Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 19:30:37 Player: EYE-VY Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (233) 1165 Value Destroyed (11575) 11575 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3550) 3550 TOTAL SCORE: 25710 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2317 Follower Combat Kills 454 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1600 Matter 227/300 Energy 65/100 System Corruption 33% Temperature Cool (29) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Spectral Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Target Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Heavy Laser Compact HERF Cannon Enhanced Nova Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Spectral Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler Advanced Phase Shifter Improved Core Shielding > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Myomer Leg Gamma Rifle Heavy Laser Heavy Laser Phase Gun Quantum Rifle Quantum Rifle HERF Cannon Heavy Plasma Cannon Enhanced Nova Cannon Enhanced Gauss Cannon Linear Accelerator Heavy Shock Bomb Launcher Longsword +1 [Rating: 190] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . . . 2 . . 2 2 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . 1 . . . . . . 1 . . . 1 1 . Utility 10 | . . . 2 . . . 2 1 . . . . . . 1 . . 1 1 1 1 Weapon 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Parts Attached 360 | 5 4 3 31 . . 2 16 21 19 6 4 . 3 22 7 . 6 6 4 44 157 Power 42 | 1 2 . 2 . . . . 1 1 3 1 . . 2 1 . . 2 . 8 18 Engine 13 | 1 2 . 2 . . . . 1 1 1 1 . . 1 1 . . . . 1 1 Core 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . Reactor 26 | . . . . . . . . . . 1 . . . 1 . . . . . 7 17 Propulsion 75 | 2 . . 11 . . . 4 5 5 1 2 . 2 5 1 . . . 1 5 31 Treads 19 | 2 . . 11 . . . 4 1 . . . . . 1 . . . . . . . Leg 56 | . . . . . . . . 4 5 1 2 . 2 4 1 . . . 1 5 31 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 1 1 1 7 . . . 7 7 4 . . . 1 5 2 . 2 2 2 16 48 Device 51 | . 1 . 3 . . . 1 2 1 . . . . 2 . . 1 1 1 5 33 Storage 4 | 1 . 1 . . . . . . . . . . . . . . . . . 1 1 Processor 17 | . . . 1 . . . 3 1 1 . . . . . 2 . . 1 . 3 5 Hackware 4 | . . . . . . . 2 . . . . . . . . . . . 1 . 1 Protection 30 | . . . 3 . . . 1 4 2 . . . 1 3 . . 1 . . 7 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 137 | 1 1 2 11 . . 2 5 8 9 2 1 . . 10 3 . 4 2 1 15 60 Energy Gun 47 | . . . 3 . . . . 1 4 . . . . 7 2 . 1 1 . 3 25 Energy Cannon 28 | . . . 2 . . . . 4 1 1 1 . . 1 . . 2 1 1 5 9 Ballistic Gun 19 | 1 . . 6 . . 2 3 1 . . . . . 1 . . 1 . . . 4 Ballistic Cannon 8 | . 1 . . . . . . . . . . . . . . . . . . 2 5 Launcher 6 | . . 1 . . . . 2 . 1 1 . . . 1 . . . . . . . Special Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 27 | . . . . . . . . 2 3 . . . . . 1 . . . . 4 17 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . . . . 1 1 2 . . . . . . . . . 4 2 Parts Lost 104 | . . . 4 . . . 1 4 2 1 . . . 11 1 . 2 2 . 11 65 Power 16 | . . . . . . . . 1 . 1 . . . 1 . . . 1 . 3 9 Propulsion 22 | . . . 2 . . . . 1 1 . . . . 3 . . . . . 1 14 Utility 31 | . . . . . . . . 1 1 . . . . 3 1 . . . . 4 21 Weapon 35 | . . . 2 . . . 1 1 . . . . . 4 . . 2 1 . 3 21 Highest Loss Streak 31 | . . . 2 . . . 1 1 1 1 . . . 8 1 . 1 2 . 7 31 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . Average Slot Usage (%) 92 | . 93 100 99 100 77 98 96 98 99 86 92 93 93 97 91 88 87 86 90 79 92 Engine 6 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 8 11 11 11 6 4 . . Reactor 2 | . . . . . . . . . . . . . . 2 . . . . . 5 11 Treads 5 | . 28 28 21 22 22 22 18 13 . . . . . 2 3 . . . . . . Leg 13 | . . . . . . . . 8 22 20 20 20 20 15 11 11 11 10 14 16 21 Device 8 | . 8 14 22 11 11 11 7 2 7 6 6 6 6 6 5 5 5 5 9 5 13 Storage 6 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 6 5 5 5 5 4 4 4 Processor 23 | . . . 6 11 11 11 22 26 30 26 26 26 26 26 29 29 29 31 28 26 26 Hackware 1 | . . . . . . . 