Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 01:22:03 // Winter2019/RPGLIKE Player: Toaster Result: Destroyed by B-74 Champion with Powered Hammer Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (472) 2360 Value Destroyed (21610) 21610 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (8762) 8762 TOTAL SCORE: 41632 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6715 Follower Combat Kills 169 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/2500 Matter 300/300 Energy 337/340 System Corruption 8% Temperature Cool (0) Movement Hovering (45) Location -3/Research Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (5) --- Antigrav System Cooled Gravmag System Improved Gyrokinetic Inverter > --- UTILITY (7) ------ Nanoactuators Actuator Array Advanced Actuator Array Layered Light Armor Plating > --- WEAPON (8) ------- Heavy Mace Heavy Mace Heavy Mace Powered Hammer Force Lance Force Lance > --- INVENTORY (2) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Combat Airjet Improved Antigrav System Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Matter Filter Nanoactuators Actuator Array Advanced Actuator Array Advanced Reaction Control System Layered Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Heavy Mace Heavy Mace Heavy Mace Powered Hammer Force Lance Force Lance Force Lance Force Lance > --- INVENTORY -------- Advanced Weight Redist. System [Rating: 130] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Microactuators Device Microactuators Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Heavy Mace Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 18 | 3 1 . 3 2 1 1 2 . 1 1 . 1 . . 1 1 . . . . . Power 1 | 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 . . 1 1 1 . . . . . . . . . . . . . . . . Utility 6 | . 1 . 2 . . 1 . . . 1 . 1 . . . . . . . . . Weapon 7 | 1 . . . 1 . . 2 . 1 . . . . . 1 1 . . . . . Parts Attached 226 | 6 11 2 23 10 10 14 6 7 8 18 6 2 . 6 26 7 1 1 10 29 23 Power 23 | 2 2 . 3 . 1 2 . . 1 2 . . . 1 2 . . . 1 3 3 Engine 9 | 2 1 . 2 . . . . . . 2 . . . 1 1 . . . . . . Core 10 | . 1 . 1 . 1 2 . . 1 . . . . . 1 . . . 1 2 . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Propulsion 47 | 2 1 . 6 1 2 4 . . . 5 . . . . 12 . . . . 6 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . 3 . . . . . . . . . . . 9 . . . . 6 8 Flight 18 | . . . 3 1 2 4 . . . 5 . . . . 3 . . . . . . Utility 105 | . 5 1 8 2 6 8 4 4 2 8 6 1 . 3 8 6 1 1 8 14 9 Device 48 | . 2 . 3 1 2 4 1 4 1 4 2 1 . 1 3 1 1 1 4 8 4 Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . . . 1 . . . . 2 . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 53 | . 3 1 5 1 4 4 3 . 1 4 3 . . 2 5 3 . . 3 6 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 3 1 6 7 1 . 2 3 5 3 . 1 . 2 4 1 . . 1 6 3 Energy Gun 4 | 2 . . 2 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 1 . 3 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 19 | . . . 3 1 1 . 1 1 . 2 . 1 . 2 2 1 . . 1 1 2 Slashing Weapon 13 | . . . . 3 . . 1 2 2 1 . . . . 2 . . . . 1 1 Piercing Weapon 6 | . . . . . . . . . 2 . . . . . . . . . . 4 . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 4 . . 1 . 1 . 2 . . . . 4 1 . 1 . . 4 Parts Lost 26 | . . . . 2 1 2 1 . 1 1 . . . 2 2 1 . . 1 2 10 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . 1 . . . . 1 . . . . . . . . . 1 4 Utility 18 | . . . . 2 . 2 1 . 1 . . . . 2 1 1 . . 1 1 6 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Highest Loss Streak 2 | . . . . 2 1 2 1 . 1 1 . . . 1 1 1 . . 1 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 91 100 99 97 92 98 99 99 98 99 99 100 100 98 97 97 100 100 97 99 92 Engine 5 | . 21 12 10 7 6 . . . . 9 10 10 10 10 7 4 4 4 . . . Core 5 | . 4 12 10 7 7 13 11 11 11 . . . . . 1 4 4 4 8 4 . Wheel 2 | . 25 25 4 . . . . . . . . . . . . . . . . . . Hover 10 | . . . 5 . . . . . . . . . . . 21 22 22 22 22 21 20 Flight 11 | . . . 18 29 24 33 30 29 28 25 26 25 25 25 1 . . . . . . Device 17 | . 6 12 8 5 14 17 16 16 17 20 20 22 25 23 19 18 18 18 20 19 18 Protection 11 | . 8 12 21 22 14 13 12 11 8 9 10 10 10 9 11 9 9 9 8 11 9 Energy Gun 1 | . 19 . 9 . . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . 10 15 14 13 16 12 11 10 10 13 15 17 22 28 31 31 30 29 17 Slashing Weapon 7 | . . . . 6 7 6 8 15 16 18 21 16 15 12 9 4 4 4 4 3 . Piercing Weapon 1 | . . . . . . . . . 2 2 . . . . . . . . . 1 15 Peak Build Rating 130 | 6 10 11 27 24 37 48 55 64 65 76 77 78 78 78 92 94 97 97 99 121 130 Average Rating 60 | 5 7 10 20 23 30 44 52 59 62 71 75 75 78 75 87 90 96 96 94 102 116 On Entrance 59 | . 5 10 11 22 22 37 46 55 61 65 76 76 78 78 78 84 94 97 97 98 121 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 10 18 19 30 32 34 36 40 39 42 46 50 53 53 53 75 75 76 76 82 85 86 Greatest Support 101 | 26 20 20 30 34 41 46 46 46 46 48 53 53 53 53 82 82 76 76 85 87 101 Greatest Overweight (x) 1 | . . . 1 1 1 1 . . . 1 . . . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Average Capacity 1 | 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | . 1 1 1 1 1 1 1 2 2 2 2 2 1 2 2 2 2 2 2 2 2 Average Carried 1 | . . 1 . . 1 . . 1 . 1 2 1 1 1 1 1 2 2 1 1 . Final Capacity 2 | 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | . 1 1 1 1 1 . . 2 1 2 2 1 1 2 2 2 2 2 2 . . Class Distribution -------------------- 27% | Scavenger-Gladiator 24% | Mutant 19% | Derelict-Sprinter 10% | Derelict-Gladiator 8% | Sprinter 4% | Messiah-Gladiator 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gladiator | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Gladiator | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Zhirov Derelict-Gladiator | -4/Proximity Caves Scavenger-Gladiator | -4/Factory Messiah-Gladiator | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 2833 | 260 120 96 269 138 130 125 125 54 91 196 60 20 . 60 286 93 23 . 130 315 242 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17737 | . 220 42 768 354 494 1002 510 . 521 1931 534 560 . 1011 3056 286 372 . 594 2429 3053 Parts 652 | . 27 4 68 24 29 50 22 . 12 48 20 33 . 24 72 24 15 . 21 69 90 Haulers Intercepted 9 | . . . 1 . 1 1 . . . 2 . . . . 1 . . . 1 1 1 Recyclers Shooed 4 | . . . . . . 1 . . . 1 . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . . . 21 . 9 . 14 24 . 14 . 19 9 . 13 . . Prevented 50 | . . . . . . . 4 . 2 . 5 8 . 9 . 4 10 . 8 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 418 | 1 10 5 21 24 7 20 11 . 17 41 15 21 . 24 66 10 9 . 17 54 45 Melee 253 | . . . 3 6 7 17 10 . 12 32 8 15 . 16 46 10 8 . 11 32 20 Guns 19 | 1 6 . 12 . . . . . . . . . . . . . . . . . . Cannons 4 | . . 2 . 1 . . . . 1 . . . . . . . . . . . . AOE 26 | . 4 3 2 15 . . . . . . . . . . . . . . . 2 . Classes Destroyed 25 | 1 3 . 5 1 2 3 2 . . . 1 1 . 1 3 . 1 . . 1 . Worker 4 | . . . 1 . . . . . . . . . . . 1 . . . . 1 1 Builder 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hauler 9 | . . . 1 . 1 1 . . . 2 . . . . 1 . . . 1 1 1 Recycler 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 Carrier 1 | . . . . . . . . . . . . . . 1 . . . . . . . Minesweeper 3 | . . . . . . . . . . . . . . . . . 1 . 2 . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . Operator 11 | . . . 1 . . 2 . . . 7 . . . . 1 . . . . . . Watcher 36 | . 3 . 4 . 1 3 . . . 4 . . . . 7 . . . . 5 9 Swarmer 108 | . 8 3 6 11 . 4 . . 6 26 . . . 6 13 2 4 . 10 9 . Cutter 7 | . . . . . 1 . . . . . . . . . . . . . . 6 . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . Grunt 129 | . 2 2 5 2 3 10 8 . 7 4 5 14 . 7 20 . 3 . 5 8 24 Brawler 16 | . . . . . . . 1 . 1 . 2 2 . 3 4 . . . . 2 1 Duelist 21 | . . . 1 . . . . . . 1 3 2 . 4 7 . . . . 1 2 Protector 3 | . . . . . . . . . . . . 1 . . 1 . . . . 1 . Sentry 52 | . . . 9 2 3 2 . . 1 8 1 1 . 2 7 2 1 . 1 5 7 Demolisher 1 | 1 . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . 2 . Hunter 20 | . . . . . . 1 . . . . . . . 1 4 3 . . . 7 4 Programmer 38 | . . . . . . 3 1 . 1 1 1 1 . . 8 3 . . . 12 7 Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Behemoth 7 | . . . . . . . 1 . 1 1 1 . . 1 . . 1 . 1 . . Thief 2 | . . . . . . . . . . . 2 . . . . . . . . . . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . Best Kill Streak 18 | 1 4 3 8 9 4 7 4 . 7 5 7 9 . 18 9 5 5 . 5 12 17 Combat Bots Only 17 | 1 3 3 7 9 4 6 4 . 7 5 7 9 . 17 9 5 5 . 5 12 10 Max Kills in Single Turn 4 | 1 3 2 2 4 1 1 1 . 1 1 1 1 . 1 1 1 1 . 2 3 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 1 4 . . . . . . . . . . . . . . . 2 . Melee 2 | . . . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 2 2 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 2478 | 4 55 13 63 73 37 162 66 . 86 217 33 65 . 71 240 63 32 . 59 610 529 Missed 1138 | . 11 4 21 30 14 78 23 . 39 117 18 36 . 32 99 24 17 . 18 313 244 Damage Taken 22746 | 149 440 105 546 889 524 1149 898 . 789 1006 312 528 . 930 2876 621 241 . 695 4515 5533 Core 14684 | 123 354 87 334 543 305 685 572 . 525 655 177 344 . 582 1785 355 147 . 441 2683 3987 Absorbed by Shields 132 | . . . . . . . . . . . . . . . 20 . . . 112 . . Redirected to Core 12266 | 98 272 63 313 321 232 600 437 . 463 523 177 308 . 507 1509 330 104 . 368 2411 3230 Redirected to Shielding 39 | . . . . 39 . . . . . . . . . . . . . . . . . Ignored by Resistances 2627 | . . . . . 96 132 87 . 96 209 23 42 . 91 336 102 47 . 154 712 500 Regen/Repaired (Parts) 452 | . . . . . . . . . . 36 . . . . 185 . . . . 20 211 Core Remaining (%) 72 | 79 . 49 . 46 65 . . . 100 . . . . 100 . . . . 99 42 . Volleys Fired 80 | 3 22 24 23 8 . . . . . . . . . . . . . . . . . Largest 2 | 2 2 1 2 1 . . . . . . . . . . . . . . . . . Hottest 100 | 80 80 35 100 33 . . . . . . . . . . . . . . . . . Shots Fired 127 | 6 43 24 46 8 . . . . . . . . . . . . . . . . . Gun 94 | 6 42 . 46 . . . . . . . . . . . . . . . . . . Cannon 21 | . . 21 . . . . . . . . . . . . . . . . . . . Launcher 12 | . 1 3 . 8 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . 21 . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 12 | . 1 3 . 8 . . . . . . . . . . . . . . . . . Electromagnetic 94 | 6 42 . 46 . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 3 6 8 13 1 . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | 2 5 4 4 2 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 1763 | 3 23 14 61 29 43 95 58 . 59 166 58 68 . 104 326 35 34 . 63 262 262 Core Hits 440 | 2 16 6 27 29 14 26 17 . 16 42 11 16 . 