Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 22:52:01

Player: Bert

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (1242)     1242
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 4187

 Bonus
-------
Follower Combat Kills      148
Friendly Fire              -123

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Deuterium Engine
     Light Nuclear Core
  Improved Sensor Array
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
    Medium Treads
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
     Light Nuclear Core
     Light EM Pulse Cannon
[Rating: 35]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
Weapon                     Ion Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             50   | 6   4   6   11  6   14  3   
  Power                    7    | 1   .   1   2   1   1   1   
    Engine                 6    | 1   .   1   2   1   .   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   2   .   2   .   3   .   
    Treads                 5    | .   .   .   2   .   3   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   1   1   3   3   5   .   
    Device                 6    | .   1   .   2   1   2   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              5    | .   .   1   .   1   3   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   4   4   2   5   2   
    Energy Gun             5    | 1   1   1   .   .   1   1   
    Energy Cannon          6    | .   .   .   1   1   3   1   
    Ballistic Gun          5    | 1   .   1   2   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   
    Launcher               3    | .   .   1   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 20   | .   .   .   .   1   5   14  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   2   2   
  Utility                  5    | .   .   .   .   .   1   4   
  Weapon                   8    | .   .   .   .   1   2   5   
  Highest Loss Streak      12   | .   .   .   .   1   3   12  
Average Slot Usage (%)     94   | .   88  100 99  95  93  38  
  Engine                   14   | .   14  14  21  18  8   5   
  Core                     1    | .   .   .   .   .   5   .   
  Treads                   11   | .   .   .   20  18  21  2   
  Wheel                    11   | .   28  28  1   .   .   .   
  Device                   8    | .   3   4   10  9   15  2   
  Storage                  10   | .   14  14  11  9   7   7   
  Processor                10   | .   .   9   11  9   12  13  
  Hackware                 1    | .   .   .   .   8   1   .   
  Energy Gun               5    | .   14  12  .   .   .   3   
  Energy Cannon            6    | .   .   .   9   14  11  1   
  Ballistic Gun            6    | .   14  1   10  9   6   .   
  Ballistic Cannon         4    | .   .   12  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             50   | 12  12  17  44  49  50  40  
  Greatest Support         72   | 26  38  38  44  44  72  28  
  Greatest Overweight (x)  13   | .   .   .   1   1   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   4   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  
  Average Capacity         8    | 5   6   6   9   10  10  10  
  Most Carried             10   | 4   6   6   10  10  9   7   
  Average Carried          6    | 2   5   5   8   9   5   4   
  Final Capacity           10   | 6   6   6   10  10  10  10  
  Final Carried            10   | 4   6   6   10  10  7   4   

