Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 20:23:31 Player: RHAHI Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (1695) 1695 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 3677 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 106 Cogmind --------- Core Integrity 123/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Minigun Heavy Battle Rifle > --- INVENTORY (20) --- Improved Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Hover Unit Large Storage Unit Seismic Detector Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Splice Drone Bay (6/6) Minigun Minigun Missile Launcher Makeshift Sword Proton Bomb Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Splice Drone Bay > --- WEAPON ----------- Minigun Heavy Battle Rifle > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Large Storage Unit Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Minigun Missile Launcher Flail Proton Bomb Trap [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 47 | 6 13 24 4 . Power 5 | . 3 2 . . Engine 5 | . 3 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 2 12 . . Treads 12 | 2 . 10 . . Leg 3 | . 2 1 . . Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 5 4 2 . Device 2 | 1 . . 1 . Storage 4 | . 3 1 . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 5 | . 2 2 1 . Artifact . | . . . . . Weapon 14 | 3 3 6 2 . Energy Gun 3 | 1 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 9 | 1 2 4 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 6 | . 5 1 . . Power 1 | . 1 . . . Propulsion 2 | . 1 1 . . Utility 1 | . 1 . . . Weapon 2 | . 2 . . . Highest Loss Streak 3 | . 3 1 . . To Critical Strikes . | . . . . . Average Backups 17 | 3 15 19 19 18 Power 1 | 1 1 1 2 2 Propulsion 6 | . 4 8 9 6 Utility 5 | . 5 5 4 6 Weapon 3 | 1 2 3 3 4 Tool/Special . | . . . . . Unused Backups 32 | . 6 9 3 14 Power 3 | . 1 . . 2 Propulsion 12 | . . 3 3 6 Utility 10 | . 4 3 . 3 Weapon 6 | . 1 2 . 3 Tool/Special 1 | . . 1 . . Average Slot Usage (%) 97 | . 95 99 100 100 Engine 11 | . 12 11 11 11 Treads 34 | . 25 36 44 44 Leg 2 | . . 6 . . Device 2 | . 5 . . . Storage 11 | . 13 11 11 11 Hackware 1 | . . 4 . . Protection 8 | . 8 6 10 11 Energy Gun 5 | . 11 1 . . Ballistic Gun 18 | . 14 20 22 22 Peak Build Rating 25 | 5 10 21 25 22 Average Rating 14 | 3 8 18 20 22 On Entrance 11 | . 5 10 20 22 Avg Prop Armor Cover (%) 12 | 25 23 4 . . Naked Turns . | . . . . . Heaviest Build 58 | 4 53 57 58 58 Greatest Support 80 | 3 40 80 80 80 Greatest Overweight (x) 4 | 1 4 1 . . Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 Most Carried 20 | 5 20 20 20 20 Average Carried 17 | 3 15 19 19 19 Final Capacity 20 | 5 20 20 20 20 Final Carried 20 | 5 20 20 20 19 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 1694 | 224 432 935 103 . Remotely . | . . . . . Salvage Created 2532 | 51 835 1567 79 . Parts 160 | 10 46 100 4 . Haulers Intercepted 4 | . . 4 . . Recyclers Shooed 5 | . . 5 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 53 | . 18 33 2 . Guns 48 | . 18 28 2 . AOE 5 | . . 5 . . Classes Destroyed 10 | 1 6 3 . . Worker 3 | . 1 2 . . Tunneler 3 | 3 . . . . Hauler 4 | . . 4 . . Recycler 4 | . 1 3 . . Mechanic 2 | . 1 1 . . Operator 2 | . . 2 . . Watcher 4 | . 3 1 . . Swarmer 18 | . 5 13 . . Grunt 27 | . 13 12 2 . Sentry 8 | . . 8 . . Best Kill Streak 7 | 3 4 7 2 . Combat Bots Only 5 | . 3 5 2 . Max Kills in Single Turn 5 | 1 2 5 1 . Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 308 | . 124 163 21 . Missed 81 | . 31 41 9 . Hits 227 | . 93 122 12 . Projectile 227 | . 93 122 12 . Critical Strikes 5 | . 2 3 . . Damage Taken 2535 | . 987 1412 136 . Core 460 | . 183 277 . . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 139 | . 139 . . . Core Remaining (%) 63 | 100 26 . . . Volleys Fired 220 | 7 84 124 5 . Largest 2 | 2 2 2 2 . Hottest 120 | 120 100 70 50 . Shots Fired 419 | 9 153 247 10 . Gun 413 | 7 151 245 10 . Cannon . | . . . . . Launcher 2 | . . 2 . . Special 4 | 2 2 . . . Kinetic 327 | 7 84 226 10 . Thermal 65 | 2 44 19 . . Explosive 2 | . . 2 . . Electromagnetic 25 | . 