Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 20:48:54 Player: Melmon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3604) 3604 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (912) 912 TOTAL SCORE: 9151 Bonus ------- Pacifist 200 High Alert Combat Kills 403 Follower Combat Kills 109 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 66/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Targeting Computer Transmission Jammer Improved Light Armor Plating Force Field > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Chainsword > --- INVENTORY -------- Spread Laser Shotgun Minigun Gauss Rifle Flak Gun Flak Gun Flak Gun Mini Grenade Launcher Mini Grenade Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Slots Evolved 10 | . . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . . 1 . 1 2 1 . Weapon 3 | . . . 1 1 . . 1 . Parts Attached 126 | 6 3 . 14 49 12 26 14 2 Power 18 | 1 . . 2 5 3 5 2 . Engine 8 | 1 . . 2 3 . 2 . . Core 10 | . . . . 2 3 3 2 . Reactor . | . . . . . . . . . Propulsion 25 | 2 . . 4 12 3 3 1 . Treads 8 | . . . . 2 3 3 . . Leg 6 | . . . 2 4 . . . . Wheel 8 | 2 . . . 6 . . . . Hover 3 | . . . 2 . . . 1 . Flight . | . . . . . . . . . Utility 27 | 1 3 . 2 7 3 8 3 . Device 11 | . . . 1 5 1 4 . . Storage 3 | 1 1 . . . . . 1 . Processor 4 | . 1 . . . . 1 2 . Hackware . | . . . . . . . . . Protection 9 | . 1 . 1 2 2 3 . . Artifact . | . . . . . . . . . Weapon 56 | 2 . . 6 25 3 10 8 2 Energy Gun 19 | 2 . . 2 8 1 1 4 1 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 16 | . . . 2 7 1 2 4 . Ballistic Cannon 7 | . . . . 5 1 . . 1 Launcher 9 | . . . 2 3 . 4 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 66 | . . . 2 32 . 21 2 9 Power 10 | . . . . 3 . 5 . 2 Propulsion 13 | . . . . 9 . 3 . 1 Utility 11 | . . . 1 2 . 7 . 1 Weapon 32 | . . . 1 18 . 6 2 5 Highest Loss Streak 18 | . . . 1 9 . 18 1 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 93 100 97 79 88 91 43 49 Engine 5 | . 14 14 11 6 5 4 . . Core 4 | . . . . 1 8 7 5 7 Treads 7 | . . . . 3 8 19 . . Leg 2 | . . . 2 5 5 . . . Wheel 4 | . 28 28 16 4 . . . . Hover 1 | . . . 2 2 . . 4 3 Device 9 | . . . . 7 12 18 . . Storage 7 | . 14 14 11 9 7 6 . 4 Processor 4 | . 6 14 11 4 . . 5 9 Protection 5 | . 2 . 8 4 7 6 . . Energy Gun 16 | . 28 28 22 17 11 14 8 7 Ballistic Gun 7 | . . . 10 8 7 3 15 7 Ballistic Cannon 1 | . . . . 2 3 1 . 3 Launcher 1 | . . . . 1 6 1 . . Naked Turns 5 | . . . . . . 5 . . Heaviest Build 70 | 13 23 18 29 33 46 70 44 55 Greatest Support 76 | 20 20 20 20 40 68 76 20 20 Greatest Overweight (x) 9 | . 1 . 3 9 1 3 2 6 Average Overweight (x) . | . . . 1 1 . . . 2 Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 Average Capacity 10 | 7 9 10 10 10 10 9 6 14 Most Carried 10 | 4 7 7 10 10 10 10 5 1 Average Carried 8 | 2 3 7 9 8 8 9 1 . Final Capacity 15 | 8 10 10 10 10 10 5 15 5 Final Carried 10 | 2 7 7 10 10 9 5 2 1 Class Distribution -------------------- 39% | Gunner 17% | Scavenger-Tank 17% | Tank 14% | Mutant 6% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Gunner | -5/Factory Gunner | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Matter Collected 2202 | 249 . . 315 890 271 351 39 87 Remotely . | . . . . . . . . . Salvage Created 3737 | . . . 733 1691 . 