Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 13:59:21 Player: CrossedViper Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (290) 1450 Value Destroyed (11137) 11137 Prototype IDs (303) 6060 Alien Tech Used (10) 2000 Bonus (28940) 28940 TOTAL SCORE: 59487 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3101 Follower Combat Kills 4282 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Friendly Fire -3943 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (4) Movement Hovering (56) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Cooling System Advanced Melee Analysis Suite Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Zionite Weapon Casing > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Quantum Capacitor Spacefold Activator Null Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Antigrav Array Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Advanced Melee Analysis Suite Experimental Target Analyzer Improved Armor Integrity Analyzer Nanoactuators Advanced Actuator Array Experimental Transmission Jammer SHELL Armor Experimental Hacking Suite Spacefold Activator > --- WEAPON ----------- Longsword +1 Longsword +1 > --- INVENTORY -------- Antigrav Array Experimental Gyrokinetic Inverter Quantum Shading Machine Zionite Weapon Casing Centrium Light Armor Plating Advanced Hacking Suite Experimental Hacking Suite Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Null Cannon [Rating: 219] Favorites ----------- Power Enhanced Nuclear Core Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Utility Improved Medium Armor Plating Device Nanoactuators Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Longsword +1 Energy Gun Heavy Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Longsword +1 Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . 2 . . . . . . . . . . 2 . . . 2 . . 1 . . . . Utility 10 | . . . . . 1 2 . . . . 1 . . . . . 2 . . . . . 2 . 2 . . Weapon . | . . . . . 1 . . . . . . . . . . . . . . . . . -1 . . . . Parts Attached 362 | 6 7 2 3 5 29 13 1 8 9 5 3 1 1 17 1 14 7 6 21 15 7 37 24 13 29 77 1 Power 26 | 1 . 1 . . 2 1 . . . . 1 . . 1 . 2 . . . 2 . 2 2 1 2 8 . Engine 8 | 1 . 1 . . 1 . . . . . . . . . . 2 . . . 2 . . . . . 1 . Core 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . 1 . . . Reactor 14 | . . . . . . . . . . . . . . 1 . . . . . . . 2 2 . 2 7 . Propulsion 69 | 2 . . 2 . 12 1 . 1 2 2 . . . 5 . 4 . 5 5 2 . 2 6 1 3 14 . Treads 21 | 2 . . 2 . 12 1 . . 2 2 . . . . . . . . . . . . . . . . . Leg 8 | . . . . . . . . . . . . . . 5 . 3 . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hover 39 | . . . . . . . . . . . . . . . . 1 . 5 5 2 . 2 6 1 3 14 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 177 | 1 2 . 1 1 5 6 1 2 4 1 . . 1 8 . 3 6 . 11 7 7 23 15 9 21 41 1 Device 69 | . . . . . . 5 1 2 1 1 . . . 3 . 1 3 . 5 2 1 6 6 3 5 24 . Storage 5 | 1 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . Processor 17 | . . . . . . . . . . . . . . . . 1 2 . 1 1 2 1 3 . 3 3 . Hackware 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 4 . Protection 66 | . 1 . . 1 5 1 . . 3 . . . 1 5 . 1 1 . 4 4 4 11 4 5 7 8 . Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 2 2 1 Weapon 90 | 2 5 1 . 4 10 5 . 5 3 2 2 1 . 3 1 5 1 1 5 4 . 10 1 2 3 14 . Energy Gun 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 2 . Energy Cannon 11 | . . . . . . 1 . . 1 . . . . . . . . . . . . 3 . . 1 5 . Ballistic Gun 27 | 2 1 1 . 3 8 3 . 3 1 2 2 1 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Launcher 10 | . 4 . . 1 1 1 . . . . . . . . 1 . . 1 1 . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . . . . . . 1 . . . . . 1 . 4 1 . 3 4 . 5 1 1 1 7 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . . . 2 1 . . 1 . . . 1 4 . 2 1 . 3 2 1 6 5 5 3 6 . Parts Lost 43 | . . . . . 5 . . . . . . . . . . . . 1 2 3 . 6 1 1 1 9 14 Power 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 2 Propulsion 15 | . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . 4 7 Utility 18 | . . . . . 3 . . . . . . . . . . . . 1 1 3 . 1 1 1 1 2 4 Weapon 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 13 | . . . . . 3 . . . . . . . . . . . . 1 1 2 . 3 1 1 1 4 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 98 100 100 100 88 100 100 95 95 100 93 93 96 99 100 92 89 76 83 94 96 89 86 88 80 80 78 Engine 3 | . 14 14 14 14 3 . . . . . . . . . . 1 10 5 5 9 9 . . . . . . Core 4 | . . . . . 5 7 7 7 7 7 13 13 13 10 6 4 . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . 2 6 4 . . . . . 4 5 7 6 6 7 Treads 16 | . 28 28 28 28 35 30 30 22 22 30 26 26 26 11 . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . 14 26 31 31 1 . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . 22 29 37 38 36 33 33 25 26 27 Device 5 | . . . . . . 7 7 7 7 7 6 6 6 8 6 4 8 5 4 4 6 5 11 10 10 12 15 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 4 4 4 4 3 . Processor 3 | . . . . . . . . . . . . . . . . 3 6 14 14 12 13 9 9 8 11 13 12 Protection 16 | . 12 14 14 14 10 23 23 23 22 23 20 20 22 23 26 17 11 5 9 9 8 12 9 7 8 8 7 Ballistic Gun 12 | . 15 26 28 28 21 22 23 22 17 15 14 20 20 10 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 3 13 3 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 4 . 7 10 10 6 8 9 8 7 8 7 7 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 12 31 34 54 54 83 82 85 133 89 89 97 94 95 109 112 112 104 66 66 76 68 79 86 90 102 116 82 Greatest Support 139 | 40 40 40 40 40 82 82 80 80 80 98 98 98 98 104 104 139 139 68 68 79 79 82 103 103 116 119 119 Greatest Overweight (x) 4 | . . . 1 1 1 1 1 4 3 1 . . . 3 1 1 . . . . . 1 . . . 1 1 Average Overweight (x) . | . . . . 1 . . 1 1 2 . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 5 Average Capacity 17 | 7 12 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 14 5 Most Carried 20 | 5 11 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 4 Average Carried 17 | 1 8 14 16 19 18 19 20 19 19 19 19 20 19 19 19 19 19 19 15 13 12 13 14 14 14 12 3 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 5 5 Final Carried 20 | 2 11 15 19 18 19 20 20 20 20 20 20 20 19 20 20 20 20 20 15 10 15 13 15 15 13 4 4 Class Distribution -------------------- 24% | Scavenger-Tank 18% | Scavenger-Mutant 17% | Mutant 12% | Tank 5% | Scavenger-Sprinter 5% | Alien-Mutant 4% | Alien-Sprinter 4% | Scavenger-Skirmisher 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Scavenger-Sprinter | -3/Section 7 Scavenger-Sprinter | -2/Research Alien-Sprinter | -2/Testing Alien-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5545 | 290 155 403 10 73 1248 363 297 73 180 175 . 