Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 08:58:33 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2843) 2843 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 8449 Bonus ------- High Alert Combat Kills 156 Cogmind --------- Core Integrity 840/1300 Matter 10/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Signal Interpreter Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced ECM Suite Improved Force Field Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Minigun Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Large Storage Unit Compact Battery Signal Interpreter Improved Core Analyzer Improved Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Advanced Hacking Suite Advanced Drone Bay Heavy Assault Rifle Flak Gun Improved Light Cannon Assault Cannon Rocket Launcher Mini Grenade Launcher Heavy Pick [Rating: 69] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 9 | . . 1 1 1 1 1 2 2 Weapon 2 | . . 1 . 1 . . . . Parts Attached 89 | 6 2 16 17 6 9 28 3 2 Power 15 | 1 . 2 2 2 1 7 . . Engine 10 | 1 . 2 2 1 1 3 . . Core 4 | . . . . 1 . 3 . . Reactor 1 | . . . . . . 1 . . Propulsion 21 | 2 . 3 8 . 3 5 . . Treads 6 | . . . 2 . 2 2 . . Leg 2 | . . . . . 1 1 . . Wheel 13 | 2 . 3 6 . . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 1 5 2 2 3 9 2 2 Device 8 | . . 1 1 . 2 4 . . Storage 7 | 1 1 2 . . . 3 . . Processor 3 | . . . . 1 1 . 1 . Hackware 3 | . . . . . . . 1 2 Protection 6 | . . 2 1 1 . 2 . . Artifact . | . . . . . . . . . Weapon 26 | 2 1 6 5 2 2 7 1 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 1 6 4 2 2 4 . . Ballistic Cannon 2 | . . . 1 . . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 42 | . . 5 11 1 1 23 1 . Power 8 | . . 1 1 1 . 5 . . Propulsion 14 | . . 1 6 . 1 6 . . Utility 9 | . . 1 1 . . 7 . . Weapon 11 | . . 2 3 . . 5 1 . Highest Loss Streak 13 | . . 2 4 1 1 13 1 . Average Slot Usage (%) 89 | . 99 99 98 99 96 84 12 13 Engine 7 | . 14 10 8 1 6 4 . . Core 1 | . . . . 5 . 3 . . Treads 6 | . . . 7 7 12 7 . . Wheel 13 | . 28 22 18 15 9 6 . . Device 8 | . . 2 8 7 12 14 . . Storage 15 | . 27 24 18 15 13 11 . . Processor 2 | . . . . 7 6 4 3 4 Protection 5 | . . 6 8 7 6 4 . . Ballistic Gun 21 | . 28 32 24 22 20 14 . . Ballistic Cannon 2 | . . . 2 7 6 2 . . Naked Turns 35 | . . . . . . 29 6 . Heaviest Build 125 | 11 43 80 72 78 93 125 1 . Greatest Support 34 | 20 20 24 34 20 28 23 3 3 Greatest Overweight (x) 25 | . 2 3 7 3 9 25 . . Average Overweight (x) 3 | . 1 2 2 3 5 6 . . Largest Inventory Capacity 24 | 6 14 24 18 18 18 20 4 4 Average Capacity 17 | 5 13 18 18 18 18 18 4 4 Most Carried 20 | 2 6 16 18 18 18 20 4 4 Average Carried 14 | . 4 11 16 17 17 16 2 3 Final Capacity 18 | 6 14 18 18 18 18 4 4 4 Final Carried 18 | 2 5 16 16 18 18 4 3 2 Class Distribution -------------------- 30% | Scavenger-Tank 23% | Tank 19% | Scavenger-Gunner 13% | Mutant 5% | Hauler-Mutant 3% | Hauler-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2871 | 230 153 666 851 90 284 579 18 . Remotely . | . . . . . . . . . Salvage Created 3145 | . 166 1057 1061 90 141 630 . . Parts 165 | . 12 53 56 5 9 30 . . Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 60 | . 5 21 20 2 3 9 . . Melee 1 | . . . . . . 1 . . Guns 50 | . 5 21 17 . 2 5 . . Cannons 9 | . . . 3 2 1 3 . . Classes Destroyed 11 | . 2 4 3 . 1 1 . . Worker 6 | . . . 2 . . 4 . . Builder 1 | . . . . . . 1 . . Hauler 2 | . . 1 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 1 | . 1 . . . . . . . Grunt 33 | . 4 12 13 1 . 3 . . Brawler 2 | . . 1 . . . 1 . . Duelist 3 | . . 2 . . . 1 . . Sentry 15 | . . 6 6 1 1 1 . . Hunter 4 | . . . 1 . 1 2 . . Programmer 2 | . . . . . 1 1 . . Best Kill Streak 7 | . 2 7 6 1 1 3 . . Combat Bots Only 7 | . 2 7 6 1 1 3 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 8009 | . 269 844 1684 114 354 3797 487 460 Core 2117 | . 53 76 201 10 24 845 448 460 Absorbed by Shields 864 | . . . . . 210 654 . . Core Remaining (%) 74 | 100 78 81 63 98 97 15 61 . Volleys Fired 232 | . 21 61 71 6 13 60 . . Largest 4 | . 2 3 3 4 4 4 . . Hottest 115 | . 40 66 87 115 115 109 . . Shots Fired 647 | . 42 182 208 24 52 139 . . Gun 599 | . 42 182 200 18 39 118 . . Cannon 48 | . . . 