Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 23:12:31

Player: kilohertz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (978)      978
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2763

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     64/300
Energy                     20/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Treading (145)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
  Advanced Treads
  Advanced Treads
>          --- UTILITY (3) ------
           Signal Interpreter
  Improved Targeting Computer
           Transmission Jammer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Treads
           Titanium Leg

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Titanium Leg
>            --- UTILITY ----------
    Advanced Visual Processing Unit
             Signal Interpreter
             Melee Analysis Suite
>            --- WEAPON -----------
             Gauss Rifle
             Grenade Launcher
       Heavy Flail
>            --- INVENTORY --------
             Aluminum Leg
    Hardened Light Armor Plating
             Grenade Launcher
       Heavy Flail
[Rating: 24]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             82   | 7   6   33  36  
  Power                    8    | 1   1   3   3   
    Engine                 6    | 1   1   2   2   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               28   | 3   2   12  11  
    Treads                 14   | 2   .   8   4   
    Leg                    13   | .   2   4   7   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | 1   2   5   9   
    Device                 3    | .   .   2   1   
    Storage                2    | 1   1   .   .   
    Processor              6    | .   .   1   5   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   1   2   3   
    Artifact               .    | .   .   .   .   
  Weapon                   29   | 2   1   13  13  
    Energy Gun             4    | .   .   3   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          12   | 2   1   6   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               8    | .   .   3   5   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   .   .   4   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 30   | .   .   10  20  
  Power                    7    | .   .   2   5   
  Propulsion               3    | .   .   .   3   
  Utility                  5    | .   .   2   3   
  Weapon                   15   | .   .   6   9   
  Highest Loss Streak      8    | .   .   5   8   
Average Slot Usage (%)     86   | .   96  92  73  
  Engine                   12   | .   14  13  11  
  Core                     2    | .   .   4   2   
  Treads                   12   | .   25  13  2   
  Leg                      8    | .   2   8   13  
  Device                   4    | .   .   10  .   
  Storage                  9    | .   19  11  2   
  Processor                8    | .   .   4   18  
  Protection               4    | .   5   4   4   
  Energy Gun               3    | .   .   5   3   
  Ballistic Gun            11   | .   28  5   5   
  Launcher                 5    | .   .   9   6   
  Impact Weapon            1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 12  45  28  31  
  Greatest Support         46   | 40  40  46  44  
  Greatest Overweight (x)  5    | .   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 14   | 6   14  6   6   
  Average Capacity         6    | 5   8   6   4   
  Most Carried             7    | 5   7   6   6   
  Average Carried          4    | 3   5   4   3   
  Final Capacity           6    | 6   6   6   4   
  Final Carried            5    | 5   5   4   2   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1177 | 206 189 479 303 
  Remotely                 .    | .   .   .   .   
Salvage Created            862  | .   189 404 269 
  Parts                    57   | .   13  34  10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  28   | .   6   16  6   
  Melee                    1    | .   .   .   1   
  Guns                     17   | .   6   9   2   
  Cannons                  1    | .   .   1   .   
  AOE                      9    | .   .   6   3   
Classes Destroyed          9    | .   2   6   1   
  Worker                   4    | .   .   2   2   
  Builder                  3    | .   .   3   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  10   | .   3   7   .   
  Grunt                    12   | .   3   6   3   
  Brawler                  2    | .   .   1   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   1    | .   .   1   .   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           9    | .   3   9   3   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   3    | .   2   3   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4105 | .    311  1410 2384 
  Core                     850  | .    39   250  561  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         73   | 100  84   37   .    
Volleys Fired              119  | .    14   66   39   
  Largest                  2    | .    2    2    2    
  Hottest                  133  | .    40   133  90   
Shots Fired                187  | .    28   102  57   
  Gun                      162  | .    28   83   51   
  Cannon                   4    | .    .    4    .    
  Launcher                 21   | .    .    15   6    
  Special                  .    | .    .    .    .    
  Kinetic                  112  | .    28   52   32   
  Thermal                  54   | .    .    35   19   
  Explosive                21   | .    .    15   6    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         31   | .    25   31   9    
  Robot Miss Streak        3    | .    1    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           129  | .    25   56   48   
  Core Hits                70   | .    11   39   20   
  Critical Hits            4    | .    .    2    2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 4    | .    .    2    2    
Melee Attacks              14   | .    .    .    14   
  Impact                   14   | .    .    .    14   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3174 | .    292  1506 1376 
  Guns                     1586 | .    292  625  669  
  Cannons                  81   | .    .    81   .    
  Explosions               1267 | .    .    794  473  
  Melee                    221  | .    .    .    221  
  Ramming                  19   | .    .    6    13   
  Kinetic                  1133 | .    292  377  464  
  Thermal                  534  | .    .    329  205  
  Explosive                1267 | .    .    794  473  
  Electromagnetic          .    | .    .    .    .    
  Impact                   221  | .    .    .    221  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    .    4    11   
  Average Corruption       7    | .    .    4    11   
  Corruption Purged        .    | .    .    .    .    
  Effects                  37   | .    .    11   26   
    Message Errors         11   | .    .    4    7    
    Matter Fused           5    | .    .    2    3    
    Heat Flow Errors       3    | .    .    1    2    
