Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 09:10:22 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (2878) 2878 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1226) 1226 TOTAL SCORE: 8384 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 388 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 704/850 Matter 103/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Heat Sink Improved Heat Sink Targeting Computer Improved Propulsion Shielding A0-MCA's Component Scanner > --- WEAPON (5) ------- Autogun Improved Assault Rifle > --- INVENTORY (5) ---- Light Angular Momentum Engine High-capacity Matter Pod (44) Triangulator Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Propulsion Shielding A0-MCA's Component Scanner > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Improved Flight Unit High-capacity Matter Pod Triangulator Improved Propulsion Shielding Hacking Suite Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Katana [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 3 | . . 1 . . . 2 Parts Attached 71 | 6 10 20 13 2 9 11 Power 10 | 1 2 1 3 . 1 2 Engine 8 | 1 2 1 3 . 1 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 24 | 2 1 8 6 . 5 2 Treads 19 | 2 1 8 5 . 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . 1 . 2 2 Utility 13 | 1 3 2 1 . 3 3 Device 4 | . 2 1 . . 1 . Storage 4 | 1 1 1 1 . . . Processor 3 | . . . . . 2 1 Hackware 1 | . . . . . . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 24 | 2 4 9 3 2 . 4 Energy Gun 2 | . 2 . . . . . Energy Cannon 2 | . 2 . . . . . Ballistic Gun 18 | 2 . 8 2 2 . 4 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . Parts Lost 11 | . 3 3 1 . . 4 Power 2 | . 1 . . . . 1 Propulsion 2 | . 1 1 . . . . Utility 1 | . 1 . . . . . Weapon 6 | . . 2 1 . . 3 Highest Loss Streak 4 | . 2 2 1 . . 4 To Critical Strikes 1 | . . . . . . 1 Average Backups 17 | 1 9 17 19 19 19 6 Power . | . . 1 1 1 . . Propulsion 4 | 1 2 2 4 5 5 . Utility 5 | . . 5 7 6 6 2 Weapon 6 | . 5 8 6 7 6 2 Tool/Special . | . . . . . . . Unused Backups 31 | . 4 7 11 1 1 7 Power 5 | . 1 2 1 . . 1 Propulsion 7 | . 2 . 4 . 1 . Utility 11 | . . 2 4 1 . 4 Weapon 8 | . 1 3 2 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 96 94 99 100 99 93 Engine 11 | . 14 11 11 11 11 . Treads 30 | . 27 27 33 33 32 1 Flight 1 | . . . . . . 23 Device 9 | . 11 11 11 11 5 11 Storage 10 | . 14 11 11 11 10 . Processor 2 | . . . . . 5 8 Energy Gun 2 | . 14 . . . . . Energy Cannon 1 | . 9 . . . . . Ballistic Gun 27 | . 3 32 27 33 33 31 Slashing Weapon 1 | . . . 5 . . . Peak Build Rating 49 | 6 9 18 22 20 32 49 Average Rating 19 | 4 7 13 19 19 25 45 On Entrance 14 | . 6 9 18 20 20 31 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 58 | 13 31 56 58 55 55 52 Greatest Support 63 | 40 40 60 60 60 63 63 Greatest Overweight (x) 3 | . . 1 . . 3 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 6 11 19 20 20 19 6 Most Carried 20 | 4 13 20 20 20 20 20 Average Carried 17 | 2 9 18 19 19 19 6 Final Capacity 20 | 8 15 20 20 20 20 5 Final Carried 20 | 4 13 20 20 20 20 5 Class Distribution -------------------- 54% | Scavenger-Gunner 16% | Gunner 15% | Mutant 9% | Scavenger-Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -9/Recycling Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 2524 | 268 197 576 751 217 159 356 Remotely . | . . . . . . . Salvage Created 4679 | 93 1026 1212 1316 549 . 483 Parts 231 | 3 45 70 64 23 . 