Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:28:56

Player: Zaz

Result: Destroyed by X-72 Disruptor with Improved Arc Projector

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (111)     555
Value Destroyed (3493)     3493
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 8308

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     131/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Medium Treads
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
           Autogun
>          --- INVENTORY (5) ----
  Improved Cooling System

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
                Fusion Compressor
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
          Large Storage Unit
                Core Analyzer
                Core Analyzer
>               --- WEAPON -----------
       Advanced Beam Rifle
       Advanced Beam Rifle
                Phase Cannon
                Rocket Launcher
>               --- INVENTORY --------
          Light Nuclear Core
          Heavy Deuterium Engine
          Light Fission Core
          Light Fission Core
        Armored Treads
        Armored Treads
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod
       Enhanced Optical Array
                Cloaking Device
       Hardened Medium Armor Plating
         Medium Reactive Plating
          Heavy Laser
                Ion Cannon
[Rating: 58]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Slots Evolved              8    | .   .   2   2   2   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   
Parts Attached             112  | 6   13  11  25  33  19  .   .   5   
  Power                    17   | 1   2   2   4   5   2   .   .   1   
    Engine                 11   | 1   2   2   4   2   .   .   .   .   
    Core                   6    | .   .   .   .   3   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   1   4   4   11  5   .   .   2   
    Treads                 14   | .   .   .   .   7   5   .   .   2   
    Leg                    15   | 2   1   4   4   4   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  19   | 1   3   2   2   5   6   .   .   .   
    Device                 12   | 1   2   2   .   2   5   .   .   .   
    Storage                3    | .   1   .   .   2   .   .   .   .   
    Processor              3    | .   .   .   1   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   7   3   15  12  6   .   .   2   
    Energy Gun             25   | 2   2   .   5   11  4   .   .   1   
    Energy Cannon          18   | .   4   3   9   1   1   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   3   2   .   .   .   .   
Parts Lost                 28   | .   3   1   5   4   8   4   .   3   
  Power                    5    | .   1   .   1   .   2   .   .   1   
  Propulsion               12   | .   1   1   3   3   2   1   .   1   
  Utility                  2    | .   .   .   .   1   .   1   .   .   
  Weapon                   9    | .   1   .   1   .   4   2   .   1   
  Highest Loss Streak      4    | .   3   1   3   2   4   4   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   94  95  91  93  95  29  .   7   
  Engine                   8    | .   13  11  15  5   3   .   .   .   
  Core                     4    | .   .   .   .   8   8   2   .   .   
  Treads                   10   | .   .   .   .   16  25  6   .   3   
  Leg                      16   | .   27  40  30  10  .   .   .   .   
  Device                   9    | .   14  11  9   6   11  .   .   .   
  Storage                  7    | .   10  11  9   7   6   2   .   .   
  Processor                5    | .   .   .   5   7   13  6   .   .   
  Energy Gun               15   | .   20  .   .   27  17  5   .   1   
  Energy Cannon            7    | .   7   22  17  1   4   2   .   .   
Naked Turns                173  | .   .   .   .   .   .   61  9   103 
Heaviest Build             105  | 8   34  37  45  105 55  43  .   7   
  Greatest Support         90   | 20  20  40  40  80  80  80  3   90  
  Greatest Overweight (x)  14   | .   2   3   1   14  .   7   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  15  15  25  15  15  5   5   
  Average Capacity         14   | 5   12  15  15  15  15  9   5   5   
  Most Carried             19   | 3   11  15  15  19  15  15  4   4   
  Average Carried          12   | 1   7   14  14  14  13  9   4   2   
  Final Capacity           15   | 5   15  15  15  15  15  5   5   5   
  Final Carried            15   | 2   11  15  15  15  15  4   4   1   

 Class Distribution 
--------------------
 41% | Gunner
 28% | Mutant
 25% | Scavenger-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -6/DSF

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  DSF  
Matter Collected           1719 | 250  107  118  155  556  319  .    .    214  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4269 | 41   529  632  842  1189 985  .    .    51   
  Parts                    227  | 1    20   42   53   49   56   .    .    6    
Haulers Intercepted        6    | .    .    1    4    1    .    .    .    .    
