Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 22:52:01 Player: Bert Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1242) 1242 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 4187 Bonus ------- Follower Combat Kills 148 Friendly Fire -123 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Deuterium Engine Light Nuclear Core Improved Sensor Array Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Ion Cannon Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Nuclear Core Light EM Pulse Cannon [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 50 | 6 4 6 11 6 14 3 Power 7 | 1 . 1 2 1 1 1 Engine 6 | 1 . 1 2 1 . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 9 | 2 2 . 2 . 3 . Treads 5 | . . . 2 . 3 . Leg . | . . . . . . . Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 1 3 3 5 . Device 6 | . 1 . 2 1 2 . Storage 2 | 1 . . 1 . . . Processor 5 | . . 1 . 1 3 . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 1 4 4 2 5 2 Energy Gun 5 | 1 1 1 . . 1 1 Energy Cannon 6 | . . . 1 1 3 1 Ballistic Gun 5 | 1 . 1 2 1 . . Ballistic Cannon 1 | . . 1 . . . . Launcher 3 | . . 1 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 20 | . . . . 1 5 14 Power 3 | . . . . . . 3 Propulsion 4 | . . . . . 2 2 Utility 5 | . . . . . 1 4 Weapon 8 | . . . . 1 2 5 Highest Loss Streak 12 | . . . . 1 3 12 Average Slot Usage (%) 94 | . 88 100 99 95 93 38 Engine 14 | . 14 14 21 18 8 5 Core 1 | . . . . . 5 . Treads 11 | . . . 20 18 21 2 Wheel 11 | . 28 28 1 . . . Device 8 | . 3 4 10 9 15 2 Storage 10 | . 14 14 11 9 7 7 Processor 10 | . . 9 11 9 12 13 Hackware 1 | . . . . 8 1 . Energy Gun 5 | . 14 12 . . . 3 Energy Cannon 6 | . . . 9 14 11 1 Ballistic Gun 6 | . 14 1 10 9 6 . Ballistic Cannon 4 | . . 12 1 . . . Naked Turns . | . . . . . . . Heaviest Build 50 | 12 12 17 44 49 50 40 Greatest Support 72 | 26 38 38 44 44 72 28 Greatest Overweight (x) 13 | . . . 1 1 1 13 Average Overweight (x) . | . . . . . . 4 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 8 | 5 6 6 9 10 10 10 Most Carried 10 | 4 6 6 10 10 9 7 Average Carried 6 | 2 5 5 8 9 5 4 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 10 | 4 6 6 10 10 7 4 Class Distribution -------------------- 75% | Mutant 13% | Gunner 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 902 | 237 71 63 207 115 209 . Remotely . | . . . . . . . Salvage Created 1390 | . 96 4 480 351 409 50 Parts 92 | . 12 6 34 18 20 2 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 32 | . 3 2 10 4 12 1 Guns 7 | . 3 . 1 . 2 1 Cannons 20 | . . . 7 3 10 . AOE 5 | . . 2 2 1 . . Classes Destroyed 7 | . 2 . 4 1 . . Hauler 2 | . 1 . 1 . . . Recycler 1 | . . . . 1 . . Watcher 4 | . . . 2 1 1 . Swarmer 16 | . 3 2 3 . 8 . Grunt 12 | . . . 5 2 4 1 Brawler 1 | . . . 1 . . . Sentry 4 | . . . 2 2 . . Best Kill Streak 4 | . 3 2 4 3 4 1 Combat Bots Only 4 | . 3 2 4 3 4 1 Max Kills in Single Turn 3 | . 1 2 3 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 3354 | . 86 68 321 229 1006 1644 Core 764 | . 8 14 23 15 169 535 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 91 94 97 . . Volleys Fired 89 | . 18 5 20 15 25 6 Largest 3 | . 2 2 2 3 3 3 Hottest 175 | . 70 70 90 139 143 175 Shots Fired 208 | . 36 10 40 40 68 14 Gun 105 | . 36 2 19 15 25 8 Cannon 96 | . . 4 20 25 41 6 Launcher 7 | . . 4 1 . 2 . Special . | . . . . . . . Kinetic 82 | . 18 5 19 15 25 . Thermal 92 | . 18 1 20 10 35 8 Explosive 7 | . . 4 1 . 2 . Electromagnetic 27 | . . . . 15 6 6 Robot Hit Streak 19 | . 7 1 7 8 19 4 Robot Miss Streak 3 | . 2 1 2 2 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 123 | . 24 1 22 25 42 9 Core Hits 60 | . 7 3 14 10 23 3 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2649 | . 213 121 565 545 993 212 Guns 756 | . 213 6 139 100 183 115 Cannons 1543 | . . . 372 385 689 97 Explosions 350 | . . 115 54 60 121 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 528 | . 100 6 139 100 183 . Thermal 1353 | . 113 . 372 149 632 87 Explosive 202 | . . 115 54 . 33 . Electromagnetic 566 | . . . . 296 145 125 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 89 | . . . . . 89 . Projectiles 44 | . . . . . 44 . Explosions 45 | . . . . . 45 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 150 | . . . . . 150 . Shots 4 | . . . . . 4 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 266 | . 120 30 144 266 52 251 Average Temperature 50 | . 44 13 31 93 17 101 Received Heat Transfer 1071 | . . 18 159 108 117 669 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 2 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 1 2 2 . Heat Transferred 2259 | . 333 . 592 198 988 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 385 | . 92 213 354 326 385 . Initial 147 | . . 35 40 14 147 . Average 149 | . 63 72 119 137 301 . Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 66 | 100 100 86 83 65 18 . Level 1 33 | . . 13 16 34 81 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 1 3 1 . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . 2 1 . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 6 12 14 8 20 9 Peak Tracking Total 9 | . 4 3 4 2 4 9 Tactical Retreats 5 | . . 1 . . 4 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 2 | . . . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 8 | . . 1 . 2 5 . Max in Single Turn 4 | . . 1 . 1 4 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 7 | . 1 . 3 1 2 . Terminals 7 | . 1 . 