Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 13:59:21

Player: CrossedViper

Result: Destroyed by Architect with Modified Sigix Sheargun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (290)     1450
Value Destroyed (11137)    11137
Prototype IDs (303)        6060
Alien Tech Used (10)       2000
Bonus (28940)              28940
              TOTAL SCORE: 59487

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3101
Follower Combat Kills      4282
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Friendly Fire              -3943

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (4)
Movement                   Hovering (56)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (9) ---
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
>              --- UTILITY (12) -----
      Advanced Cooling System
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
      Improved Armor Integrity Analyzer
       Zionite Weapon Casing
>              --- WEAPON (2) -------
               Longsword +1
>              --- INVENTORY (5) ----
               Quantum Capacitor
               Spacefold Activator
               Null Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Cooled Antigrav System
               Antigrav Array
               Antigrav Array
               Antigrav Array
  Experimental Gyrokinetic Inverter
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Melee Analysis Suite
  Experimental Target Analyzer
      Improved Armor Integrity Analyzer
               Nanoactuators
      Advanced Actuator Array
  Experimental Transmission Jammer
               SHELL Armor
  Experimental Hacking Suite
               Spacefold Activator
>              --- WEAPON -----------
               Longsword +1
               Longsword +1
>              --- INVENTORY --------
               Antigrav Array
  Experimental Gyrokinetic Inverter
               Quantum Shading Machine
       Zionite Weapon Casing
               Centrium Light Armor Plating
      Advanced Hacking Suite
  Experimental Hacking Suite
               Transdimensional Reconstructor
               Sigix Sheargun
               Sigix Sheargun
               Null Cannon
[Rating: 219]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   F-cell Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Improved Medium Armor Plating
  Device                   Nanoactuators
  Storage                  High-capacity Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Longsword +1
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Longsword +1
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   1   .   .   .   .   
  Utility                  10   | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   -1  .   .   .   .   
Parts Attached             362  | 6   7   2   3   5   29  13  1   8   9   5   3   1   1   17  1   14  7   6   21  15  7   37  24  13  29  77  1   
  Power                    26   | 1   .   1   .   .   2   1   .   .   .   .   1   .   .   1   .   2   .   .   .   2   .   2   2   1   2   8   .   
    Engine                 8    | 1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   2   7   .   
  Propulsion               69   | 2   .   .   2   .   12  1   .   1   2   2   .   .   .   5   .   4   .   5   5   2   .   2   6   1   3   14  .   
    Treads                 21   | 2   .   .   2   .   12  1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   5   2   .   2   6   1   3   14  .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  177  | 1   2   .   1   1   5   6   1   2   4   1   .   .   1   8   .   3   6   .   11  7   7   23  15  9   21  41  1   
    Device                 69   | .   .   .   .   .   .   5   1   2   1   1   .   .   .   3   .   1   3   .   5   2   1   6   6   3   5   24  .   
    Storage                5    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Processor              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   1   2   1   3   .   3   3   .   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   4   .   
    Protection             66   | .   1   .   .   1   5   1   .   .   3   .   .   .   1   5   .   1   1   .   4   4   4   11  4   5   7   8   .   
    Artifact               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   2   1   
  Weapon                   90   | 2   5   1   .   4   10  5   .   5   3   2   2   1   .   3   1   5   1   1   5   4   .   10  1   2   3   14  .   
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
    Energy Cannon          11   | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   5   .   
    Ballistic Gun          27   | 2   1   1   .   3   8   3   .   3   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   4   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        29   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   4   1   .   3   4   .   5   1   1   1   7   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  43   | .   .   .   .   .   2   1   .   .   1   .   .   .   1   4   .   2   1   .   3   2   1   6   5   5   3   6   .   
Parts Lost                 43   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   6   1   1   1   9   14  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   2   
  Propulsion               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   4   7   
  Utility                  18   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   1   1   1   1   2   4   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      13   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   3   1   1   1   4   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   98  100 100 100 88  100 100 95  95  100 93  93  96  99  100 92  89  76  83  94  96  89  86  88  80  80  78  
  Engine                   3    | .   14  14  14  14  3   .   .   .   .   .   .   .   .   .   .   1   10  5   5   9   9   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   5   7   7   7   7   7   13  13  13  10  6   4   .   .   .   .   .   .   .   .   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   4   .   .   .   .   .   4   5   7   6   6   7   
  Treads                   16   | .   28  28  28  28  35  30  30  22  22  30  26  26  26  11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  26  31  31  1   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  29  37  38  36  33  33  25  26  27  
  Device                   5    | .   .   .   .   .   .   7   7   7   7   7   6   6   6   8   6   4   8   5   4   4   6   5   11  10  10  12  15  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   4   4   4   4   4   4   3   .   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   14  14  12  13  9   9   8   11  13  12  
  Protection               16   | .   12  14  14  14  10  23  23  23  22  23  20  20  22  23  26  17  11  5   9   9   8   12  9   7   8   8   7   
  Ballistic Gun            12   | .   15  26  28  28  21  22  23  22  17  15  14  20  20  10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   13  3   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   7   10  10  6   8   9   8   7   8   7   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 12  31  34  54  54  83  82  85  133 89  89  97  94  95  109 112 112 104 66  66  76  68  79  86  90  102 116 82  
  Greatest Support         139  | 40  40  40  40  40  82  82  80  80  80  98  98  98  98  104 104 139 139 68  68  79  79  82  103 103 116 119 119 
  Greatest Overweight (x)  4    | .   .   .   1   1   1   1   1   4   3   1   .   .   .   3   1   1   .   .   .   .   .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   1   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  15  15  15  15  15  15  15  5   
  Average Capacity         17   | 7   12  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  15  15  15  15  15  15  15  14  5   
  Most Carried             20   | 5   11  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  15  15  15  15  15  15  15  4   
  Average Carried          17   | 1   8   14  16  19  18  19  20  19  19  19  19  20  19  19  19  19  19  19  15  13  12  13  14  14  14  12  3   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  15  15  15  15  15  15  15  5   5   
  Final Carried            20   | 2   11  15  19  18  19  20  20  20  20  20  20  20  19  20  20  20  20  20  15  10  15  13  15  15  13  4   4   

 Class Distribution 
--------------------
 24% | Scavenger-Tank
 18% | Scavenger-Mutant
 17% | Mutant
 12% | Tank
  5% | Scavenger-Sprinter
  5% | Alien-Mutant
  4% | Alien-Sprinter
  4% | Scavenger-Skirmisher
  4% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
       Scavenger-Tank | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
                 Tank | -7/Zion
       Scavenger-Tank | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -4/Factory
               Mutant | -4/Waste
               Mutant | -4/Factory
             Sprinter | -3/Research
             Sprinter | -3/Quarantine
   Scavenger-Sprinter | -3/Section 7
   Scavenger-Sprinter | -2/Research
       Alien-Sprinter | -2/Testing
         Alien-Mutant | -1/Access
     Scavenger-Mutant | -1/Command
   Scavenger-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           5545  | 290  155  403  10   73   1248 363  297  73   180  175  .    52   118  144  127  140  .    .    424  173  47   232  186  95   140  400  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14728 | 62   394  453  .    94   1530 531  450  43   .    124  .    .    60   419  199  597  .    .    782  1825 202  494  1142 666  2512 2149 .    