    Energy Discharges      4    | .    .    2    2    
    Data Loss (minor)      3    | .    .    2    1    
    Data Loss (major)      2    | .    .    .    2    
    Misdirections          3    | .    .    .    3    
    Targeting Errors       6    | .    .    .    6    
Overload Shots             .    | .    .    .    .    
Overflow Damage            26   | .    .    10   16   
  Projectiles              .    | .    .    .    .    
  Explosions               26   | .    .    10   16   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      129  | .    .    2    127  
  Shots                    4    | .    .    .    4    
  Rammed                   13   | .    .    1    12   
Targets Rammed             15   | .    .    3    12   
  Kicked                   2    | .    .    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        319  | .    2    313  319  
  Average Temperature      128  | .    2    146  123  
  Received Heat Transfer   936  | .    102  384  450  
  Effects                  2    | .    .    2    .    
    Interference           1    | .    .    1    .    
    Matter Decay           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1284 | .    .    803  481  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             274  | .   210 274 199 
  Initial                  52   | .   .   3   52  
  Average                  80   | .   70  114 58  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         92   | 100 98  80  100 
  Level 1                  7    | .   1   19  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              65   | .   12  34  19  
  Peak Tracking Total      7    | .   4   6   7   
  Tactical Retreats        15   | .   1   11  3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   .   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          8    | .   .   5   3   
  Max in Single Turn       2    | .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          2    | .   .   1   1   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   .   1   3   
  Successful               3    | .   .   1   2   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     38   | .   .   .   38  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2240 | 81  555 837 767 
Spaces Moved               1113 | 59  291 374 389 
  Core                     38   | 24  .   .   14  
  Treads                   523  | 29  249 219 26  
  Legs                     546  | .   42  155 349 
  Wheels                   6    | 6   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            146  | 107 160 152 136 
  Slowest Speed            300  | 160 180 160 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       24   | 5   40  33  21  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          146  | .   .   64  82  
  Melee                    .    | .   .   .   .   
  Projectile               5    | .   .   .   5   
  AOE                      141  | .   .   64  77  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1500 | 76  351 541 532 
  Wait                     57   | .   25  26  6   
  Move                     1110 | 58  290 373 389 
  Hop                      .    | .   .   .   .   
  Pick Up                  68   | 10  8   24  26  
  Fast Attach              11   | 2   1   2   6   
  Attach                   39   | 4   1   14  20  
  Detach                   1    | .   .   .   1   
  Swap                     32   | 1   4   17  10  
  Drop                     34   | 1   8   16  9   
  Fire                     119  | .   14  66  39  
  Melee                    14   | .   .   .   14  
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   3   .   
  Crush                    12   | .   .   .   12  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  507 | -10/Materials | Discovered new exit (range 15)
  637 | -10/Materials | Entered another Materials area
  637 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1102 | -9/Materials  | Core integrity fell below 50%
 1104 | -9/Materials  | Build established: Scavenger-Mutant
 1138 | -9/Materials  | Lost 5 parts (1p1u3w)
 1413 | -9/Materials  | Discovered new exit (range 15)
 1452 | -9/Materials  | Build established: Mutant
 1473 | -9/Materials  | Identified exit to Materials
 1474 | -9/Materials  | Entered another Materials area
 1474 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1804 | -8/Materials  | Crushed by falling debris
 1804 | -8/Materials  | System corruption reached 10%
 1806 | -8/Materials  | Repaired Carbon-fiber Leg
 1818 | -8/Materials  | Core integrity fell below 50%
 1869 | -8/Materials  | Lost 8 parts (1p1n2u4w)
 1913 | -8/Materials  | Core integrity fell below 20%
 1939 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 2241 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02052_ 0< RB27XTV U2XPGGLT52=OGYV
02066_ Acquired 38 matter.
02068_ System corrupted: Component data lost.
02068_ W-25 Informer sends out distress signal.
02085_ Acquired Deuterium Engine.
02096_ System corrupted: Heat flow error (+182).
02101_ Destroyed Particle Gun.
02127_ System corrupted: Matter fused (-5).
02157_ System corrupted: Substantial component data lost.
02195_ K-01 Serf collects debris.
02196_ Deuterium Engine destroyed.
02197_ Particle Gun destroyed.
02198_ Lgt. Nuclear Core destroyed.
02200_ Hpw. Shotgun destroyed.
02206_ Hadron Collector disabled.
02217_  Y:6GLK B<LKVPNX| 1>CZUZ
02221_ Lgt. Ion Engine destroyed.
02233_ Acquired Transmission Jammer.
02233_ Carbon-fiber Leg destroyed.
02234_ Discarded Targeting Computer.

 Map 
-----
+----------------------------------------------------+
| ??????????#      #   #         #???#      #??? [   |
| ??????????#      #   #         #???#      #??      |
| ??????????#      +   #################+##+# ?  / ? |
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| ??????????#      #                        +  """"? |
| ??????????#      #                        #  """"" |
| ??????????########   ###########   ###+####  """"" |
| ?????????????????#   ##        #   #     #"        |
| ?????????????????#   ##[       #   #     #""###### |
| ????##############   ##        +   #     #  ##???? |
| ???#                  +  !     #   #     #   #???? |
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| ??????????#         #?#     "  #   #######   #???? |
| ??????????#         #?#        #   #       ###???? |
| ??????????#         #?#+#####+##   ##      #?????? |
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| ??????????####+######## #####      #??#####??????? |
| ?????????????#                     #?????????????? |
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| ???????????????? ????????????????????????????????? |
| ???????????????? ????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         11
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              CouplerContainmentLaser
  Manual?         0
Play Time         00:41:42
  Cumulative      5.0 hours
  Start           2020.10.02 @ 22:32:20
  End             2020.10.02 @ 23:12:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a17ed04b-cbb4-479d-a96c-c2b118f21799