Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.30 @ 20:36:36

Player: Cipherpunk

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (98)      490
Value Destroyed (2898)     2898
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (45)                 45
              TOTAL SCORE: 9413

 Bonus
-------
High Alert Combat Kills    45

 Cogmind 
---------
Core Integrity             0/1300
Matter                     263/300
Energy                     98/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (5) ---
              (None)
>         --- UTILITY (12) -----
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (4) ----
          Launcher Loader
  Compact HERF Cannon

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
        Armored Heavy Treads
                Impulse Thruster Array
>               --- UTILITY ----------
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                Core Analyzer
       Improved Kinecellerator
       Improved Transmission Jammer
       Advanced Hacking Suite
>               --- WEAPON -----------
  Hypervelocity Railgun
                Nanosword
>               --- INVENTORY --------
                    (None)
[Rating: 81]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Katana
  Energy Gun               Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   .   .   2   
  Utility                  10   | .   .   1   .   2   2   2   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             163  | 7   14  23  12  32  17  21  5   1   2   9   20  
  Power                    23   | 1   2   2   2   4   2   4   .   .   .   2   4   
    Engine                 17   | 1   2   2   2   3   2   4   .   .   .   .   1   
    Core                   2    | .   .   .   .   1   .   .   .   .   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   2   2   
  Propulsion               53   | 2   6   9   7   8   5   3   3   .   .   3   7   
    Treads                 12   | .   .   .   .   2   5   .   .   .   .   .   5   
    Leg                    34   | 2   6   9   7   6   .   3   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   3   .   .   3   1   
  Utility                  41   | 2   2   6   1   5   7   8   2   1   2   2   3   
    Device                 15   | .   .   2   .   1   1   6   1   .   1   1   2   
    Storage                10   | 2   1   4   1   2   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   .   2   2   1   1   .   .   1   1   
    Hackware               7    | .   .   .   .   .   4   1   .   1   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   4   6   2   15  3   6   .   .   .   2   6   
    Energy Gun             7    | .   .   1   1   3   1   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   3   3   1   3   .   1   .   .   .   .   3   
    Ballistic Cannon       2    | .   1   1   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   3   .   3   .   .   .   1   .   
    Special Weapon         3    | .   .   .   .   .   .   2   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   1   .   6   1   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   .   1   .   .   1   2   
Parts Lost                 81   | .   6   11  7   18  1   13  1   .   1   6   17  
  Power                    13   | .   1   1   1   4   1   1   .   .   .   1   3   
  Propulsion               30   | .   2   5   4   7   .   3   .   .   .   2   7   
  Utility                  17   | .   1   1   .   1   .   6   1   .   1   2   4   
  Weapon                   21   | .   2   4   2   6   .   3   .   .   .   1   3   
  Highest Loss Streak      14   | .   3   6   5   6   1   13  1   .   1   3   14  
Average Slot Usage (%)     82   | .   88  90  94  90  96  95  15  31  45  38  37  
  Engine                   7    | .   13  10  10  6   6   5   .   .   .   .   .   
  Treads                   4    | .   .   .   .   .   19  4   .   .   .   .   5   
  Leg                      17   | .   27  31  31  23  .   14  .   .   .   .   .   
  Device                   5    | .   .   4   .   5   6   13  2   .   5   4   5   
  Storage                  14   | .   14  22  30  27  7   5   .   .   .   .   .   
  Processor                6    | .   5   1   .   9   9   6   11  17  15  11  14  
  Hackware                 9    | .   .   .   .   .   27  29  .   1   11  7   2   
  Energy Gun               1    | .   .   1   3   1   3   .   .   .   .   .   .   