25 . . . Robot Hit Streak 14 | 4 11 14 5 . Robot Miss Streak 5 | 3 5 5 1 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 259 | 5 93 154 7 . Core Hits 111 | 3 40 66 2 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | . 4 2 . . Burn 4 | . 4 . . . Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3998 | 71 1188 2619 120 . Guns 3547 | 47 1156 2228 116 . Cannons . | . . . . . Explosions 397 | . 27 370 . . Melee . | . . . . . Ramming 30 | . 5 21 4 . Kinetic 2817 | 47 575 2079 116 . Thermal 584 | 24 411 149 . . Explosive 370 | . . 370 . . Electromagnetic 197 | . 197 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 8 | . . 8 . . Projectiles . | . . . . . Explosions 8 | . . 8 . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 15 | . . 15 . . Shots 1 | . . 1 . . Rammed 5 | . 1 3 1 . Targets Rammed 5 | . 1 3 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 321 | . 321 213 13 . Average Temperature 68 | . 84 43 5 . Received Heat Transfer 888 | . 444 372 72 . Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1987 | 50 1493 444 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 51 | 100 60 25 81 . Level 1 42 | . 39 59 18 . Level 2 5 | . . 14 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 604 | 5 386 604 245 . Initial 228 | . 3 160 228 . Average 185 | 1 114 298 139 . Influence Increases 1944 | 15 713 1016 200 . Destroy 0b10 Robot/C 1180 | . 360 660 160 . Destroy 0b10 Robot/NC 110 | 15 30 65 . . Destroy Leader 296 | . 96 180 20 . Allied During Kill 20 | . . . 20 . Successful Hack 60 | . 40 20 . . Select Force Hacks 60 | . 60 . . . Disable Machine 30 | . . 30 . . Destroy Structure 23 | . 7 16 . . Lose Combat Pursuer 165 | . 120 45 . . Influence Decreases 1944 | 10 338 810 774 12 Entered New Map 592 | . 2 220 358 12 Time Decay 1232 | 10 286 580 356 . Lost Part 60 | . 50 10 . . Lost Ally 60 | . . . 60 . Squads Dispatched 10 | . 5 5 . . Investigation 6 | . 4 2 . . Extermination . | . . . . . Reinforcement 4 | . 1 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 9 | . 3 6 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 32 56 12 . Peak Tracking Total 6 | . 4 6 4 . Tactical Retreats 7 | . 6 1 . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 3 1 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 2 | . . . 2 . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 1 Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 24 | . 11 12 1 . Terminals 17 | . 8 9 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 67 | . 27 39 1 . Successful 43 | . 17 25 1 . Failed 22 | . 9 13 . . Catastrophic 4 | . 3 1 . . Database Lockouts 2 | . 1 1 . . Manual 31 | . 17 14 . . Terminals 48 | . 22 26 . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 3 | . 2 1 . . Scanalyzers 12 | . . 12 . . Garrison Access . | . . . . . Terminal Hacks 13 | . 6 6 1 . Robot Schematic 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 5 | . 2 3 . . Open Door 1 | . . . 1 . Terminal Index 1 | . . 1 . . Alert Level 1 | . 1 . . . Locate Traps 1 | . . 1 . . Disarm Traps 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 11 | . . 11 . . Insert Component 4 | . . 4 . . Analyze 5 | . . 5 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 9 7 . . Terminals 14 | . 7 7 . . Botnet 3 | . 1 2 . . Skim 11 | . 6 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 9 11 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . 1 . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . . 5 . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 40 | . . . 40 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 24 | . . . 24 . Total Damage 235 | . . . 235 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Active Infowar (turns) 819 | 7 812 . . . Seismic 819 | 7 812 . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 3 | . . . 2 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 5229 | 75 2140 1798 812 404 Spaces Moved 2387 | 74 751 835 477 250 Core 88 | 74 14 . . . Treads 2208 | . 726 755 477 250 Legs 91 | . 11 80 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 160 160 Average Speed 181 | 54 236 163 160 160 Slowest Speed 400 | 100 400 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 4 93 77 82 33 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . 2 3 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 2 | . 2 . . . Terrain Destroyed 19 | . 5 14 . . Melee . | . . . . . Projectile 2 | . 2 . . . AOE 17 | . 3 14 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 2914 | 93 962 1083 521 255 Wait 133 | 2 73 43 15 . Move 2383 | 73 750 834 476 250 Hop . | . . . . . Pick Up 56 | 4 23 19 8 2 Fast Attach 20 | 6 4 9 1 . Attach 8 | . 5 2 1 . Detach 1 | 1 . . . . Swap 30 | . 13 15 2 . Drop 56 | . 9 34 10 3 Fire 220 | 7 84 124 5 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 1 3 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . . 2 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 16) 907 | -10/Materials | Discovered new exit (range 15) 1129 | -10/Materials | Discovered new exit (range 3) 1467 | -10/Materials | Repaired Lgt. Treads 1561 | -10/Materials | Discovered new exit (range 6) 1671 | -10/Materials | Central database locked down 1922 | -10/Materials | Core integrity fell below 50% 1976 | -10/Materials | Lost 3 parts (1p1n1w) 1999 | -10/Materials | Identified exit to Subcaves 2028 | -10/Materials | Learned location of 1 exit from Recycling 2046 | -10/Materials | Learned 2 Mines zone layouts 2053 | -10/Materials | Learned Storage stockpile data 2055 | -10/Materials | Learned Storage emergency access door positions 2056 | -10/Materials | Learned Storage emergency access door positions 2059 | -10/Materials | Learned Storage emergency access door positions 2216 | -10/Materials | Entered another Materials area 2216 | -9/Materials | Evolved 2 slots: Propulsion x2 2217 | -9/Materials | Identified exit to Materials 3054 | -9/Materials | Central database locked down 3204 | -9/Materials | Core integrity fell below 50% 3769 | -9/Materials | Learned location of Zion (-7) 3868 | -9/Materials | Identified exit to Mines 3868 | -9/Materials | Learned location of 1 exit from Materials 3879 | -9/Materials | Learned location of 1 exit from Storage 3899 | -9/Materials | Loaded intel: 50 non-interactive machine locations 4014 | -9/Materials | Entered Mines 4028 | -9/Mines | Met a Derelict bent on vengeance 4030 | -9/Mines | Learned Materials emergency access door positions 4075 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4195 | -9/Mines | Found a hidden stash of uninstalled traps 4387 | -9/Mines | Lost 3 allies 4496 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4532 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4544 | -9/Mines | Learned Materials interactive machine intel 4651 | -9/Mines | Found the Drone Emporium 4659 | -9/Mines | Found Prototype Device 4659 | -9/Mines | Identified Splice Drone Bay 4826 | -9/Mines | Entered Zion 4866 | -7/Zion | Learned Factory stockpile data 4962 | -7/Zion | Discovered new exit (range 15) 5230 | -7/Zion | Self-destructed Last Messages --------------- L0-35D(z): Light. Must have light. They come in the dark, silently, and take the bots away for... something. No one seems to notice. But I notice. 05166_ YT-45H(z) scatters some of the Twisted Machinery. B9-TO2(d): There's nothing prettier than a fusion modulator going boom. Okay, maybe an exploding plasma injector. Of course making booms also has its practical applications as well, and the best way to do it is with the Detonate Trojan. Try it on a terminal some time! Oh, and if you'd like to help spread the boominess, I've got plenty of useful gear lying around. I think most of them should work... If you do trigger one and go up in a ball of fire, hopefully someone's around to see it! 05223_ Dropped Flail. 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" | | ???????????????????????????? $ " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -10/Materials Studied --------- Imp. Hover Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityShockboltNanovents Manual? 0 Play Time 00:41:42 Cumulative 91.7 hours Start 2026.02.02 @ 23:38:07 End 2026.02.03 @ 20:23:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 33 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 38 Gallery% 41 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50549723-5a35-4fbd-a3c6-09cbfee3e5f0