20 68 11 9 . 12 46 52 Critical Kills 40 | . . . . 1 . . 6 . 1 3 1 5 . 2 7 2 2 . . 7 3 Critical Parts Destroyed 201 | . . . 3 . 4 5 2 . 6 14 5 9 . 12 52 3 6 . 9 40 31 Critical Strikes 298 | . 1 2 3 1 4 5 10 . 9 22 10 15 . 22 72 6 9 . 11 52 44 Blast 2 | . . 2 . . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . Smash 257 | . . . 3 1 4 5 10 . 7 17 7 15 . 14 63 6 9 . 11 48 37 Sever 29 | . . . . . . . . . 1 5 3 . . 8 9 . . . . 3 . Impale 9 | . . . . . . . . . 1 . . . . . . . . . . 1 7 Melee Attacks 2042 | . 2 . 31 31 51 115 63 1 78 206 71 86 . 118 376 44 43 . 74 330 322 Impact 1428 | . . . 31 11 19 33 40 1 54 122 40 51 . 74 292 39 37 . 63 291 230 Slashing 494 | . . . . 20 32 82 23 . 22 74 31 35 . 44 84 5 6 . 11 25 . Piercing 118 | . . . . . . . . . 2 10 . . . . . . . . . 14 92 Sneak Attacks 78 | . 2 . 3 1 4 10 . . 2 9 10 2 . 3 5 . 6 . 4 6 11 Combat Hostiles 41 | . . . 2 . 1 7 . . 2 5 5 2 . 3 . . 5 . 1 3 5 Follow-up Attacks 829 | . . . 3 9 15 23 19 . 16 76 29 31 . 58 176 17 20 . 37 151 149 Damage Inflicted 72884 | 31 500 613 1609 1488 963 2907 1917 . 2229 7661 2970 3238 . 4493 12952 1566 1746 . 2921 11408 11672 Guns 946 | 31 283 . 632 . . . . . . . . . . . . . . . . . . Cannons 233 | . . 233 . . . . . . . . . . . . . . . . . . . Explosions 1877 | . 217 380 107 772 . . . . . . . . . . . . . . . 401 . Melee 69828 | . . . 870 716 963 2907 1917 . 2229 7661 2970 3238 . 4493 12952 1566 1746 . 2921 11007 11672 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 233 | . . 233 . . . . . . . . . . . . . . . . . . . Thermal 673 | . 104 61 107 . . . . . . . . . . . . . . . . 401 . Explosive 1204 | . 113 319 . 772 . . . . . . . . . . . . . . . . . Electromagnetic 946 | 31 283 . 632 . . . . . . . . . . . . . . . . . . Impact 53431 | . . . 870 216 273 817 1435 . 1787 5382 2021 2488 . 3177 10612 1393 1544 . 2555 9963 8898 Slashing 13023 | . . . . 500 690 2090 482 . 412 2120 949 750 . 1316 2340 173 202 . 366 633 . Piercing 3374 | . . . . . . . . . 30 159 . . . . . . . . . 411 2774 Highest Corruption 8 | . . . . . . 4 4 4 2 . . . . . 4 2 2 2 2 5 8 Average Corruption 2 | . . . . . . 1 4 4 1 . . . . . 1 1 2 2 1 2 4 Corruption Purged 17 | . . . . . . . . . . . . . . . 4 2 . . 2 9 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 85 | . . . . . . 7 15 1 7 . . . . . 7 7 10 1 . 11 19 Message Errors 17 | . . . . . . . 1 . 4 . . . . . 1 2 1 . . 5 3 Matter Fused 24 | . . . . . . 1 6 . 1 . . . . . 4 2 3 . . 3 4 Heat Flow Errors 12 | . . . . . . 1 2 . 1 . . . . . 1 1 1 1 . . 4 Energy Discharges 10 | . . . . . . 3 1 . 1 . . . . . . 1 1 . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 14 | . . . . . . 1 4 1 . . . . . . 1 1 3 . . 1 2 Data Loss (major) 5 | . . . . . . 1 . . . . . . . . . . 1 . . 1 2 Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 14400 | . . 36 148 99 138 427 157 . 353 1519 467 687 . 1046 3106 238 413 . 719 2742 2105 Projectiles 23 | . . 8 . . . 12 . . . . . . . . . . . . 3 . . Explosions 160 | . . 28 . 18 . . . . . . . . . . . . . . . 114 . Melee 14217 | . . . 148 81 138 415 157 . 353 1519 467 687 . 1046 3106 238 413 . 716 2628 2105 Knockbacks 252 | . . 4 4 3 1 7 1 . 12 16 6 11 . 8 47 5 1 . 7 58 61 Impact 223 | . . . 3 2 1 5 1 . 11 14 6 10 . 8 40 5 1 . 6 55 55 Kinetic 4 | . . 4 . . . . . . . . . . . . . . . . . . . Secondary 25 | . . . 1 1 . 2 . . 1 2 . 1 . . 7 . . . 1 3 6 Self-Inflicted Damage 317 | . 42 . . 152 . . . . . . . . . . . . . . . 123 . Shots 8 | . 2 . . 4 . . . . . . . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 279 | 99 204 . 11 18 . 103 153 3 138 10 8 15 . 23 279 145 82 217 . . 252 Average Temperature 55 | 51 80 . 4 8 . 46 46 2 50 4 8 4 . 5 44 20 42 117 . . 119 Received Heat Transfer 4083 | . 78 42 207 131 90 354 219 . 225 213 102 219 . 180 579 54 33 . 75 318 964 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 144 | . . . 6 2 . 5 2 . 5 12 7 6 . 8 29 . 1 . 8 24 29 Combat Hostiles 118 | . . . 4 2 . 3 2 . 5 9 7 6 . 8 20 . 1 . 6 20 25 Parts Fried 251 | . . . 6 . 2 9 4 . 2 37 10 9 . 12 50 5 6 . 18 41 40 Impact Corruptions 544 | . . . 10 3 5 13 10 . 16 57 15 22 . 27 129 10 10 . 22 108 87 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 500 | . 100 100 100 . . . . . . . . . . . . . . . . 200 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Peak Influence 1950 | 20 255 131 650 452 612 412 . . . 1228 . . . . 1935 . . . . 1459 1950 Initial 765 | . 13 7 50 205 149 186 . . . 109 . . . . 336 . . . . 119 765 Average 554 | . 82 75 416 403 356 279 . . . 733 . . . . 1181 . . . . 774 1251 Maximum Alert Level 5 | . 1 . 2 2 2 2 . . . 4 . . . . 5 . . . . 4 5 Low Security (%) 35 | 100 89 100 11 . 24 17 . . . 3 . . . . . . . . . 6 . Level 1 15 | . 10 . 21 45 30 80 . . . 9 . . . . 8 . . . . 20 . Level 2 14 | . . . 66 54 45 1 . . . 26 . . . . 6 . . . . 24 . Level 3 12 | . . . . . . . . . . 49 . . . . 19 . . . . 13 33 Level 4 17 | . . . . . . . . . . 10 . . . . 51 . . . . 35 46 Level 5 1 | . . . . . . . . . . . . . . . 9 . . . . . . High Security 2 | . . . . . . . . . . . . . . . 3 . . . . . 19 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . . . 1 . 4 4 . . . 5 . 1 . 1 16 . . . . 17 21 Investigation 7 | . . . . . . 1 . . . 1 . . . . 