  Ballistic Gun            6    | .   24  9   7   4   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   2   6   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   2   11  8   7   5   .   .   .   .   1   
Naked Turns                89   | .   .   .   .   .   .   .   .   .   .   .   89  
Heaviest Build             103  | 14  23  77  84  103 30  33  6   .   1   26  20  
  Greatest Support         90   | 20  20  30  36  40  70  64  9   9   9   29  90  
  Greatest Overweight (x)  11   | .   1   11  4   7   .   2   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   1   2   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   10  26  24  30  20  8   4   4   4   4   4   
  Average Capacity         12   | 5   6   17  22  21  8   7   4   4   4   4   4   
  Most Carried             20   | 3   8   20  19  20  20  8   4   4   4   4   4   
  Average Carried          9    | 1   5   11  16  17  7   7   3   3   2   1   .   
  Final Capacity           24   | 8   10  20  24  20  8   4   4   4   4   4   4   
  Final Carried            20   | 2   8   20  17  20  8   4   4   4   2   2   3   

 Class Distribution 
--------------------
 29% | Hacker-Mutant
 27% | Mutant
 25% | Hauler-Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Matter Collected           2460 | 278 483 563 136 319 176 150 .   .   .   .   355 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3486 | 70  564 715 384 788 256 328 .   .   .   .   381 
  Parts                    203  | 2   41  43  22  46  11  15  .   .   .   .   23  
Haulers Intercepted        2    | .   .   2   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   1   2   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Combat Hostiles Destroyed  68   | .   13  15  10  19  3   4   .   .   .   .   4   
  Melee                    22   | .   .   3   6   6   3   .   .   .   .   .   4   
  Guns                     30   | .   12  5   4   9   .   .   .   .   .   .   .   
  Cannons                  8    | .   1   7   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   .   .   .   4   .   4   .   .   .   .   .   
Classes Destroyed          12   | 1   5   3   .   2   1   .   .   .   .   .   .   
  Worker                   7    | .   1   1   .   2   .   1   .   .   .   .   2   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   1   3   1   1   .   .   .   .   .   
  Operator                 8    | .   4   2   .   1   .   1   .   .   .   .   .   
  Watcher                  5    | .   3   1   .   .   1   .   .   .   .   .   .   
  Swarmer                  15   | .   2   .   4   6   .   3   .   .   .   .   .   
  Grunt                    34   | .   11  11  6   5   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   3   .   4   .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   3   .   .   .   .   .   2   
Best Kill Streak           6    | 1   6   5   5   6   2   5   .   .   .   .   4   
  Combat Bots Only         5    | .   5   5   5   3   1   4   .   .   .   .   2   
Max Kills in Single Turn   2    | 1   1   1   1   1   1   2   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  
Damage Taken               12496 | .    985  1349 853  1991 289  1764 277  .    46   1010 3932 
  Core                     3461  | .    161  171  110  326  30   582  275  .    .    497  1309 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  35   .    29   40   95   31   .    .    72   56   .    
Volleys Fired              272   | 2    82   82   19   66   1    13   .    .    .    .    7    
  Largest                  2     | 2    2    2    1    2    1    1    .    .    .    .    2    
  Hottest                  100   | 40   55   100  40   80   63   39   .    .    .    .    80   
Shots Fired                389   | 4    159  107  19   73   1    13   .    .    .    .    13   
  Gun                      318   | 4    152  74   19   54   .    2    .    .    .    .    13   
  Cannon                   41    | .    7    33   .    .    1    .    .    .    .    .    .    
  Launcher                 24    | .    .    .    .    19   .    5    .    .    .    .    .    
  Special                  6     | .    .    .    .    .    .    6    .    .    .    .    .    
  Kinetic                  321   | 4    159  95   14   35   .    2    .    .    .    .    12   
  Thermal                  30    | .    .    12   5    13   .    .    .    .    .    .    .    
  Explosive                20    | .    .    .    .    19   .    1    .    .    .    .    .    
  Electromagnetic          12    | .    .    .    .    6    1    4    .    .    .    .    1    
  Robot Hit Streak         14    | 3    12   12   11   14   3    2    .    .    .    .    5    
  Robot Miss Streak        8     | .    8    4    3    4    .    2    .    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           366   | 3    108  84   31   77   17   19   .    .    .    .    27   
  Core Hits                174   | 2    41   37   14   48   6    11   1    .    .    .    14   
  Critical Hits            7     | .    1    1    .    1    .    .    .    .    .    .    4    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    1    .    .    1    .    .    .    .    .    .    4    
Melee Attacks              142   | .    .    16   22   27   27   25   .    .    .    .    25   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 142   | .    .    16   22   27   27   25   .    .    .    .    25   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    3    2    5    3    4    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    1    .    .    .    .    .    .    .    
