Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 14:02:05 Player: Zeta Lockhart Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (3552) 3552 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 9939 Bonus ------- High Alert Combat Kills 77 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 41/300 Energy 14/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Cooling System Large Storage Unit Improved Weapon Cycler > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Heavy Flak Cannon Heavy Flak Cannon Hardcell Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Wheel Wheel Compact Wheel High-capacity Battery High-capacity Matter Pod Variable Charge Gun KE Penetrator Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 5 | . . . . . 2 . . . 1 1 1 Weapon 5 | . . . . . 2 . . . 1 1 1 Parts Attached 100 | 7 . 3 1 . 14 10 19 . 4 18 24 Power 13 | 1 . . . . 1 2 4 . . 3 2 Engine 5 | 1 . . . . . 1 2 . . 1 . Core 8 | . . . . . 1 1 2 . . 2 2 Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 . . . . 3 4 2 . 2 3 5 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 21 | 2 . . . . 3 4 2 . 2 3 5 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 2 . 3 1 . 3 2 5 . . 7 3 Device 20 | 1 . 3 . . 1 . 5 . . 7 3 Storage 3 | 1 . . 1 . . 1 . . . . . Processor 1 | . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 40 | 2 . . . . 7 2 8 . 2 5 14 Energy Gun 13 | . . . . . . . 4 . 2 2 5 Energy Cannon 2 | . . . . . . 1 1 . . . . Ballistic Gun 15 | 2 . . . . 7 1 3 . . 1 1 Ballistic Cannon 10 | . . . . . . . . . . 2 8 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . . Parts Lost 55 | . . . . . 3 1 16 . . 1 34 Power 7 | . . . . . . . 3 . . . 4 Propulsion 13 | . . . . . 2 . 3 . . . 8 Utility 12 | . . . . . 1 . 3 . . . 8 Weapon 23 | . . . . . . 1 7 . . 1 14 Highest Loss Streak 27 | . . . . . 3 1 11 . . 1 27 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 100 100 97 96 87 84 91 98 61 Engine 7 | . 14 14 14 14 4 5 10 7 6 3 2 Core 4 | . . . . . 4 7 3 7 6 7 3 Wheel 17 | . 28 28 28 28 17 22 13 7 19 16 8 Device 16 | . 14 14 14 14 8 7 20 23 20 28 17 Storage 7 | . 14 14 14 14 9 7 7 7 6 5 3 Processor 1 | . . . . . 8 7 . . . . . Protection 1 | . . . . . 8 7 . . . . . Energy Gun 10 | . . . . . . . 14 23 25 24 12 Energy Cannon 4 | . . . . . . 6 10 7 6 5 . Ballistic Gun 13 | . 28 28 28 28 36 23 4 . . . . Ballistic Cannon 1 | . . . . . . . . . . 3 9 Peak Build Rating 84 | 7 7 15 8 7 23 37 48 36 40 64 84 Average Rating 33 | 4 7 7 8 7 19 28 41 36 39 55 52 On Entrance 22 | . 7 7 8 8 7 23 37 36 36 40 64 Naked Turns 3 | . . . . . . . . . . . 3 Heaviest Build 97 | 14 14 14 29 29 45 54 64 56 59 80 97 Greatest Support 51 | 20 20 20 20 20 32 44 44 16 36 42 51 Greatest Overweight (x) 15 | . . . 1 1 2 1 3 3 3 3 15 Average Overweight (x) 1 | . . . . 1 1 1 1 3 1 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 9 15 15 15 15 15 15 15 11 Most Carried 15 | 5 8 8 9 9 15 15 15 15 15 15 15 Average Carried 12 | 2 5 7 8 8 13 14 13 15 14 14 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 7 8 9 9 15 15 15 15 15 15 2 Class Distribution -------------------- 26% | Scavenger-Gunner 26% | Mutant 20% | Scavenger-Executioner 18% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Matter Collected 2185 | 289 140 63 . 86 489 184 345 . . 230 359 Remotely 1167 | 189 140 63 . 86 489 184 10 . . . 6 Salvage Created 3462 | 89 140 . . 161 738 284 953 . . 510 587 Parts 136 | 7 6 . . 4 30 12 43 . . 12 22 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 5 | . 1 . . 2 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Combat Hostiles Destroyed 58 | . 3 . . . 12 4 21 . . 5 13 Guns 37 | . 3 . . . 12 2 16 . . 2 2 Cannons 20 | . . . . . . 2 5 . . 2 11 Classes Destroyed 12 | 2 1 . . . 5 . 1 . . 1 2 Worker 1 | . . . . . . . . . . . 1 Builder 1 | . . . . . 1 . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 10 | 1 1 . . 2 1 2 . . . 2 1 Watcher 1 | . . . . . . . . . . 1 . Swarmer 16 | . 3 . . . . 4 3 . . 