1 . . . . 3 1 Extermination 12 | . . . . . . 2 . . . 1 . . . . 4 . . . . 3 2 Reinforcement 12 | . . . 1 . 3 1 . . . . . . . . 2 . . . . 4 1 Assault 23 | . . . . . 1 . . . . . . 1 . 1 5 . . . . 1 14 Garrison 16 | . . . . . . . . . . 3 . . . . 4 . . . . 6 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 14 | . . . . . . . . . . . . . . . 5 . . . . 4 5 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 8 | . . . 1 . 2 . . . . . . . . . 2 . . . . 2 1 Communications Jammed 49 | . . . . . 49 . . . . . . . . . . . . . . . . Distress Signals 39 | . . . . . 39 . . . . . . . . . . . . . . . . Times Spotted 609 | 1 15 6 38 34 18 25 13 . 15 60 14 21 . 35 100 10 8 . 17 81 98 Peak Tracking Total 23 | 1 4 3 6 9 4 4 5 . 5 7 6 8 . 13 9 5 5 . 5 11 23 Tactical Retreats 40 | . 1 1 . 1 2 1 1 . . 5 1 3 . 4 7 . . . 1 5 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 11 | . . . . . . 4 . . . 3 . . . . 2 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 23 | . 2 2 4 3 1 . . . 1 1 1 . . . 1 2 . . . 5 . Max in Single Turn 4 | . 1 1 2 2 1 . . . 1 1 1 . . . 1 1 . . . 4 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 47 | . 9 . 7 2 . 6 1 . . 1 . . 4 . 4 4 2 4 . 3 . Terminals 25 | . 8 . 6 2 . 6 . . . . . . . . . 1 1 . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . Repair Stations 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . . . . . . Total Hacks 112 | . 15 . 13 2 . 8 1 . . 2 . . 30 . 7 6 2 17 . 9 . Successful 87 | . 9 . 5 2 . 4 1 . . 2 . . 30 . 5 6 2 17 . 4 . Failed 25 | . 6 . 8 . . 4 . . . . . . . . 2 . . . . 5 . Catastrophic 6 | . . . 4 . . 1 . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . . . . . . . . 5 . . . . 3 . . . . 2 4 Terminals 37 | . 11 . 11 2 . 8 . . . . . . . . . 1 1 . . 3 . Fabricators 6 | . . . . . . . . . . . . . . . . . . . . 6 . Repair Stations 7 | . . . . . . . . . . 2 . . . . 5 . . . . . . Recycling Units 6 | . 4 . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . . . . . . Terminal Hacks 73 | . 6 . 5 2 . 4 1 . . . . . 30 . . 6 2 17 . . . Record 23 | . . . . 1 . . . . . . . . 11 . . 5 1 5 . . . Part Schematic 14 | . . . . . . . . . . . . . 10 . . . . 4 . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . . 3 . . . . 4 . . . Open Door 3 | . . . . . . . 1 . . . . . . . . 1 1 . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 2 . Build 2 | . . . . . . . . . . . . . . . . . . . . 2 . Repair Station Hacks 6 | . . . . . . . . . . 2 . . . . 4 . . . . . . Scan Component 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . Repair 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 8 | . . . . . . 1 . . . 7 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 6 . 5 . . 4 . . . . . . . . 1 . . . . 3 . Full Trace Events 5 | . 1 . . . . 1 . . . . . . . . . . . . . 3 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 4 . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . 14 . . . . 10 . . . . 4 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 236 | . . . . . . . . . . . . . . . . . . . . 236 . Total Part Build Rating 11 | . . . . . . . . . . . . . . . . . . . . 11 . Parts Repaired 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Time 148 | . . . . . . . . . . 60 . . . . 88 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . 1 . Programmers 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 15 | . . 2 . 4 . . . 4 . . . . . . 1 . . . . . 4 Largest Group 4 | . . 2 2 3 1 . . 4 . . . . . . 1 . . . . . 4 Highest-Rated Group 313 | . . 39 39 40 31 . . 155 . . . . . . 29 . . . . . 313 Highest-Rated Ally 96 | . . 31 31 31 31 . . 41 . . . . . . 29 . . . . . 96 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 STAY 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . DROP 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Ally Attacks 71 | . . . 27 9 22 . . . . . . . . . . . . . . . 13 Total Damage 1249 | . . . 318 105 360 . . . . . . . . . . . . . . . 466 Kills 10 | . . . 7 . 2 . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 18 | . . . . 1 . . 1 1 3 . 1 2 . 1 . 3 2 . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 19136 | 2727 1005 660 1018 435 416 990 542 401 630 1319 461 415 24 590 2065 791 764 82 745 1677 1379 Spaces Moved 29625 | 367 1028 645 1536 714 563 1975 1550 1395 1860 3130 1427 1105 97 1600 2881 1508 1459 163 1258 1861 1503 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 2152 | 363 1028 645 116 . . . . . . . . . . . . . . . . . . Hover 10704 | . . . 205 . . . . . . . . . . . 2747 1508 1459 163 1258 1861 1503 Flight 16765 | . . . 1215 714 563 1975 1550 1395 1860 3130 1427 1105 97 1600 134 . . . . . . Fastest Speed 22 | 50 80 80 34 31 26 22 25 25 25 25 25 25 25 25 25 48 48 48 48 48 43 Average Speed 38 | 82 80 80 40 31 42 25 25 25 25 25 25 25 25 25 43 48 48 48 48 48 49 Slowest Speed 120 | 90 80 80 116 104 107 102 25 25 25 100 25 25 25 25 106 48 48 48 48 108 120 Overloaded Moves 194 | . . . . . . 4 . . . . . . . . . . . . . . 190 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . 2 2 3 2 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 76 | 42 96 98 96 86 31 46 98 88 99 67 98 90 70 98 63 97 95 63 96 31 33 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 18 | . . . . . . . 