Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 15:35:29

Player: GR4C3

Result: Destroyed by 7G-BGH(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (171)      171
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 816

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     107/300
Energy                     125/125
System Corruption          7%
Temperature                Cool (6)
Movement                   Rolling (95)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
             Wheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
    Improved Terrain Scanner
             Seismic Detector
>            --- WEAPON (2) -------
  Subdweller Machine Gun
             Grenade Launcher
>            --- INVENTORY (5) ----
             Terrain Scan Processor
             EM Pulse Gun
      Medium Laser
      Medium Laser
       Light Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
    Improved Terrain Scanner
             Seismic Detector
>            --- WEAPON -----------
  Subdweller Machine Gun
       Light Cannon
>            --- INVENTORY --------
             Terrain Scan Processor
             EM Pulse Gun
      Medium Laser
      Medium Laser
             Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 8   .   7   8   
  Power                    3    | 2   .   .   1   
    Engine                 3    | 2   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   3   3   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  6    | .   .   3   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   .   2   .   
    Device                 4    | 2   .   2   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   2   4   
    Energy Gun             3    | 1   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   4   4   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   .   3   4   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            4    | 1   4   4   4   
  Power                    .    | .   1   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   1   .   1   
  Weapon                   2    | .   2   3   3   
  Tool/Special             .    | .   .   .   .   
Unused Backups             2    | 1   .   .   1   
  Power                    1    | 1   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     88   | .   100 87  87  
  Engine                   13   | .   14  13  13  
  Leg                      7    | .   28  14  .   
  Wheel                    11   | .   .   7   16  
  Device                   26   | .   28  22  28  
  Energy Gun               7    | .   14  14  2   
  Ballistic Gun            12   | .   14  14  11  
  Ballistic Cannon         5    | .   .   .   9   
  Launcher                 2    | .   .   .   3   
Peak Build Rating          11   | 9   9   9   11  
  Average Rating           8    | 7   9   8   9   
  On Entrance              6    | .   9   9   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             12   | 11  11  11  12  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  3    | .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 1   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   5   5   5   