2 4 Grunt 31 | . . . . . 9 . 15 . . . 7 Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 6 | . . . . . 2 . 1 . . 2 1 Programmer 3 | . . . . . . . 2 . . 1 . Best Kill Streak 7 | 2 4 . . 1 7 3 6 . . 2 4 Combat Bots Only 6 | . 3 . . . 6 3 6 . . 2 4 Max Kills in Single Turn 2 | 1 1 . . 1 2 2 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Hostile Shots Fired 564 | . 8 . . . 53 19 181 . . 13 290 Missed 143 | . 3 . . . 16 3 42 . . 3 76 Damage Taken 7608 | . 43 . . . 570 442 2067 . . 192 4294 Core 1684 | . . . . . 99 96 315 . . 15 1159 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 100 82 . . 41 100 98 . Volleys Fired 154 | 5 7 . . 5 35 9 40 2 . 10 41 Largest 7 | 2 2 . . 2 4 4 4 4 . 6 7 Hottest 471 | 40 40 . . 40 89 96 283 244 . 374 471 Shots Fired 556 | 10 14 . . 10 140 33 152 8 . 59 130 Gun 406 | 10 14 . . 10 140 27 96 6 . 44 59 Cannon 150 | . . . . . . 6 56 2 . 15 71 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 330 | 10 14 . . 10 140 27 46 . . 5 78 Thermal 224 | . . . . . . 6 104 8 . 54 52 Explosive . | . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . . . . Robot Hit Streak 18 | 2 5 . . 6 13 10 17 11 . 16 18 Robot Miss Streak 7 | 2 1 . . 1 4 6 5 1 . 1 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . Shots Hit Robots 320 | 5 9 . . 7 87 16 73 3 . 39 81 Core Hits 207 | 3 5 . . 4 38 10 50 . . 24 73 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Critical Strikes 7 | . . . . . 2 . 1 . . 2 2 Burn 2 | . . . . . . . . . . 2 . Destroy 3 | . . . . . 2 . 1 . . . . Blast 2 | . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6763 | 58 103 . . 80 1085 313 1927 56 . 829 2312 Guns 3992 | 58 103 . . 80 1085 141 1160 56 . 633 676 Cannons 2724 | . . . . . . 162 767 . . 196 1599 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 47 | . . . . . . 10 . . . . 37 Kinetic 3607 | 58 103 . . 80 1085 141 341 . . 62 1737 Thermal 3092 | . . . . . . 162 1569 56 . 767 538 Explosive . | . . . . . . . . . . . . Electromagnetic 17 | . . . . . . . 17 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 . 2 3 Average Corruption 2 | . . . . . . . 2 3 . 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . . . . 9 . . 2 6 Message Errors 2 | . . . . . . . 1 . . . 1 Matter Fused 6 | . . . . . . . 3 . . 1 2 Heat Flow Errors 2 | . . . . . . . 1 . . . 1 Energy Discharges 1 | . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 2 . . 1 1 Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots 4 | . . . . . . . 4 . . . . Overflow Damage 42 | . . . . . . . 34 . . 1 7 Projectiles 42 | . . . . . . . 34 . . 1 7 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 16 | . . . . . . . . . . . 16 Impact . | . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . 15 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 22 | . . . . . . 5 . . . . 17 Shots . | . . . . . . . . . . . . Rammed 7 | . . . . . . 1 . . . . 6 Targets Rammed 7 | . . . . . . 1 . . . . 6 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 704 | . . . . . 300 96 418 57 . 88 704 Average Temperature 141 | . . . . . 103 36 122 38 . 38 257 Received Heat Transfer 1986 | . . . . . 333 . 885 . . 9 759 Effects 17 | . . . . . . . 1 . . . 16 Shutdowns 4 | . . . . . . . . . . . 4 Interference 3 | . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . 1 . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 19 | . . . . . . . 8 . . 10 1 Heat Transferred 5676 | . . . . . . 222 2697 124 . 1745 888 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Peak Influence 562 | 10 111 43 . 15 393 263 562 294 143 227 121 Initial 294 | . 6 43 . . 5 178 47 294 143 18 35 Average 154 | 1 41 43 . 5 205 187 344 294 53 128 38 Maximum Alert Level 2 | . . . . . 1 1 2 1 . 1 . Low Security (%) 67 | 100 100 100 . 100 50 50 26 . 100 80 100 Level 1 24 | . . . . . 49 49 29 100 . 19 . Level 2 8 | . . . . . . . 43 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 4 1 . . . . 4 Investigation 1 | . . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . 1 . . . 1 1 . . . . 1 Assault 1 | . . . . 1 . . . . . . . Garrison 5 | . . . . . 2 . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Distress Signals 7 | . . . . . 6 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 86 | . 6 . . . 17 10 22 . 1 8 22 Peak Tracking Total 8 | . 4 . . . 5 4 8 . 5 4 8 Tactical Retreats 5 | . 1 . . . 3 . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Traps Triggered 7 | . . . . . 1 . 5 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Machines Disabled 6 | . . . . . . . 4 . . 1 1 Max in Single Turn 1 | . . . . . . . 1 . . 1 1 Garrison Access 3 | . . . . . 1 . . . 1 1 . Garrison Relay 4 | . . . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Machines Accessed 10 | . . . 1 . 2 1 1 . 3 2 . Terminals 5 | . . . . . 1 . 1 . 2 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . 1 1 . Total Hacks 16 | . . . 1 . 5 3 2 . 3 2 . Successful 9 | . . . 1 . 2 1 1 . 3 1 . Failed 7 | . . . . . 3 2 1 . . 1 . Catastrophic 2 | . . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 7 | . . . . . 2 . 2 . 2 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . . 3 3 . . 1 1 . Terminal Hacks 5 | . . . 1 . 1 . 1 . 2 . . Record 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . Zone Layout 2 | . . . . . 1 . . . 1 . . Patrol Navigation 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . 1 1 . Unlock Access 1 | . . . . . . 1 . . . . . Seal Access 3 | . . . . . 1 . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . . . . 2 1 1 . 1 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . 3 15 . . . . Machine Destruction 15 | . . . . . . . 15 . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Turns Passed 3902 | 60 120 299 199 143 347 561 678 132 285 543 535 Spaces Moved 2523 | 41 107 325 238 69 185 296 380 69 203 358 252 Core 47 | 10 . . . . . . . . . . 37 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 2476 | 31 107 325 238 69 185 296 380 69 203 358 215 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 95 101 115 145 101 101 50 Average Speed 103 | 72 80 80 82 95 98 104 121 145 103 108 129 Slowest Speed 800 | 80 80 80 95 95 115 115 145 145 145 135 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 3 20 68 62 13 22 8 51 3 5 11 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 11 | . . . . . . . 1 . . . 10 Melee . | . . . . . . . . . . . . Projectile 11 | . . . . . . . 1 . . . 10 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Total 3493 | 62 129 364 240 137 285 530 501 96 278 484 387 Wait 548 | . 8 31 . 62 24 201 16 26 64 68 48 Move 2512 | 40 106 324 237 68 184 296 378 68 202 357 252 Hop . | . . . . . . . . . . . . Pick Up 89 | 10 6 3 1 1 19 4 18 . 4 14 9 Fast Attach 13 | . . 1 . . . 3 1 . 2 6 . Attach 61 | 7 . 1 . . 7 2 15 . 1 7 21 Detach . | . . . . . . . . . . . . Swap 26 | . . 1 1 . 7 5 3 . 1 5 3 Drop 59 | . 2 3 1 1 9 9 6 . 4 17 7 Fire 154 | 5 7 . . 5 35 9 40 2 . 10 41 Melee . | . . . . . . . . . . . . Ram 7 | . . . . . . 1 . . . . 6 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . 24 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 12) 181 | -10/Materials | Entered Mines 300 | -10/Mines | Learned location of Zion (-7) 303 | -10/Mines | Build established: Mutant 305 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 307 | -10/Mines | Found Prototype Device 308 | -10/Mines | Identified Exp. Sensor Array 340 | -10/Mines | Met a Derelict testing a Signal Generator 350 | -10/Mines | Found Signal Generator 448 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 449 | -10/Mines | Discovered new exit (range 5) 480 | -10/Mines | Entered Exiles 480 | -10/Exiles | Found Exiles lab abandoned 667 | -10/Exiles | Discovered new exit (range 14) 679 | -10/Exiles | Entered Mines 750 | -9/Mines | Assembled infested the area 757 | -9/Mines | Discovered new exit (range 5) 822 | -9/Mines | Entered Materials 822 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 891 | -8/Materials | Garrison activated, responded to threat 1110 | -8/Materials | Lost 3 parts (2n1u) 1129 | -8/Materials | Met 7R-MNS 1149 | -8/Materials | Discovered new exit (range 19) 1169 | -8/Materials | Entered Factory 1169 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1170 | -7/Factory | Caught up to 7R-MNS 1392 | -7/Factory | Build established: Scavenger-Tank 1730 | -7/Factory | Identified exit to Garrison 1730 | -7/Factory | Entered Garrison 1756 | -7/Garrison | Installed Relay Interface Framework 1866 | -7/Garrison | Lost 11 parts (2p1n3u5w) 1932 | -7/Garrison | Garrison Relay disabled 1936 | -7/Garrison | Garrison Relay disabled 2029 | -7/Garrison | Garrison Relay disabled 2086 | -7/Garrison | Build established: Scavenger-Gunner 2092 | -7/Garrison | Triggered checkpoint 2095 | -7/Garrison | Triggered checkpoint 2097 | -7/Garrison | Core integrity fell below 50% 2152 | -7/Garrison | Lost 3 parts (1p2w) 2204 | -7/Garrison | Discovered new exit (range 13) 2264 | -7/Garrison | Triggered checkpoint 2315 | -7/Garrison | Garrison Relay disabled 2408 | -7/Garrison | Entered Factory 2514 | -7/Factory | Discovered new exit (range 13) 2540 | -7/Factory | Entered another Factory area 2540 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2819 | -6/Factory | Discovered new exit (range 5) 2825 | -6/Factory | Entered another Factory area 2825 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3124 | -5/Factory | Build established: Scavenger-Executioner 3352 | -5/Factory | Discovered new exit (range 9) 3368 | -5/Factory | Entered another Factory area 3368 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3594 | -4/Factory | Spotted B-86 Titan 3613 | -4/Factory | Garrison activated, responded to threat 3734 | -4/Factory | Core integrity fell below 50% 3776 | -4/Factory | Lost 27 parts (3p6n7u11w) 3857 | -4/Factory | Core integrity fell below 20% 3903 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 03885_ M-28 Smith repairs Wheel. 03885_ U-05 Engineer builds a Wall. 03886_ S-27 Virus knocked back. 03888_ S-27 Virus suffers critical hit (Blast). 03888_ Destroyed VTOL Module. 03888_ S-27 Virus destroyed. 03890_ U-05 Engineer builds a Wall. 03890_ Variable Charge Gun destroyed. 03890_ Slug penetrates S-27 Virus. 03890_ S-27 Virus destroyed. 03892_ Slug penetrates Wall. 03892_ Slug penetrates S-27 Virus. 03892_ S-27 Virus destroyed. 03894_ Slug penetrates Wall. 03894_ Hvy. Gauss Cannon destroyed. 03895_ Slug penetrates Wall. 03895_ Penetrated by Slug. 03898_ Slug penetrates Wall. 03898_ Slug penetrates M-28 Smith. 03900_ Dropped Phase Gun. Map ----- +----------------------------------------------------+ | ?" #??????????? ????????????????????????????? | | ?" #??????????? #??????????????????????????? | | ?" #??????????# #??????????????????????????? | | ? #??????????# #???????????????????????###? | | "" #??????????# #??????????????????????? ? | | "" #??????????# #??????????????????????? ? | | "" #??????????# +??????????????????????? ? | | #??????????# #???????????????????????# #? | | "" #??????????# #???????????????????????# #? | | "" #?????????## ##??????????????????????# #? | | "" #?????????# #?????????????????###??# #? | | ########+## #?###????????????##"##"# #? | | #?# #####????????# %=%!%[#? | | T #?# #????????# #""#/## | | ###"""############ # | | ############### % #!! 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" " #????????????????????????# | | ????????????# "Y" ???????????????????????# | | ????????????# """ ??????????????????????# | | ????????????+ ?????????????????????## | | ????????????# ??????????????######## | | ????????????###### ??????????????# | | ??????????????????##+#######??????????????# """ "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordDamperShield Manual? 0 Play Time 00:56:29 Cumulative 50.4 hours Start 2025.03.02 @ 13:07:42 End 2025.03.02 @ 14:02:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08ad7615-5554-4c97-a195-5db666b54c68