Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 23:21:08 Player: TheGreatBorealis Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2187) 2187 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5397 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 93/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Treads Improved Sensor Array ECM Suite Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Matter Filter > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Medium Storage Unit Improved Sensor Array Improved Sensor Array ECM Suite Heavy Laser Heavy Assault Rifle Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . 2 . . Weapon 1 | . . . 1 . . . Parts Attached 70 | . 3 20 14 26 5 2 Power 8 | . . 2 3 2 1 . Engine 7 | . . 2 3 2 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 24 | . . 5 7 11 1 . Treads 18 | . . 5 6 7 . . Leg 4 | . . . . 3 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . 1 1 . . Utility 14 | . 2 3 . 6 1 2 Device 3 | . . . . 2 . 1 Storage 2 | . 1 . . 1 . . Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection 6 | . . 3 . 2 . 1 Artifact . | . . . . . . . Weapon 24 | . 1 10 4 7 2 . Energy Gun 2 | . . 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | . 1 5 2 6 2 . Ballistic Cannon . | . . . . . . . Launcher 6 | . . 3 2 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 22 | . . 2 2 6 4 8 Power 5 | . . . 1 1 1 2 Propulsion 6 | . . 2 1 1 . 2 Utility 6 | . . . . 3 1 2 Weapon 5 | . . . . 1 2 2 Highest Loss Streak 8 | . . 2 1 3 3 8 Average Slot Usage (%) 94 | . 98 94 99 96 91 59 Engine 13 | . 14 11 18 13 10 4 Treads 17 | . . 19 26 21 . . Leg 7 | . 28 10 . 1 23 8 Device 3 | . . . . 8 . . Storage 8 | . 14 11 9 7 7 7 Processor 14 | . 13 11 9 15 22 20 Protection 6 | . . 8 9 4 7 4 Energy Gun 2 | . 16 6 . . . . Ballistic Gun 18 | . 12 12 24 21 15 9 Launcher 1 | . . 2 2 . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 12 17 24 36 41 41 32 Greatest Support 70 | 20 20 60 62 70 40 40 Greatest Overweight (x) 2 | . . 1 . 1 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 6 6 8 8 8 8 7 Most Carried 8 | 6 6 8 8 8 8 8 Average Carried 7 | 6 5 7 7 7 6 7 Final Capacity 8 | 6 8 8 8 8 8 4 Final Carried 8 | 6 6 8 7 8 8 4 Class Distribution -------------------- 29% | Mutant 21% | Skirmisher 19% | Scavenger-Mutant 15% | Scavenger-Skirmisher 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 2068 | 200 41 424 402 668 243 90 Remotely . | . . . . . . . Salvage Created 2532 | . 122 812 650 650 258 40 Parts 162 | . 13 43 49 39 15 3 Haulers Intercepted 4 | . 1 2 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 12 3 Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 55 | . 3 15 18 13 5 1 Melee 1 | . . . . 1 . . Guns 38 | . 2 6 14 10 5 1 AOE 16 | . 1 9 4 2 . . Classes Destroyed 11 | . 3 4 1 3 . . Builder 3 | . . . . 3 . . Hauler 4 | . 1 2 1 . . . Recycler 3 | . . 3 . . . . Watcher 5 | . 2 1 2 . . . Swarmer 16 | . 3 3 10 . . . Grunt 20 | . . 7 3 6 4 . Brawler 1 | . . 1 . . . . Duelist 1 | . . . . 1 . . Sentry 8 | . . 4 3 1 . . Hunter 3 | . . . 2 1 . . Programmer 6 | . . . . 4 1 1 Best Kill Streak 6 | . 4 6 4 6 4 1 Combat Bots Only 5 | . 2 5 4 5 4 1 Max Kills in Single Turn 3 | . 2 3 2 2 1 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 1 2 2 1 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 4409 | . 80 796 608 1304 530 1091 Core 789 | . . 73 15 104 124 473 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 100 81 97 . . . Volleys Fired 181 | . 7 45 50 35 28 16 Largest 3 | . 2 2 3 3 3 2 Hottest 86 | . 60 63 76 86 79 51 Shots Fired 431 | . 14 86 147 98 55 31 Gun 417 | . 14 77 144 96 55 31 Cannon . | . . . . . . . Launcher 14 | . . 9 3 2 . . Special . | . . . . . . . Kinetic 381 | . 7 48 144 96 55 31 Thermal . | . . . . . . . Explosive 14 | . . 9 3 2 . . Electromagnetic 36 | . 7 29 . . . . Robot Hit Streak 30 | . 3 30 13 14 8 7 Robot Miss Streak 4 | . 2 2 4 4 3 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . . . 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 279 | . 7 63 85 68 33 23 Core Hits 128 | . 6 35 41 31 11 4 Critical Hits 5 | . . . . 3 . 2 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6011 | . 180 1580 1298 1900 584 469 Guns 4458 | . 81 798 1055 1471 584 469 Cannons . | . . . . . . . Explosions 1528 | . 99 782 243 404 . . Melee . | . . . . . . . Ramming 25 | . . . . 