Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.05 @ 18:18:03 Player: Class.IcaL Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1853) 1853 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5308 Bonus ------- None Cogmind --------- Core Integrity 819/850 Matter 3/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Improved Targeting Computer > --- WEAPON (5) ------- High-powered Shotgun Flak Gun > --- INVENTORY (8) ---- Armored Huge Wheel Structural Scanner Weapon Cycler High-powered Tractor Beam Gatling Laser Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Shock Rifle Particle Gun Plasma Cannon Flak Gun > --- INVENTORY -------- Armored Huge Wheel Improved Heat Sink Structural Scanner High-powered Tractor Beam Gatling Laser High-powered Shotgun [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . . 1 1 . Utility 1 | . . . 1 . . . Weapon 3 | . . . 1 . 1 1 Parts Attached 33 | 6 1 . 7 4 14 1 Power 5 | 1 . . 1 1 2 . Engine 3 | 1 . . 1 . 1 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 6 | 2 . . . 1 3 . Treads . | . . . . . . . Leg 4 | 2 . . . 1 1 . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 2 . 3 1 Device 3 | . . . . . 2 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 14 | 2 . . 4 2 6 . Energy Gun 4 | . . . 1 1 2 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 6 | 2 . . 2 . 2 . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . . 2 11 2 Power 3 | . . . . . 2 1 Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon 8 | . . . . 2 5 1 Highest Loss Streak 5 | . . . . 2 5 2 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 5 7 6 7 5 6 Power . | . 1 1 1 1 . . Propulsion 1 | 1 2 3 1 1 1 1 Utility 1 | . . 1 1 1 1 3 Weapon 1 | . 1 2 2 2 1 2 Tool/Special . | . . . . . . . Unused Backups 12 | . . 1 2 3 2 4 Power 1 | . . . . 1 . . Propulsion 5 | . . 1 2 . 1 1 Utility 3 | . . . . 1 . 2 Weapon 3 | . . . . 1 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 84 | . 96 100 98 86 79 64 Engine 8 | . 14 14 11 9 6 5 Core 3 | . . . . 1 6 6 Leg 17 | . 28 28 22 23 15 . Wheel 2 | . . . . . 2 13 Device 2 | . . . . . 4 6 Storage 10 | . 24 28 15 9 7 6 Processor 1 | . . . . . 2 6 Protection 8 | . . . 16 18 4 . Energy Gun 7 | . . . 6 7 9 5 Energy Cannon 3 | . . . . . 6 . Ballistic Gun 13 | . 28 28 22 14 7 13 Ballistic Cannon 1 | . . . 4 . . . Launcher 1 | . . . . 3 2 . Peak Build Rating 45 | 6 7 7 16 25 45 41 Average Rating 23 | 4 6 7 13 18 29 40 On Entrance 14 | . 6 7 7 16 25 42 Naked Turns . | . . . . . . . Heaviest Build 43 | 11 13 13 29 37 43 27 Greatest Support 56 | 20 20 20 20 35 56 56 Greatest Overweight (x) 1 | . . . 1 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 7 Average Carried 6 | 3 5 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 7 7 8 7 7 Class Distribution -------------------- 26% | Tank 25% | Scavenger-Gunner 18% | Gunner 15% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 751 | 187 37 55 185 195 92 . Remotely . | . . . . . . . Salvage Created 1714 | . 37 . 380 532 765 . Parts 83 | . 2 . 22 24 35 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 36 | . 1 . 8 9 18 . Guns 21 | . 1 . 5 6 9 . Cannons 4 | . . . 3 . 1 . AOE 10 | . . . . 3 7 . Classes Destroyed 9 | . 1 . 4 1 3 . Worker 6 | . . . . 2 4 . Hauler 1 | . . . . . 1 . Recycler 1 | . . . 1 . . . Watcher 3 | . . . 1 1 1 . Swarmer 7 | . . . 3 . 4 . Grunt 19 | . 1 . 1 9 8 . Brawler 1 | . . . . . 1 . Sentry 5 | . . . 4 . 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 6 | . 1 . 3 4 6 . Combat Bots Only 5 | . 1 . 3 3 5 . Max Kills in Single Turn 4 | . 1 . 2 2 4 . Gunslinging . | . . . . . . . Exploded 3 | . . . . 1 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 235 | . 5 . 27 75 77 51 Missed 74 | . 2 . 11 25 18 18 Hits 161 | . 3 . 16 50 59 33 Projectile 161 | . 3 . 16 50 59 33 Critical Strikes 11 | . . . 1 4 3 3 Damage Taken 2383 | . 24 . 143 678 1047 491 Core 349 | . . . 4 85 229 31 Absorbed by Shields . | . . . . . . . Ignored by Resistances 642 | . 8 . 43 198 256 137 Core Remaining (%) 90 | 100 . 100 99 84 67 . Volleys Fired 84 | . 5 . 19 27 32 1 Largest 4 | . 2 . 3 3 4 2 Hottest 223 | . 40 . 