Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 19:30:04

Player: Redman9012

Result: Destroyed by as-65814 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (397)      397
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 887

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
           Structural Scanner
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (15) ---
           Ion Engine
           Heat Sink
  Improved Sensor Array
           Targeting Computer
           Target Analyzer
           Propulsion Shielding
           Weapon Shielding
           Weapon Shielding
           Weapon Shielding
           Beam Rifle
           Beam Rifle
           Beam Rifle
           Beam Rifle
           Field Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Heat Sink
  Improved Sensor Array
           Targeting Computer
           Propulsion Shielding
           Weapon Shielding
           Weapon Shielding
           Weapon Shielding
           Beam Rifle
           Beam Rifle
           Beam Rifle
           Beam Rifle
           Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   8   8   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 4    | 2   1   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   4   4   
    Device                 4    | .   2   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   2   3   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   96  91  
  Engine                   13   | .   13  13  
  Treads                   25   | .   26  20  
  Device                   9    | .   9   9   
  Storage                  14   | .   14  14  
  Protection               3    | .   2   4   
  Ballistic Gun            27   | .   27  28  
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 13  29  28  
  Greatest Support         42   | 40  40  42  
  Greatest Overweight (x)  9    | 1   1   9   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 7   10  15  
  Most Carried             15   | 5   15  15  
  Average Carried          9    | 2   8   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 2   14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           598  | 230 220 148 
  Remotely                 .    | .   .   .   
Salvage Created            528  | .   323 205 
  Parts                    37   | .   25  12  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  17   | .   10  7   
  Guns                     16   | .   9   7   
  AOE                      1    | .   1   .   
Classes Destroyed          5    | .   4   1   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Swarmer                  8    | .   5   3   
  Grunt                    8    | .   5   3   
  Assembled                1    | .   .   1   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        108  | .   58  50  
  Missed                   28   | .   13  15  
Damage Taken               1096 | .   562 534 
  Core                     258  | .   145 113 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  18   | .   6   12  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              79   | .   56  23  
  Largest                  2    | .   2   2   
  Hottest                  40   | .   40  40  
Shots Fired                158  | .   112 46  
  Gun                      158  | .   112 46  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  158  | .   112 46  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   7   10  
  Robot Miss Streak        8    | .   6   8   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   3   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           83   | .   52  31  
  Core Hits                40   | .   25  15  
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Destroy                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           949  | .   677 272 
  Guns                     758  | .   495 263 
  Cannons                  .    | .   .   .   
  Explosions               182  | .   182 .   
  Melee                    .    | .   .   .   
  Ramming                  9    | .   .   9   
  Kinetic                  758  | .   495 263 
  Thermal                  .    | .   .   .   
  Explosive                182  | .   182 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      62   | .   62  .   
  Shots                    1    | .   1   .   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        34   | .   25  34  
  Average Temperature      10   | .   8   13  
  Received Heat Transfer   300  | .   189 111 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             206  | .   206 202 
  Initial                  52   | .   .   52  
  Average                  47   | .   40  72  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         95   | 100 96  93  
  Level 1                  4    | .   3   6   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   4   1   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   26  14  
  Peak Tracking Total      9    | .   3   9   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   4   1   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   8   1   
  Successful               5    | .   4   1   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Open Door                1    | .   .   1   
  Terminal Index           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2176 | 63   1569 544  
Spaces Moved               1100 | 39   829  232  
  Core                     21   | 12   .    9    
  Treads                   1079 | 27   829  223  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  152  
  Average Speed            170  | 128  165  194  
  Slowest Speed            500  | 160  240  500  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       47   | 4    98   40   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          36   | .    36   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      36   | .    36   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1268 | 52  929 287 
  Wait                     21   | .   12  9   
  Move                     1098 | 38  828 232 
  Hop                      .    | .   .   .   
  Pick Up                  36   | 8   21  7   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 6   5   2   
  Detach                   .    | .   .   .   
  Swap                     9    | .   3   6   
  Drop                     10   | .   4   6   
  Fire                     79   | .   56  23  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   .   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 10)
  312 | -10/Materials | Build established: Mutant
  574 | -10/Materials | Discovered new exit (range 13)
  952 | -10/Materials | Discovered new exit (range 15)
 1057 | -10/Materials | Discovered new exit (range 12)
 1443 | -10/Materials | Core integrity fell below 50%
 1575 | -10/Materials | Discovered new exit (range 4)
 1633 | -10/Materials | Entered Mines
 1686 | -10/Mines     | Learned Materials trap positions
 1797 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1973 | -10/Mines     | Discovered new exit (range 10)
 2090 | -10/Mines     | Assembled infested the area
 2114 | -10/Mines     | Core integrity fell below 20%
 2177 | -10/Mines     | Destroyed by as-65814 with Assembled Heavy Rifle

