Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 04:58:42 Player: Darby Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (212) 1060 Value Destroyed (6526) 6526 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 15186 Bonus ------- High Alert Combat Kills 840 Cogmind --------- Core Integrity 0/1600 Matter 228/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Enhanced Nova Cannon Railgun Linear Accelerator Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating Advanced Force Field Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Linear Accelerator > --- INVENTORY -------- Flexi-carbon Leg Heavy Laser Enhanced Nova Cannon Railgun Mini Grenade Launcher [Rating: 139] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . . 1 . . 1 . 2 . Utility 13 | . . 2 2 1 2 1 1 2 . 2 Weapon . | . . . . . . . . . . . Parts Attached 409 | 7 12 55 164 16 29 16 8 68 22 12 Power 31 | 1 1 3 11 1 2 1 1 7 3 . Engine 17 | 1 1 3 8 1 2 . . 1 . . Core 6 | . . . 3 . . 1 1 1 . . Reactor 8 | . . . . . . . . 5 3 . Propulsion 147 | 2 3 16 94 3 2 3 1 16 4 3 Treads 62 | 1 3 12 45 . . . . . 1 . Leg 29 | . . . 2 3 2 3 1 13 2 3 Wheel 56 | 1 . 4 47 . . . . 3 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 114 | 2 4 15 19 9 11 8 6 25 12 3 Device 71 | 1 . 7 10 5 7 5 5 22 7 2 Storage 5 | 1 1 1 2 . . . . . . . Processor 12 | . 1 2 3 2 1 1 . . 2 . Hackware 3 | . . . . . . 1 . . 1 1 Protection 23 | . 2 5 4 2 3 1 1 3 2 . Artifact . | . . . . . . . . . . . Weapon 117 | 2 4 21 40 3 14 4 . 20 3 6 Energy Gun 51 | 1 2 7 23 1 7 2 . 7 1 . Energy Cannon 12 | . . 2 1 . 1 1 . 3 . 4 Ballistic Gun 20 | 1 . 6 2 . . . . 9 1 1 Ballistic Cannon 3 | . . . . . . . . 1 1 1 Launcher 11 | . . 2 7 . 1 1 . . . . Special Weapon 5 | . 2 3 . . . . . . . . Impact Weapon 8 | . . 1 7 . . . . . . . Slashing Weapon 7 | . . . . 2 5 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 3 6 1 1 . . 1 1 . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . 4 . . Parts Lost 73 | . 1 1 15 . 1 . . 33 1 21 Power 11 | . . . 4 . 1 . . 4 . 2 Propulsion 19 | . . . 2 . . . . 10 1 6 Utility 30 | . . . 6 . . . . 12 . 12 Weapon 13 | . 1 1 3 . . . . 7 . 1 Highest Loss Streak 13 | . 1 1 5 . 1 . . 13 1 12 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 99 99 98 98 99 99 100 88 88 64 Engine 6 | . 14 11 5 7 6 5 5 . . . Core 1 | . . . 3 . . 5 5 1 . . Reactor 1 | . . . . . . . . 6 8 5 Treads 7 | . 27 20 3 . . . . . 4 3 Leg 8 | . . . . 23 20 16 21 17 14 11 Wheel 4 | . . 1 14 . . . . . 1 . Device 13 | . 7 2 16 12 14 18 19 19 19 13 Storage 7 | . 14 11 9 7 6 5 5 3 . . Processor 20 | . . 21 18 31 32 29 26 21 17 13 Hackware 1 | . . . . . . 2 5 4 7 9 Protection 5 | . 5 9 8 . 4 . 1 1 5 2 Energy Gun 8 | . 14 7 12 7 7 7 10 5 3 2 Energy Cannon 1 | . . 6 . . . 2 . . . . Ballistic Gun 3 | . 11 7 3 . . . . 2 . . Peak Build Rating 139 | 8 11 25 40 46 59 71 82 108 126 139 Average Rating 47 | 5 10 21 30 42 53 64 77 86 117 98 On Entrance 48 | . 8 10 23 33 46 57 69 80 84 119 Naked Turns . | . . . . . . . . . . . Heaviest Build 109 | 12 22 61 109 60 44 51 54 86 88 67 Greatest Support 106 | 10 46 44 42 51 51 55 75 90 98 106 Greatest Overweight (x) 6 | 1 1 5 6 1 . . . 2 1 1 Average Overweight (x) . | . . 1 2 . . . . . . . Largest Inventory Capacity 25 | 8 10 20 25 15 15 15 15 15 5 5 Average Capacity 16 | 7 9 19 24 15 15 15 15 14 5 5 Most Carried 25 | 8 10 20 25 15 15 15 15 15 5 5 Average Carried 15 | 4 9 18 23 14 14 14 13 12 4 4 Final Capacity 20 | 8 10 20 15 15 15 15 15 5 5 5 Final Carried 20 | 8 10 20 15 15 15 15 15 5 5 5 Class Distribution -------------------- 37% | Mutant 18% | Scavenger-Mutant 17% | Scavenger-Skirmisher 8% | Scavenger-Assassin 7% | Assassin 4% | Infiltrator-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Infiltrator-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5623 | 294 253 773 1981 160 256 226 120 906 496 158 Remotely . | . . . . . . . . . . . Salvage Created 8399 | 130 602 1553 3207 171 290 112 150 1342 651 191 Parts 489 | 16 46 94 179 17 12 4 7 62 42 10 Haulers Intercepted 12 | . 