26 Haulers Intercepted 11 | . 1 3 6 . . 1 Recyclers Shooed 10 | . . 2 1 6 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 70 | . 25 17 16 7 . 5 Melee 2 | . 2 . . . . . Guns 57 | . 14 15 16 7 . 5 Cannons 8 | . 8 . . . . . AOE 2 | . . 2 . . . . Classes Destroyed 16 | 1 5 4 2 4 . . Worker 5 | . . 4 1 . . . Builder 4 | . 1 1 1 . . 1 Hauler 11 | . 1 3 6 . . 1 Recycler 17 | 1 2 6 3 4 . 1 Mechanic 2 | . 1 . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . 1 . . . . Swarmer 12 | . 6 3 . . . 3 Grunt 39 | . 19 10 9 . . 1 Brawler 1 | . . . 1 . . . Duelist 2 | . . 1 1 . . . Protector 1 | . . . . 1 . . Sentry 11 | . . 3 5 3 . . Demolisher 1 | . . . . 1 . . Hunter 3 | . . . . 1 . 2 Programmer 1 | . . . . 1 . . Best Kill Streak 10 | 1 6 10 5 8 . 5 Combat Bots Only 6 | . 5 4 4 6 . 4 Max Kills in Single Turn 6 | 1 1 6 2 2 . 1 Gunslinging 1 | . . 1 1 . . . Exploded 1 | . . 1 . . . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 360 | . 89 96 61 22 . 92 Missed 97 | . 20 20 18 6 . 33 Hits 263 | . 69 76 43 16 . 59 Melee 6 | . . 6 . . . . Projectile 257 | . 69 70 43 16 . 59 AOE 2 | . . . . 2 . . Critical Strikes 9 | . . 2 3 3 . 1 Damage Taken 3756 | . 780 1234 565 306 . 871 Core 414 | . 106 86 76 . . 146 Absorbed by Shields . | . . . . . . . Redirected to Shielding 24 | . . . . . . 24 Regen/Repaired (Parts) 133 | . 133 . . . . . Core Remaining (%) 72 | 100 57 . . . 59 . Volleys Fired 241 | 2 70 73 53 20 . 23 Largest 5 | 2 2 3 3 3 . 5 Hottest 115 | 40 115 66 69 69 . 115 Shots Fired 683 | 4 140 207 157 61 . 114 Gun 637 | 4 98 203 157 61 . 114 Cannon 42 | . 42 . . . . . Launcher 4 | . . 4 . . . . Special . | . . . . . . . Kinetic 568 | 4 29 203 157 61 . 114 Thermal 111 | . 111 . . . . . Explosive 4 | . . 4 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 40 | 3 14 40 12 14 . 8 Robot Miss Streak 5 | . 3 3 2 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 19 | . 3 4 7 1 . 4 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 470 | 3 88 152 119 41 . 67 Core Hits 201 | 2 40 66 47 19 . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . 4 1 . . . . Burn 4 | . 4 . . . . . Destroy 1 | . . 1 . . . . Melee Attacks 15 | . . . 15 . . . Impact . | . . . . . . . Slashing 15 | . . . 15 . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7264 | 36 1336 2317 1900 744 . 931 Guns 5409 | 36 895 1370 1503 674 . 931 Cannons 430 | . 430 . . . . . Explosions 933 | . . 933 . . . . Melee 347 | . . . 347 . . . Ramming 145 | . 11 14 50 70 . . Kinetic 4714 | 36 200 1370 1503 674 . 931 Thermal 1847 | . 1125 722 . . . . Explosive 211 | . . 211 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 347 | . . . 347 . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . 9 . . Message Errors 2 | . . . . 2 . . Matter Fused 3 | . . . . 3 . . Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 279 | . 8 160 111 . . . Projectiles 8 | . 8 . . . . . Explosions 160 | . . 160 . . . . Melee 111 | . . . 111 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 200 | . . 200 . . . . Shots 2 | . . 2 . . . . Rammed 19 | . 1 4 7 7 . . Targets Rammed 24 | . 4 4 7 9 . . Kicked . | . . . . . . . Crushed 5 | . 3 . . 2 . . Highest Temperature 332 | . 332 25 23 17 . . Average Temperature 109 | . 133 6 10 12 . . Received Heat Transfer 1191 | . 393 414 303 81 . . Effects 2 | . 2 . . . . . Energy Bleed 2 | . 2 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 8 | . 