Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 15:30:31 Player: karotgaemin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2102) 2102 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 4789 Bonus ------- High Alert Combat Kills 325 Follower Combat Kills 297 Friendly Fire -355 Cogmind --------- Core Integrity 337/550 Matter 245/300 Energy 265/265 System Corruption 0% Temperature Warm (115) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Assault Cannon > --- INVENTORY (10) --- Light Ion Engine Light Treads Titanium Leg Titanium Leg Seismic Detector Weapon Shielding Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Splice Drone Bay > --- WEAPON ----------- Enhanced Autogun Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Titanium Leg Titanium Leg Seismic Detector Weapon Shielding Heavy Assault Rifle Heavy Assault Rifle [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Splice Drone Bay Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 48 | 7 7 1 9 . 24 Power 5 | 1 1 . . . 3 Engine 4 | 1 . . . . 3 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 12 | 2 1 . 2 . 7 Treads 12 | 2 1 . 2 . 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 2 1 2 . 9 Device 7 | 1 1 1 1 . 3 Storage 2 | 1 1 . . . . Processor 5 | . . . 1 . 4 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 15 | 2 3 . 5 . 5 Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 1 . 3 . 3 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . 2 . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 11 | . 2 . 1 . 8 Power 1 | . . . . . 1 Propulsion 3 | . 1 . 1 . 1 Utility 4 | . . . . . 4 Weapon 3 | . 1 . . . 2 Highest Loss Streak 4 | . 2 . 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 91 85 95 100 91 Engine 4 | . 9 . . . 6 Core 6 | . 4 14 11 11 2 Treads 18 | . 22 14 18 22 17 Device 12 | . 14 14 22 22 8 Storage 11 | . 14 14 11 11 9 Processor 13 | . . . 11 11 27 Ballistic Gun 14 | . 22 14 11 11 11 Launcher 7 | . 3 14 11 11 5 Naked Turns . | . . . . . . Heaviest Build 33 | 15 21 28 31 31 33 Greatest Support 40 | 40 40 20 40 40 40 Greatest Overweight (x) 5 | . 5 1 1 . 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 4 7 6 6 6 10 Average Carried 6 | 1 4 5 4 6 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 8 | 1 5 6 6 6 8 Class Distribution -------------------- 54% | Mutant 30% | Scavenger-Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1763 | 137 227 38 361 . 1000 Remotely . | . . . . . . Salvage Created 2084 | 11 353 15 202 . 1503 Parts 149 | 2 27 7 29 . 84 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 50 | . 9 3 9 . 29 Guns 29 | . 6 . 1 . 22 Cannons 1 | . . . . . 1 AOE 20 | . 3 3 8 . 6 Classes Destroyed 13 | 1 5 . 3 . 4 Worker 3 | . . . . . 3 Builder 2 | . . . 1 . 1 Tunneler 1 | 1 . . . . . Hauler 3 | . 1 . . . 2 Recycler 2 | . . . . . 2 Operator 3 | . 1 . . . 2 Drone 2 | . . . . . 2 Watcher 8 | . 2 . 1 . 5 Swarmer 15 | . 3 3 4 . 5 Grunt 24 | . 6 . 3 . 15 Brawler 3 | . . . 1 . 2 Duelist 1 | . . . . . 1 Sentry 7 | . . . 1 . 6 Best Kill Streak 13 | 1 3 3 11 . 13 Combat Bots Only 9 | . 3 3 9 . 6 Max Kills in Single Turn 4 | 1 3 3 4 . 3 Gunslinging . | . . . . . . Exploded 4 | . 3 3 4 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 251 | . 47 3 28 . 173 Missed 72 | . 5 2 11 . 54 Damage Taken 2678 | . 602 10 219 . 1847 Core 355 | . 108 10 24 . 213 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 52 . 94 . Volleys Fired 171 | 2 37 1 10 . 121 Largest 2 | 2 2 2 2 . 2 Hottest 69 | 40 50 50 56 . 69 Shots Fired 276 | 4 71 2 15 . 184 Gun 237 | 4 64 1 10 . 158 Cannon 14 | . . . . . 14 Launcher 25 | . 7 1 5 . 12 Special . | . . . . . . Kinetic 251 | 4 64 1 10 . 