52 118 144 127 140 . . 424 173 47 232 186 95 140 400 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14728 | 62 394 453 . 94 1530 531 450 43 . 124 . . 60 419 199 597 . . 782 1825 202 494 1142 666 2512 2149 . Parts 767 | 1 39 31 . 9 104 29 14 5 . 8 . . 4 24 6 18 . . 49 81 14 23 54 28 126 100 . Haulers Intercepted 12 | . . . . . 3 . . . . . . . . . . 1 . . 1 3 . . 1 . 3 . . Recyclers Shooed 9 | . 3 . . . . 2 . . . . . . . . . . . . . 1 . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 16 . . 5 . 15 5 . 4 . . . . . . . . . . . . Prevented 14 | . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 179 | . 15 13 . 4 28 7 8 3 . 2 . . 1 4 8 5 . . 10 13 2 5 14 6 16 15 . Melee 86 | . . . . . . . . 1 . . . . . 4 . 5 . . 5 13 2 5 14 6 16 15 . Guns 51 | . 1 13 . . 20 5 8 2 . 1 . . 1 . . . . . . . . . . . . . . Cannons 8 | . . . . . 6 . . . . 1 . . . . 1 . . . . . . . . . . . . AOE 34 | . 14 . . 4 2 2 . . . . . . . . 7 . . . 5 . . . . . . . . Classes Destroyed 23 | 1 5 1 . . 4 2 . 1 . 1 . . 1 1 . . . . . 1 . . . 1 . 4 . Worker 25 | . 3 . . . 3 . . . . . . . . . . . . . 5 2 . . 2 . 8 2 . Builder 16 | . 3 . . . 3 1 . . . . . . . . . 2 . . 1 1 . . . 1 4 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 12 | . . . . . 3 . . . . . . . . . . 1 . . 1 3 . . 1 . 3 . . Recycler 19 | 1 2 2 . . 1 4 . . . . . . . . . . . . . 2 . . . . 4 3 . Operator 9 | . . . . . . 1 . . . . . . . . . 1 . . . 2 . 1 1 . 2 1 . Watcher 18 | . 1 . . . . . . . . . . . . . . 1 . . 2 4 2 1 2 2 3 . . Swarmer 53 | . 9 10 . 4 3 6 3 . . 1 . . . . 4 . . . 5 . . . 8 . . . . Grunt 52 | . 6 1 . . 17 . 3 . . . . . . . 3 4 . . 2 6 2 . 1 2 2 3 . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 28 | . . 2 . . 5 . 1 . . . . . . . 1 . . . . 5 . 2 3 . 5 4 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 5 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 3 . . Programmer 24 | . . . . . . 1 . . . . . . . . . 1 . . 3 2 . 1 2 4 6 4 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Z-Courier 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Master Thief 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 12 | 1 7 4 . 4 6 6 3 1 . 1 . . 1 2 4 3 . . 7 12 2 2 4 3 12 3 . Combat Bots Only 5 | . 3 4 . 4 4 3 3 1 . 1 . . 1 2 4 3 . . 5 3 2 1 4 2 4 2 . Max Kills in Single Turn 4 | 1 4 1 . 4 3 2 1 1 . 1 . . 1 1 3 1 . . 3 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . . 4 2 1 . . . . . . . . 3 . . . 3 . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . 1 . 1 . . 1 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 19876 | . 125 261 . 93 2275 261 447 102 . 120 . 78 210 472 106 239 . 252 759 1193 117 1244 698 502 2552 4717 3053 Core 2414 | . 6 37 . 8 188 29 38 10 . . . . 10 . 68 19 . . 12 21 21 293 52 78 203 520 801 Absorbed by Shields 51 | . . . . . . . . . . . . . . . . . . . 51 . . . . . . . . Redirected to Shielding 684 | . . . . . . . . . . . . . 17 140 . . . . 62 155 27 45 26 18 . 139 55 Regen/Repaired (Parts) 5356 | . 52 . . . . . . . . . . . . . . . . . . . . 133 567 296 1506 2650 152 Core Remaining (%) 85 | 100 . . . 79 65 . . . . 89 . . . . 90 98 . . 98 . . 55 . 91 . . . Volleys Fired 343 | 5 23 47 . 5 101 24 22 17 . 35 . 1 9 . 11 2 . 2 4 . . 17 . . 3 15 . Largest 3 | 2 2 2 . 2 3 3 3 3 . 3 . 3 3 . 1 1 . 1 1 . . 1 . . 1 2 . Hottest 200 | 40 40 40 . 40 85 71 71 71 . 86 . 81 81 . 36 . . 36 36 . . 113 . . 100 200 . Shots Fired 713 | 10 26 88 . 9 256 67 66 53 . 45 . 3 27 . 11 2 . 2 4 . . 17 . . 3 24 . Gun 571 | 10 6 87 . 8 217 65 66 51 . 10 . 3 27 . . . . . . . . . . . 3 18 . Cannon 98 | . . . . . 38 . . 2 . 35 . . . . . . . . . . . 17 . . . 6 . Launcher 38 | . 20 1 . 1 1 2 . . . . . . . . 7 . . 2 4 . . . . . . . . Special 6 | . . . . . . . . . . . . . . . 4 2 . . . . . . . . . . . Kinetic 590 | 10 6 87 . 8 255 65 66 53 . 10 . 3 27 . . . . . . . . . . . . . . Thermal 58 | . . . . . . . . . . 35 . . . . . . . . . . . 17 . . . 6 . Explosive 44 | . 20 1 . 1 1 2 . . . . . . . . 11 2 . 2 4 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 18 . Robot Hit Streak 29 | 2 6 10 . 4 12 10 29 5 . 3 . 1 4 . 5 1 . . . . . . . . . 5 . Robot Miss Streak 6 | 2 2 4 . 1 4 3 6 4 . 2 . 1 4 . 1 1 . . . . . . . . . 3 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . 1 1 2 1 . . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . . . . 1 . . . . . . . . . . . . . . Autonomous 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 932 | 6 9 44 . 5 150 42 44 33 . 8 . 1 13 25 6 37 . . 36 74 9 25 54 39 130 125 17 Core Hits 440 | 2 30 20 . 7 77 18 21 7 . 2 . . 5 13 16 11 . 2 19 33 6 12 25 14 47 47 6 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 68 | . . 1 . . 4 . 1 1 . . . . . 4 2 5 . . 2 5 2 . 2 4 21 13 1 Destroy 3 | . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . Sever 61 | . . . . . . . . . . . . . . 4 2 5 . . 2 5 2 . 2 4 21 13 1 Melee Attacks 774 | . . . . . . . . 3 . . . . . 43 . 48 . . 56 94 14 48 68 53 171 150 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 726 | . . . . . . . . 3 . . . . . 43 . 42 . . 33 89 12 36 68 53 171 150 26 Piercing 48 | . . . . . . . . . . . . . . . . 6 . . 23 5 2 12 . . . . . Sneak Attacks 84 | . . . . . . . . . . . . . . 3 . 8 . . 9 9 . 3 7 4 23 18 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Follow-up Attacks 110 | . . . . . . . . . . . . . . . . 7 . . 8 9 1 8 12 11 28 22 4 Damage Inflicted 41465 | 72 1332 610 . 212 3057 1038 709 811 . 181 . 39 358 1250 721 2136 . 142 2690 4291 428 1428 2870 2022 7523 7100 445 Guns 5483 | 72 38 600 . 78 1997 744 709 479 . 97 . 39 358 . . . . . . . . . . . . 272 . Cannons 1118 | . . . . . 848 . . 186 . 84 . . . . . . . . . . . . . . . . . Explosions 2896 | . 1249 5 . 134 160 262 . . . . . . . . 552 95 . 142 297 . . . . . . . . Melee 31618 | . . . . . . . . 146 . . . . . 1250 . 1994 . . 2393 4291 428 1428 2870 2022 7523 6828 445 Ramming 134 | . 45 5 . . 