 Class Distribution 
--------------------
 52% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           597  | 298 .   186 113 
  Remotely                 .    | .   .   .   .   
Salvage Created            325  | 51  .   220 54  
  Parts                    16   | 10  .   .   6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  20   | .   .   14  6   
  Guns                     14   | .   .   14  .   
  AOE                      6    | .   .   .   6   
Classes Destroyed          4    | 1   .   1   2   
  Tunneler                 3    | 3   .   .   .   
  Swarmer                  3    | .   .   .   3   
  Subdweller               3    | .   .   .   3   
  Assembled                14   | .   .   14  .   
Best Kill Streak           7    | 1   .   7   3   
  Combat Bots Only         7    | .   .   7   3   
Max Kills in Single Turn   2    | 1   .   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        82   | .   .   59  23  
  Missed                   21   | .   .   13  8   
  Hits                     61   | .   .   46  15  
    Melee                  5    | .   .   5   .   
    Projectile             56   | .   .   41  15  
  Critical Strikes         1    | .   .   .   1   
Damage Taken               984  | .   .   680 304 
  Core                     269  | .   .   165 104 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              67   | 6   1   45  15  
  Largest                  2    | 2   2   2   2   
  Hottest                  80   | 70  70  70  80  
Shots Fired                120  | 12  2   83  23  
  Gun                      106  | 12  2   83  9   
  Cannon                   2    | .   .   .   2   
  Launcher                 12   | .   .   .   12  
  Special                  .    | .   .   .   .   
  Kinetic                  59   | 6   1   45  7   
  Thermal                  38   | 6   1   27  4   
  Explosive                12   | .   .   .   12  
  Electromagnetic          11   | .   .   11  .   
  Robot Hit Streak         9    | 4   .   9   5   
  Robot Miss Streak        4    | 2   2   4   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           64   | 6   .   47  11  
  Core Hits                42   | 3   .   28  11  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   1   .   
    Burn                   1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1302 | 79  .   570 653 
  Guns                     702  | 79  .   570 53  
  Cannons                  16   | .   .   .   16  
  Explosions               584  | .   .   .   584 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  344  | 41  .   271 32  
  Thermal                  303  | 38  .   228 37  
  Explosive                584  | .   .   .   584 
  Electromagnetic          71   | .   .   71  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   .   7   7   
  Average Corruption       6    | .   .   6   7   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  21   | .   .   7   14  
    Message Errors         4    | .   .   2   2   
    Matter Fused           5    | .   .   3   2   
    Heat Flow Errors       3    | .   .   .   3   
    Energy Discharges      4    | .   .   .   4   
    Data Loss (minor)      3    | .   .   1   2   
    Data Loss (major)      1    | .   .   .   1   
    Weapon Failures        1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            46   | .   .   .   46  
  Projectiles              .    | .   .   .   .   
  Explosions               46   | .   .   .   46  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      14   | .   .   .   14  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   .   1   .   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        269  | 27  9   119 269 
  Average Temperature      55   | 11  6   47  124 
  Received Heat Transfer   368  | .   .   40  328 
  Effects                  1    | .   .   .   1   
    Energy Bleed           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         962  | 111 .   740 111 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             5    | 5   .   2   .   
  Initial                  .    | .   .   .   .   
  Average                  .    | .   .   .   .   
Influence Increases        117  | 15  .   2   100 
  Destroy 0b10 Robot/C     60   | .   .   .   60  
  Destroy 0b10 Robot/NC    15   | 15  .   .   .   
  Destroy Leader           10   | .   .   .   10  
  Successful Hack          2    | .   .   2   .   
  Lose Combat Pursuer      30   | .   .   .   30  
Influence Decreases        117  | 15  .   2   100 
  Time Decay               117  | 15  .   2   100 
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   3   16  10  
  Peak Tracking Total      10   | .   2   10  3   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   .   1   1   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   .   2   5   
  Successful               6    | .   .   1   5   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   .   1   5   
  Record                   6    | .   .   1   5   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Active Infowar (turns)     967  | 120 83  254 510 
  Terrain                  955  | 108 83  254 510 
  Seismic                  867  | 120 83  154 510 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1014 | 167 83  254 510 
Spaces Moved               669  | 115 66  112 376 
  Core                     80   | 16  .   10  54  
  Treads                   .    | .   .   .   .   
  Legs                     181  | 99  66  16  .   
  Wheels                   408  | .   .   86  322 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 80  80  
  Average Speed            109  | 110 120 91  112 
  Slowest Speed            200  | 120 120 150 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 4   24  18  20  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          52   | .   .   .   52  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      52   | .   .   .   52  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      824  | 142 68  178 436 
  Wait                     36   | 3   .   6   27  
  Move                     666  | 114 65  111 376 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 10  2   4   3   
  Fast Attach              3    | 1   .   .   2   
  Attach                   13   | 6   .   4   3   
  Detach                   .    | .   .   .   .   
  Swap                     14   | 1   .   5   8   
  Drop                     5    | 1   .   2   2   
  Fire                     67   | 6   1   45  15  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  168 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Discovered new exit (range 7)
  251 | -10/Materials | Entered Mines
  252 | -10/Mines     | Assembled infested the area
  257 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  332 | -10/Mines     | Build established: Mutant
  349 | -10/Mines     | Destroyed 7 combat bots
  356 | -10/Mines     | Core integrity fell below 50%
  413 | -10/Mines     | Lost 3 parts (1p2n)
  498 | -10/Mines     | Discovered new exit (range 6)
  505 | -10/Mines     | Entered Subcaves
  506 | -10/Subcaves  | Approached by a straggling Scientist
  614 | -10/Subcaves  | Lost 4 parts (1p2n1w)
  637 | -10/Subcaves  | Core integrity fell below 20%
  772 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  906 | -10/Subcaves  | Visited Clippyterm
  909 | -10/Subcaves  | Learned location of Section 7 (-2)
  909 | -10/Subcaves  | Learned Factory fabricator intel
  955 | -10/Subcaves  | Build established: Scavenger-Mutant
 1015 | -10/Subcaves  | Destroyed by 7G-BGH(R) with Subdweller Laser