Recyclers Shooed           5    | .    1    .    2    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Combat Hostiles Destroyed  71   | 1   9   13  12  18  17  .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     35   | 1   9   .   .   17  8   .   .   .   
  Cannons                  27   | .   .   13  9   1   4   .   .   .   
  AOE                      8    | .   .   .   3   .   5   .   .   .   
Classes Destroyed          14   | 1   3   5   2   1   1   .   .   1   
  Worker                   9    | .   2   .   2   1   4   .   .   .   
  Builder                  8    | .   .   1   2   1   4   .   .   .   
  Hauler                   6    | .   .   1   4   1   .   .   .   .   
  Recycler                 3    | .   1   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  12   | .   2   2   3   3   2   .   .   .   
  Swarmer                  12   | .   .   3   2   3   4   .   .   .   
  Grunt                    38   | 1   9   6   6   7   9   .   .   .   
  Brawler                  3    | .   .   1   .   1   1   .   .   .   
  Sentry                   9    | .   .   3   3   1   2   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   1   2   .   .   .   .   
  Programmer               5    | .   .   .   .   4   1   .   .   .   
Best Kill Streak           11   | 1   4   5   4   6   11  .   .   1   
  Combat Bots Only         5    | 1   2   5   4   4   3   .   .   1   
Max Kills in Single Turn   4    | 1   1   1   2   2   4   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  DSF  
Hostile Shots Fired        671   | 10   68   47   81   94   236  4    .    131  
  Missed                   222   | 5    26   16   23   28   79   .    .    45   
Damage Taken               7162  | 56   512  389  935  1199 2642 170  .    1259 
  Core                     1463  | 44   73   45   68   373  292  123  .    445  
  Absorbed by Shields      40    | .    .    .    .    .    .    .    .    40   
  Regen/Repaired (Parts)   415   | .    40   152  .    .    223  .    .    .    
Core Remaining (%)         71    | 82   53   88   87   46   .    .    .    .    
Volleys Fired              268   | 8    47   38   53   56   48   6    .    12   
  Largest                  4     | 2    2    2    2    4    4    3    .    1    
  Hottest                  251   | 100  100  120  136  244  251  207  .    55   
Shots Fired                646   | 16   91   76   101  195  140  15   .    12   
  Gun                      408   | 16   89   .    .    180  99   12   .    12   
  Cannon                   225   | .    .    76   97   15   34   3    .    .    
  Launcher                 13    | .    2    .    4    .    7    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    9    
  Thermal                  621   | 16   89   76   97   195  133  15   .    .    
  Explosive                13    | .    2    .    4    .    7    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         16    | 4    15   8    12   9    16   2    .    7    
  Robot Miss Streak        8     | 2    3    4    8    4    6    2    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           361   | 9    60   42   56   103  75   6    .    10   
  Core Hits                205   | 2    26   20   36   47   67   2    .    5    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    7    1    .    6    4    3    .    .    
    Burn                   20    | .    7    .    .    6    4    3    .    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8489  | 124  751  754  1689 2358 2468 203  .    142  
  Guns                     4582  | 124  751  .    .    2154 1272 140  .    141  
  Cannons                  2589  | .    .    754  1217 198  357  63   .    .    
  Explosions               1285  | .    .    .    458  .    827  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  33    | .    .    .    14   6    12   .    .    1    
  Kinetic                  124   | .    .    .    .    .    .    .    .    124  
  Thermal                  7179  | 124  751  754  1305 2352 1690 203  .    .    
  Explosive                879   | .    .    .    370  .    509  .    .    .    
  Electromagnetic          274   | .    .    .    .    .    257  .    .    17   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    4    4    4    6    
  Average Corruption       2     | .    .    .    .    .    2    4    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    16   3    .    2    
    Message Errors         3     | .    .    .    .    .    3    .    .    .    
    Matter Fused           7     | .    .    .    .    .    4    1    .    2    
    Heat Flow Errors       3     | .    .    .    .    .    2    1    .    .    