91 124 223 53 Shots Fired 224 | . 10 . 51 62 99 2 Gun 175 | . 10 . 41 56 66 2 Cannon 38 | . . . 10 . 28 . Launcher 11 | . . . . 6 5 . Special . | . . . . . . . Kinetic 136 | . 10 . 48 45 31 2 Thermal 58 | . . . . 5 53 . Explosive . | . . . . . . . Electromagnetic 30 | . . . 3 12 15 . Robot Hit Streak 18 | . 7 . 9 18 17 2 Robot Miss Streak 5 | . 3 . 2 2 5 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 166 | . 7 . 32 50 75 2 Core Hits 96 | . 2 . 14 26 53 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4406 | . 62 . 477 1010 2817 40 Guns 2112 | . 62 . 330 757 923 40 Cannons 702 | . . . 147 . 555 . Explosions 1592 | . . . . 253 1339 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1676 | . 62 . 446 604 524 40 Thermal 1620 | . . . . 68 1552 . Explosive 467 | . . . . . 467 . Electromagnetic 643 | . . . 31 338 274 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . . 27 . Message Errors 7 | . . . . . 7 . Matter Fused 11 | . . . . . 11 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 159 | . . . . . 159 . Projectiles 27 | . . . . . 27 . Explosions 132 | . . . . . 132 . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 241 | . . . . 18 223 . Shots 8 | . . . . 2 6 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 732 | . 6 . 162 366 732 . Average Temperature 145 | . 6 . 35 118 186 . Received Heat Transfer 1020 | . 18 . 54 522 141 285 Effects 17 | . . . . 1 16 . Shutdowns 5 | . . . . . 5 . Energy Bleed 2 | . . . . . 2 . Interference 1 | . . . . 1 . . Matter Decay 2 | . . . . . 2 . Damage (minor) 2 | . . . . . 2 . Damage (major) 3 | . . . . . 3 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 4 | . . . . . 4 . Heat Transferred 2221 | . . . . 148 2073 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 89 | 100 100 100 100 100 78 100 Level 1 10 | . . . . . 21 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 289 | . 33 7 70 88 289 69 Initial 69 | . . 7 . 5 6 69 Average 54 | . 2 1 14 24 97 18 Influence Increases 1343 | . 33 . 225 243 842 . Destroy 0b10 Robot/C 720 | . 20 . 160 180 360 . Destroy 0b10 Robot/NC 55 | . . . 10 15 30 . Destroy Leader 178 | . 10 . 52 32 84 . Successful Hack 39 | . 3 . 3 . 33 . Disable Machine 216 | . . . . . 216 . Destroy Structure 75 | . . . . 1 74 . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 45 | . . . . . 45 . Influence Decreases 1343 | . 10 23 210 240 694 166 Entered New Map 135 | . . 16 . 10 12 97 Time Decay 1079 | . 10 7 210 200 583 69 Lost Part 99 | . . . . . 99 . Purge Threat 30 | . . . . 30 . . Squads Dispatched 13 | . 1 . 1 1 9 1 Investigation 4 | . 1 . . 1 2 . Extermination 5 | . . . . . 4 1 Reinforcement 4 | . . . 1 . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 2 . 15 11 22 9 Peak Tracking Total 8 | . 2 . 3 4 4 8 Tactical Retreats 3 | . . . . . 3 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 24 | . . . . . 24 . Max in Single Turn 19 | . . . . . 19 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 19 | . 2 . 6 4 7 . Terminals 14 | . 1 . 4 4 5 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 43 | . 8 . 14 8 13 . Successful 33 | . 8 . 12 6 7 . Failed 10 | . . . 2 2 6 . Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual 5 | . 1 . . 3 1 . Terminals 25 | . 2 . 6 8 9 . Fabricators 4 | . . . . . 4 . Repair Stations . | . . . . . . . Recycling Units 12 | . 6 . 6 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 2 . 4 6 6 . Record 5 | . . . 1 1 3 . Part Schematic 1 | . . . . . 1 . Open DSF 2 | . . . . . 2 . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 3 | . . . 2 1 . . Maintenance Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 12 | . 6 . 6 . . . Recycle Component 4 | . 2 . 2 . . . Process 2 | . 1 . 1 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Matter 2 | . 1 . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 . 3 3 5 . Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 4 | . 2 . 2 . . . Recycled Matter 238 | . 82 . 156 . . . Retrieved Matter 238 | . 82 . 156 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3670 | 113 188 76 755 521 1724 293 Spaces Moved 2126 | 93 130 61 427 250 894 271 Core 20 | 20 . . . . . . Treads . | . . . . . . . Legs 1516 | 73 130 61 427 250 575 . Wheels 590 | . . . . . 