  Parts                    767   | 1    39   31   .    9    104  29   14   5    .    8    .    .    4    24   6    18   .    .    49   81   14   23   54   28   126  100  .    
Haulers Intercepted        12    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    1    .    3    .    .    
Recyclers Shooed           9     | .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45    | .    .    .    .    .    .    .    16   .    .    5    .    15   5    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                14    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  179  | .   15  13  .   4   28  7   8   3   .   2   .   .   1   4   8   5   .   .   10  13  2   5   14  6   16  15  .   
  Melee                    86   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   5   .   .   5   13  2   5   14  6   16  15  .   
  Guns                     51   | .   1   13  .   .   20  5   8   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      34   | .   14  .   .   4   2   2   .   .   .   .   .   .   .   .   7   .   .   .   5   .   .   .   .   .   .   .   .   
Classes Destroyed          23   | 1   5   1   .   .   4   2   .   1   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   4   .   
  Worker                   25   | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   2   .   8   2   .   
  Builder                  16   | .   3   .   .   .   3   1   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   1   4   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   1   .   3   .   .   
  Recycler                 19   | 1   2   2   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   3   .   
  Operator                 9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   2   1   .   
  Watcher                  18   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   4   2   1   2   2   3   .   .   
  Swarmer                  53   | .   9   10  .   4   3   6   3   .   .   1   .   .   .   .   4   .   .   .   5   .   .   .   8   .   .   .   .   
  Grunt                    52   | .   6   1   .   .   17  .   3   .   .   .   .   .   .   .   3   4   .   .   2   6   2   .   1   2   2   3   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   28   | .   .   2   .   .   5   .   1   .   .   .   .   .   .   .   1   .   .   .   .   5   .   2   3   .   5   4   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmer               24   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   3   2   .   1   2   4   6   4   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Wizard                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   7   4   .   4   6   6   3   1   .   1   .   .   1   2   4   3   .   .   7   12  2   2   4   3   12  3   .   
  Combat Bots Only         5    | .   3   4   .   4   4   3   3   1   .   1   .   .   1   2   4   3   .   .   5   3   2   1   4   2   4   2   .   
Max Kills in Single Turn   4    | 1   4   1   .   4   3   2   1   1   .   1   .   .   1   1   3   1   .   .   3   1   1   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   .   4   2   1   .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   1   1   1   1   1   1   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Damage Taken               19876 | .    125  261  .    93   2275 261  447  102  .    120  .    78   210  472  106  239  .    252  759  1193 117  1244 698  502  2552 4717 3053 
  Core                     2414  | .    6    37   .    8    188  29   38   10   .    .    .    .    10   .    68   19   .    .    12   21   21   293  52   78   203  520  801  
  Absorbed by Shields      51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    .    .    .    .    .    
  Redirected to Shielding  684   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   140  .    .    .    .    62   155  27   45   26   18   .    139  55   
  Regen/Repaired (Parts)   5356  | .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    133  567  296  1506 2650 152  
Core Remaining (%)         85    | 100  .    .    .    79   65   .    .    .    .    89   .    .    .    .    90   98   .    .    98   .    .    55   .    91   .    .    .    
Volleys Fired              343   | 5    23   47   .    5    101  24   22   17   .    35   .    1    9    .    11   2    .    2    4    .    .    17   .    .    3    15   .    
  Largest                  3     | 2    2    2    .    2    3    3    3    3    .    3    .    3    3    .    1    1    .    1    1    .    .    1    .    .    1    2    .    
  Hottest                  200   | 40   40   40   .    40   85   71   71   71   .    86   .    81   81   .    36   .    .    36   36   .    .    113  .    .    100  200  .    
Shots Fired                713   | 10   26   88   .    9    256  67   66   53   .    45   .    3    27   .    11   2    .    2    4    .    .    17   .    .    3    24   .    
  Gun                      571   | 10   6    87   .    8    217  65   66   51   .    10   .    3    27   .    .    .    .    .    .    .    .    .    .    .    3    18   .    
  Cannon                   98    | .    .    .    .    .    38   .    .    2    .    35   .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    6    .    
  Launcher                 38    | .    20   1    .    1    1    2    .    .    .    .    .    .    .    .    7    .    .    2    4    .    .    .    .    .    .    .    .    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  590   | 10   6    87   .    8    255  65   66   53   .    10   .    3    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  58    | .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    6    .    
  Explosive                44    | .    20   1    .    1    1    2    .    .    .    .    .    .    .    .    11   2    .    2    4    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    18   .    
  Robot Hit Streak         29    | 2    6    10   .    4    12   10   29   5    .    3    .    1    4    .    5    1    .    .    .    .    .    .    .    .    .    5    .    
  Robot Miss Streak        6     | 2    2    4    .    1    4    3    6    4    .    2    .    1    4    .    1    1    .    .    .    .    .    .    .    .    .    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    1    1    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           932   | 6    9    44   .    5    150  42   44   33   .    8    .    1    13   25   6    37   .    .    36   74   9    25   54   39   130  125  17   
  Core Hits                440   | 2    30   20   .    7    77   18   21   7    .    2    .    .    5    13   16   11   .    2    19   33   6    12   25   14   47   47   6    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         68    | .    .    1    .    .    4    .    1    1    .    .    .    .    .    4    2    5    .    .    2    5    2    .    2    4    21   13   1    
    Destroy                3     | .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  4     | .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    5    .    .    2    5    2    .    2    4    21   13   1    
Melee Attacks              774   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    43   .    48   .    .    56   94   14   48   68   53   171  150  26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 726   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    43   .    42   .    .    33   89   12   36   68   53   171  150  26   
  Piercing                 48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    23   5    2    12   .    .    .    .    .    
  Sneak Attacks            84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    8    .    .    9    9    .    3    7    4    23   18   .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    
  Follow-up Attacks        110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    8    9    1    8    12   11   28   22   4    
Damage Inflicted           41465 | 72   1332 610  .    212  3057 1038 709  811  .    181  .    39   358  1250 721  2136 .    142  2690 4291 428  1428 2870 2022 7523 7100 445  
  Guns                     5483  | 72   38   600  .    78   1997 744  709  479  .    97   .    39   358  .    .    .    .    .    .    .    .    .    .    .    .    272  .    
  Cannons                  1118  | .    .    .    .    .    848  .    .    186  .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2896  | .    1249 5    .    134  160  262  .    .    .    .    .    .    .    .    552  95   .    142  297  .    .    .    .    .    .    .    .    
