Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.16 @ 23:49:09

Player: Raragi

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (72)      360
Value Destroyed (1587)     1587
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (333)                333
              TOTAL SCORE: 9980

 Bonus
-------
Follower Combat Kills      33
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             1192/1600
Matter                     207/300
Energy                     190/190
System Corruption          46%
Temperature                Cool (0)
Movement                   Flying (102) Ox1
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
     Light Quantum Reactor
>          --- PROPULSION (8) ---
    Cooled Impulse Thruster
    Cooled Impulse Thruster (fused)
>          --- UTILITY (13) -----
    Medium Storage Unit
  Advanced Weight Redist. System (fused)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
    Medium Storage Unit
           Nanoactuators

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Weight Redist. System
      Enhanced Optical Array
  Experimental Signal Interpreter
               Core Analyzer
               Transmission Jammer
      Advanced Reaction Control System
      Improved Cloaking Device
      Advanced Shield Generator
               Hacking Suite
               Hacking Suite
               System Shield
               System Shield
>              --- WEAPON -----------
      Enhanced Force Lance
>              --- INVENTORY --------
               Impulse Thruster
               Field Propulsion Array
        Cooled Impulse Thruster
        Medium Storage Unit
               Nanoactuators
               Reaction Control System
               Power Sword
               Falx
[Rating: 146]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   1   1   1   1   
  Utility                  11   | .   .   .   1   .   .   .   1   2   .   2   2   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             119  | .   3   6   14  2   1   .   14  5   6   11  10  16  8   8   15  
  Power                    16   | .   1   1   1   .   .   .   1   .   1   1   4   2   .   2   2   
    Engine                 7    | .   1   .   1   .   .   .   .   .   1   .   3   1   .   .   .   
    Core                   4    | .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
  Propulsion               34   | .   .   2   4   1   1   .   7   1   3   .   2   3   3   1   6   
    Treads                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   2   4   1   1   .   2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   .   .   .   .   .   4   1   3   .   2   3   3   1   6   
  Utility                  43   | .   1   .   2   .   .   .   4   4   .   7   4   8   3   5   5   
    Device                 18   | .   .   .   .   .   .   .   1   2   .   4   1   3   .   3   4   
    Storage                4    | .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   .   
    Processor              12   | .   1   .   1   .   .   .   1   .   .   1   1   3   2   2   .   
    Hackware               6    | .   .   .   .   .   .   .   .   1   .   1   2   1   .   .   1   
    Protection             3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | .   1   3   7   1   .   .   2   .   2   3   .   3   2   .   2   
    Energy Gun             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   3   6   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   .   2   .   1   3   .   3   1   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   .   .   1   3   .   .   .   .   2   .   .   
Parts Lost                 46   | .   3   1   1   .   .   .   1   .   1   1   12  2   .   .   24  
  Power                    10   | .   2   .   .   .   .   .   .   .   1   .   5   .   .   .   2   
  Propulsion               11   | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   7   
  Utility                  20   | .   .   .   .   .   .   .   1   .   .   1   4   2   .   .   12  
  Weapon                   5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      8    | .   2   1   1   .   .   .   1   .   1   1   5   2   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  96  95  100 100 100 91  99  99  96  92  84  84  80  57  
  Engine                   4    | .   12  .   10  11  11  11  6   .   3   .   3   4   4   1   .   
  Core                     2    | .   .   11  .   .   .   .   2   7   3   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   6   5   
  Leg                      13   | .   28  28  32  33  33  33  21  .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   .   11  29  30  26  22  15  14  16  16  
  Device                   6    | .   .   .   .   .   .   .   2   7   7   13  15  7   14  17  11  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   6   5   5   4   4   4   
  Processor                15   | .   11  14  19  22  22  22  17  15  15  12  11  11  18  13  8   
  Hackware                 7    | .   .   .   .   .   .   .   .   7   7   13  17  25  14  13  8   
  Protection               1    | .   .   .   .   .   .   .   2   6   7   4   4   .   .   .   .   
