Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 12:47:27 Player: Kinga Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (195) 975 Value Destroyed (8754) 8754 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (6637) 6637 TOTAL SCORE: 25426 Bonus ------- High Alert Combat Kills 3403 Follower Combat Kills 2685 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -851 Cogmind --------- Core Integrity 0/1600 Matter 213/300 Energy 39/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Improved Matter Compressor (131) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Medium Treads Medium Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Centrium Light Armor Plating Centrium Light Armor Plating Improved Focal Shield Dynamic Insulation System > --- WEAPON ----------- Improved KE Penetrator Railgun Railgun Railgun > --- INVENTORY -------- Particle Reactor Centrium Wheel Advanced Energy Well Improved Matter Compressor Advanced Gravity Neutralizer Advanced Target Analyzer Damper Plating Quantum Rifle Quantum Rifle Quantum Rifle Disruptor Cannon HERF Cannon Heavy Disruptor Cannon Nova Cannon Linear Accelerator Enhanced Gamma Bomb Array [Rating: 143] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility Experimental Target Analyzer Device Advanced Cooling System Storage Large Storage Unit Processor Experimental Target Analyzer Protection Makeshift Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Enhanced Gamma Bomb Array Slashing Weapon Greatsword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Slots Evolved 18 | . . 2 . . . 6 . . . . 2 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . . . Utility 13 | . . 2 . . . 4 . . . . 1 . . . 2 . 2 . 2 Weapon 2 | . . . . . . . . . . . . 2 . . . . . . . Parts Attached 246 | 6 5 11 5 4 19 8 17 6 . 10 48 2 8 26 21 27 . 10 13 Power 27 | 1 . 1 . . 4 . 3 2 . . 7 . 1 2 3 3 . . . Engine 12 | 1 . 1 . . 4 . 1 . . . 3 . . . 1 1 . . . Core 7 | . . . . . . . 2 2 . . 3 . . . . . . . . Reactor 8 | . . . . . . . . . . . 1 . 1 2 2 2 . . . Propulsion 48 | 2 1 2 2 . 6 2 1 . . 2 14 . 4 2 3 4 . . 3 Treads 27 | 2 1 2 2 . 4 2 . . . . 4 . 2 2 3 1 . . 2 Leg 1 | . . . . . . . . . . . . . . . . . . . 1 Wheel 15 | . . . . . 2 . 1 . . 1 7 . 2 . . 2 . . . Hover 4 | . . . . . . . . . . . 3 . . . . 1 . . . Flight 1 | . . . . . . . . . . 1 . . . . . . . . . Utility 91 | 1 4 4 1 3 3 6 8 3 . 1 19 . 3 12 7 10 . 1 5 Device 45 | . 1 3 . 1 2 4 7 2 . . 10 . 3 7 2 3 . . . Storage 17 | 1 2 . . . . . 1 1 . 1 2 . . 3 . 4 . . 2 Processor 12 | . 1 . . 2 . 2 . . . . 2 . . 1 2 1 . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 17 | . . 1 1 . 1 . . . . . 5 . . 1 3 2 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 . 4 2 1 6 . 5 1 . 7 8 2 . 10 8 10 . 9 5 Energy Gun 26 | . . 3 1 . 5 . 3 . . . 3 . . 6 . 4 . . 1 Energy Cannon 14 | . . 1 1 1 1 . 2 . . . 2 1 . 1 . 2 . . 2 Ballistic Gun 21 | 2 . . . . . . . . . 4 . 1 . 2 7 . . 4 1 Ballistic Cannon 12 | . . . . . . . . 1 . . 3 . . 1 . 1 . 5 1 Launcher 3 | . . . . . . . . . . . . . . . 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 2 . . . . . . . . . Unidentified Prototypes 28 | . . 2 . 2 . 3 . . . . 6 1 2 8 3 1 . . . Parts Lost 114 | . . 4 . . 8 1 10 6 . 10 12 . . 6 7 33 . 5 12 Power 14 | . . . . . 2 . 2 1 . 1 1 . . . 2 5 . . . Propulsion 24 | . . 2 . . 2 . 4 1 . 1 4 . . . 2 5 . . 3 Utility 39 | . . 2 . . . 1 2 2 . 3 7 . . 2 2 13 . . 5 Weapon 37 | . . . . . 4 . 2 2 . 5 . . . 4 1 10 . 5 4 Highest Loss Streak 17 | . . 3 . . 6 1 6 5 . 3 5 . . 4 3 17 . 5 6 To Critical Strikes 3 | . . . . . . . . 1 . . . . . . . 2 . . . Average Slot Usage (%) 82 | . 97 98 100 100 94 95 82 63 53 41 72 94 87 86 87 64 8 15 14 Engine 5 | . 14 11 11 11 10 6 4 . . . 2 10 5 . 1 1 . . . Reactor 1 | . . . . . . . . . . . 2 . 5 9 6 4 . . . Treads 12 | . 28 21 22 22 14 22 9 . . . 2 . 4 9 9 4 . . . Wheel 1 | . . . . . 3 . . 2 . . 9 21 11 . . 2 . . . Device 17 | . 9 16 22 20 13 25 27 22 20 7 11 26 24 25 24 8 . . . Storage 7 | . 14 11 11 11 11 6 4 6 6 7 8 5 5 5 4 5 . . . Processor 10 | . 2 11 1 3 15 13 13 13 13 13 13 15 15 13 14 18 8 4 3 Protection 4 | . . 