8 6 13 21 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 647 | . 42 182 208 24 52 139 . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 5 11 12 11 9 14 . . Robot Miss Streak 6 | . 2 3 6 1 2 4 . . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 7 | . . . 7 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 439 | . 27 117 136 20 32 99 8 . Core Hits 178 | . 10 48 53 6 11 50 . . Critical Hits 6 | . . 1 1 . . 4 . . Critical Kills 2 | . . . 1 . . 1 . . Critical Parts Destroyed 4 | . . 1 . . . 3 . . Melee Attacks 24 | . . . . . . 16 8 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 16 | . . . . . . 16 . . Sneak Attacks 5 | . . . . . . 1 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6751 | . 363 1404 2093 202 459 2230 . . Guns 5782 | . 363 1404 1926 135 361 1593 . . Cannons 655 | . . . 167 67 98 323 . . Explosions 7 | . . . . . . 7 . . Melee 307 | . . . . . . 307 . . Ramming . | . . . . . . . . . Kinetic 6437 | . 363 1404 2093 202 459 1916 . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . . 7 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 307 | . . . . . . 307 . . Highest Corruption 20 | . . 3 . . 1 20 . . Average Corruption 5 | . . 2 . . 1 12 . . Corruption Purged . | . . . . . . . . . Effects 31 | . . 1 . . 2 28 . . Message Errors 8 | . . 1 . . 1 6 . . Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . . 2 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 1 | . . . . . . 1 . . Targeting Errors 12 | . . . . . 1 11 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 14 | . . . . . 14 . . . Projectiles 14 | . . . . . 14 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . 1 2 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . 1 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 81 | . . . . . . 81 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 493 | . 2 92 341 146 204 493 . . Average Temperature 85 | . 2 28 82 72 87 162 . . Received Heat Transfer 1556 | . 135 285 729 51 27 206 93 30 Effects 9 | . . . 1 . . 8 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 1 | . . . 1 . . . . . Interference 5 | . . . . . . 5 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 590 | . 150 440 590 266 130 150 28 29 Average Influence 161 | . 51 278 416 214 77 19 5 18 Maximum Alert Level 2 | . . 2 2 1 . . . . Low Security (%) 65 | 100 100 27 4 . 100 100 100 100 Level 1 21 | . . 65 31 100 . . . . Level 2 13 | . . 6 63 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 1 2 1 1 6 1 . Investigation 2 | . . . . . . 1 1 . Extermination 2 | . . . . . 1 1 . . Reinforcement 5 | . 2 1 1 . . 1 . . Assault 1 | . . . 1 . . . . . Garrison 4 | . . . . 1 . 3 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 11 | . 1 3 6 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 11 36 32 2 4 19 9 16 Peak Tracking Total 16 | . 4 9 6 1 1 9 8 16 Tactical Retreats 3 | . 1 . 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . 2 . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 6 | . . . 2 . . 4 . . Max in Single Turn 2 | . . . 2 . . 2 . . Garrison Access 2 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 8 | . . . 1 . 3 2 1 1 Terminals 4 | . . . . . 1 1 1 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 17 | . . . 2 . 7 3 3 2 Successful 10 | . . . 1 . 4 2 2 1 Failed 7 | . . . 1 . 3 1 1 1 Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 1 . 2 . Terminals 9 | . . . . . 2 2 3 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 2 . 3 . . . Terminal Hacks 5 | . . . . . 1 1 2 1 Record 2 | . . . . . . 1 1 . Level Access Points 1 | . . . . . . . 1 . Alert Level 2 | . . . . . 1 . . 1 Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Seal Access 2 | . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . . 1 1 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . . . 4 . Non-combat 3 | . . . . . . . 3 . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 6 | . . . . . . . 6 . parse_system 3 | . . . . . . . 3 . no_distress 2 | . . . . . . . 2 . find_recycling 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . 1 . ROAM 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4451 | 40 313 769 852 186 944 1091 213 43 Spaces Moved 2744 | 37 222 411 428 121 587 504 355 79 Core 496 | 2 . . . . . 60 355 79 Treads 7 | . . . . . 