Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 15:42:35

Player: ZarZap

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (516)      516
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2641

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Seismic Detector
           Melee Analysis Suite
  Improved Power Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
           Armor Integrity Analyzer
>          --- WEAPON -----------
    Medium Laser
           Beam Cannon
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
           Seismic Detector
           Seismic Detector
           Melee Analysis Suite
           Core Shielding
  Improved Light Cannon
           Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             42   | 6   1   14  12  9   
  Power                    10   | 1   .   3   5   1   
    Engine                 9    | 1   .   3   4   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   3   3   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    4    | .   .   .   3   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   3   .   .   
  Utility                  8    | 1   1   2   1   3   
    Device                 3    | .   .   1   .   2   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   .   6   3   4   
    Energy Gun             4    | 1   .   1   1   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | 1   .   1   2   .   
    Ballistic Cannon       3    | .   .   2   .   1   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 26   | .   .   6   6   14  
  Power                    9    | .   .   4   2   3   
  Propulsion               7    | .   .   1   2   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   .   1   2   5   
  Highest Loss Streak      12   | .   .   3   5   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   83  81  80  83  
  Engine                   14   | .   14  13  11  16  
  Treads                   6    | .   28  11  .   .   
  Leg                      9    | .   .   .   20  17  
  Flight                   5    | .   .   11  4   .   
  Device                   3    | .   .   2   .   7   
  Storage                  10   | .   12  11  11  8   
  Processor                2    | .   .   .   9   1   
  Protection               3    | .   .   8   1   .   
  Energy Gun               6    | .   14  5   5   7   
  Energy Cannon            2    | .   .   .   .   7   
  Ballistic Gun            13   | .   14  10  14  15  
  Ballistic Cannon         2    | .   .   5   .   1   
Peak Build Rating          25   | 6   7   18  23  25  
  Average Rating           15   | 5   6   11  18  21  
  On Entrance              9    | .   6   7   12  23  
Naked Turns                2    | .   .   .   .   2   
Heaviest Build             41   | 12  27  41  34  39  
  Greatest Support         50   | 40  40  40  50  50  
  Greatest Overweight (x)  10   | .   .   7   10  3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  13  
  Most Carried             11   | 2   7   11  9   11  
  Average Carried          6    | .   3   6   7   8   
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            9    | 2   7   8   9   3   

