Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 17:26:21

Player: Anting

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (491)      491
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1206

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     194/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Recycling

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (5) ----
   Armored Wheel
  Improved Hover Unit
           Heat Sink
    Medium Armor Plating
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
  Improved Hover Unit
     Large Storage Unit
    Medium Armor Plating
    Medium Armor Plating
           EM Pulse Gun
     Light Assault Rifle
           Rocket Launcher
           SUBCON Basin
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Armor Plating
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 7   7   2   1   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   4   1   1   
    Device                 1    | 1   .   .   .   
    Storage                4    | 1   2   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   2   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   3   .   .   
  Power                    2    | .   2   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   2   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            6    | 3   6   7   8   
  Power                    .    | .   .   .   .   
  Propulsion               2    | 2   2   2   1   
  Utility                  2    | .   2   3   3   
  Weapon                   1    | .   1   2   2   
  Tool/Special             .    | .   .   .   .   
Unused Backups             12   | .   1   .   11  
  Power                    .    | .   .   .   .   
  Propulsion               5    | .   1   .   4   
  Utility                  4    | .   .   .   4   
  Weapon                   3    | .   .   .   3   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     89   | .   95  85  83  
  Engine                   4    | .   9   .   .   
  Treads                   28   | .   28  28  28  
  Storage                  13   | .   14  14  13  
  Protection               13   | .   13  14  13  
  Ballistic Gun            24   | .   28  26  14  
  Launcher                 3    | .   .   1   13  
Peak Build Rating          26   | 7   9   25  26  
  Average Rating           14   | 5   8   20  24  
  On Entrance              9    | .   7   7   25  
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 13  34  91  91  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   .   2   2   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 25   | 8   15  25  25  
  Average Capacity         17   | 7   12  22  24  
  Most Carried             25   | 5   8   22  25  
  Average Carried          13   | 3   6   18  22  
  Final Capacity           25   | 8   15  25  5   
  Final Carried            22   | 5   7   22  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           526  | 186 281 59  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            669  | 40  429 200 .   
  Parts                    49   | 9   31  9   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      12   | .   .   12  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  15   | .   11  4   .   
  Guns                     13   | .   11  2   .   
  AOE                      2    | .   .   2   .   
Classes Destroyed          6    | 1   4   1   .   
  Worker                   2    | .   2   .   .   
  Tunneler                 3    | 3   .   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   2   4   .   
  Grunt                    9    | .   9   .   .   
Best Kill Streak           4    | 2   4   4   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        128  | .   95  22  11  
  Missed                   29   | .   19  6   4   
  Hits                     99   | .   76  16  7   
    Projectile             99   | .   76  16  7   
  Critical Strikes         1    | .   1   .   .   
Damage Taken               1127 | .   883 137 107 
  Core                     250  | .   184 6   60  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              106  | 12  63  31  .   
  Largest                  2    | 2   2   2   .   
  Hottest                  40   | 40  40  40  .   
Shots Fired                203  | 24  126 53  .   
  Gun                      194  | 24  126 44  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 9    | .   .   9   .   
  Special                  .    | .   .   .   .   
  Kinetic                  194  | 24  126 44  .   
  Thermal                  .    | .   .   .   .   
  Explosive                9    | .   .   9   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | 4   11  11  .   
  Robot Miss Streak        4    | 4   2   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           138  | 12  93  33  .   
  Core Hits                64   | 4   31  28  1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | 1   .   .   .   
  Critical Strikes         1    | 1   .   .   .   
    Destroy                1    | 1   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1400 | 92  779 518 11  
  Guns                     1140 | 92  775 273 .   
  Cannons                  .    | .   .   .   .   
  Explosions               245  | .   .   245 .   
  Melee                    .    | .   .   .   .   
  Ramming                  15   | .   4   .   11  
  Kinetic                  1140 | 92  775 273 .   
  Thermal                  .    | .   .   .   .   
  Explosive                245  | .   .   245 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      2    | .   .   .   2   
  Shots                    .    | .   .   .   .   
  Rammed                   4    | .   2   .   2   
Targets Rammed             4    | .   2   .   2   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        146  | .   146 .   .   
  Average Temperature      39   | .   39  .   .   
  Received Heat Transfer   498  | .   480 18  .   
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             127  | 5   69  .   127 
  Initial                  127  | .   .   .   127 
  Average                  22   | .   20  .   33  
Influence Increases        659  | 15  329 315 .   
  Destroy 0b10 Robot/C     340  | .   220 120 .   
  Destroy 0b10 Robot/NC    30   | 15  15  .   .   
  Destroy Leader           42   | .   42  .   .   
  Successful Hack          7    | .   7   .   .   
  Lose Combat Pursuer      240  | .   45  195 .   
Influence Decreases        659  | 15  329 48  267 
  Entered New Map          140  | .   .   .   140 
  Time Decay               499  | 15  309 48  127 
  Lost Part                20   | .   20  .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   23  8   7   
  Peak Tracking Total      8    | .   5   2   8   
  Tactical Retreats        5    | .   2   3   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          4    | .   2   2   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   4   3   .   
  Successful               5    | .   2   3   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   3   .   
  Record                   1    | .   .   1   .   
  Part Schematic           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Active Infowar (turns)     73   | 33  40  .   .   
  Seismic                  73   | 33  40  .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2588 | 168  1135 768  517  
Spaces Moved               1079 | 78   551  261  189  
  Core                     42   | 3    .    .    39   
  Treads                   1037 | 75   551  261  150  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  50   
  Average Speed            203  | 155  160  264  264  
  Slowest Speed            320  | 160  160  320  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 5    89   19   38   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          24   | .    .    24   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      24   | .    .    24   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1308 | 102 705 294 207 
  Wait                     73   | 1   71  .   1   
  Move                     1076 | 77  550 260 189 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 5   6   1   7   
  Fast Attach              8    | 7   1   .   .   
  Attach                   2    | .   2   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   4   2   2   
  Drop                     12   | .   6   .   6   
  Fire                     106  | 12  63  31  .   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    3    | .   2   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Rec] / [Scr])
-9/Recycling