4 10 . . . . . . . . . . 1 1 1 Protection 4 | . . . 3 11 11 11 7 5 6 6 6 6 6 6 5 5 5 5 2 3 . Energy Gun 6 | . . . 1 . . . . 2 12 13 13 13 13 15 10 11 . 3 4 1 6 Energy Cannon 3 | . . . 2 . . . . 5 1 . 5 6 6 . . . 10 12 14 8 1 Ballistic Gun 4 | . 14 14 17 22 . 20 14 7 . . . . . 2 5 5 4 1 . . 2 Ballistic Cannon 1 | . 12 12 . . . . . . . . . . . . . . . . . 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 10 16 31 38 38 32 38 44 54 49 60 53 53 53 62 55 55 68 74 75 138 162 Greatest Support 175 | 40 40 40 40 40 40 40 40 60 54 53 56 56 56 54 65 65 65 65 80 135 175 Greatest Overweight (x) 12 | . . . 12 . . . 1 2 1 1 . . . 2 1 . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 6 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 Most Carried 20 | 4 8 11 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Carried 14 | 2 6 9 13 15 14 13 14 14 14 14 14 15 14 11 12 15 13 13 14 14 15 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 11 15 15 15 13 15 15 15 15 15 15 15 11 15 15 15 15 15 15 5 Class Distribution -------------------- 28% | Scavenger-Gunner 20% | Gunner 17% | Mutant 14% | Scavenger-Mutant 12% | Derelict-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Matter Collected 6656 | 216 170 45 675 . . . 416 328 214 17 78 . 30 208 . 164 129 50 . 769 3147 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12195 | . 290 32 1126 . . . 498 620 338 43 165 43 . 1014 106 118 250 202 . 1680 5670 Parts 573 | . 21 2 75 . . . 35 41 20 2 5 . . 34 4 7 11 15 . 60 241 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . . . . . . 36 . 11 6 . . . . Prevented 18 | . . . . . . . . . . . 8 . . 1 . 3 6 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 213 | . 9 1 26 . . . 15 15 6 1 3 1 . 23 2 2 4 6 . 22 77 Guns 129 | . 5 1 22 . . . 7 10 4 1 . . . 18 2 2 2 5 . 5 45 Cannons 62 | . 4 . 4 . . . . 5 1 . 2 . . 2 . . 2 . . 14 28 AOE 11 | . . . . . . . 8 . . . . 1 . 2 . . . . . . . Classes Destroyed 18 | . 4 . 2 . . . 3 2 . . . . . 3 . . . . . 2 2 Worker 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 Builder 5 | . . . . . . . . 1 . . . . . . . . . . . 1 3 Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycler 5 | . 1 . . . . . . . . . . . . . . . . . . 1 3 Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . Watcher 14 | . 2 . 3 . . . . . 1 . . . . . . . . . . 2 6 Swarmer 51 | . 6 . 6 . . . 4 7 . . . . . 9 . . . 5 . 3 11 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 76 | . 3 1 13 . . . 5 5 1 . 3 . . 10 . . 3 . . 6 26 Brawler 3 | . . . . . . . 1 . . . . . . . . . . . . 1 1 Duelist 5 | . . . . . . . . . . . . . . 2 . . . . . . 3 Sentry 21 | . . . 7 . . . 4 2 3 . . . . 1 . . . 1 . 2 1 Specialist 5 | . . . . . . . . . . . . . . . . . . . . . 5 Hunter 9 | . . . . . . . 1 . 1 . . 1 . . . 1 1 . . . 4 Programmer 40 | . . . . . . . . 1 1 1 . . . . 2 1 . . . 9 25 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 5 1 4 . . . 7 5 2 1 3 1 . 7 2 1 3 5 . 5 8 Combat Bots Only 7 | . 4 1 3 . . . 6 4 2 1 3 1 . 7 2 1 3 5 . 4 7 Max Kills in Single Turn 5 | . 2 1 2 . . . 5 2 1 1 1 1 . 2 1 1 1 1 . 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . 1 . . . . . . 1 Exploded 4 | . . . . . . . 4 . . . . 1 . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1838 | . 68 . 117 . . . 56 161 97 4 6 6 . 199 28 5 35 43 . 125 888 Missed 563 | . 25 . 32 . . . 19 59 38 1 1 1 . 63 9 1 6 11 . 37 260 Damage Taken 24869 | . 349 . 1151 . . . 623 1404 499 111 96 80 . 2456 379 60 544 524 . 2732 13861 Core 2842 | . 46 . 200 . . . 42 183 84 . . . . 262 19 . 36 16 . 347 1607 Absorbed by Shields 2381 | . . . . . . . . . . . . . . . . . . . . 186 2195 Redirected to Shielding 98 | . . . . . . . . . . . . . . . . . . . . . 98 Regen/Repaired (Parts) 491 | . . . . . . . . . . . . . 491 . . . . . . . . Core Remaining (%) 82 | 100 . 81 . . . 50 92 . 61 . . . . 69 . . 94 98 100 76 . Volleys Fired 581 | . 16 9 78 . . . 40 45 17 2 4 2 . 52 11 3 18 13 . 