Damage Inflicted           9712  | 33   1293 1709 897  2504 746  1206 12   .    .    .    1312 
  Guns                     3138  | 33   1213 766  206  736  .    30   .    .    .    .    154  
  Cannons                  518   | .    80   392  .    .    46   .    .    .    .    .    .    
  Explosions               1318  | .    .    .    .    859  .    459  .    .    .    .    .    
  Melee                    4718  | .    .    551  691  909  700  717  .    .    .    .    1150 
  Ramming                  20    | .    .    .    .    .    .    .    12   .    .    .    8    
  Kinetic                  3186  | 33   1293 994  184  529  .    30   .    .    .    .    123  
  Thermal                  459   | .    .    164  22   123  .    150  .    .    .    .    .    
  Explosive                859   | .    .    .    .    859  .    .    .    .    .    .    .    
  Electromagnetic          470   | .    .    .    .    84   46   309  .    .    .    .    31   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4718  | .    .    551  691  909  700  717  .    .    .    .    1150 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    1    2    5    5    5    5    11   
  Average Corruption       3     | .    .    .    .    .    1    1    5    5    5    2    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24    | .    .    .    .    .    2    4    2    1    .    2    13   
    Message Errors         6     | .    .    .    .    .    .    1    2    .    .    1    2    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    1    .    .    .    .    1    
    Energy Discharges      4     | .    .    .    .    .    2    1    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       6     | .    .    .    .    .    .    1    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            909   | .    .    115  160  337  86   200  .    .    .    .    11   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               41    | .    .    .    .    33   .    8    .    .    .    .    .    
  Melee                    868   | .    .    115  160  304  86   192  .    .    .    .    11   
Knockbacks                 2     | .    1    1    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    1    1    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10    | .    .    .    .    .    .    .    6    .    .    .    4    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    1    .    .    .    1    
Targets Rammed             2     | .    .    .    .    .    .    .    1    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        234   | .    28   234  7    34   8    125  .    .    .    .    172  
  Average Temperature      55    | .    12   89   4    12   6    28   .    .    .    .    83   
  Received Heat Transfer   2649  | .    378  552  372  405  .    351  108  .    9    18   456  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         845   | .    .    370  50   275  .    150  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Peak Influence             549  | 5   245 222 209 274 549 526 243 96  87  107 115 
  Average Influence        145  | .   114 85  124 153 317 121 230 83  74  80  54  
Maximum Alert Level        2    | .   1   1   1   1   2   2   1   .   .   .   .   
  Low Security (%)         74   | 100 91  93  82  70  18  87  .   100 100 100 100 
  Level 1                  21   | .   8   6   17  29  62  .   100 .   .   .   .   
  Level 2                  4    | .   .   .   .   .   18  12  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   4   4   .   4   3   1   1   .   .   1   2   
  Investigation            4    | .   1   2   .   1   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   3   1   .   .   .   .   2   
  Reinforcement            10   | .   3   2   .   3   .   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Distress Signals           8    | .   2   3   .   1   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   40  33  15  35  5   12  6   4   1   32  17  
  Peak Tracking Total      20   | .   8   8   5   6   1   10  6   4   1   20  8   
  Tactical Retreats        19   | .   8   .   1   1   .   1   1   .   .   5   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Traps Triggered            10   | .   1   1   .   1   .   .   1   .   .   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Machines Disabled          5    | .   .   1   .   1   .   3   .   .   .   .   .   