52 32 . . . . . . . . . . . . . . . . . . . . . Kinetic 6245 | 72 38 600 . 78 2845 744 709 665 . 97 . 39 358 . . . . . . . . . . . . . . Thermal 84 | . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . Explosive 2896 | . 1249 5 . 134 160 262 . . . . . . . . 552 95 . 142 297 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 30731 | . . . . . . . . 146 . . . . . 1250 169 1749 . . 1917 4193 428 919 2870 2022 7523 7100 445 Piercing 1375 | . . . . . . . . . . . . . . . . 292 . . 476 98 . 509 . . . . . Highest Corruption 16 | . . . . . . 1 1 1 1 . . . . . . 2 . 13 16 . . . 1 5 1 8 3 Average Corruption 3 | . . . . . . 1 1 1 1 . . . . . . 1 . 10 14 . . . 1 2 1 2 1 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Corruption Blocked 18 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . 4 . Effects 68 | . . . . . . 1 6 7 . . . . . . . 1 . 3 29 . . . . 6 5 8 2 Message Errors 16 | . . . . . . . 1 2 . . . . . . . . . 1 8 . . . . . 2 2 . Matter Fused 17 | . . . . . . 1 2 . . . . . . . . . . . 7 . . . . 1 1 3 2 Heat Flow Errors 8 | . . . . . . . . 2 . . . . . . . . . 1 3 . . . . . . 2 . Energy Discharges 9 | . . . . . . . 1 2 . . . . . . . . . . 4 . . . . 1 . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 7 | . . . . . . . 1 . . . . . . . . 1 . 1 2 . . . . 1 1 . . Data Loss (major) 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . Alerts 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3457 | . 11 . . . 79 10 . 78 . 10 . . . 50 . 270 . . 374 497 . 44 228 198 1022 586 . Projectiles 130 | . . . . . 79 . . 34 . 10 . . . . . 7 . . . . . . . . . . . Explosions 28 | . 11 . . . . . . . . . . . . . . 17 . . . . . . . . . . . Melee 3299 | . . . . . . 10 . 44 . . . . . 50 . 246 . . 374 497 . 44 228 198 1022 586 . Knockbacks 5 | . . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 12 | . 6 2 . . 3 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . 7 2 . . 5 1 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 364 | . 10 5 . . 359 186 178 339 . 126 . 60 364 . 78 5 . 119 104 8 . 204 14 4 160 198 . Average Temperature 74 | . 5 3 . . 113 56 67 162 . 56 . 33 175 . 31 3 . 63 59 8 . 128 3 2 37 51 . Received Heat Transfer 2148 | . 36 51 . . 819 . 114 . . 9 . . 24 . 27 54 . . 24 141 30 87 108 9 324 261 30 Effects 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . 3 1 . . Heat Transferred 111 | . . . . . . . . . . 111 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 4214 | 5 570 423 . 117 693 450 . . . . . . . . . 114 35 80 683 1109 770 750 979 844 1875 4214 . Initial 1188 | . 3 222 . . 45 315 . . . . . . . . . . 35 12 49 337 612 432 337 550 506 1188 . Average 575 | . 379 280 . 111 316 348 . . . . . . . . . 44 35 33 379 697 696 612 565 675 1136 2204 . Maximum Alert Level 5 | . 2 2 . . 2 2 . . . . . . . . . . . . 2 4 3 3 3 3 5 5 . Low Security (%) 20 | 100 15 . . 100 28 . . . . . 100 . . . . 100 100 100 12 . . . . . . . . Level 1 26 | . 28 98 . . 37 76 . . . . . . . . . . . . 41 17 . . 29 . . . . Level 2 24 | . 55 1 . . 34 23 . . . . . . . . . . . . 46 33 45 66 56 70 16 . . Level 3 9 | . . . . . . . . . . . . . . . . . . . . 48 54 33 13 29 27 . . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 48 19 . Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 63 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 2 . . . 6 2 . . . . 1 . . . . 3 . . 5 8 . 5 5 3 13 13 . Investigation 10 | . 1 . . . . . . . . . . . . . . 1 . . 1 1 . 2 1 . 2 1 . Extermination 11 | . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . 1 2 1 2 1 . Reinforcement 23 | . 1 . . . 6 1 . . . . . . . . . 1 . . 3 6 . 1 . . 3 1 . Assault 21 | . . . . . . . . . . . . . . . . . . . . 1 . 1 2 1 6 10 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 54 | . . 1 . . 3 . . . . . . . . . . 1 . . 4 6 1 1 2 2 3 30 . Communications Jammed 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 13 . Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 13 . Times Spotted 504 | . 17 14 . 4 44 9 10 4 . 6 . 4 8 4 5 10 . 6 29 50 6 37 41 15 78 84 19 Peak Tracking Total 18 | . 3 3 . 4 7 4 4 4 . 5 1 3 5 2 2 3 . 6 9 10 3 12 13 6 18 14 17 Tactical Retreats 47 | . . . . . 3 . 2 . . . . . . . . 1 . . 4 9 . . 7 . 14 7 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 19 | . 1 . . . 1 1 . . . . . . . . . . 1 . 6 2 . 3 2 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 28 | . 1 . . . 1 . . . . . . . . 1 . . . . 4 . 1 7 1 4 1 5 2 Max in Single Turn 1 | . 1 . . . 1 . . . . . . . . 1 . . . . . . 1 1 . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 34 | . 4 . 2 1 1 2 . . . . . . . 4 . 3 . . 5 1 2 3 1 3 . 2 . Terminals 11 | . 2 . . . 1 2 . . . . . . . . . . . . . 1 . 2 . 1 . 2 . Fabricators 3 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . 2 . 1 1 1 1 . . . Total Hacks 92 | . 10 . 2 1 2 5 . . . . . . . 29 . 8 . . 13 2 6 3 2 7 . 2 . Successful 63 | . 6 . 2 1 2 2 . . . . . . . 29 . 4 . . 9 . 1 2 . 3 . 2 . Failed 29 | . 4 . . . . 3 . . . . . . . . . 4 . . 4 2 5 1 2 4 . . . Catastrophic 8 | . 1 . . . . 1 . . . . . . . . . 2 . . 1 . 1 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 216 | . 7 . 1 . . 3 . . . . 8 . . . . 8 3 . 29 39 14 12 16 15 39 22 . Terminals 22 | . 5 . . . 2 5 . . . . . . . . . . . . . 2 . 2 . 4 . 2 . Fabricators 8 | . . . . . . . . . . . . . . . . 6 . . 2 . . . . . . . . Repair Stations 8 | . 3 . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . . 2 . . 5 . 4 . . . . . . Garrison Access 9 | . . . . . . . . . . . . . . . . . . . 3 . 2 1 2 1 . . . Terminal Hacks 44 | . 3 . 2 1 2 2 . . . . . . . 29 . . . . . . . 2 . 1 . 2 . Record 13 | . . . 1 . 1 . . . . . . . . 11 . . . . . . . . . . . . . Part Schematic 11 | . 1 . . . . . . . . . . . . 10 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Scan Component 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Repair 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . . 2 . . 4 . 1 . . . . . . Insert Component 5 | . . . . . . . . . . . . . . . . 2 . . 2 . 1 . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . . . . 2 . . . . . . . . . 3 . . 5 1 2 3 1 2 . 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . 3 . . . . 5 . . . . . 4 . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 133 | . 1 . . . . . . . 15 . 