319 271 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 100 Average Speed 143 | 104 120 120 156 163 154 100 Slowest Speed 190 | 120 120 120 190 190 190 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 24 11 42 25 30 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 77 | . . . . . 77 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 77 | . . . . . 77 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2574 | 108 153 64 477 309 1173 290 Wait 277 | . 11 3 13 18 215 17 Move 2120 | 92 129 60 426 249 893 271 Hop . | . . . . . . . Pick Up 43 | 10 7 . 6 7 13 . Fast Attach 5 | . . . 3 . 2 . Attach 26 | 6 1 . 4 4 11 . Detach 1 | . . . 1 . . . Swap 3 | . . . . . 2 1 Drop 15 | . . 1 5 4 5 . Fire 84 | . 5 . 19 27 32 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Met a group of wandering Federalists 234 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 329 | -10/Mines | Discovered new exit (range 5) 378 | -10/Mines | Entered Materials 378 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 561 | -9/Materials | Discovered new exit (range 6) 768 | -9/Materials | Build established: Tank 1110 | -9/Materials | Discovered new exit (range 9) 1133 | -9/Materials | Entered another Materials area 1133 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1518 | -8/Materials | Discovered new exit (range 13) 1654 | -8/Materials | Entered Factory 1654 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1659 | -7/Factory | Identified exit to DSF 1846 | -7/Factory | Build established: Scavenger-Tank 2330 | -7/Factory | Build established: Scavenger-Gunner 2352 | -7/Factory | Lost 3 parts (2u1w) 2913 | -7/Factory | Lost 5 parts (2p1n2w) 3353 | -7/Factory | Discovered new exit (range 9) 3378 | -7/Factory | Entered another Factory area 3378 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3513 | -6/Factory | Build established: Gunner 3671 | -6/Factory | Self-destructed Last Messages --------------- Particle Gun destroyed. Penetrated by Slug. Slug penetrates Wall. PARAMETERS=POWER+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE ALERT: All DSF locations entering lockdown mode. Connecting with DSF Access... Current location identified: Factory ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1N. Critical hit (Burn: +37). Shock Rifle destroyed. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. Lgt. Deuterium Engine destroyed. B-48 Gladiator suffers critical hit (Burn). B-48 Gladiator heat damages Lgt. Treads. B-48 Gladiator heat short circuits Lgt. Treads. 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"""" # # #???????????????? | | ????????? """" # # #???????????????? | | ????????# """" # # @ #???????????????? | | ????????# """" + + #???????????????? | | ????????# """" # # #???????????????? | | ????????? """" # # #???????????????? | | ????????? """" # # #???????????????? | | ????????? # # * #???????????????? | | ?????############# ##################+######?? | | ?????? # " ?? | | ???????""" """ + "%" ? | | ???????""" """ # " ? | | ????# """ """ # ? | | ????# "" "" # ? | | ????# "" "" # ################ ? | | ????# # # ?????????? ?? | | ????# # # """ ????????????? ?? | | ????# # + """ /! ????????????????? | | ????# # # """ !! ????????????????? | | ????# # # !!?????????????????? | | ????# # #?########????????????????? | | ????############## #?????????????????????????? | | ????# # #?????????????????????????? | | ????# """" """" # #?????????????????????????? | | ????# """" """" + #?????????????????????????? | | ????# """" """" # ##????????????????????????? | | ????# """" """" # T#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Force Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Novice Programmer Challenges ------------ None Game ------ Seed LobotomyAntimatterBooster Manual? 0 Play Time 01:08:44 Cumulative 11.4 hours Start 2025.09.05 @ 17:09:10 End 2025.09.05 @ 18:18:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 4 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f257ada-20e5-4793-bb2f-5a1e57cab99c