Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 23:17:15 Player: SoftwareLlama Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1636) 1636 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 4622 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 247/700 Matter 99/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Improved Heat Sink High-capacity Storage Unit High-capacity Battery (250) Hacking Suite System Shield Shock Rifle Improved EM Pulse Cannon Shotgun Gauss Rifle Gauss Rifle Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink High-capacity Storage Unit High-capacity Battery Hacking Suite System Shield Shock Rifle Improved EM Pulse Cannon Shotgun Gauss Rifle Gauss Rifle Gauss Cannon Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Datajack Remote Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hacking Suite Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 57 | 4 5 13 11 8 16 Power 9 | 1 . 3 1 2 2 Engine 8 | 1 . 3 1 1 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | 2 . 1 1 2 2 Treads 8 | 2 . 1 1 2 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 2 5 2 2 Device 1 | . . . 1 . . Storage 3 | 1 1 . . 1 . Processor 1 | . . . 1 . . Hackware 1 | . 1 . . . . Protection 8 | . . 2 3 1 2 Artifact . | . . . . . . Weapon 26 | . 3 7 4 2 10 Energy Gun 1 | . . . . . 1 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 18 | . 2 6 3 2 5 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 32 | . . 4 6 3 19 Power 8 | . . 1 1 2 4 Propulsion 8 | . . 1 1 1 5 Utility 10 | . . 1 2 . 7 Weapon 6 | . . 1 2 . 3 Highest Loss Streak 16 | . . 2 3 2 16 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 91 96 99 97 87 Engine 16 | . 14 22 18 13 5 Treads 19 | . 28 20 17 20 19 Device 5 | . . . 9 7 6 Storage 9 | . 18 11 9 7 7 Processor 5 | . . . 8 7 7 Hackware 8 | . 3 11 9 7 5 Protection 9 | . . 9 9 15 10 Ballistic Gun 17 | . 22 21 17 15 10 Peak Build Rating 41 | 4 9 16 30 38 41 Average Rating 21 | 3 7 12 23 33 33 On Entrance 15 | . 4 9 16 28 38 Naked Turns . | . . . . . . Heaviest Build 116 | 10 53 61 69 112 116 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 26 | . 1 2 1 1 26 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 Average Capacity 19 | 7 15 20 20 22 25 Most Carried 23 | 4 9 19 20 22 23 Average Carried 15 | 2 6 11 18 18 20 Final Capacity 25 | 8 20 20 20 25 25 Final Carried 21 | 3 8 17 19 21 16 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1446 | 240 51 415 244 272 224 Remotely . | . . . . . . Salvage Created 1828 | . 57 611 412 303 445 Parts 114 | . 5 46 25 16 22 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 43 | . 1 18 9 4 11 Guns 31 | . 1 14 7 4 5 Cannons 3 | . . . 2 . 1 AOE 9 | . . 4 . . 5 Classes Destroyed 11 | . 2 4 2 3 . Worker 2 | . . 1 . 1 . Builder 1 | . . . . 1 . Hauler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 2 | . . 1 1 . . Swarmer 13 | . . 6 4 . 3 Grunt 17 | . 1 7 3 3 3 Sentry 11 | . . 5 1 . 5 Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 1 5 4 3 3 Combat Bots Only 5 | . 1 5 4 3 3 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 609 | . 5 113 64 45 382 Missed 178 | . 3 33 13 17 112 Damage Taken 5032 | . 22 998 718 549 2745 Core 701 | . . 206 42 27 426 Absorbed by Shields . | . . . . . . Redirected to Shielding 27 | . . 27 . . . Regen/Repaired (Parts) 52 | . . . 52 . . Core Remaining (%) 85 | 100 100 48 92 . . Volleys Fired 158 | . 8 51 42 20 37 Largest 2 | . 2 2 2 2 2 Hottest 97 | . 40 46 91 56 97 Shots Fired 288 | . 15 89 82 40 62 Gun 264 | . 15 83 79 40 47 Cannon 10 | . . . 3 . 7 Launcher 14 | . . 6 . . 8 Special . | . . . . . . Kinetic 266 | . 15 83 79 40 49 Thermal 3 | . . . 3 . . Explosive 14 | . . 6 . . 8 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 15 | . 5 14 15 6 6 Robot Miss Streak 4 | . 2 3 4 2 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 6 | . . 2 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 175 | . 11 57 48 23 36 Core Hits 95 | . 4 32 19 12 28 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . . . 1 3 Destroy 4 | . . . . 1 3 Melee Attacks 5 | . 5 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . 4 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3603 | . 72 1036 716 596 1183 Guns 2649 | . 72 770 655 555 597 Cannons 194 | . . . 61 . 133 Explosions 695 | . . 242 . . 453 Melee . | . . . . . . Ramming 65 | . . 24 . 41 . Kinetic 2715 | . 72 770 655 555 663 Thermal 61 | . . . 61 . . Explosive 695 | . . 242 . . 453 Electromagnetic 67 | . . . . . 67 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 2 3 5 Average Corruption 1 | . . . 1 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . 7 3 11 Message Errors 7 | . . . 3 1 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 5 | . . . 2 2 1 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 4 | . . . 1 . 3 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 117 | . . 33 . . 84 Shots 5 | . . 2 . . 3 Rammed 9 | . . 6 . 3 . Targets Rammed 10 | . . 6 . 4 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 600 | . 6 53 193 279 600 Average Temperature 99 | . 6 18 59 56 219 Received Heat Transfer 1917 | . 12 399 279 156 1071 Effects 19 | . . . . . 19 Shutdowns 6 | . . . . . 6 Interference 7 | . . . . . 7 Short Circuit 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . . . 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 416 | . 86 416 204 98 197 Initial 124 | . . 35 124 25 . Average 69 | . 54 162 50 32 95 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 87 | 100 100 48 92 100 100 Level 1 12 | . . 51 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 4 8 3 . Investigation 6 | . . 2 3 1 . Extermination 1 | . . . . 1 . Reinforcement 6 | . 1 2 2 1 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 6 | . . 1 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 7 22 11 7 16 Peak Tracking Total 6 | . 1 6 3 3 5 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . 1 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . . 2 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 3 | . . 1 1 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 15 | . 2 3 8 2 . Terminals 12 | . 2 2 7 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 51 | . 5 8 32 6 . Successful 37 | . 4 8 22 3 . Failed 14 | . 1 . 10 3 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 41 | . 5 3 29 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 5 | . . 5 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 28 | . 4 3 19 2 . Record 9 | . 3 2 3 1 . Emergency Access Points 2 | . . . 1 1 . Alert Level 3 | . . . 3 . . Locate Traps 2 | . . . 2 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 2 | . . . 2 . . Maintenance Status 1 | . . 1 . . . Patrol Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 5 | . . 5 . . . Recycle Component 1 | . . 1 . . . Process 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . . 3 7 2 . Full Trace Events 6 | . . 1 4 1 . Feedback Events 2 | . . . 2 . . Corruption 2 | . . . 2 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled 1 | . . 1 . . . Recycled Matter 2 | . . 2 . . . Retrieved Matter 2 | . . 2 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 3 | . 3 . . . . parse_system 1 | . 1 . . . . no_distress 1 | . 1 . . . . find_recycling 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4965 | 272 384 894 2138 839 438 Spaces Moved 1437 | 66 168 285 486 309 123 Core 9 | 8 . . . . 1 Treads 1428 | 58 168 285 486 309 122 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 Average Speed 233 | 146 203 245 240 240 254 Slowest Speed 1350 | 160 240 320 240 240 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 7 28 30 51 14 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . 43 . 1 60 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 103 | . . 43 . . 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2751 | 243 195 390 1383 360 180 Wait 982 | 161 . 4 809 8 . Move 1433 | 65 167 284 485 309 123 Hop . | . . . . . . Pick Up 77 | 10 9 24 23 9 2 Fast Attach . | . . . . . . Attach 40 | 4 4 9 10 6 7 Detach . | . . . . . . Swap 17 | . 