Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 21:58:24 Player: animal_waves Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3922) 3922 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 8321 Bonus ------- High Alert Combat Kills 127 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 8/100 System Corruption 17% Temperature Cool (8) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Relay Coupler [Hunter] (10) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Experimental Sensor Array Signal Interpreter Core Analyzer Improved Remote Shield System Backup Module > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Nuclear Core Visual Processing Unit Advanced Targeting Computer Target Analyzer Energy Filter Gatling Laser Flak Gun Gauss Cannon Heavy Rocket Launcher [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 5 | . . . 2 1 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 102 | 6 3 5 4 28 32 2 4 18 Power 13 | 1 . 2 . 2 5 . 1 2 Engine 8 | 1 . . . 1 4 . 1 1 Core 5 | . . 2 . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 . . . 9 13 . 1 2 Treads 5 | . . . . . 3 . . 2 Leg 19 | 2 . . . 7 9 . 1 . Wheel 3 | . . . . 2 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 2 1 2 6 3 1 1 6 Device 11 | . 1 1 . 3 1 1 1 3 Storage 4 | 1 1 . . 1 . . . 1 Processor 5 | . . . 2 1 2 . . . Hackware 2 | . . . . 1 . . . 1 Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 39 | 2 1 2 2 11 11 1 1 8 Energy Gun 9 | 1 . . . 1 5 . 1 1 Energy Cannon 3 | . . . 1 1 . . . 1 Ballistic Gun 12 | 1 1 1 . 2 5 1 . 1 Ballistic Cannon 4 | . . . . . 1 . . 3 Launcher 11 | . . 1 1 7 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . Parts Lost 44 | . . . . 15 10 . 8 11 Power 5 | . . . . 2 2 . . 1 Propulsion 17 | . . . . 6 5 . 4 2 Utility 8 | . . . . . 2 . 3 3 Weapon 14 | . . . . 7 1 . 1 5 Highest Loss Streak 7 | . . . . 7 5 . 6 7 Average Slot Usage (%) 80 | . 97 99 94 80 88 100 44 34 Engine 4 | . 14 2 . 5 5 . 1 . Core 2 | . . 10 11 2 . 6 2 2 Treads 2 | . . . . . 3 6 2 6 Leg 12 | . 28 28 22 8 10 20 10 . Wheel 3 | . . . . 4 6 . . . Device 8 | . 11 14 11 8 6 13 7 3 Storage 8 | . 14 14 11 9 7 6 2 3 Processor 16 | . . . 16 23 23 26 9 . Hackware 3 | . . . . 3 6 . . 5 Energy Gun 2 | . 14 . . 4 1 6 2 . Ballistic Gun 7 | . 14 14 11 1 11 13 5 . Ballistic Cannon 1 | . . . . . 1 . . 6 Launcher 3 | . . 13 6 7 . . . . Naked Turns 131 | . . . . . . . 51 80 Heaviest Build 41 | 12 18 20 23 37 37 35 35 41 Greatest Support 56 | 20 20 20 20 40 56 45 45 40 Greatest Overweight (x) 9 | 1 . . 1 2 9 . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 10 10 10 10 8 Average Capacity 8 | 5 7 8 8 8 10 10 6 6 Most Carried 10 | 1 5 8 8 10 10 9 10 4 Average Carried 6 | . 4 7 7 6 9 8 5 2 Final Capacity 10 | 6 8 8 8 10 10 10 4 4 Final Carried 10 | 1 5 8 8 10 10 9 4 2 Class Distribution -------------------- 43% | Mutant 27% | Skirmisher 19% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 2722 | 213 58 159 145 490 988 . 263 406 Remotely . | . . . . . . . . . Salvage Created 4062 | . 58 236 599 934 1423 . 290 522 Parts 220 | . 4 11 33 54 90 . 1 27 Haulers Intercepted 5 | . 1 . . 2 2 . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 81 | . . 8 12 22 25 . 1 13 Melee 1 | . . . . . . . . 1 Guns 38 | . . 5 4 6 22 . 1 . Cannons 22 | . . . 5 5 3 . . 9 AOE 19 | . . 3 3 10 . . . 3 Classes Destroyed 15 | . 1 3 4 2 3 . 1 1 Worker 2 | . . . . 1 1 . . . Builder 6 | . . . . 5 . . . 1 Hauler 5 | . 1 . . 2 2 . . . Recycler 4 | . . . 1 . 1 . . 2 Operator 2 | . . . 1 1 . . . . Watcher 4 | . . . 2 . 2 . . . Swarmer 11 | . . 3 . . 2 . . 6 Saboteur 1 | . . . . . . . . 1 Grunt 43 | . . 4 8 16 10 . . 5 Brawler 3 | . . . 1 2 . . . . Duelist 2 | . . . . . 2 . . . Sentry 12 | . . 1 3 4 3 . . 1 Hunter 2 | . . . . . 2 . . . Programmer 6 | . . . . . 