1108 39 166 Parts 163 | . . . 53 72 . 31 1 6 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 5 | . . . . 3 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 86 | . . . 19 40 . 22 1 4 Melee 1 | . . . . . . 1 . . Guns 57 | . . . 15 29 . 10 . 3 Cannons 8 | . . . . 6 . 1 . 1 AOE 17 | . . . 4 4 . 8 1 . Classes Destroyed 13 | . . . 7 4 . 2 . . Worker 8 | . . . 1 5 . 2 . . Builder 3 | . . . . 2 . 1 . . Hauler 1 | . . . 1 . . . . . Recycler 5 | . . . . 2 . 3 . . Operator 3 | . . . 2 1 . . . . Watcher 3 | . . . 2 . . 1 . . Swarmer 16 | . . . 7 3 . 6 . . Grunt 49 | . . . 9 27 . 9 . 4 Brawler 2 | . . . . 2 . . . . Duelist 1 | . . . . . . 1 . . Sentry 13 | . . . 3 7 . 3 . . Hunter 3 | . . . . 1 . 1 1 . Programmer 2 | . . . . . . 2 . . Best Kill Streak 12 | . . . 10 12 . 9 1 3 Combat Bots Only 9 | . . . 5 9 . 7 1 3 Max Kills in Single Turn 4 | . . . 2 3 . 4 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 2 2 . 3 1 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Damage Taken 9272 | . . . 517 3489 . 3358 362 1546 Core 2334 | . . . 54 538 . 732 104 906 Absorbed by Shields 501 | . . . . . . 421 . 80 Redirected to Shielding 53 | . . . . 53 . . . . Regen/Repaired (Parts) 102 | . . . . 102 . . . . Core Remaining (%) 66 | 100 . 100 86 2 100 13 . . Volleys Fired 218 | . . . 38 122 . 46 1 11 Largest 5 | . . . 3 4 . 4 5 5 Hottest 403 | . . . 113 186 . 295 226 403 Shots Fired 601 | . . . 96 339 . 127 5 34 Gun 489 | . . . 91 271 . 95 5 27 Cannon 79 | . . . . 54 . 18 . 7 Launcher 33 | . . . 5 14 . 14 . . Special . | . . . . . . . . . Kinetic 192 | . . . 33 136 . 2 3 18 Thermal 339 | . . . 27 183 . 111 2 16 Explosive 33 | . . . 5 14 . 14 . . Electromagnetic 37 | . . . 31 6 . . . . Robot Hit Streak 15 | . . . 8 14 . 15 1 4 Robot Miss Streak 9 | . . . 2 9 . 8 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 2 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 Shots Hit Robots 402 | . . . 62 201 . 111 3 25 Core Hits 302 | . . . 36 109 . 119 1 37 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 15 | . . . 1 11 . 3 . . Burn 12 | . . . . 10 . 2 . . Meltdown 1 | . . . . . . 1 . . Destroy 1 | . . . . 1 . . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks 6 | . . . . . . 6 . . Impact . | . . . . . . . . . Slashing 6 | . . . . . . 6 . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9487 | . . . 1174 4209 . 3463 129 512 Guns 5396 | . . . 709 2604 . 1646 . 437 Cannons 1108 | . . . . 758 . 275 . 75 Explosions 2652 | . . . 433 826 . 1264 129 . Melee 272 | . . . . . . 272 . . Ramming 59 | . . . 32 21 . 6 . . Kinetic 2200 | . . . 276 1596 . 61 . 267 Thermal 4158 | . . . 213 1711 . 1860 129 245 Explosive 2433 | . . . 343 826 . 1264 . . Electromagnetic 365 | . . . 310 55 . . . . Impact . | . . . . . . . . . Slashing 272 | . . . . . . 272 . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 9 . 2 . . Average Corruption 4 | . . . 1 7 . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . 26 . 1 . . Message Errors 8 | . . . . 8 . . . . Matter Fused 7 | . . . . 6 . 1 . . Heat Flow Errors 4 | . . . . 4 . . . . Data Loss (minor) 4 | . . . . 4 . . . . Data Loss (major) 1 | . . . . 1 . . . . Weapon Failures 3 | . . . . 3 . . . . Overload Shots 2 | . . . . . . . . 2 Overflow Damage 118 | . . . . 4 . 