1 2 . 8 . . 1 . . 2 1 3 . . . Known Exits Taken 7 | . 1 . . . . 1 . . . 1 . 1 . . 1 1 . . . 1 . Unknown Exits Taken 14 | 1 . 1 1 1 1 . 1 1 1 . 1 . 1 1 . . 1 1 1 . . Scrap Searched 32 | . . 1 . 1 . . 5 2 4 . 4 2 . 2 . 4 4 . 3 . . Spaces Dug 5 | . . . 1 . . . . . 1 . 1 . . . . . . . . 1 1 Terrain Destroyed 138 | . 12 34 1 60 . . . . 1 . 1 . . . . . . . . 28 1 Melee 5 | . . . 1 . . . . . 1 . 1 . . . . . . . . 1 1 Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 133 | . 12 34 . 60 . . . . . . . . . . . . . . . 27 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total 36171 | 2781 1165 764 1836 865 664 2325 1675 1447 1989 3599 1498 1196 96 1752 3573 1555 1507 165 1373 2417 1929 Wait 4517 | 2404 79 91 168 100 43 190 59 31 29 278 17 33 . 67 398 2 23 . 41 311 153 Move 29586 | 366 1027 644 1535 709 558 1968 1545 1394 1859 3129 1426 1104 96 1599 2880 1507 1458 162 1257 1860 1503 Hop 9 | . . . . 2 2 3 2 . . . . . . . . . . . . . . Pick Up 47 | . 1 . 3 2 1 1 1 5 2 8 . 2 . 1 6 1 . . 8 . 5 Fast Attach 151 | 6 11 2 19 4 10 11 3 5 3 10 4 . . 6 17 4 1 2 2 19 12 Attach 26 | . . . 3 . . 2 2 1 . 2 . 1 . . 4 3 . . 5 . 3 Detach 44 | 1 1 . 5 . . 1 1 1 . 5 1 . . 1 5 3 . . 5 7 7 Swap 52 | . . . 1 6 . 1 1 1 5 7 2 1 . . 5 1 . . 3 10 8 Drop 143 | 1 8 2 20 4 4 10 . 8 4 16 4 2 . 3 20 . . 1 6 18 12 Fire 80 | 3 22 24 23 8 . . . . . . . . . . . . . . . . . Melee 896 | . 2 . 26 20 32 82 42 1 47 94 30 37 . 46 150 19 14 . 26 114 114 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . 18 . . . 18 . . . . 7 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 577 | . 14 1 33 10 14 38 19 . 40 32 14 16 . 29 81 15 11 . 20 78 112 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Res / Arm / [*Tes]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 17) 9 | -11/Scrapyard | Upgraded with Power slot (x1) 1806 | -11/Scrapyard | Assembled infested the area 2728 | -11/Scrapyard | Entered Materials 2729 | -10/Materials | Build established: Mutant 2763 | -10/Materials | Discovered new exit (range 16) 2789 | -10/Materials | Discovered new exit (range 9) 2931 | -10/Materials | Identified exit to Mines 2981 | -10/Materials | Discovered new exit (range 16) 3110 | -10/Materials | Upgraded with Utility slot (x1) 3215 | -10/Materials | Discovered new exit (range 17) 3371 | -10/Materials | Core integrity fell below 50% 3473 | -10/Materials | Reached level 2 3511 | -10/Materials | Discovered new exit (range 8) 3733 | -10/Materials | Entered Mines 3843 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4162 | -10/Mines | Discovered new exit (range 10) 4243 | -10/Mines | Discovered new exit (range 4) 4393 | -10/Mines | Entered Materials 4393 | -9/Materials | Accompanied by 2 allies 4394 | -9/Materials | Core integrity fell below 50% 4395 | -9/Materials | Reached level 3 4398 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4493 | -9/Materials | Reached level 4 4570 | -9/Materials | Upgraded with Propulsion slot (x1) 4623 | -9/Materials | Reached level 5 4647 | -9/Materials | Upgraded with Utility slot (x1) 4680 | -9/Materials | Destroyed 7 combat bots 4732 | -9/Materials | Discovered new exit (range 14) 4829 | -9/Materials | Discovered new exit (range 12) 4981 | -9/Materials | Discovered new exit (range 8) 5058 | -9/Materials | Reached level 6 5060 | -9/Materials | Discovered new exit (range 17) 5159 | -9/Materials | Upgraded with Utility slot (x1) 5180 | -9/Materials | Build established: Scavenger-Gladiator 5282 | -9/Materials | Discovered new exit (range 16) 5411 | -9/Materials | Entered Mines 5413 | -9/Mines | Reached level 7 5427 | -9/Mines | Upgraded with Propulsion slot (x1) 5427 | -9/Mines | Upgraded with Weapon slot (x1) 5453 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5556 | -9/Mines | Learned Materials terminal intel 5625 | -9/Mines | Discovered new exit (range 8) 5637 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5683 | -9/Mines | Assembled infested the area 5707 | -9/Mines | Build established: Scavenger-Sprinter 5769 | -9/Mines | Destroyed 9 combat bots 5816 | -9/Mines | Received a Mining Laser from a helpful Derelict 5831 | -9/Mines | Reached level 8 5836 | -9/Mines | Discovered new exit (range 11) 5846 | -9/Mines | Entered Materials 5846 | -8/Materials | Accompanied by 1 ally 5847 | -8/Materials | Loaded intel: 12 terminal locations 5847 | -8/Materials | Core integrity fell below 50% 5848 | -8/Materials | Reached level 9 6126 | -8/Materials | Reached level 10 6166 | -8/Materials | Discovered new exit (range 7) 6227 | -8/Materials | Upgraded with Propulsion slot (x1) 6246 | -8/Materials | First assault squad dispatched 6262 | -8/Materials | Entered Factory 6264 | -7/Factory | Reached level 11 6357 | -7/Factory | Core integrity fell below 50% 6443 | -7/Factory | Upgraded with Utility slot (x1) 6464 | -7/Factory | Discovered new exit (range 14) 6498 | -7/Factory | Identified exit to Storage 6498 | -7/Factory | Identified exit to Lower Caves 6693 | -7/Factory | Discovered new exit (range 12) 6722 | -7/Factory | Build established: Sprinter 6782 | -7/Factory | Reached level 12 6822 | -7/Factory | Discovered new exit (range 11) 7109 | -7/Factory | Reached level 13 7252 | -7/Factory | Entered Lower Caves 7302 | -7/Lower Caves | Spotted B-75 Beast 7403 | -7/Lower Caves | Upgraded with Weapon slot (x1) 7428 | -7/Lower Caves | Destroyed B-75 Beast 7463 | -7/Lower Caves | Reached level 14 7532 | -7/Lower Caves | Upgraded with Weapon slot (x1) 7596 | -7/Lower Caves | Learned location of Zion (-7) 7664 | -7/Lower Caves | Encountered a Warlord checkpoint 7731 | -7/Lower Caves | Discovered new exit (range 5) 7790 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7794 | -7/Lower Caves | Entered Zion 7806 | -7/Zion | Given the Hacking Drone Bay 7817 | -7/Zion | Found Prototype Device 7817 | -7/Zion | Identified Phasing AFG 7849 | -7/Zion | Discovered new exit (range 15) 7880 | -7/Zion | System corruption cleaned by Quarantine Array 7910 | -7/Zion | Found CR-A16's Pointy Stick 7916 | -7/Zion | Learned location of Storage (-7) 7949 | -7/Zion | Met Imprinter 7989 | -7/Zion | Given A8's code to call for help 7998 | -7/Zion | Learned Factory security intel 8029 | -7/Zion | Found GAL Module 8090 | -7/Zion | Imprinted 8092 | -7/Zion | Declared Zion's savior 8146 | -7/Zion | Build established: Derelict-Sprinter 8195 | -7/Zion | Entered Proximity Caves 8197 | -6/Proximity Caves | Reached level 15 8251 | -6/Proximity Caves | Learned 12 Factory zone layouts 8318 | -6/Proximity Caves | Spotted B-75 Beast 8346 | -6/Proximity Caves | Destroyed B-75 Beast 8456 | -6/Proximity Caves | Learned Factory emergency access door positions 8480 | -6/Proximity Caves | Reached level 16 8525 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 8545 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8593 | -6/Proximity Caves | Destroyed 7 combat bots 8661 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8670 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8816 | -6/Proximity Caves | Discovered new exit (range 11) 8825 | -6/Proximity Caves | Entered Factory 8826 | -6/Factory | Identified exit to Lower Caves 8827 | -6/Factory | Reached level 17 9042 | -6/Factory | Upgraded with Utility slot (x1) 9130 | -6/Factory | Reached level 18 9221 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9288 | -6/Factory | Repaired Imp. VTOL Module 9404 | -6/Factory | Discovered new exit (range 16) 9654 | -6/Factory | Discovered new exit (range 11) 9801 | -6/Factory | Garrison activated, responded to threat 9914 | -6/Factory | Reached level 19 9934 | -6/Factory | Spotted B-75 Beast 9959 | -6/Factory | Destroyed B-75 Beast 10144 | -6/Factory | Entered Lower Caves 10188 | -6/Lower Caves | Encountered a Warlord checkpoint 10270 | -6/Lower Caves | Learned Factory emergency access door positions 10277 | -6/Lower Caves | Discovered new exit (range 15) 10394 | -6/Lower Caves | Spotted B-75 Beast 10428 | -6/Lower Caves | Destroyed B-75 Beast 10605 | -6/Lower Caves | Entered another Lower Caves area 10606 | -6/Lower Caves | Encountered a Warlord checkpoint 10611 | -6/Lower Caves | Destroyed 7 combat bots 10615 | -6/Lower Caves | Discovered new exit (range 17) 10790 | -6/Lower Caves | Reached level 20 10792 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10849 | -6/Lower Caves | Destroyed 8 combat bots 10914 | -6/Lower Caves | Upgraded with Utility slot (x1) 10923 | -6/Lower Caves | Destroyed 9 combat bots 10926 | -6/Lower Caves | Identified exit to Data Miner 11020 | -6/Lower Caves | Entered Data Miner 11020 | -6/Data Miner | Discovered new exit (range 6) 11025 | -6/Data Miner | Met Data Miner 11032 | -6/Data Miner | Learned location of Section 7 (-2) 11032 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11037 | -6/Data Miner | Received God Mode back door access code from Data Miner 11044 | -6/Data Miner | Entered Proximity Caves 11072 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11167 | -5/Proximity Caves | Discovered new exit (range 5) 11217 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11227 | -5/Proximity Caves | Reached level 21 11324 | -5/Proximity Caves | Destroyed 17 combat bots 11399 | -5/Proximity Caves | Spotted B-75 Beast 11424 | -5/Proximity Caves | Destroyed B-75 Beast 11634 | -5/Proximity Caves | Entered Factory 11635 | -5/Factory | Identified exit to Upper Caves 11636 | -5/Factory | Reached level 22 11667 | -5/Factory | Zion Hover Resupply teleported in 11759 | -5/Factory | Upgraded with Weapon slot (x1) 11934 | -5/Factory | First assault squad dispatched 11953 | -5/Factory | Garrison activated, responded to threat 11973 | -5/Factory | Incoming assault squad redirected 12027 | -5/Factory | Destroyed 9 combat bots 12029 | -5/Factory | Build established: Derelict-Gladiator 12117 | -5/Factory | Reached level 23 12144 | -5/Factory | Destroyed 7 combat bots 12427 | -5/Factory | Build established: Scavenger-Gladiator 12541 | -5/Factory | Repaired Imp. Medium Armor Plating 12549 | -5/Factory | Incoming assault squad redirected 12667 | -5/Factory | Discovered new exit (range 13) 12926 | -5/Factory | Garrison activated, responded to threat 13005 | -5/Factory | Spotted B-75 Beast 13109 | -5/Factory | Incoming investigation squad redirected 13135 | -5/Factory | Discovered new exit (range 17) 13164 | -5/Factory | Terminal network hard line cut 13453 | -5/Factory | Incoming assault squad redirected 13563 | -5/Factory | Incoming assault squad redirected 13619 | -5/Factory | High security lockdown imminent 13640 | -5/Factory | Destroyed 8 combat bots 13699 | -5/Factory | High security lockdown engaged 13699 | -5/Factory | Entered Upper Caves 13701 | -5/Upper Caves | Reached level 24 13828 | -5/Upper Caves | Identified exit to Upper Caves 13892 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14053 | -5/Upper Caves | Learned Research trap positions 14342 | -5/Upper Caves | Found Alien Artifact 14342 | -5/Upper Caves | Identified Dimensional Node Initializer 14342 | -5/Upper Caves | Initialized slip node 14367 | -5/Upper Caves | Upgraded with Weapon slot (x1) 14490 | -5/Upper Caves | Entered another Upper Caves area 14558 | -5/Upper Caves | Discovered new exit (range 11) 14631 | -5/Upper Caves | Build established: Derelict-Gladiator 14856 | -5/Upper Caves | Encountered a Warlord checkpoint 14860 | -5/Upper Caves | Discovered new exit (range 19) 15053 | -5/Upper Caves | Spotted B-75 Beast 15087 | -5/Upper Caves | Destroyed B-75 Beast 15096 | -5/Upper Caves | Learned Factory security intel 15254 | -5/Upper Caves | Entered Zhirov 15254 | -5/Zhirov | Discovered new exit (range 3) 15274 | -5/Zhirov | Learned location of Quarantine (-2) 15274 | -5/Zhirov | Learned location of Testing (-3) 15274 | -5/Zhirov | Learned location of Command (-1) 15301 | -5/Zhirov | Found Alien Artifact 15301 | -5/Zhirov | Identified Integrated Dissipator 15301 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15336 | -5/Zhirov | Entered Proximity Caves 15348 | -4/Proximity Caves | Learned Research stockpile data 15459 | -4/Proximity Caves | Learned location of 1 exit from Research 15576 | -4/Proximity Caves | Spotted B-86 Titan 15615 | -4/Proximity Caves | Destroyed B-86 Titan 15662 | -4/Proximity Caves | Discovered new exit (range 17) 15689 | -4/Proximity Caves | Reached level 25 15891 | -4/Proximity Caves | Found Imp. Powered Armor 16081 | -4/Proximity Caves | Entered Factory 16082 | -4/Factory | Identified exit to Research 16199 | -4/Factory | Build established: Scavenger-Gladiator 16266 | -4/Factory | Spotted B-86 Titan 16514 | -4/Factory | Fabricated Ionic Axe (x1) 16526 | -4/Factory | Garrison activated, responded to threat 16762 | -4/Factory | Reached level 26 16960 | -4/Factory | Garrison activated, responded to threat 16980 | -4/Factory | Core integrity fell below 50% 17003 | -4/Factory | Destroyed 12 combat bots 17072 | -4/Factory | Cargo convoy interrupted 17087 | -4/Factory | Incoming assault squad redirected 17097 | -4/Factory | Incoming assault squad redirected 17102 | -4/Factory | Core integrity fell below 20% 17218 | -4/Factory | Destroyed 9 combat bots 17313 | -4/Factory | Terminal network hard line cut 17359 | -4/Factory | First assault squad dispatched 17379 | -4/Factory | Incoming assault squad redirected 17452 | -4/Factory | Incoming investigation squad redirected 17579 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 17758 | -4/Factory | Entered Research 17759 | -3/Research | Identified exit to Armory 17759 | -3/Research | Core integrity fell below 50% 17760 | -3/Research | Identified exit to Research 17760 | -3/Research | Reached level 27 17761 | -3/Research | Loaded intel: 83 trap records 17842 | -3/Research | Zion Zionite Resupply teleported in 17845 | -3/Research | Found Prototype Protection 17846 | -3/Research | Identified Zio. Weapon Casing 17920 | -3/Research | Reached level 28 17943 | -3/Research | Garrison activated, responded to threat 18047 | -3/Research | First assault squad dispatched 18062 | -3/Research | Incoming assault squad redirected 18299 | -3/Research | Zion Light squad teleported in 18341 | -3/Research | Incoming assault squad redirected 18377 | -3/Research | Lost 3 allies 18526 | -3/Research | Incoming assault squad redirected 18530 | -3/Research | Incoming assault squad redirected 18657 | -3/Research | Build established: Messiah-Gladiator 18762 | -3/Research | Discovered new exit (range 14) 18784 | -3/Research | Incoming assault squad redirected 18864 | -3/Research | Reached level 29 18864 | -3/Research | High security lockdown imminent 18890 | -3/Research | Core integrity fell below 20% 18941 | -3/Research | Destroyed 10 combat bots 18944 | -3/Research | High security lockdown engaged 19026 | -3/Research | Spotted B-86 Titan 19044 | -3/Research | Spotted B-86 Titan 19074 | -3/Research | Spotted Executioner 19116 | -3/Research | Spotted Executioner 19137 | -3/Research | Destroyed by B-74 Champion with Powered Hammer Last Messages --------------- 19126_ Slug penetrates Wall. 19126_ Slug penetrates B-74 Champion. 19126_ Slug penetrates Wall. 19126_ Y-72 Warden suffers critical hit (Smash). 19126_ Force Lance follow-up attack on Y-72 Warden. 19128_ Destroyed Adv. Heat Sink. 19128_ Y-72 Warden system corrupted by crushing effect. 19128_ Hvy. Mace follow-up attack on Y-72 Warden. 19129_ Slug penetrates P-80 Master. 19129_ P-80 Master destroyed. 19129_ Slug penetrates Wall. 19129_ Penetrated by Slug. 19131_ Wall collapses. 