 Class Distribution 
--------------------
 75% | Mutant
 13% | Gunner
 11% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Gunner | -8/Materials
 Skirmisher | -7/Factory
     Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Low 
Matter Collected           902  | 237 71  63  207 115 209 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1390 | .   96  4   480 351 409 50  
  Parts                    92   | .   12  6   34  18  20  2   
Haulers Intercepted        2    | .   1   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   5   
  Prevented                4    | .   .   .   .   .   .   4   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  32   | .   3   2   10  4   12  1   
  Guns                     7    | .   3   .   1   .   2   1   
  Cannons                  20   | .   .   .   7   3   10  .   
  AOE                      5    | .   .   2   2   1   .   .   
Classes Destroyed          7    | .   2   .   4   1   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Watcher                  4    | .   .   .   2   1   1   .   
  Swarmer                  16   | .   3   2   3   .   8   .   
  Grunt                    12   | .   .   .   5   2   4   1   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   4    | .   .   .   2   2   .   .   
Best Kill Streak           4    | .   3   2   4   3   4   1   
  Combat Bots Only         4    | .   3   2   4   3   4   1   
Max Kills in Single Turn   3    | .   1   2   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  
Damage Taken               3354 | .    86   68   321  229  1006 1644 
  Core                     764  | .    8    14   23   15   169  535  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  .    91   94   97   .    .    
Volleys Fired              89   | .    18   5    20   15   25   6    
  Largest                  3    | .    2    2    2    3    3    3    
  Hottest                  175  | .    70   70   90   139  143  175  
Shots Fired                208  | .    36   10   40   40   68   14   
  Gun                      105  | .    36   2    19   15   25   8    
  Cannon                   96   | .    .    4    20   25   41   6    
  Launcher                 7    | .    .    4    1    .    2    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  82   | .    18   5    19   15   25   .    
  Thermal                  92   | .    18   1    20   10   35   8    
  Explosive                7    | .    .    4    1    .    2    .    
  Electromagnetic          27   | .    .    .    .    15   6    6    
  Robot Hit Streak         19   | .    7    1    7    8    19   4    
  Robot Miss Streak        3    | .    2    1    2    2    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           123  | .    24   1    22   25   42   9    
  Core Hits                60   | .    7    3    14   10   23   3    
  Critical Hits            1    | .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2649 | .    213  121  565  545  993  212  
  Guns                     756  | .    213  6    139  100  183  115  
  Cannons                  1543 | .    .    .    372  385  689  97   
  Explosions               350  | .    .    115  54   60   121  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  528  | .    100  6    139  100  183  .    
  Thermal                  1353 | .    113  .    372  149  632  87   
  Explosive                202  | .    .    115  54   .    33   .    
  Electromagnetic          566  | .    .    .    .    296  145  125  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    9    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    .    .    .    89   .    
  Projectiles              44   | .    .    .    .    .    44   .    
  Explosions               45   | .    .    .    .    .    45   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      150  | .    .    .    .    .    150  .    
  Shots                    4    | .    .    .    .    .    4    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        266  | .    120  30   144  266  52   251  
  Average Temperature      50   | .    44   13   31   93   17   101  
  Received Heat Transfer   1071 | .    .    18   159  108  117  669  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    2    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    1    2    2    .    
  Heat Transferred         2259 | .    333  .    592  198  988  148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Peak Influence             385  | .   92  213 354 326 385 .   
  Initial                  147  | .   .   35  40  14  147 .   
  Average                  149  | .   63  72  119 137 301 .   
Maximum Alert Level        1    | .   .   1   1   1   1   .   
  Low Security (%)         66   | 100 100 86  83  65  18  .   
  Level 1                  33   | .   .   13  16  34  81  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   3   1   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   2   1   .   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Distress Signals           1    | .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   6   12  14  8   20  9   
  Peak Tracking Total      9    | .   4   3   4   2   4   9   
  Tactical Retreats        5    | .   .   1   .   .   4   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Traps Triggered            2    | .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low 
Machines Disabled          8    | .   .   1   .   2   5   .   
  Max in Single Turn       4    | .   .   1   .   1   4   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Machines Accessed          7    | .   1   .   3   1   2   .   
  Terminals                7    | .   1   .   3   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                17   | .   3   .   8   4   2   .   
  Successful               4    | .   .   .   4   .   .   .   
  Failed                   13   | .   3   .   4   4   2   .   
    Catastrophic           2    | .   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   .   4   1   .   
  Terminals                17   | .   3   .   8   4   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   4   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   2   1   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   
  Highest-Rated Group      40   | .   .   40  16  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   27  11  .   .   .   
  Total Damage             385  | .   .   278 107 .   .   .   
  Kills                    9    | .   .   8   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac Low 
Turns Passed               2940 | 65  165 998 506 319 789 98  
Spaces Moved               1808 | 65  105 750 290 168 406 24  
  Core                     27   | 13  .   .   .   .   .   14  
  Treads                   851  | .   .   .   267 168 406 10  
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   930  | 52  105 750 23  .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 100 145 145 180 
  Average Speed            124  | 81  94  100 141 156 149 297 
  Slowest Speed            700  | 90  100 100 165 165 165 700 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   19  92  28  19  10  7   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 7    | .   .   7   .   .   .   .   
Terrain Destroyed          67   | .   .   28  9   4   26  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   .   .   
  AOE                      66   | .   .   28  9   3   26  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Total                      2309 | 74  139 989 346 191 531 39  
  Wait                     309  | .   3   215 4   .   81  6   
  Move                     1802 | 64  104 749 289 167 405 24  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  30   | 4   5   5   11  1   4   .   
  Fast Attach              14   | 6   1   .   5   1   1   .   
  Attach                   11   | .   .   1   .   1   6   3   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     25   | .   3   5   6   4   7   .   
  Drop                     27   | .   5   7   11  2   2   .   
  Fire                     89   | .   18  5   20  15  25  6   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   2    | .   .   2   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   18 | -11/Scrapyard  | Discovered new exit (range 15)
   66 | -11/Scrapyard  | Entered Materials
  216 | -10/Materials  | Discovered new exit (range 14)
  231 | -10/Materials  | Entered Mines
  302 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  307 | -10/Mines      | Build established: Mutant
  351 | -10/Mines      | Learned location of Storage (-7)
  498 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  533 | -10/Mines      | Learned Materials emergency access door positions
  696 | -10/Mines      | Learned 2 Materials zone layouts
 1214 | -10/Mines      | Discovered new exit (range 8)
 1229 | -10/Mines      | Entered Materials
 1229 | -9/Materials   | Accompanied by 1 ally
 1229 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
 1230 | -9/Materials   | Identified exit to Materials
 1735 | -9/Materials   | Entered another Materials area
 1735 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2050 | -8/Materials   | Discovered new exit (range 3)
 2054 | -8/Materials   | Entered Factory
 2054 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2244 | -7/Factory     | Lost 3 parts (1n1u1w)
 2822 | -7/Factory     | Discovered new exit (range 9)
 2826 | -7/Factory     | Build established: Skirmisher
 2832 | -7/Factory     | Identified exit to Lower Caves
 2843 | -7/Factory     | Entered Lower Caves
 2845 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2896 | -7/Lower Caves | Core integrity fell below 50%
 2925 | -7/Lower Caves | Core integrity fell below 20%
 2936 | -7/Lower Caves | Lost 12 parts (3p2n2u5w)
 2941 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
02884_ Lgt. EM Pulse Cannon destroyed.
02886_ S-27 Virus destroyed.
02889_ Imp. Heat Sink self-destruct mechanism malfunctions.
02890_ Deuterium Engine destroyed.
02891_ Aluminum Leg self-destruct mechanism malfunctions.
02892_ VTOL Module fries itself beyond repair.
02894_ Adv. Beam Rifle destroyed.
02894_ System corrupted by crushing effect (+4).
02894_ Knocked back.
02896_ Autogun fries itself beyond repair.
02897_ Lgt. Nuclear Core fries itself beyond repair.
02897_ G-47 Trooper destroyed.
02900_ Knocked back.
02905_ Deuterium Engine destroyed.
02917_ Knocked back.
02924_ G-47 Trooper destroyed. <x2>
02936_ Imp. Targeting Computer destroyed.
02936_ System corrupted by crushing effect (+1).
02938_ Adv. Signal Interpreter destroyed.
02938_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           3
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeBottomlessChainsword
  Manual?         0
Play Time         00:42:20
  Cumulative      163.7 hours
  Start           2021.08.29 @ 17:52:37
  End             2021.08.29 @ 22:52:01
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           206
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          62
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a85ca264-dcb9-474d-937c-6427e06bbb4e