  Melee                    31618 | .    .    .    .    .    .    .    .    146  .    .    .    .    .    1250 .    1994 .    .    2393 4291 428  1428 2870 2022 7523 6828 445  
  Ramming                  134   | .    45   5    .    .    52   32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6245  | 72   38   600  .    78   2845 744  709  665  .    97   .    39   358  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  84    | .    .    .    .    .    .    .    .    .    .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2896  | .    1249 5    .    134  160  262  .    .    .    .    .    .    .    .    552  95   .    142  297  .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 30731 | .    .    .    .    .    .    .    .    146  .    .    .    .    .    1250 169  1749 .    .    1917 4193 428  919  2870 2022 7523 7100 445  
  Piercing                 1375  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    292  .    .    476  98   .    509  .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    2    .    13   16   .    .    .    1    5    1    8    3    
  Average Corruption       3     | .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    1    .    10   14   .    .    .    1    2    1    2    1    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Corruption Blocked       18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    4    .    
  Effects                  68    | .    .    .    .    .    .    1    6    7    .    .    .    .    .    .    .    1    .    3    29   .    .    .    .    6    5    8    2    
    Message Errors         16    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    1    8    .    .    .    .    .    2    2    .    
    Matter Fused           17    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    1    1    3    2    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    2    .    
    Energy Discharges      9     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    1    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    1    1    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3457  | .    11   .    .    .    79   10   .    78   .    10   .    .    .    50   .    270  .    .    374  497  .    44   228  198  1022 586  .    
  Projectiles              130   | .    .    .    .    .    79   .    .    34   .    10   .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               28    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3299  | .    .    .    .    .    .    10   .    44   .    .    .    .    .    50   .    246  .    .    374  497  .    44   228  198  1022 586  .    
Knockbacks                 5     | .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      11    | .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   12    | .    6    2    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             15    | .    7    2    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        364   | .    10   5    .    .    359  186  178  339  .    126  .    60   364  .    78   5    .    119  104  8    .    204  14   4    160  198  .    
  Average Temperature      74    | .    5    3    .    .    113  56   67   162  .    56   .    33   175  .    31   3    .    63   59   8    .    128  3    2    37   51   .    
  Received Heat Transfer   2148  | .    36   51   .    .    819  .    114  .    .    9    .    .    24   .    27   54   .    .    24   141  30   87   108  9    324  261  30   
  Effects                  2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
  Heat Transferred         111   | .    .    .    .    .    .    .    .    .    .    111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               4     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             4214 | 5    570  423  .    117  693  450  .    .    .    .    .    .    .    .    .    114  35   80   683  1109 770  750  979  844  1875 4214 .    
  Initial                  1188 | .    3    222  .    .    45   315  .    .    .    .    .    .    .    .    .    .    35   12   49   337  612  432  337  550  506  1188 .    
  Average                  575  | .    379  280  .    111  316  348  .    .    .    .    .    .    .    .    .    44   35   33   379  697  696  612  565  675  1136 2204 .    
Maximum Alert Level        5    | .    2    2    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    2    4    3    3    3    3    5    5    .    
  Low Security (%)         20   | 100  15   .    .    100  28   .    .    .    .    .    100  .    .    .    .    100  100  100  12   .    .    .    .    .    .    .    .    
  Level 1                  26   | .    28   98   .    .    37   76   .    .    .    .    .    .    .    .    .    .    .    .    41   17   .    .    29   .    .    .    .    
  Level 2                  24   | .    55   1    .    .    34   23   .    .    .    .    .    .    .    .    .    .    .    .    46   33   45   66   56   70   16   .    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   54   33   13   29   27   .    .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   19   .    
  Level 5                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    63   .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          66   | .    2    .    .    .    6    2    .    .    .    .    1    .    .    .    .    3    .    .    5    8    .    5    5    3    13   13   .    
  Investigation            10   | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    2    1    .    2    1    .    
  Extermination            11   | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    1    2    1    2    1    .    
  Reinforcement            23   | .    1    .    .    .    6    1    .    .    .    .    .    .    .    .    .    1    .    .    3    6    .    1    .    .    3    1    .    
  Assault                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    1    6    10   .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           54   | .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   4   6   1   1   2   2   3   30  .   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   13  .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   13  .   
Times Spotted              504  | .   17  14  .   4   44  9   10  4   .   6   .   4   8   4   5   10  .   6   29  50  6   37  41  15  78  84  19  
  Peak Tracking Total      18   | .   3   3   .   4   7   4   4   4   .   5   1   3   5   2   2   3   .   6   9   10  3   12  13  6   18  14  17  
  Tactical Retreats        47   | .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   1   .   .   4   9   .   .   7   .   14  7   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            19   | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   6   2   .   3   2   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          28   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   7   1   4   1   5   2   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          34   | .   4   .   2   1   1   2   .   .   .   .   .   .   .   4   .   3   .   .   5   1   2   3   1   3   .   2   .   
  Terminals                11   | .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   2   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   1   1   .   .   .   
Total Hacks                92   | .   10  .   2   1   2   5   .   .   .   .   .   .   .   29  .   8   .   .   13  2   6   3   2   7   .   2   .   
  Successful               63   | .   6   .   2   1   2   2   .   .   .   .   .   .   .   29  .   4   .   .   9   .   1   2   .   3   .   2   .   
  Failed                   29   | .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   4   2   5   1   2   4   .   .   .   
    Catastrophic           8    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   216  | .   7   .   1   .   .   3   .   .   .   .   8   .   .   .   .   8   3   .   29  39  14  12  16  15  39  22  .   
  Terminals                22   | .   5   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   4   .   2   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   4   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   1   2   1   .   .   .   
Terminal Hacks             44   | .   3   .   2   1   2   2   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   2   .   1   .   2   .   
  Record                   13   | .   .   .   1   .   1   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Scan Component           3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   1   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   5   1   2   3   1   2   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  15   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   4   .   3   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   133  | .   1   .   .   .   .   .   .   .   15  .   11  .   .   10  .   .   .   .   12  23  .   16  .   16  11  18  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     88   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Fac   Was   Fac   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Total Allies               87    | .     .     .     .     .     .     .     .     .     4     .     4     .     .     .     .     1     1     .     5     10    .     .     7     .     8     47    .     
  Largest Group            25    | .     .     .     .     .     .     .     .     .     4     4     6     6     6     1     .     1     1     1     4     4     .     .     3     .     4     25    .     
  Highest-Rated Group      3327  | .     .     .     .     .     .     .     .     .     156   156   418   418   418   85    .     29    29    27    412   368   .     .     366   .     323   3327  .     
  Highest-Rated Ally       269   | .     .     .     .     .     .     .     .     .     40    40    85    85    85    85    .     29    29    27    103   103   .     .     122   .     269   269   .     
Zionite Dispatches         25    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     1     .     3     6     .     .     5     .     7     .     .     
  Heavy                    10    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     2     .     .     2     .     2     .     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Demo                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Thermal Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Explosive Resupply       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Melee Resupply           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     
  Offense Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     
  Defense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Infowar Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Hover Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Total Orders               18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     3     1     .     3     .     1     7     .     
  STAY                     5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  ROAM                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  FOLLOW                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  DROP                     9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     2     .     .     3     .     1     .     .     