11 . . 10 . . . . 12 23 . 16 . 16 11 18 . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 88 | . 26 . . . . . . . . . . . . . . . . . . . . . . 62 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Total Allies 87 | . . . . . . . . . 4 . 4 . . . . 1 1 . 5 10 . . 7 . 8 47 . Largest Group 25 | . . . . . . . . . 4 4 6 6 6 1 . 1 1 1 4 4 . . 3 . 4 25 . Highest-Rated Group 3327 | . . . . . . . . . 156 156 418 418 418 85 . 29 29 27 412 368 . . 366 . 323 3327 . Highest-Rated Ally 269 | . . . . . . . . . 40 40 85 85 85 85 . 29 29 27 103 103 . . 122 . 269 269 . Zionite Dispatches 25 | . . . . . . . . . . . 2 . . . . 1 1 . 3 6 . . 5 . 7 . . Heavy 10 | . . . . . . . . . . . 2 . . . . . . . 2 2 . . 2 . 2 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 18 | . . . . . . . . . . . . . . . . 1 1 . 1 3 1 . 3 . 1 7 . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 9 | . . . . . . . . . . . . . . . . 1 1 . 1 2 . . 3 . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 456 | . . . . . . . . . . 27 . 19 56 . . . . . 12 16 . . 6 . 13 307 . Total Damage 33320 | . . . . . . . . . . 711 . 732 2937 . . . . . 1051 772 . . 628 . 1301 25188 . Kills 129 | . . . . . . . . . . 3 . 7 10 . . . . . 5 6 . . 2 . 3 93 . Allies Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . 2 . 1 . 3 1 . 1 . . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . . . 11 1 . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Zionite Intel Received 36 | . . . . . . . . . . . 1 . . . . 1 . . 5 5 4 3 1 4 6 6 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Prototype Schematics 7 | . . . . . . . . . . . 1 . . . . . . . 1 1 . . . 1 1 2 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 18939 | 131 680 1018 971 101 1170 813 783 807 1995 978 270 593 672 571 1063 889 101 80 582 512 228 529 570 311 954 1452 115 Spaces Moved 17498 | 79 359 534 446 33 459 378 296 418 1079 504 153 353 383 287 519 623 71 115 1013 1372 717 1193 1375 550 1919 1995 275 Core 20 | 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4633 | 59 359 534 446 33 459 378 296 161 400 504 153 353 383 115 . . . . . . . . . . . . . Legs 1385 | . . . . . . . . . . . . . . 172 519 623 71 . . . . . . . . . . Wheels 936 | . . . . . . . . 257 679 . . . . . . . . . . . . . . . . . . Hover 10476 | . . . . . . . . . . . . . . . . . . 115 1013 1372 717 1178 1375 550 1910 1977 269 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 50 160 160 160 240 158 158 242 130 130 165 165 165 165 115 200 115 116 50 35 25 25 25 22 28 30 23 23 Average Speed 88 | 132 160 160 215 240 164 190 242 175 182 176 165 165 165 160 200 119 116 50 37 25 25 26 28 28 34 37 28 Slowest Speed 330 | 160 160 160 240 240 238 242 242 242 247 247 165 165 165 330 200 200 116 50 50 25 25 91 36 30 36 91 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . Spacefolds 17 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 3 6 2 Exploration Rate (%) 49 | 6 63 88 71 14 49 14 52 53 88 64 5 62 63 81 65 19 2 63 34 48 68 73 38 71 63 62 16 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 16 | . 1 . 1 1 . . . . 2 . . . . 1 . . . . 4 2 . . . 4 . . . Known Exits Taken 7 | . . . . . . 1 . . . . . . . . 1 1 . . 1 . 1 . 1 1 . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . . . . . 1 . 1 . . 1 1 . Scrap Searched 16 | . . 2 . . . . 1 1 1 2 . 3 3 . 3 . . . . . . . . . . . . Spaces Dug 146 | . 23 7 . 9 . . . . . 10 . . . 1 . 8 . 22 5 9 1 10 3 . 23 13 2 Terrain Destroyed 355 | . 88 7 . 9 41 11 . . . 18 . . . 1 37 27 . 22 27 9 1 14 3 . 24 14 2 Melee 66 | . . . . . . . . . . . . . . 1 . 8 . . 5 9 1 6 3 . 21 10 2 Projectile 65 | . . . . . 31 . . . . 18 . . . . . 1 . . . . . 8 . . 3 4 . AOE 224 | . 88 7 . 9 10 11 . . . . . . . . 37 18 . 22 22 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Total 20112 | 95 433 608 457 46 658 425 322 457 1109 552 171 362 407 384 532 753 90 138 1174 1508 760 1350 1531 690 2158 2647 295 Wait 797 | . 26 19 . . 24 1 4 . . 2 13 6 6 11 . 38 5 5 16 25 10 33 55 77 54 367 . Move 17440 | 78 358 533 445 32 458 377 295 417 1078 503 152 352 382 286 518 622 71 113 1012 1371 716 1183 1374 549 1912 1982 271 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 190 | 6 10 4 5 1 21 4 . 4 9 1 1 . 6 10 1 12 1 3 14 7 10 11 9 3 12 25 . Fast Attach 156 | 2 3 1 . . 7 . . 4 4 2 1 . 1 6 . 12 6 . 10 5 4 21 18 10 9 30 . Attach 113 | 4 . . . . 14 2 . 2 4 . 1 . . 4 . 2 1 5 6 8 2 14 6 3 7 27 1 Detach 30 | . . . . . . . . 1 1 . . . . 1 . 2 1 2 2 2 . 5 1 . 1 10 1 Swap 105 | . 4 1 3 5 8 11 1 2 1 3 1 1 . 7 1 . . 1 5 2 1 13 . . 13 21 . Drop 272 | . 2 1 4 3 20 3 . 7 12 6 2 1 3 16 1 24 5 6 19 11 7 18 19 11 20 50 1 Fire 343 | 5 23 47 . 5 101 24 22 17 . 35 . 1 9 . 11 2 . 2 4 . . 17 . . 3 15 . Melee 605 | . . . . . . . . 3 . . . . . 43 . 39 . . 44 77 10 35 49 37 127 120 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 7 2 . . 5 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . 2 . . . . . . . . . . . 1 42 . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp / Ext) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: Sur x2 / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 334 | -10/Materials | Repaired Grenade Launcher 623 | -10/Materials | Discovered new exit (range 15) 769 | -10/Materials | Discovered new exit (range 13) 812 | -10/Materials | Entered Mines 851 | -10/Mines | Discovered new exit (range 16) 859 | -10/Mines | Met a Derelict bent on vengeance 1012 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1086 | -10/Mines | Learned Materials terminal intel 1792 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1792 | -10/Mines | Discovered new exit (range 5) 1830 | -10/Mines | Entered Exiles 1867 | -10/Exiles | Met 8R-AWN 1896 | -10/Exiles | Met EX-HEX 1944 | -10/Exiles | Met EX-BIN 1970 | -10/Exiles | Met EX-DEC 1976 | -10/Exiles | Learned location of Zion (-7) 2421 | -10/Exiles | Aligned with FarCom system 2424 | -10/Exiles | Given EX-Vault access code 2479 | -10/Exiles | Opened EX-Vault 2498 | -10/Exiles | Found Longsword +1 2504 | -10/Exiles | Found AWS/Autocannon 2569 | -10/Exiles | Found PSU Rigger 2623 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2772 | -10/Exiles | Discovered new exit (range 10) 2801 | -10/Exiles | Stole three prototypes: PSU