  Max in Single Turn       3    | .   .   1   .   1   .   3   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   1   1   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Machines Accessed          26   | .   2   4   1   6   6   4   1   .   .   1   1   
  Terminals                16   | .   2   4   1   4   2   3   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   2   1   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   1   2   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                96   | .   8   22  3   17  21  19  1   .   .   2   3   
  Successful               71   | .   6   15  2   12  16  16  .   .   .   2   2   
  Failed                   24   | .   2   6   1   5   5   3   1   .   .   .   1   
    Catastrophic           3    | .   .   .   1   .   1   1   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   6   11  2   10  9   12  .   .   .   .   .   
  Terminals                72   | .   8   22  3   11  12  16  .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   5   3   .   .   .   2   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   4   4   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   4   10  1   3   7   10  .   .   .   .   .   
  Record                   3    | .   .   .   1   1   1   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   5   4   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   3   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   2   1   .   .   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   5   3   .   .   .   2   2   
  Load Schematic           5    | .   .   .   .   .   2   1   .   .   .   1   1   
  Build                    7    | .   .   .   .   .   3   2   .   .   .   1   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   .   4   4   .   .   .   .   .   .   
  Recycle Component        2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   5   11  2   7   .   6   .   .   .   .   .   
  Terminals                14   | .   2   5   1   3   .   3   .   .   .   .   .   
    Botnet                 11   | .   1   4   1   3   .   2   .   .   .   .   .   
    Operators              3    | .   1   1   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Used                     2    | .   1   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         21   | .   2   2   1   6   4   3   1   .   .   1   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   1   5   4   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   1   1   .   .   .   2   .   
    Matter                 982  | .   .   .   .   .   146 438 .   .   .   146 252 
    Time                   396  | .   .   .   .   .   24  232 .   .   .   73  67  
  Total Part Build Rating  12   | .   .   .   .   .   3   3   .   .   .   6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Recycled Matter          311  | .   .   .   .   311 .   .   .   .   .   .   .   
  Retrieved Matter         787  | .   .   .   .   787 .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   5   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  
Turns Passed               6559 | 66   789  1258 441  1002 1067 910  209  30   29   242  516  
Spaces Moved               4066 | 43   392  548  177  431  562  469  350  71   51   583  389  
  Core                     462  | 6    .    3    .    .    .    22   261  .    .    .    170  
  Treads                   802  | .    .    .    .    2    562  56   .    .    .    .    182  
  Legs                     1985 | 37   392  545  177  429  .    391  .    .    .    .    14   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   817  | .    .    .    .    .    .    .    89   71   51   583  23   
  Fastest Speed            34   | 50   120  120  180  153  152  50   35   35   35   34   35   
  Average Speed            116  | 110  123  163  181  167  152  128  47   35   35   37   100  
  Slowest Speed            600  | 120  150  600  240  330  158  190  50   35   35   105  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14   | .    .    .    .    .    .    .    .    .    1    13   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    47   35   41   47   17   14   15   63   2    23   17   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    .    1    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 52   | .    .    4    .    3    7    38   .    .    .    .    .    
Terrain Destroyed          126  | .    .    4    .    74   7    41   .    .    .    .    .    
  Melee                    23   | .    .    4    .    3    7    9    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      103  | .    .    .    .    71   .    32   .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res 
Total                      5271 | 55  544 775 247 596 736 735 396 76  60  594 457 
  Wait                     465  | .   39  77  5   10  100 176 35  .   5   6   12  
  Move                     4028 | 42  391 547 176 430 561 468 350 70  48  556 389 
  Hop                      14   | .   .   .   .   .   .   .   .   .   1   13  .   
  Pick Up                  86   | 4   9   19  7   18  10  8   2   2   2   2   3   
  Fast Attach              74   | 5   6   11  2   12  4   11  2   1   1   5   14  
  Attach                   59   | 2   2   6   8   13  9   7   3   .   1   4   4   
  Detach                   25   | .   .   4   1   6   2   5   2   .   .   5   .   
  Swap                     31   | .   6   6   2   8   4   3   .   .   .   .   2   
  Drop                     74   | .   9   7   5   7   18  19  1   3   2   3   .   