  EXPLORE                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  RETURN                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Ally Attacks               456   | .     .     .     .     .     .     .     .     .     .     27    .     19    56    .     .     .     .     .     12    16    .     .     6     .     13    307   .     
  Total Damage             33320 | .     .     .     .     .     .     .     .     .     .     711   .     732   2937  .     .     .     .     .     1051  772   .     .     628   .     1301  25188 .     
  Kills                    129   | .     .     .     .     .     .     .     .     .     .     3     .     7     10    .     .     .     .     .     5     6     .     .     2     .     3     93    .     
Allies Corrupted           11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     7     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   2   .   1   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  1   .   .   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Zionite Intel Received     36   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   5   5   4   3   1   4   6   6   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Prototype Schematics     7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   1   2   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Active Garrisons         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               18939 | 131  680  1018 971  101  1170 813  783  807  1995 978  270  593  672  571  1063 889  101  80   582  512  228  529  570  311  954  1452 115  
Spaces Moved               17498 | 79   359  534  446  33   459  378  296  418  1079 504  153  353  383  287  519  623  71   115  1013 1372 717  1193 1375 550  1919 1995 275  
  Core                     20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4633  | 59   359  534  446  33   459  378  296  161  400  504  153  353  383  115  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1385  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  519  623  71   .    .    .    .    .    .    .    .    .    .    
  Wheels                   936   | .    .    .    .    .    .    .    .    257  679  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10476 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  1013 1372 717  1178 1375 550  1910 1977 269  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            22    | 50   160  160  160  240  158  158  242  130  130  165  165  165  165  115  200  115  116  50   35   25   25   25   22   28   30   23   23   
  Average Speed            88    | 132  160  160  215  240  164  190  242  175  182  176  165  165  165  160  200  119  116  50   37   25   25   26   28   28   34   37   28   
  Slowest Speed            330   | 160  160  160  240  240  238  242  242  242  247  247  165  165  165  330  200  200  116  50   50   25   25   91   36   30   36   91   102  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    
  Spacefolds               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    3    6    2    
Exploration Rate (%)       49    | 6    63   88   71   14   49   14   52   53   88   64   5    62   63   81   65   19   2    63   34   48   68   73   38   71   63   62   16   
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     16    | .    1    .    1    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    4    2    .    .    .    4    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    1    .    1    .    1    1    .    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    .    .    .    .    .    1    .    1    .    .    1    1    .    
Scrap Searched             16    | .    .    2    .    .    .    .    1    1    1    2    .    3    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 146   | .    23   7    .    9    .    .    .    .    .    10   .    .    .    1    .    8    .    22   5    9    1    10   3    .    23   13   2    
Terrain Destroyed          355   | .    88   7    .    9    41   11   .    .    .    18   .    .    .    1    37   27   .    22   27   9    1    14   3    .    24   14   2    
  Melee                    66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    .    .    5    9    1    6    3    .    21   10   2    
  Projectile               65    | .    .    .    .    .    31   .    .    .    .    18   .    .    .    .    .    1    .    .    .    .    .    8    .    .    3    4    .    
  AOE                      224   | .    88   7    .    9    10   11   .    .    .    .    .    .    .    .    37   18   .    22   22   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      20112 | 95   433  608  457  46   658  425  322  457  1109 552  171  362  407  384  532  753  90   138  1174 1508 760  1350 1531 690  2158 2647 295  
  Wait                     797   | .    26   19   .    .    24   1    4    .    .    2    13   6    6    11   .    38   5    5    16   25   10   33   55   77   54   367  .    
  Move                     17440 | 78   358  533  445  32   458  377  295  417  1078 503  152  352  382  286  518  622  71   113  1012 1371 716  1183 1374 549  1912 1982 271  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  190   | 6    10   4    5    1    21   4    .    4    9    1    1    .    6    10   1    12   1    3    14   7    10   11   9    3    12   25   .    
  Fast Attach              156   | 2    3    1    .    .    7    .    .    4    4    2    1    .    1    6    .    12   6    .    10   5    4    21   18   10   9    30   .    
  Attach                   113   | 4    .    .    .    .    14   2    .    2    4    .    1    .    .    4    .    2    1    5    6    8    2    14   6    3    7    27   1    
  Detach                   30    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    2    1    2    2    2    .    5    1    .    1    10   1    
  Swap                     105   | .    4    1    3    5    8    11   1    2    1    3    1    1    .    7    1    .    .    1    5    2    1    13   .    .    13   21   .    
  Drop                     272   | .    2    1    4    3    20   3    .    7    12   6    2    1    3    16   1    24   5    6    19   11   7    18   19   11   20   50   1    
  Fire                     343   | 5    23   47   .    5    101  24   22   17   .    35   .    1    9    .    11   2    .    2    4    .    .    17   .    .    3    15   .    
  Melee                    605   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    43   .    39   .    .    44   77   10   35   49   37   127  120  21   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15    | .    7    2    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    42   .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / Upp / Ext)
-4/Factory
-4/Waste
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access
-1/Command (discovered 3 exits: Sur x2 / [*Ac0])
-1/Access_0

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
   132 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   334 | -10/Materials      | Repaired Grenade Launcher
   623 | -10/Materials      | Discovered new exit (range 15)
   769 | -10/Materials      | Discovered new exit (range 13)
   812 | -10/Materials      | Entered Mines
   851 | -10/Mines          | Discovered new exit (range 16)
   859 | -10/Mines          | Met a Derelict bent on vengeance
  1012 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1086 | -10/Mines          | Learned Materials terminal intel