Rigger, AWS/Autocannon, Longsword +1 2801 | -10/Exiles | Entered Mines 2806 | -9/Mines | Discovered new exit (range 12) 2830 | -9/Mines | Found the Drone Emporium 2845 | -9/Mines | Found Prototype Device 2902 | -9/Mines | Entered Materials 2902 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2903 | -8/Materials | Loaded intel: 12 terminal locations 3060 | -8/Materials | Lost 3 parts (2u1w) 3622 | -8/Materials | Build established: Scavenger-Skirmisher 4053 | -8/Materials | Discovered new exit (range 9) 4072 | -8/Materials | Entered Factory 4072 | -7/Factory | Evolved 2 slots: Utility x2 4074 | -7/Factory | FarCom data flow suspended 4202 | -7/Factory | Build established: Scavenger-Tank 4453 | -7/Factory | Identified exit to Storage 4453 | -7/Factory | Identified exit to Lower Caves 4885 | -7/Factory | Entered Lower Caves 5301 | -7/Lower Caves | Encountered a Warlord checkpoint 5459 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5624 | -7/Lower Caves | Discovered new exit (range 8) 5668 | -7/Lower Caves | Entered another Lower Caves area 5711 | -7/Lower Caves | Discovered new exit (range 14) 6011 | -7/Lower Caves | Learned 8 Factory zone layouts 6316 | -7/Lower Caves | Spotted DK-NVL(f) 6317 | -7/Lower Caves | Encountered a Master Thief 6317 | -7/Lower Caves | Spotted SC-BJR(f) 6318 | -7/Lower Caves | Encountered a Master Thief 6318 | -7/Lower Caves | Spotted UF-8XH(f) 6319 | -7/Lower Caves | Encountered a Master Thief 6319 | -7/Lower Caves | Spotted J7-E9Q(f) 6320 | -7/Lower Caves | Encountered a Master Thief 6322 | -7/Lower Caves | AWS/Autocannon stolen by Master Thief 6330 | -7/Lower Caves | Destroyed SC-BJR(f) 6371 | -7/Lower Caves | Destroyed UF-8XH(f) 6401 | -7/Lower Caves | Destroyed DK-NVL(f) 6429 | -7/Lower Caves | Discovered new exit (range 8) 6446 | -7/Lower Caves | Learned location of 1 exit from Factory 6475 | -7/Lower Caves | Entered Zion 6515 | -7/Zion | System corruption cleaned by Quarantine Array 6526 | -7/Zion | Learned location of Warlord (-4) 6686 | -7/Zion | Build established: Tank 6694 | -7/Zion | Discovered new exit (range 14) 6999 | -7/Zion | Learned location of Quarantine (-3) 7013 | -7/Zion | Given the Hacking Drone Bay 7467 | -7/Zion | Found Prototype Special Weapon 7470 | -7/Zion | Found Prototype Special Weapon 7474 | -7/Zion | Found Prototype Special Weapon 7478 | -7/Zion | Found Prototype Special Weapon 7814 | -7/Zion | Identified Decoy Drone Bay 7832 | -7/Zion | Found Prototype Device 8023 | -7/Zion | Imprinted 8025 | -7/Zion | Declared Zion's savior 8390 | -7/Zion | Found CR-A16's Pointy Stick 8470 | -7/Zion | Entered Proximity Caves 8470 | -6/Proximity Caves | Accompanied by 4 allies 8572 | -6/Proximity Caves | Spotted B-75 Beast 8593 | -6/Proximity Caves | Destroyed B-75 Beast 9071 | -6/Proximity Caves | Build established: Scavenger-Mutant 9169 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9408 | -6/Proximity Caves | Discovered new exit (range 12) 9433 | -6/Proximity Caves | Learned 4 Factory zone layouts 9448 | -6/Proximity Caves | Entered Factory 9448 | -6/Factory | Accompanied by 2 allies 9448 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9449 | -6/Factory | Identified exit to Factory 9469 | -6/Factory | Build established: Scavenger-Tank 9590 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9591 | -6/Factory | Zion Heavy squad teleported in 9607 | -6/Factory | Zion Heavy squad teleported in 9693 | -6/Factory | Discovered new exit (range 6) 9718 | -6/Factory | Entered Lower Caves 9718 | -6/Lower Caves | Accompanied by 6 allies 9719 | -6/Lower Caves | Encountered a Warlord checkpoint 10154 | -6/Lower Caves | Learned 8 Factory zone layouts 10179 | -6/Lower Caves | Learned location of 1 exit from Factory 10238 | -6/Lower Caves | Discovered new exit (range 9) 10311 | -6/Lower Caves | Entered another Lower Caves area 10311 | -6/Lower Caves | Accompanied by 6 allies 10505 | -6/Lower Caves | Learned Factory security intel 10689 | -6/Lower Caves | Found Prototype Protection 10689 | -6/Lower Caves | Identified Zio. Weapon Casing 10866 | -6/Lower Caves | Spotted Z2-ZOO(f) 10866 | -6/Lower Caves | Spotted FD-KJS(f) 10867 | -6/Lower Caves | Encountered a Master Thief 10869 | -6/Lower Caves | Spotted 6V-T8P(f) 10870 | -6/Lower Caves | Encountered a Master Thief 10870 | -6/Lower Caves | Spotted 3P-FB7(f) 10871 | -6/Lower Caves | Encountered a Master Thief 10871 | -6/Lower Caves | PSU Rigger stolen by Master Thief 10872 | -6/Lower Caves | Encountered a Master Thief 10872 | -6/Lower Caves | Spotted ZD-ZNB(f) 10873 | -6/Lower Caves | Allies destroyed FD-KJS(f) 10878 | -6/Lower Caves | Prototype Device stolen by Master Thief 10883 | -6/Lower Caves | Allies destroyed 6V-T8P(f) 10887 | -6/Lower Caves | Allies destroyed Z2-ZOO(f) 10892 | -6/Lower Caves | Encountered a Master Thief 10896 | -6/Lower Caves | Destroyed 3P-FB7(f) 10896 | -6/Lower Caves | Minigun stolen by Master Thief 10970 | -6/Lower Caves | Discovered new exit (range 6) 10983 | -6/Lower Caves | Entered Data Miner 10983 | -6/Data Miner | Accompanied by 1 ally 10983 | -6/Data Miner | Discovered new exit (range 6) 11015 | -6/Data Miner | Met Data Miner 11063 | -6/Data Miner | Learned location of Section 7 (-3) 11063 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11079 | -6/Data Miner | Received God Mode back door access code from Data Miner 11104 | -6/Data Miner | Found Zio. Weapon Casing 11116 | -6/Data Miner | Data Conduit disabled 11265 | -6/Data Miner | Found Prototype Device 11265 | -6/Data Miner | Identified Exp. Thermal Shield 11379 | -6/Data Miner | Build established: Scavenger-Mutant 11386 | -6/Data Miner | Identified RU-N14's Throwing Claymores (x4) 11554 | -6/Data Miner | Entered Proximity Caves 11684 | -5/Proximity Caves | Spotted B-75 Beast 12322 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12463 | -5/Proximity Caves | Learned Factory security intel 12605 | -5/Proximity Caves | Discovered exit to Factory (range 7) 12617 | -5/Proximity Caves | Entered Factory 12617 | -5/Factory | Evolved 2 slots: Propulsion x2 12618 | -5/Factory | Identified exit to Upper Caves 12619 | -5/Factory | Identified exit to Factory 12620 | -5/Factory | Identified exit