  Fire                     272  | 2   82  82  19  66  1   13  .   .   .   .   7   
  Melee                    141  | .   .   16  22  26  27  25  .   .   .   .   25  
  Ram                      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Lost 3 parts (1u2w)
  306 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Core integrity fell below 50%
  551 | -10/Materials | Discovered new exit (range 15)
  742 | -10/Materials | Discovered new exit (range 14)
  856 | -10/Materials | Entered another Materials area
  856 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1052 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1366 | -9/Materials  | Central database locked down
 1400 | -9/Materials  | Build established: Scavenger-Mutant
 1949 | -9/Materials  | Discovered new exit (range 10)
 1955 | -9/Materials  | Build established: Hauler-Mutant
 2114 | -9/Materials  | Entered Mines
 2131 | -9/Mines      | Core integrity fell below 50%
 2173 | -9/Mines      | Lost 5 parts (1p3n1w)
 2455 | -9/Mines      | Lost 3 parts (2n1w)
 2527 | -9/Mines      | Discovered new exit (range 6)
 2555 | -9/Mines      | Entered Materials
 2555 | -8/Materials  | Evolved 2 slots: Utility x2
 2556 | -8/Materials  | Identified exit to Storage
 2687 | -8/Materials  | Lost 6 parts (1p2n3w)
 2925 | -8/Materials  | Discovered new exit (range 15)
 3372 | -8/Materials  | Core integrity fell below 50%
 3451 | -8/Materials  | Discovered new exit (range 13)
 3557 | -8/Materials  | Entered Factory
 3557 | -7/Factory    | Evolved 2 slots: Utility x2
 3581 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 3748 | -7/Factory    | Fabricated Hacking Suite (x1)
 3756 | -7/Factory    | Local fabrication network quarantined
 4056 | -7/Factory    | Build established: Hacker-Mutant
 4572 | -7/Factory    | Discovered new exit (range 16)
 4622 | -7/Factory    | Identified exit to Factory
 4624 | -7/Factory    | Entered another Factory area
 4624 | -6/Factory    | Evolved 2 slots: Utility x2
 4931 | -6/Factory    | Identified exit to Factory
 5415 | -6/Factory    | Fabricated Imp. VTOL Module (x1)
 5424 | -6/Factory    | Local fabrication network quarantined
 5521 | -6/Factory    | Core integrity fell below 50%
 5534 | -6/Factory    | Entered another Factory area
 5534 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5550 | -5/Factory    | Lost 13 parts (1p3n6u3w)
 5654 | -5/Factory    | Spotted B-75 Beast
 5743 | -5/Factory    | Sucked down chute
 5743 | -5/Factory    | Entered Waste
 5746 | -5/Waste      | Spotted C-40 Crusher
 5755 | -5/Waste      | Spotted C-40 Crusher
 5758 | -5/Waste      | Spotted C-40 Crusher
 5767 | -5/Waste      | Spotted C-40 Crusher
 5768 | -5/Waste      | Discovered new exit (range 16)
 5768 | -5/Waste      | Spotted C-40 Crusher
 5773 | -5/Waste      | Entered Factory
 5788 | -5/Factory    | Discovered new exit (range 8)
 5802 | -5/Factory    | Entered another Factory area
 5802 | -4/Factory    | Evolved 2 slots: Utility x2
 5807 | -4/Factory    | Discovered new exit (range 16)
 5812 | -4/Factory    | Spotted B-86 Titan
 5921 | -4/Factory    | Fabricated Lgt. Deuterium Engine?
 6033 | -4/Factory    | Discovered new exit (range 16)
 6044 | -4/Factory    | Identified exit to Research
 6044 | -4/Factory    | Entered Research
 6044 | -3/Research   | Evolved 2 slots: Propulsion x2
 6072 | -3/Research   | Lost 3 parts (1p1n1u)
 6186 | -3/Research   | Found Prototype Slashing Weapon
 6186 | -3/Research   | Identified Nanosword
 6242 | -3/Research   | Build established: Mutant
 6427 | -3/Research   | System corruption reached 10%
 6444 | -3/Research   | Core integrity fell below 50%
 6454 | -3/Research   | Released all parts (4)
 6483 | -3/Research   | Lost 14 parts (2p5n4u3w)
 6528 | -3/Research   | Found Launcher Loader
 6543 | -3/Research   | Core integrity fell below 20%
 6557 | -3/Research   | Discovered new exit (range 6)
 6560 | -3/Research   | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
    Matter: 252
  Initiate build sequence.