172 Thermal . | . . . . . . Explosive 25 | . 7 1 5 . 12 Electromagnetic . | . . . . . . Robot Hit Streak 26 | 2 26 1 5 . 14 Robot Miss Streak 3 | 1 3 1 2 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 209 | 2 54 1 10 . 142 Core Hits 122 | 1 21 3 17 . 80 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5465 | 24 880 145 813 . 3603 Guns 2936 | 24 658 . 81 . 2173 Cannons 245 | . . . . . 245 Explosions 2284 | . 222 145 732 . 1185 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3181 | 24 658 . 81 . 2418 Thermal 110 | . . . . . 110 Explosive 2174 | . 222 145 732 . 1075 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 30 | . . . 28 . 2 Projectiles 1 | . . . . . 1 Explosions 29 | . . . 28 . 1 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 63 | . 38 . . . 25 Shots 3 | . 2 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 304 | . 9 . 304 . 135 Average Temperature 35 | . 2 . 117 . 30 Received Heat Transfer 1299 | . 333 . 75 . 891 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 100 | . . . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 842 | 5 293 130 433 168 842 Initial 168 | . 3 55 . 168 65 Average 327 | . 97 69 184 168 605 Maximum Alert Level 3 | . 1 . 2 . 3 Low Security (%) 54 | 100 88 100 64 100 11 Level 1 4 | . 11 . 8 . 1 Level 2 22 | . . . 27 . 44 Level 3 18 | . . . . . 41 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 2 . 9 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 5 | . . . 1 . 4 Assault 3 | . . . . . 3 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . . . 1 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 13 3 16 . 74 Peak Tracking Total 8 | . 3 3 8 . 8 Tactical Retreats 5 | . . . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 11 | . 2 . 3 . 6 Max in Single Turn 2 | . 1 . 2 . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 1 1 1 . 2 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 14 | . 3 1 3 . 7 Successful 7 | . 1 1 2 . 3 Failed 7 | . 2 . 1 . 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 7 | . 3 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 3 . 3 Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 . . 2 Open Door 1 | . . 1 . . . Alert Level 2 | . 1 . . . 1 Hauler Manifests 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 2 . 1 Insert Component 2 | . . . 1 . 1 Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 4 | . 1 . 1 . 2 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 10 | . . 3 . . 7 Largest Group 3 | . . 3 3 . 2 Highest-Rated Group 40 | . . 40 40 . 32 Highest-Rated Ally 16 | . . 16 16 . 16 Total Orders . | . . . . . . Ally Attacks 86 | . . . 38 . 48 Total Damage 704 | . . . 366 . 338 Kills 12 | . . . 7 . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 43 | . . 6 . . 37 Drone Recoveries 39 | . . . 6 . 33 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3722 | 96 847 724 350 28 1677 Spaces Moved 1702 | 52 364 288 166 18 814 Core 11 | 6 5 . . . . Treads 1691 | 46 359 288 166 18 814 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 Average Speed 177 | 147 169 240 179 160 160 Slowest Speed 300 | 160 300 240 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 55 69 22 9 73 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 143 | . 44 5 28 . 66 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 141 | . 44 5 28 . 64 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2187 | 68 523 319 204 17 1056 Wait 209 | . 102 29 9 . 69 Move 1697 | 51 363 287 165 17 814 Hop . | . . . . . . Pick Up 46 | 8 11 1 7 . 19 Fast Attach . | . . . . . . Attach 26 | 7 4 . 5 . 10 Detach 3 | . . . 1 . 2 Swap 22 | . 3 1 4 . 