Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 23:17:15

Player: SoftwareLlama

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1636)     1636
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 4622

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             247/700
Matter                     99/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Nuclear Core
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Battery (250)
                Hacking Suite
                System Shield
                Shock Rifle
       Improved EM Pulse Cannon
                Shotgun
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
                Datajack
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
          Light Treads
         Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Sensor Array
       Improved Signal Interpreter
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Battery
                Hacking Suite
                System Shield
                Shock Rifle
       Improved EM Pulse Cannon
                Shotgun
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
                Rocket Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
                Datajack
                Remote Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   1   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             57   | 4   5   13  11  8   16  
  Power                    9    | 1   .   3   1   2   2   
    Engine                 8    | 1   .   3   1   1   2   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   1   1   2   2   
    Treads                 8    | 2   .   1   1   2   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   2   5   2   2   
    Device                 1    | .   .   .   1   .   .   
    Storage                3    | 1   1   .   .   1   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             8    | .   .   2   3   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | .   3   7   4   2   10  
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   1   .   1   
    Ballistic Gun          18   | .   2   6   3   2   5   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               3    | .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 32   | .   .   4   6   3   19  
  Power                    8    | .   .   1   1   2   4   
  Propulsion               8    | .   .   1   1   1   5   
  Utility                  10   | .   .   1   2   .   7   
  Weapon                   6    | .   .   1   2   .   3   
  Highest Loss Streak      16   | .   .   2   3   2   16  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   91  96  99  97  87  
  Engine                   16   | .   14  22  18  13  5   
  Treads                   19   | .   28  20  17  20  19  
  Device                   5    | .   .   .   9   7   6   
  Storage                  9    | .   18  11  9   7   7   
  Processor                5    | .   .   .   8   7   7   
  Hackware                 8    | .   3   11  9   7   5   
  Protection               9    | .   .   9   9   15  10  
  Ballistic Gun            17   | .   22  21  17  15  10  
Peak Build Rating          41   | 4   9   16  30  38  41  
  Average Rating           21   | 3   7   12  23  33  33  
  On Entrance              15   | .   4   9   16  28  38  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             116  | 10  53  61  69  112 116 
  Greatest Support         60   | 40  40  40  40  60  60  
  Greatest Overweight (x)  26   | .   1   2   1   1   26  
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  
  Average Capacity         19   | 7   15  20  20  22  25  
  Most Carried             23   | 4   9   19  20  22  23  
  Average Carried          15   | 2   6   11  18  18  20  
  Final Capacity           25   | 8   20  20  20  25  25  
  Final Carried            21   | 3   8   17  19  21  16  

 Class Distribution 
--------------------
 68% | Scavenger-Mutant
 31% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Gar 
Matter Collected           1446 | 240 51  415 244 272 224 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1828 | .   57  611 412 303 445 
  Parts                    114  | .   5   46  25  16  22  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  43   | .   1   18  9   4   11  
  Guns                     31   | .   1   14  7   4   5   
  Cannons                  3    | .   .   .   2   .   1   
  AOE                      9    | .   .   4   .   .   5   
Classes Destroyed          11   | .   2   4   2   3   .   
  Worker                   2    | .   .   1   .   1   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   
  Swarmer                  13   | .   .   6   4   .   3   
  Grunt                    17   | .   1   7   3   3   3   
  Sentry                   11   | .   .   5   1   .   5   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           5    | .   1   5   4   3   3   
  Combat Bots Only         5    | .   1   5   4   3   3   
Max Kills in Single Turn   2    | .   1   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        609  | .    5    113  64   45   382  
  Missed                   178  | .    3    33   13   17   112  
Damage Taken               5032 | .    22   998  718  549  2745 
  Core                     701  | .    .    206  42   27   426  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  27   | .    .    27   .    .    .    
  Regen/Repaired (Parts)   52   | .    .    .    52   .    .    
Core Remaining (%)         85   | 100  100  48   92   .    .    