2 4 6 . . . . . . . Recyclers Shooed 6 | . . . . . 1 . 2 2 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 122 | . 10 24 57 1 7 2 2 13 4 2 Melee 2 | . 1 . . 1 . . . . . . Guns 83 | . 9 12 39 . 3 2 2 12 3 1 Cannons 9 | . . 7 . . . . . 1 1 . AOE 26 | . . 4 18 . 3 . . . . 1 Classes Destroyed 18 | 2 7 2 6 1 . . . . . . Worker 13 | . 1 1 6 1 . . . 3 1 . Builder 19 | . 3 2 5 2 2 . . 1 3 1 Tunneler 8 | 4 . . 1 2 . . . . 1 . Hauler 12 | . 2 4 6 . . . . . . . Recycler 10 | 1 . 1 4 . . . . 2 2 . Mechanic 3 | . . . 3 . . . . . . . Operator 9 | . 1 1 3 . 1 . . 1 1 1 Watcher 17 | . 3 5 5 1 1 . . . 2 . Swarmer 17 | . 3 . 11 . 3 . . . . . Grunt 54 | . 7 14 26 . . . 2 4 . 1 Brawler 3 | . . 1 2 . . . . . . . Duelist 2 | . . . 2 . . . . . . . Protector 2 | . . . 2 . . . . . . . Sentry 20 | . . 9 9 . . . . 1 1 . Specialist 2 | . . . 2 . . . . . . . Hunter 5 | . . . 2 . . . . 3 . . Programmer 16 | . . . . 1 4 2 . 5 3 1 Heavy 1 | . . . 1 . . . . . . . Best Kill Streak 8 | 5 4 4 8 2 4 1 2 4 3 2 Combat Bots Only 6 | . 4 3 6 1 3 1 2 3 1 1 Max Kills in Single Turn 4 | 1 2 2 4 1 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 2 . 1 . . . . 1 Melee 1 | . 1 . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1161 | . 54 97 209 6 54 20 14 361 52 294 Missed 358 | . 13 22 55 2 20 9 4 116 13 104 Damage Taken 14696 | . 460 1049 3017 61 457 226 168 4512 917 3829 Core 3016 | . 39 121 281 . 44 20 54 802 53 1602 Absorbed by Shields 410 | . . . . . 22 . 27 89 217 55 Reduced by Siege Mode 21 | . . . . . . . . . 18 3 Ignored by Resistances 11 | . . . . . 11 . . . . . Regen/Repaired (Parts) 205 | . . 138 . 28 . 39 . . . . Core Remaining (%) 82 | 100 84 69 48 100 94 98 95 38 96 . Volleys Fired 564 | 8 64 101 151 . 29 13 11 114 56 17 Largest 2 | 2 2 2 2 . 2 2 2 2 2 2 Hottest 240 | 60 105 113 160 . 105 95 95 160 135 240 Shots Fired 985 | 16 119 181 280 . 45 23 22 180 91 28 Gun 824 | 16 116 135 257 . 36 18 22 156 47 21 Cannon 126 | . . 38 2 . 6 5 . 24 44 7 Launcher 28 | . . 4 21 . 3 . . . . . Special 7 | . 3 4 . . . . . . . . Kinetic 326 | 8 46 66 68 . . . . 69 56 13 Thermal 529 | 8 73 60 147 . 42 23 22 104 35 15 Explosive 24 | . . 4 17 . 3 . . . . . Electromagnetic 106 | . . 51 48 . . . . 7 . . Robot Hit Streak 24 | 5 13 24 23 . 13 13 17 22 10 8 Robot Miss Streak 5 | 2 5 3 3 . 2 1 1 3 4 2 Penetration Max 2 | . . . . . . . . 2 1 . Secondary Targets 3 | . . . 2 . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . Shots Hit Robots 700 | 9 81 133 211 15 28 15 19 130 42 17 Core Hits 374 | 6 30 61 152 5 17 4 10 56 24 9 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 25 | . . 2 9 1 4 1 2 3 3 . Burn 19 | . . 1 8 . 4 1 2 3 . . Destroy 1 | . . . . . . . . . 1 . Blast 2 | . . . . . . . . . 2 . Corrupt 1 | . . 1 . . . . . . . . Smash 1 | . . . 1 . . . . . . . Sever 1 | . . . . 1 . . . . . . Melee Attacks 49 | . . 1 15 21 12 . . . . . Impact 19 | . . 1 15 3 . . . . . . Slashing 30 | . . . . 18 12 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . 3 8 2 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18293 | 123 1029 2544 6534 684 1061 333 384 3240 1458 903 Guns 11758 | 123 1025 1519 3611 . 587 333 384 2902 879 395 Cannons 1703 | . . 738 . . . . . 336 573 56 Explosions 3679 | . . 