to Extension 12835 | -5/Factory | Discovered exit to Factory (range 14) 12906 | -5/Factory | Identified Hacking Drone Bay 12998 | -5/Factory | Fabricated Cld. Gravmag System (x1) 13098 | -5/Factory | Retrieved Zion intel report: Active Terminals 13099 | -5/Factory | Zion Melee Resupply teleported in 13506 | -5/Factory | Entered another Factory area 13506 | -4/Factory | Evolved 2 slots: Utility x2 13580 | -4/Factory | Discovered new exit (range 5) 13585 | -4/Factory | Zion Offense Resupply teleported in 13607 | -4/Factory | Sucked down chute 13607 | -4/Factory | Entered Waste 13622 | -4/Waste | EMP discharged 13622 | -4/Waste | System corruption reached 10% 13630 | -4/Waste | 1 allies followed down the chute 13637 | -4/Waste | Spotted C-40 Crusher 13651 | -4/Waste | Spotted C-40 Crusher 13657 | -4/Waste | Spotted C-40 Crusher 13663 | -4/Waste | Spotted C-40 Crusher 13664 | -4/Waste | Spotted C-40 Crusher 13675 | -4/Waste | Crushed by falling debris 13677 | -4/Waste | Discovered new exit (range 16) 13677 | -4/Waste | Spotted C-40 Crusher 13687 | -4/Waste | Entered Factory 13726 | -4/Factory | Found Prototype Processor 13726 | -4/Factory | Identified Exp. Signal Interpreter 13734 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13810 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13811 | -4/Factory | Zion Explosive Resupply teleported in 13912 | -4/Factory | Found Prototype Slashing Weapon 13912 | -4/Factory | Identified Centrium Greatsword 14076 | -4/Factory | Spotted B-86 Titan 14115 | -4/Factory | Zion Heavy squad teleported in 14142 | -4/Factory | Zion Heavy squad teleported in 14147 | -4/Factory | Found Zio. Weapon Casing 14211 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 14212 | -4/Factory | Retrieved Zion intel report: Active Garrisons 14221 | -4/Factory | Discovered new exit (range 3) 14222 | -4/Factory | Identified exit to Upper Caves 14264 | -4/Factory | Discovered new exit (range 15) 14265 | -4/Factory | Retrieved Zion intel report: Emergency Access 14269 | -4/Factory | Identified exit to Research 14269 | -4/Factory | Entered Research 14269 | -3/Research | Evolved 2 slots: Propulsion x2 14308 | -3/Research | Retrieved Zion intel report: Active Terminals 14400 | -3/Research | Retrieved Zion intel report: Component Schematics 14401 | -3/Research | Zion Defense Resupply teleported in 14468 | -3/Research | Found Prototype Hackware 14519 | -3/Research | First assault squad dispatched 14524 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 14525 | -3/Research | Zion Hacker squad teleported in 14545 | -3/Research | Build established: Sprinter 14582 | -3/Research | Zion Heavy squad teleported in 14620 | -3/Research | Spotted B-86 Titan 14658 | -3/Research | Spotted B-86 Titan 14669 | -3/Research | Retrieved Zion intel report: Prototype Schematics 14674 | -3/Research | Found Prototype Slashing Weapon 14674 | -3/Research | Identified Nanosword 14714 | -3/Research | Retrieved Zion intel report: Unaware Schematics 14715 | -3/Research | Zion Melee Resupply teleported in 14740 | -3/Research | Zion Heavy squad teleported in 14752 | -3/Research | Zion Kinetic Resupply teleported in 14775 | -3/Research | Discovered new exit (range 14) 14781 | -3/Research | Entered Quarantine 14781 | -3/Quarantine | Accompanied by 4 allies 14823 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 14828 | -3/Quarantine | Discovered new exit (range 22) 14854 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 14858 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14862 | -3/Quarantine | Identified Exp. Hacking Suite 14906 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14913 | -3/Quarantine | Found Alien Artifact 14953 | -3/Quarantine | Found Alien Artifact 14991 | -3/Quarantine | Spotted Fortress 15008 | -3/Quarantine | Discovered new exit (range 5) 15009 | -3/Quarantine | Identified exit to Section 7 15009 | -3/Quarantine | Entered Section 7 15009 | -3/Section 7 | Identified Core Reset Matrix 15009 | -3/Section 7 | Identified Subatomic Replicator 15009 | -3/Section 7 | Used Core Reset Matrix 15013 | -3/Section 7 | Sensed 26 artifacts in vicinity 15018 | -3/Section 7 | Spotted S7 Guard 15033 | -3/Section 7 | Destroyed S7 Guard 15041 | -3/Section 7 | Found Integrated Thermoelectric Network 15041 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 15057 | -3/Section 7 | Found Spacefold Activator 15074 | -3/Section 7 | Spotted S7 Guard 15078 | -3/Section 7 | Found Core Physics Calibrator 15086 | -3/Section 7 | Destroyed S7 Guard 15089 | -3/Section 7 | Found Prototype Protection 15108 | -3/Section 7 | Found Integrated Mediator 15108 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 15115 | -3/Section 7 | Identified Hvy. Regenerative Plating 15211 | -3/Section 7 | Found Microwarp Drive 15221 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 15224 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 15225 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 15229 | -3/Section 7 | Spotted Alpha 7 15230 | -3/Section 7 | Spotted Alpha 7 15267 | -3/Section 7 | Spotted Executioner 15267 | -3/Section 7 | Spotted Executioner 15284 | -3/Section 7 | Used Subatomic Replicator to replicate Longsword +1 15291 | -3/Section 7 | Found Transdimensional Reconstructor 15292 | -3/Section 7 | Found Transdimensional Reconstructor 15294 | -3/Section 7 | Found Transdimensional Reconstructor 15295 | -3/Section 7 | Found Transdimensional Reconstructor 15297 | -3/Section 7 | Warped through subspace 15316 | -3/Section 7 | Spotted Executioner 15316 | -3/Section 7 | Spotted Executioner 15376 | -3/Section 7 | Found Sigix Sheargun 15378 | -3/Section 7 | Found Sigix Sheargun 15379 | -3/Section 7 | Found Sigix Sheargun 15395 | -3/Section 7 | Build established: Scavenger-Sprinter 15403 | -3/Section 7 | Spotted B-99 Colossus 15413 | -3/Section 7 | Found Integrated Reactor 15413 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15415 | -3/Section 7 | Found Integrated Reactor 15415 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15416 | -3/Section 7 | Found Integrated Reactor 15416 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15429 | -3/Section 7 | Found LRC Insulator 15429 