61 210 Largest 4 | . 2 2 2 . . . 2 2 2 2 2 3 . 3 3 3 3 1 . 4 4 Hottest 332 | . 55 100 116 . . . 46 113 170 160 149 229 . 240 176 176 226 98 . 332 320 Shots Fired 1310 | . 28 15 151 . . . 69 71 33 4 7 5 . 111 20 10 40 13 . 144 589 Gun 882 | . 16 6 122 . . . 63 49 28 4 3 3 . 98 20 10 30 9 . 23 398 Cannon 417 | . 12 6 29 . . . . 22 5 . 4 2 . 11 . . 10 4 . 121 191 Launcher 8 | . . . . . . . 6 . . . . . . 2 . . . . . . . Special 3 | . . 3 . . . . . . . . . . . . . . . . . . . Kinetic 520 | . 28 12 103 . . . 63 33 . . . . . 3 11 4 12 . . 25 226 Thermal 694 | . . 3 48 . . . . 38 33 4 3 3 . 100 9 6 19 10 . 95 323 Explosive 8 | . . . . . . . 6 . . . . . . 2 . . . . . . . Electromagnetic 88 | . . . . . . . . . . . 4 2 . 6 . . 9 3 . 24 40 Robot Hit Streak 29 | . 5 1 28 . . . 7 17 22 10 21 8 . 19 10 5 14 3 . 29 24 Robot Miss Streak 5 | . 2 3 3 . . . 2 3 2 . 1 1 . 5 3 1 1 2 . 2 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 16 | . . . 5 . . . . . . . . . . 4 1 . . . . . 6 Max Gunslinging Chain 2 | . . . 1 . . . . . . . . . . 1 1 . . . . . 2 Shots Hit Robots 958 | . 17 3 107 . . . 45 58 30 2 7 5 . 88 13 7 32 12 . 117 415 Core Hits 517 | . 11 1 46 . . . 36 36 26 3 7 3 . 76 4 5 11 11 . 58 183 Critical Kills 24 | . . . . . . . . . . . . . . . . . . . . 6 18 Critical Parts Destroyed 25 | . . . . . . . . . . . . . . . . . . . . . 25 Critical Strikes 86 | . 1 . 3 . . . . . . . . . . . . 1 . . . 10 71 Burn 17 | . . . 3 . . . . . . . . . . . . 1 . . . . 13 Meltdown 7 | . . . . . . . . . . . . . . . . . . . . 6 1 Destroy 42 | . . . . . . . . . . . . . . . . . . . . . 42 Blast 19 | . 1 . . . . . . . . . . . . . . . . . . 4 14 Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 61 | . . . . . . . . 2 5 . . . . . 2 . . . . 8 44 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 61 | . . . . . . . . 2 5 . . . . . 2 . . . . 8 44 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28047 | . 253 52 1640 . . . 1447 1440 808 62 209 199 . 2574 406 170 942 243 . 4252 13350 Guns 14824 | . 148 33 1286 . . . 599 811 675 62 87 81 . 2009 406 170 622 153 . 561 7121 Cannons 10949 | . 99 19 354 . . . . 596 133 . 122 61 . 259 . . 320 90 . 3691 5205 Explosions 1936 | . . . . . . . 842 33 . . . 57 . 306 . . . . . . 698 Melee 326 | . . . . . . . . . . . . . . . . . . . . . 326 Ramming 12 | . 6 . . . . . 6 . . . . . . . . . . . . . . Kinetic 8680 | . 247 52 1028 . . . 599 424 . . . . . 48 256 35 230 . . 1240 4521 Thermal 15923 | . . . 612 . . . . 983 808 62 87 138 . 2121 150 135 423 153 . 2678 7573 Explosive 1148 | . . . . . . . 842 . . . . . . 306 . . . . . . . Electromagnetic 1958 | . . . . . . . . 33 . . 122 61 . 99 . . 289 90 . 334 930 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 326 | . . . . . . . . . . . . . . . . . . . . . 326 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . 5 5 5 5 . 1 1 . . . . . 4 4 4 . . 7 33 Average Corruption 9 | . . . 5 5 5 5 . 1 1 . . . . . 3 4 3 . . 4 17 Corruption Purged 9 | . . . . . . . . . . . . . . . . . 4 . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 285 | . . . 34 3 13 1 . 7 7 . . . . . 4 12 6 . . 27 171 Message Errors 70 | . . . 11 1 6 . . 2 4 . . . . . 1 2 . . . 8 35 Matter Fused 60 | . . . 7 . 2 . . 1 2 . . . . . 3 4 2 . . 9 30 Heat Flow Errors 32 | . . . 7 2 2 . . . 1 . . . . . . . 2 . . 3 15 Energy Discharges 27 | . . . 1 . 1 . . 1 . . . . . . . 1 1 . . 1 21 Parts Rejected 6 | . . . . . . . . 1 . . . . . . . . . . . . 5 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 31 | . . . 7 . 2 . . 1 . . . . . . . 2 . . . 3 16 Data Loss (major) 12 | . . . . . . 1 . 1 . . . . . . . 1 . . . 1 8 Misfires 9 | . . . . . . . . . . . . . . . . 1 . . . 1 7 Alerts 5 | . . . 1 . . . . . . . . . . . . 1 . . . . 3 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 29 | . . . . . . . . . . . . . . . . . 1 . . 1 27 Overload Shots 17 | . . . . . . . . 7 1 . . . . 5 . . . . . 4 . Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 519 | . . . . . . . 