Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 20:59:46 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (3735) 3735 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 8428 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 968/1000 Matter 119/300 Energy 206/210 System Corruption 0% Temperature Cool (8) Movement Flying (32) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (4) --- Field Propulsion Drive Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY (7) ------ Triangulator Advanced ECM Suite Improved Reaction Control System Hacking Suite Hacking Suite System Shield Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Drive Improved Coolant Injector Energy Well (350) Cloaking Device Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Triangulator Advanced ECM Suite Improved Reaction Control System Hacking Suite Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Improved Coolant Injector Energy Well Cloaking Device [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . . . 2 . Propulsion 2 | . . . . . . . 2 Utility 5 | . . 2 . 1 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 157 | 6 15 17 23 25 41 19 11 Power 20 | 1 2 2 1 1 5 4 4 Engine 9 | 1 . 2 1 1 1 2 1 Core 11 | . 2 . . . 4 2 3 Reactor . | . . . . . . . . Propulsion 35 | 2 6 3 9 4 5 3 3 Treads 19 | 2 4 . 9 4 . . . Leg 5 | . 2 . . . 3 . . Wheel 5 | . . 3 . . 2 . . Hover 1 | . . . . . . 1 . Flight 5 | . . . . . . 2 3 Utility 58 | 1 2 8 9 3 20 11 4 Device 25 | . 1 3 2 1 10 4 4 Storage 5 | 1 . . . . 2 2 . Processor 9 | . 1 1 . 1 6 . . Hackware 9 | . . 1 3 1 . 4 . Protection 10 | . . 3 4 . 2 1 . Artifact . | . . . . . . . . Weapon 44 | 2 5 4 4 17 11 1 . Energy Gun 3 | . 3 . . . . . . Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 25 | 2 2 4 3 12 2 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 8 | . . . . 3 5 . . Slashing Weapon 4 | . . . . . 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 1 . 1 Parts Lost 25 | . 2 2 4 . 15 . 2 Power 5 | . . 1 1 . 2 . 1 Propulsion 7 | . 2 . 1 . 3 . 1 Utility 11 | . . 1 2 . 8 . . Weapon 2 | . . . . . 2 . . Highest Loss Streak 7 | . 2 1 1 . 7 . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 96 95 98 99 92 59 81 Engine 6 | . 6 6 10 9 1 1 5 Core 3 | . 7 4 . . 5 6 10 Treads 11 | . 18 9 15 18 2 . . Leg 2 | . 8 . . . 6 . . Wheel 3 | . . 10 6 . 2 . . Device 7 | . 8 10 4 6 8 12 17 Storage 9 | . 14 11 11 9 6 4 . Processor 11 | . 3 8 . 8 28 . . Hackware 9 | . . 6 11 18 3 23 23 Protection 5 | . . 5 17 2 2 . . Energy Gun 1 | . 5 9 . . . . . Ballistic Gun 15 | . 22 12 19 26 3 . . Impact Weapon 2 | . . . . . 10 . . Slashing Weapon 1 | . . . . . 5 . . Naked Turns 37 | . . . . . 32 5 . Heaviest Build 37 | 11 16 20 27 27 37 32 30 Greatest Support 46 | 40 46 46 43 45 45 14 28 Greatest Overweight (x) 3 | 1 3 1 1 . 1 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 5 5 Average Capacity 8 | 6 8 8 8 8 9 5 5 Most Carried 10 | . 8 8 8 8 10 5 5 Average Carried 7 | . 5 7 7 7 9 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | . 8 8 8 8 5 5 4 Class Distribution -------------------- 32% | Mutant 20% | Gladiator 16% | Hacker-Gunner 7% | Scavenger-Mutant 7% | Hacker-Mutant 3% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Hacker-Gunner | -8/Materials Gladiator | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 3064 | 202 368 291 795 682 607 . 119 Remotely . | . . . . . . . . Salvage Created 4687 | . 595 396 1611 1012 1073 . . Parts 324 | . 41 37 117 79 50 . . Haulers Intercepted 12 | . . 