52 62 . Projectiles 4 | . . . . 4 . . . . Explosions 62 | . . . . . . . 62 . Melee 52 | . . . . . . 52 . . Knockbacks 14 | . . . . 13 . . . 1 Impact . | . . . . . . . . . Kinetic 12 | . . . . 11 . . . 1 Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 216 | . . . 15 6 . 2 193 . Shots 2 | . . . . . . . 2 . Rammed 10 | . . . 3 4 . 3 . . Targets Rammed 14 | . . . 3 8 . 3 . . Kicked 4 | . . . . 4 . . . . Crushed . | . . . . . . . . . Highest Temperature 832 | . . . 225 625 . 286 135 832 Average Temperature 166 | . . . 67 198 . 73 66 407 Received Heat Transfer 3319 | . . . 180 1782 . 889 . 468 Effects 75 | . . . . 40 . 2 . 33 Shutdowns 13 | . . . . 5 . . . 8 Energy Bleed 10 | . . . . 6 . . . 4 Interference 16 | . . . . 10 . 2 . 4 Matter Decay 6 | . . . . 4 . . . 2 Short Circuit 3 | . . . . 3 . . . . Damage (minor) 4 | . . . . 3 . . . 1 Damage (major) 18 | . . . . 7 . . . 11 Damage (core) 5 | . . . . 2 . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 . 2 . . Combat Hostiles 3 | . . . . 1 . 2 . . Parts Melted 16 | . . . . 8 . 8 . . Heat Transferred 9141 | . . . 425 4701 . 3576 100 339 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Peak Influence 859 | . . . 568 859 466 502 327 290 Initial 352 | . . . . 239 352 133 162 221 Average 294 | . . . 251 430 364 194 211 236 Maximum Alert Level 3 | . . . 2 3 2 2 1 1 Low Security (%) 35 | 100 100 100 42 12 . 64 70 . Level 1 42 | . . . 35 42 79 30 29 100 Level 2 14 | . . . 21 23 20 5 . . Level 3 7 | . . . . 21 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . . 2 10 . 8 2 . Investigation 7 | . . . 1 3 . 2 1 . Extermination 2 | . . . . . . 2 . . Reinforcement 10 | . . . 1 4 . 4 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Distress Signals 8 | . . . 3 2 . 3 . . Communications Jammed 46 | . . . . . . 46 . . Distress Signals 46 | . . . . . . 46 . . Times Spotted 133 | . . 2 27 51 . 44 2 7 Peak Tracking Total 8 | . . 2 5 7 . 8 1 4 Tactical Retreats 5 | . . . 1 2 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Traps Triggered 5 | . . . . 2 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Machines Disabled 14 | . . . 3 7 . 1 3 . Max in Single Turn 3 | . . . 1 2 . . 3 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Machines Accessed 15 | . . . 4 3 3 3 2 . Terminals 10 | . . . 3 2 2 2 1 . Fabricators 2 | . . . . . 1 1 . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 38 | . . . 12 7 3 9 7 . Successful 23 | . . . 8 4 3 3 5 . Failed 14 | . . . 3 3 . 6 2 . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 20 | . . . 8 7 . 5 . . Terminals 29 | . . . 11 5 2 6 5 . Fabricators 4 | . . . . . 1 3 . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 17 | . . . 7 2 2 2 4 . Record 13 | . . . 7 2 . 1 3 . Open DSF 2 | . . . . . 1 1 . . Branch Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . . 1 1 . . Build 2 | . . . . . 1 1 . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 10 | . . . 3 3 1 2 1 . Full Trace Events 7 | . . . 2 2 . 2 1 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . 2 1 . . Authchips . | . . . . . . . . . Time 98 | . . . . . 58 40 . . Total Robot Build Rating 7 | . . . . . 6 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Total Allies 9 | . . . . . 8 1 . . Largest Group 9 | . . . . . 