5 32 . 10 . . . . . . . . . 139 333 Projectiles 388 | . . . . . . . . 32 . . . . . . . . . . . 139 217 Explosions 124 | . . . . . . . 5 . . 10 . . . . . . . . . . 109 Melee 7 | . . . . . . . . . . . . . . . . . . . . . 7 Knockbacks 43 | . . 1 . . . . . . . . . . . . . . . . . 4 38 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 40 | . . 1 . . . . . . . . . . . . . . . . . 4 35 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 357 | . . . . . . . 66 128 . 66 . . . 33 . . . . . . 64 Shots 9 | . . . . . . . 2 4 . 1 . . . 1 . . . . . . 1 Rammed 3 | . . . . . . . 3 . . . . . . . . . . . . . . Targets Rammed 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 561 | . 4 20 231 264 192 . 9 198 153 11 6 69 . 326 98 78 384 2 . 143 561 Average Temperature 112 | . 3 10 81 124 86 . 6 73 17 4 3 25 . 110 44 38 166 1 . 63 133 Received Heat Transfer 3350 | . 18 . 477 . . . 207 252 141 . 36 . . 429 . . 174 . . 164 1452 Effects 20 | . . . . . . . . . . . . . . 1 . . 2 . . . 17 Shutdowns 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Interference 4 | . . . . . . . . . . . . . . . . . . . . . 4 Matter Decay 4 | . . . . . . . . . . . . . . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Parts Fried 5 | . . . . . . . . . . . . 1 . . . . . . . . 4 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 13 | . . . . . . . . . 1 . . . . 1 . . . . . 6 5 Combat Hostiles 9 | . . . . . . . . . 1 . . . . 1 . . . . . 3 4 Parts Melted 85 | . . . 4 . . . . 5 5 2 . 1 . 9 . . . . . 19 40 Heat Transferred 25245 | . . . 1628 . . . . 1532 1622 125 200 225 . 4261 185 259 694 350 . 3958 10206 Parts Sabotaged 6 | . . . . . . . . . . . . . . 3 . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 . . . 1 . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Peak Influence 1677 | . 279 140 511 157 . . 376 184 381 210 . . . . 47 . . 132 . 297 1677 Initial 177 | . . 108 54 157 . . . 67 59 130 . . . . 47 . . . . . 177 Average 297 | . 128 117 305 157 . . 166 64 200 106 . . . . 26 . . 47 . 135 698 Maximum Alert Level 5 | . 1 . 2 . . . 1 . 1 1 . . . . . . . . . 1 5 Low Security (%) 55 | 100 79 100 13 100 . 100 49 100 41 93 . . . . 100 . . 100 100 67 18 Level 1 27 | . 20 . 65 . . . 50 . 58 6 . . . . . . . . . 32 26 Level 2 5 | . . . 21 . . . . . . . . . . . . . . . . . 10 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . 17 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 2 . 1 . . . 2 4 3 1 . . . 1 1 . . . . 5 36 Investigation 5 | . 1 . 1 . . . . 1 1 . . . . . . . . . . 1 . Extermination 17 | . . . . . . . . 2 1 1 . . . . 1 . . . . 3 9 Reinforcement 8 | . 1 . . . . . 2 . 1 . . . . . . . . . . 1 3 Assault 13 | . . . . . . . . . . . . . . 1 . . . . . . 12 Garrison 13 | . . . . . . . . 1 . . . . . . . . . . . . 12 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Distress Signals 12 | . 1 . 1 . . . 3 1 . . . . . . . . . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 15 2 33 . . . 26 26 23 1 3 1 . 32 2 2 4 7 1 38 138 Peak Tracking Total 27 | . 5 2 6 . . . 7 6 6 1 2 1 . 13 2 1 3 5 1 6 27 Tactical Retreats 25 | . 2 . . . . . . 4 . . . . . 4 . . . . . 6 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Traps Triggered 9 | . 1 . 2 . . . . 1 1 . . . . . 1 . . . . 1 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 1 . . 1 . 2 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Machines Disabled 18 | . . . 2 . . . 2 4 2 2 . . . . . . . . . 4 2 Max in Single Turn 2 | . . . 1 . . . 1 2 1 2 . . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Machines Accessed 55 | . 4 . 7 . 1 . 4 3 8 2 2 . . . 2 . . 3 1 4 14 Terminals 40 | . 4 . 6 . . . 3 2 7 1 . . . . 1 . . 3 . 3 10 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . 1 . 1 . . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . 1 . . . . . . . . 1 1 2 Total Hacks 112 | . 4 . 19 . 1 . 12 9 17 4 4 . . . 3 . . 4 3 9 23 Successful 44 | . 1 . 6 . 1 . 