3 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 3 . 8 4 2 . Successful 4 | . . . 4 . . . Failed 13 | . 3 . 4 4 2 . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual 6 | . 1 . . 4 1 . Terminals 17 | . 3 . 8 4 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 4 . . . Robot Analysis 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 2 1 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 1 . . . Highest-Rated Group 40 | . . 40 16 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 38 | . . 27 11 . . . Total Damage 385 | . . 278 107 . . . Kills 9 | . . 8 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 2940 | 65 165 998 506 319 789 98 Spaces Moved 1808 | 65 105 750 290 168 406 24 Core 27 | 13 . . . . . 14 Treads 851 | . . . 267 168 406 10 Legs . | . . . . . . . Wheels 930 | 52 105 750 23 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 100 145 145 180 Average Speed 124 | 81 94 100 141 156 149 297 Slowest Speed 700 | 90 100 100 165 165 165 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 19 92 28 19 10 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 7 | . . 7 . . . . Terrain Destroyed 67 | . . 28 9 4 26 . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 66 | . . 28 9 3 26 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 2309 | 74 139 989 346 191 531 39 Wait 309 | . 3 215 4 . 81 6 Move 1802 | 64 104 749 289 167 405 24 Hop . | . . . . . . . Pick Up 30 | 4 5 5 11 1 4 . Fast Attach 14 | 6 1 . 5 1 1 . Attach 11 | . . 1 . 1 6 3 Detach . | . . . . . . . Swap 25 | . 3 5 6 4 7 . Drop 27 | . 5 7 11 2 2 . Fire 89 | . 18 5 20 15 25 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . 2 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 14) 231 | -10/Materials | Entered Mines 302 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 307 | -10/Mines | Build established: Mutant 351 | -10/Mines | Learned location of Storage (-7) 498 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 533 | -10/Mines | Learned Materials emergency access door positions 696 | -10/Mines | Learned 2 Materials zone layouts 1214 | -10/Mines | Discovered new exit (range 8) 1229 | -10/Mines | Entered Materials 1229 | -9/Materials | Accompanied by 1 ally 1229 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1230 | -9/Materials | Identified exit to Materials 1735 | -9/Materials | Entered another Materials area 1735 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2050 | -8/Materials | Discovered new exit (range 3) 2054 | -8/Materials | Entered Factory 2054 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2244 | -7/Factory | Lost 3 parts (1n1u1w) 2822 | -7/Factory | Discovered new exit (range 9) 2826 | -7/Factory | Build established: Skirmisher 2832 | -7/Factory | Identified exit to Lower Caves 2843 | -7/Factory | Entered Lower Caves 2845 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2896 | -7/Lower Caves | Core integrity fell below 50% 2925 | -7/Lower Caves | Core integrity fell below 20% 2936 | -7/Lower Caves | Lost 12 parts (3p2n2u5w) 2941 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 02884_ Lgt. EM Pulse Cannon destroyed. 02886_ S-27 Virus destroyed. 02889_ Imp. Heat Sink self-destruct mechanism malfunctions. 02890_ Deuterium Engine destroyed. 02891_ Aluminum Leg self-destruct mechanism malfunctions. 02892_ VTOL Module fries itself beyond repair. 02894_ Adv. Beam Rifle destroyed. 02894_ System corrupted by crushing effect (+4). 02894_ Knocked back. 02896_ Autogun fries itself beyond repair. 02897_ Lgt. Nuclear Core fries itself beyond repair. 02897_ G-47 Trooper destroyed. 02900_ Knocked back. 02905_ Deuterium Engine destroyed. 02917_ Knocked back. 02924_ G-47 Trooper destroyed. 02936_ Imp. Targeting Computer destroyed. 02936_ System corrupted by crushing effect (+1). 02938_ Adv. Signal Interpreter destroyed. 02938_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ????????????????????????????????? #????????? | | ????????????????#####????????#### #????????? | | ?????????????#### #???##### $ #????????? | | ????????????## #??# #????????? | | ???????????? ### %* #????????? | | ???????????? "" ### #????????? | | ?????????????? "" " #?## #????????? | | ?????????????# """ " "!%####??### #### #???????? | | ?????????????# """ =#???????? #???? ??????? | | ??????????????# "" "" % #???????? ?????? ????? | | ??????????????# " """" %#????????? ??????? #???? | | ??????????????# " #????????? ???????????? | | ??????????????# #??#?????? ???????????? | | ??????????????## ##### ## ####???? ##??????????? | | ???????????????##?????#$ ##???##???????????? | | ?????????????????????## #????????????????? | | ????????????????###### #???????????????? | | ????????????????# ## #??????????????? | | ????????????????# !%#?# #??????????????? | | ????????????????## #### ????????????? | | ????????????????## ### ????????????? | | ????????????????# ### ????????????? | | ????????????????# ###% #?# ????????????? | | ????????????????## ##?##Y #?? ?????????????? | | ?????????????????# #????#bg#??? ?????????????? | | ?????????????????##?????#@##???? ??????????????? | | ????????????????????????###?????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeBottomlessChainsword Manual? 0 Play Time 00:42:20 Cumulative 163.7 hours Start 2021.08.29 @ 17:52:37 End 2021.08.29 @ 22:52:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 206 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a85ca264-dcb9-474d-937c-6427e06bbb4e