Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.06 @ 19:57:18 Player: T-Rez5000 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1016) 1016 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2738 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/400 Matter 230/300 Energy 226/250 System Corruption 0% Temperature Cool (35) Movement Rolling (110) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (3) ------ Heat Sink Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Beam Rifle Particle Cannon Gauss Rifle > --- INVENTORY (8) ---- Improved Ion Engine Light Armor Plating Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Power Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Armored Wheel Heat Sink Light Armor Plating Beam Rifle Beam Rifle Particle Cannon Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 53 | 6 8 24 6 1 8 Power 6 | 1 1 2 1 . 1 Engine 6 | 1 1 2 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 5 2 . 1 Treads 2 | . . . 2 . . Leg 6 | . 2 4 . . . Wheel 4 | 2 . 1 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 6 1 . 3 Device 5 | 1 1 2 . . 1 Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . 1 4 1 . 2 Artifact . | . . . . . . Weapon 21 | 2 2 11 2 1 3 Energy Gun 8 | 1 2 4 . . 1 Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 10 | 1 . 5 2 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . 1 6 . . 5 Power 1 | . . 1 . . . Propulsion 3 | . . 1 . . 2 Utility 3 | . 1 1 . . 1 Weapon 5 | . . 3 . . 2 Highest Loss Streak 5 | . 1 5 . . 5 Average Slot Usage (%) 98 | . 95 96 99 99 97 Engine 11 | . 13 10 10 11 11 Treads 13 | . . . 18 22 18 Leg 8 | . 22 21 3 . . Wheel 1 | . 5 . . . 1 Device 11 | . 13 11 11 11 13 Storage 9 | . . 11 11 11 11 Protection 10 | . 10 10 10 11 8 Energy Gun 11 | . 14 10 11 11 9 Energy Cannon 1 | . . 5 . . 2 Ballistic Gun 19 | . 14 15 22 21 20 Naked Turns . | . . . . . . Heaviest Build 32 | 7 19 30 30 31 32 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 3 | . 3 2 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 Average Capacity 7 | 4 4 8 8 8 8 Most Carried 8 | 1 5 8 8 8 8 Average Carried 6 | . 3 6 7 8 7 Final Capacity 8 | 4 8 8 8 8 8 Final Carried 8 | 1 5 8 8 8 5 Class Distribution -------------------- 75% | Scavenger-Tank 15% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1034 | 278 142 384 144 10 76 Remotely . | . . . . . . Salvage Created 1248 | 33 218 762 179 . 56 Parts 86 | 1 18 58 7 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 1 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | 1 6 20 6 . 1 Guns 25 | 1 6 12 6 . . Cannons 5 | . . 4 . . 1 AOE 4 | . . 4 . . . Classes Destroyed 6 | 1 2 1 1 . 1 Watcher 6 | . 2 4 . . . Swarmer 11 | . 3 8 . . . Grunt 9 | 1 3 5 . . . Sentry 9 | . . 7 2 . . Hunter 1 | . . . . . 1 Assembled 4 | . . . 4 . . Best Kill Streak 6 | 1 3 6 4 . 1 Combat Bots Only 5 | 1 3 5 4 . 1 Max Kills in Single Turn 3 | 1 1 3 2 . 1 Gunslinging 1 | . . 1 1 . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2776 | 58 193 1359 246 . 920 Core 469 | 35 27 268 . . 139 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 86 75 . . . . Volleys Fired 123 | 6 37 50 12 . 18 Largest 3 | 2 2 3 3 . 3 Hottest 152 | 60 85 147 91 . 152 Shots Fired 298 | 12 72 124 36 . 54 Gun 264 | 12 72 103 36 . 41 Cannon 34 | . . 21 . . 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 150 | 6 37 54 24 . 29 Thermal 99 | 6 35 38 . . 20 Explosive . | . . . . . . Electromagnetic 49 | . . 32 12 . 5 Robot Hit Streak 18 | 8 15 18 7 . 9 Robot Miss Streak 6 | 3 4 6 3 . 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 3 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 174 | 8 38 69 25 . 34 Core Hits 70 | 2 12 39 12 . 5 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2452 | 96 494 1237 314 . 311 Guns 1853 | 96 494 783 314 . 166 Cannons 412 | . . 267 . . 145 Explosions 187 | . . 187 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 863 | 48 219 296 206 . 94 Thermal 1054 | 48 275 514 . . 217 Explosive . | . . . . . . Electromagnetic 535 | . . 