6 4 4 1 4 . . . 3 . . 3 . 5 6 Failed 68 | . 3 . 13 . . . 6 5 13 3 . . . . . . . 1 3 4 17 Catastrophic 17 | . 3 . 4 . . . 2 1 . 1 . . . . . . . . . 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 1 . 16 . 1 . 11 5 2 . . . . . . . . . . . 3 Terminals 88 | . 4 . 18 . . . 11 7 15 1 . . . . 2 . . 4 . 8 18 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . . 1 . 2 . . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . 2 . 3 . . . . . . . . 3 1 3 Terminal Hacks 29 | . 1 . 2 . 1 . 1 1 4 1 4 . . . 2 . . 3 . 4 5 Record 15 | . . . 2 . . . . . . . 3 . . . 2 . . . . 4 4 Open Door 4 | . . . . . . . . . 3 . 1 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . 1 . . . . . . . . . 1 . . 1 Disarm Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . . 1 . . . . . . . 1 . . . . . 1 Retrieve Components 4 | . . . 1 . . . 1 . . . . . . . 1 . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . . . 3 . . . 4 3 . . . . . . . . . . . . . Terminals 10 | . . . 3 . . . 4 3 . . . . . . . . . . . . . Track 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Botnet 5 | . . . 2 . . . 2 1 . . . . . . . . . . . . . Operators 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 2 . 6 . . . 3 3 6 2 . . . . 1 . . 3 1 3 14 Full Trace Events 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . 9 . . . 10 . . . . . . . 2 . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Total Allies 14 | . . . . . . . . . 10 . 2 . . 2 . . . . . . . Largest Group 10 | . . . . . . . . . 10 . 2 . . 2 . . . . . . . Highest-Rated Group 173 | . . . . . . . . . 173 . 51 . . 78 . . . . . . . Highest-Rated Ally 49 | . . . . . . . . . 29 . 31 . . 49 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . . . . . 57 . . . . 22 . . . . . . . Total Damage 1179 | . . . . . . . . . 850 . . . . 329 . . . . . . . Kills 16 | . . . . . . . . . 13 . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . 1 . . . . . . 1 2 3 2 . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 415 | . . . . . . . . . . . . . . . 46 . . 27 7 111 224 Traps 17 | . . . . . . . . . . . . . . . . . . . . . 17 Emergency Access 7 | . . . . . . . . . . . . . . . . . . . . . 7 Items 361 | . . . . . . . . . . . . . . . 46 . . 27 7 111 170 Machines 15 | . . . . . . . . . . . . . . . . . . . . . 15 Patrols 9 | . . . . . . . . . . . . . . . . . . . . . 9 Guards 6 | . . . . . . . . . . . . . . . . . . . . . 6 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Turns Passed 20394 | 72 398 366 1407 85 350 68 1276 1695 956 541 952 400 1233 1552 985 571 937 526 115 1770 4139 Spaces Moved 10765 | 42 196 203 656 54 217 42 404 760 490 385 659 300 936 726 540 431 397 215 83 987 2042 Core 7 | 5 . . 2 . . . . . . . . . . . . . . . . . . Treads 2215 | 37 196 203 654 54 217 42 404 386 . . . . . 22 . . . . . . . Legs 8543 | . . . . . . . . 374 490 385 659 300 936 704 540 431 397 215 83 987 2042 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 120 120 123 123 130 123 123 130 130 130 130 126 122 115 Average Speed 144 | 146 160 160 161 160 160 160 186 154 121 123 129 130 126 182 161 130 214 217 126 123 120 Slowest Speed 650 | 160 160 160 650 160 160 160 240 260 190 193 130 130 130 320 190 130 220 220 126 206 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 41 55 56 19 61 15 47 24 68 13 74 62 84 88 10 71 53 6 3 23 54 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . . . . . . 4 . . . . . . . . Known Exits Taken 18 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 2 . . . . . . . . 5 2 2 5 . . 2 . . . . Spaces Dug 64 | . . 3 . . . . 9 2 3 . . . . . 2 . . . . 8 37 Terrain Destroyed 242 | . . 3 . . . . 47 6 4 40 . 3 . 18 2 . . 1 . 20 98 Melee 52 | . . . . . . . . 2 3 . . . . . 2 . . . . 8 37 Projectile 61 | . . 3 . . . . . 2 1 . . . . 2 . . . 1 . 12 40 AOE 127 | . . . . . . . 47 2 . 40 . 3 . 16 . . . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Total 14406 | 50 251 223 852 53 222 43 853 1202 804 445 750 305 985 848 636 435 450 260 92 1393 3254 Wait 2321 | . 