8 9 . . Highest-Rated Group 242 | . . . . . 234 242 . . Highest-Rated Ally 31 | . . . . . 31 31 . . Total Orders 4 | . . . . . 2 2 . . GUARD 2 | . . . . . . 2 . . AID 2 | . . . . . 2 . . . Ally Attacks 20 | . . . . . 7 13 . . Total Damage 229 | . . . . . 61 168 . . Kills 5 | . . . . . 3 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Turns Passed 4759 | 42 68 77 698 1622 457 1370 188 237 Spaces Moved 2356 | 38 70 96 500 591 214 617 143 87 Core 48 | 8 . . . 14 . 8 9 9 Treads 860 | . . . . 124 127 609 . . Legs 321 | . . . 25 209 87 . . . Wheels 748 | 30 70 96 407 145 . . . . Hover 379 | . . . 68 99 . . 134 78 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 95 80 165 50 60 50 Average Speed 146 | 73 81 80 103 171 197 168 103 172 Slowest Speed 500 | 80 95 80 260 500 240 246 160 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 18 | 3 14 21 37 41 7 17 3 23 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 229 | . . . 47 91 . 44 45 2 Melee . | . . . . . . . . . Projectile 6 | . . . . 4 . . . 2 AOE 223 | . . . 47 87 . 44 45 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Total 3192 | 51 82 95 602 949 252 830 182 149 Wait 257 | . . . 11 92 6 88 14 46 Move 2348 | 37 69 95 499 590 213 616 142 87 Hop . | . . . . . . . . . Pick Up 140 | 8 7 . 22 58 12 25 8 . Fast Attach . | . . . . . . . . . Attach 90 | 6 3 . 6 39 8 12 14 2 Detach 14 | . 2 . . 4 1 3 3 1 Swap 36 | . . . 8 10 4 14 . . Drop 67 | . 1 . 15 26 8 17 . . Fire 218 | . . . 38 122 . 46 1 11 Melee 6 | . . . . . . 6 . . Ram 9 | . . . 3 4 . 2 . . Kick 4 | . . . . 4 . . . . Crush 1 | . . . . . . 1 . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 16) 111 | -10/Materials | Entered Mines 155 | -10/Mines | Discovered new exit (range 14) 188 | -10/Mines | Entered Materials 188 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 509 | -9/Materials | Build established: Gunner 825 | -9/Materials | Central database locked down 846 | -9/Materials | Discovered new exit (range 8) 886 | -9/Materials | Entered another Materials area 886 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1159 | -8/Materials | Lost 3 parts (1n2w) 1405 | -8/Materials | Repaired Hpw. Shotgun 1681 | -8/Materials | Core integrity fell below 50% 1692 | -8/Materials | Destroyed 9 combat bots 1730 | -8/Materials | Lost 9 parts (1p2n6w) 1951 | -8/Materials | Garrison activated, responded to threat 2005 | -8/Materials | Lost 4 parts (2n1u1w) 2101 | -8/Materials | Core integrity fell below 20% 2208 | -8/Materials | Discovered new exit (range 16) 2508 | -8/Materials | Entered Factory 2508 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2655 | -7/Factory | Allied Derelicts emerged from ambush trap array 2786 | -7/Factory | Build established: Scavenger-Tank 2818 | -7/Factory | Allied Derelicts emerged from ambush trap array 2869 | -7/Factory | Fabricated X-57 Shotgunner? 