Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 19:48:51 Player: legato Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (15) 75 Value Destroyed (634) 634 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (738) 738 TOTAL SCORE: 4687 Bonus ------- Follower Combat Kills 192 Met Imprinter 300 Was Imprinted 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 90/100 System Corruption 0% Temperature Cool (9) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved VSS Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Improved Ion Engine Fusion Compressor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Small Matter Pod Structural Scanner Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Light Assault Rifle Magnetic Acceleration Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Mobile Refinery Mk. CCLXVII [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Small Matter Pod Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Rocket Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 40 | 6 6 6 1 4 1 16 Power 5 | 1 2 1 . . . 1 Engine 4 | 1 2 1 . . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 2 . . 1 8 Treads . | . . . . . . . Leg 13 | 2 . 2 . . 1 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 2 . 3 . 4 Device 8 | 1 1 1 . 3 . 2 Storage 1 | . . . . . . 1 Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 10 | 2 2 1 1 1 . 3 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 1 . . . . 2 Ballistic Cannon 2 | . . 1 . . . 1 Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 18 | . . . . . 1 17 Power 1 | . . . . . . 1 Propulsion 8 | . . . . . 1 7 Utility 5 | . . . . . . 5 Weapon 4 | . . . . . . 4 Highest Loss Streak 4 | . . . . . 1 4 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 4 4 4 4 4 4 Power . | . 1 1 1 1 1 . Propulsion . | 1 3 . . . . 2 Utility . | . . . . . 1 1 Weapon 1 | . . 1 2 2 2 . Tool/Special . | . . . . . . . Unused Backups 4 | . 1 1 . 1 . 1 Power 1 | . . . . 1 . . Propulsion 2 | . 1 1 . . . . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 93 94 78 82 87 67 Engine 10 | . 14 11 11 11 11 6 Leg 31 | . 28 39 33 33 32 26 Device 14 | . 20 10 11 12 22 10 Processor 4 | . 1 11 11 8 . . Energy Gun 1 | . 14 3 . . . 4 Ballistic Gun 4 | . 13 11 2 . 10 4 Ballistic Cannon 1 | . . 7 2 . . 3 Launcher 11 | . . . 6 17 11 2 Peak Build Rating 49 | 6 7 12 11 20 13 49 Average Rating 15 | 4 6 10 10 12 10 32 On Entrance 8 | . 6 7 11 10 13 12 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns 1 | . . . . . . 1 Heaviest Build 38 | 8 11 13 13 23 19 38 Greatest Support 78 | 20 20 40 30 30 35 78 Greatest Overweight (x) 3 | . . . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 5 5 4 2 Class Distribution -------------------- 87% | Mutant 8% | Bomber 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Bomber | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1052 | 263 30 63 . 240 191 265 Remotely . | . . . . . . . Salvage Created 391 | 60 72 60 . . 108 91 Parts 26 | 3 6 2 . . 11 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 3 | . . . . . 3 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 13 | 1 2 1 . . 5 4 Guns 5 | 1 2 1 . . . 1 Cannons 2 | . . . . . . 2 AOE 6 | . . . . . 5 1 Classes Destroyed 8 | 2 . 1 . . 3 2 Worker 1 | 1 . . . . . . Watcher 1 | . . . . . . 1 Swarmer 3 | . . . . . 3 . Grunt 4 | 1 2 . . . . 1 Brawler 1 | . . . . . 1 . Sentry 1 | . . 1 . . . . Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . 1 1 Best Kill Streak 3 | 1 2 1 . . 3 2 Combat Bots Only 3 | 1 2 1 . . 3 1 Max Kills in Single Turn 3 | 1 1 1 . . 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 327 | 1 8 . . . 12 306 Missed 104 | . . . . . 3 101 Hits 223 | 1 8 . . . 9 205 Melee 7 | . . . . . . 7 Projectile 216 | 1 8 . . . 9 198 Critical Strikes 4 | . . . . . . 4 Damage Taken 3775 | 10 89 . . 31 257 3388 Core 913 | 10 21 . . . 16 866 Absorbed by Shields . | . . . . . . . Ignored by Resistances 43 | . . . . . . 43 Regen/Repaired (Parts) 24 | . . 24 . . . . Core Remaining (%) 93 | 96 87 . . . 96 . Volleys Fired 75 | 8 11 7 . 6 7 36 Largest 4 | 2 2 2 . 2 2 4 Hottest 147 | 70 70 70 . 69 69 147 Shots Fired 148 | 9 22 14 . 12 14 77 Gun 92 | 9 22 8 . . 5 48 Cannon 31 | . . 6 . . . 25 Launcher 25 | . . . . 12 9 4 Special . | . . . . . . . Kinetic 77 | 1 11 13 . . 5 47 Thermal 46 | 8 11 1 . . . 26 Explosive 25 | . . . . 12 9 4 Electromagnetic . | . . . . . . . Robot Hit Streak 6 | 4 5 6 . . 4 6 Robot Miss Streak 4 | 1 3 2 . . 