 Last Messages 
---------------
01964_ K-01 Serf collects debris.
01973_ EXIT=FOUND
01990_ S-10 Pest destroyed. <x2>
01994_ Acquired 20 matter.
01995_ Acquired 10 matter.
01998_ Acquired 2 matter.
01999_ S-10 Pest suffers critical hit (Destroy).
01999_ S-10 Pest destroyed.
02000_ Acquired 2 matter.
02005_ Dropped Assault Rifle.
02005_ Acquired Lgt. Assault Rifle.
02021_ Dropped Lgt. Assault Rifle.
02024_ Acquired 10 matter.
02090_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02103_ Lgt. Treads destroyed.
02109_ G-47 Trooper destroyed.
02123_ Adv. Treads destroyed.
02124_ as-81061 destroyed.
02167_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????  |
| ?????????????????#####???????????????????????????  |
| ?????????????????######??????######??????????????  |
| ?????????????????##  ###????########?????????????  |
| ?????????????????#    ###???##     #####?????????  |
| ???????????????????    ##???## <  =#####?????????  |
| ????????????????????    #???##   [ =%*##?????????  |
| ???????????????????#    ????##    *##%##?????????  |
| ??????????????????###   #???##     ##*##?????????  |
| ?????????????????####a ##???## """ ##[##?????????  |
| ?????????????????###   ###??## """ ##[##?????????  |
| ?????????????????##    ####?## """ ## ##?????????  |
| ?????????????????##     ######     ## ##?????????  |
| ?????????????????##      ###?######   ##?????????  |
| ?????????????????######   ###????## ####?######??  |
| ?????????????????#######  ####???## ############?  |
| ?????????????????####### @ ####??## ######   ###?  |
| ?????????????????######     ####?## #####     ##?  |
| ?????????????????## %        ###### ###       ##?  |
| ?????????????????## ####      #####           ##?  |
| ?????????????????## ######      ### ###  """  ##?  |
| ?????????????????## #######      ## #### """  ##?  |
| ????????????## #### ##??###      ## #### """  ##?  |
| ????????????## #### ##???###    ###          ###?  |
| ????????????##      ##???##### #### ####     ###?  |
| ????????????####### ########## #### #####   ###??  |
| ????????????####### ##########"#### ###########??  |
| ???????????????   $            #### ##########???  |
| ?????????????????###*#########         ##????????  |
| ?????????????????###%################# ##????????  |
| ???????????????????? ##????? ######### ##????????  |
| ???????????????????? ???????????????## ##????????  |
| ???????????????????? ##?????????????## ##????????  |
| ???????????????????? ##?????????????## ##????????  |
| ????????????????????   ?????????????## ##????????  |
| ???????????????????? ##?????????????## ##????????  |
| ???????????????????? ##?????????????## ##????????  |
| ????????????????????????????????????## ##????????  |
| ????????????????????????????????????## ##????????  |
| ????????????????????????????????????## ##????????  |
| ??????????????????????????????######## ###???????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatMappingUnit
  Manual?         0
Play Time         00:14:57
  Cumulative      12.3 hours
  Start           2024.04.05 @ 19:14:57
  End             2024.04.05 @ 19:30:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe4c0b14-36d8-4a51-897a-39797d38d51a