Volleys Fired              158  | .    8    51   42   20   37   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  97   | .    40   46   91   56   97   
Shots Fired                288  | .    15   89   82   40   62   
  Gun                      264  | .    15   83   79   40   47   
  Cannon                   10   | .    .    .    3    .    7    
  Launcher                 14   | .    .    6    .    .    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  266  | .    15   83   79   40   49   
  Thermal                  3    | .    .    .    3    .    .    
  Explosive                14   | .    .    6    .    .    8    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         15   | .    5    14   15   6    6    
  Robot Miss Streak        4    | .    2    3    4    2    4    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        6    | .    .    2    1    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    
Shots Hit Robots           175  | .    11   57   48   23   36   
  Core Hits                95   | .    4    32   19   12   28   
  Critical Kills           2    | .    .    .    .    1    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         4    | .    .    .    .    1    3    
    Destroy                4    | .    .    .    .    1    3    
Melee Attacks              5    | .    5    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    4    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3603 | .    72   1036 716  596  1183 
  Guns                     2649 | .    72   770  655  555  597  
  Cannons                  194  | .    .    .    61   .    133  
  Explosions               695  | .    .    242  .    .    453  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  65   | .    .    24   .    41   .    
  Kinetic                  2715 | .    72   770  655  555  663  
  Thermal                  61   | .    .    .    61   .    .    
  Explosive                695  | .    .    242  .    .    453  
  Electromagnetic          67   | .    .    .    .    .    67   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    2    3    5    
  Average Corruption       1    | .    .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  21   | .    .    .    7    3    11   
    Message Errors         7    | .    .    .    3    1    3    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       5    | .    .    .    2    2    1    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      4    | .    .    .    1    .    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      117  | .    .    33   .    .    84   
  Shots                    5    | .    .    2    .    .    3    
  Rammed                   9    | .    .    6    .    3    .    
Targets Rammed             10   | .    .    6    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        600  | .    6    53   193  279  600  
  Average Temperature      99   | .    6    18   59   56   219  
  Received Heat Transfer   1917 | .    12   399  279  156  1071 
  Effects                  19   | .    .    .    .    .    19   
    Shutdowns              6    | .    .    .    .    .    6    
    Interference           7    | .    .    .    .    .    7    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         111  | .    .    .    111  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             416  | .   86  416 204 98  197 
  Initial                  124  | .   .   35  124 25  .   
  Average                  69   | .   54  162 50  32  95  
Maximum Alert Level        2    | .   .   2   1   .   .   
  Low Security (%)         87   | 100 100 48  92  100 100 
  Level 1                  12   | .   .   51  7   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   1   4   8   3   .   
  Investigation            6    | .   .   2   3   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            6    | .   1   2   2   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           6    | .   .   1   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              63   | .   7   22  11  7   16  
  Peak Tracking Total      6    | .   1   6   3   3   5   
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            4    | .   .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          3    | .   .   1   1   1   .   
  Max in Single Turn       1    | .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          15   | .   2   3   8   2   .   
  Terminals                12   | .   2   2   7   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                51   | .   5   8   32  6   .   
  Successful               37   | .   4   8   22  3   .   
  Failed                   14   | .   1   .   10  3   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                41   | .   5   3   29  4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          5    | .   .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             28   | .   4   3   19  2   .   
  Record                   9    | .   3   2   3   1   .   
  Emergency Access Points  2    | .   .   .   1   1   .   
  Alert Level              3    | .   .   .   3   .   .   
  Locate Traps             2    | .   .   .   2   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   
  Dispatch Records         2    | .   .   .   2   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
  Refit                    1    | .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   .   5   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   
  Process                  2    | .   .   2   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   .   3   7   2   .   
  Full Trace Events        6    | .   .   1   4   1   .   
  Feedback Events          2    | .   .   .   2   .   .   
    Corruption             2    | .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     32   | .   .   .   32  .   .   
Parts Recycled             1    | .   .   1   .   .   .   
  Recycled Matter          2    | .   .   2   .   .   .   