1 6 4 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 96 | . 12 11 30 19 24 . . Melee 16 | . . . . . 16 . . Guns 76 | . 12 11 30 19 4 . . Cannons 1 | . . . . . 1 . . Classes Destroyed 12 | . 6 3 . 2 1 . . Worker 3 | . . 1 2 . . . . Builder 3 | . 1 1 . 1 . . . Hauler 12 | . . 1 6 4 1 . . Recycler 1 | . 1 . . . . . . Operator 5 | . 1 1 2 . 1 . . Watcher 8 | . 2 1 2 2 1 . . Swarmer 28 | . 2 7 8 7 4 . . Grunt 35 | . 10 3 11 4 7 . . Duelist 1 | . . . . 1 . . . Sentry 21 | . . 1 11 6 3 . . Hunter 2 | . . . . 1 1 . . Programmer 9 | . . . . . 9 . . Best Kill Streak 6 | . 5 6 6 4 6 . . Combat Bots Only 6 | . 3 4 4 3 6 . . Max Kills in Single Turn 2 | . 1 1 2 2 1 . . Gunslinging 1 | . . . 1 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 692 | . 83 47 126 60 325 2 49 Missed 211 | . 15 12 22 19 113 2 28 Damage Taken 6244 | . 760 360 1335 585 2870 . 334 Core 1179 | . 213 76 128 47 683 . 32 Absorbed by Shields 36 | . . . . . 36 . . Redirected to Shielding 111 | . . . . . 111 . . Regen/Repaired (Parts) 101 | . . . 8 93 . . . Core Remaining (%) 59 | 100 14 . 49 91 2 100 . Volleys Fired 254 | . 61 38 95 45 15 . . Largest 3 | . 2 2 2 3 3 . . Hottest 90 | . 90 90 68 76 76 . . Shots Fired 542 | . 122 76 179 129 36 . . Gun 530 | . 122 76 168 128 36 . . Cannon 11 | . . . 11 . . . . Launcher 1 | . . . . 1 . . . Special . | . . . . . . . . Kinetic 514 | . 118 64 168 128 36 . . Thermal 11 | . . . 11 . . . . Explosive 1 | . . . . 1 . . . Electromagnetic 16 | . 4 12 . . . . . Robot Hit Streak 19 | . 15 9 19 12 7 . . Robot Miss Streak 5 | . 3 5 3 2 3 . . Penetration Max 1 | . . . . 1 . . . Secondary Targets 8 | . 2 . 4 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 431 | . 85 45 130 86 85 . . Core Hits 183 | . 38 19 62 37 27 . . Critical Kills 5 | . . . . . 5 . . Critical Parts Destroyed 7 | . . . . 1 6 . . Critical Strikes 13 | . . . . 1 12 . . Destroy 2 | . . . . 1 1 . . Smash 10 | . . . . . 10 . . Sever 1 | . . . . . 1 . . Melee Attacks 99 | . . . . 9 90 . . Impact 86 | . . . . 9 77 . . Slashing 13 | . . . . . 13 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 13 | . . . . . 13 . . Damage Inflicted 8866 | . 860 782 2181 1564 3479 . . Guns 5730 | . 805 737 2139 1564 485 . . Cannons 42 | . . . 42 . . . . Explosions 100 | . 55 45 . . . . . Melee 2994 | . . . . . 2994 . . Ramming . | . . . . . . . . Kinetic 5521 | . 745 588 2139 1564 485 . . Thermal 142 | . 55 45 42 . . . . Explosive . | . . . . . . . . Electromagnetic 209 | . 60 149 . . . . . Impact 2706 | . . . . . 2706 . . Slashing 288 | . . . . . 288 . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . 40 . . Message Errors 11 | . . . . . 11 . . Matter Fused 13 | . . . . . 13 . . Heat Flow Errors 6 | . . . . . 6 . . Energy Discharges 5 | . . . . . 5 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 797 | . . . . . 797 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 797 | . . . . . 797 . . Knockbacks 7 | . . . . . 7 . . Impact 6 | . . . . . 6 . . Kinetic . | . . . . . . . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 37 | . 37 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 231 | . 48 132 96 40 231 . 74 Average Temperature 41 | . 15 49 24 12 108 . 35 Received Heat Transfer 1345 | . 297 84 381 162 376 . 45 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . 2 . . 7 . . Impact Corruptions 30 | . . . . . 30 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 224 | . 