Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 17:48:24 Player: pakman Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (3975) 3975 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1130) 1130 TOTAL SCORE: 9120 Bonus ------- High Alert Combat Kills 230 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 20% Temperature Cool (45) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Gatling Laser Heavy Hammer > --- INVENTORY (5) ---- Improved Signal Interpreter Hacking Suite Relay Coupler [Behemoth] (10) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Advanced Beam Rifle Gatling Laser > --- INVENTORY -------- Wheel Wheel Improved Signal Interpreter Improved Light Armor Plating Reflective Plating Hacking Suite Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Behemoth] Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Proton Missile Launcher Improved Datajack [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . 1 1 . . 1 . . Weapon 1 | . . 1 . . . . . . Parts Attached 134 | 8 16 15 11 13 37 12 18 4 Power 18 | 1 3 3 2 . 5 1 3 . Engine 11 | 1 3 2 1 . 2 1 1 . Core 7 | . . 1 1 . 3 . 2 . Reactor . | . . . . . . . . . Propulsion 32 | 2 5 2 4 2 8 6 2 1 Treads 5 | . . . . . 3 2 . . Leg 1 | . . . . . . . . 1 Wheel 25 | 2 5 2 3 2 5 4 2 . Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 23 | 3 2 2 1 1 10 3 1 . Device 8 | 2 . 2 . . 3 1 . . Storage 4 | 1 2 . . . 1 . . . Processor 2 | . . . 1 . . 1 . . Hackware 1 | . . . . . 1 . . . Protection 8 | . . . . 1 5 1 1 . Artifact . | . . . . . . . . . Weapon 61 | 2 6 8 4 10 14 2 12 3 Energy Gun 31 | 1 3 6 . 2 9 2 6 2 Energy Cannon 6 | . . 1 2 3 . . . . Ballistic Gun 6 | 1 1 . . 2 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . . . 3 2 . 4 . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 5 | . 1 1 2 . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 2 . Unidentified Prototypes 6 | . . 3 1 . 2 . . . Corrupted Parts 3 | . . . . . . . 3 . System Corruption 18 | . . . . . . . 18 . Parts Lost 49 | . 3 4 . 7 16 1 17 1 Power 11 | . 1 1 . . 3 1 5 . Propulsion 14 | . 2 2 . 2 4 . 4 . Utility 8 | . . . . 1 4 . 3 . Weapon 16 | . . 1 . 4 5 . 5 1 Highest Loss Streak 11 | . 2 4 . 4 8 1 11 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 99 96 89 94 68 19 Engine 12 | . 13 10 17 18 12 10 8 . Treads 4 | . . . . . 5 16 . . Wheel 13 | . 27 21 18 17 7 5 10 . Device 11 | . 14 21 18 9 8 11 11 . Storage 9 | . 14 11 9 9 9 7 6 . Processor 3 | . . . 9 9 3 5 6 . Hackware 1 | . . . . . 5 . . . Protection 5 | . . . . 5 7 12 4 . Energy Gun 18 | . 19 31 18 1 19 21 13 9 Energy Cannon 2 | . . . 6 15 . . . . Ballistic Gun 3 | . 3 . . 7 6 1 . . Impact Weapon 1 | . 4 . 2 . . . . 7 Naked Turns 45 | . . . . . . . 40 5 Heaviest Build 56 | 15 20 29 39 44 49 55 56 9 Greatest Support 60 | 26 32 26 20 20 40 60 44 18 Greatest Overweight (x) 13 | . 1 2 1 3 13 2 8 2 Average Overweight (x) 1 | . . . 1 1 1 . . 1 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 5 Average Capacity 10 | 7 9 10 10 10 10 15 13 5 Most Carried 15 | 6 10 10 10 10 14 15 15 5 Average Carried 9 | 2 7 8 9 9 9 14 11 3 Final Capacity 15 | 8 10 10 10 10 15 15 5 5 Final Carried 15 | 6 10 10 10 8 14 15 5 3 Class Distribution -------------------- 27% | Gunner 26% | Mutant 21% | Scavenger-Tank 19% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Matter Collected 2208 | 346 310 140 90 261 644 122 262 33 Remotely . | . . . . . . . . . Salvage Created 5372 | 166 599 830 357 622 1639 333 690 136 Parts 283 | 14 32 46 20 41 83 9 38 . Haulers Intercepted 12 | . 