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 15482 | -3/Section 7 | Warped through subspace 15509 | -3/Section 7 | First assault squad dispatched 15512 | -3/Section 7 | Warped through subspace 15526 | -3/Section 7 | Lost 3 parts (3n) 15528 | -3/Section 7 | Discovered new exit (range 3) 15538 | -3/Section 7 | Entered Research 15538 | -2/Research | Evolved 2 slots (calibrated): Propulsion x1, Utility x2, -Weapon x1 15580 | -2/Research | Zion Hover Resupply teleported in 15697 | -2/Research | Spotted B-90 Cyclops 15705 | -2/Research | Zion Hacking Resupply teleported in 15824 | -2/Research | First assault squad dispatched 15936 | -2/Research | Retrieved Zion intel report: Emergency Access 15937 | -2/Research | Zion Heavy squad teleported in 15994 | -2/Research | Zion Heavy squad teleported in 16039 | -2/Research | Zion Thermal Resupply teleported in 16102 | -2/Research | Discovered new exit (range 11) 16107 | -2/Research | Identified exit to Testing 16108 | -2/Research | Entered Testing 16113 | -2/Testing | Found Prototype Energy Gun 16113 | -2/Testing | Identified Hyp. EM Gauss Rifle 16129 | -2/Testing | Garrison activated, responded to threat 16199 | -2/Testing | Spotted Striker 16202 | -2/Testing | Retrieved Zion intel report: Active Garrisons 16257 | -2/Testing | Repaired Nanoactuators 16349 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 16350 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 16362 | -2/Testing | Found Prototype Energy Cannon 16377 | -2/Testing | Found Prototype Protection 16377 | -2/Testing | Identified SHELL Armor 16381 | -2/Testing | Found Hvy. Regenerative Plating 16388 | -2/Testing | First assault squad dispatched 16413 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 16416 | -2/Testing | Discovered new exit (range 12) 16419 | -2/Testing | Identified exit to Access 16419 | -2/Testing | Entered Access 16419 | -1/Access | Evolved 2 slots: Utility x2 16440 | -1/Access | Build established: Alien-Sprinter 16476 | -1/Access | Found Prototype Processor 16476 | -1/Access | Identified Exp. Target Analyzer 16511 | -1/Access | Retrieved Zion intel report: Emergency Access 16512 | -1/Access | Zion Experimental squad teleported in 16708 | -1/Access | First assault squad dispatched 16716 | -1/Access | Zion Recon squad teleported in 16726 | -1/Access | Zion Infowar Resupply teleported in 16730 | -1/Access | Found Exp. Transmission Jammer 16758 | -1/Access | Identified Null Cannon 16832 | -1/Access | Retrieved Zion intel report: Guard Positions 16855 | -1/Access | Retrieved Zion intel report: Prototype Schematics 16899 | -1/Access | Retrieved Zion intel report: Unaware Analyses 16951 | -1/Access | Spotted B-99 Colossus 16967 | -1/Access | Spotted B-99 Colossus 16967 | -1/Access | Spotted B-99 Colossus 16972 | -1/Access | Retrieved Zion intel report: Trap Installations 16973 | -1/Access | Zion Heavy squad teleported in 17019 | -1/Access | Build established: Alien-Mutant 17170 | -1/Access | Found Exp. Hacking Suite 17352 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17353 | -1/Access | Zion Offense Resupply teleported in 17356 | -1/Access | Zion Heavy squad teleported in 17359 | -1/Access | Discovered new exit (range 9) 17361 | -1/Access | Zion Demo squad teleported in 17373 | -1/Access | Entered Command 17373 | -1/Command | Accompanied by 2 allies 17398 | -1/Command | Retrieved Zion intel report: Guard Positions 17447 | -1/Command | Found Prototype Processor 17447 | -1/Command | Identified Exp. Signal Interpreter 17469 | -1/Command | Retrieved Zion intel report: Main Access 17469 | -1/Command | Identified exit to Surface 17556 | -1/Command | Retrieved Zion intel report: Prototype Schematics 17644 | -1/Command | Disengaged cave seal 17644 | -1/Command | Zionites emerged from the dark tunnel 17669 | -1/Command | First assault squad dispatched 17709 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 17751 | -1/Command | Disengaged cave seal 17845 | -1/Command | Zion dispatch access revoked 17845 | -1/Command | Retrieved Zion intel report: Prototype Schematics 17862 | -1/Command | High security lockdown imminent 17890 | -1/Command | Retrieved Zion intel report: Active Garrisons 17942 | -1/Command | High security lockdown engaged 17960 | -1/Command | Found Prototype Device 17960 | -1/Command | Identified Exp. ECM Suite 17991 | -1/Command | Spotted M Guard 17991 | -1/Command | Spotted M Guard 17991 | -1/Command | Spotted Combat Programmer 17992 | -1/Command | Spotted Combat Programmer 17999 | -1/Command | Found Zio. Weapon Casing 18002 | -1/Command | Allies destroyed M Guard 18006 | -1/Command | Allies destroyed Combat Programmer 18007 | -1/Command | Allies destroyed Combat Programmer 18007 | -1/Command | Allies destroyed M Guard 18007 | -1/Command | All MAIN.C guards destroyed 18011 | -1/Command | Found Prototype Reactor 18011 | -1/Command | Identified Zero-point Reactor 18016 | -1/Command | Found Prototype Processor 18016 | -1/Command | Identified Exp. Targeting Computer 18018 | -1/Command | Found Prototype Device 18018 | -1/Command | Identified Thermal Barrier 18024 | -1/Command | Found Zero-point Reactor 18090 | -1/Command | Met MAIN.C 18104 | -1/Command | 0b10 Conduit disabled 18114 | -1/Command | Allies destroyed MAIN.C Shell 18115 | -1/Command | MAIN.C activated Command garrisons 18130 | -1/Command | Allies destroyed MAIN.C 18130 | -1/Command | Discovered exit to Surface (range 31) 18130 | -1/Command | Discovered exit to Surface (range 82) 18130 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18218 | -1/Command | Spotted Striker 18223 | -1/Command | Allies destroyed Striker 18294 | -1/Command | Lost 4 parts (1p2n1u) 18338 | -1/Command | Found Vortex Chain Reactor 18341 | -1/Command | Found Exp. System Purifier 18430 | -1/Command | Found Exp. Melee Analysis Suite 18432 | -1/Command | Triggered Gamma Refractor 18660 | -1/Command | Found Zero-point Reactor 18805 | -1/Command | Found Zio. Weapon Casing 18811 | -1/Command | Found Quantum Capacitor 18822 | -1/Command | Warped through subspace to slip node 18822 | -1/Command | Discovered new exit (range 5) 18823 | -1/Command | Core integrity fell below 50% 18825 | -1/Command | Entered Access_0 18826 | -1/Access_0 | Sensed 4 artifacts in vicinity 18826 | -1/Access_0 | Met Architect 18878 | -1/Access_0 | A6 warped into view 18906 | -1/Access_0 | Subspace Access Node disabled 18932 | -1/Access_0 | Core integrity fell below 20% 18940 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 18931_ Quantum Shear penetrates Wall. 18932_ Dropped SHELL Armor. 