Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.21 @ 23:49:31 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1246) 1246 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 3232 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 517/550 Matter 204/300 Energy 140/140 System Corruption 0% Temperature Cool (9) Movement Hovering (116) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Improved Terrain Scanner ECM Suite > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (10) --- Deuterium Engine VTOL Module VTOL Module Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor Improved Propulsion Shielding Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Signal Interpreter Seismic Detector Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor Advanced Beam Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 39 | 7 5 13 14 Power 5 | 1 . 4 . Engine 5 | 1 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 4 4 Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover 4 | . . . 4 Flight . | . . . . Utility 12 | 2 1 1 8 Device 5 | 1 . . 4 Storage 3 | 1 1 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 12 | 2 4 4 2 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 2 2 1 Ballistic Cannon 3 | . 2 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 7 2 Power 1 | . . 1 . Propulsion 6 | . . 4 2 Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 95 87 Engine 11 | . 14 11 9 Leg 25 | . 28 29 . Hover 3 | . . . 34 Device 12 | . 14 11 18 Storage 11 | . 14 11 6 Processor 7 | . . 10 9 Energy Gun 4 | . 11 1 . Ballistic Gun 7 | . 1 10 . Ballistic Cannon 9 | . 12 9 . Naked Turns . | . . . . Heaviest Build 34 | 13 33 34 21 Greatest Support 30 | 20 20 30 28 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 13 15 8 Most Carried 15 | 4 7 15 14 Average Carried 8 | 2 5 12 5 Final Capacity 15 | 8 15 15 10 Final Carried 14 | 3 7 14 8 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1112 | 303 44 701 64 Remotely . | . . . . Salvage Created 1358 | 196 50 912 200 Parts 75 | 17 7 46 5 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | . 3 25 5 Melee 3 | . . . 3 Guns 19 | . 3 16 . Cannons 9 | . . 9 . Classes Destroyed 9 | 2 2 5 . Worker 2 | 1 . 1 . Builder 1 | . . 1 . Tunneler 9 | 9 . . . Hauler 2 | . . 2 . Watcher 7 | . 1 3 3 Swarmer 10 | . 3 3 4 Grunt 15 | . . 14 1 Brawler 1 | . . 1 . Sentry 7 | . . 7 . Best Kill Streak 6 | 4 3 6 5 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1319 | . 40 1031 248 Core 147 | . . 114 33 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 65 | . 65 . . Core Remaining (%) 90 | 100 100 71 . Volleys Fired 125 | 33 8 84 . Largest 2 | 2 2 2 . Hottest 79 | 60 75 79 . Shots Fired 241 | 66 14 161 . Gun 158 | 66 8 84 . Cannon 83 | . 6 77 . Launcher . | . . . . Special . | . . . . Kinetic 193 | 33 6 154 . Thermal 48 | 33 8 7 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 34 | 15 19 34 . Robot Miss Streak 3 | 2 2 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 194 | 48 7 126 13 Core Hits 74 | 15 4 54 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 5 | . . 3 2 Critical Strikes 10 | . . 8 2 Burn 2 | . . 2 . Destroy 4 | . . 4 . Blast 2 | . . 2 . Smash 2 | . . . 2 Melee Attacks 21 | . . . 21 Impact 21 | . . . 21 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3607 | 473 85 2464 585 Guns 1872 | 473 68 1331 . Cannons 1136 | . 17 1119 . Explosions . | . . . . Melee 585 | . . . 585 Ramming 14 | . . 14 . Kinetic 2564 | 185 17 2362 . Thermal 444 | 288 68 88 . Explosive . | . . . . Electromagnetic . | . . . . Impact 585 | . . . 585 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 294 | . . 10 284 Projectiles 10 | . . 10 . Explosions . | . . . . Melee 284 | . . . 284 Knockbacks 17 | . 1 15 1 Impact 1 | . . . 1 Kinetic 13 | . 1 12 . Secondary 3 | . . 3 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 54 | 40 45 54 . Average Temperature 13 | 14 19 12 . Received Heat Transfer 579 | . . 471 108 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . . 5 Impact Corruptions 11 | . . . 11 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 1170 | 650 150 370 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 523 | 50 131 395 523 Initial 28 | . 28 4 6 Average 122 | 22 70 160 203 Maximum Alert Level 2 | . . 1 2 Low Security (%) 75 | 100 100 60 56 Level 1 22 | . . 39 25 Level 2 1 | . . . 18 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 4 1 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 8 37 25 Peak Tracking Total 9 | . 3 6 9 Tactical Retreats 10 | . 1 2 7 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 2 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 9 5 3 Terminals 13 | . 7 4 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 1 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 54 | . 27 18 9 Successful 38 | . 22 11 5 Failed 16 | . 