Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 11:20:45 Player: Muchitsuji Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (335) 335 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2120 Bonus ------- None Cogmind --------- Core Integrity 514/550 Matter 88/300 Energy 88/250 System Corruption 0% Temperature Cool (9) Movement Flying (110) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Flight Unit VTOL Module VTOL Module > --- UTILITY (4) ------ Small Storage Unit Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (8) ---- Wheel Wheel Recalibrator Medium Laser Assault Rifle Mini Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Mini Assault Cannon > --- INVENTORY -------- Ion Engine Wheel Wheel Recalibrator Medium Laser Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 28 | 7 10 4 7 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 3 3 1 Treads . | . . . . Leg . | . . . . Wheel 5 | 2 3 . . Hover . | . . . . Flight 4 | . . 3 1 Utility 6 | 2 1 1 2 Device 3 | 1 1 . 1 Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 6 . 3 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon 4 | . 2 . 2 Launcher 1 | . 1 . . Special Weapon 1 | . 1 . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . 3 . 3 Power 1 | . . . 1 Propulsion 3 | . 2 . 1 Utility 1 | . . . 1 Weapon 1 | . 1 . . Highest Loss Streak 3 | . 2 . 3 To Critical Strikes . | . . . . Average Backups 6 | 1 7 7 7 Power . | . 1 1 1 Propulsion 2 | . 2 2 2 Utility . | . 1 1 . Weapon 3 | . 2 3 3 Tool/Special . | . . . . Unused Backups 6 | . 4 2 . Power . | . . . . Propulsion 5 | . 3 2 . Utility 1 | . 1 . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 90 | . 99 77 81 Engine 11 | . 14 11 9 Wheel 15 | . 27 7 . Flight 14 | . . 21 36 Device 13 | . 14 9 15 Storage 11 | . 14 11 9 Processor 3 | . . 5 9 Energy Gun 4 | . 7 6 . Ballistic Gun 4 | . 7 . . Ballistic Cannon 6 | . 9 4 . Launcher 1 | . 3 . . Peak Build Rating 23 | 9 9 13 23 Average Rating 11 | 5 8 10 18 On Entrance 7 | . 9 8 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 17 | 15 17 16 15 Greatest Support 20 | 20 20 20 16 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 4 8 8 8 Average Carried 6 | 1 7 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 7 8 7 Class Distribution -------------------- 84% | Mutant 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 487 | 285 192 . 10 Remotely . | . . . . Salvage Created 446 | 94 342 . 10 Parts 44 | 5 37 . 2 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored 1 | . . . 1 Broken 1 | . . . 1 Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 8 | . 8 . . Guns 1 | . 1 . . Cannons 2 | . 2 . . AOE 5 | . 5 . . Classes Destroyed 9 | 2 6 . 1 Worker 2 | . 2 . . Builder 4 | . 4 . . Tunneler 2 | 1 1 . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Operator 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 3 | . 3 . . Grunt 5 | . 5 . . Best Kill Streak 9 | 1 9 . 1 Combat Bots Only 5 | . 5 . . Max Kills in Single Turn 5 | 1 5 . 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 79 | . 48 6 25 Missed 36 | . 19 3 14 Hits 43 | . 29 3 11 Projectile 43 | . 29 3 11 Damage Taken 519 | . 341 32 146 Core 61 | . 25 . 36 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 90 100 . Volleys Fired 54 | 5 48 . 1 Largest 2 | 2 2 . 1 Hottest 80 | 70 80 . 40 Shots Fired 91 | 10 80 . 1 Gun 56 | 10 46 . . Cannon 26 | . 25 . 1 Launcher 3 | . 3 . . Special 6 | . 6 . . Kinetic 57 | 5 51 . 1 Thermal 31 | 5 26 . . Explosive 3 | . 3 . . Electromagnetic . | . . . . Robot Hit Streak 6 | 6 5 . 1 Robot Miss Streak 5 | 2 5 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 40 | 7 30 . 3 Core Hits 25 | 3 21 . 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | 2 1 . . Burn 3 | 2 1 . . Melee Attacks 3 | . . . 3 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1310 | 89 1086 . 135 Guns 292 | 89 203 . . Cannons 242 | . 214 . 28 Explosions 669 | . 669 . . Melee 107 | . . . 107 Ramming . | . . . . Kinetic 372 | 39 305 . 28 Thermal 654 | 50 604 . . Explosive 177 | . 177 . . Electromagnetic . | . . . . Impact 107 | . . . 107 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . 11 . . Projectiles . | . . . . Explosions 11 | . 11 . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact . | . . . . Kinetic 1 | . 1 . . Secondary . | . . . . Self-Inflicted Damage 63 | . 63 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 90 | 27 90 . 12 Average Temperature 19 | 12 21 . 9 Received Heat Transfer 147 | . 