  1792 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1792 | -10/Mines          | Discovered new exit (range 5)
  1830 | -10/Mines          | Entered Exiles
  1867 | -10/Exiles         | Met 8R-AWN
  1896 | -10/Exiles         | Met EX-HEX
  1944 | -10/Exiles         | Met EX-BIN
  1970 | -10/Exiles         | Met EX-DEC
  1976 | -10/Exiles         | Learned location of Zion (-7)
  2421 | -10/Exiles         | Aligned with FarCom system
  2424 | -10/Exiles         | Given EX-Vault access code
  2479 | -10/Exiles         | Opened EX-Vault
  2498 | -10/Exiles         | Found Longsword +1
  2504 | -10/Exiles         | Found AWS/Autocannon
  2569 | -10/Exiles         | Found PSU Rigger
  2623 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2772 | -10/Exiles         | Discovered new exit (range 10)
  2801 | -10/Exiles         | Stole three prototypes: PSU Rigger, AWS/Autocannon, Longsword +1
  2801 | -10/Exiles         | Entered Mines
  2806 | -9/Mines           | Discovered new exit (range 12)
  2830 | -9/Mines           | Found the Drone Emporium
  2845 | -9/Mines           | Found Prototype Device
  2902 | -9/Mines           | Entered Materials
  2902 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  2903 | -8/Materials       | Loaded intel: 12 terminal locations
  3060 | -8/Materials       | Lost 3 parts (2u1w)
  3622 | -8/Materials       | Build established: Scavenger-Skirmisher
  4053 | -8/Materials       | Discovered new exit (range 9)
  4072 | -8/Materials       | Entered Factory
  4072 | -7/Factory         | Evolved 2 slots: Utility x2
  4074 | -7/Factory         | FarCom data flow suspended
  4202 | -7/Factory         | Build established: Scavenger-Tank
  4453 | -7/Factory         | Identified exit to Storage
  4453 | -7/Factory         | Identified exit to Lower Caves
  4885 | -7/Factory         | Entered Lower Caves
  5301 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5459 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5624 | -7/Lower Caves     | Discovered new exit (range 8)
  5668 | -7/Lower Caves     | Entered another Lower Caves area
  5711 | -7/Lower Caves     | Discovered new exit (range 14)
  6011 | -7/Lower Caves     | Learned 8 Factory zone layouts
  6316 | -7/Lower Caves     | Spotted DK-NVL(f)
  6317 | -7/Lower Caves     | Encountered a Master Thief
  6317 | -7/Lower Caves     | Spotted SC-BJR(f)
  6318 | -7/Lower Caves     | Encountered a Master Thief
  6318 | -7/Lower Caves     | Spotted UF-8XH(f)
  6319 | -7/Lower Caves     | Encountered a Master Thief
  6319 | -7/Lower Caves     | Spotted J7-E9Q(f)
  6320 | -7/Lower Caves     | Encountered a Master Thief
  6322 | -7/Lower Caves     | AWS/Autocannon stolen by Master Thief
  6330 | -7/Lower Caves     | Destroyed SC-BJR(f)
  6371 | -7/Lower Caves     | Destroyed UF-8XH(f)
  6401 | -7/Lower Caves     | Destroyed DK-NVL(f)
  6429 | -7/Lower Caves     | Discovered new exit (range 8)
  6446 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6475 | -7/Lower Caves     | Entered Zion
  6515 | -7/Zion            | System corruption cleaned by Quarantine Array
  6526 | -7/Zion            | Learned location of Warlord (-4)
  6686 | -7/Zion            | Build established: Tank
  6694 | -7/Zion            | Discovered new exit (range 14)
  6999 | -7/Zion            | Learned location of Quarantine (-3)
  7013 | -7/Zion            | Given the Hacking Drone Bay
  7467 | -7/Zion            | Found Prototype Special Weapon
  7470 | -7/Zion            | Found Prototype Special Weapon
  7474 | -7/Zion            | Found Prototype Special Weapon
  7478 | -7/Zion            | Found Prototype Special Weapon
  7814 | -7/Zion            | Identified Decoy Drone Bay
  7832 | -7/Zion            | Found Prototype Device
  8023 | -7/Zion            | Imprinted
  8025 | -7/Zion            | Declared Zion's savior
  8390 | -7/Zion            | Found CR-A16's Pointy Stick
  8470 | -7/Zion            | Entered Proximity Caves
  8470 | -6/Proximity Caves | Accompanied by 4 allies
  8572 | -6/Proximity Caves | Spotted B-75 Beast
  8593 | -6/Proximity Caves | Destroyed B-75 Beast
  9071 | -6/Proximity Caves | Build established: Scavenger-Mutant
  9169 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9408 | -6/Proximity Caves | Discovered new exit (range 12)
  9433 | -6/Proximity Caves | Learned 4 Factory zone layouts
  9448 | -6/Proximity Caves | Entered Factory
  9448 | -6/Factory         | Accompanied by 2 allies
  9448 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9449 | -6/Factory         | Identified exit to Factory
  9469 | -6/Factory         | Build established: Scavenger-Tank
  9590 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  9591 | -6/Factory         | Zion Heavy squad teleported in
  9607 | -6/Factory         | Zion Heavy squad teleported in
  9693 | -6/Factory         | Discovered new exit (range 6)
  9718 | -6/Factory         | Entered Lower Caves
  9718 | -6/Lower Caves     | Accompanied by 6 allies
  9719 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10154 | -6/Lower Caves     | Learned 8 Factory zone layouts
 10179 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10238 | -6/Lower Caves     | Discovered new exit (range 9)
 10311 | -6/Lower Caves     | Entered another Lower Caves area
 10311 | -6/Lower Caves     | Accompanied by 6 allies
 10505 | -6/Lower Caves     | Learned Factory security intel
 10689 | -6/Lower Caves     | Found Prototype Protection
 10689 | -6/Lower Caves     | Identified Zio. Weapon Casing
 10866 | -6/Lower Caves     | Spotted Z2-ZOO(f)
 10866 | -6/Lower Caves     | Spotted FD-KJS(f)
 10867 | -6/Lower Caves     | Encountered a Master Thief
 10869 | -6/Lower Caves     | Spotted 6V-T8P(f)
 10870 | -6/Lower Caves     | Encountered a Master Thief
 10870 | -6/Lower Caves     | Spotted 3P-FB7(f)
 10871 | -6/Lower Caves     | Encountered a Master Thief
 10871 | -6/Lower Caves     | PSU Rigger stolen by Master Thief
 10872 | -6/Lower Caves     | Encountered a Master Thief
 10872 | -6/Lower Caves     | Spotted ZD-ZNB(f)
 10873 | -6/Lower Caves     | Allies destroyed FD-KJS(f)
 10878 | -6/Lower Caves     | Prototype Device stolen by Master Thief
 10883 | -6/Lower Caves     | Allies destroyed 6V-T8P(f)
 10887 | -6/Lower Caves     | Allies destroyed Z2-ZOO(f)
 10892 | -6/Lower Caves     | Encountered a Master Thief
 10896 | -6/Lower Caves     | Destroyed 3P-FB7(f)
 10896 | -6/Lower Caves     | Minigun stolen by Master Thief
 10970 | -6/Lower Caves     | Discovered new exit (range 6)
 10983 | -6/Lower Caves     | Entered Data Miner
 10983 | -6/Data Miner      | Accompanied by 1 ally
 10983 | -6/Data Miner      | Discovered new exit (range 6)
 11015 | -6/Data Miner      | Met Data Miner
 11063 | -6/Data Miner      | Learned location of Section 7 (-3)
 11063 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11079 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11104 | -6/Data Miner      | Found Zio. Weapon Casing
 11116 | -6/Data Miner      | Data Conduit disabled
 11265 | -6/Data Miner      | Found Prototype Device
 11265 | -6/Data Miner      | Identified Exp. Thermal Shield
 11379 | -6/Data Miner      | Build established: Scavenger-Mutant
 11386 | -6/Data Miner      | Identified RU-N14's Throwing Claymores (x4)
 11554 | -6/Data Miner      | Entered Proximity Caves
 11684 | -5/Proximity Caves | Spotted B-75 Beast
 12322 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12463 | -5/Proximity Caves | Learned Factory security intel