  Ballistic Gun            9    | .   14  25  21  22  22  22  12  .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   4   15  14  7   5   9   7   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  14  12  24  24  24  24  29  23  25  28  29  37  47  61  60  
  Greatest Support         68   | 20  20  20  39  39  39  39  54  26  30  30  30  45  54  61  68  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | .   8   8   9   10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | .   8   8   10  10  10  10  10  10  10  10  10  10  10  10  9   
  Average Carried          8    | .   7   7   9   9   9   10  9   9   9   9   9   9   9   9   4   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   7   8   10  10  10  10  10  10  10  10  9   10  10  10  2   

 Class Distribution 
--------------------
 35% | Mutant
 20% | Hacker-Scout
 14% | Hacker-Sprinter
 11% | Scavenger-Mutant
 10% | Scavenger-Sprinter
  3% | Hacker-Mutant
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
           Sprinter | -7/Storage
       Hacker-Scout | -6/Factory
       Hacker-Scout | -5/Factory
    Hacker-Sprinter | -4/Factory
      Hacker-Mutant | -3/Research
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Matter Collected           1606 | 181 49  104 253 144 29  .   204 137 45  95  53  131 18  .   163 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2814 | .   155 385 603 175 .   .   579 32  52  298 140 261 .   .   134 
  Parts                    173  | .   8   26  43  13  .   .   35  9   2   9   8   10  .   .   10  
Haulers Intercepted        10   | .   1   .   2   .   .   .   2   .   .   2   1   2   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  42   | .   2   8   11  7   .   .   11  .   1   2   .   .   .   .   .   
  Melee                    5    | .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   
  Guns                     37   | .   2   8   11  7   .   .   9   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   2   3   2   .   .   .   1   1   .   2   .   .   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   2   .   .   .   2   .   .   2   1   2   .   .   .   
  Recycler                 5    | .   .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Watcher                  9    | .   .   .   .   .   .   .   3   .   .   2   .   1   .   .   3   
  Swarmer                  22   | .   .   6   4   4   .   .   7   .   .   1   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    10   | .   2   2   1   3   .   .   2   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   5   .   .   .   2   .   1   .   .   .   .   .   .   
Best Kill Streak           6    | .   2   3   5   4   .   .   6   1   1   2   1   2   .   .   1   
  Combat Bots Only         5    | .   2   3   5   4   .   .   4   .   1   1   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   2   1   .   .   1   1   1   1   1   1   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               6467 | .    406  244  344  273  .    .    588  32   338  218  1017 138  130  153  2586 
  Core                     1370 | .    61   65   59   65   .    .    129  15   113  42   357  33   .    23   408  
  Absorbed by Shields      128  | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    123  
  Redirected to Shielding  203  | .    .    .    .    .    .    .    .    7    48   47   101  .    .    .    .    
Core Remaining (%)         82   | 100  .    49   .    .    .    69   76   .    81   95   64   97   100  98   .    
Volleys Fired              124  | .    20   32   29   17   .    .    26   .    .    .    .    .    .    .    .    
  Largest                  2    | .    2    2    2    2    .    .    2    .    .    .    .    .    .    .    .    
  Hottest                  85   | .    85   85   79   46   .    .    46   .    .    .    .    .    .    .    .    
Shots Fired                242  | .    40   58   58   34   .    .    52   .    .    .    .    .    .    .    .    
  Gun                      242  | .    40   58   58   34   .    .    52   .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  202  | .    20   43   53   34   .    .    52   .    .    .    .    .    .    .    .    
  Thermal                  31   | .    11   15   5    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    7    5    12   12   .    .    12   .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    4    3    2    1    .    .    2    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    .    3    1    4    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           232  | .    26   36   42   30   .    .    52   2    9    14   6    10   .    1    4    
  Core Hits                99   | .    10   20   20   10   .    .    22   1    1    5    2    4    .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         8    | .    1    .    .    .    .    .    1    .    .    4    1    1    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Sever                  6    | .    .    .    .    .    .    .    1    .    .    3    1    1    .    .    .    