    Energy Discharges      5     | .    .    .    .    .    5    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            107   | .    .    5    83   .    19   .    .    .    
  Projectiles              5     | .    .    5    .    .    .    .    .    .    
  Explosions               102   | .    .    .    83   .    19   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      145   | .    .    .    66   .    79   .    .    .    
  Shots                    5     | .    .    .    1    .    4    .    .    .    
  Rammed                   3     | .    .    .    .    1    1    .    .    1    
Targets Rammed             6     | .    .    .    2    1    1    .    .    2    
  Kicked                   2     | .    .    .    2    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    
Highest Temperature        702   | 304  404  126  287  702  117  420  .    .    
  Average Temperature      124   | 161  105  34   84   211  22   225  .    .    
  Received Heat Transfer   1629  | 30   267  117  405  252  477  .    .    81   
  Effects                  35    | .    1    .    .    31   .    3    .    .    
    Shutdowns              9     | .    .    .    .    8    .    1    .    .    
    Energy Bleed           4     | .    .    .    .    4    .    .    .    .    
    Interference           8     | .    1    .    .    6    .    1    .    .    
    Matter Decay           3     | .    .    .    .    3    .    .    .    .    
    Short Circuit          3     | .    .    .    .    2    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    
    Damage (major)         4     | .    .    .    .    4    .    .    .    .    
    Damage (core)          3     | .    .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             41    | 1    5    6    5    20   4    .    .    .    
  Heat Transferred         15249 | 370  2667 1591 2233 4551 3282 555  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Peak Influence             426  | 20  158 248 382 272 426 114 48  87  
  Initial                  114  | .   13  5   88  105 104 114 48  37  
  Average                  142  | 9   68  110 232 127 209 82  48  57  
Maximum Alert Level        2    | .   .   1   1   1   2   .   .   .   
  Low Security (%)         75   | 100 100 80  28  95  52  100 100 100 
  Level 1                  22   | .   .   19  71  4   39  .   .   .   
  Level 2                  1    | .   .   .   .   .   8   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   1   4   4   7   .   .   1   
  Investigation            4    | .   1   .   .   1   2   .   .   .   
  Extermination            4    | .   .   .   .   3   1   .   .   .   
  Reinforcement            8    | .   2   1   .   .   4   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   4   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Distress Signals           4    | .   1   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              120  | 1   17  14  20  24  28  6   .   10  
  Peak Tracking Total      6    | 1   3   3   5   4   5   6   .   6   
  Tactical Retreats        8    | .   .   .   .   1   4   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Traps Triggered            7    | .   .   .   .   2   3   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Machines Disabled          15   | .   .   1   5   2   7   .   .   .   
  Max in Single Turn       3    | .   .   1   3   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Machines Accessed          22   | .   5   4   4   4   4   .   1   .   
  Terminals                11   | .   3   2   2   2   1   .   1   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   
  Repair Stations          5    | .   1   2   .   .   2   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   13  13  9   6   16  .   2   .   
  Successful               38   | .   8   7   5   3   14  .   1   .   
  Failed                   21   | .   5   6   4   3   2   .   1   .   
    Catastrophic           2    | .   .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                25   | .   6   4   6   3   4   .   2   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   
  Repair Stations          23   | .   3   9   .   .   11  .   .   .   
  Recycling Units          7    | .   4   .   1   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   1   4   2   3   .   1   .   
  Record                   6    | .   1   .   2   .   3   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   1   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   1   .   .   .   
  Network Status           2    | .   .   .   .   1   1   .   .   .   
Repair Station Hacks       19   | .   3   6   .   .   10  .   .   .   
  Scan Component           10   | .   2   3   .   .   5   .   .   .   
  Repair                   9    | .   1   3   .   .   5   .   .   .   
Recycling Unit Hacks       4    | .   3   .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   3   3   1   3   .   1   .   
  Full Trace Events        3    | .   1   1   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   1   3   .   .   5   .   .   .   
  Time                     368  | .   26  90  .   .   252 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          151  | .   151 .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Total Allies               1    | .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   3   .   .   