 12605 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 12617 | -5/Proximity Caves | Entered Factory
 12617 | -5/Factory         | Evolved 2 slots: Propulsion x2
 12618 | -5/Factory         | Identified exit to Upper Caves
 12619 | -5/Factory         | Identified exit to Factory
 12620 | -5/Factory         | Identified exit to Extension
 12835 | -5/Factory         | Discovered exit to Factory (range 14)
 12906 | -5/Factory         | Identified Hacking Drone Bay
 12998 | -5/Factory         | Fabricated Cld. Gravmag System (x1)
 13098 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 13099 | -5/Factory         | Zion Melee Resupply teleported in
 13506 | -5/Factory         | Entered another Factory area
 13506 | -4/Factory         | Evolved 2 slots: Utility x2
 13580 | -4/Factory         | Discovered new exit (range 5)
 13585 | -4/Factory         | Zion Offense Resupply teleported in
 13607 | -4/Factory         | Sucked down chute
 13607 | -4/Factory         | Entered Waste
 13622 | -4/Waste           | EMP discharged
 13622 | -4/Waste           | System corruption reached 10%
 13630 | -4/Waste           | 1 allies followed down the chute
 13637 | -4/Waste           | Spotted C-40 Crusher
 13651 | -4/Waste           | Spotted C-40 Crusher
 13657 | -4/Waste           | Spotted C-40 Crusher
 13663 | -4/Waste           | Spotted C-40 Crusher
 13664 | -4/Waste           | Spotted C-40 Crusher
 13675 | -4/Waste           | Crushed by falling debris
 13677 | -4/Waste           | Discovered new exit (range 16)
 13677 | -4/Waste           | Spotted C-40 Crusher
 13687 | -4/Waste           | Entered Factory
 13726 | -4/Factory         | Found Prototype Processor
 13726 | -4/Factory         | Identified Exp. Signal Interpreter
 13734 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 13810 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 13811 | -4/Factory         | Zion Explosive Resupply teleported in
 13912 | -4/Factory         | Found Prototype Slashing Weapon
 13912 | -4/Factory         | Identified Centrium Greatsword
 14076 | -4/Factory         | Spotted B-86 Titan
 14115 | -4/Factory         | Zion Heavy squad teleported in
 14142 | -4/Factory         | Zion Heavy squad teleported in
 14147 | -4/Factory         | Found Zio. Weapon Casing
 14211 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 14212 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 14221 | -4/Factory         | Discovered new exit (range 3)
 14222 | -4/Factory         | Identified exit to Upper Caves
 14264 | -4/Factory         | Discovered new exit (range 15)
 14265 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 14269 | -4/Factory         | Identified exit to Research
 14269 | -4/Factory         | Entered Research
 14269 | -3/Research        | Evolved 2 slots: Propulsion x2
 14308 | -3/Research        | Retrieved Zion intel report: Active Terminals
 14400 | -3/Research        | Retrieved Zion intel report: Component Schematics
 14401 | -3/Research        | Zion Defense Resupply teleported in
 14468 | -3/Research        | Found Prototype Hackware
 14519 | -3/Research        | First assault squad dispatched
 14524 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 14525 | -3/Research        | Zion Hacker squad teleported in
 14545 | -3/Research        | Build established: Sprinter
 14582 | -3/Research        | Zion Heavy squad teleported in
 14620 | -3/Research        | Spotted B-86 Titan
 14658 | -3/Research        | Spotted B-86 Titan
 14669 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 14674 | -3/Research        | Found Prototype Slashing Weapon
 14674 | -3/Research        | Identified Nanosword
 14714 | -3/Research        | Retrieved Zion intel report: Unaware Schematics
 14715 | -3/Research        | Zion Melee Resupply teleported in
 14740 | -3/Research        | Zion Heavy squad teleported in
 14752 | -3/Research        | Zion Kinetic Resupply teleported in
 14775 | -3/Research        | Discovered new exit (range 14)
 14781 | -3/Research        | Entered Quarantine
 14781 | -3/Quarantine      | Accompanied by 4 allies
 14823 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 14828 | -3/Quarantine      | Discovered new exit (range 22)
 14854 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 14858 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 14862 | -3/Quarantine      | Identified Exp. Hacking Suite
 14906 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 14913 | -3/Quarantine      | Found Alien Artifact
 14953 | -3/Quarantine      | Found Alien Artifact
 14991 | -3/Quarantine      | Spotted Fortress
 15008 | -3/Quarantine      | Discovered new exit (range 5)
 15009 | -3/Quarantine      | Identified exit to Section 7
 15009 | -3/Quarantine      | Entered Section 7
 15009 | -3/Section 7       | Identified Core Reset Matrix
 15009 | -3/Section 7       | Identified Subatomic Replicator
 15009 | -3/Section 7       | Used Core Reset Matrix
 15013 | -3/Section 7       | Sensed 26 artifacts in vicinity
 15018 | -3/Section 7       | Spotted S7 Guard
 15033 | -3/Section 7       | Destroyed S7 Guard
 15041 | -3/Section 7       | Found Integrated Thermoelectric Network
 15041 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 15057 | -3/Section 7       | Found Spacefold Activator
 15074 | -3/Section 7       | Spotted S7 Guard
 15078 | -3/Section 7       | Found Core Physics Calibrator
 15086 | -3/Section 7       | Destroyed S7 Guard
 15089 | -3/Section 7       | Found Prototype Protection
 15108 | -3/Section 7       | Found Integrated Mediator
 15108 | -3/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 15115 | -3/Section 7       | Identified Hvy. Regenerative Plating
 15211 | -3/Section 7       | Found Microwarp Drive
 15221 | -3/Section 7       | Retrieved Zion intel report: Active Terminals
 15224 | -3/Section 7       | Retrieved Zion intel report: Component Schematics
 15225 | -3/Section 7       | Retrieved Zion intel report: Unaware Schematics
 15229 | -3/Section 7       | Spotted Alpha 7
 15230 | -3/Section 7       | Spotted Alpha 7
 15267 | -3/Section 7       | Spotted Executioner
 15267 | -3/Section 7       | Spotted Executioner
 15284 | -3/Section 7       | Used Subatomic Replicator to replicate Longsword +1
 15291 | -3/Section 7       | Found Transdimensional Reconstructor
 15292 | -3/Section 7       | Found Transdimensional Reconstructor
 15294 | -3/Section 7       | Found Transdimensional Reconstructor
 15295 | -3/Section 7       | Found Transdimensional Reconstructor
 15297 | -3/Section 7       | Warped through subspace
 15316 | -3/Section 7       | Spotted Executioner
 15316 | -3/Section 7       | Spotted Executioner
 15376 | -3/Section 7       | Found Sigix Sheargun
 15378 | -3/Section 7       | Found Sigix Sheargun
 15379 | -3/Section 7       | Found Sigix Sheargun
 15395 | -3/Section 7       | Build established: Scavenger-Sprinter
 15403 | -3/Section 7       | Spotted B-99 Colossus
 15413 | -3/Section 7       | Found Integrated Reactor
 15413 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15415 | -3/Section 7       | Found Integrated Reactor
 15415 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15416 | -3/Section 7       | Found Integrated Reactor
 15416 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15429 | -3/Section 7       | Found LRC Insulator
 15429 | -3/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 15482 | -3/Section 7       | Warped through subspace
 15509 | -3/Section 7       | First assault squad dispatched