29 5 48 . . . 374 352 252 47 78 4 41 17 56 2 27 21 4 260 704 Move 10744 | 41 195 202 655 53 216 41 403 759 489 384 658 299 935 725 539 430 396 214 82 986 2042 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 4 4 3 20 . 1 . 9 13 10 1 2 . 2 7 10 . 1 4 2 11 47 Fast Attach 87 | 5 2 . 4 . . . 1 4 5 4 2 . 1 5 1 . 1 1 . 17 34 Attach 98 | . . . 6 . . 2 3 6 1 1 2 . . 11 3 . 2 4 2 7 48 Detach 7 | . . . . . 2 . . . . 1 1 . . . . . 1 . . 2 . Swap 176 | . 2 3 21 . . . 12 11 13 1 . . 2 6 3 . 3 1 2 20 76 Drop 148 | . 2 1 20 . 3 . 8 10 12 4 3 . 4 2 6 . 1 2 . 21 49 Fire 581 | . 16 9 78 . . . 40 45 17 2 4 2 . 52 11 3 18 13 . 61 210 Melee 61 | . . . . . . . . 2 5 . . . . . 2 . . . . 8 44 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . 5 . . . . . . Rewire 23 | . . . . . . . . . . . . . . 23 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / *Upp / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 471 | -10/Materials | Entered Mines 588 | -10/Mines | Assembled infested the area 593 | -10/Mines | Assisted by a Guerilla fighting off Assembled 697 | -10/Mines | Discovered new exit (range 5) 752 | -10/Mines | Discovered new exit (range 7) 837 | -10/Mines | Entered Materials 837 | -9/Materials | Evolved 2 slots: Utility x2 1466 | -9/Materials | Discovered new exit (range 10) 1481 | -9/Materials | Identified exit to Mines 1583 | -9/Materials | Build established: Scavenger-Mutant 1663 | -9/Materials | Discovered new exit (range 13) 1699 | -9/Materials | Identified exit to Materials 1925 | -9/Materials | Discovered exit to Materials (range 5) 2244 | -9/Materials | Entered Mines 2283 | -9/Mines | Learned location of 1 exit from Lower Caves 2323 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2323 | -9/Mines | Discovered new exit (range 5) 2328 | -9/Mines | Identified exit to Exiles 2329 | -9/Mines | Entered Exiles 2370 | -9/Exiles | Met 8R-AWN 2397 | -9/Exiles | Met EX-HEX 2445 | -9/Exiles | Met EX-BIN 2464 | -9/Exiles | Aligned with FarCom system 2466 | -9/Exiles | Given EX-Vault access code 2503 | -9/Exiles | Opened EX-Vault 2514 | -9/Exiles | Found Longsword +1 2549 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2592 | -9/Exiles | Met EX-DEC 2661 | -9/Exiles | Discovered new exit (range 11) 2677 | -9/Exiles | Identified exit to Mines 2679 | -9/Exiles | Left Exiles lab with Longsword +1 2679 | -9/Exiles | Entered Mines 2725 | -8/Mines | Discovered exit to Materials (range 13) 2747 | -8/Mines | Entered Materials 2747 | -8/Materials | Evolved 2 slots: Utility x2 3914 | -8/Materials | Discovered new exit (range 15) 3988 | -8/Materials | Identified exit to Factory 4023 | -8/Materials | Entered Factory 4023 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4573 | -7/Factory | Build established: Hacker-Mutant 5306 | -7/Factory | Garrison activated, responded to threat 5389 | -7/Factory | Build established: Mutant 5695 | -7/Factory | Discovered new exit (range 5) 5707 | -7/Factory | Identified exit to Storage 5718 | -7/Factory | Entered Storage 6121 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6190 | -7/Storage | Lost 3 allies 6248 | -7/Storage | Lost 5 allies 6637 | -7/Storage | Discovered new exit (range 16) 6662 | -7/Storage | Identified exit to Factory 6674 | -7/Storage | Entered Factory 6674 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6705 | -6/Factory | Identified exit to DSF 7154 | -6/Factory | Discovered new exit (range 19) 7207 | -6/Factory | Identified exit to Lower Caves 7215 | -6/Factory | Entered Lower Caves 7216 | -6/Lower Caves | Identified exit to Lower Caves 7327 | -6/Lower Caves | Encountered a Warlord checkpoint 7564 | -6/Lower Caves | Build established: Gunner 7616 | -6/Lower Caves | A Commander dispatched an escort 7634 | -6/Lower Caves | Learned Research garrison access intel 8167 | -6/Lower Caves | Entered another Lower Caves area 8167 | -6/Lower