  Total Damage             42   | .   .   .   .   .   .   42  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  DSF  
Turns Passed               6548 | 193  1183 693  957  1745 1449 122  9    197  
Spaces Moved               3054 | 98   578  322  399  815  594  108  18   122  
  Core                     243  | 27   .    .    .    18   .    93   18   87   
  Treads                   1091 | .    .    .    .    447  594  15   .    35   
  Legs                     1720 | 71   578  322  399  350  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  170  50   50   50   
  Average Speed            158  | 100  165  130  183  176  170  78   50   83   
  Slowest Speed            750  | 120  260  330  190  750  170  400  50   170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 10   69   33   42   23   12   71   1    80   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 17   | .    17   .    .    .    .    .    .    .    
Terrain Destroyed          119  | .    17   .    60   .    42   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    .    .    .    
  AOE                      117  | .    17   .    60   .    40   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac DSF 
Total                      4210 | 176 709 525 516 994 933 134 17  206 
  Wait                     574  | 57  52  117 11  45  239 14  .   39  
  Move                     3047 | 97  577 321 398 814 594 107 17  122 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  116  | 8   17  24  16  24  22  2   .   3   
  Fast Attach              3    | .   .   .   .   3   .   .   .   .   
  Attach                   46   | 6   5   3   5   11  11  .   .   5   
  Detach                   3    | .   .   .   .   3   .   .   .   .   
  Swap                     63   | .   8   8   20  19  8   .   .   .   
  Drop                     61   | .   3   14  11  18  10  5   .   .   
  Fire                     268  | 8   47  38  53  56  48  6   .   12  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   .   .   .   .   
  Crush                    4    | .   .   .   .   1   1   .   .   2   
  Escape Stasis            23   | .   .   .   .   .   .   .   .   23  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory
-6/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   68 | -11/Scrapyard | Discovered new exit (range 8)
  194 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  716 | -10/Materials | Repaired Med. Laser
  779 | -10/Materials | Discovered new exit (range 4)
  871 | -10/Materials | Lost 3 parts (1p1n1w)
 1050 | -10/Materials | Discovered new exit (range 16)
 1377 | -10/Materials | Entered another Materials area
 1377 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1772 | -9/Materials  | Build established: Scavenger-Mutant
 1779 | -9/Materials  | Repaired Beam Cannon
 1818 | -9/Materials  | Repaired Imp. Heat Sink
 1980 | -9/Materials  | Repaired Aluminum Leg
 2012 | -9/Materials  | Discovered new exit (range 11)
 2070 | -9/Materials  | Entered another Materials area
 2070 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2233 | -8/Materials  | Garrison activated, responded to threat
 2496 | -8/Materials  | Garrison activated, responded to threat
 2518 | -8/Materials  | Lost 3 parts (2n1w)
 3008 | -8/Materials  | Discovered new exit (range 10)
 3027 | -8/Materials  | Entered Factory
 3027 | -7/Factory    | Evolved 2 slots: Weapon x2
 3265 | -7/Factory    | Discovered new exit (range 15)
 3587 | -7/Factory    | Core integrity fell below 50%
 3701 | -7/Factory    | Build established: Gunner
 4757 | -7/Factory    | Discovered new exit (range 10)
 4772 | -7/Factory    | Entered another Factory area
 4772 | -6/Factory    | Evolved 2 slots: Utility x2
 4945 | -6/Factory    | Repaired Adv. Beam Rifle
 5006 | -6/Factory    | Repaired Adv. Beam Rifle
 5548 | -6/Factory    | Lost 4 parts (1p1n2w)
 5660 | -6/Factory    | Lost 4 parts (1p1n2w)
 6072 | -6/Factory    | Repaired Arm. Treads
 6116 | -6/Factory    | Repaired Imp. Cooling System
 6180 | -6/Factory    | Repaired Fusion Compressor
 6221 | -6/Factory    | Sucked down chute
 6221 | -6/Factory    | Entered Waste
 6222 | -6/Waste      | Met a frightened Derelict
 6253 | -6/Waste      | Spotted C-40 Crusher
 6254 | -6/Waste      | Spotted C-40 Crusher
 6261 | -6/Waste      | Spotted C-40 Crusher
 6273 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6276 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6279 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6282 | -6/Waste      | Spotted C-40 Crusher
 6282 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6306 | -6/Waste      | Spotted C-40 Crusher
 6310 | -6/Waste      | Spotted C-40 Crusher
 6313 | -6/Waste      | Lost 4 parts (1n1u2w)
 6336 | -6/Waste      | Discovered new exit (range 15)
 6343 | -6/Waste      | Entered Factory
 6352 | -6/Factory    | Identified exit to DSF
 6352 | -6/Factory    | Entered DSF
 6373 | -6/DSF        | Additional patrols routed to DSF
 6373 | -6/DSF        | Discovered new exit (range 16)
 6375 | -6/DSF        | Core integrity fell below 50%
 6474 | -6/DSF        | Core integrity fell below 20%
 6549 | -6/DSF        | Destroyed by X-72 Disruptor with Improved Arc Projector

 Last Messages 
---------------
Acquired 24 matter.
ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area.
S-27 Virus destroyed.
Acquired Imp. Medium Treads.
Lgt. Fission Core destroyed.
Penetrated by Slug.
Slammed into X-72 Disruptor.
Crushed X-72 Disruptor.
X-72 Disruptor destroyed.
Acquired 51 matter.
Acquired Arc Projector.
Acquired 30 matter.
System corrupted: FCS attempts to trigger Arc Projector.
Acquired Autogun.
Arm. Heavy Treads destroyed.
C-30 ARC bursts open, deploying its payload.
B-48 Gladiator unfolds itself.
G-50 Soldier unfolds itself. <x3>
Arc Projector destroyed.
System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????##??????????????????????????????????? |
|     ?????????""#??????????????????????????""?????? |
|     ?????????#"#?????????????????????????#"#?????? |
|     ??????####"##???????#########???????##"####??? |
|     ??????#"""""#########!!]]]  #########"""""#??? |
|     ??????#"""""##!!#!!!#@!]]]  #   #]]##"""""#??? |
|     ????"##""<%        gb                   ""##"? |
|     ????"""""=       g  x                   """""? |
|     ????###""   ##  #!!!###   ###   #]]##   ""##?? |
|     ??????###  ###  #!!!#?#   #?#   #]]###  ###??? |
|     ???????##  ##########       ##########  ##???? |
|     ???????#  *  #??????#       #??????#//   #???? |
|     ???????#     #??????#       #??????#//   #???? |
|     ???????## [###??????###   ###??????###  ##???? |
|     ???????#     #????????]   !????????#]]   #???? |
|     ???????# !=  #???????]]   !!???????#]]   #???? |
|     ???????#! !  #???????]]   !!???????#]]   #???? |
|     ??????###! ######???###   ###???######  ###??? |
|     ??????#    #?!!!#???#?#   #?#!!?#]]]?#  ||#??? |
|     ?????##    ##!!!#!!!##     ##!!!#]]]##  ||###? |
|     ?????#"=  %                             !!" #? |
|     ?????##==               H               !!###? |
|     ??????#==                               !!#??? |
|     ??????#!!  ##!!!#!!!##     ##!!!#!!!##  **#??? |
|     ??????#!!  #?!!!#?!!#???????#!!?#!!!?#  **#??? |
|     ??????######??###???#???????#???######  ###??? |
|     ???????????????????????????????????#&&   #???? |
|     ???????????????????????????????????#&&   #???? |
|     ???????????????????????????????????#&&   #???? |
|     ???????????????????????????????????###  ##???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          34
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Target Analysis            5
Core Analysis              9
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedImpulseArchive
  Manual?         0
Play Time         01:35:34
  Cumulative      5.0 hours
  Start           2024.04.01 @ 09:15:01
  End             2024.04.01 @ 11:28:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          140x60
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2c5a931-72a3-4cfc-bf53-4244bf3c9b9f