75 18 54 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 2 1 . . Heat Transferred 1003 | 296 707 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 182 | 5 182 80 33 Initial 33 | . . 16 33 Average 40 | . 69 32 6 Influence Increases 538 | 10 373 120 35 Destroy 0b10 Robot/C 160 | . 160 . . Destroy 0b10 Robot/NC 65 | 10 50 . 5 Destroy Leader 46 | . 46 . . Trap Triggered on 0b10 10 | . 10 . . Successful Hack 15 | . 15 . . Disable Machine 45 | . 45 . . Destroy Structure 32 | . 32 . . Partial Spotted 105 | . . 90 15 Lose Combat Pursuer 60 | . 15 30 15 Influence Decreases 538 | 10 333 80 115 Entered New Map 71 | . . 24 47 Time Decay 300 | 10 186 56 48 Lost Part 40 | . 20 . 20 Purge Threat 127 | . 127 . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 14 6 13 Peak Tracking Total 12 | . 3 5 12 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 3 . . Max in Single Turn 3 | . 3 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 12 4 3 Successful 11 | . 8 . 3 Failed 8 | . 4 4 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 12 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 8 . 3 Record 3 | . 1 . 2 Prototype ID Bank 2 | . 2 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 6 | . 3 2 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 691 | 10 496 113 72 Terrain 342 | 10 196 64 72 Structural 349 | . 300 49 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1005 | 75 496 133 301 Spaces Moved 864 | 58 394 295 117 Core 3 | 3 . . . Treads . | . . . . Legs . | . . . . Wheels 467 | 55 394 18 . Hover . | . . . . Flight 394 | . . 277 117 Fastest Speed 27 | 50 80 29 27 Average Speed 56 | 78 80 32 27 Slowest Speed 95 | 80 95 80 30 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 44 33 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 40 | . 40 . . Melee . | . . . . Projectile . | . . . . AOE 40 | . 40 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1278 | 73 491 334 380 Wait 294 | . 21 26 247 Move 861 | 57 393 294 117 Hop . | . . . . Pick Up 20 | 4 10 4 2 Fast Attach 12 | 7 2 . 3 Attach 8 | . 2 3 3 Detach 3 | . . 2 1 Swap 10 | . 7 2 1 Drop 13 | . 8 3 2 Fire 54 | 5 48 . 1 Melee 3 | . . . 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 677 | -9/Materials | Discovered new exit (range 8) 705 | -9/Materials | Entered another Materials area 705 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1006 | -8/Materials | Self-destructed Last Messages --------------- >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. 00980_ Acquired Hacking Suite. 00985_ Acquired Hvy. Flail. 00992_ Imp. Terrain Scanner destroyed. 01004_ Ion Engine destroyed. 01006_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##########????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????#####+########### #????????????? | | ?????????? # ]! / #????????????? | | ???????H?? + [! #????????????? | | ?????????? # #????????????? | | ??????????????## ####+## #????????????? | | ???????????????# ???# ## #????????????? | | ?????????????????????# ## ] #????????????? | | ?????????????????????# ###########????????????? | | ????????????????? ???# s #????#?????????????????? | | ???????????????#?????#!sss##???????????#?????????? | | ???????????????# ? # @########???????????????? | | ?????????????### ###g### #???????????????? | | ?????????? Y #???????????????? | | ????????? / #???????????????? | | ????????? #??????????#????? | | ????# ## ####### #???????????????? | | ????## ## ##?#???## ##########???????? | | ???####### ###???#?# # #???????? | | ?????????# #???????# # #???????? | | ????????## #???#???# + #???????? | | ????????#T ^ ######### # #???????? | | ???#????## ^ # ] + # #???????? | | ??#??????# ^ # # #? #???????? | | ???#?????#^ # ! # #? #???????? | | ?????????#^ # # #? #???????? | | ??#??????#^ # # #? #???????? | | ??#??????# # + #???######???????? | | ?????????# / # [ # #????????????????? | | ????#?#??# + ! # #????????????????? | | ?????????# # # #????????????????? | | ??######## ####T### # #???? ???????????? | | ?? # #??###?# # #????????????????? | | ?? # ##?????######### #????????????????? | | ?? """ # #??????#???????# +????????????????? | | ?? """"" # ##?????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseContainmentTube Manual? 0 Play Time 00:19:47 Cumulative 42.2 hours Start 2025.12.05 @ 11:01:21 End 2025.12.05 @ 11:20:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 34 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 38 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1195f873-8dec-42b7-8196-470635a90057