6 . . . Compactor 1 | . . . . . . . 1 . Best Kill Streak 6 | . 1 5 6 6 6 . 1 4 Combat Bots Only 6 | . . 5 4 6 4 . 1 4 Max Kills in Single Turn 3 | . 1 3 2 3 2 . 1 3 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . 2 1 2 . . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 6695 | . . 289 349 1652 2067 . 284 2054 Core 1583 | . . 74 84 343 226 . 145 711 Absorbed by Shields 6 | . . . . . . . . 6 Core Remaining (%) 70 | 100 . 70 79 37 67 . . . Volleys Fired 272 | . 2 16 33 72 109 . 12 28 Largest 3 | . 2 2 2 2 2 . 3 3 Hottest 128 | . 60 60 83 99 103 . 117 128 Shots Fired 490 | . 4 26 52 106 218 . 28 56 Gun 354 | . 4 22 33 51 205 . 28 11 Cannon 90 | . . . 11 23 13 . . 43 Launcher 46 | . . 4 8 32 . . . 2 Special . | . . . . . . . . . Kinetic 325 | . 2 16 33 22 183 . 20 49 Thermal 94 | . . . 11 52 20 . 8 3 Explosive 37 | . . 4 8 23 . . . 2 Electromagnetic 34 | . 2 6 . 9 15 . . 2 Robot Hit Streak 13 | . 1 9 4 7 13 . 8 9 Robot Miss Streak 7 | . 2 2 3 3 7 . 4 4 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 305 | . 1 14 23 61 147 . 23 36 Core Hits 223 | . 1 13 24 64 79 . 14 28 Critical Hits 7 | . . . . 2 1 . 1 3 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 4 | . . . . 2 . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8928 | 1 39 403 688 2640 2727 . 629 1801 Guns 4216 | . 39 194 226 473 2572 . 629 83 Cannons 1536 | . . . 184 398 155 . . 799 Explosions 3172 | . . 209 278 1769 . . . 916 Melee . | . . . . . . . . . Ramming 4 | 1 . . . . . . . 3 Kinetic 4102 | . 15 124 226 183 2212 . 509 833 Thermal 1543 | . . . 184 688 344 . 120 207 Explosive 2458 | . . 209 278 1392 . . . 579 Electromagnetic 821 | . 24 70 . 377 171 . . 179 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 1 17 . 16 17 Average Corruption 10 | . . . . 1 8 . 12 16 Corruption Purged . | . . . . . . . . . Effects 128 | . . . . . 75 . 10 43 Message Errors 23 | . . . . . 16 . 2 5 Matter Fused 13 | . . . . . 8 . 2 3 Heat Flow Errors 7 | . . . . . 3 . . 4 Energy Discharges 14 | . . . . . 8 . 1 5 Parts Rejected 3 | . . . . . 2 . . 1 Data Loss (minor) 13 | . . . . . 8 . 1 4 Misfires 7 | . . . . . 4 . 2 1 Alerts 1 | . . . . . . . . 1 Misdirections 17 | . . . . . 6 . . 11 Targeting Errors 25 | . . . . . 18 . 1 6 Weapon Failures 5 | . . . . . 2 . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 140 | . . . . 50 . . . 90 Projectiles 38 | . . . . 29 . . . 9 Explosions 102 | . . . . 21 . . . 81 Melee . | . . . . . . . . . Knockbacks 7 | . . . . . 1 . . 6 Impact . | . . . . . . . . . Kinetic 7 | . . . . . 1 . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 367 | . . 23 7 59 . . . 278 Shots 9 | . . 1 1 2 . . . 5 Rammed 2 | 1 . . . . . . . 1 Targets Rammed 3 | 1 . . . . . . . 2 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 271 | . . 63 108 249 271 . 133 237 Average Temperature 55 | . . 29 43 72 41 . 71 48 Received Heat Transfer 1943 | . . 138 141 765 375 . . 524 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 2372 | . . . 296 1258 446 . 222 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 582 | . 26 265 469 582 405 179 62 406 Initial 197 | . . 9 25 197 137 179 62 10 Average 206 | . 16 206 224 265 209 179 24 262 Maximum Alert Level 2 | . . 1 2 2 2 . . 2 Low Security (%) 47 | 100 100 21 45 55 40 100 100 16 Level 1 44 | . . 78 39 18 58 . . 82 Level 2 7 | . . . 15 25 1 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 1 . 1 6 16 . . 5 Investigation 7 | . . . . 1 5 . . 1 Extermination 3 | . . . . . 3 . . . Reinforcement 11 | . 1 . 1 5 2 . . 2 Assault 1 | . . . . . . . . 1 Garrison 7 | . . . . . 6 . . 1 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . 1 2 . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 6 | . 1 . 2 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 2 7 16 34 37 . 