5 9 9 4 6 6 2 . . 5 . . 1 4 5 . . 2 Energy Gun 8 | . . 20 20 20 13 13 10 2 . . 4 . . 3 1 1 . . 2 Energy Cannon 2 | . . . 1 1 8 . 2 2 . . . 5 5 4 1 2 . . 2 Ballistic Gun 5 | . 28 1 . . . . . . . 9 . 5 5 6 14 5 . 7 . Peak Build Rating 143 | 6 10 18 23 44 48 66 71 56 44 49 90 93 122 133 142 143 19 44 47 Average Rating 54 | 4 8 16 21 25 39 64 59 48 44 36 64 92 103 120 133 89 19 30 29 On Entrance 49 | . 6 10 17 22 44 45 66 55 44 44 27 83 93 106 126 142 19 19 22 Naked Turns 24 | . . . . . . . . . . . . . . . . . . . 24 Heaviest Build 135 | 12 28 39 41 40 47 49 54 54 17 17 62 76 97 135 135 105 . 28 20 Greatest Support 140 | 40 40 40 56 56 56 96 96 10 3 10 56 56 70 140 140 126 3 3 60 Greatest Overweight (x) 10 | . . . . . 10 . 8 8 5 5 7 1 7 3 1 5 . 9 . Average Overweight (x) 1 | . . . . . 1 . 2 4 5 3 1 1 2 . . 2 . 2 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 5 5 10 10 10 20 20 20 5 5 5 Average Capacity 12 | 6 11 15 15 15 15 15 12 9 5 5 9 10 10 16 20 17 5 5 5 Most Carried 20 | 4 15 14 15 15 15 14 10 9 5 5 10 9 10 20 20 20 5 5 5 Average Carried 10 | 2 6 12 14 14 13 6 8 6 5 4 7 8 9 15 19 12 5 5 3 Final Capacity 20 | 8 15 15 15 15 15 15 15 5 5 5 10 10 10 20 20 5 5 5 5 Final Carried 20 | 4 15 14 15 15 15 7 7 5 5 3 10 8 10 20 19 5 5 5 1 Class Distribution -------------------- 50% | Mutant 25% | Scavenger-Mutant 19% | Scavenger-Gunner 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Gunner | -2/DSF Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Matter Collected 5662 | 231 242 222 122 10 200 74 131 139 . 271 868 6 326 835 1188 797 . . . Remotely 1284 | . . . . . . . . . . . 572 . 326 386 . . . . . Salvage Created 10826 | . 890 418 300 . 174 74 454 179 . 398 1329 . 1192 1279 2488 1542 . 89 20 Parts 432 | . 61 30 22 . 6 3 9 3 . 18 48 . 10 54 105 56 . 4 3 Haulers Intercepted 3 | . . . . . . . . . . . . . . 1 2 . . . . Recyclers Shooed 10 | . 6 . . . . . . . . . 3 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 8 . 9 2 . 28 . . . . . . . . . Prevented 10 | . . . . . 8 . 1 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Combat Hostiles Destroyed 158 | . 15 14 12 . 3 1 7 3 . 10 18 . 4 16 32 21 . 1 1 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . Guns 99 | . 15 14 11 . 3 . 2 . . 6 1 . . 9 29 8 . 1 . Cannons 46 | . . . 1 . . . 4 3 . 3 17 . 3 6 1 7 . . 1 AOE 3 | . . . . . . . . . . . . . . . 1 2 . . . Classes Destroyed 27 | . 6 1 2 . 1 . 2 1 . 2 4 . 1 3 1 2 . 1 . Worker 8 | . 1 1 . . . . . . . . 1 . . 2 1 2 . . . Builder 3 | . . . . . . . . . . . . . . . . 3 . . . Tunneler 2 | . . . 2 . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . . . . . . . . . 1 2 . . . . Recycler 8 | . 4 . . . . . . . . . 4 . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . Operator 4 | . 2 1 . . . . . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . Watcher 5 | . 1 . . . . . . . . . 1 . . . 3 . . . . Swarmer 27 | . 3 3 3 . 1 . . . . 3 3 . . . 7 3 . . 1 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . Grunt 78 | . 12 6 6 . 2 . 4 2 . 2 9 . . 9 14 12 . . . Brawler 3 | . . . . . . . . . . 1 . . . 2 . . . . . Duelist 2 | . . . . . . . . . . . 1 . . . . 1 . . . Protector 2 | . . . . . . . . . . . . . . 1 . 1 . . . Sentry 17 | . . 5 2 . . 1 . . . 1 2 . . 1 5 . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . Hunter 10 | . . . . . . . 2 1 . 1 . . . . 2 4 . . . Programmer 8 | . . . . . . . . . . . 2 . . 3 3 . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . 4 . . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . 1 . . . . . Wizard 1 | . . . . . . . . . . . . . . 1 . . . . . Fireman 1 | . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 11 | . 5 5 4 . 2 1 4 2 . 4 8 . 2 4 7 11 . 1 1 Combat Bots Only 8 | . 5 5 4 . 2 1 4 1 . 4 8 . 2 4 6 8 . 1 1 Max Kills in Single Turn 6 | . 1 2 1 . 1 1 1 1 . 1 1 . 1 2 4 6 . 1 1 Gunslinging 2 | . . . . . . . . . . . . . . . 2 . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 1 . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Hostile Shots Fired 1532 | . 75 44 31 . 60 27 118 22 . 102 140 1 . 74 165 406 . 67 200 Missed 448 | . 22 10 9 . 16 12 34 4 . 