2 2 2 . 6 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 91 | . 9 11 3 21 21 6 17 3 Guns 47 | . 8 9 2 4 16 5 3 . Cannons 5 | . . . . 5 . . . . AOE 29 | . . 1 . 11 5 . 12 . Classes Destroyed 13 | 3 6 1 . 1 1 . 1 . Worker 12 | 2 2 1 . . 7 . . . Builder 8 | . 2 1 2 . 2 1 . . Tunneler 2 | 2 . . . . . . . . Hauler 12 | . 2 2 2 . 6 . . . Recycler 2 | 1 . 1 . . . . . . Operator 4 | . 1 1 . . 2 . . . Watcher 12 | . 3 3 1 . 5 . . . Swarmer 22 | . 3 . . 11 2 . 6 . Cutter 3 | . . . . . . . 3 . Grunt 45 | . 6 8 . 5 11 4 8 3 Duelist 1 | . . . . . 1 . . . Sentry 17 | . . 3 3 3 7 1 . . Programmer 3 | . . . . 2 . 1 . . Best Kill Streak 8 | 3 5 8 4 8 4 3 5 2 Combat Bots Only 8 | . 4 4 1 8 3 3 5 2 Max Kills in Single Turn 4 | 1 1 1 1 4 2 1 2 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 . 4 2 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Hostile Shots Fired 596 | . 68 45 12 75 130 47 181 38 Missed 182 | . 21 13 7 15 38 19 57 12 Damage Taken 6375 | . 551 495 109 864 1485 338 2182 351 Core 1402 | . 171 123 29 81 284 33 516 165 Absorbed by Shields 5 | . . . . . . . 5 . Ignored by Resistances 27 | . . . . . . 27 . . Regen/Repaired (Parts) 31 | . . 31 . . . . . . Core Remaining (%) 57 | 100 31 69 . . 28 . . . Volleys Fired 323 | 11 48 54 15 47 96 15 35 2 Largest 3 | 2 2 3 3 3 3 3 3 1 Hottest 204 | 70 120 140 153 159 169 204 185 80 Shots Fired 745 | 22 87 138 41 100 255 41 57 4 Gun 636 | 22 86 138 26 37 248 41 34 4 Cannon 72 | . . . 15 57 . . . . Launcher 36 | . . . . 6 7 . 23 . Special 1 | . 1 . . . . . . . Kinetic 107 | 11 22 . . 21 49 4 . . Thermal 414 | 11 51 67 15 58 137 37 34 4 Explosive 14 | . . . . 6 7 . 1 . Electromagnetic 210 | . 14 71 26 15 62 . 22 . Robot Hit Streak 32 | 4 7 7 17 32 11 9 13 6 Robot Miss Streak 8 | 3 3 5 1 2 8 2 7 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 468 | 12 63 78 32 77 135 33 28 10 Core Hits 248 | 6 25 34 15 37 68 16 44 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 18 | 2 3 6 . . 1 3 1 2 Burn 16 | 2 3 6 . . 1 3 1 . Smash 2 | . . . . . . . . 2 Melee Attacks 37 | . 17 2 5 . 3 . 1 9 Impact 33 | . 17 2 5 . . . . 9 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10887 | 155 1047 1231 520 2214 2923 642 1778 377 Guns 6130 | 155 667 1086 356 431 2383 642 323 87 Cannons 1202 | . . . 164 1022 . . 16 . Explosions 2937 | . 53 145 . 761 540 . 1438 . Melee 617 | . 327 . . . . . . 290 Ramming 1 | . . . . . . . 1 . Kinetic 828 | 80 170 . . 218 304 56 . . Thermal 4894 | 75 438 554 164 1040 1450 586 500 87 Explosive 1324 | . . . . 761 357 . 206 . Electromagnetic 3207 | . 112 677 356 195 812 . 1055 . Impact 633 | . 327 . . . . . 16 290 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . 5 5 . 20 20 Average Corruption 6 | . . . . 2 5 . 12 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 90 | . . . . 12 53 . 11 14 Message Errors 27 | . . . . 6 15 . 2 4 Matter Fused 19 | . . . . 2 14 . 2 1 Heat Flow Errors 7 | . . . . 2 2 . 2 1 Energy Discharges 6 | . . . . . 4 . . 2 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 3 | . . . . . 3 . . . Data Loss (minor) 10 | . . . . . 6 . 1 3 Data Loss (major) 5 | . . . . 2 1 . 1 1 Misfires 6 | . . . . . 4 . . 2 Alerts 2 | . . . . . 2 . . . Misdirections 2 | . . . . . . . 2 . Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 333 | . 52 7 . 79 89 . 1 105 Projectiles 35 | . . . . 35 . . . . Explosions 141 | . . 