2924 | -7/Factory | Discovered new exit (range 15) 2932 | -7/Factory | Identified exit to Storage 2932 | -7/Factory | Identified exit to Lower Caves 2965 | -7/Factory | Entered another Factory area 2965 | -6/Factory | Accompanied by 8 allies 2965 | -6/Factory | Evolved 2 slots: Utility x2 3113 | -6/Factory | Fabricated R-06 Scavenger (x1) 3502 | -6/Factory | Build established: Tank 3872 | -6/Factory | Destroyed 7 combat bots 4324 | -6/Factory | Core integrity fell below 50% 4328 | -6/Factory | Crushed by falling debris 4330 | -6/Factory | Core integrity fell below 20% 4331 | -6/Factory | Discovered new exit (range 4) 4335 | -6/Factory | Entered another Factory area 4335 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4361 | -5/Factory | Lost 18 parts (3p3n6u6w) 4495 | -5/Factory | Identified exit to Garrison 4523 | -5/Factory | Entered Garrison 4583 | -5/Garrison | Build established: Gunner 4619 | -5/Garrison | Spotted B-75 Beast 4628 | -5/Garrison | Triggered checkpoint 4658 | -5/Garrison | Core integrity fell below 50% 4660 | -5/Garrison | Triggered checkpoint 4718 | -5/Garrison | Core integrity fell below 20% 4746 | -5/Garrison | Lost 9 parts (2p1n1u5w) 4760 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04679_ Critical hit (Blast). 04680_ Acquired 4 matter. 04683_ Gauss Rifle destroyed. 04683_ Variable Charge Gun destroyed. 04683_ Knocked back. 04683_ Acquired 2 matter. 04696_ Triggered Stasis Trap. 04696_ A bubble of rippling energy engulfs the area. 04696_ Field strength at 93. 04698_ Field strength at 86. 04699_ G-50 Soldier knocked back. 04702_ G-50 Soldier destroyed. 04707_ Flak Gun destroyed. 04707_ Fusion Compressor destroyed. 04711_ Gravmag Array destroyed. 04711_ Spread Laser destroyed. 04713_ Mass Driver destroyed. 04714_ Field strength at 35. 04715_ Targeting Computer destroyed. 04725_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #############????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????############## #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ???????????# ##### ###########??????????????????? | | ???????????# g #??????????????????? | | ???????????# ##### g @ #??????????????????? | | ?????????????????# ######## #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????#^ #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????" #?????## ##""""## ##???????? | | ?????????????????#% ####### #???????? | | ?????????????????#% % #???????? | | ?????????????????# = #???????? | | ?????????????????#########"*!=## ## #???????? | | ?????????????????????????##^^^#? #??? #???????? | | ?????????????????????????? =%! ???????????? | | ?????????????????????????? ?????????? | | ????????????????????????? ????????? | | ????????????????????????? ????????? | | ????????????????????????### ## ## ?????????? | | ??????????????????????????# #? #?? ????????? | | ?????????????????????????? ?? ???????????? | | ?????????????????????????? ?? ??????????? | | ??????????????????????????# ?? ??????????? | | ???????????????????????????#####??? ###??????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 750 Resistance: KI 20 Utility Shielding 66 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ X-57 Shotgunner | x2 | -7/Factory | Preloaded R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key More Dakka Please My Command Is Your Wish Oops Remodeling Streaker The More The Merrier Total Silence Unlikely Earthworm Challenges ------------ None Game ------ Seed HelicalWarpWheel Manual? 0 Play Time 01:14:04 Cumulative 7.5 hours Start 2022.07.18 @ 18:59:14 End 2022.07.18 @ 20:48:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0552a8c8-2918-452f-b6e2-8eefc7bcb21a