1 6 . . Legs 43 | . . . . . 17 26 . . Wheels 2198 | 35 222 411 428 121 569 412 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 100 106 110 110 50 50 50 Average Speed 113 | 78 97 110 111 110 141 152 50 50 Slowest Speed 1300 | 80 100 120 150 110 240 1300 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 3 44 29 37 4 13 15 10 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 55 | . . . . 1 1 53 . . Melee 2 | . . . . . . 2 . . Projectile 4 | . . . . 1 1 2 . . AOE 49 | . . . . . . 49 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3551 | 44 276 586 643 163 680 688 389 82 Wait 377 | . 26 78 114 24 52 64 19 . Move 2736 | 36 221 410 427 120 586 503 354 79 Hop . | . . . . . . . . . Pick Up 55 | 2 4 15 10 4 9 7 3 1 Fast Attach 26 | 6 1 2 3 1 3 9 1 . Attach 34 | . . 7 10 3 1 9 2 2 Detach 3 | . . 2 . 1 . . . . Swap 29 | . 1 7 4 2 5 10 . . Drop 34 | . 2 4 4 2 11 10 1 . Fire 232 | . 21 61 71 6 13 60 . . Melee 24 | . . . . . . 16 8 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 571 | -9/Materials | Destroyed 7 combat bots 955 | -9/Materials | Build established: Tank 1109 | -9/Materials | Discovered new exit (range 14) 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1385 | -8/Materials | Lost 4 parts (2n1u1w) 1912 | -8/Materials | Build established: Scavenger-Tank 1923 | -8/Materials | First assault squad dispatched 1973 | -8/Materials | Discovered new exit (range 3) 1975 | -8/Materials | Entered Factory 1975 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2088 | -7/Factory | Discovered new exit (range 15) 2114 | -7/Factory | Garrison activated, responded to threat 2161 | -7/Factory | Entered another Factory area 2161 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2722 | -6/Factory | Discovered new exit (range 11) 2898 | -6/Factory | Build established: Tank 2930 | -6/Factory | Repaired Hvy. Assault Rifle 3105 | -6/Factory | Entered another Factory area 3105 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3410 | -5/Factory | Build established: Scavenger-Gunner 3706 | -5/Factory | Garrison activated, responded to threat 3796 | -5/Factory | Lost 4 parts (1p1n1u1w) 3841 | -5/Factory | Lost 3 parts (1p1u1w) 3926 | -5/Factory | System corruption reached 10% 4137 | -5/Factory | Lost 13 parts (2p4n4u3w) 4166 | -5/Factory | Core integrity fell below 50% 4167 | -5/Factory | Released all parts (3) 4192 | -5/Factory | Lost 3 parts (1p1n1u) 4192 | -5/Factory | Discovered new exit (range 8) 4194 | -5/Factory | Core integrity fell below 20% 4196 | -5/Factory | Entered another Factory area 4196 | -4/Factory | Evolved 2 slots: Utility x2 4242 | -4/Factory | Discovered new exit (range 11) 4242 | -4/Factory | Discovered new exit (range 81) 4251 | -4/Factory | Identified exit to Upper Caves 4318 | -4/Factory | Identified exit to Research 4409 | -4/Factory | Entered Research 4409 | -3/Research | Evolved 2 slots: Utility x2 4452 | -3/Research | Self-destructed Last Messages --------------- >>parse_system Reading system data... 04382_ Penetrated by Slug. 04382_ Jacked G-67 Veteran... 04387_ Slug penetrates Wall. 04390_ Adv. Datajack destroyed. 04391_ Acquired 18 matter. 04395_ Penetrated by Slug. 04404_ K-01 Serf suffers critical hit. 04404_ K-01 Serf destroyed. 04408_ Penetrated by Slug. [Achievement: Streaker] PARAMETERS=UTILITY_2 LOCATION=RESEARCH GOAL=ESCAPE 04417_ Acquired Hacking Suite. 04437_ Terminal disabled. 04442_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security Map ----- +----------------------------------------------------+ | ?????????????????# " / #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????####### ##??????????????????? | | ????????????+########## #??????????????????? | | ???????????? #??????????????????? | | ??????????? "" #??????????????????? | | ???????????? 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"????????????????????? | | ????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 35 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed PoweredCoolantScanner Manual? 0 Play Time 00:59:38 Cumulative 28.5 hours Start 2020.03.29 @ 23:16:22 End 2020.03.30 @ 08:58:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6f2fd45-d8ed-4128-aa50-60324d448dfa