7 . 1 . . . Heat Transferred 3521 | . 3071 450 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 72 | 100 86 63 40 97 . 100 Level 1 12 | . 13 36 7 2 . . Level 2 14 | . . . 52 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 635 | 5 287 374 635 213 . 75 Initial 211 | . . 28 126 211 . . Average 174 | . 138 154 359 51 . 25 Influence Increases 2845 | 5 681 683 1132 186 . 158 Destroy 0b10 Robot/C 1660 | . 500 340 580 140 . 100 Destroy 0b10 Robot/NC 225 | 5 25 75 80 25 . 15 Destroy Leader 378 | . 112 88 146 . . 32 Allied During Kill 215 | . . . 203 7 . 5 Successful Hack 60 | . 9 2 29 14 . 6 Disable Machine 225 | . . 135 90 . . . Destroy Structure 52 | . 5 43 4 . . . Lose Combat Pursuer 30 | . 30 . . . . . Influence Decreases 2827 | 5 612 453 889 728 . 140 Entered New Map 545 | . . 41 173 331 . . Time Decay 1782 | 5 432 382 546 337 . 80 Lost Part 110 | . 30 30 10 . . 40 Lost Ally 240 | . . . 160 60 . 20 Purge Threat 150 | . 150 . . . . . Squads Dispatched 15 | . 5 1 5 . . 4 Investigation 6 | . 3 . . . . 3 Extermination . | . . . . . . . Reinforcement 7 | . 2 1 3 . . 1 Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 7 | . 4 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 33 19 39 9 . 8 Peak Tracking Total 9 | . 7 3 9 5 . 3 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 15 | . . 9 6 . . . Max in Single Turn 9 | . . 9 1 . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 32 | . 6 3 11 4 4 4 Terminals 18 | . 5 1 9 2 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . . . . 2 . 2 Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 66 | . 13 8 23 4 12 6 Successful 40 | . 5 5 12 2 12 4 Failed 25 | . 8 2 11 2 . 2 Catastrophic 6 | . 1 1 3 . . 1 Database Lockouts 1 | . . 1 . . . . Manual 27 | . 10 1 9 4 . 3 Terminals 33 | . 10 1 17 2 . 3 Fabricators . | . . . . . . . Repair Stations 6 | . 3 . 3 . . . Recycling Units 4 | . . . . 2 . 2 Scanalyzers 7 | . . 7 . . . . Garrison Access 4 | . . . 3 . . 1 Terminal Hacks 19 | . 1 . 5 1 12 . Record 5 | . . . . . 5 . Robot Analysis 6 | . . . . . 6 . Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . . . 1 . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . Scan Component 2 | . 1 . 1 . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 12 | . 2 . 6 1 . 3 Terminals 9 | . 2 . 6 . . 1 Assimilate 1 | . . . . . . 1 Botnet 1 | . . . 1 . . . Skim 7 | . 2 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . 1 . 2 Mask 1 | . . . . 1 . . Fedlink 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 6 3 7 2 . 1 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . 4 . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 16 | . . . 12 4 . . Largest Group 10 | . . . 10 4 3 3 Highest-Rated Group 110 | . . . 110 55 21 21 Highest-Rated Ally 31 | . . . 31 31 8 8 Total Orders . | . . . . . . . Ally Attacks 114 | . . . 101 6 . 7 Total Damage 1174 | . . . 1053 60 . 61 Kills 18 | . . . 17 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 11 | . . . . . 11 . Machine Analysis 11 | . . . . . 11 . Robot Analysis Total 6 | . . . . . 6 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 8081 | 94 1155 1077 1574 1357 2506 318 Spaces Moved 4177 | 54 521 426 654 768 1556 198 Core 9 | 9 . . . . . . Treads 3925 | 45 521 426 654 768 1500 11 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 243 | . . . . . 