Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.08 @ 23:29:35 Player: JoshKwa Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (424) 424 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2304 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 64/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Sensor Array Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Flak Cannon > --- INVENTORY -------- Light Assault Rifle [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Airjet Wheel Compact Wheel Hover Unit Airjet Flight Unit Surge Thruster Utility Terrain Scan Processor Device Sensor Array Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 2 | . . . . 2 Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 24 | 5 3 5 3 8 Power 6 | 1 . 1 3 1 Engine 5 | 1 . 1 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 1 2 . 3 Treads . | . . . . . Leg . | . . . . . Wheel 3 | 2 1 . . . Hover 4 | . . 2 . 2 Flight 1 | . . . . 1 Utility 4 | . 2 1 . 1 Device 1 | . . 1 . . Storage . | . . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 6 | 2 . 1 . 3 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . 1 . . Parts Lost 11 | . . . . 11 Power 3 | . . . . 3 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 11 | . . . . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 95 93 100 78 Engine 17 | . 14 22 22 13 Wheel 9 | . 28 17 . . Hover 13 | . . 3 22 21 Device 6 | . . 6 11 8 Processor 10 | . 11 11 11 9 Protection 10 | . 12 11 11 7 Energy Gun 4 | . 14 4 . . Ballistic Gun 14 | . 14 17 22 8 Ballistic Cannon 2 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 21 | 7 12 20 20 21 Greatest Support 32 | 32 32 26 16 32 Greatest Overweight (x) 2 | . . 2 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 4 5 5 3 Average Carried 2 | 1 2 2 4 1 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 1 3 4 4 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 569 | 215 30 . 143 181 Remotely . | . . . . . Salvage Created 360 | . 30 . 32 298 Parts 21 | . 3 . 1 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 11 | . . . 2 9 Guns 4 | . . . 2 2 Cannons 7 | . . . . 7 Classes Destroyed 6 | . 1 . 1 4 Watcher 1 | . 1 . . . Swarmer 2 | . . . 2 . Cutter 2 | . . . . 2 Grunt 3 | . . . . 3 Sentry 3 | . . . . 3 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 1 . 2 5 Combat Bots Only 5 | . . . 2 5 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1539 | . 51 . 143 1345 Core 566 | . 7 . 6 553 Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 97 . 98 . Volleys Fired 37 | . 5 . 7 25 Largest 2 | . 2 . 2 2 Hottest 67 | . 60 . 43 67 Shots Fired 71 | . 10 . 14 47 Gun 46 | . 10 . 14 22 Cannon 25 | . . . . 25 Launcher . | . . . . . Special . | . . . . . Kinetic 66 | . 5 . 14 47 Thermal 5 | . 5 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 3 . 4 7 Robot Miss Streak 7 | . 4 . 6 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 50 | . 6 . 6 38 Core Hits 42 | . 3 . 2 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 789 | . 73 . 78 638 Guns 358 | . 55 . 78 225 Cannons 413 | . . . . 413 Explosions . | . . . . . Melee . | . . . . . Ramming 18 | . 18 . . . Kinetic 739 | . 23 . 78 638 Thermal 32 | . 32 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . . . 14 Impact . | . . . . . Kinetic 14 | . . . . 14 Secondary . | . . . . . Self-Inflicted Damage 9 | . 9 . . . Shots . | . . . . . Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 250 | . 93 . 76 250 Average Temperature 99 | . 43 . 32 123 Received Heat Transfer 504 | . 18 . . 486 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 75 | . 75 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 319 | . 29 11 59 319 Initial 22 | . . 11 4 22 Average 78 | . 13 11 55 194 Maximum Alert Level 1 | . . . . 1 Low Security (%) 79 | 100 100 100 100 33 Level 1 20 | . . . . 66 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 24 | . 5 . 3 16 Peak Tracking Total 9 | . 3 . 3 9 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 3 | . 1 . . 2 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 3 . . 7 Successful 5 | . 1 . . 4 Failed 5 | . 2 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 3 . . 3 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . . 2 Emergency Access Points 1 | . . . . 1 Recall Investigation 1 | . 1 . . . Recall Reinforcements 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 719 | 45 167 88 204 215 Spaces Moved 722 | 39 118 76 301 188 Core 15 | 10 . . . 5 Treads . | . . . . . Legs . | . . . . . Wheels 211 | 29 118 64 . . Hover 496 | . . 12 301 183 Flight . | . . . . . Fastest Speed 48 | 50 90 90 56 48 Average Speed 69 | 87 97 95 56 56 Slowest Speed 180 | 100 100 180 116 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 2 25 6 72 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 869 | 49 160 93 320 247 Wait 43 | . 25 . 6 12 Move 718 | 38 117 75 300 188 Hop . | . . . . . Pick Up 28 | 6 6 8 2 6 Fast Attach . | . . . . . Attach 18 | 5 2 4 . 7 Detach 1 | . . . . 1 Swap 6 | . 1 1 3 1 Drop 12 | . 2 5 2 3 Fire 37 | . 5 . 7 25 Melee 4 | . . . . 4 Ram 2 | . 2 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 13) 167 | -10/Materials | Met 8R-AWN 197 | -10/Materials | Discovered new exit (range 11) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 214 | -9/Materials | Discovered new exit (range 15) 301 | -9/Materials | Entered Mines 311 | -9/Mines | Build established: Mutant 348 | -9/Mines | Assembled infested the area 353 | -9/Mines | Assisted by a Guerilla fighting off Assembled 498 | -9/Mines | Discovered new exit (range 12) 505 | -9/Mines | Entered Materials 505 | -8/Materials | Evolved 2 slots: Propulsion x2 713 | -8/Materials | Core integrity fell below 50% 717 | -8/Materials | Core integrity fell below 20% 720 | -8/Materials | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 00697_ Acquired Surge Thruster. 00698_ Imp. Assault Rifle destroyed. 00698_ C-17 Slicer knocked back. 00700_ C-17 Slicer destroyed. 00701_ Acquired 8 matter. 00701_ Airjet destroyed. 00702_ Acquired 21 matter. 00703_ C-17 Slicer knocked back. 00704_ Flak Cannon destroyed. 00706_ Acquired Blade Saw. 00706_ Sensor Array severed. 00711_ Blade Saw destroyed. 00714_ Acquired Sensor Array. 00716_ Surge Thruster destroyed. 00716_ Critical hit (Burn: +37). 00718_ Jacked C-17 Slicer... >>parse_system Reading system data... 00718_ Imp. Datajack severed. 00720_ T-07 Excavator knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????#???????????????????????? | | ????????????? ???????????????????????? | | ????????????? ??????H????????????????? | | ????????????? ???????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #????????#######???????? | | ????????????# #????????# ######### | | ????????????# #????????# " | | ????????????# ####?????# "T | | ????????????# ####### | | ????????????#@ t a####### | | ????????????# Y #####+#####???# | | ????????????# # ! """ #???# | | ????????????# / %+ """ #??## | | ????????????# cc##### """ #??# | | ????????????#g =#???# #??# | | ??????? /g #???#"S #??# | | ??????###+###Y####???#""" #??# | | ???????????# ??????# "" #??# / | | ???????????#* ??????# #??#### | | ???????????# !??????###########?????? | | ???????????# ??????????????????????? | | ???????????##+#??????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostElectronSword Manual? 0 Play Time 00:11:14 Cumulative 12.9 hours Start 2022.11.08 @ 23:18:18 End 2022.11.08 @ 23:29:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71a47636-a477-431c-b42d-0ef4408a02d2