287 2681 . 315 . . . . 396 Melee 1083 | . . . 240 684 159 . . . . . Ramming 70 | . 4 . 2 . . . . 2 6 56 Kinetic 4185 | 58 395 615 767 . . . . 1419 752 179 Thermal 8231 | 65 630 791 2371 . 587 333 384 1702 700 668 Explosive 2474 | . . 251 1908 . 315 . . . . . Electromagnetic 2250 | . . 887 1246 . . . . 117 . . Impact 240 | . . . 240 . . . . . . . Slashing 843 | . . . . 684 159 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 2 . . 1 7 2 . 12 8 7 Average Corruption 4 | . 2 . . 1 5 2 . 6 7 2 Corruption Purged 13 | . . . . 1 . . . 12 . . Corruption Blocked . | . . . . . . . . . . . Effects 85 | . 5 . . . 24 6 . 33 12 5 Message Errors 17 | . 4 . . . 4 . . 8 . 1 Matter Fused 15 | . . . . . . 2 . 8 3 2 Heat Flow Errors 14 | . . . . . 6 1 . 7 . . Energy Discharges 12 | . . . . . 4 . . 4 3 1 Parts Rejected 3 | . . . . . 1 . . 2 . . Parts Fused 2 | . 1 . . . 1 . . . . . Data Loss (minor) 12 | . . . . . 5 1 . 2 4 . Data Loss (major) 3 | . . . . . 2 . . . . 1 Misfires 5 | . . . . . 1 2 . 1 1 . Weapon Failures 2 | . . . . . . . . 1 1 . Overload Shots 3 | . . . . . . . . 3 . . Overflow Damage 606 | . . 1 270 146 10 . . 2 59 118 Projectiles 62 | . . 1 . . . . . 2 59 . Explosions 210 | . . . 82 . 10 . . . . 118 Melee 334 | . . . 188 146 . . . . . . Knockbacks 3 | . . . 1 . . . . . 2 . Impact 1 | . . . 1 . . . . . . . Kinetic 2 | . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 454 | . . 30 403 . . . . . . 21 Shots 14 | . . 1 13 . . . . . . . Rammed 16 | . . . 1 . . . . . 1 14 Targets Rammed 19 | . 1 . 1 . . . . 1 1 15 Kicked 2 | . . . . . . . . 1 . 1 Crushed 1 | . 1 . . . . . . . . . Highest Temperature 436 | . 351 436 359 . 271 242 225 249 301 25 Average Temperature 80 | . 89 80 80 . 74 68 101 62 121 16 Received Heat Transfer 2097 | . 252 588 810 . 8 . 30 325 45 39 Effects 3 | . . 2 1 . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Siege Activations 5 | . . . . . . . . . 4 1 Total Turns 77 | . . . . . . . . . 51 26 Longest Duration 26 | . . . . . . . . . 26 26 Robots Corrupted 4 | . . 2 2 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 18 | . . 9 9 . . . . . . . Impact Corruptions 7 | . . . 7 . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 33 | . 2 4 9 . 7 2 2 5 1 1 Heat Transferred 16149 | 150 1432 1826 4896 . 1453 670 1020 3318 888 496 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 1 5 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1237 | 25 176 442 1237 526 326 127 60 82 210 270 Initial 518 | . 16 68 169 518 74 34 3 . . 111 Average 283 | 9 64 226 697 318 155 31 20 29 67 67 Maximum Alert Level 4 | . . 2 4 2 1 . . . 1 1 Low Security (%) 57 | 100 100 51 8 28 69 100 100 100 93 94 Level 1 21 | . . 35 28 43 30 . . . 6 5 Level 2 8 | . . 12 13 27 . . . . . . Level 3 5 | . . . 20 . . . . . . . Level 4 7 | . . . 29 . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . Squads Dispatched 32 | . 1 3 8 1 3 1 . 8 4 3 Investigation 1 | . . . 1 . . . . . . . Extermination 10 | . . . . 1 2 1 . 3 2 1 Reinforcement 17 | . 1 3 3 . 1 . . 5 2 2 Assault 4 | . . . 4 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 15 | . 3 3 2 1 2 . . 1 1 2 Communications Jammed 50 | . . . . . . 7 1 30 9 3 Distress Signals 50 | . . . . . . 7 1 30 9 3 Times Spotted 236 | . 21 36 78 3 15 4 5 27 17 30 Peak Tracking Total 17 | . 5 5 6 2 5 3 3 7 6 17 Tactical Retreats 19 | . 1 2 8 1 2 . . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 11 | . 1 . 2 . . 1 1 4 2 . Indirectly 1 | . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . . 1 4 . . . . . 1 1 Max in Single Turn 1 | . . 1 1 . . . . . 1 1 Garrison Access 3 | . . . . . . . 