7 . 44 89 . 1 . Melee 157 | . 52 . . . . . . 105 Knockbacks 3 | . 1 . . . . . . 2 Impact 3 | . 1 . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 483 | . 32 76 35 11 174 . 155 . Shots 18 | . 1 2 1 1 4 . 9 . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 456 | 54 397 253 236 446 421 302 456 211 Average Temperature 112 | 19 141 95 70 149 94 123 156 88 Received Heat Transfer 2751 | . 213 189 54 261 576 99 1086 273 Effects 18 | . 4 4 . 4 1 . 5 . Shutdowns 2 | . . . . 1 . . 1 . Energy Bleed 2 | . . 1 . 1 . . . . Interference 10 | . 2 3 . 2 . . 3 . Matter Decay 1 | . 1 . . . . . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 2 | . 1 . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . 1 1 . . . 2 . Combat Hostiles 4 | . . 1 1 . . . 2 . Parts Fried 23 | . 4 4 6 . 5 . 3 1 Impact Corruptions 7 | . 4 . . . . . . 3 Robots Melted 2 | . . . . 1 . 1 . . Combat Hostiles 2 | . . . . 1 . 1 . . Parts Melted 22 | 1 3 4 . 4 3 6 1 . Heat Transferred 11401 | 370 1469 1815 296 1739 3123 1336 1053 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . 1 4 1 . 2 . 3 . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Peak Influence 695 | 25 188 252 282 559 695 382 465 377 Initial 305 | . 16 24 91 56 272 305 93 212 Average 294 | 8 81 143 189 305 493 245 304 293 Maximum Alert Level 2 | . . 1 1 2 2 1 2 1 Low Security (%) 41 | 100 100 67 56 43 2 53 34 . Level 1 28 | . . 32 43 24 22 46 28 100 Level 2 29 | . . . . 32 74 . 36 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 3 . . 3 1 . 3 Investigation 3 | . . 2 . . . . . 1 Extermination 2 | . . . . . . 1 . 1 Reinforcement 6 | . 2 1 . . 2 . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Distress Signals 6 | . 1 3 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 15 17 4 21 40 8 20 8 Peak Tracking Total 8 | . 4 5 1 5 4 3 8 3 Tactical Retreats 7 | . 1 2 . 1 2 . 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Traps Triggered 14 | . 2 1 . 5 1 1 4 . Indirectly 3 | . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . 6 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Disabled 23 | . 1 . . 4 11 . 3 4 Max in Single Turn 3 | . 1 . . 1 3 . 2 3 Garrison Relay 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Accessed 30 | . 6 7 4 . 6 6 . 1 Terminals 17 | . 4 5 2 . 5 1 . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . Recycling Units 6 | . 2 . 1 . . 3 . . Scanalyzers 3 | . . 1 . . 1 1 . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 80 | . 13 27 10 . 15 13 . 2 Successful 51 | . 10 17 5 . 9 8 . 2 Failed 29 | . 3 10 5 . 6 5 . . Catastrophic 6 | . . 2 2 . . 2 . . Database Lockouts . | . . . . . . . . . Manual 27 | . 5 12 3 . 7 . . . Terminals 50 | . 10 19 6 . 13 2 . . Fabricators 2 | . . . . . . . . 2 Repair Stations 6 | . . 6 . . . . . . Recycling Units 10 | . 3 . 2 . . 5 . . Scanalyzers 9 | . . 2 . . 2 5 . . Garrison Access 3 | . . . 2 . . 1 . . Terminal Hacks 14 | . 4 5 . . 4 1 . . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 4 | . 1 1 . . 2 . . . Disarm Traps 1 | . . . . . 1 . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 5 | . . 5 . . . . . . Scan Component 3 | . . 3 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 6 | . 3 . 1 . . 2 . . Report Inventory 5 | . 2 . 1 . . 2 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 8 | . . 2 . . 2 4 . . Insert Component 4 | . . 1 . . 1 2 . . Analyze 4 | . . 1 . . 1 2 . . Garrison Access Hacks 3 | . . . 