Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 14:29:01 Player: arcadio rl Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2418) 2418 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 6868 Bonus ------- Follower Combat Kills 105 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine ECM Suite Layered Medium Armor Plating Improved Hardlight Generator Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Improved Targeting Computer Hardened Heavy Armor Plating Insulated Plating Hardlight Generator > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Wheel Wheel Improved Heat Sink Trap Scanner Experimental Sensor Array Signal Interpreter Hardened Medium Armor Plating Gatling Laser Gatling Laser Heavy Ion Cannon Mini Grenade Launcher Mini Grenade Launcher EMP Trap EMP Trap [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . . Utility 5 | . . . 2 1 . 2 . . Weapon . | . . . . . . . . . Parts Attached 84 | 6 13 8 9 15 4 15 4 10 Power 13 | 1 1 2 1 4 1 2 . 1 Engine 11 | 1 1 2 1 3 1 1 . 1 Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 4 6 1 2 4 1 3 Treads 9 | . 1 1 2 . . 4 . 1 Leg 3 | . . . . . . . 1 2 Wheel 13 | 2 1 3 4 1 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 3 1 2 5 1 7 1 5 Device 10 | . 1 1 . 2 1 2 1 2 Storage 3 | 1 2 . . . . . . . Processor 6 | . . . 1 1 . 2 . 2 Hackware . | . . . . . . . . . Protection 7 | . . . 1 2 . 3 . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 7 1 . 5 . 2 2 1 Energy Gun 9 | 2 . 1 . 4 . 1 1 . Energy Cannon 5 | . 3 . . 1 . . 1 . Ballistic Gun 4 | . 4 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 40 | . 4 3 2 5 . 19 6 1 Power 6 | . 1 1 1 . . 2 1 . Propulsion 11 | . 1 1 1 1 . 5 1 1 Utility 11 | . . . . 1 . 8 2 . Weapon 12 | . 2 1 . 3 . 4 2 . Highest Loss Streak 10 | . 4 1 1 2 . 10 6 1 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 1 12 19 17 17 17 13 3 1 Power 1 | . 1 1 . 2 2 1 1 . Propulsion 2 | 1 5 3 3 2 . 1 1 . Utility 6 | . 3 10 7 7 9 5 . . Weapon 4 | . 2 4 5 5 5 4 1 . Tool/Special . | . . . . . . . . . Unused Backups 17 | . 4 2 6 2 1 1 . 1 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . 1 . 1 . . . . . Utility 8 | . 2 2 3 1 . . . . Weapon 5 | . 1 . 2 . 1 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 97 99 99 99 93 89 48 39 Engine 9 | . 13 13 10 8 7 6 3 5 Core 1 | . . . . . 7 5 4 . Treads 1 | . . . . . 1 12 . 4 Wheel 20 | . 27 27 21 26 23 11 7 . Device 9 | . 3 14 11 9 15 10 3 3 Storage 11 | . 23 14 11 9 7 6 4 . Processor 9 | . . . 11 17 15 16 13 9 Protection 4 | . . . 10 8 . 6 . 2 Energy Gun 8 | . 6 2 11 13 15 10 3 . Energy Cannon 7 | . 8 25 11 4 . . 3 . Ballistic Gun 2 | . 11 . . . . . . . Peak Build Rating 56 | 6 13 22 26 32 37 56 34 34 Average Rating 23 | 4 9 17 22 27 35 44 20 21 On Entrance 16 | . 6 13 22 22 32 36 19 1 Avg Prop Armor Cover (%) 9 | . . . . 8 9 6 18 8 Naked Turns 51 | . . . . . . . 51 . Heaviest Build 92 | 13 52 59 60 68 67 92 70 21 Greatest Support 116 | 26 26 26 46 38 54 116 20 40 Greatest Overweight (x) 18 | . 1 2 2 2 1 18 18 3 Average Overweight (x) 1 | . . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 Average Capacity 17 | 7 15 20 20 20 20 20 14 5 Most Carried 20 | 6 20 20 20 20 20 20 8 5 Average Carried 15 | 1 12 19 19 19 19 15 3 1 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 Final Carried 20 | 6 20 20 20 20 20 7 3 5 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Mutant 11% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scientist-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 977 | 217 203 90 130 184 140 13 . . Remotely . | . . . . . . . . . Salvage Created 3473 | . 434 340 1120 1091 432 56 . . Parts 190 | . 21 31 53 61 22 2 . . Haulers Intercepted 9 | . 2 . 5 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 70 | . 12 13 16 19 9 1 . . Guns 40 | . 