1 1 1 . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 33 | . 3 8 10 1 . 3 1 2 2 3 Terminals 23 | . 3 6 7 . . 2 . 1 1 3 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 1 1 1 . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 4 | . . . 1 . . . 1 1 1 . Total Hacks 71 | . 8 21 24 2 . 5 1 3 2 5 Successful 28 | . 2 9 7 2 . 3 1 1 2 1 Failed 43 | . 6 12 17 . . 2 . 2 . 4 Catastrophic 16 | . 2 2 8 . . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual 26 | . 6 7 13 . . . . . . . Terminals 48 | . 8 12 19 . . 2 . 1 1 5 Fabricators . | . . . . . . . . . . . Repair Stations 14 | . . 7 2 2 . 3 . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 6 | . . . 2 . . . 1 2 1 . Terminal Hacks 13 | . 2 2 6 . . 1 . . 1 1 Part Schematic 1 | . . . 1 . . . . . . . Robot Analysis 6 | . 1 2 3 . . . . . . . Level Access Points 2 | . . . . . . 1 . . 1 . Unreport Threat 3 | . . . 2 . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . . 5 1 2 . 2 . . . . Scan Component 6 | . . 3 1 1 . 1 . . . . Repair 4 | . . 2 . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 1 . Seal Access 3 | . . . . . . . 1 1 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 25 | . 3 7 8 1 . 2 . 1 . 3 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 2 . 1 . 1 . . . . Time 127 | . . 70 . 32 . 25 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 10 | . . . . . . . . 10 . . STAY 1 | . . . . . . . . 1 . . EXPLORE 6 | . . . . . . . . 6 . . RETURN 3 | . . . . . . . . 3 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 6 | . 1 2 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 6 | . . . . . . . . 6 . . Drone Recoveries 4 | . . . . . . . . 4 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 14295 | 97 1162 2730 3660 1464 1015 587 429 1587 1044 520 Spaces Moved 7874 | 60 533 951 1798 1114 680 408 321 927 596 486 Core 209 | 1 . . . . . . . . . 208 Treads 1407 | . 514 847 44 . . . . . 1 1 Legs 4314 | . . . 3 1114 680 408 321 916 595 277 Wheels 1944 | 59 19 104 1751 . . . . 11 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 110 130 120 110 110 112 100 117 50 Average Speed 135 | 89 157 214 141 120 116 110 112 117 123 87 Slowest Speed 330 | 95 160 250 330 190 120 110 112 270 250 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 5 69 77 98 29 19 12 6 25 15 15 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 74 | . 3 5 14 5 10 5 . 9 21 2 Terrain Destroyed 259 | . 3 40 129 5 16 5 . 14 29 18 Melee 24 | . . 1 12 5 6 . . . . . Projectile 67 | . 3 4 2 . 4 5 . 14 29 6 AOE 168 | . . 35 115 . 6 . . . . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 10330 | 86 734 1437 2554 1206 834 523 366 1229 810 551 Wait 1167 | 2 99 294 343 45 66 76 24 85 119 14 Move 7865 | 59 532 950 1797 1113 679 407 320 927 595 486 Hop . | . . . . . . . . . . . Pick Up 127 | 9 12 19 39 5 9 5 2 21 5 1 Fast Attach 49 | 7 1 3 5 1 1 2 . 22 5 2 Attach 71 | . . 3 20 3 5 3 2 22 8 5 Detach 22 | . . . 4 1 1 1 . 4 7 4 Swap 289 | . 11 49 139 12 23 11 6 24 9 5 Drop 109 | 1 14 17 40 5 9 5 1 10 5 2 Fire 564 | 8 64 101 151 . 29 13 11 114 56 17 Melee 49 | . . 1 15 21 12 . . . . . Ram 14 | . . . . . . . . . . 14 Kick 1 | . . . . . . . . . . 1 Crush 3 | . 1 . 1 . . . . . 