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 75 | 7 12 10 . . 6 40 Core Hits 36 | 3 3 2 . . 9 19 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 2 . . . . . 4 Burn 4 | 2 . . . . . 2 Destroy 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1941 | 90 167 125 . . 451 1108 Guns 664 | 90 167 63 . . 15 329 Cannons 429 | . . 62 . . . 367 Explosions 812 | . . . . . 436 376 Melee . | . . . . . . . Ramming 36 | . . . . . . 36 Kinetic 737 | 13 93 113 . . 15 503 Thermal 356 | 77 74 12 . . . 193 Explosive 812 | . . . . . 436 376 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 12 . Message Errors 3 | . . . . . 3 . Matter Fused 2 | . . . . . 2 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 70 | . . . . . 3 67 Projectiles 14 | . . . . . . 14 Explosions 56 | . . . . . 3 53 Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 370 | . . . . 31 112 227 Shots 6 | . . . . 1 3 2 Rammed . | . . . . . . . Targets Rammed 8 | . . . . . . 8 Kicked 8 | . . . . . . 8 Crushed . | . . . . . . . Highest Temperature 321 | 40 . 24 . 6 241 321 Average Temperature 67 | 17 . 7 . 3 61 95 Received Heat Transfer 585 | 6 48 . . . . 531 Effects 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 1332 | 370 222 37 . . . 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 77 | 20 40 30 . . . 77 Initial 10 | . 6 . . . . 10 Average 10 | 3 5 4 . . . 15 Influence Increases 620 | 25 45 33 . . 209 308 Destroy 0b10 Robot/C 360 | 20 40 20 . . 160 120 Destroy 0b10 Robot/NC 15 | 5 . . . . . 10 Destroy Leader 72 | . . 10 . . 30 32 Allied During Kill 46 | . . . . . 19 27 Successful Hack 8 | . 5 3 . . . . Disable Machine 45 | . . . . . . 45 Destroy Structure 59 | . . . . . . 59 Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 620 | 15 55 33 . . 192 325 Entered New Map 11 | . 4 . . . . 7 Time Decay 514 | 15 51 33 . . 192 223 Lost Part 86 | . . . . . . 86 Lost Ally 9 | . . . . . . 9 Squads Dispatched 3 | . . . . . . 3 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | 1 7 3 . . 5 15 Peak Tracking Total 8 | 1 5 1 . . 3 8 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 1 1 . . . 1 Terminals 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 1 2 . . . 1 Successful 3 | . 1 2 . . . . Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . . . . 7 . 1 Terminals 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 4 . 2 Largest Group 4 | . . . . 4 1 2 Highest-Rated Group 192 | . . . . 154 38 192 Highest-Rated Ally 96 | . . . . 40 38 96 Total Orders . | . . . . . . . Ally Attacks 37 | . . . . . 12 25 Total Damage 681 | . . . . . 256 425 Kills 6 | . . . . . 3 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 4119 | . . 211 75 2277 1024 532 Optics 1896 | . . 114 75 1707 . . Structural 3813 | . . 211 75 2277 1024 226 Seismic 1499 | . . . . 66 1024 409 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . . . 3 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5001 | 153 313 245 75 2277 1024 914 Spaces Moved 3800 | 109 209 165 61 1770 821 665 Core 103 | 16 . . . . . 87 Treads . | . . . . . . . Legs 3697 | 93 209 165 61 1770 821 578 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 90 Average Speed 118 | 109 120 120 120 120 120 111 Slowest Speed 200 | 120 120 120 120 120 120 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 9 38 19 29 92 87 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 103 | . . . . 103 . . Terrain Destroyed 300 | . . . . 150 80 70 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 293 | . . . . 150 80 63 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4182 | 132 250 201 63 1914 847 775 Wait 194 | . 12 15 . 119 16 32 Move 3794 | 108 208 164 60 1769 820 665 Hop . | . . . . . . . Pick Up 28 | 9 3 3 . 7 1 5 Fast Attach 23 | 3 6 2 1 1 . 10 Attach 19 | 3 . 3 . 3 2 8 Detach 9 | . 1 2 1 3 . 2 Swap 4 | . 1 1 . . . 2 Drop 28 | 1 8 4 1 6 1 7 Fire 75 | 8 11 7 . 6 7 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . . . . . . 8 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 119 | -11/Scrapyard | Discovered new exit (range 8) 154 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 19) 308 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Identified exit to Materials 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x2 637 | -9/Materials | Discovered new exit (range 9) 652 | -9/Materials | Repaired Aluminum Leg? 712 | -9/Materials | Entered Mines 728 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 764 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 787 | -9/Mines | Entered Zion 1031 | -7/Zion | Learned location of Extension (-5) 1088 | -7/Zion | Met Imprinter 1108 | -7/Zion | Imprinted 1110 | -7/Zion | Declared Zion's savior 1396 | -7/Zion | Given A8's code to call for help 1466 | -7/Zion | Learned Factory security intel 1663 | -7/Zion | Learned location of 2 exits from Factory 2403 | -7/Zion | Received a hallucinogenic algorithm 2403 | -7/Zion | Ran a hallucination algorithm 2410 | -7/Zion | Ran a hallucination algorithm 2493 | -7/Zion | Given the Hacking Drone Bay 2493 | -7/Zion | Found Prototype Device 2495 | -7/Zion | Identified Hacking Drone Bay 2726 | -7/Zion | Found Prototype Device 2726 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3054 | -7/Zion | Discovered new exit (range 9) 3064 | -7/Zion | Entered Proximity Caves 3064 | -6/Proximity Caves | Accompanied by 1 ally 3302 | -6/Proximity Caves | Learned Factory emergency access door positions 3400 | -6/Proximity Caves | Learned 4 Factory zone layouts 3964 | -6/Proximity Caves | Discovered new exit (range 6) 4031 | -6/Proximity Caves | Spotted B-75 Beast 4088 | -6/Proximity Caves | Entered Factory 4088 | -6/Factory | Accompanied by 1 ally 4088 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4089 | -6/Factory | Identified exit to Lower Caves 4089 | -6/Factory | Identified exit to Factory 4106 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4106 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4456 | -6/Factory | Build established: Bomber 4800 | -6/Factory | Lost 4 parts (1p2u1w) 4850 | -6/Factory | Lost 4 parts (3n1w) 4851 | -6/Factory | Core integrity fell below 50% 4929 | -6/Factory | Core integrity fell below 20% 4985 | -6/Factory | Build established: Mutant 5002 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Flak Gun. [Achievement: There's More Where That Came From] Arm. Leg destroyed. Flak Gun severed. Slug penetrates Assembly Bed. Destroyed Unknown Processor. Structural Scanner destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Coil Gun destroyed. Kicked L-41 Fighter. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Carbon-fiber Leg severed. Kicked L-41 Fighter out of the way. Kicked L-41 Fighter. Slug penetrates Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????+????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#############??????????????????? | | ??????????????????# ??????????????????? | | ??????????????????# ???????????????????? | | """ ????????????# ??? | | ????????????# ???? | | ######???????###### ????? | | ?????????????# # #########################+ | | ?????????????# # # #?????# | | ######???????# # # #?????# | | # ???????# # # #?????# | | # ???????# + # #?????# | | # ???????# # lgg #?????# | | # """???????# # #@ #?????# | | # """???????# # # = #?????# | | # """???????# # # #?????# | | # ???????###### # #?????# | | # """????????????# # #?????# | | # """????????????# # #?????# | | # """????????????# # #?????# | | # ????????????# ##############?????####### | | # ????????????# #????????????????????????? | | #######+########### #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #############/###########????????????????????????? | | #?# #????????????????????????????? | | #?# = #????????????????????????????? | | #?# " " " #????????????????????????????? | | #?# " " " #????????????????????????????? | | #?# " " " #????????????????????????????? | | #?#! " " " #????????????????????????????? | | #?# "" " " " #????????????????????????????? | | #?# """ " " " #????????????????????????????? | | ! #?# "R " " " #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 30 Energy Capacity 415 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 57 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive IFF Parser | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 73% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots First Step to Greatness For Emergencies Only Help From High Places I Have A Map? I'm Back, Baby! Made in Tau Ceti IV Organ Harvest Part-time Mechanic Remodeling Risk Taker Robot Respite Spot Them First Sprinter The One There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed BlanketFocalShifter Manual? 0 Play Time 01:13:37 Cumulative 1.1 hours Start 2025.12.25 @ 12:47:12 End 2025.12.25 @ 19:48:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 69f80a1d-0eed-477b-bda5-5000cd95881d