 15512 | -3/Section 7       | Warped through subspace
 15526 | -3/Section 7       | Lost 3 parts (3n)
 15528 | -3/Section 7       | Discovered new exit (range 3)
 15538 | -3/Section 7       | Entered Research
 15538 | -2/Research        | Evolved 2 slots (calibrated): Propulsion x1, Utility x2, -Weapon x1
 15580 | -2/Research        | Zion Hover Resupply teleported in
 15697 | -2/Research        | Spotted B-90 Cyclops
 15705 | -2/Research        | Zion Hacking Resupply teleported in
 15824 | -2/Research        | First assault squad dispatched
 15936 | -2/Research        | Retrieved Zion intel report: Emergency Access
 15937 | -2/Research        | Zion Heavy squad teleported in
 15994 | -2/Research        | Zion Heavy squad teleported in
 16039 | -2/Research        | Zion Thermal Resupply teleported in
 16102 | -2/Research        | Discovered new exit (range 11)
 16107 | -2/Research        | Identified exit to Testing
 16108 | -2/Research        | Entered Testing
 16113 | -2/Testing         | Found Prototype Energy Gun
 16113 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 16129 | -2/Testing         | Garrison activated, responded to threat
 16199 | -2/Testing         | Spotted Striker
 16202 | -2/Testing         | Retrieved Zion intel report: Active Garrisons
 16257 | -2/Testing         | Repaired Nanoactuators
 16349 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 16350 | -2/Testing         | Retrieved Zion intel report: Depthwide Sectors/0
 16362 | -2/Testing         | Found Prototype Energy Cannon
 16377 | -2/Testing         | Found Prototype Protection
 16377 | -2/Testing         | Identified SHELL Armor
 16381 | -2/Testing         | Found Hvy. Regenerative Plating
 16388 | -2/Testing         | First assault squad dispatched
 16413 | -2/Testing         | Retrieved Zion intel report: Depthwide Sectors/-1
 16416 | -2/Testing         | Discovered new exit (range 12)
 16419 | -2/Testing         | Identified exit to Access
 16419 | -2/Testing         | Entered Access
 16419 | -1/Access          | Evolved 2 slots: Utility x2
 16440 | -1/Access          | Build established: Alien-Sprinter
 16476 | -1/Access          | Found Prototype Processor
 16476 | -1/Access          | Identified Exp. Target Analyzer
 16511 | -1/Access          | Retrieved Zion intel report: Emergency Access
 16512 | -1/Access          | Zion Experimental squad teleported in
 16708 | -1/Access          | First assault squad dispatched
 16716 | -1/Access          | Zion Recon squad teleported in
 16726 | -1/Access          | Zion Infowar Resupply teleported in
 16730 | -1/Access          | Found Exp. Transmission Jammer
 16758 | -1/Access          | Identified Null Cannon
 16832 | -1/Access          | Retrieved Zion intel report: Guard Positions
 16855 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 16899 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 16951 | -1/Access          | Spotted B-99 Colossus
 16967 | -1/Access          | Spotted B-99 Colossus
 16967 | -1/Access          | Spotted B-99 Colossus
 16972 | -1/Access          | Retrieved Zion intel report: Trap Installations
 16973 | -1/Access          | Zion Heavy squad teleported in
 17019 | -1/Access          | Build established: Alien-Mutant
 17170 | -1/Access          | Found Exp. Hacking Suite
 17352 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 17353 | -1/Access          | Zion Offense Resupply teleported in
 17356 | -1/Access          | Zion Heavy squad teleported in
 17359 | -1/Access          | Discovered new exit (range 9)
 17361 | -1/Access          | Zion Demo squad teleported in
 17373 | -1/Access          | Entered Command
 17373 | -1/Command         | Accompanied by 2 allies
 17398 | -1/Command         | Retrieved Zion intel report: Guard Positions
 17447 | -1/Command         | Found Prototype Processor
 17447 | -1/Command         | Identified Exp. Signal Interpreter
 17469 | -1/Command         | Retrieved Zion intel report: Main Access
 17469 | -1/Command         | Identified exit to Surface
 17556 | -1/Command         | Retrieved Zion intel report: Prototype Schematics
 17644 | -1/Command         | Disengaged cave seal
 17644 | -1/Command         | Zionites emerged from the dark tunnel
 17669 | -1/Command         | First assault squad dispatched
 17709 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/-1
 17751 | -1/Command         | Disengaged cave seal
 17845 | -1/Command         | Zion dispatch access revoked
 17845 | -1/Command         | Retrieved Zion intel report: Prototype Schematics
 17862 | -1/Command         | High security lockdown imminent
 17890 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 17942 | -1/Command         | High security lockdown engaged
 17960 | -1/Command         | Found Prototype Device
 17960 | -1/Command         | Identified Exp. ECM Suite
 17991 | -1/Command         | Spotted M Guard
 17991 | -1/Command         | Spotted M Guard
 17991 | -1/Command         | Spotted Combat Programmer
 17992 | -1/Command         | Spotted Combat Programmer
 17999 | -1/Command         | Found Zio. Weapon Casing
 18002 | -1/Command         | Allies destroyed M Guard
 18006 | -1/Command         | Allies destroyed Combat Programmer
 18007 | -1/Command         | Allies destroyed Combat Programmer
 18007 | -1/Command         | Allies destroyed M Guard
 18007 | -1/Command         | All MAIN.C guards destroyed
 18011 | -1/Command         | Found Prototype Reactor
 18011 | -1/Command         | Identified Zero-point Reactor
 18016 | -1/Command         | Found Prototype Processor
 18016 | -1/Command         | Identified Exp. Targeting Computer
 18018 | -1/Command         | Found Prototype Device
 18018 | -1/Command         | Identified Thermal Barrier
 18024 | -1/Command         | Found Zero-point Reactor
 18090 | -1/Command         | Met MAIN.C
 18104 | -1/Command         | 0b10 Conduit disabled
 18114 | -1/Command         | Allies destroyed MAIN.C Shell
 18115 | -1/Command         | MAIN.C activated Command garrisons
 18130 | -1/Command         | Allies destroyed MAIN.C
 18130 | -1/Command         | Discovered exit to Surface (range 31)
 18130 | -1/Command         | Discovered exit to Surface (range 82)
 18130 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 18218 | -1/Command         | Spotted Striker
 18223 | -1/Command         | Allies destroyed Striker
 18294 | -1/Command         | Lost 4 parts (1p2n1u)
 18338 | -1/Command         | Found Vortex Chain Reactor
 18341 | -1/Command         | Found Exp. System Purifier
 18430 | -1/Command         | Found Exp. Melee Analysis Suite
 18432 | -1/Command         | Triggered Gamma Refractor
 18660 | -1/Command         | Found Zero-point Reactor
 18805 | -1/Command         | Found Zio. Weapon Casing
 18811 | -1/Command         | Found Quantum Capacitor
 18822 | -1/Command         | Warped through subspace to slip node
 18822 | -1/Command         | Discovered new exit (range 5)
 18823 | -1/Command         | Core integrity fell below 50%
 18825 | -1/Command         | Entered Access_0
 18826 | -1/Access_0        | Sensed 4 artifacts in vicinity
 18826 | -1/Access_0        | Met Architect
 18878 | -1/Access_0        | A6 warped into view
 18906 | -1/Access_0        | Subspace Access Node disabled
 18932 | -1/Access_0        | Core integrity fell below 20%
 18940 | -1/Access_0        | Destroyed by Architect with Modified Sigix Sheargun

 Last Messages 
---------------
18931_ Quantum Shear penetrates Wall.