25 . . Kinetic 4046 | . 11 456 1055 1471 584 469 Thermal 151 | . 99 52 . . . . Explosive 1377 | . . 730 243 404 . . Electromagnetic 412 | . 70 342 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 2 . . 7 10 12 Average Corruption 7 | . 2 . . 6 9 11 Corruption Purged . | . . . . . . . Effects 74 | . 5 . . 28 30 11 Message Errors 21 | . 1 . . 9 8 3 Matter Fused 10 | . . . . 5 2 3 Heat Flow Errors 4 | . 1 . . 2 1 . Energy Discharges 9 | . 1 . . 3 4 1 Data Loss (minor) 3 | . 1 . . . 2 . Data Loss (major) 2 | . . . . 1 1 . Misfires 1 | . . . . 1 . . Alerts 2 | . . . . . 1 1 Misdirections 2 | . . . . . 2 . Targeting Errors 17 | . 1 . . 5 8 3 Weapon Failures 3 | . . . . 2 1 . Overload Shots . | . . . . . . . Overflow Damage 126 | . . 19 . 107 . . Projectiles . | . . . . . . . Explosions 126 | . . 19 . 107 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 338 | . 45 109 27 157 . . Shots 10 | . 2 4 1 3 . . Rammed 8 | . . . . 8 . . Targets Rammed 9 | . . . . 9 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 364 | . 177 81 95 364 111 2 Average Temperature 45 | . 66 22 32 81 27 2 Received Heat Transfer 879 | . . 249 90 186 198 156 Effects 2 | . . . . 2 . . Shutdowns 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 150 | . 100 50 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 388 | . 121 343 388 250 . . Initial 117 | . . 50 20 117 . . Average 116 | . 34 157 214 62 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 74 | 100 100 76 29 91 . . Level 1 25 | . . 23 70 8 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 3 3 . . Investigation 1 | . . . 1 . . . Extermination 3 | . . . . 3 . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 9 | . 1 3 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 8 24 32 19 8 4 Peak Tracking Total 6 | . 5 6 5 5 4 2 Tactical Retreats 10 | . 1 1 3 2 3 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 4 | . 1 1 . 2 . . Max in Single Turn 1 | . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 14 | . 1 4 4 5 . . Terminals 8 | . 1 2 3 2 . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access . | . . . . . . . Total Hacks 40 | . 5 11 11 13 . . Successful 22 | . 3 5 6 8 . . Failed 18 | . 2 6 5 5 . . Catastrophic 3 | . . . 1 2 . . Database Lockouts . | . . . . . . . Manual 5 | . . . 2 3 . . Terminals 22 | . 5 5 8 4 . . Fabricators 3 | . . . . 3 . . Repair Stations 4 | . . 4 . . . . Recycling Units 4 | . . . . 4 . . Scanalyzers 7 | . . 2 3 2 . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 3 2 4 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 1 . 2 . . . Emergency Access Points 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . 3 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . . Process 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 5 | . . 2 1 2 . . Insert Component 3 | . . 1 1 1 . . Analyze 2 | . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . Terminals 2 | . . . 1 1 . . Assimilate 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 4 4 3 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built 2 | . . . . 2 . . Matter 124 | . . . . 124 . . Time 62 | . . . . 62 . . Total Part Build Rating 4 | . . . . 4 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 13 | . . . . 13 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 2 | . . . . 2 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies 2 | . . . 1 1 . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 10 | . . . 10 10 . . Highest-Rated Ally 10 | . . . 10 10 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 4633 | 5 278 862 888 1832 574 194 Spaces Moved 2215 | 5 163 370 376 879 332 90 Core 42 | . . . . . . 42 Treads 1452 | . . 275 376 801 . . Legs 721 | 5 163 95 . 78 332 48 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 155 120 120 50 Average Speed 146 | 120 120 151 157 153 122 146 Slowest Speed 180 | 120 120 160 160 180 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 2 25 36 44 21 50 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 4 | . . . . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 139 | . 8 60 21 39 9 2 Melee . | . . . . . . . Projectile 12 | . . . . 1 9 2 AOE 127 | . 8 60 21 38 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 3217 | 4 232 581 559 1278 442 121 Wait 691 | . 54 135 112 303 77 10 Move 2209 | 4 162 369 375 878 331 90 Hop . | . . . . . . . Pick Up 17 | . 