5 31 Peak Tracking Total 11 | . 3 3 3 5 5 . 4 11 Tactical Retreats 11 | . 1 . . 5 . . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 7 | . . . . 2 3 1 . 1 Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . . . 2 . . . . Traps Extracted . | . . . . . . . . . Installed 4 | . . . . 4 . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 17 | . . 3 4 5 . . . 5 Max in Single Turn 3 | . . 2 2 1 . . . 3 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 25 | . 3 1 2 6 8 . . 5 Terminals 14 | . 2 1 1 4 2 . . 4 Fabricators 1 | . . . . . 1 . . . Repair Stations 5 | . . . . 1 4 . . . Recycling Units 3 | . 1 . 1 . 1 . . . Scanalyzers 2 | . . . . 1 . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 74 | . 7 2 5 23 26 . . 11 Successful 48 | . 6 2 4 15 15 . . 6 Failed 26 | . 1 . 1 8 11 . . 5 Catastrophic 3 | . . . . 3 . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . 1 . 5 1 . . . Terminals 45 | . 6 2 3 16 9 . . 9 Fabricators 4 | . . . . . 4 . . . Repair Stations 14 | . . . . 3 11 . . . Recycling Units 5 | . 1 . 2 . 2 . . . Scanalyzers 6 | . . . . 4 . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 5 2 2 9 7 . . 5 Record 5 | . . . . 1 3 . . 1 Prototype ID Bank 3 | . 1 . . 2 . . . . Emergency Access Points 3 | . . . 1 . . . . 2 Alert Level 3 | . 1 1 . 1 . . . . Unreport Threat 2 | . . . . 2 . . . . Locate Traps 3 | . . . 1 1 . . . 1 Dispatch Records 1 | . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . . . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 7 | . 1 1 . 2 2 . . 1 Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 7 | . . . . 2 5 . . . Scan Component 4 | . . . . 1 3 . . . Repair 3 | . . . . 1 2 . . . Recycling Unit Hacks 4 | . 1 . 2 . 1 . . . Process 1 | . . . 1 . . . . . Report Inventory 3 | . 1 . 1 . 1 . . . Scanalyzer 5 | . . . . 4 . . . 1 Insert Component 3 | . . . . 2 . . . 1 Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 1 . 1 5 6 . . 4 Full Trace Events 9 | . . . 1 2 5 . . 1 Feedback Events 2 | . . . . . 2 . . . Corruption 2 | . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built 1 | . . . . . 1 . . . Matter 285 | . . . . . 285 . . . Time 76 | . . . . . 76 . . . Total Part Build Rating 5 | . . . . . 5 . . . Parts Repaired 3 | . . . . 1 2 . . . Time 131 | . . . . 80 51 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 1 | . . . 1 . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . 6 . Total Damage 83 | . . . . . . . 83 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 4896 | 72 309 435 352 1136 1725 70 193 604 Spaces Moved 3180 | 51 247 304 198 678 980 49 193 480 Core 476 | 2 . . . . 2 . 121 351 Treads 180 | . . . . . 51 . . 129 Legs 1682 | 49 247 304 198 358 405 49 72 . Wheels 842 | . . . . 320 522 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 100 123 50 50 Average Speed 112 | 121 120 120 129 115 119 123 76 92 Slowest Speed 500 | 150 120 120 150 180 500 123 125 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 41 55 24 44 27 2 89 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 6 | . . . . 6 . . . . Terrain Destroyed 244 | . . 21 36 154 5 . . 28 Melee . | . . . . . . . . . Projectile 10 | . . . . . 5 . . 5 AOE 234 | . . 21 36 154 . . . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 4048 | 58 254 351 239 924 1364 59 214 585 Wait 373 | . 1 8 4 103 212 7 3 35 Move 3173 | 50 246 303 197 677 979 49 192 480 Hop . | . . . . . . . . . Pick Up 61 | 1 2 10 1 20 16 1 1 9 Fast Attach 50 | 6 1 . 1 12 16 . 3 11 Attach 25 | . . 1 1 8 5 2 1 7 Detach 8 | . . 1 . 4 . . 2 1 Swap 27 | . 2 4 2 8 11 . . . Drop 45 | . . 8 . 16 16 . . 5 Fire 272 | . 2 16 33 72 109 . 12 28 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 1 | 1 . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis 7 | . . . . . . . . 7 Rewire . | . . . . . . . . . Trap 4 | . . . . 