Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.27 @ 22:50:27

Player: DuckBoy

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (80)      400
Value Destroyed (2661)     2661
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (756)                756
              TOTAL SCORE: 5877

 Bonus
-------
High Alert Combat Kills    56
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     214/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Rolling (175) Ox5
Location                   -8/Storage

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
       Armored Treads
       Compact Wheel
>              --- UTILITY (6) ------
               Huge Storage Unit
      Improved Signal Interpreter
>              --- WEAPON (2) -------
               Assault Cannon
               Mace
>              --- INVENTORY (25) ---
         Light Deuterium Engine
         Light Nuclear Core
       Armored Treads
               Carbon-fiber Leg
               Wheel
               Wheel
       Compact Wheel
       Compact Wheel
       Compact Wheel
       Armored Wheel
               Visual Processing Unit
               Hacking Suite
               System Shield
               Relay Coupler [NC] (24)
               Relay Coupler [NC] (24)
               Relay Coupler [NC] (23)
               Relay Coupler [NC] (21)
               Relay Coupler [Sentry] (19)
  High-powered Shotgun
               Gauss Rifle
               Assault Cannon
               Assault Cannon
               Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Visual Processing Unit
           Signal Interpreter
  Improved Terrain Scanner
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Deuterium Engine
     Light Nuclear Core
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
   Compact Wheel
   Compact Wheel
   Armored Wheel
           Visual Processing Unit
  Improved Sensor Array
           Hacking Suite
           System Shield
           EM Pulse Gun
           Beam Rifle
           Particle Gun
           Grenade Launcher
           Rocket Launcher
           Datajack
           Welding Torch
           Mace
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Weapon Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Sto 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             63   | 7   1   13  16  8   18  
  Power                    9    | 2   .   2   3   .   2   
    Engine                 8    | 2   .   2   2   .   2   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   3   5   1   3   
    Treads                 4    | .   .   .   2   .   2   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  8    | .   .   3   3   1   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   .   3   6   1   2   
    Device                 3    | .   .   .   2   1   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              4    | .   .   1   2   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   2   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   1   5   2   6   11  
    Energy Gun             13   | 2   1   3   2   1   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   2   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               4    | .   .   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   2   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   
  Unidentified Prototypes  3    | .   1   1   1   .   .   
Parts Lost                 31   | .   .   4   12  7   8   
  Power                    8    | .   .   1   4   1   2   
  Propulsion               5    | .   .   1   3   1   .   
  Utility                  10   | .   .   .   3   3   4   
  Weapon                   8    | .   .   2   2   2   2   
  Highest Loss Streak      4    | .   .   3   3   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   85  65  89  90  78  
  Engine                   6    | .   14  9   5   .   6   
  Core                     1    | .   .   .   1   8   .   
  Treads                   3    | .   .   .   1   8   13  
  Leg                      3    | .   28  .   .   .   .   
  Wheel                    12   | .   .   21  13  9   4   
  Device                   4    | .   .   .   7   10  4   
  Storage                  10   | .   14  11  9   9   9   
  Processor                13   | .   .   1   25  18  19  
  Protection               4    | .   .   1   7   8   2   
  Energy Gun               15   | .   28  14  17  9   9   
  Ballistic Gun            2    | .   .   6   .   .   2   
  Impact Weapon            1    | .   .   .   .   6   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             97   | 14  15  91  97  96  94  
  Greatest Support         40   | 20  20  24  22  32  40  
  Greatest Overweight (x)  9    | 4   .   4   9   5   5   
  Average Overweight (x)   3    | 1   .   2   5   4   3   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  
  Average Capacity         22   | 7   8   24  25  25  25  
  Most Carried             25   | 4   8   19  23  25  25  
  Average Carried          17   | 3   5   14  17  24  23  
  Final Capacity           25   | 8   8   25  25  25  25  
  Final Carried            23   | 4   8   16  23  23  23  