427 108 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . . 35 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 317 | 24 27 317 36 . 116 Average Temperature 72 | 14 13 111 15 . 40 Received Heat Transfer 717 | 30 84 549 36 . 18 Effects 3 | . . 3 . . . Energy Bleed 2 | . . 2 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 4 . . 2 Heat Transferred 2084 | 100 680 860 . . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 429 | 20 146 429 221 . . Average Influence 166 | 4 92 256 159 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 63 | 100 100 43 37 . . Level 1 26 | . . 27 62 . . Level 2 10 | . . 29 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | 1 15 34 6 . 7 Peak Tracking Total 10 | 1 3 10 3 . 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 6 | . . 2 2 . 2 Max in Single Turn 1 | . . 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 5 3 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 11 7 . . . Successful 15 | . 9 6 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 2 . . 8 . Terminals 12 | . 9 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 7 2 . . . Record 6 | . 4 2 . . . Alert Level 2 | . 2 . . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 2 4 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 2 | . . 2 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 24 | . . 24 . . . Retrieved Matter 24 | . . 24 . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3971 | 78 699 746 549 1529 370 Spaces Moved 2401 | 69 528 358 309 955 182 Core 19 | 16 3 . . . . Treads 1375 | . . . 268 955 152 Legs 733 | . 334 358 41 . . Wheels 274 | 53 191 . . . 30 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 150 160 110 Average Speed 143 | 73 105 148 158 160 151 Slowest Speed 200 | 80 200 180 180 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 7 59 38 77 79 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . 4 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . 4 . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2684 | 81 596 475 341 956 235 Wait 40 | . 7 1 7 . 25 Move 2396 | 68 527 357 308 954 182 Hop . | . . . . . . Pick Up 36 | 1 9 25 1 . . Fast Attach 19 | 6 4 1 5 1 2 Attach 21 | . 1 16 . . 4 Detach 5 | . 1 3 1 . . Swap 13 | . 3 7 1 . 2 Drop 31 | . 7 15 6 1 2 Fire 123 | 6 37 50 12 . 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 530 | -10/Materials | Discovered new exit (range 5) 572 | -10/Materials | Build established: Scavenger-Mutant 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1149 | -9/Materials | Lost 5 parts (1p1n1u2w) 1281 | -9/Materials | Core integrity fell below 50% 1482 | -9/Materials | Discovered new exit (range 13) 1524 | -9/Materials | Entered Mines 1525 | -9/Mines | Assembled infested the area 1647 | -9/Mines | Build established: Scavenger-Tank 2029 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2073 | -9/Mines | Entered Zion 2113 | -7/Zion | Given A8's code to call for help 2134 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2166 | -7/Zion | Discovered new exit (range 16) 2305 | -7/Zion | Learned 4 Factory zone layouts 2808 | -7/Zion | Received a visual enhancement algorithm 3223 | -7/Zion | Opened final containment barrier to the Deep Caves 3602 | -7/Zion | Entered Proximity Caves 3910 | -6/Proximity Caves | Core integrity fell below 20% 3949 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 3972 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Hrd. Light Armor Plating destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Hvy. Battle Rifle destroyed. Critical hit. Lgt. Treads destroyed. Hvy. Assault Rifle melted. Lgt. Fission Core melted. H-66 Slayer destroyed. Phase Shifter fries itself beyond repair. Acquired 56 matter. Penetrated by Slug. S-27 Virus springs to life. G-50 Soldier springs to life. Slug penetrates Wall. Machine disabled. Slug penetrates Wall. Storage Shell breached. Slug penetrates Wall. 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