18932_ Dropped SHELL Armor.
18933_ Adv. Actuator Array destroyed.
18933_ Lgt. Quantum Reactor destroyed.
18934_ Quantum Shear penetrates Enhanced Grunt.
18935_ Nanoactuators destroyed.
18935_ Longsword +1 destroyed.
18936_ Penetrated by HV Slug.
18936_ Cld. Antigrav System destroyed.
18936_ HV Slug penetrates Wall.
18936_ Penetrated by HV Slug.
18936_ HV Slug penetrates Wall.
18937_ Penetrated by HV Slug. <x3>
18939_ Knocked back.
18939_ Penetrated by HV Slug. <x2>
18939_ Critical hit (Destroy).
18939_ Cmb. Linear Gravjet destroyed.
18939_ Knocked back.
18939_ Penetrated by HV Slug.
18939_ HV Slug penetrates Architect.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          120
Energy Generation          91
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              22
Power Amplification        40
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             50
Resistance: EM             25
Propulsion Shielding       90
Weapon Shielding           100
Weapon Cycling             25
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                88
Melee Accuracy             20
Target Analysis            10
Armor Integrity Analysis   40
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          46
Defensive Hacking          14

 Item Schematics 
-----------------
 Adv. Component Analysis Suite | -3/Section 7 | Z-intel
            Imp. Hacking Suite | -3/Section 7 | Z-intel
               Com. Matter Pod | -3/Section 7 | Z-intel
     Adv. Melee Analysis Suite | -3/Section 7 | Z-intel
                 Gravmag Array | -3/Section 7 | Z-intel
          Adv. Remote Datajack | -3/Section 7 | Z-intel
                  Biometal Leg | -3/Section 7 | Z-intel
                    Q-thruster | -3/Section 7 | Z-intel
                 Quantum Rifle | -3/Section 7 | Z-intel
                  Triangulator | -3/Section 7 | Z-intel
          Imp. Antigrav System | -3/Section 7 | Z-intel
              Hpw. Shock Rifle | -3/Section 7 | Z-intel
              Imp. Force Field | -3/Section 7 | Z-intel
            Linear Accelerator | -3/Section 7 | Z-intel
         Hvy. Disruptor Cannon | -3/Section 7 | Z-intel
             Imp. Heavy Treads | -3/Section 7 | Z-intel
    Hdn. Centrium Heavy Treads | -2/Testing   | Z-intel
           Hdn. Centrium Wheel | -2/Testing   | Z-intel
                 Kinetic Spear | -2/Testing   | Z-intel
       Hvy. Antimatter Reactor | -2/Testing   | Z-intel
        Adv. Matter Compressor | -2/Testing   | Z-intel
         Hvy. Dispersion Rifle | -2/Testing   | Z-intel
            Exp. System Shield | -2/Testing   | Z-intel
           Singularity Reactor | -2/Testing   | Z-intel
         Centrium Heavy Treads | -2/Testing   | Z-intel
   Exp. Biometal Medium Treads | -2/Testing   | Z-intel
          Exp. Power Amplifier | -2/Testing   | Z-intel
             Electron Diverter | -2/Testing   | Z-intel
      Exp. Transmission Jammer | -2/Testing   | Archive
         Cld. Impulse Thruster | -2/Testing   | Archive
      Gui. Micro-nuke Launcher | -2/Testing   | Archive
           Hvy. Neutron Cannon | -2/Testing   | Archive
                     Ionic Axe | -1/Access    | Z-intel
          Imp. Quantum Reactor | -1/Access    | Z-intel
       Quantum Shading Machine | -1/Access    | Z-intel
    Enh. Armored Medium Treads | -1/Access    | Z-intel
            Prc. Matter Filter | -1/Access    | Z-intel
  Centrium Heavy Armor Plating | -1/Access    | Z-intel
        Imp. Matter Compressor | -1/Access    | Z-intel
       Com. Linear Accelerator | -1/Access    | Z-intel
              Molecular Scythe | -1/Access    | Z-intel
            Prc. Energy Filter | -1/Access    | Z-intel
           Cld. Linear Gravjet | -1/Access    | Z-intel
             Cld. Phase Cannon | -1/Command   | Z-intel
          Hvy. Hardcell Cannon | -1/Command   | Z-intel
   Cld. Field Propulsion Drive | -1/Command   | Z-intel
                    Shock Maul | -1/Command   | Z-intel
      Exp. EM Disruption Field | -1/Command   | Z-intel
                 Beam Splitter | -1/Command   | Z-intel
                 Enh. Coil Gun | -1/Command   | Z-intel
                Prc. Phase Gun | -1/Command   | Z-intel
             Enh. Biometal Leg | -1/Command   | Z-intel
          Tri-rail Accelerator | -1/Command   | Z-intel
            Imp. KE Penetrator | -1/Command   | Z-intel
              Exp. Force Field | -1/Command   | Z-intel
      Adv. Micro-nuke Launcher | -1/Command   | Z-intel
                  Plasma Lance | -1/Command   | Z-intel
         Enh. Gamma Bomb Array | -1/Command   | Z-intel
             Stealth Drone Bay | -1/Command   | Z-intel
     Enh. Armored Heavy Treads | -1/Command   | Z-intel
               Graviton Cannon | -1/Command   | Z-intel

 Robot Schematics 
------------------
      K-01 Serf | -3/Section 7 | Z-intel
 R-06 Scavenger | -3/Section 7 | Z-intel
 M-36 Artificer | -3/Section 7 | Z-intel

 Fabricated
------------
 Cld. Gravmag System | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Thermoelectric Network
Integrated Mediator
Spacefold Activator
Subatomic Replicator
Transdimensional Reconstructor
Integrated Reactor
LRC Insulator
Core Physics Calibrator
Sigix Sheargun

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneCannonGuard
  Manual?         0
Play Time         03:14:06
  Cumulative      583.8 hours
  Start           2022.03.26 @ 10:18:01
  End             2022.03.26 @ 13:59:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          403
  Rogue           396
  Adventurer      0
  Explorer        7
Win Type          -
  Total           34
  Types           10/4/13/2/0/1/2/1/1
Lore%             84
Gallery%          93
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8dec865-a76f-488f-b16b-4743671f5643