 Class Distribution 
--------------------
 50% | Mutant
 18% | Skirmisher
 18% | Bothacker-Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
       Skirmisher | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Sto  
Matter Collected           974  | 238  51   260  140  3    282  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2721 | .    185  762  1181 87   506  
  Parts                    164  | .    16   60   59   5    24   
Haulers Intercepted        3    | .    1    .    2    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Sto 
Combat Hostiles Destroyed  59   | .   3   17  23  7   9   
  Guns                     47   | .   3   16  22  .   6   
  AOE                      9    | .   .   .   .   6   3   
Classes Destroyed          10   | .   4   5   1   .   .   
  Worker                   5    | .   2   1   1   .   1   
  Builder                  1    | .   .   1   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   
  Recycler                 3    | .   .   2   .   .   1   
  Operator                 2    | .   .   1   1   .   .   
  Watcher                  7    | .   1   2   3   .   1   
  Swarmer                  19   | .   3   7   6   3   .   
  Grunt                    24   | .   .   7   8   3   6   
  Sentry                   12   | .   .   3   7   .   2   
  Hunter                   4    | .   .   .   2   1   1   
Best Kill Streak           5    | .   4   5   5   3   5   
  Combat Bots Only         5    | .   3   4   5   3   3   
Max Kills in Single Turn   3    | .   2   1   1   2   3   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Sto  
Damage Taken               4028 | .    123  861  1319 616  1109 
  Core                     797  | .    9    222  324  138  104  
  Absorbed by Shields      15   | .    .    .    .    15   .    
  Redirected to Shielding  44   | .    .    .    44   .    .    
Core Remaining (%)         80   | 100  96   44   .    .    .    
Volleys Fired              216  | .    18   63   89   15   31   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  121  | .    90   106  112  121  105  
Shots Fired                411  | .    36   120  175  21   59   
  Gun                      399  | .    36   120  175  14   54   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 12   | .    .    .    .    7    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  60   | .    .    47   .    .    13   
  Thermal                  309  | .    18   73   175  14   29   
  Explosive                12   | .    .    .    .    7    5    
  Electromagnetic          30   | .    18   .    .    .    12   
  Robot Hit Streak         14   | .    6    10   14   8    13   
  Robot Miss Streak        6    | .    4    3    6    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    2    2    4    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           283  | .    24   75   123  15   46   
  Core Hits                126  | .    7    30   54   11   24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         21   | .    2    4    13   .    2    
    Burn                   21   | .    2    4    13   .    2    
Melee Attacks              34   | .    .    .    .    18   16   
  Impact                   34   | .    .    .    .    18   16   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5503 | .    329  1179 1930 848  1217 
  Guns                     4236 | .    329  1179 1917 170  641  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1254 | .    .    .    .    678  576  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    .    13   .    .    
  Kinetic                  575  | .    .    428  .    .    147  
  Thermal                  3514 | .    151  751  1917 170  525  
  Explosive                1107 | .    .    .    .    678  429  
  Electromagnetic          294  | .    178  .    .    .    116  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    2    
  Average Corruption       2    | .    2    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    5    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    
    Matter Fused           3    | .    3    .    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            24   | .    .    .    .    12   12   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               24   | .    .    .    .    12   12   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      272  | .    .    .    6    222  44   
  Shots                    10   | .    .    .    .    7    3    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        342  | .    180  185  308  342  276  
  Average Temperature      73   | .    74   40   78   154  88   
  Received Heat Transfer   1206 | .    .    360  468  99   279  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    .    1    1    1    .    
  Combat Hostiles          3    | .    .    1    1    1    .    
  Parts Melted             22   | .    .    6    11   1    4    
  Heat Transferred         9844 | .    592  2072 5624 370  1186 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Sto 
Peak Influence             439  | .   168 375 417 439 418 
  Initial                  213  | .   .   .   49  125 213 
  Average                  207  | .   106 163 233 304 250 
Maximum Alert Level        2    | .   .   1   2   2   2   
  Low Security (%)         46   | 100 100 63  39  12  17  
  Level 1                  50   | .   .   36  57  79  80  
  Level 2                  2    | .   .   .   3   7   1   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   2   6   .   1   
  Investigation            3    | .   .   1   1   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Sto 
Distress Signals           6    | .   .   1   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              86   | .   6   23  34  7   16  
  Peak Tracking Total      5    | .   4   5   5   3   4   
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Sto 
Traps Triggered            7    | .   3   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         25   | .   .   .   .   .   25  
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   2   
  Reused                   2    | .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Sto 
Machines Disabled          4    | .   .   1   .   2   1   
  Max in Single Turn       1    | .   .   1   .   1   1   
  Garrison Relay           2    | .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Sto 
Machines Accessed          10   | .   1   4   3   .   2   
  Terminals                7    | .   1   3   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                37   | .   3   12  12  .   10  
  Successful               18   | .   1   3   8   .   6   
  Failed                   19   | .   2   9   4   .   4   
    Catastrophic           2    | .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   .   9   3   .   5   
  Terminals                25   | .   3   8   4   .   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              9    | .   .   4   5   .   .   
  Garrison Access          3    | .   .   .   3   .   .   
Terminal Hacks             10   | .   1   1   2   .   6   
  Part Schematic           1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          3    | .   .   1   1   .   1   
  Locate Traps             1    | .   .   .   .   .   1   
  Zone Layout              3    | .   1   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 6    | .   .   1   5   .   .   
  Insert Component         3    | .   .   1   2   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Operators              1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   3   3   .   2   
  Full Trace Events        3    | .   .   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Sto 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   8   .   
  Machine Destruction      8    | .   .   .   .   8   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  
-------------              Run  | Scr Mat Mat Mat Gar Sto 
Turns Passed               3406 | 80  407 906 962 490 561 
Spaces Moved               1524 | 41  279 478 367 210 149 
  Core                     24   | 24  .   .   .   .   .   
  Treads                   51   | .   .   .   .   .   51  
  Legs                     307  | 17  279 11  .   .   .   
  Wheels                   1142 | .   .   467 367 210 98  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  130 130 130 
  Average Speed            152  | 164 120 133 161 172 224 
  Slowest Speed            330  | 250 120 145 215 175 330 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   .   .   2   
Exploration Rate (%)       32   | 3   57  46  30  31  27  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 28   | .   .   .   .   20  8   
Terrain Destroyed          82   | .   .   .   .   57  25  
  Melee                    22   | .   .   .   .   14  8   
  Projectile               2    | .   .   .   .   .   2   
  AOE                      58   | .   .   .   .   43  15  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Sto 
Total                      2115 | 50  315 626 553 284 287 
  Wait                     170  | .   11  49  68  7   35  
  Move                     1519 | 40  278 477 367 208 149 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  48   | 3   5   16  10  5   9   
  Fast Attach              25   | 6   1   5   12  .   1   
  Attach                   18   | .   .   5   4   4   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     21   | 1   .   3   1   4   12  
  Drop                     16   | .   2   8   1   1   4   
  Fire                     216  | .   18  63  89  15  31  
  Melee                    34   | .   .   .   .   18  16  
  Ram                      1    | .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            22   | .   .   .   .   22  .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     25   | .   .   .   .   .   25  
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: [*Fac] / *Sto / Gar)
-8/Garrison
-8/Storage