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  169 | -11/Scrapyard | Entered Materials
  192 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 16)
  463 | -10/Materials | Core integrity fell below 50%
  522 | -10/Materials | Discovered new exit (range 14)
  789 | -10/Materials | Discovered new exit (range 3)
 1158 | -10/Materials | Discovered new exit (range 5)
 1281 | -10/Materials | Discovered new exit (range 4)
 1304 | -10/Materials | Entered Subcaves
 1305 | -10/Subcaves  | Approached by a straggling Scientist
 1492 | -10/Subcaves  | Found SUBCON Basin
 1759 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2016 | -10/Subcaves  | Discovered new exit (range 14)
 2072 | -10/Subcaves  | Entered Recycling
 2568 | -9/Recycling  | Core integrity fell below 20%
 2589 | -9/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02302_ Acquired Rocket Launcher.
02311_ R-06 Scavenger collects Wheel.
02313_ R-06 Scavenger collects Aluminum Leg.
02325_ Acquired Particle Cannon.
02339_ Acquired Cooling System.
02346_ Acquired Heat Sink.
02366_ Dropped EM Pulse Gun.
02367_ Acquired Arm. Wheel.
02379_ R-06 Scavenger collects EM Pulse Gun.
02453_ Dropped Med. Armor Plating.
02453_ Acquired Imp. Targeting Computer.
02471_ R-06 Scavenger collects Med. Armor Plating.
02559_ P-60 Hacker springs to life.
02567_ L-31 Rogue springs to life.
02568_ G-34 Mercenary springs to life.
02569_ Dropped Huge Storage Unit.
02569_ Dropped Med. Armor Plating.
02572_ R-06 Scavenger collects Grenade Launcher.
02578_ Holding Depot disabled.
02589_ Slammed into U-05 Engineer.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????#!       #   #     |
| ????????????????????????????????#        #   # ### |
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| ????????????????????????????????#        #   #     |
| ????????????????????????????????#%     ! +   +     |
| ????????????????????????????????#        #   #     |
| ????????????????????????????????#        #   #     |
| ????????????????????????????????#  !  !  +   #     |
| ????????????????????????????????#    /! !#   #     |
| ????????????????????????????????#   % !  #   #     |
| ????????????????????????????????#        #   ##### |
| ????????????????????????????????#        #   #???? |
| ????????????????????????????????##########   ###?? |
| ????????????????????######???????????????#   !!#?? |
| ????????????????????      ??????????####?#   !!#?? |
| ?????????????????? """    #?????????#!!!?#   !!#?? |
| ?????????????????+ """    "??? ######!!!##   ###?? |
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| ????????????????????????#@#???????????#      #     |
| ?????????????# ?????????# #???????????#      +     |
| ?????????????#   ???????# #???????????#      #     |
| ?????????????+    ??????# #???????????#      #??   |
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| ?????????????#                               #???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrorMinesnifferSystem
  Manual?         0
Play Time         00:10:57
  Cumulative      248.6 hours
  Start           2025.05.09 @ 17:16:34
  End             2025.05.09 @ 17:26:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           6/0/5/1/0/0/0/1/0/0
Lore%             76
Gallery%          70
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87d14a45-1baa-4a59-b55f-12d009cb5542