1 4 1 2 9 Drop 27 | 3 1 8 13 2 . Fire 158 | . 8 51 42 20 37 Melee 5 | . 5 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 10 | . . 6 . 4 . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 273 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 10) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1482 | -9/Materials | Discovered new exit (range 16) 1531 | -9/Materials | Core integrity fell below 50% 1551 | -9/Materials | Entered another Materials area 1551 | -8/Materials | Evolved 2 slots: Utility x2 1804 | -8/Materials | Build established: Scavenger-Mutant 2392 | -8/Materials | Garrison activated, responded to threat 2784 | -8/Materials | Met 7R-MNS 2988 | -8/Materials | Lost 3 parts (1n1u1w) 3421 | -8/Materials | Discovered new exit (range 8) 3465 | -8/Materials | Identified exit to Factory 3580 | -8/Materials | Repaired Imp. Ion Engine? 3689 | -8/Materials | Entered Factory 3689 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3690 | -7/Factory | Caught up to 7R-MNS 4528 | -7/Factory | Identified exit to Garrison 4528 | -7/Factory | Entered Garrison 4590 | -7/Garrison | Triggered checkpoint 4849 | -7/Garrison | Triggered checkpoint 4851 | -7/Garrison | Triggered checkpoint 4950 | -7/Garrison | Core integrity fell below 50% 4966 | -7/Garrison | Self-destructed Last Messages --------------- 04937_ B-48 Gladiator unfolds itself. 04937_ G-47 Trooper unfolds itself. 04938_ Power failure, Imp. Deuterium Engine shutdown. 04940_ Slug penetrates Wall. 04942_ Power failure, Mic. Nuclear Core shutdown. 04942_ Acquired 67 matter. 04945_ Mic. Nuclear Core destroyed. 04946_ Imp. Deuterium Engine destroyed. 04947_ Rocket Launcher destroyed. 04948_ Gauss Rifle destroyed. 04949_ Slug penetrates Wall. 04952_ Med. Treads destroyed. 04956_ Slug penetrates Earth. 04960_ Penetrated by Slug. 04960_ Critical hit (Smash). 04960_ Imp. Signal Interpreter destroyed. 04960_ System corrupted by crushing effect (+2). 04960_ Knocked back. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######################???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ####### ######### #???????????????????????????? | | ??????# #??????# ###?????????????????????????? | | ??????#####??????# ##????????????????????????? | | ???????# ######### # #????????????????????????? | | ???????# #????????????????????????? | | ???????########## # #????????????????????????? | | ????????????????# ##????????????????????????? | | ????????????????# # #?????????????????????????? | | ????????????????## ##?????????????????????????? | | ????????????????## = ##??????????????????????????? | | ?????????????????# =###?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# # #?????????????????????????? | | ?????????????????# ##?????????????????????????? | | ?????????????????## ##?????????????###??????????? | | ??????????????????# #????????##??? #??????????? | | ??????????????????# ######### ### ###+##?????? | | ??????????????????# ## =%!% %" #?????? | | ??????????????????# h [%g ?????? | | ??????????????????# @bg ![ g!%% ?????? | | ??????????????????####### # = ## ## #?????? | | ???????????????????????# ###*% #???? #??????????? | | ???????????????????????## #? ??????????????? | | ????????????????????????###? ????????????? | | ??????????????????????????? ??????????? | | ??????????????????????????? ?????????? | | ??????????????????????????### ## ???????? | | ????????????????????????????# # ^ #??? ??????? | | ???????????????????????????? *% ?????????? | | ???????????????????????????? ^ ????????? | | ????????????????????????????# % ????????? | | ?????????????????????????????# # ###????????? | | ?????????????????????????????? ##? #??????????? | | ?????????????????????????????? #???#????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed ServoScatterPlatform Manual? 0 Play Time 00:43:33 Cumulative 6.6 hours Start 2024.08.25 @ 22:35:02 End 2024.08.25 @ 23:17:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2689b44f-87a5-4d70-b10e-812de0ee21bb