24 25 . . 21 52 125 . 27 67 Damage Taken 22064 | . 622 430 299 . 1169 116 1386 331 . 1351 2466 65 . 1698 2296 5377 . 1382 3076 Core 4928 | . 185 40 15 . 290 10 164 109 . 520 216 65 . 185 119 1012 . 383 1615 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 5 | . . . . . . . . . . . . . . . . 5 . . . Redirected to Shielding 575 | . . . . . . . . . . . 269 . . . . 4 . 73 229 Ignored by Resistances 708 | . . . . . . . 250 12 . . . . . . 164 282 . . . Regen/Repaired (Parts) 298 | . . . . . . . . . . . . . 298 . . . . . . Core Remaining (%) 48 | 100 26 . . . 13 . . . . 5 78 . . 78 . 13 . 73 . Volleys Fired 555 | 6 79 33 37 . 27 3 36 19 . 34 65 . 13 39 64 85 . 5 10 Largest 4 | 2 2 2 2 . 2 2 2 2 . 2 2 . 3 4 4 4 . 3 2 Hottest 348 | 40 40 130 133 . 148 138 144 134 . 61 147 . 198 279 248 348 . 120 178 Shots Fired 1192 | 12 158 66 61 . 49 6 72 23 . 53 84 . 39 145 247 152 . 13 12 Gun 870 | 12 158 66 36 . 36 6 48 4 . 46 14 . 13 98 225 92 . 9 7 Cannon 314 | . . . 25 . 13 . 24 19 . 7 70 . 26 47 20 54 . 4 5 Launcher 8 | . . . . . . . . . . . . . . . 2 6 . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 692 | 12 158 2 . . . . . 14 . 53 52 . 26 63 193 99 . 13 7 Thermal 478 | . . 64 61 . 49 6 72 9 . . 32 . 13 70 52 45 . . 5 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . . . . 2 8 . . . Phasic 12 | . . . . . . . . . . . . . . 12 . . . . . Robot Hit Streak 25 | 2 18 18 23 . 12 3 12 8 . 9 10 . 6 20 11 25 . 3 3 Robot Miss Streak 9 | 4 3 6 8 . 9 2 2 2 . 5 4 . 2 4 4 3 . 2 4 Penetration Max 2 | . . . . . . . . . . 1 . . . 1 2 1 . 1 . Secondary Targets 15 | . 3 1 1 . 1 . . . . . . . . 1 6 1 . 1 . Max Gunslinging Chain 2 | . 1 1 1 . 1 . . . . . . . . 1 2 1 . 1 . Shots Hit Robots 845 | 6 107 54 39 . 44 4 55 18 . 43 59 . 26 101 161 114 . 7 7 Core Hits 534 | 2 52 78 43 . 51 1 19 8 . 24 32 . 9 46 87 74 . 4 4 Critical Kills 26 | . 1 . . . . . . . . 2 . . 1 4 14 3 . 1 . Critical Parts Destroyed 17 | . 1 . . . . . . . . 1 . . . 2 9 4 . . . Critical Strikes 77 | . 2 . . . . 1 3 1 . 4 13 . 2 10 25 15 . 1 . Burn 11 | . . . . . . 1 3 1 . . . . . 1 2 3 . . . Meltdown 2 | . . . . . . . . . . . . . 1 1 . . . . . Destroy 42 | . 2 . . . . . . . . 3 . . 1 5 23 7 . 1 . Blast 20 | . . . . . . . . . . 1 13 . . 2 . 4 . . . Corrupt 1 | . . . . . . . . . . . . . . . . 1 . . . Intensify 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 17 | . . . . . . . . . . 16 . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 1 . . . . . 1 . . . Piercing 15 | . . . . . . . . . . 15 . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 2 . . . . . 1 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24140 | 66 898 811 576 . 808 76 1323 472 . 697 3080 . 1230 3910 5050 4814 . 136 193 Guns 12885 | 66 867 801 414 . 522 76 707 75 . 447 283 . 293 2202 4335 1653 . 61 83 Cannons 8965 | . . . 122 . 286 . 616 397 . 182 2787 . 937 1527 479 1465 . 75 92 Explosions 1979 | . . . . . . . . . . . . . . 181 236 1562 . . . Melee 185 | . . . . . . . . . . 68 . . . . . 117 . . . Ramming 126 | . 31 10 40 . . . . . . . 10 . . . . 17 . . 18 Kinetic 12967 | 66 867 . . . . . . 290 . 629 2383 . 874 1812 3751 2088 . 136 71 Thermal 8643 | . . 801 536 . 808 76 1323 182 . . 687 . 356 1499 1063 1208 . . 104 Explosive 181 | . . . . . . . . . . . . . . 181 . . . . . Electromagnetic 1620 | . . . . . . . . . . . . . . . 236 1384 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 165 | . . . . . . . . . . 48 . . . . . 117 . . . Piercing 20 | . . . . . . . . . . 20 . . . . . . . . . Phasic 418 | . . . . . . . . . . . . . . 418 . . . . . Highest Corruption 15 | . . . . . . . . . . . . . . 15 2 13 . . . Average Corruption 6 | . . . . . . . . . . . . . . 12 1 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . . . . . . . 24 4 11 . . . Message Errors 11 | . . . . . . . . . . . . . . 9 . 2 . . . Matter Fused 6 | . . . . . . . . . . . . . . 3 1 2 . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . 2 . 1 . . . Energy Discharges 3 | . . . . . . . . . . . . . . 1 . 2 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . 3 3 . . . . Misfires 6 | . . . . . . . . . . . . . . 