Melee Attacks              237  | .    .    .    .    .    .    .    20   29   18   44   31   16   9    11   59   
  Impact                   6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Slashing                 199  | .    .    .    .    .    .    .    20   29   18   38   31   16   6    .    41   
  Piercing                 32   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    11   18   
  Sneak Attacks            17   | .    .    .    .    .    .    .    3    2    1    7    2    2    .    .    .    
    Combat Hostiles        3    | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    .    .    4    .    2    2    1    1    .    .    .    
Damage Inflicted           5743 | .    303  397  641  452  .    .    1170 126  430  973  450  546  .    37   218  
  Guns                     2429 | .    299  397  641  452  .    .    640  .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3310 | .    .    .    .    .    .    .    530  126  430  973  450  546  .    37   218  
  Ramming                  4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2040 | .    111  225  612  452  .    .    640  .    .    .    .    .    .    .    .    
  Thermal                  298  | .    97   172  29   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          91   | .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   117  | .    .    .    .    .    .    .    .    .    .    117  .    .    .    .    .    
  Slashing                 2938 | .    .    .    .    .    .    .    530  126  430  856  450  546  .    .    .    
  Piercing                 255  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   218  
Highest Corruption         46   | .    .    .    .    .    .    .    .    .    .    2    5    .    1    .    46   
  Average Corruption       12   | .    .    .    .    .    .    .    .    .    .    2    4    .    1    .    29   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    .    .    .    .    .    4    1    .    1    .    19   
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    
    Matter Fused           8    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            293  | .    .    .    .    .    .    .    1    36   44   119  87   6    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    293  | .    .    .    .    .    .    .    1    36   44   119  87   6    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        216  | .    216  158  60   8    .    .    31   2    14   9    .    .    .    4    214  
  Average Temperature      52   | .    82   38   22   2    .    .    11   2    7    5    .    .    .    4    79   
  Received Heat Transfer   882  | .    225  63   90   105  .    .    207  12   84   33   45   .    .    18   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         777  | .    296  407  74   .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Peak Influence             617  | .   172 193 295 253 .   .   278 229 159 293 516 415 272 410 617 
  Initial                  245  | .   .   63  33  78  .   .   .   126 31  72  143 221 215 153 245 
  Average                  190  | .   79  134 113 185 .   .   104 140 80  135 346 278 230 232 346 
Maximum Alert Level        2    | .   .   .   1   1   .   .   1   1   .   1   2   2   1   2   2   
  Low Security (%)         58   | .   100 100 84  35  .   100 84  84  100 92  20  .   .   39  .   
  Level 1                  33   | .   .   .   15  64  .   .   15  15  .   7   42  97  100 57  66  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   36  2   .   2   33  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   2   .   .   .   .   .   3   8   .   3   5   3   .   2   3   
  Investigation            6    | .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Reinforcement            20   | .   1   .   .   .   .   .   3   2   .   3   4   3   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Distress Signals           12   | .   2   .   .   .   .   .   3   .   1   2   .   .   .   2   2   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Times Spotted              236  | .   12  9   14  8   .   .   26  5   8   17  51  12  9   25  40  
  Peak Tracking Total      18   | .   5   3   4   4   .   .   8   3   7   7   16  5   8   13  18  
  Tactical Retreats        35   | .   2   1   .   1   .   .   3   1   .   4   7   3   1   5   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Traps Triggered            5    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Machines Accessed          51   | .   1   .   2   .   1   .   1   11  9   8   9   1   3   3   2   
  Terminals                35   | .   1   .   2   .   .   .   1   6   6   8   5   .   2   2   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   1   2   .   3   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
Total Hacks                135  | .   7   .   10  .   2   .   4   37  18  15  23  3   4   8   4   
  Successful               67   | .   2   .   4   .   2   .   1   21  9   5   13  2   1   5   2   
  Failed                   68   | .   5   .   6   .   .   .   3   16  9   10  10  1   3   3   2   
    Catastrophic           14   | .   1   .   .   .   .   .   .   2   1   6   3   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   80   | .   7   .   11  .   1   .   4   17  4   12  14  1   3   4   2   
  Terminals                99   | .   7   .   10  .   .   .   4   24  11  15  16  .   3   5   4   
  Fabricators              11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   .   .   .   .   .   .   .   2   5   .   5   3   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   3   .   