4 1 10 15 9 1 . . Cannons 26 | . 8 12 5 1 . . . . AOE 2 | . . . . 2 . . . . Classes Destroyed 13 | . 3 2 4 2 . 2 . . Worker 3 | . . . 1 . 2 . . . Builder 3 | . . 1 . 2 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 9 | . 2 . 5 2 . . . . Recycler 3 | . . . 2 . 1 . . . Operator 1 | . . . . . . 1 . . Watcher 3 | . . . . 3 . . . . Swarmer 26 | . 6 9 3 4 4 . . . Grunt 31 | . 6 4 7 11 3 . . . Brawler 2 | . . . 1 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 9 | . . . 5 2 2 . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 9 | . 6 4 3 9 5 1 . . Combat Bots Only 6 | . 6 3 3 5 4 1 . . Max Kills in Single Turn 2 | . 1 2 2 2 2 1 . . Gunslinging 1 | . . . . 1 1 . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 592 | . 71 57 51 89 23 206 8 87 Missed 163 | . 17 10 17 20 4 60 1 34 Hits 429 | . 54 47 34 69 19 146 7 53 Melee 7 | . . . . . . . 7 . Projectile 422 | . 54 47 34 69 19 146 . 53 AOE 5 | . . . . . . 5 . . Critical Strikes 15 | . 2 . . 1 1 6 4 1 Damage Taken 6653 | . 595 438 389 980 347 2688 338 878 Core 1390 | . 159 73 139 135 30 224 315 315 Absorbed by Shields 300 | . . . . . . 300 . . Redirected to Shielding 60 | . . . 5 55 . . . . Ignored by Resistances 44 | . . . . 20 . 24 . . Regen/Repaired (Parts) 153 | . 93 . . . 60 . . . Core Remaining (%) 68 | 100 . 7 65 75 95 . . . Volleys Fired 199 | . 48 26 52 52 17 4 . . Largest 2 | . 2 2 2 2 2 2 . . Hottest 160 | . 136 143 143 150 160 160 . . Shots Fired 378 | . 77 52 104 101 34 8 . 2 Gun 214 | . 50 2 52 70 34 6 . . Cannon 160 | . 27 50 52 31 . . . . Launcher 4 | . . . . . . 2 . 2 Special . | . . . . . . . . . Kinetic 2 | . 2 . . . . . . . Thermal 333 | . 75 52 104 62 34 6 . . Explosive 4 | . . . . . . 2 . 2 Electromagnetic 39 | . . . . 39 . . . . Robot Hit Streak 34 | . 11 5 11 24 34 12 . 6 Robot Miss Streak 4 | . 4 4 4 3 3 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . . 4 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 253 | . 49 28 65 74 29 7 . 1 Core Hits 146 | . 21 17 24 49 28 6 . 1 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . 3 2 . . . . Burn 4 | . . . 2 2 . . . . Meltdown 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5675 | . 673 618 1451 1895 772 217 . 49 Guns 3254 | . 392 22 859 1025 763 193 . . Cannons 1944 | . 281 596 592 475 . . . . Explosions 435 | . . . . 376 . 24 . 35 Melee . | . . . . . . . . . Ramming 42 | . . . . 19 9 . . 14 Kinetic 15 | . 15 . . . . . . . Thermal 4936 | . 658 618 1451 1253 763 193 . . Explosive 59 | . . . . . . 24 . 35 Electromagnetic 623 | . . . . 623 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 1 . 2 17 19 Average Corruption 7 | . . . . 1 . 1 9 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . 8 . 1 5 23 Message Errors 7 | . . . . 1 . . 1 5 Matter Fused 11 | . . . . 3 . . 3 5 Heat Flow Errors 4 | . . . . 2 . . . 2 Energy Discharges 3 | . . . . 1 . . . 2 Data Loss (minor) 6 | . . . . . . 1 . 5 Data Loss (major) 3 | . . . . 1 . . 1 1 Misfires 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 38 | . . 2 24 12 . . . . Projectiles 31 | . . 2 24 5 . . . . Explosions 7 | . . . . 7 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 98 | . . . . 65 4 . . 29 Shots 3 | . . . . 2 . . . 1 Rammed 3 | . . . . 1 2 . . . Targets Rammed 5 | . . . . 1 2 . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 474 | . 421 315 249 387 474 108 . 153 Average Temperature 100 | . 143 100 74 93 142 22 . 69 Received Heat Transfer 1599 | . 234 96 138 432 153 438 . 108 Effects 10 | . 3 1 1 1 4 . . . Shutdowns 4 | . 2 . . . 2 . . . Energy Bleed 5 | . 1 1 1 1 1 . . . Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Melted 23 | . 7 . 10 2 2 2 . . Heat Transferred 9538 | . 1572 1110 2738 2143 1600 375 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . 6 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 97 | 100 100 100 100 84 100 100 100 100 Level 1 2 | . . . . 15 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 255 | . 180 122 143 255 169 74 6 8 Initial 107 | . . . 35 37 107 74 6 . Average 53 | . 56 63 60 77 69 30 . . Influence Increases 2487 | . 387 350 499 642 396 201 . 12 Destroy 0b10 Robot/C 1460 | . 240 260 320 380 240 20 . . Destroy 0b10 Robot/NC 120 | . 10 10 40 35 20 5 . . Destroy Leader 346 | . 44 50 100 90 52 10 . . Allied During Kill 22 | . . . . . 22 . . . Trap Triggered on 0b10 20 | . . . . . . 20 . . Successful Hack 156 | . 33 . 22 25 62 14 . . Disable Machine 60 | . 15 15 15 15 . . . . Destroy Structure 63 | . . . 2 37 . 12 . 12 Lose Combat Pursuer 240 | . 45 15 . 60 . 120 . . Influence Decreases 2487 | . 387 260 499 495 480 335 19 12 Entered New Map 330 | . . . 55 53 130 79 13 . Time Decay 1796 | . 347 230 424 392 270 115 6 12 Lost Part 281 | . 40 30 20 50 . 141 . . Lost Ally 80 | . . . . . 80 . . . Squads Dispatched 20 | . 2 . 2 4 4 6 . 2 Investigation 4 | . . . . . 2 1 . 1 Extermination 1 | . . . . . . 1 . . Reinforcement 8 | . 2 . 2 1 1 1 . 1 Assault . | . . . . . . . . . Garrison 7 | . . . . 3 1 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 14 | . 4 . 3 1 2 1 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 25 13 29 31 19 22 6 18 Peak Tracking Total 11 | . 7 3 5 5 6 11 6 11 Tactical Retreats 14 | . 2 1 . 4 . 4 1 2 ECM-based Alert Blocks 6 | . . . . . . . . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 . . 1 1 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . . . . . 2 . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . 2 . . Triggered 2 | . . . . . . 2 . . Most Traps Carried 3 | . . 3 3 2 2 2 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 4 | . 1 1 1 1 . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 33 | . 7 . 8 7 8 2 . 1 Terminals 19 | . 6 . 5 5 2 1 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 4 | . 1 . . . 3 . . . Recycling Units 5 | . . . 2 . 1 1 . 1 Scanalyzers 3 | . . . 1 1 1 . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 105 | . 18 . 28 25 24 7 . 3 Successful 61 | . 9 . 19 16 13 3 . 1 Failed 43 | . 9 . 9 8 11 4 . 2 Catastrophic 7 | . 2 . 1 1 1 1 . 1 Database Lockouts 1 | . . . . 1 . . . . Manual 28 | . 6 . 9 10 1 2 . . Terminals 57 | . 14 . 21 15 5 2 . . Fabricators 6 | . . . . . 6 . . . Repair Stations 11 | . 4 . . . 7 . . . Recycling Units 16 | . . . 5 . 3 5 . 3 Scanalyzers 13 | . . . 2 8 3 . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 24 | . 4 . 10 8 2 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 8 | . 2 . 3 2 1 . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 4 | . . . 2 2 . . . . Patrol Status 3 | . . . 2 1 . . . . Transport Status 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . . . Load Schematic 2 | . . . . . 2 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 8 | . 4 . . . 4 . . . Scan Component 5 | . 2 . . . 3 . . . Repair 3 | . 2 . . . 1 . . . Recycling Unit Hacks 8 | . . . 4 . 1 2 . 1 Report Inventory 5 | . . . 2 . 1 1 . 1 Retrieve Components 3 | . . . 2 . . 1 . . Scanalyzer 10 | . . . 2 6 2 . . . Insert Component 3 | . . . 1 2 . . . . Analyze 2 | . . . 1 1 . . . . Retrieve Study 5 | . . . . 3 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 1 . 3 2 1 1 . . Terminals 8 | . 1 . 3 2 1 1 . . Botnet 7 | . 1 . 2 2 1 1 . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 30 | . 7 . 6 7 7 2 . 1 Full Trace Events 3 | . 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 4 | . . . . . 4 . . . Authchips . | . . . . . . . . . Time 67 | . . . . . 67 . . . Total Robot Build Rating 16 | . . . . . 16 . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . . . 3 2 . . . Parts Repaired 3 | . 2 . . . 1 . . . Time 84 | . 52 . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 9 . . 1 . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 . . . Highest-Rated Group 48 | . . . . . 48 . . . Highest-Rated Ally 12 | . . . . . 12 . . . Total Orders . | . . . . . . . . . Ally Attacks 41 | . . . . . 41 . . . Total Damage 429 | . . . . . 429 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Active Infowar (turns) 397 | . . . . . . . 90 307 Traps 90 | . . . . . . . 90 . ECM 307 | . . . . . . . . 307 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 5340 | 71 1021 492 1106 993 614 372 145 526 Spaces Moved 3717 | 62 684 353 716 729 423 248 163 339 Core 185 | 1 . . . . . 1 91 92 Treads 245 | . . . 2 16 . 100 . 127 Legs 120 | . . . . . . . . 120 Wheels 3167 | 61 684 353 714 713 423 147 72 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 110 98 92 92 50 50 Average Speed 110 | 90 101 108 114 105 95 134 84 148 Slowest Speed 950 | 100 105 120 240 320 98 950 950 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 96 57 54 54 9 14 84 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 57 | . . . . 35 . 11 . 11 Melee . | . . . . . . . . . Projectile 7 | . . . . 7 . . . . AOE 50 | . . . . 28 . 11 . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 4579 | 74 930 412 900 853 593 288 169 360 Wait 432 | 1 159 12 88 28 136 8 . . Move 3710 | 61 683 352 715 728 422 248 162 339 Hop . | . . . . . . . . . Pick Up 65 | 6 18 6 16 13 3 2 . 1 Fast Attach 29 | 6 6 . . 1 3 4 1 8 Attach 38 | . 3 3 4 7 2 12 5 2 Detach 10 | . 2 . . . . 3 1 4 Swap 34 | . 6 6 9 11 2 . . . Drop 55 | . 5 7 16 12 6 5 . 4 Fire 199 | . 48 26 52 52 17 4 . . Melee . | . . . . . . . . . Ram 3 | . . . . 1 2 . . . Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . . . 2 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / [Sto]) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Core integrity fell below 50% 322 | -10/Materials | Build established: Mutant 372 | -10/Materials | Lost 4 parts (1p1n2w) 481 | -10/Materials | Discovered new exit (range 14) 781 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Repaired Beam Cannon 907 | -10/Materials | Repaired Wheel 923 | -10/Materials | Discovered new exit (range 8) 979 | -10/Materials | Discovered new exit (range 4) 1027 | -10/Materials | Discovered new exit (range 9) 1093 | -10/Materials | Entered Mines 1101 | -10/Mines | Met a Derelict bent on vengeance 1125 | -10/Mines | Learned location of Storage (-8) 1165 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1168 | -10/Mines | Found Prototype Device 1233 | -10/Mines | Discovered new exit (range 6) 1333 | -10/Mines | Core integrity fell below 20% 1399 | -10/Mines | Discovered new exit (range 9) 1473 | -10/Mines | Discovered new exit (range 11) 1523 | -10/Mines | Found a hidden stash of uninstalled traps 1585 | -10/Mines | Entered Materials 1585 | -9/Materials | Evolved 2 slots: Utility x2 1957 | -9/Materials | Identified exit to Mines 2030 | -9/Materials | Build established: Scavenger-Mutant 2247 | -9/Materials | Discovered new exit (range 10) 2595 | -9/Materials | Build established: Mutant 2691 | -9/Materials | Entered another Materials area 2691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2958 | -8/Materials | Garrison activated, responded to threat 3006 | -8/Materials | Build established: Scavenger-Mutant 3033 | -8/Materials | Central database locked down 3419 | -8/Materials | Discovered new exit (range 13) 3473 | -8/Materials | Discovered new exit (range 9) 3514 | -8/Materials | Build established: Mutant 3684 | -8/Materials | Entered Factory 3684 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3688 | -7/Factory | Identified exit to DSF 3742 | -7/Factory | Repaired Arm. Wheel+ 3928 | -7/Factory | Fabricated S-27 Virus (x4) 4126 | -7/Factory | Build established: Scientist-Mutant 4141 | -7/Factory | Discovered new exit (range 8) 4186 | -7/Factory | Lost 4 allies 4256 | -7/Factory | Garrison activated, responded to threat 4298 | -7/Factory | Entered another Factory area 4298 | -6/Factory | Evolved 2 slots: Utility x2 4435 | -6/Factory | Spotted B-75 Beast 4466 | -6/Factory | Lost 7 parts (2p2n3u) 4617 | -6/Factory | Identified Exp. Sensor Array 4670 | -6/Factory | Sucked down chute 4670 | -6/Factory | Entered Waste 4685 | -6/Waste | EMP discharged 4696 | -6/Waste | Spotted C-40 Crusher 4699 | -6/Waste | Lost 10 parts (3n5u2w) 4713 | -6/Waste | Spotted C-40 Crusher 4726 | -6/Waste | Build established: Mutant 4752 | -6/Waste | Spotted C-40 Crusher 4755 | -6/Waste | Spotted C-40 Crusher 4756 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4761 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4763 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4764 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4767 | -6/Waste | Core integrity fell below 50% 4776 | -6/Waste | Spotted C-40 Crusher 4785 | -6/Waste | EMP discharged 4785 | -6/Waste | System corruption reached 10% 4792 | -6/Waste | Discovered new exit (range 16) 4795 | -6/Waste | Lost 6 parts (1p1n2u2w) 4815 | -6/Waste | Entered Factory 5327 | -6/Factory | Core integrity fell below 20% 5341 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05278_ Slug penetrates Wall. 05281_ Penetrated by Slug. 05296_ System corrupted: Component data lost. 05298_ Kicked U-05 Engineer. 05299_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05299_ U-05 Engineer sends out distress signal. 05311_ System corrupted: Matter fused (-4). 05317_ Triggered Heavy Explosive Trap. 05317_ An explosion rips through the floor. 05317_ K-01 Serf destroyed. 05321_ The unstable cave ceiling collapses. 05327_ 7|VTOAMVLP2U5ETQTLZ :YULYSU 05327_ Drone sends a signal. 05329_ Flexi-carbon Leg destroyed. 05331_ Dropped Flexi-carbon Leg. 05331_ Dropped Med. Treads. 05332_ Dropped Imp. Deuterium Engine. 05336_ Slug penetrates Wall. 05341_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????+ #??# # ##### | | ?????????????????# #??# # #?### | | ?????????????????# #??# # #?# | | ?????????????????# #??# " #?#] | | ?????????????????# #??# # #?# | | ?????????????????# #??# # #?# " | | ?????????????????# #??# ### # #?# " | | ?????????????????# ==#??# #?# # #?# " | | ?????????????????# *#??# #?# # #?# " | | ????????########?# #??# #?# ##############?# " | | ????????# ?# #??# #?# #??????????????# " | | ?????????""" # #??# #?# #??????????????#?? | | ?????????""" # #??# #?# #????????????????? | | ????????#""" ##?#R#?? ?????????????????? | | ????????# #?# #?? ?????????????????? | | ????????#""" ^##?# #?? ?????????????????? | | ?????????""" #?# #?? ?????????????????? | | ?????????""" ! = ####h### ?????????????????? | | ????????# #/?????????????????? | | ????????########## h # ?????????????????? | | ????????????????## #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????######## #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????# ?????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????? | | ?????????????????????????##########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 26 Energy Capacity 350 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Repaired ---------- Beam Cannon | 21% | -10/Materials Wheel | 65% | -10/Materials Arm. Wheel | 40% | -7/Factory Studied --------- Arm. Wheel | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdArcsightCharger Manual? 0 Play Time 01:20:22 Cumulative 151.8 hours Start 2026.07.10 @ 14:41:53 End 2026.07.20 @ 14:29:01 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 49 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5709e0ef-e105-486c-837b-adf2677befa0