4 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 382 | -10/Materials | Entered Mines 513 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 516 | -10/Mines | Found Prototype Device 517 | -10/Mines | Identified Exp. Sensor Array 587 | -10/Mines | Found a hidden stash of uninstalled traps 638 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 775 | -10/Mines | Discovered new exit (range 5) 817 | -10/Mines | Entered Materials 817 | -9/Materials | Evolved 2 slots: Utility x2 1142 | -9/Materials | Discovered new exit (range 14) 1163 | -9/Materials | Identified exit to Materials 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1261 | -8/Materials | Lost 3 parts (1p1n1w) 1465 | -8/Materials | Lost 7 parts (1p3n3w) 2011 | -8/Materials | Repaired Exp. Sensor Array 2210 | -8/Materials | Core integrity fell below 50% 2285 | -8/Materials | Discovered new exit (range 4) 2304 | -8/Materials | Identified exit to Factory 2305 | -8/Materials | Entered Factory 2305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2605 | -7/Factory | Build established: Skirmisher 2628 | -7/Factory | Garrison activated, responded to threat 2924 | -7/Factory | Repaired Imp. Ion Engine 3263 | -7/Factory | Fabricated Exp. Sensor Array (x1) 3336 | -7/Factory | Lost 3 parts (1p2n) 3440 | -7/Factory | System corruption reached 10% 3595 | -7/Factory | Repaired Carbon-fiber Leg 3654 | -7/Factory | Build established: Scavenger-Skirmisher 3826 | -7/Factory | Garrison activated, responded to threat 3898 | -7/Factory | Lost 5 parts (1p1n2u1w) 3944 | -7/Factory | Discovered new exit (range 12) 3957 | -7/Factory | Identified exit to Factory 4030 | -7/Factory | Entered another Factory area 4030 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4100 | -6/Factory | Sucked down chute 4100 | -6/Factory | Entered Waste 4101 | -6/Waste | Met a frightened Derelict 4115 | -6/Waste | EMP discharged 4133 | -6/Waste | Spotted C-40 Crusher 4135 | -6/Waste | Spotted C-40 Crusher 4154 | -6/Waste | Destroyed C-40 Crusher 4170 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4173 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4174 | -6/Waste | Spotted C-40 Crusher 4187 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4190 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4215 | -6/Waste | EMP discharged 4215 | -6/Waste | System corruption reached 10% 4221 | -6/Waste | Lost 6 parts (3n2u1w) 4228 | -6/Waste | Spotted C-40 Crusher 4241 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4242 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4244 | -6/Waste | Spotted C-40 Crusher 4249 | -6/Waste | Spotted C-40 Crusher 4277 | -6/Waste | Discovered new exit (range 11) 4293 | -6/Waste | Entered Factory 4442 | -6/Factory | Lost 3 parts (1u2w) 4716 | -6/Factory | Core integrity fell below 50% 4781 | -6/Factory | Lost 7 parts (1p2n2u2w) 4806 | -6/Factory | Released all parts (4) 4822 | -6/Factory | Core integrity fell below 20% 4897 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Acquired 105 matter. System corrupted: Component data lost. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. K-01 Serf cleans the Subcomponent Replicator. Acquired Imp. Transmission Jammer. K-01 Serf cleans the Subcomponent Replicator. System corrupted: Energy discharge (-25). Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Field strength at 70. Field strength at 64. Field strength at 58. Field strength at 52. 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Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed RestorationIntegratedModule Manual? 0 Play Time 00:56:21 Cumulative 9.5 hours Start 2020.09.17 @ 21:02:41 End 2020.09.17 @ 21:58:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ed6f60e-0ca1-43da-bce1-b7fbcaffdac6