19131_ Powered Hammer follow-up attack on Y-72 Warden. 19131_ Force Lance follow-up attack on Y-72 Warden. 19131_ Y-72 Warden suffers critical hit (Impale). 19132_ Slug penetrates Wall. 19134_ Force Lance follow-up attack on Y-72 Warden. 19136_ Hvy. Mace follow-up attack on Y-72 Warden. 19136_ Force Lance follow-up attack on Y-72 Warden. Map ----- +----------------------------------------------------+ | ^ "#????????????????????????????????????? | | ^ "#????????????????????????????????????? | | ##???????????????????^????????????????? | | #?????????????####???^????????????????? | | ^"" ##??????????? #????????????????????? | | """ "#########??? #????????????????????? | | """ " # ??" #????????????????????? | | """ # =# ??" #????????????????????? | | ^ "" # # "" #????^???????????????? | | ^ ^ """ # #? S #?^?^^???????????????? | | """ + !] #? "" #????????????????????? | | [% # ]] #??"" ?????????????????????? | | =%[ # ]] #??"" ?????????????????????? | | [ # #??? ??????????????????????? | | ###"######## #??? ??????????????????????? | | ![[%[[ ################;+#??????????????????????? | | [[[[= / #??????????????????????? | | """% #### #########; #??????????????????????? | | ""T"" #??# #????????;!#??????????????????????? | | "" "" #??# #?######?;*#??????????????????????? | | #??# #?# ?;!###????????????????????? | | #??# #?# [#h% #????????????????????? | | * **#??# #?# ![h!;??????????????????????? | | ### #+###??# #?# ???#h#??????????????????????? | | ??###%#????# #?# ? #b#??????????????????????? | | ????#[#????# #?#% #@#??????????????????????? | | ???##%###### #?#?######Y#??????????????????????? | | ???#!%%% =## #?# #????#g#??????????????????????? | | ??##%%% ## ###?#???? ??????????????????????? | | ??# %%!! # ## #???? ! ??????????????????????? | | ??##!%=%%%# ##?#### < ????????????????????? | | ???#= [ %+ % = ?????????????????????? | | ???# = # ##?##?? ?????????????????????? | | ???######## = ## #???#####?????????????????????? | | ??????????### ####+###??=????????????????H???????? | | ???#######??# #? #???????????????????????????? | | ???# #??# #? ????????????????????????????? | | ???# #??# #? ?????????????????????????????? | | ???# ! #??#!#? ??????????????????????????????? | | ???# #??# ##+#???????????? #???????????????? | | ???# #??# #???????????? #???????????????? | | ???# ] #??# ############# #???????????????? | | ???# #### # #???????????????? | | ?### # #???????????????? | | ? # + +???????????????? | | # # ?????????????##### | | " # ### """"" ???????????????# ! | | " [# #?# """F"" #???#######+#????# | | " ######### """ "" #???# ###### | | " ###### #???# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 53 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 950 Resistance: KI 20 Resistance: TH 25 Resistance: EX 15 Power Shielding 33 Utility Shielding 33 Melee Speed Boost 40 Evasion (%) 75 Target Analysis 5 Matter Filtering 50 Item Schematics ----------------- Imp. Trap Scanner | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Ionic Axe | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- Shocking Conclusion Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Levels Raised 28 | . 1 . 4 2 2 3 1 . 2 3 . 1 . 1 2 1 . . 1 1 3 XP Earned 45426 | 3100 1525 1290 5650 2326 3001 4322 1646 557 2900 4152 650 746 152 2138 3194 317 247 82 1272 2454 3705 XP Spent 45000 | 2075 710 . 7200 3260 3085 3100 2500 500 2795 1700 1600 2850 . . 3100 2750 275 . . 2880 4620 Upgrades 95 | 8 4 . 12 9 10 3 2 1 3 1 1 3 . . 2 4 2 . . 16 14 Power Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 1 . . 1 1 1 . . . . . . . . . . . . . . . . Utility Slot 6 | . 1 . 2 . . 1 . . . 1 . 1 . . . . . . . . . Weapon Slot 7 | 1 . . . 1 . . 2 . 1 . . . . . 1 1 . . . . . Core Integrity 38 | . . . . . 7 . . . 1 . . . . . . . . . . 16 14 Heat Dissipation 7 | . 3 . . 1 . . . . . . . . . . . 3 . . . . . Energy Generation 2 | . . . . . . . . . . . . 2 . . . . . . . . . Mass Support 4 | . . . 3 . . . . . . . 1 . . . . . . . . . . Inventory Capacity 2 | 1 . . . . . . . 1 . . . . . . . . . . . . . Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . Sensor Range 5 | 3 . . . . . . . . . . . . . . . . 2 . . . . Melee Accuracy 10 | . . . 6 . . 2 . . 1 . . . . . 1 . . . . . . KI Resistance % 4 | . . . . 2 2 . . . . . . . . . . . . . . . . TH Resistance % 1 | . . . . 1 . . . . . . . . . . . . . . . . . EX Resistance % 3 | . . . . 3 . . . . . . . . . . . . . . . . . Protomatter Created 6670 | . 88 5 360 59 43 284 184 . 360 290 382 628 . 449 1105 218 92 . 267 735 1121 Integrity Restored 12316 | . 255 3 709 219 300 852 408 . 851 644 269 344 . 582 1756 318 213 . 435 1662 2496 Core 12166 | . 255 3 640 219 300 852 408 . 851 644 188 344 . 582 1756 318 213 . 435 1662 2496 Parts 150 | . . . 69 . . . . . . . 81 . . . . . . . . . . Protomatter Decayed 2045 | . 13 . 184 59 . . 48 . 65 24 240 371 . 152 247 74 21 . 65 124 358 Game ------ Seed SpliceAuthchipMonowheel Manual? 0 Play Time 06:01:34 Cumulative 62.8 hours Start 2024.09.15 @ 03:48:10 End 2024.09.16 @ 01:22:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 24 Rogue 20 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 492d9df6-1a8c-4e45-b3ad-ac4bd7d5cb4f