100 50 74 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Peak Influence 446 | . 175 388 395 346 446 233 140 Initial 203 | . . 2 118 18 151 203 16 Average 119 | . 57 124 164 112 105 199 78 Maximum Alert Level 2 | . . 1 1 1 2 1 . Low Security (%) 78 | 100 100 60 70 82 83 6 100 Level 1 20 | . . 39 29 17 14 93 . Level 2 . | . . . . . 2 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 4 3 5 2 13 1 1 Investigation 8 | . 3 1 3 . 1 . . Extermination 10 | . . . . . 9 . 1 Reinforcement 10 | . 1 2 1 2 3 1 . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 11 | . 2 2 4 2 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 183 | . 24 19 39 29 37 4 31 Peak Tracking Total 12 | . 4 6 6 3 7 4 12 Tactical Retreats 18 | . . 1 5 1 4 1 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 10 | . 2 . 2 . 4 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 5 | . 1 1 2 . 1 . . Max in Single Turn 1 | . 1 1 1 . 1 . . Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 51 | . 10 1 15 12 7 2 4 Terminals 39 | . 8 1 11 9 7 . 3 Fabricators 3 | . . . . . . 2 1 Repair Stations 2 | . . . 1 1 . . . Recycling Units 5 | . 2 . 2 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 167 | . 36 5 49 42 24 3 8 Successful 93 | . 22 2 30 27 6 2 4 Failed 72 | . 13 3 19 14 18 1 4 Catastrophic 8 | . . . 2 1 4 . 1 Database Lockouts 2 | . 1 . . 1 . . . Manual 115 | . 30 3 33 32 16 . 1 Terminals 145 | . 31 5 44 35 24 . 6 Fabricators 5 | . . . . . . 3 2 Repair Stations 4 | . . . 2 2 . . . Recycling Units 11 | . 5 . 2 4 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Terminal Hacks 48 | . 10 1 19 12 3 . 3 Robot Analysis 9 | . 5 . 2 1 . . 1 Prototype ID Bank 1 | . . . 1 . . . . Open Door 4 | . . . 4 . . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 2 | . . . 1 1 . . . Terminal Index 5 | . 1 1 1 1 1 . . Garrison Index 1 | . . . 1 . . . . Alert Level 4 | . . . 2 2 . . . Unreport Threat 5 | . 2 . 3 . . . . Locate Traps 3 | . 1 . . 1 1 . . Dispatch Records 2 | . . . 1 1 . . . Security Status 1 | . . . 1 . . . . Surveillance Status 1 | . . . . 1 . . . Patrol Status 2 | . . . . 1 1 . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Registered Components 3 | . . . . 3 . . . Registered Prototypes 1 | . . . . . . . 1 Fabricator Hacks 3 | . . . . . . 2 1 Network Status 2 | . . . . . . 1 1 Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . 2 2 . . . Scan Component 2 | . . . 1 1 . . . Repair 2 | . . . 1 1 . . . Recycling Unit Hacks 7 | . 3 . 2 2 . . . Report Inventory 4 | . 1 . 2 1 . . . Retrieve Components 3 | . 2 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 29 | . 9 1 6 10 3 . . Terminals 26 | . 7 1 6 9 3 . . Track 1 | . . . . 1 . . . Assimilate 2 | . 1 . 1 . . . . Botnet 23 | . 6 1 5 8 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . Mask 3 | . 2 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 36 | . 9 1 9 8 6 . 3 Full Trace Events 6 | . 3 1 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 117 | . . . . . . 117 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired 2 | . . . 1 1 . . . Time 60 | . . . 38 22 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . 10 . . 9 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 10 | . . . 10 . . . . Highest-Rated Ally 10 | . . . 10 . . . . Total Orders 12 | . . . 12 . . . . STAY 6 | . . . 6 . . . . FOLLOW 6 | . . . 6 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total 9 | . 5 . 2 1 . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 15265 | 59 1867 1107 3858 3231 4349 429 365 Spaces Moved 9003 | 39 935 510 1953 1372 2749 402 1043 Core 173 | 16 2 . . . 80 75 . Treads 3814 | 23 486 178 1406 1372 349 . . Legs 1698 | . 447 . . . 1251 . . Wheels 1948 | . . 332 547 . 1069 . . Hover 125 | . . . . . . 125 . Flight 1245 | . . . . . . 202 1043 Fastest Speed 31 | 50 120 85 85 145 50 37 31 Average Speed 119 | 131 142 113 139 150 120 79 31 Slowest Speed 240 | 160 200 160 160 160 240 197 114 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 3 96 28 96 76 54 11 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 25 | . . . . 17 8 . . Terrain Destroyed 32 | . . 6 . 18 8 . . Melee 15 | . . . . 7 8 . . Projectile 1 | . . . . 1 . . . AOE 16 | . . 6 . 10 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 12931 | 44 1366 967 2923 2427 3616 513 1075 Wait 3221 | . 332 371 828 936 700 46 8 Move 8990 | 38 934 509 1952 1371 2748 401 1037 Hop 3 | . . . . . . . 3 Pick Up 72 | . 13 11 8 15 12 8 5 Fast Attach 73 | 6 12 6 6 5 21 13 4 Attach 35 | . . 7 6 2 10 5 5 Detach 29 | . . 7 4 1 10 4 3 Swap 50 | . 3 4 11 18 11 1 2 Drop 103 | . 11 14 13 25 23 9 8 Fire 254 | . 61 38 95 45 15 . . Melee 75 | . . . . 9 66 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 26 | . . . . . . 26 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 6) 699 | -10/Materials | Discovered new exit (range 16) 929 | -10/Materials | Core integrity fell below 50% 1118 | -10/Materials | Discovered new exit (range 7) 1146 | -10/Materials | Central database locked down 1250 | -10/Materials | Build established: Scavenger-Mutant 1629 | -10/Materials | Discovered new exit (range 15) 1640 | -10/Materials | Core integrity fell below 20% 1832 | -10/Materials | Build established: Mutant 1927 | -10/Materials | Entered another Materials area 1927 | -9/Materials | Evolved 2 slots: Utility x2 1929 | -9/Materials | Discovered new exit (range 5) 2240 | -9/Materials | Build established: Skirmisher 2612 | -9/Materials | Build established: Mutant 3034 | -9/Materials | Entered Storage 3427 | -9/Storage | Build established: Hacker-Mutant 3947 | -9/Storage | Build established: Mutant 4136 | -9/Storage | Repaired Imp. Sensor Array 4569 | -9/Storage | Garrison activated, responded to threat 5979 | -9/Storage | Core integrity fell below 50% 5998 | -9/Storage | Discovered new exit (range 8) 6678 | -9/Storage | Build established: Scavenger-Mutant 6892 | -9/Storage | Entered Materials 6892 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6983 | -8/Materials | Central database locked down 7227 | -8/Materials | Build established: Hacker-Gunner 7953 | -8/Materials | Build established: Scavenger-Gunner 8328 | -8/Materials | Discovered new exit (range 3) 8562 | -8/Materials | Repaired Gauss Rifle 8868 | -8/Materials | Build established: Hacker-Gunner 9489 | -8/Materials | Discovered new exit (range 14) 10123 | -8/Materials | Entered Factory 10123 | -7/Factory | Evolved 2 slots: Utility x2 10382 | -7/Factory | Discovered new exit (range 6) 10388 | -7/Factory | Identified exit to Factory 10420 | -7/Factory | Build established: Scavenger-Skirmisher 10549 | -7/Factory | Discovered exit to Factory (range 13) 11549 | -7/Factory | Build established: Gladiator 11651 | -7/Factory | Discovered exit to Factory (range 19) 13944 | -7/Factory | Discovered new exit (range 19) 14222 | -7/Factory | Core integrity fell below 50% 14418 | -7/Factory | Core integrity fell below 20% 14422 | -7/Factory | Released all parts (5) 14453 | -7/Factory | Lost 7 parts (1p1n3u2w) 14467 | -7/Factory | Discovered exit to Factory (range 8) 14472 | -7/Factory | Entered another Factory area 14472 | -6/Factory | Evolved 2 slots: Power x2 14607 | -6/Factory | Discovered new exit (range 6) 14778 | -6/Factory | Build established: Hacker-Mutant 14866 | -6/Factory | Discovered new exit (range 5) 14876 | -6/Factory | Fabricated Matter Neutralizer? 