 Class Distribution 
--------------------
 60% | Mutant
 28% | Scavenger-Gunner
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           998  | 213 .   224 309 252 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            769  | .   .   263 123 383 
  Parts                    39   | .   .   15  3   21  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           3    | .   .   .   1   2   
Parts Field Recycled       6    | .   .   6   .   .   
  Retrieved Matter         48   | .   .   48  .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  29   | .   .   9   13  7   
  Melee                    2    | .   .   2   .   .   
  Guns                     20   | .   .   1   13  6   
  Cannons                  5    | .   .   4   .   1   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          9    | .   .   5   2   2   
  Worker                   5    | .   .   2   .   3   
  Builder                  2    | .   .   .   1   1   
  Hauler                   1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  6    | .   .   3   .   3   
  Grunt                    7    | .   .   4   .   3   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   2    | .   .   1   .   1   
  Assembled                13   | .   .   .   13  .   
Best Kill Streak           10   | .   .   8   10  7   
  Combat Bots Only         9    | .   .   7   9   3   
Max Kills in Single Turn   2    | .   .   1   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        274  | .    .    77   101  96   
  Missed                   59   | .    .    14   27   18   
Damage Taken               3287 | .    .    799  1034 1454 
  Core                     891  | .    .    43   289  559  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  51   | .    .    4    7    40   
Core Remaining (%)         72   | 100  100  .    17   .    
Volleys Fired              95   | .    .    28   42   25   
  Largest                  4    | .    .    2    2    4    
  Hottest                  172  | .    .    85   88   172  
Shots Fired                212  | .    .    53   74   85   
  Gun                      152  | .    .    30   74   48   
  Cannon                   54   | .    .    19   .    35   
  Launcher                 6    | .    .    4    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  133  | .    .    44   44   45   
  Thermal                  73   | .    .    5    30   38   
  Explosive                6    | .    .    4    .    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    .    14   6    7    
  Robot Miss Streak        17   | .    .    5    17   8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           132  | .    .    42   51   39   
  Core Hits                88   | .    .    19   47   22   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    3    .    3    
    Burn                   3    | .    .    .    .    3    
    Blast                  2    | .    .    2    .    .    
    Smash                  1    | .    .    1    .    .    
Melee Attacks              5    | .    .    5    .    .    
  Impact                   5    | .    .    5    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2207 | .    .    758  658  791  
  Guns                     1199 | .    .    163  641  395  
  Cannons                  580  | .    .    321  .    259  
  Explosions               146  | .    .    75   .    71   
  Melee                    199  | .    .    199  .    .    
  Ramming                  83   | .    .    .    17   66   
  Kinetic                  1131 | .    .    446  341  344  
  Thermal                  648  | .    .    38   300  310  
  Explosive                146  | .    .    75   .    71   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   199  | .    .    199  .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            39   | .    .    33   .    6    
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    6    .    4    
  Melee                    29   | .    .    27   .    2    
Knockbacks                 7    | .    .    7    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  6    | .    .    6    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    79   .    28   
  Shots                    6    | .    .    4    .    2    
  Rammed                   4    | .    .    .    3    1    
Targets Rammed             9    | .    .    .    4    5    
  Kicked                   5    | .    .    .    1    4    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        609  | .    .    111  471  609  
  Average Temperature      168  | .    .    28   154  255  
  Received Heat Transfer   880  | .    .    207  412  261  
  Effects                  35   | .    .    .    5    30   
    Shutdowns              13   | .    .    .    3    10   
    Energy Bleed           5    | .    .    .    1    4    
    Interference           2    | .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          4    | .    .    .    1    3    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    1    .    1    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              2    | .    .    1    .    1    
  Impact Corruptions       4    | .    .    3    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         1458 | .    .    89   370  999  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             213  | .   .   213 20  179 
  Initial                  16   | .   .   .   16  3   
  Average                  62   | .   .   102 10  76  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         98   | 100 100 94  100 100 
  Level 1                  1    | .   .   5   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   2   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   .   15  15  15  
  Peak Tracking Total      7    | .   .   7   6   4   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   .   .   .   5   
  Successful               2    | .   .   .   .   2   
  Failed                   3    | .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1647 | 98  120 584 326 519 
Spaces Moved               862  | 57  70  261 127 347 
  Core                     51   | 3   .   .   1   47  
  Treads                   261  | 54  70  137 .   .   
  Legs                     406  | .   .   .   106 300 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   144  | .   .   124 20  .   
  Fastest Speed            50   | 50  160 109 120 50  
  Average Speed            144  | 154 160 177 142 115 
  Slowest Speed            615  | 160 160 615 550 330 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 5   13  25  26  23  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          49   | .   .   34  .   15  
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   1   .   1   
  AOE                      47   | .   .   33  .   14  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1072 | 64  79  321 192 416 
  Wait                     23   | .   .   1   2   20  
  Move                     858  | 56  69  260 126 347 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 2   7   7   4   5   
  Fast Attach              19   | 6   .   5   7   1   
  Attach                   17   | .   1   4   4   8   
  Detach                   1    | .   .   1   .   .   
  Swap                     6    | .   .   5   1   .   
  Drop                     14   | .   2   5   2   5   
  Fire                     95   | .   .   28  42  25  
  Melee                    5    | .   .   5   .   .   
  Ram                      4    | .   .   .   3   1   
  Kick                     5    | .   .   .   1   4   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 10)
  219 | -10/Materials | Entered another Materials area
  219 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  337 | -9/Materials  | Build established: Mutant
  389 | -9/Materials  | Destroyed 7 combat bots
  653 | -9/Materials  | Lost 3 parts (2p1n)
  761 | -9/Materials  | Discovered new exit (range 16)
  803 | -9/Materials  | Entered Mines
  804 | -9/Mines      | Assembled infested the area
  809 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  834 | -9/Mines      | Met a Derelict bent on vengeance
  895 | -9/Mines      | Core integrity fell below 50%
  927 | -9/Mines      | Lost 5 parts (1p2n2w)
  997 | -9/Mines      | Core integrity fell below 20%
 1011 | -9/Mines      | Destroyed 9 combat bots
 1113 | -9/Mines      | Learned location of 1 exit from Materials
 1118 | -9/Mines      | Discovered new exit (range 7)
 1129 | -9/Mines      | Entered Materials
 1129 | -8/Materials  | Evolved 2 slots: Weapon x2
 1130 | -8/Materials  | Identified exit to Factory
 1424 | -8/Materials  | Build established: Scavenger-Gunner
 1577 | -8/Materials  | Core integrity fell below 50%
 1640 | -8/Materials  | Core integrity fell below 20%
 1648 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
01596_ K-01 Serf collects debris. <x2>
01597_ Beam Cannon destroyed.
01599_ Slammed into O-16 Technician.
01600_ K-01 Serf collects debris.
01601_ Penetrated by Slug.
01602_ K-01 Serf collects debris.
01604_ Lgt. Ion Engine destroyed.
01604_ K-01 Serf collects debris. <x3>
01613_ Penetrated by Slug.
01613_ Lgt. Ion Engine destroyed.
01616_ R-06 Scavenger collects Corrupted Lgt. Treads.
01639_ Slug penetrates Processing Tank.
01639_ Processing Tank disabled.
01642_ Penetrated by Slug.
01642_ Grenade Launcher destroyed.
01642_ Destroyed Grenade Launcher.
01643_ Core Shielding destroyed.
01645_ Slug penetrates Earth.
01646_ Cryofiber Web destroyed.
01648_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Core Shielding             20
Evasion (%)                55
Armor Integrity Analysis   30
Recoil Reduction           4

 Item Schematics 
-----------------
 Hardlight Generator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceTerrabombCutter
  Manual?         0
Play Time         00:21:36
  Cumulative      6.4 hours
  Start           2024.09.11 @ 15:03:28
  End             2024.09.11 @ 15:42:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 307f69d5-d960-4e64-b624-533b6f014e5c