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 14)
   81 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Discovered new exit (range 15)
  226 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 16)
  488 | -10/Materials | Entered another Materials area
  488 | -9/Materials  | Evolved 2 slots: Utility x2
  791 | -9/Materials  | Discovered new exit (range 4)
 1265 | -9/Materials  | Core integrity fell below 50%
 1299 | -9/Materials  | Lost 3 parts (1p1n1w)
 1391 | -9/Materials  | Identified exit to Materials
 1394 | -9/Materials  | Entered another Materials area
 1394 | -8/Materials  | Evolved 2 slots: Utility x2
 1481 | -8/Materials  | Discovered new exit (range 17)
 1765 | -8/Materials  | Discovered new exit (range 13)
 1780 | -8/Materials  | Build established: Skirmisher
 2111 | -8/Materials  | Garrison activated, responded to threat
 2146 | -8/Materials  | Core integrity fell below 50%
 2156 | -8/Materials  | Lost 3 parts (1n1u1w)
 2356 | -8/Materials  | Identified exit to Garrison
 2356 | -8/Materials  | Entered Garrison
 2396 | -8/Garrison   | Triggered checkpoint
 2417 | -8/Garrison   | Garrison Relay disabled
 2576 | -8/Garrison   | Discovered new exit (range 10)
 2604 | -8/Garrison   | Installed Relay Interface Framework
 2649 | -8/Garrison   | Build established: Scavenger-Mutant
 2682 | -8/Garrison   | Triggered checkpoint
 2709 | -8/Garrison   | Garrison Relay disabled
 2790 | -8/Garrison   | Core integrity fell below 20%
 2837 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
 2846 | -8/Garrison   | Entered Storage
 3065 | -8/Storage    | Build established: Bothacker-Mutant
 3165 | -8/Storage    | Lost 3 parts (1p2u)
 3406 | -8/Storage    | Crushed by falling debris
 3408 | -8/Storage    | Crushed by falling debris
 3408 | -8/Storage    | Smashed by cave-in

 Last Messages 
---------------
03309_ U-05 Engineer lays Concrete.
03309_ K-01 Serf collects debris.
03310_ U-05 Engineer lays Concrete. <x7>
03313_ K-01 Serf collects debris.
03313_ U-05 Engineer lays Concrete. <x4>
03330_ K-01 Serf collects debris.
03340_ Acquired Assault Cannon. <x3>
03353_ Dropped Particle Gun.
03354_ Dropped EM Pulse Gun.
03382_ U-05 Engineer builds a Wall.
03406_ The unstable cave ceiling collapses.
03406_ Crushed by falling debris.
03406_ Adv. Targeting Computer destroyed.
03406_ System corrupted by crushing effect (+2).
03408_ The unstable cave ceiling collapses.
03408_ Crushed by falling debris.
03408_ Lgt. Ion Engine destroyed.
03408_ System corrupted by crushing effect (+3).
03408_ Visual Processing Unit destroyed.
03408_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
      Hacking Suite | -8/Materials | Scanalyzed
  Imp. Sensor Array | -8/Materials | Scanalyzed
 Imp. System Shield | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingTractorAutohacker
  Manual?         0
Play Time         00:33:11
  Cumulative      163.0 hours
  Start           2022.09.27 @ 22:19:12
  End             2022.09.27 @ 22:50:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           129
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          59
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5be6e81-2544-47a3-a1a6-416fbdbe6ea2