2 4 2 8 1 . Fast Attach 22 | . 2 4 3 9 2 2 Attach 11 | . . 2 4 3 2 . Detach 2 | . . . 1 1 . . Swap 37 | . 1 14 7 14 1 . Drop 38 | . 4 8 5 18 . 3 Fire 181 | . 7 45 50 35 28 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . . . . 9 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 10) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 767 | -9/Materials | Discovered new exit (range 15) 1135 | -9/Materials | Discovered new exit (range 8) 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1448 | -8/Materials | Build established: Scavenger-Tank 2031 | -8/Materials | Discovered new exit (range 3) 2034 | -8/Materials | Entered Factory 2034 | -7/Factory | Accompanied by 1 ally 2034 | -7/Factory | Evolved 2 slots: Utility x2 2123 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 2332 | -7/Factory | Build established: Scavenger-Skirmisher 3039 | -7/Factory | Build established: Skirmisher 3757 | -7/Factory | Lost 3 parts (1n1u1w) 3833 | -7/Factory | Discovered new exit (range 17) 3863 | -7/Factory | Identified exit to Lower Caves 3866 | -7/Factory | Entered Lower Caves 3931 | -7/Lower Caves | System corruption reached 10% 3958 | -7/Lower Caves | Lost 3 parts (1u2w) 3967 | -7/Lower Caves | Learned Factory terminal intel 4420 | -7/Lower Caves | Build established: Scavenger-Mutant 4434 | -7/Lower Caves | Discovered new exit (range 8) 4438 | -7/Lower Caves | Identified exit to Lower Caves 4440 | -7/Lower Caves | Entered another Lower Caves area 4447 | -7/Lower Caves | Carbon-fiber Leg stolen by Master Thief 4536 | -7/Lower Caves | Spotted B-75 Beast 4569 | -7/Lower Caves | Core integrity fell below 50% 4585 | -7/Lower Caves | Core integrity fell below 20% 4603 | -7/Lower Caves | Lost 8 parts (2p2n2u2w) 4634 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04568_ B-75 Beast suffers critical hit. 04568_ Critical hit. 04568_ Hvy. Assault Rifle destroyed. 04568_ Aluminum Leg destroyed. 04571_ Slug penetrates B-75 Beast. 04572_ Target Analyzer destroyed. 04572_ Gauss Rifle destroyed. 04576_ System corrupted: Matter fused (-6). 04584_ Slug penetrates Wall. 04590_ Knocked back. 04606_ Slug penetrates Earth. 04609_ Slug penetrates Wall. 04614_ System corrupted: IFF burst signal emitted. 04616_ Searching scrap... 04616_ Found Imp. Cooling System. 04616_ Found 29 Matter. 04617_ Acquired 29 matter. 04633_ FSBOCW:Y80RXFI HLYXGX&1K3VRG 04633_ Dropped Med. Storage Unit. 04634_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ????????????#####???????????#### #?????????????? | | ??????????? ?????????? ???? ???????? | | ??????????? #????????# ???? ??????? | | ???????????? ###????? ??? #??????? | | ?????????????? ##??? #?? #??????? | | ???????????????# ### ### ??????? | | ????????????????? ? ???????? | | ??????????????????? ??# ?????????? | | ??????????????## ???# #??# ???????????? | | ?????????????## ## ##?# #????????????? | | ?????????????# @ #?# ??????????????? | | ????????????????# !### #???????????????? | | ????????????????## =!! #???????????????? | | ?????????????????## ##! #???????????????? | | ??????????????????## ####?## ##??????????????? | | ???????????????????#???????## #??????????????? | | ????????????????????????????# ## #??????????????? | | ???????????????????????????# ## h#??????##??????? | | ???????????????????????????# ## #??#### #??????? | | ???????????????????????????# ## #??# #????? ? | | ???????????????????????????# ##! #### ###??# # | | ???????????????????????????##### ### | | ???????????????????????????????####### # # | | ?????????????????????????????????????# # | | ??????????????????????????????##?????# | | ?????????????????????????????## #???## # #? | | ?????????????????????????????# #### # | | ?????????????????????????????# #? | | ?????????????????????????????## ## # ###? | | ??????????????????????????????## # #?? | | ???????????????????????????????## #?? | | ????????????????????????????????## # # ##?? | | ?????????????????????????????????## ## #? ?? | | ??????????????????????????????????## #?# ? ? | | ???????????????????????????????????## #?? ? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictLinearInterpreter Manual? 0 Play Time 00:35:44 Cumulative 67.2 hours Start 2020.10.26 @ 23:42:40 End 2020.10.28 @ 23:21:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e42cab70-c5eb-42ca-8561-d6fca7baf39c