 Last Messages 
---------------
>>Record! "Authchips"
  It looks like you're interested in fabrication
  without breaking the rules, would you like
  help?
Data stored: Factory fabricator intel.
>>Record! "Early Bird"
  It looks like you're searching for a worm,
  right? Don't bother with early when it comes
  to the Lifeworm, it's never early, but by some
  measures it might be just in time...
>>Record! "SUBCON Basin"
  It looks like you want to play with dangerous
  UFD tech. While I can't recommend taking
  subatomizers out of the Subcaves, I can warn
  that doing so is a one-way ticket to summoning
  unimaginable chaos on any area not hardened
  against them. That includes... just about
  anywhere.
00930_ System corrupted: Energy discharge (-47).
00962_ System corrupted: Heat flow error (+247).

 Map 
-----
+----------------------------------------------------+
|  ## ##????#   #?#?# ###??????????????????????????? |
|   #  #####   #???##   #??????#???????????????????? |
|             #?#?##    #??????????????????????????? |
|         #####???#    =#????#?????????????????????? |
|        ##??##???#     #???????????#??????????????? |
| =    ###???###### #####??????????#???????????????? |
|    # ##?????#     #??????????????????????????????? |
|       #???####    ##?????????????????????????????? |
|      ##????#?#     ##?????#?????????#????????????? |
|      ##?????##      #????###?????????????????????? |
|       #######       ##??## ##????????????????????? |
|                      ##?#   ###??????????????????? |
|                       ###     #??????????????????? |
|                    ##         #??????????????????? |
| #!%!               ##        ##?#????????????????? |
| ##                ###       ###??????????????????? |
| ?####             ##    #####????????????????????? |
| ###?##                  #####??????????#?????????? |
| ""### %                 ##  #????????????#???????? |
| " ##                        ###??#???????????????? |
| X                 ######    ##???????????????????? |
| " ##         [    #????##   ####???##????????????? |
| ""##              #?????#  ; ;"#???#?????????????? |
| ####              #?????# ;;####     ????????????? |
|          ##  ##    #????#  ####         #????????? |
|          ### #### #######@  ;;#####    ##????????? |
|           ####??#####       #;##????  ##?????????? |
|        |   ##????####        ##?#?#???#??????????? |
|           ##????# #          #???????#???????????? |
|          ##?#???##          ##???????????????????? |
|          #?##?#?  R      ####?????????#??????????? |
|          #?#??##  R      ##??????????????????????? |
|          #?#####    ###  ##??????????????????????? |
| #        ###  ##          ###?????"??????????????? |
| #       ###    #    #       ##???????????????????? |
|        ###      ## #####     #?#?????????????????? |
|        #            #??##   ##???????????????????? |
|                     #???#  ##????????????????????? |
|             *   #####??##  #?????#???????????????? |
|        ## ## ####???????####?#???????????????????? |
|      ##???#  ?????????????????#???????"??????????? |
| ##   ?????# ??????????????????????? ??#??????????? |
| ?#   ?????  ? ??#???????#????#???????????????????? |
| ??? ?????  ?????#????????????????????????????????? |
| ????????   ????????????????????????#?????????????? |
| ???????"  ?????#???????????????#?????????????????? |
| ??????##  ???????????????????????????????????????? |
| ???????##????#?????????????#???#?????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????? ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipBiocellWand
  Manual?         0
Play Time         00:14:06
  Cumulative      83.4 hours
  Start           2025.05.07 @ 09:19:40
  End             2025.05.11 @ 15:35:29
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           56
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0572b545-0431-4f41-a96f-b1276dd25b8e