6 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 364 | . . . 6 . . . . 30 . . 185 . . 77 . 66 . . . Projectiles 351 | . . . 6 . . . . 30 . . 185 . . 77 . 53 . . . Explosions 13 | . . . . . . . . . . . . . . . . 13 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 31 | . . . . . . . . 5 . . 10 . . 2 . 10 . 3 1 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . 5 . . 8 . . 2 . 9 . 3 1 Secondary 3 | . . . . . . . . . . . 2 . . . . 1 . . . Self-Inflicted Damage 193 | . . . . . . . . . . . 5 . . . . 180 . . 8 Shots 15 | . . . . . . . . . . . . . . . . 15 . . . Rammed 22 | . 5 3 4 . . . . . . . 1 . . 1 . 3 . . 5 Targets Rammed 25 | . 6 3 6 . . . . . . . 1 . . 1 . 3 . . 5 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . 2 . . . . . . . . . . . . . . . . Highest Temperature 498 | . 18 114 108 . 392 358 441 188 . 25 487 . . 498 129 370 . . 30 Average Temperature 120 | . 9 30 31 . 96 103 131 83 . 7 198 . . 185 36 125 . . 14 Received Heat Transfer 4773 | . 306 180 102 . 282 42 856 144 . 144 660 . . 223 457 1206 . 126 45 Effects 8 | . . . . . . . . . . . 2 . . 5 . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . 1 . . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . 1 1 . . . Total Turns 5 | . . . . . . . . . . . . . . . 3 2 . . . Longest Duration 3 | . . . . . . . . . . . . . . . 3 2 . . . Robots Corrupted 6 | . . . . . . . . . . . 1 . . . 1 4 . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . 1 4 . . . Parts Fried 27 | . . . . . . . 1 . . . 3 . . . . 23 . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . . . Robots Melted 4 | . . . . . . 1 1 . . . . . 1 1 . . . . . Combat Hostiles 4 | . . . . . . 1 1 . . . . . 1 1 . . . . . Parts Melted 32 | . . . 2 . . 3 12 1 . . 3 . 3 4 4 . . . . Heat Transferred 12661 | . . 990 742 . 1208 222 2294 370 . . 1032 . 550 2111 1684 1347 . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Peak Influence 1748 | . 318 459 296 . . 96 . . . . 874 402 180 1337 1748 1363 672 517 469 Initial 983 | . . 71 127 . . 58 . . . . 484 402 140 126 642 983 672 507 304 Average 545 | . 138 250 188 . . 75 . . . . 656 402 164 939 1221 1128 672 503 329 Maximum Alert Level 5 | . 1 2 1 . . . . . . . 3 2 . 4 5 4 2 2 2 Low Security (%) 30 | 100 84 27 32 . . 100 . . . . . . 100 4 . . . . . Level 1 23 | . 15 67 67 . . . . . . . . . . 16 . . . . 87 Level 2 12 | . . 5 . . . . . . . . 68 100 . 3 6 . 100 100 12 Level 3 16 | . . . . . . . . . . . 31 . . 30 38 47 . . . Level 4 15 | . . . . . . . . . . . . . . 45 40 52 . . . Level 5 1 | . . . . . . . . . . . . . . . 15 . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 4 1 1 . . 1 . . . . 6 . . 8 7 10 . 1 1 Investigation 7 | . 2 . 1 . . . . . . . . . . 2 . 1 . . 1 Extermination 5 | . . . . . . 1 . . . . 1 . . 2 1 . . . . Reinforcement 13 | . 2 1 . . . . . . . . 1 . . 2 3 3 . 1 . Assault 9 | . . . . . . . . . . . 1 . . 2 3 3 . . . Garrison 6 | . . . . . . . . . . . 3 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . 1 . . 2 1 2 . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . 1 . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Distress Signals 16 | . 4 1 1 . . . . . . . 2 . . . 6 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 23 24 13 . 13 1 7 3 . 26 40 . 5 35 52 51 . 7 19 Peak Tracking Total 13 | . 5 5 4 . 7 1 4 2 . 5 7 1 2 5 8 12 . 6 13 Tactical Retreats 20 | . . 2 1 . . . . . . 1 3 . . . 2 6 . 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Traps Triggered 3 | . 1 . . . . . . . . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Machines Disabled 19 | . . . . . . . . . . . 2 . . 13 . 4 . . . Max in Single Turn 2 | . . . . . . . . . . . 1 . . 2 . 2 . . . Garrison Access 3 | . . . . . . . . . . . . . . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Machines Accessed 24 | . 5 5 1 . 1 . 1 . 4 . 2 . . 2 . 1 1 . 1 Terminals 12 | . 4 5 . . 1 . . . . . . . . . . 1 1 . . Fabricators 2 | . . . . . . . . . . . 1 . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . 1 . . . . 1 Total Hacks 64 | . 12 12 1 . 2 . 1 . 24 . 4 . . 4 . 2 1 . 1 Successful 46 | . 6 5 1 . 2 . 1 . 24 . 2 . . 3 . . 1 . 