14901 | -6/Factory | Entered another Factory area 14901 | -5/Factory | Evolved 2 slots: Propulsion x2 14934 | -5/Factory | Discovered new exit (range 8) 15196 | -5/Factory | Build established: Hacker-Sprinter 15266 | -5/Factory | Self-destructed Last Messages --------------- 15155_ Dropped Adv. Terrain Scanner. 15156_ Acquired Triangulator. 15169_ ALERT: Security rotation in progress. 15172_ K-01 Serf cleans the Power Conduit. 15189_ Penetrated by Slug. 15192_ Connecting with Terminal... >>Inventory(Prototypes) Retrieving prototype inventory records... No registered prototype stockpiles. 15201_ C-30 ARC bursts open, deploying its payload. 15201_ B-60 Warrior unfolds itself. 15201_ G-50 Soldier unfolds itself. 15205_ Dropped Lgt. Fission Core. 15206_ Acquired Prototype Power Core. 15206_ Identified Enh. Fission Core. 15207_ Dropped Enh. Fission Core. 15208_ Acquired Lgt. Fission Core. 15212_ Impulse Thruster destroyed. 15213_ Acquired 119 matter. 15217_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ########### #?# "T # # """ """ | | #?????????# #?# "" # # | | #?????????# #?# "" # # | | #?????????# #?# # # | | #?????????# #?############## # | | ############## #??????????????# + | | # # #??????????????# ######### | | # """ #^ ^^^#??????????????# #? | | # """ # ################ #? | | # " # ## | | # "F" # p # | | # = """ / g # | | # "" # #[ | | + "" # g # | | # """ ###+#######+################# # | | # """ # ??# ! #?????????# ## | | # """ # """ ## ! #?????????# | | # # """ ## #?????????# | | ########/##### """ ## " " " " #?????????# | | #???# ## " " " " #?????????# "" | | ##### ####???# ## " " " " #?????????# "" | | #???# #??????# ## " " " " #?????????# "" | | #???# #??????# ] [## " " " " #?????????# "" | | #???# #????????###?### " " " " #?????????# "" | | +#####/#??????????????# " " " " #?????????+ "" | | ^ #??????????????# "@" " " #?????????# | | #??????????????# " " " " #?????????# | | #??????????????# #?????????# | | """ #??????????????# #?????????# ## | | """ #??????????????# #?????????# #? | | """ #??????????????# #?????????# ?? | | #??????????????###########?????????# ## | | """ #??????????????????????????????????# # | | """ #??????????????????????????????????# ??# | | """ #??????????????????????????????????# ?# | | #??????????????????????????????????# ?# | | [ #????????????????????????????####### # | | ########????????????????????????? # | | ????????????????????????????????? + | | ????????????????????????????????? # | | ????????????????????????????????? # | | ?????????????????????????????????? ?# | | ?????????????????????????????????#############?# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 41 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Force Boost 20 Offensive Hacking 20 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceHypervelocityThrower Manual? 0 Play Time 01:56:53 Cumulative 46.9 hours Start 2024.04.16 @ 17:01:27 End 2024.04.17 @ 20:59:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 47 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd2778c4-b4ae-480d-bc53-7d7e6004a9bc