14 Drop 13 | . 3 . 3 . 7 Fire 171 | 2 37 1 10 . 121 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 754 | -10/Materials | Discovered new exit (range 7) 944 | -10/Materials | Entered Mines 949 | -10/Mines | Discovered new exit (range 14) 1365 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1498 | -10/Mines | Found the Drone Emporium 1511 | -10/Mines | Found Prototype Device 1512 | -10/Mines | Identified Splice Drone Bay 1645 | -10/Mines | Discovered new exit (range 10) 1668 | -10/Mines | Entered Materials 1668 | -9/Materials | Accompanied by 9 allies 1668 | -9/Materials | Evolved 2 slots: Utility x2 1869 | -9/Materials | Discovered new exit (range 13) 1942 | -9/Materials | Destroyed 9 combat bots 1990 | -9/Materials | Identified exit to Mines 2018 | -9/Materials | Entered Mines 2036 | -9/Mines | Build established: Scavenger-Mutant 2041 | -9/Mines | Discovered new exit (range 3) 2044 | -9/Mines | Identified exit to Materials 2046 | -9/Mines | Entered Materials 2046 | -8/Materials | Evolved 2 slots: Utility x2 2207 | -8/Materials | Garrison activated, responded to threat 2446 | -8/Materials | First assault squad dispatched 2522 | -8/Materials | Discovered new exit (range 25) 2590 | -8/Materials | Lost 6 allies 3089 | -8/Materials | Build established: Scavenger-Skirmisher 3163 | -8/Materials | Lost 4 parts (1p2u1w) 3225 | -8/Materials | Discovered new exit (range 10) 3247 | -8/Materials | Identified exit to Factory 3506 | -8/Materials | Build established: Scavenger-Mutant 3723 | -8/Materials | Self-destructed Last Messages --------------- 03620_ Acquired 13 matter. 03646_ ALERT: Significant disruption in Zone 1C, assault force dispatched. 03651_ Y-45 Defender destroyed. 03655_ Acquired Lgt. Treads. 03659_ Acquired 36 matter. 03668_ U-05 Engineer builds a Door. 03668_ C-30 ARC bursts open, deploying its payload. 03668_ G-50 Soldier unfolds itself. 03668_ B-36 Bruiser unfolds itself. 03668_ L-31 Rogue unfolds itself. 03668_ G-47 Trooper unfolds itself. 03668_ I-25 Savior unfolds itself. 03670_ Enh. Autogun destroyed. 03678_ Acquired Lgt. Armor Plating. 03687_ Acquired 10 matter. 03707_ L-31 Rogue knocked back. 03715_ Lgt. Treads destroyed. 03717_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??########????????????????????????????????????? | | # """"""" #????????????????????????????????????? | | " # """"""" #????????##+##???????????????????????? | | " # """"""" ########## ####????????????????????? | | " # """"""" ## # ?????????????????????? | | # """"""" ## *# #???????????????????????? | | # ## =[+ ###########?????????????? | | [# ## [# # """ """ #?????????????? | | ### ## # # """ """ #?????????????? | | #######+##############t # """ """ #?????????????? | | l@ #?????????????? | | g ggg = #?????????????? | | igu# % #?????????????? | | ##+###########+####### # #?????????????? | | #???#% #??# # = #?????????????? | | #???# #??# ###########?????????????? | | #???# """#??# #???????????????????????? | | ! #???# """#??# #???????????????????????? | | #???# """#??# #???????????????????????? | | #???# = #??# #???????????????????????? | | #???########?? % ???????????????????????? | | #????????????? a ???????????????????????? | | ########????????????# T +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #####??????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Error 47 Factory Defaults Release The Drones! Challenges ------------ None Game ------ Seed ArmageddonWarpFlail Manual? 0 Play Time 00:26:45 Cumulative 16.1 hours Start 2024.06.20 @ 15:05:18 End 2024.06.20 @ 15:30:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14f1cad9-3007-49d2-aa03-6850b5cf57dc