Terminal Hacks             26   | .   1   .   2   .   2   .   .   9   4   1   4   .   .   2   1   
  Record                   7    | .   .   .   .   .   2   .   .   1   .   .   3   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         26   | .   1   .   2   .   .   .   1   4   3   4   6   1   1   2   1   
  Terminals                22   | .   1   .   2   .   .   .   1   4   2   4   4   .   1   2   1   
    Botnet                 22   | .   1   .   2   .   .   .   1   4   2   4   4   .   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   
    Reject                 4    | .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   1   .   2   .   .   .   1   11  6   8   7   1   3   3   2   
  Full Trace Events        7    | .   1   .   1   .   .   .   .   5   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   296  | .   .   .   .   .   .   .   .   296 .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   3   .   6   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               12   | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             124  | .   .   .   124 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               6874 | .    200  637  557  464  574  182  594  513  232  617  705  398  201  289  711  
Spaces Moved               8927 | 1    101  446  298  331  475  152  502  955  393  1350 1386 799  369  599  770  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2017 | 1    101  446  298  331  475  152  213  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6910 | .    .    .    .    .    .    .    289  955  393  1350 1386 799  369  599  770  
  Fastest Speed            22   | 120  120  120  120  120  120  120  29   28   26   26   26   26   34   29   22   
  Average Speed            48   | 120  120  120  121  120  120  120  67   28   26   26   26   31   34   29   25   
  Slowest Speed            190  | 120  120  120  190  120  120  120  120  29   28   26   32   34   37   34   27   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76   | .    .    .    .    .    .    .    8    4    3    14   12   4    4    15   12   
  Cave-ins Triggered       10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
Exploration Rate (%)       37   | 2    21   94   26   67   91   45   46   26   50   34   27   26   12   19   21   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 143  | .    .    .    .    .    .    .    7    23   7    20   21   4    6    9    46   
Terrain Destroyed          143  | .    .    .    .    .    .    .    7    23   7    20   21   4    6    9    46   
  Melee                    143  | .    .    .    .    .    .    .    7    23   7    20   21   4    6    9    46   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Total                      10774 | .    145  500  445  365  479  151  671  1152 493  1533 1667 917  427  676  1153 
  Wait                     1267  | .    9    10   64   11   .    .    109  157  68   103  244  73   36   65   318  
  Move                     8765  | .    100  445  297  330  474  151  485  946  387  1322 1361 791  361  571  744  
  Hop                      67    | .    .    .    .    .    .    .    8    4    2    13   12   3    3    12   10   
  Pick Up                  72    | .    7    2    16   2    1    .    4    6    5    8    7    8    4    1    1    
  Fast Attach              50    | .    2    2    9    .    .    .    7    1    1    4    .    8    7    4    5    
  Attach                   39    | .    1    .    1    .    .    .    1    4    1    4    9    5    1    2    10   
  Detach                   22    | .    .    .    1    .    .    .    1    3    1    2    2    5    1    4    2    
  Swap                     30    | .    .    4    4    2    1    .    6    .    4    3    1    3    .    2    .    
  Drop                     88    | .    5    5    24   3    1    .    10   5    8    8    1    7    7    4    .    
  Fire                     124   | .    20   32   29   17   .    .    26   .    .    .    .    .    .    .    .    