>>Build
Building Imp. Cesium-ion Thruster...
  ETC: 67
06521_ Fabricator disabled.
06528_ Acquired Launcher Loader.
06535_ Acquired Biometal Leg.
06540_ Slammed into P-80 Master.
06542_ Penetrated by Slug.
06544_ ALERT: Rogue bot located, Programmers report to Research Zone 1A.
06545_ Penetrated by Slug.
06545_ Slug penetrates Wall.
06548_ Penetrated by Slug.
06548_ Slug penetrates Wall.
06552_ System corrupted: Substantial component data lost.
06552_ Biometal Leg destroyed.
06557_ EXIT=FOUND
06557_ Penetrated by Slug.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????###########?####      #????   |
| ###??????????????????????????????#         #????   |
|   #??????????????????????????????#         #????   |
|   #???????????????????############         #????   |
|   #??????????????????                    #/#####   |
|   #??????????????????                    #     #   |
|   #?????????????????                     #     #   |
|   #?????????????????                     /     #   |
|   + ????????????????                     #     #   |
|   #   ???????????????????####  ### #######   ! #   |
|   +     ????????????????????#  ###/#####?#     #   |
|   #    ##???????????????????#  #       #?#     #   |
|   #    #????????????????????#  #   =   #?#######   |
|   #?   #????????????????????#  #       #????????   |
|   #??  #???????????????######  #   !!  #????????   |
| ###??? #???????????????#       +   !/  #????????   |
| ?????? +???????????????#    ##+##### ###????????   |
| ???????# ???????????####    #    ???##??????????   |
| ????????????????????+       +      ?????????????   |
| ????????????????????#### ####      #????????????   |
| ???????????????????????# #??#      #????????????   |
| ???????????????????????# #??#      #????????????   |
| ???????????????????????# #??#      #????????????   |
| ??????????????????????## ##?########????????????   |
| ??????????????????????#   #?????????????????????   |
| ??????????????????????+ Y@#?????????????????????   |
| ??????????????????????#   #?????????????????????   |
| ??????????????????????## ##?????????????????????   |
| ???????????????????????# #??????????????????????   |
| ???????????????????????# #??????????????????????   |
| ???????????????????????#A#??????????????????????   |
| ???????????????????????# #??????????????????????   |
| ???????????????????????# ???????????????????????   |
| ???????????????????????  ???????????????????????   |
| ???????????????????????""???????????????????????   |
| ???????????????????????"T???????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          37
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Evasion (%)                63
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3
Kinecelleration            40
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
            Hacking Suite | -8/Materials | Scanalyzed
         Imp. VTOL Module | -7/Factory   | Hacked
            System Shield | -7/Factory   | Hacked
    Lgt. Deuterium Engine | -7/Factory   | Hacked
           Imp. ECM Suite | -7/Factory   | Hacked
          Remote Datajack | -7/Factory   | Hacked
      Imp. Actuator Array | -6/Factory   | Hacked
 Imp. Cesium-ion Thruster | -6/Factory   | Hacked
      Imp. Trap Extractor | -6/Factory   | Hacked
            Imp. Datajack | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
         Hacking Suite | x1 | -7/Factory 
      Imp. VTOL Module | x1 | -6/Factory 
 Lgt. Deuterium Engine | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Hunted

 Challenges 
------------
None

 Game 
------
Seed              CoordinationSmallDissipator
  Manual?         0
Play Time         01:52:32
  Cumulative      40.0 hours
  Start           2019.11.30 @ 16:51:24
  End             2019.11.30 @ 20:36:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          39
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64bd58f4-26c8-40ad-aa72-751770a06c48