5 7 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 31 | . 16 11 4 Terminals 45 | . 23 16 6 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 7 | . 2 2 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 12 6 1 Part Schematic 1 | . 1 . . Prototype ID Bank 3 | . 2 1 . Level Access Points 2 | . 1 1 . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 1 | . . 1 . Unreport Threat 3 | . 1 2 . Locate Traps 1 | . . . 1 Recall Investigation 2 | . 2 . . Zone Layout 4 | . 3 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 6 | . 2 2 2 Report Inventory 3 | . 1 1 1 Retrieve Components 3 | . 1 1 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 6 3 2 Terminals 11 | . 6 3 2 Track 1 | . 1 . . Botnet 9 | . 4 3 2 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 7 5 2 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 2 2 2 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2476 | 327 635 1283 231 Spaces Moved 1269 | 188 325 472 284 Core 7 | 7 . . . Treads . | . . . . Legs 978 | 181 325 472 . Wheels . | . . . . Hover 284 | . . . 284 Flight . | . . . . Fastest Speed 48 | 50 120 120 48 Average Speed 142 | 117 171 189 48 Slowest Speed 190 | 120 190 190 52 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 5 58 51 39 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 8 | . . . 8 Terrain Destroyed 12 | . . 4 8 Melee 8 | . . . 8 Projectile 4 | . . 4 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1667 | 232 389 702 344 Wait 145 | 1 36 104 4 Move 1266 | 187 324 471 284 Hop . | . . . . Pick Up 39 | 4 9 19 7 Fast Attach 21 | 6 3 6 6 Attach 16 | 1 1 6 8 Detach . | . . . . Swap 2 | . 1 1 . Drop 31 | . 7 10 14 Fire 125 | 33 8 84 . Melee 21 | . . . 21 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 328 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 16) 759 | -10/Materials | Identified exit to Materials 929 | -10/Materials | Repaired Shotgun 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 963 | -9/Materials | Discovered new exit (range 14) 1011 | -9/Materials | Identified exit to Mines 1620 | -9/Materials | Discovered exit to Mines (range 7) 1727 | -9/Materials | Identified exit to Materials 1967 | -9/Materials | Build established: Scavenger-Mutant 2246 | -9/Materials | Entered another Materials area 2246 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2477 | -8/Materials | Self-destructed Last Messages --------------- 02428_ S-10 Pest system corrupted by crushing effect. 02428_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle. 02434_ S-10 Pest misfires. 02434_ Destroyed Lgt. Ion Engine. 02434_ Destroyed Flight Unit. 02434_ S-10 Pest system corrupted by crushing effect. 02435_ S-10 Pest system terminally corrupted. 02441_ Destroyed Lgt. Ion Engine. 02441_ S-10 Pest system corrupted by crushing effect. 02441_ S-10 Pest destroyed. 02443_ Imp. Hover Unit destroyed. 02443_ Acquired 8 matter. 02444_ G-50 Soldier destroyed. 02444_ R-06 Scavenger collects Carbon-fiber Leg. 02460_ U-05 Engineer builds a Wall. 02467_ Dropped Terrain Scanner. 02468_ Acquired Imp. Terrain Scanner. 02475_ Imp. Hover Unit destroyed. 02477_ U-05 Engineer builds a Wall. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????################+####+###????? | | ????????????????????# #????? | | ???????????????###### #????? | | ???????????#??? # #????? | | ???????????# """ # ######### #????? | | ???????????# """"" # #???????? ?#???? | | ???????????# """"" # #???????# #????? | | ???????????# """"" # ######## ????? | | ???????????# """ + # # ????? | | ??????????## # #"" # ?#??? | | ???????????# [ # #"T ## #????? | | ???????????# ! # #"" ! ## #????? | | ???????????########## # ## #????? | | ????????????????????# / ! ## #????? | | ????????????????????# ######### #????# | | ????????????????????# # ## #????? | | ????????????????????# #! ##+#####? | | ????????????????????# #[ !! # ! #? | | ????????????????????# %/ !! + #? | | ??????????????"?????#^ # !! #! ! #? | | ????????????????????# ^^# % # #? | | ???????????? ???????#^ ####g##########? | | ????????????????????# # u%! u #????# | | ????????????????????#^^ + u #????? | | ?????????????##?????# # l]g #????? | | ?????????????# ##g ;@ != #????? | | ?????????????# g # != #????? | | ??????/ T # #????? | | ?????????##### g # #????? | | ?????????????# ###### #????? | | ?????????????### ##?#???###########????? | | ???????????????# ??????????????????????? | | ??????????????? ????????????????????#??? | | ??????????????#????????????????????????? | | ????????????????????????????#??????#???? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed WaveBarrageTearclaws Manual? 0 Play Time 00:33:59 Cumulative 163.7 hours Start 2023.02.21 @ 23:18:17 End 2023.02.21 @ 23:49:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 0 Adventurer 50 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9ac40a9-bb18-411e-b65f-97d69f74ecb8