  Melee                    214   | .    .    .    .    .    .    .    14   26   16   37   30   14   7    11   59   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33    | .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    4    
  Rewire                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 6 exits: Fac x4 / *Sto / *Low)
-7/Storage
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research
-2/Research (discovered 4 exits: *Acc x3 / [*Tes])
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   62 | -10/Materials | Discovered new exit (range 16)
  201 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  389 | -10/Mines     | Discovered new exit (range 5)
  477 | -10/Mines     | Discovered new exit (range 9)
  570 | -10/Mines     | Learned location of Storage (-7)
  619 | -10/Mines     | Core integrity fell below 50%
  628 | -10/Mines     | Build established: Scavenger-Mutant
  746 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  749 | -10/Mines     | Learned Materials trap positions
  838 | -10/Mines     | Entered Materials
  838 | -9/Materials  | Accompanied by 3 allies
  838 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  839 | -9/Materials  | Loaded intel: 22 trap records
 1352 | -9/Materials  | Discovered new exit (range 14)
 1395 | -9/Materials  | Entered Mines
 1474 | -9/Mines      | Build established: Mutant
 1587 | -9/Mines      | Discovered new exit (range 4)
 1603 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1667 | -9/Mines      | Assembled infested the area
 1671 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1675 | -9/Mines      | Found Prototype Device
 1853 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1855 | -9/Mines      | Discovered new exit (range 5)
 1859 | -9/Mines      | Entered Exiles
 1891 | -9/Exiles     | Met 8R-AWN
 1910 | -9/Exiles     | Met EX-HEX
 1964 | -9/Exiles     | Met EX-DEC
 1987 | -9/Exiles     | Visited The Gauntlet
 2150 | -9/Exiles     | Learned location of Zion (-6)
 2242 | -9/Exiles     | Met EX-BIN
 2260 | -9/Exiles     | Aligned with FarCom system
 2261 | -9/Exiles     | Given EX-Vault access code
 2289 | -9/Exiles     | Opened EX-Vault
 2297 | -9/Exiles     | Found Prototype Device
 2323 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2424 | -9/Exiles     | Discovered new exit (range 10)
 2433 | -9/Exiles     | Left Exiles lab with PSU Rigger
 2433 | -9/Exiles     | Entered Mines
 2609 | -8/Mines      | Discovered new exit (range 5)
 2615 | -8/Mines      | Entered Materials
 2615 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3208 | -8/Materials  | Discovered new exit (range 4)
 3209 | -8/Materials  | Identified exit to Factory
 3209 | -8/Materials  | Entered Factory
 3209 | -7/Factory    | Evolved 2 slots: Utility x2
 3210 | -7/Factory    | Identified exit to Storage
 3210 | -7/Factory    | Identified Exp. Sensor Array
 3212 | -7/Factory    | Identified PSU Rigger
 3302 | -7/Factory    | Build established: Scavenger-Sprinter
 3444 | -7/Factory    | Fabricated Imp. Flight Unit?
 3527 | -7/Factory    | Discovered new exit (range 4)
 3528 | -7/Factory    | Identified exit to Lower Caves
 3530 | -7/Factory    | Identified exit to Factory
 3555 | -7/Factory    | Fabricated Imp. Flight Unit?
 3689 | -7/Factory    | Fabricated Imp. Flight Unit?
 3722 | -7/Factory    | Entered Storage
 3950 | -7/Storage    | Discovered exit to Factory (range 5)
 3954 | -7/Storage    | Entered Factory
 3954 | -6/Factory    | Evolved 2 slots: Utility x2
 4051 | -6/Factory    | Discovered new exit (range 10)
 4057 | -6/Factory    | Identified exit to Lower Caves
 4326 | -6/Factory    | Build established: Hacker-Scout
 4493 | -6/Factory    | Spotted B-75 Beast
 4528 | -6/Factory    | Identified exit to Factory
 4571 | -6/Factory    | Entered another Factory area
 4571 | -5/Factory    | Evolved 2 slots: Utility x2
 4596 | -5/Factory    | Discovered new exit (range 9)
 4606 | -5/Factory    | Identified exit to Upper Caves
 4871 | -5/Factory    | Search patrols dispatched
 5213 | -5/Factory    | Lost 4 parts (2n2u)
 5236 | -5/Factory    | Cargo convoy interrupted