Caves | Accompanied by 2 allies 8168 | -6/Lower Caves | Commander's escort returned to base 8170 | -6/Lower Caves | Discovered new exit (range 15) 8189 | -6/Lower Caves | Identified exit to Factory 8203 | -6/Lower Caves | Learned Factory garrison access intel 8204 | -6/Lower Caves | Learned 8 Factory zone layouts 8374 | -6/Lower Caves | Encountered a Warlord checkpoint 8535 | -6/Lower Caves | Discovered new exit (range 12) 8548 | -6/Lower Caves | Identified exit to Zion 8567 | -6/Lower Caves | Entered Zion 8701 | -6/Zion | Learned location of Warlord (-5) 8731 | -6/Zion | Discovered new exit (range 12) 8746 | -6/Zion | Identified exit to Proximity Caves 9049 | -6/Zion | Learned location of 1 exit from Factory 9233 | -6/Zion | Learned location of Armory (-4) 9475 | -6/Zion | Visited the Megawrench Repair Shop 9475 | -6/Zion | Megawrench repaired 10 parts 9800 | -6/Zion | Entered Proximity Caves 10006 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10060 | -5/Proximity Caves | Destroyed 7 combat bots 10066 | -5/Proximity Caves | Lost 3 parts (1u2w) 10188 | -5/Proximity Caves | Build established: Derelict-Gunner 10288 | -5/Proximity Caves | Spotted B-75 Beast 10344 | -5/Proximity Caves | Destroyed B-75 Beast 10645 | -5/Proximity Caves | Destroyed 7 combat bots 10652 | -5/Proximity Caves | Lost 8 parts (1p3n2u2w) 10801 | -5/Proximity Caves | Learned Factory stockpile data 10874 | -5/Proximity Caves | Build established: Scavenger-Gunner 11291 | -5/Proximity Caves | Discovered exit to Factory (range 6) 11352 | -5/Proximity Caves | Entered Factory 11352 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11353 | -5/Factory | Identified exit to Extension 11354 | -5/Factory | Identified exit to Upper Caves 11355 | -5/Factory | Identified exit to Factory 11357 | -5/Factory | Loaded intel: 4 garrison access locations 12337 | -5/Factory | Entered Upper Caves 12426 | -5/Upper Caves | Learned 4 Factory zone layouts 12464 | -5/Upper Caves | Build established: Derelict-Gunner 12729 | -5/Upper Caves | Discovered new exit (range 7) 12738 | -5/Upper Caves | Identified exit to Upper Caves 12908 | -5/Upper Caves | Entered another Upper Caves area 12908 | -5/Upper Caves | Discovered exit to Factory (range 12) 12930 | -5/Upper Caves | Learned location of 1 exit from Factory 13146 | -5/Upper Caves | Learned Factory stockpile data 13845 | -5/Upper Caves | Entered Factory 13845 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13846 | -4/Factory | Identified exit to Research 13875 | -4/Factory | Identified exit to DSF 14058 | -4/Factory | Discovered exit to Research (range 20) 14341 | -4/Factory | Build established: Scavenger-Gunner 14371 | -4/Factory | Entered Research 14371 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14372 | -3/Research | Loaded intel: 4 garrison access locations 14443 | -3/Research | Discovered new exit (range 18) 14463 | -3/Research | Identified exit to Research 14486 | -3/Research | Entered another Research area 14486 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15022 | -2/Research | Build established: Gunner 15179 | -2/Research | Lost 7 parts (2p1n2u2w) 15495 | -2/Research | Found Prototype Processor 15495 | -2/Research | Identified Spectral Analyzer 15508 | -2/Research | Found Spectral Analyzer 15529 | -2/Research | Build established: Scavenger-Gunner 16233 | -2/Research | Discovered new exit (range 7) 16254 | -2/Research | Identified exit to Access 16256 | -2/Research | Entered Access 16256 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16525 | -1/Access | Build established: Gunner 17828 | -1/Access | Build established: Scavenger-Gunner 17857 | -1/Access | Garrison activated, responded to threat 17948 | -1/Access | Spotted B-99 Colossus 17992 | -1/Access | System corruption reached 10% 18765 | -1/Access | Garrison activated, responded to threat 18823 | -1/Access | Lost 3 parts (1n1u1w) 19130 | -1/Access | Lost 8 parts (1p2n4u1w) 19256 | -1/Access | First assault squad dispatched 19300 | -1/Access | Garrison activated, responded to threat 19326 | -1/Access | Found Quantum Capacitor 19329 | -1/Access | Lost 10 parts (3p1n1u5w) 19342 | -1/Access | Destroyed 7 combat bots 19479 | -1/Access | System corruption reached 30% 19522 | -1/Access | Lost 5 parts (1n2u2w) 19537 | -1/Access | Found Prototype Device 19537 | -1/Access | Identified Exp. Actuator Array 19812 | -1/Access | Garrison activated, responded to threat 20073 | -1/Access | High security lockdown imminent 20153 | -1/Access | High security lockdown engaged 20294 | -1/Access | Core integrity fell below 50% 20385 | -1/Access | Core integrity fell below 20% 20391 | -1/Access | Spotted B-99 Colossus 20391 | -1/Access | Spotted B-99 Colossus 20395 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- G-73 Enforcer unfolds itself. M-36 Artificer unfolds itself. Penetrated by Slug. Quantum Capacitor destroyed. System corrupted: Substantial component data lost. Penetrated by Slug. Centrium Leg destroyed. Slug penetrates Wall. >> DECODED: Unknown Processor location. System corrupted: Centrium Leg rejected. Hcp. Storage Unit destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. M-36 Artificer repairs Y-72 Warden. Myomer Leg destroyed. Penetrated by Slug. Acquired 7 matter. Centrium Leg destroyed. Map ----- +----------------------------------------------------+ | ???# ??????????? "###???# | | ???## ##?????????# #??##### | | ????# #??????????# ^ | | ????# #??????????# ^ | | ????# #??????????# ##########+##########+ | | ????# #??????????# #???????????????# | | ????# ???????????########???????????????# | | ????? ??????????#####???????????????????#/ | | ???????# #?????????? ???????????????????# | | ????????????????]???* ???????????????????# | | ???????????????????? ???????????????????# | | ??????????????????=? ???????????????????# | | ???????????????????? ???????????????????# | | ??????????????????""""" #??????????????????# | | ???????????????????"""" #??????????????????###### | | ???????????????????"""" #???????????????????????? | | ????????????????????""" #???????????????????????? | | ?????????????????????"" #???????????????##??????? | | ?????????????????????? #????????????? "??????? | | ####??????????????????? #??????????? BB "??????? | | #???# ###############;######+### BB "??????? | | #???# "??????? | | #?????????# "??????? | | ####??????# [ "??????? | | ## ######## "??????? | | % ## # " " =@;####+### BB "??????? | | []"# # " " # ????????BB "??????? | | %%="# # g""G""g # #??????????????? | | |## # gg Y # #??????????????? | | %## != # g YYg # " #??????????????? | | %## ! # m Ygg # """ #??????????????? | | %%## # l### g # """ #??????????????? | | /#### ! # g####l### " #?????????????*? | | % / # # # #??????????????? | | #########/### Y # g g# #??????????????? | | # # CC g ##########??????????????? | | # + # #???????????????????????? | | # # # #???????????????????????? | | #[ # # l???????????????????????? | | # # ### # #???????????????????????? | | ###### #?# # #???????????????????????? | | ###### #?# # #???????????????????????? | | #?# # #???????????????????????? | | #?# # #???????????????????????? | | #?# # #???????????????????????? | | #?# # #???????????????????????? | | ###+########## # [ #???????????????????????? | | ## ###########????????????????????? | | ## # / #????????????????????? | | ## # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 83 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 16 Armor Coverage 600 Core Shielding 30 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Oh No You Don't! Origins Challenges ------------ None Game ------ Seed PhaseScrapRefractor Manual? 0 Play Time 04:42:04 Cumulative 53.2 hours Start 2024.05.28 @ 21:27:02 End 2024.05.29 @ 19:30:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 08536233-7591-4811-a261-9548feccf1f1