1 Failed 18 | . 6 7 . . . . . . . . 2 . . 1 . 2 . . . Catastrophic 4 | . 2 1 . . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 46 | . 2 3 . . . 5 . . . . 12 3 . 9 2 10 . . . Terminals 27 | . 10 12 . . 2 . . . . . . . . . . 2 1 . . Fabricators 4 | . . . . . . . . . . . 2 . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 2 . . 2 . . . . 1 Terminal Hacks 37 | . 4 4 1 . 2 . 1 . 24 . . . . . . . 1 . . Record 13 | . . . . . 2 . . . 11 . . . . . . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . 1 . . . . . Network Status 2 | . . . . . . . . . . . 1 . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 4 | . 1 1 . . . . . . . . 1 . . 1 . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . 1 . . . . . Liberate 2 | . . . . . . . . . . . 1 . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 5 5 . . 1 . . . . . 1 . . 1 . 1 . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 2 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . . . Programmers 2 | . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Total Allies 51 | . . . 4 4 . . . . . 2 11 2 19 8 1 . . . . Largest Group 21 | . . . 3 6 6 1 1 . . 1 8 2 21 11 1 . . . . Highest-Rated Group 890 | . . . 54 185 185 40 40 . . 96 476 206 890 643 106 . . . . Highest-Rated Ally 106 | . . . 31 42 42 40 40 . . 96 96 103 103 103 106 . . . . Zionite Dispatches 9 | . . . . . . 1 . . . . 3 1 . 3 1 . . . . Heavy 3 | . . . . . . . . . . . 1 1 . 1 . . . . . Light 2 | . . . . . . . . . . . 1 . . 1 . . . . . Recon 1 | . . . . . . 1 . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 372 | . . . 6 . 73 . 3 . . 29 61 . 36 121 43 . . . . Total Damage 13676 | . . . 77 . 1881 . 100 . . 1098 1785 . 1403 5804 1528 . . . . Kills 79 | . . . 1 . 10 . . . . 9 15 . 2 27 15 . . . . Allies Corrupted 3 | . . . . . . . . . . . 3 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . 1 . 2 . . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . . . 7 . . . . Patrols 5 | . . . . . . . . . . . . . . . 5 . . . . Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . Guards 1 | . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 2 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Turns Passed 12271 | 98 1081 540 1030 1194 980 252 1298 592 231 817 918 42 389 1207 632 591 10 105 264 Spaces Moved 6089 | 46 526 256 570 736 558 143 432 268 78 319 553 37 226 587 213 245 19 37 240 Core 779 | 3 . . . . 3 . 57 100 78 272 16 . . . . 88 19 37 106 Treads 3784 | 43 526 256 570 736 371 143 335 . . . 12 . 1 535 213 34 . . 9 Legs 125 | . . . . . . . . . . . . . . . . . . . 125 Wheels 1300 | . . . . . 184 . 40 168 . 8 463 37 225 52 . 123 . . . Hover 25 | . . . . . . . . . . . 25 . . . . . . . . Flight 76 | . . . . . . . . . . 39 37 . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 125 162 110 50 300 95 57 110 110 135 166 50 50 50 50 Average Speed 165 | 152 160 160 160 160 151 162 268 204 300 218 119 110 132 159 174 131 50 198 90 Slowest Speed 550 | 160 160 160 160 160 550 163 450 450 300 300 400 110 240 170 270 300 50 500 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 41 | 4 82 33 90 83 80 5 54 40 68 48 19 2 86 30 8 43 1 42 6 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . 1 . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 . . . 1 1 1 . . . Scrap Searched 13 | . . . 1 3 3 . 3 3 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 128 | . . . . . . . . 2 . 8 22 . 7 57 13 19 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 77 | . . . . . . . . 2 . 7 22 . 7 18 10 11 . . . AOE 46 | . . . . . . . . . . . . . . 39 . 7 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Res DSF Acc Total 7307 | 61 634 320 624 755 640 160 510 296 77 404 706 39 283 766 314 371 18 55 274 Wait 180 | . 9 7 2 2 24 . 19 . . 21 6 . 21 65 2 2 . . . Move 6071 | 45 525 255 569 735 557 142 431 267 77 318 552 37 225 586 212 244 18 36 240 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 86 | 4 8 6 2 6 6 2 4 1 . 2 13 . 3 19 7 1 . . 2 Fast Attach 125 | 6 2 2 . 2 7 1 3 5 . 4 34 . 7 13 7 13 . 10 9 Attach 77 | . . 7 1 . 7 8 7 1 . 5 7 2 . 10 6 12 . . 4 Detach 27 | . 1 2 . . . . 2 1 . 2 6 . 