 5273 | -5/Factory    | Lost 5 parts (3p1n1u)
 5273 | -5/Factory    | Discovered new exit (range 12)
 5276 | -5/Factory    | Identified exit to Factory
 5276 | -5/Factory    | Entered another Factory area
 5276 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5670 | -4/Factory    | Discovered new exit (range 9)
 5674 | -4/Factory    | Identified exit to Research
 5674 | -4/Factory    | Entered Research
 5674 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5682 | -3/Research   | Found Prototype Processor
 5682 | -3/Research   | Identified Exp. Signal Interpreter
 5685 | -3/Research   | Found Exp. Signal Interpreter
 5809 | -3/Research   | Discovered new exit (range 22)
 5826 | -3/Research   | Found Enh. Force Lance
 5874 | -3/Research   | Identified exit to Research
 5875 | -3/Research   | Entered another Research area
 5875 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6033 | -2/Research   | Identified exit to Access
 6092 | -2/Research   | Discovered new exit (range 21)
 6125 | -2/Research   | Search patrols dispatched
 6128 | -2/Research   | Spotted B-90 Cyclops
 6164 | -2/Research   | Entered Access
 6164 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 6230 | -1/Access     | Build established: Hacker-Sprinter
 6292 | -1/Access     | Identified exit to Surface
 6400 | -1/Access     | Spotted B-99 Colossus
 6455 | -1/Access     | Search patrols dispatched
 6463 | -1/Access     | Crushed by falling debris
 6508 | -1/Access     | Lost 8 parts (1p3n3u1w)
 6560 | -1/Access     | Lost 3 parts (1p1n1w)
 6569 | -1/Access     | Crushed by falling debris
 6569 | -1/Access     | System corruption reached 10%
 6594 | -1/Access     | Crushed by falling debris
 6625 | -1/Access     | Lost 6 parts (1n5u)
 6626 | -1/Access     | Crushed by falling debris
 6642 | -1/Access     | Crushed by falling debris
 6642 | -1/Access     | Crushed by falling debris
 6643 | -1/Access     | System corruption reached 30%
 6644 | -1/Access     | Crushed by falling debris
 6664 | -1/Access     | Search patrols dispatched
 6673 | -1/Access     | Lost 4 parts (1n2u1w)
 6746 | -1/Access     | Crushed by falling debris
 6771 | -1/Access     | Crushed by falling debris
 6865 | -1/Access     | Crushed by falling debris
 6875 | -1/Access     | Self-destructed

 Last Messages 
---------------
06708_ System corrupted: Matter fused (-7).
06723_ System corrupted: Matter fused (-5).
06739_ System corrupted: Cld. Impulse Thruster fused.
06746_ The unstable cave ceiling collapses.
06746_ Crushed by falling debris.
06754_ System corrupted: Component data lost.
06770_ System corrupted: Energy discharge (-57).
06771_ The unstable cave ceiling collapses.
06771_ Crushed by falling debris.
06771_ Cld. Impulse Thruster destroyed.
06771_ System corrupted by crushing effect (+4).
06771_ Enh. Optical Array destroyed.
06771_ System corrupted by crushing effect (+5).
06787_ System corrupted: Substantial component data lost.
06805_ System corrupted: Energy discharge (-45).
06821_ System corrupted: Matter fused (-8).
06836_ %Q5D1N#GTY3SJB QXOAN&IGG7UFI1
06865_ The unstable cave ceiling collapses.
06865_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          43
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          66
Melee Speed Boost          30
Evasion (%)                76
Targeting Accuracy         12
Core Analysis              6
Offensive Hacking          30
Defensive Hacking          20

 Item Schematics 
-----------------
 Imp. Flight Unit | -7/Factory | Hacked

 Robot Schematics 
------------------
 S-10 Pest | -7/Factory | Hacked

 Fabricated
------------
 Imp. Flight Unit | x1 | -7/Factory 
 Imp. Flight Unit | x1 | -7/Factory 
 Imp. Flight Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
GoHome()
Party Time
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              MiningTargetFemtoactuators
  Manual?         0
Play Time         02:21:44
  Cumulative      31.5 hours
  Start           2023.06.16 @ 18:43:20
  End             2023.06.16 @ 23:49:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          34
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 158723e5-d1ad-4522-9d55-6c35723a03b8