1 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 11) 539 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Discovered new exit (range 15) 1258 | -10/Materials | Identified exit to Materials 1260 | -10/Materials | Entered another Materials area 1260 | -9/Materials | Evolved 2 slots: Utility x2 1390 | -9/Materials | Repaired Broken Imp. Treads 1418 | -9/Materials | Repaired Lgt. Armor Plating 1507 | -9/Materials | Build established: Scavenger-Mutant 2214 | -9/Materials | Discovered new exit (range 15) 2292 | -9/Materials | Identified exit to Materials 2405 | -9/Materials | Build established: Mutant 3041 | -9/Materials | Discovered exit to Materials (range 6) 3302 | -9/Materials | Discovered new exit (range 15) 3990 | -9/Materials | Entered another Materials area 3990 | -8/Materials | Evolved 2 slots: Utility x2 4302 | -8/Materials | Build established: Scavenger-Mutant 4446 | -8/Materials | Discovered new exit (range 5) 5412 | -8/Materials | Build established: Mutant 5867 | -8/Materials | Discovered new exit (range 4) 5870 | -8/Materials | Identified exit to Factory 6390 | -8/Materials | First assault squad dispatched 6941 | -8/Materials | Sterilization system engaged 6941 | -8/Materials | Non-combat units ordered to evacuate 6952 | -8/Materials | Core integrity fell below 50% 7000 | -8/Materials | Discovered exit to Factory (range 6) 7041 | -8/Materials | Combat units ordered to evacuate 7054 | -8/Materials | Lost 5 parts (2p1n2w) 7241 | -8/Materials | Ambient heat levels rising (+10) 7266 | -8/Materials | Build established: Scavenger-Mutant 7391 | -8/Materials | Ambient heat levels rising (+10) 7541 | -8/Materials | Ambient heat levels rising (+10) 7650 | -8/Materials | Entered Factory 7650 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7760 | -7/Factory | Repaired Cooling System 7779 | -7/Factory | Discovered new exit (range 19) 7811 | -7/Factory | Identified exit to Storage 7848 | -7/Factory | Discovered new exit (range 18) 7869 | -7/Factory | Identified exit to Lower Caves 7941 | -7/Factory | Build established: Scavenger-Assassin 8637 | -7/Factory | Build established: Assassin 8659 | -7/Factory | Discovered new exit (range 8) 8665 | -7/Factory | Identified exit to Factory 9114 | -7/Factory | Entered another Factory area 9114 | -6/Factory | Evolved 2 slots: Utility x2 9695 | -6/Factory | Discovered new exit (range 17) 9715 | -6/Factory | Identified exit to Factory 9743 | -6/Factory | Build established: Scavenger-Assassin 10129 | -6/Factory | Entered another Factory area 10129 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10364 | -5/Factory | Identified exit to Factory 10425 | -5/Factory | Build established: Scavenger-Skirmisher 10527 | -5/Factory | Repaired Flexi-carbon Leg 10716 | -5/Factory | Entered another Factory area 10716 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10803 | -4/Factory | Discovered new exit (range 6) 10809 | -4/Factory | Identified exit to Research 11145 | -4/Factory | Entered Research 11145 | -3/Research | Evolved 2 slots: Utility x2 11486 | -3/Research | Build established: Infiltrator-Skirmisher 11540 | -3/Research | Spotted B-86 Titan 11652 | -3/Research | Lost 10 parts (4n4u2w) 11932 | -3/Research | Build established: Scavenger-Skirmisher 12082 | -3/Research | Lost 5 parts (2p2n1u) 12199 | -3/Research | Core integrity fell below 50% 12242 | -3/Research | System corruption reached 10% 12253 | -3/Research | Lost 13 parts (2p4n2u5w) 12598 | -3/Research | Found Prototype Device 12598 | -3/Research | Identified Adv. Kinecellerator 12635 | -3/Research | Discovered new exit (range 22) 12728 | -3/Research | Identified exit to Research 12732 | -3/Research | Entered another Research area 12732 | -2/Research | Evolved 2 slots: Propulsion x2 12762 | -2/Research | Lost 3 parts (3u) 12987 | -2/Research | Identified exit to Access 13232 | -2/Research | Discovered new exit (range 14) 13297 | -2/Research | Found Prototype Processor 13297 | -2/Research | Identified Exp. Core Analyzer 13314 | -2/Research | Identified exit to Testing 13776 | -2/Research | Entered Access 13776 | -1/Access | Evolved 2 slots: Utility x2 14063 | -1/Access | Spotted B-99 Colossus 14163 | -1/Access | Lost 6 parts (1p1n3u1w) 14221 | -1/Access | Lost 12 parts (1p5n6u) 14228 | -1/Access | Core integrity fell below 50% 14261 | -1/Access | Energy Cycler disabled 14270 | -1/Access | Core integrity fell below 20% 14296 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14262_ Slug penetrates Wall. 14262_ K-01 Serf collects debris. 