18933_ Adv. Actuator Array destroyed. 18933_ Lgt. Quantum Reactor destroyed. 18934_ Quantum Shear penetrates Enhanced Grunt. 18935_ Nanoactuators destroyed. 18935_ Longsword +1 destroyed. 18936_ Penetrated by HV Slug. 18936_ Cld. Antigrav System destroyed. 18936_ HV Slug penetrates Wall. 18936_ Penetrated by HV Slug. 18936_ HV Slug penetrates Wall. 18937_ Penetrated by HV Slug. 18939_ Knocked back. 18939_ Penetrated by HV Slug. 18939_ Critical hit (Destroy). 18939_ Cmb. Linear Gravjet destroyed. 18939_ Knocked back. 18939_ Penetrated by HV Slug. 18939_ HV Slug penetrates Architect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????##???????????? | | ??????????????????????????????????## ##??????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ????????????#####???###???####????# #???????????? | | ???????????##" ##??# #### #????# #???????????? | | ???????????#"" "#### ;# #????# ###?????????? | | ??????????### ;;g;;;%p@ #???## ??????????? | | ??????????# "" %0 ##?## #???????????? | | ??????????#! ""g g % ;;# #??#####????? | | ??????????#;; p ######;; #### ##???? | | ??????????##;; "#????##;; ## ##?# | | ??????????#"## "#?????### # # | | ??????????#### "#???????## hh Y | | ?????????????# ##????????#### ## # | | ?????????????# #????????????# ### ### ####### | | ????????????#" #????????????###?# #?## ##????? | | ????????????#" "#???????????????# #??# ##???? | | ????????????#" "#???????????????# #?## #???? | | ????????????#" ##??????????????? ### ###???? | | ????????????## #????????????????##### #?????? | | ?????????????# #????????????????????# ##????? | | ?????????????# #???????????????????## #????? | | ?????????????" #??????????????????## #????? | | ?????????????" #??????????????????# ###????? | | ?????????????# #??????????????????##" "#??????? | | ?????????????# #???????????????????#" "##??????? | | ?????????????? #?????????????????#?#" ##???????? | | ?????????????? ????????????????### #" #??????### | | ?????????????? ????????????????# #" #?????# # | | ?????????????? ?????????????????# """ #????# | | ?????????????????????????????????#"" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 91 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 22 Power Amplification 40 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 50 Resistance: EM 25 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 88 Melee Accuracy 20 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 46 Defensive Hacking 14 Item Schematics ----------------- Adv. Component Analysis Suite | -3/Section 7 | Z-intel Imp. Hacking Suite | -3/Section 7 | Z-intel Com. Matter Pod | -3/Section 7 | Z-intel Adv. Melee Analysis Suite | -3/Section 7 | Z-intel Gravmag Array | -3/Section 7 | Z-intel Adv. Remote Datajack | -3/Section 7 | Z-intel Biometal Leg | -3/Section 7 | Z-intel Q-thruster | -3/Section 7 | Z-intel Quantum Rifle | -3/Section 7 | Z-intel Triangulator | -3/Section 7 | Z-intel Imp. Antigrav System | -3/Section 7 | Z-intel Hpw. Shock Rifle | -3/Section 7 | Z-intel Imp. Force Field | -3/Section 7 | Z-intel Linear Accelerator | -3/Section 7 | Z-intel Hvy. Disruptor Cannon | -3/Section 7 | Z-intel Imp. Heavy Treads | -3/Section 7 | Z-intel Hdn. Centrium Heavy Treads | -2/Testing | Z-intel Hdn. Centrium Wheel | -2/Testing | Z-intel Kinetic Spear | -2/Testing | Z-intel Hvy. Antimatter Reactor | -2/Testing | Z-intel Adv. Matter Compressor | -2/Testing | Z-intel Hvy. Dispersion Rifle | -2/Testing | Z-intel Exp. System Shield | -2/Testing | Z-intel Singularity Reactor | -2/Testing | Z-intel Centrium Heavy Treads | -2/Testing | Z-intel Exp. Biometal Medium Treads | -2/Testing | Z-intel Exp. Power Amplifier | -2/Testing | Z-intel Electron Diverter | -2/Testing | Z-intel Exp. Transmission Jammer | -2/Testing | Archive Cld. Impulse Thruster | -2/Testing | Archive Gui. Micro-nuke Launcher | -2/Testing | Archive Hvy. Neutron Cannon | -2/Testing | Archive Ionic Axe | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Quantum Shading Machine | -1/Access | Z-intel Enh. Armored Medium Treads | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Centrium Heavy Armor Plating | -1/Access | Z-intel Imp. Matter Compressor | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Molecular Scythe | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Cld. Phase Cannon | -1/Command | Z-intel Hvy. Hardcell Cannon | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Shock Maul | -1/Command | Z-intel Exp. EM Disruption Field | -1/Command | Z-intel Beam Splitter | -1/Command | Z-intel Enh. Coil Gun | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Tri-rail Accelerator | -1/Command | Z-intel Imp. KE Penetrator | -1/Command | Z-intel Exp. Force Field | -1/Command | Z-intel Adv. Micro-nuke Launcher | -1/Command | Z-intel Plasma Lance | -1/Command | Z-intel Enh. Gamma Bomb Array | -1/Command | Z-intel Stealth Drone Bay | -1/Command | Z-intel Enh. Armored Heavy Treads | -1/Command | Z-intel Graviton Cannon | -1/Command | Z-intel Robot Schematics ------------------ K-01 Serf | -3/Section 7 | Z-intel R-06 Scavenger | -3/Section 7 | Z-intel M-36 Artificer | -3/Section 7 | Z-intel Fabricated ------------ Cld. Gravmag System | x1 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Integrated Thermoelectric Network Integrated Mediator Spacefold Activator Subatomic Replicator Transdimensional Reconstructor Integrated Reactor LRC Insulator Core Physics Calibrator Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed DroneCannonGuard Manual? 0 Play Time 03:14:06 Cumulative 583.8 hours Start 2022.03.26 @ 10:18:01 End 2022.03.26 @ 13:59:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 396 Adventurer 0 Explorer 7 Win Type - Total 34 Types 10/4/13/2/0/1/2/1/1 Lore% 84 Gallery% 93 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8dec865-a76f-488f-b16b-4743671f5643