56 187 Fastest Speed 34 | 50 160 160 160 160 34 101 Average Speed 158 | 141 160 184 160 160 157 104 Slowest Speed 320 | 160 160 240 160 160 320 163 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 5 88 38 91 97 89 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 6 | . . . 4 . 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 6 . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 42 | . . 40 2 . . . Melee 2 | . . . 2 . . . Projectile . | . . . . . . . AOE 40 | . . 40 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 5143 | 65 702 599 1057 847 1617 256 Wait 400 | . 70 33 273 9 13 2 Move 4171 | 53 520 425 653 767 1555 198 Hop . | . . . . . . . Pick Up 80 | 4 16 22 15 2 18 3 Fast Attach 30 | 6 5 4 2 . 9 4 Attach 20 | . 2 5 1 . 2 10 Detach . | . . . . . . . Swap 41 | . 5 12 16 2 4 2 Drop 86 | . 10 21 22 3 16 14 Fire 241 | 2 70 73 53 20 . 23 Melee 15 | . . . 15 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 24 | . 4 4 7 9 . . Escape Stasis . | . . . . . . . Rewire 35 | . . . . 35 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 14) 595 | -10/Materials | Derelicts attacked the area 631 | -10/Materials | Discovered new exit (range 5) 889 | -10/Materials | Discovered new exit (range 15) 936 | -10/Materials | Repaired Lgt. Treads 1144 | -10/Materials | Discovered new exit (range 11) 1250 | -10/Materials | Entered another Materials area 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1556 | -9/Materials | Build established: Scavenger-Gunner 1718 | -9/Materials | Discovered new exit (range 16) 2142 | -9/Materials | Discovered new exit (range 7) 2273 | -9/Materials | Central database locked down 2327 | -9/Materials | Entered Storage 2737 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3001 | -9/Storage | Met a pair of Derelict thieves 3023 | -9/Storage | Lost 4 allies 3107 | -9/Storage | Lost 4 allies 3459 | -9/Storage | Discovered new exit (range 11) 3542 | -9/Storage | Learned Materials stockpile data 3632 | -9/Storage | Used back door to open Recycling access 3632 | -9/Storage | Discovered new exit (range 5) 3661 | -9/Storage | Build established: Scavenger-Mutant 3663 | -9/Storage | Learned location of Zion (-6) 3741 | -9/Storage | Learned Materials security intel 3901 | -9/Storage | Entered Recycling 3901 | -9/Recycling | Accompanied by 3 allies 4205 | -9/Recycling | Build established: Scavenger-Gunner 4627 | -9/Recycling | Discovered new exit (range 15) 5216 | -9/Recycling | Scanned before Scraplab entrance 5238 | -9/Recycling | Entered Scraplab 5251 | -9/Recycling | Discovered new exit (range 2) 5258 | -9/Recycling | Entered Scraptown 5258 | -9/Scraptown | Accompanied by 3 allies 5258 | -9/Scraptown | System corruption cleaned by C-Scrubber 5487 | -9/Scraptown | Discovered new exit (range 11) 5666 | -9/Scraptown | Visited TADAMA 5703 | -9/Scraptown | Visited Red Mages 5758 | -9/Scraptown | Visited SPCMW 6058 | -9/Scraptown | Visited Shadow of the Wyrm 6113 | -9/Scraptown | Visited The Evicted 6138 | -9/Scraptown | Visited Fellowship of the Rings 6151 | -9/Scraptown | Visited Cyclists 6252 | -9/Scraptown | Visited UFD Registry 6252 | -9/Scraptown | Registered with UFD as "Electropod" 6313 | -9/Scraptown | Visited Infowarlord's Domain 6362 | -9/Scraptown | Visited Curators Association 6439 | -9/Scraptown | Visited A0-MCA Data Center 6479 | -9/Scraptown | Given an A+ rating by A0-MCA 6482 | -9/Scraptown | Found A0-MCA's Component Scanner 6588 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6594 | -9/Scraptown | Found DCF Scrap (26 items) 6641 | -9/Scraptown | Visited Abandonware Association 6658 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 6694 | -9/Scraptown | Visited Analyses Database 6727 | -9/Scraptown | Visited Science Guys 6757 | -9/Scraptown | Build established: Gunner 6775 | -9/Scraptown | Visited Research Penetration Think Tank 6812 | -9/Scraptown | Visited Junk Repository 6877 | -9/Scraptown | Visited Scrapoid Research Area 7670 | -9/Scraptown | Met Optimus 7670 | -9/Scraptown | Accepted into 0bPrime 7761 | -9/Scraptown | Discovered new exit (range 3) 7764 | -9/Scraptown | Entered Factory 7764 | -6/Factory | Accompanied by 3 allies 7764 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 7962 | -6/Factory | Lost 3 allies 7988 | -6/Factory | Loaded intel: 8 recycling unit locations 8007 | -6/Factory | Learned location of Protoforge (-2) 8082 | -6/Factory | Self-destructed Last Messages --------------- 08066_ Penetrated by Slug. 08067_ K-01 Serf pushes S-27 Virus. 08069_ K-01 Serf latches onto S-27 Virus. 08069_ K-01 Serf pushes S-27 Virus. 08070_ Penetrated by Slug. 08073_ Slug penetrates H-66 Slayer. 08075_ Penetrated by Slug. 08075_ Autogun destroyed. 08077_ Penetrated by Slug. 08077_ Slug penetrates H-66 Slayer. 08078_ Slug penetrates U-05 Engineer. 08078_ Penetrated by Slug. 08079_ Destroyed Welding Torch. 08081_ Critical hit (Destroy). 08081_ Hvy. Assault Rifle destroyed. 08081_ Penetrated by Slug. 08081_ Imp. Assault Rifle destroyed. 08081_ Lgt. Nuclear Core destroyed. 08081_ Penetrated by Slug. 08082_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#T?????????????????????????????????? | | ????????????!## "##########??????????????????????? | | ????????????uhh #??????????????????????? | | ??????????? [h! = #??????????????????????? | | ??????????? uu =%= #??????????????????????? | | ???????????? =!== +??????????????????????? | | ????????????????? |%! #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ???????????#######????# #??????????????????????? | | ??????????? / ???# #??????????????????????? | | ????????????# ?## ##?????????????????????? | | ????????????# " # #?????????????????????? | | ????????????# # #############?????????? | | ????????????# + T + #?????????? | | ????????????# # ### #?????????? | | ????????????# ?# #?# #?????????? | | ????????????# ""T"???### ###?# """ #?????????? | | ????????????????"??????# #???# "" """ #?????????? | | ???????????????######??# #???# "Y """ #?????????? | | ???????????????? = ??# #???# "" #?????????? | | ????????????????? ?# #???# #?????????? | | ?????????????????"""" ?# #########+############+## | | ???????????????? """" # ! | | ???????????????? """" # = | | ???????????????? """" + | | ???????????????? """" # !! | | ???????????????? """" # !! "" | | ?????????????????"""" ?##### ######### ! "" | | ????????????????? ??####+######### "" | | ???????????????? ???# # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 5% | -10/Materials Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityCannonBotcube Manual? 0 Play Time 00:39:00 Cumulative 949.1 hours Start 2025.11.25 @ 08:34:52 End 2025.11.25 @ 09:10:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1612 Rogue 1612 Adventurer 0 Explorer 0 Win Type - Total 93 Types 55/1/16/15/4/0/0/1/0/1 Lore% 93 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a08c6437-3f83-4e88-a463-9ec736de3968