2 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Coupler Status 1 | . . . 1 . . . . . Unauthorized Hacks 13 | . 3 5 2 . 3 . . . Terminals 13 | . 3 5 2 . 3 . . . Botnet 13 | . 3 5 2 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . Used . | . . . . . . . . . Hacking Detections 21 | . 3 6 2 . 5 4 . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 1 2 . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 84 | . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired 2 | . . 2 . . . . . . Time 64 | . . 64 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . Parts Scanalyzed 4 | . . 1 . . 1 2 . . Part Schematics Acquired 3 | . . 1 . . 1 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Turns Passed 6741 | 125 966 787 417 698 2191 893 386 278 Spaces Moved 3836 | 82 575 442 320 458 1011 557 217 174 Core 245 | 1 . . . . 68 . 57 119 Treads 693 | . . . . . 335 358 . . Legs 55 | . . . . . . . . 55 Wheels 2843 | 81 575 442 320 458 608 199 160 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 95 95 95 100 50 50 Average Speed 123 | 89 91 94 95 104 169 140 100 135 Slowest Speed 700 | 90 115 110 95 125 700 160 450 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 78 34 19 53 55 13 33 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . 5 2 2 . . . . . Terrain Destroyed 143 | . 8 18 4 9 91 . 2 11 Melee 8 | . 4 2 2 . . . . . Projectile 1 | . 1 . . . . . . . AOE 134 | . 3 16 2 9 91 . 2 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total 5105 | 108 893 698 393 582 1283 633 318 197 Wait 614 | . 220 168 32 18 107 28 33 8 Move 3826 | 81 574 441 319 456 1010 556 215 174 Hop . | . . . . . . . . . Pick Up 60 | 7 9 7 5 5 17 10 . . Fast Attach 45 | 7 4 7 1 2 16 3 3 2 Attach 33 | . 2 4 4 5 6 3 7 2 Detach 5 | . 1 2 1 . . 1 . . Swap 56 | 1 10 4 6 6 15 6 8 . Drop 46 | 1 8 6 5 2 13 11 . . Fire 323 | 11 48 54 15 47 96 15 35 2 Melee 37 | . 17 2 5 . 3 . 1 9 Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 54 | . . . . 40 . . 14 . Rewire 5 | . . 3 . 1 . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 699 | -10/Materials | Core integrity fell below 50% 828 | -10/Materials | Discovered new exit (range 4) 1073 | -10/Materials | Discovered new exit (range 13) 1086 | -10/Materials | Identified exit to Mines 1092 | -10/Materials | Entered another Materials area 1092 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1295 | -9/Materials | Lost 4 parts (1p2n1w) 1460 | -9/Materials | Repaired Lgt. Nuclear Core 1533 | -9/Materials | Repaired Seismic Detector 1755 | -9/Materials | Discovered new exit (range 12) 1879 | -9/Materials | Entered another Materials area 1879 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2131 | -8/Materials | Discovered new exit (range 12) 2295 | -8/Materials | Identified exit to Garrison 2296 | -8/Materials | Entered Garrison 2314 | -8/Garrison | Triggered checkpoint 2372 | -8/Garrison | Lost 4 parts (1n1u2w) 2518 | -8/Garrison | Triggered checkpoint 2580 | -8/Garrison | Triggered checkpoint 2597 | -8/Garrison | Triggered checkpoint 2600 | -8/Garrison | Build established: Gunner 2636 | -8/Garrison | Destroyed 8 combat bots 2720 | -8/Garrison | Installed Relay Interface Framework 2877 | -8/Garrison | Discovered new exit (range 12) 2908 | -8/Garrison | Triggered checkpoint 2962 | -8/Garrison | Lost 3 parts (1n2w) 2994 | -8/Garrison | Entered Materials 3002 | -8/Materials | Discovered new exit (range 8) 3268 | -8/Materials | Build established: Scavenger-Gunner 3553 | -8/Materials | Lost 3 parts (1n2w) 3891 | -8/Materials | Build established: Gunner 3969 | -8/Materials | Core integrity fell below 50% 3991 | -8/Materials | Lost 8 parts (2p2n1u3w) 4321 | -8/Materials | Build established: Scavenger-Tank 4443 | -8/Materials | Garrison activated, responded to threat 4689 | -8/Materials | Discovered new exit (range 14) 5185 | -8/Materials | Entered Factory 5185 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6076 | -7/Factory | Identified exit to Garrison 6078 | -7/Factory | Entered Garrison 6123 | -7/Garrison | Build established: Gunner 6212 | -7/Garrison | Triggered checkpoint 6214 | -7/Garrison | Triggered checkpoint 6225 | -7/Garrison | Triggered checkpoint 6289 | -7/Garrison | Lost 6 parts (2p2n1u1w) 6342 | -7/Garrison | System corruption reached 10% 6417 | -7/Garrison | Core integrity fell below 50% 6424 | -7/Garrison | Released all parts (3) 6453 | -7/Garrison | Lost 11 parts (3p2n2u4w) 6460 | -7/Garrison | Discovered new exit (range 8) 6464 | -7/Garrison | Entered Factory 6539 | -7/Factory | Core integrity fell below 20% 6549 | -7/Factory | Build established: Mutant 6579 | -7/Factory | Fabricated Imp. Deuterium Engine? 6742 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06579_ >> FABRICATOR: Completed Imp. Deuterium Engine? 06592_ M-28 Smith repairs Imp. Heat Sink. 06594_ System corrupted: FCS attempts to trigger Gatling Laser. 06594_ System corrupted: Gatling Laser misfires. 06595_ Critical hit (Burn: +37). 06602_ G-47 Trooper suffers critical hit (Smash). 06602_ Destroyed Aluminum Leg. 06602_ G-47 Trooper system corrupted by crushing effect. 06603_ G-47 Trooper system terminally corrupted. 06615_ System corrupted: FCS attempts to trigger Gatling Laser. 06615_ System corrupted: Gatling Laser misfires. 06631_ System corrupted: Component data lost. 06636_ K-01 Serf collects debris. 06649_ System corrupted: Component data lost. 06665_ System corrupted: Substantial component data lost. 06675_ Acquired Imp. Carbon-fiber Leg. 06681_ R3UAQLDKGSSHWB7O>1DZ3CZGZ OKNT9UBK3M 06714_ ALERT: Rogue bot located, Programmers report to Factory Zone 8G. 06736_ System corrupted: Heat flow error (+244). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????##?#####???????????????????????? | | ?????????????# "T" #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# """ #???????????????????????? | | ?????????????#] """ #?#####+##### ?????????? | | ?????????????? """ #? ?????????? | | ???????????????? # ????????? | | ???????????#######+## ????????? | | ???????????# @ p ????????? | | ???????????# ############### ????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ??########## #??????????????????????????????? | | ??# # #??????????????????????????????? | | ??# """ # #??????????????????????????????? | | ??# """ # #??????????????????????????????? | | ??# """ # #??????????????????????????????? | | ??# "S # ##### ?????????????????? | | ??# "" + ?????????????????? | | ??# "" # ##### ?????????????????? | | ??# # #??????????????????????????????? | | ??# # #??????????????????????????????? | | ??###+######+#??????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Imp. Proton Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed LightningLightpackNullifier Manual? 0 Play Time 01:27:26 Cumulative 38.2 hours Start 2024.06.02 @ 17:16:12 End 2024.06.04 @ 17:48:24 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 121f8a0c-da81-464f-8a71-eba6a277b0f2