14265_ Penetrated by Slug. 14265_ K-01 Serf collects debris. 14266_ Imp. Hacking Suite destroyed. 14266_ Slug penetrates Wall. 14266_ U-05 Engineer lays Concrete. 14268_ Slug penetrates Wall. 14269_ Penetrated by Slug. 14269_ Slug penetrates Wall. 14276_ ALERT: Rogue bot located, Programmers report to Access Zone 5S. 14276_ C-30 ARC bursts open, deploying its payload. 14276_ H-88 Terminator unfolds itself. 14276_ Penetrated by Slug. 14279_ Slug penetrates Wall. 14279_ Penetrated by Slug. 14279_ System Shield destroyed. 14282_ Slug penetrates Wall. 14286_ NG#SIAF5K54CR=KNPXXZY>HHKHK IRD 1DAZLPO 14295_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????########???????????? | | ??????????????????????????????# ! #???????????? | | ??????????????????????????????#= #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# = #???????????? | | ?????????????????????########## #???????????? | | ?????????????????????# # ?????????????? | | ?????????????????????# ###+###????????????? | | ?????????????????????#"" # #????????????? | | ?????????????????????#"" # #????????????? | | ?????????????????????#G + #????????????? | | ?????????????????????#"" # #????????????? | | ?????????????????????#"" !! # #????????????? | | ?????????????????????# ! ### ###????????????? | | ?????????????????????# #?# #??????????????? | | ?????????????????????###+######?# #??????????????? | | ???????????????????????# #??????# #??????????????? | | ???????????????????????# #??????# #??????????????? | | ??????????????????????##/######## #??????????????? | | ?????????????????????# p@ p # #??????????????? | | ?????????????????????# # #??????????????? | | # ????????????????????#] " # ################ | | # ????????????????????# """ p/ # | | # ???? ??????????????# """ # # | | # ???? ??????????????# " ############### # | | # ????? ? ???? ????# #?????????????# # | | # ????#???????? ????# #?????????????# # | | # ?????????#???????#######??##?????????????# # | | # ? ????##?#?#?????????????????????????????# # | | ? ??#?????????#?????????????????????????# | | ???#?????#??#???????????????????????????# | | ##############????????????????????????#### | | !*! = # #???????????????????????????? | | **! # #?#???????????????????#?####? | | *!! # "" ** #???????????????????### # # # | | + % """" * ##?????????????????## | | # """" #??????????????????# | | # """" ###????????????????# ! | | ! / * """" #??????????????????# % | | # # """" ########???????????# | | # # "" # #???????????# | | # # "" # #???????????# | | ## ## # #???????????# = | | ## # # #???????????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 50 Energy Generation 45 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 16 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisassembledTargetingTrap Manual? 0 Play Time 04:11:38 Cumulative 132.8 hours Start 2024.09.14 @ 00:00:44 End 2024.09.14 @ 04:58:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 5 Types 2/0/3/0/0/0/0/0/0 Lore% 33 Gallery% 53 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Cog Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 591f221a-95ac-4ea9-b81e-cfc4e79a847f