  Retrieved Matter         2    | .   .   2   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        3    | .   3   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Turns Passed               4965 | 272  384  894  2138 839  438  
Spaces Moved               1437 | 66   168  285  486  309  123  
  Core                     9    | 8    .    .    .    .    1    
  Treads                   1428 | 58   168  285  486  309  122  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  240  
  Average Speed            233  | 146  203  245  240  240  254  
  Slowest Speed            1350 | 160  240  320  240  240  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 7    28   30   51   14   18   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          104  | .    .    43   .    1    60   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      103  | .    .    43   .    .    60   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Total                      2751 | 243  195  390  1383 360  180  
  Wait                     982  | 161  .    4    809  8    .    
  Move                     1433 | 65   167  284  485  309  123  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  77   | 10   9    24   23   9    2    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   40   | 4    4    9    10   6    7    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     17   | .    1    4    1    2    9    
  Drop                     27   | 3    1    8    13   2    .    
  Fire                     158  | .    8    51   42   20   37   
  Melee                    5    | .    5    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    10   | .    .    6    .    4    .    
  Escape Stasis            2    | .    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  273 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  626 | -10/Materials | Discovered new exit (range 10)
  657 | -10/Materials | Entered another Materials area
  657 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1482 | -9/Materials  | Discovered new exit (range 16)
 1531 | -9/Materials  | Core integrity fell below 50%
 1551 | -9/Materials  | Entered another Materials area
 1551 | -8/Materials  | Evolved 2 slots: Utility x2
 1804 | -8/Materials  | Build established: Scavenger-Mutant
 2392 | -8/Materials  | Garrison activated, responded to threat
 2784 | -8/Materials  | Met 7R-MNS
 2988 | -8/Materials  | Lost 3 parts (1n1u1w)
 3421 | -8/Materials  | Discovered new exit (range 8)
 3465 | -8/Materials  | Identified exit to Factory
 3580 | -8/Materials  | Repaired Imp. Ion Engine?
 3689 | -8/Materials  | Entered Factory
 3689 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3690 | -7/Factory    | Caught up to 7R-MNS
 4528 | -7/Factory    | Identified exit to Garrison
 4528 | -7/Factory    | Entered Garrison
 4590 | -7/Garrison   | Triggered checkpoint
 4849 | -7/Garrison   | Triggered checkpoint
 4851 | -7/Garrison   | Triggered checkpoint
 4950 | -7/Garrison   | Core integrity fell below 50%
 4966 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
04937_ B-48 Gladiator unfolds itself.
04937_ G-47 Trooper unfolds itself. <x3>
04938_ Power failure, Imp. Deuterium Engine
  shutdown.
04940_ Slug penetrates Wall.
04942_ Power failure, Mic. Nuclear Core
  shutdown.
04942_ Acquired 67 matter.
04945_ Mic. Nuclear Core destroyed.
04946_ Imp. Deuterium Engine destroyed.
04947_ Rocket Launcher destroyed.
04948_ Gauss Rifle destroyed.
04949_ Slug penetrates Wall.
04952_ Med. Treads destroyed.
04956_ Slug penetrates Earth.
04960_ Penetrated by Slug.
04960_ Critical hit (Smash).
04960_ Imp. Signal Interpreter destroyed.
04960_ System corrupted by crushing effect (+2).
04960_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ##???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ######################???????????????????????????? |
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| ??????????????????#  ##        =%!%     %" #?????? |
| ??????????????????#       h     [%g         ?????? |
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| ???????????????????????#  ###*% #???? #??????????? |
| ???????????????????????## #?       ??????????????? |
| ????????????????????????###?         ????????????? |
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| ??????????????????????????###         ##  ???????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          26
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              ServoScatterPlatform
  Manual?         0
Play Time         00:43:33
  Cumulative      6.6 hours
  Start           2024.08.25 @ 22:35:02
  End             2024.08.25 @ 23:17:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2689b44f-87a5-4d70-b10e-812de0ee21bb