1 9 . 2 . . 1 Swap 45 | . 3 2 4 2 5 . 7 . . 1 7 . 1 3 8 2 . . . Drop 99 | . 1 3 3 8 7 4 1 2 . 1 15 . 12 21 8 6 . 4 3 Fire 555 | 6 79 33 37 . 27 3 36 19 . 34 65 . 13 39 64 85 . 5 10 Melee 17 | . . . . . . . . . . 16 . . . . . 1 . . . Ram 9 | . . . . . . . . . . . 1 . . . . 3 . . 5 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 16 | . 6 3 6 . . . . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: [*Arm] / *Qua) -3/Quarantine -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 9) 347 | -10/Materials | Identified exit to Mines 383 | -10/Materials | Core integrity fell below 50% 722 | -10/Materials | Discovered new exit (range 14) 1127 | -10/Materials | Discovered new exit (range 11) 1180 | -10/Materials | Entered another Materials area 1180 | -9/Materials | Evolved 2 slots: Utility x2 1397 | -9/Materials | Discovered new exit (range 3) 1490 | -9/Materials | Lost 3 parts (1n2u) 1674 | -9/Materials | Discovered new exit (range 12) 1720 | -9/Materials | Entered Mines 1730 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1831 | -9/Mines | Met a Derelict shopkeep closing up shop 1942 | -9/Mines | Excavation squad dispatched 1942 | -9/Mines | A large section of the Mines collapsed 2002 | -9/Mines | Discovered new exit (range 5) 2015 | -9/Mines | Learned location of 1 exit from Materials 2201 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2234 | -9/Mines | Discovered new exit (range 9) 2520 | -9/Mines | Learned Materials non-interactive machine intel 2536 | -9/Mines | Received a Mining Laser from a helpful Derelict 2735 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2750 | -9/Mines | Entered Zion 2750 | -7/Zion | Accompanied by 3 allies 3021 | -7/Zion | Received a hallucinogenic algorithm 3270 | -7/Zion | Met Imprinter 3299 | -7/Zion | Imprinted 3301 | -7/Zion | Declared Zion's savior 3577 | -7/Zion | Found GAL Module 3767 | -7/Zion | Found Prototype Processor 3767 | -7/Zion | Identified Exp. Target Analyzer 3770 | -7/Zion | Found Prototype Processor 3770 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3776 | -7/Zion | Found Prototype Processor 3780 | -7/Zion | Found Prototype Processor 3783 | -7/Zion | Found Prototype Processor 3788 | -7/Zion | Found Prototype Processor 3791 | -7/Zion | Found Prototype Processor 3926 | -7/Zion | Discovered new exit (range 11) 3944 | -7/Zion | Entered Proximity Caves 3944 | -6/Proximity Caves | Accompanied by 6 allies 3998 | -6/Proximity Caves | Learned Factory terminal intel 4314 | -6/Proximity Caves | Spotted B-75 Beast 4355 | -6/Proximity Caves | Core integrity fell below 50% 4361 | -6/Proximity Caves | Allies destroyed B-75 Beast 4385 | -6/Proximity Caves | Lost 6 parts (2p2n2w) 4551 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4553 | -6/Proximity Caves | Core integrity fell below 20% 4917 | -6/Proximity Caves | Discovered new exit (range 5) 4924 | -6/Proximity Caves | Entered Factory 4924 | -6/Factory | Accompanied by 1 ally 4924 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4925 | -6/Factory | Loaded intel: 26 terminal locations 4926 | -6/Factory | Identified Spectral Analyzer 4928 | -6/Factory | Identified Exp. Core Analyzer (x3) 4930 | -6/Factory | Identified Exp. Melee Analysis Suite 4965 | -6/Factory | Discovered new exit (range 8) 4974 | -6/Factory | Build established: Scavenger-Mutant 5078 | -6/Factory | Zion Recon squad teleported in 5176 | -6/Factory | Entered Lower Caves 5176 | -6/Lower Caves | Accompanied by 1 ally 5441 | -6/Lower Caves | Spotted B-75 Beast 5490 | -6/Lower Caves | Destroyed B-75 Beast 5518 | -6/Lower Caves | Lost 4 parts (3n1u) 5846 | -6/Lower Caves | Identified exit to Lower Caves 6162 | -6/Lower Caves | Lost 6 parts (2p1n1u2w) 6390 | -6/Lower Caves | Build established: Mutant 6474 | -6/Lower Caves | Entered another Lower Caves area 6740 | -6/Lower Caves | Build established: Scavenger-Mutant 6782 | -6/Lower Caves | Lost 5 parts (1n2u2w) 6892 | -6/Lower Caves | Discovered new exit (range 15) 6908 | -6/Lower Caves | Encountered a Warlord checkpoint 7066 | -6/Lower Caves | Entered Data Miner 7066 | -6/Data Miner | Discovered new exit (range 6) 7123 | -6/Data Miner | Met Data Miner 7174 | -6/Data Miner | Learned location of Section 7 (-2) 7174 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7225 | -6/Data Miner | Received God Mode back door access code from Data Miner 7297 | -6/Data Miner | Entered Proximity Caves 7308 | -5/Proximity Caves | Learned 8 Factory zone layouts 7427 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7432 | -5/Proximity Caves | Core integrity fell below 50% 7443 | -5/Proximity Caves | Spotter reported a threat 7512 | -5/Proximity Caves | Spotter reported a threat 7539 | -5/Proximity Caves | Learned Factory security intel 7662 | -5/Proximity Caves | Escorted by Enhanced Grunt 7716 | -5/Proximity Caves | Spotter reported a threat 7972 | -5/Proximity Caves | Build established: Mutant 8055 | -5/Proximity Caves | Core integrity fell below 20% 8075 | -5/Proximity Caves | Discovered new exit (range 7) 8087 | -5/Proximity Caves | Lost 3 parts (3w) 8094 | -5/Proximity Caves | Learned Factory terminal intel 8114 | -5/Proximity Caves | Entered Factory 8114 | -5/Factory | Accompanied by 1 ally 8114 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8115 | -5/Factory | Identified exit to Factory 8117 | -5/Factory | Loaded intel: 26 terminal locations 8266 | -5/Factory | Zion Heavy squad teleported in 8299 | -5/Factory | Zion Light squad teleported in 8330 | -5/Factory | Found Prototype Protection 8335 | -5/Factory | Identified Zio. Weapon Casing 8414 | -5/Factory | Search patrols dispatched 8520 | -5/Factory | Found Zio. Weapon Casing 8538 | -5/Factory | Zion Fire squad teleported in 8700 | -5/Factory | Garrison activated, responded to threat 8714 | -5/Factory | First assault squad dispatched 8786 | -5/Factory | Lost 4 parts (1n3u) 8818 | -5/Factory | Incoming assault squad redirected 8834 | -5/Factory | Build established: Messiah-Mutant 8904 | -5/Factory | Lost 5 parts (1p4u) 8909 | -5/Factory | Destroyed 8 combat bots 8937 | -5/Factory | Discovered exit to Factory (range 13) 9032 | -5/Factory | Entered another Factory area 9032 | -4/Factory | Evolved 2 slots: Weapon x2 9049 | -4/Factory | Zion Heavy squad teleported in 9074 | -4/Factory | Sucked down chute 9074 | -4/Factory | Entered Waste 9084 | -4/Waste | Spotted C-40 Crusher 9089 | -4/Waste | Destroyed C-40 Crusher 9095 | -4/Waste | Spotted C-40 Crusher 9098 | -4/Waste | Spotted C-40 Crusher 9107 | -4/Waste | Destroyed C-40 Crusher 9124 | -4/Waste | Allies destroyed C-40 Crusher 9129 | -4/Waste | 2 allies followed down the chute 9132 | -4/Waste | Found Prototype Launcher 9135 | -4/Waste | Spotted C-40 Crusher 9140 | -4/Waste | Destroyed C-40 Crusher 9214 | -4/Waste | Warlord forces began an assault 9244 | -4/Waste | Spotted C-40 Crusher 9244 | -4/Waste | Destroyed C-40 Crusher 9251 | -4/Waste | Spotted C-40 Crusher 9257 | -4/Waste | Allies destroyed C-40 Crusher 9271 | -4/Waste | Found Damper Plating 9327 | -4/Waste | Build established: Scavenger-Gunner 9340 | -4/Waste | Discovered new exit (range 13) 9463 | -4/Waste | Entered Factory 9463 | -4/Factory | Accompanied by 10 allies 9698 | -4/Factory | Zion Heavy squad teleported in 9731 | -4/Factory | Incoming investigation squad redirected 9806 | -4/Factory | Lost 5 allies 9816 | -4/Factory | Zion Light squad teleported in 9910 | -4/Factory | Garrison activated, responded to threat 9935 | -4/Factory | Incoming assault squad redirected 9963 | -4/Factory | First assault squad dispatched 10084 | -4/Factory | Crushed by falling debris 10084 | -4/Factory | System corruption reached 10% 10115 | -4/Factory | Lost 6 allies 10175 | -4/Factory | Lost 4 parts (4w) 10228 | -4/Factory | Zion Hacker squad teleported in 10636 | -4/Factory | Discovered new exit (range 8) 10670 | -4/Factory | Entered Research 10670 | -3/Research | Evolved 2 slots: Utility x2 10840 | -3/Research | Zion hero teleported in (12-ASH) 10951 | -3/Research | First assault squad dispatched 10958 | -3/Research | Identified Enh. Gamma Bomb Array 11006 | -3/Research | Lost 3 parts (1p1u1w) 11015 | -3/Research | Discovered new exit (range 7) 11188 | -3/Research | Incoming assault squad redirected 11270 | -3/Research | Discovered new exit (range 3) 11302 | -3/Research | Entered Quarantine 11413 | -3/Quarantine | Lost 4 parts (1n1u2w) 11444 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11552 | -3/Quarantine | First assault squad dispatched 11582 | -3/Quarantine | Garrison activated, responded to threat 11609 | -3/Quarantine | Incoming assault squad redirected 11687 | -3/Quarantine | Destroyed 8 combat bots 11690 | -3/Quarantine | Lost 17 parts (4p3n5u5w) 11699 | -3/Quarantine | Core integrity fell below 50% 11831 | -3/Quarantine | Incoming assault squad redirected 11851 | -3/Quarantine | System corruption reached 10% 11856 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 11883 | -3/Quarantine | Spotted Alpha 7 11888 | -3/Quarantine | Discovered new exit (range 11) 11892 | -3/Quarantine | Core integrity fell below 20% 11893 | -3/Quarantine | Entered Research 11893 | -2/Research | Evolved 2 slots: Utility x2 11903 | -2/Research | Lost 10 parts (1p1n6u2w) 11903 | -2/Research | Identified exit to DSF 11903 | -2/Research | Entered DSF 11978 | -2/DSF | Additional patrols routed to DSF 11989 | -2/DSF | Discovered new exit (range 11) 12008 | -2/DSF | Entered Access 12008 | -1/Access | Evolved 2 slots: Utility x2 12034 | -1/Access | Lost 5 parts (5w) 12095 | -1/Access | Spotted B-99 Colossus 12213 | -1/Access | Core integrity fell below 50% 12230 | -1/Access | Incoming investigation squad redirected 12233 | -1/Access | Core integrity fell below 20% 12242 | -1/Access | Lost 6 parts (1n3u2w) 12272 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12208_ O-24 Administrator locks terminal. 12211_ Exp. Target Analyzer destroyed. 12212_ Slammed into S-43 Plague. 12219_ Slammed into R-10 Processor. 12230_ ALERT: Higher priority target reported, redirecting investigation. 12235_ Acquired Adv. Medium Treads. 12239_ S-43 Plague destroyed. 12241_ Acquired Imp. Weapon Shielding. 12248_ S-43 Plague destroyed. 12248_ S-43 Plague knocked back. 12249_ Hvy. Flak Cannon destroyed. 12253_ Acquired Enh. Optical Array. 12256_ Acquired Imp. Weapon Shielding. 12257_ Adv. Medium Treads destroyed. 12257_ Imp. Weapon Shielding destroyed. 12259_ ALERT: Security rotation in progress. 12262_ Adv. Medium Treads destroyed. 12264_ Acquired Hvy. Machine Gun. 12266_ Imp. Weapon Shielding destroyed. 12268_ HERF Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????##########????????????????#### | | ????????????????????# = #????????????????# | | ????????????????????# ! #?????????????????#! | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# ! | | ????????????????????# s@%= #?????????????????# | | ????????????????????# = #?????????????????#!! | | ????????????????????# sss #?????????????????#!! | | ?????????????############/############??########!! | | ??????????? [Y #??# ### | | ??????????? #??# #?? | | ??????????? #??# *#?? | | ??????????? #??# #?? | | ???????????? #???? #?? | | ???????????? #?????? #?? | | ???????????? #########+### | | ????????????? | | ????????????? ############# | | ?????????????? ################ #???????????? | | ?????????????? ????????????????###+###???????????? | | ????????????????????????????????! ????????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 65 Energy Generation 55 Energy Capacity 850 Matter Stores 600 Matter Capacity 600 Sight Range 22 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1750 Resistance: KI 25 Resistance: TH 20 Resistance: EM 90 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 14 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Biometal Medium Treads | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed WardroneJunkCorpse Manual? 0 Play Time 01:48:18 Cumulative 83.5 hours Start 2024.09.22 @ 10:59:24 End 2024.09.22 @ 12:47:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 90 Adventurer 0 Explorer 4 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0 Lore% 28 Gallery% 60 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0354950b-445d-4240-b92d-5549a16620ff