Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.22 @ 21:21:53

Player: MACIEK

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (177)     885
Value Destroyed (6179)     6179
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1933)               1933
              TOTAL SCORE: 12277

 Bonus
-------
High Alert Combat Kills    533
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             609/700
Matter                     133/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (193)
Movement                   Core (350) Ox6
Location                   -7/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (4) -------
           Assault Cannon
>          --- INVENTORY (10) ---
           Titanium Leg
           Titanium Leg
    Medium Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Weapon Shielding
  Improved EM Pulse Cannon
  Advanced Beam Cannon
           Gauss Rifle
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
     Large Storage Unit
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Gauss Rifle
           Gauss Rifle
           Assault Cannon
>          --- INVENTORY --------
           Nuclear Core
           Titanium Leg
           Titanium Leg
    Medium Storage Unit
     Large Storage Unit
   Compact Battery
  Advanced Weight Redist. System
  Improved Propulsion Shielding
  Improved Weapon Shielding
           Relay Coupler [Sentry]
           Shock Rifle
  Advanced Beam Cannon
     Heavy Particle Cannon
     Heavy Missile Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was 
Slots Evolved              7    | .   1   2   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   1   .   1   .   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   
Parts Attached             153  | 6   7   36  21  14  40  13  15  1   
  Power                    14   | 1   .   6   .   2   4   .   1   .   
    Engine                 11   | 1   .   6   .   1   2   .   1   .   
    Core                   3    | .   .   .   .   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   1   8   8   .   15  2   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    39   | 2   1   8   8   .   15  2   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   5   3   2   3   .   2   .   
    Device                 6    | .   .   1   1   2   1   .   1   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             8    | .   .   4   1   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   4   17  10  10  18  11  10  .   
    Energy Gun             15   | 1   .   2   2   1   3   2   4   .   
    Energy Cannon          21   | .   .   6   3   4   5   2   1   .   
    Ballistic Gun          23   | 1   2   5   3   2   5   1   4   .   
    Ballistic Cannon       12   | .   1   3   1   .   5   2   .   .   
    Launcher               11   | .   1   1   1   3   .   4   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   .   .   .   2   .   
Parts Lost                 7    | .   .   .   .   .   1   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   .   .   6   
Average Slot Usage (%)     97   | .   87  98  98  100 99  100 99  94  
  Engine                   8    | .   12  9   8   7   4   8   13  14  
  Leg                      31   | .   27  30  32  33  32  33  28  27  
  Device                   5    | .   .   2   3   8   8   8   7   6   
  Storage                  17   | .   22  20  16  16  16  16  14  14  
  Protection               6    | .   .   6   8   8   7   8   7   6   
  Energy Gun               3    | .   1   .   1   1   4   4   10  6   
  Energy Cannon            6    | .   .   10  6   10  5   3   5   6   
  Ballistic Gun            7    | .   11  9   10  3   7   6   5   7   
  Ballistic Cannon         7    | .   10  8   4   8   7   5   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 15  42  60  66  66  66  63  78  78  
  Greatest Support         71   | 20  30  42  58  58  68  68  68  71  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   1   
Largest Inventory Capacity 16   | 8   16  16  16  16  16  16  16  16  
  Average Capacity         15   | 6   12  16  16  16  16  16  16  15  
  Most Carried             16   | 6   16  16  16  16  16  16  16  16  
  Average Carried          15   | 2   11  15  15  15  15  15  14  15  
  Final Capacity           16   | 8   16  16  16  16  16  16  16  10  
  Final Carried            16   | 6   16  16  16  16  16  15  16  10  

 Class Distribution 
--------------------
 68% | Hacker-Tank
 23% | Hacker-Mutant
  7% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
   Hacker-Tank | -9/Materials
   Hacker-Tank | -8/Materials
   Hacker-Tank | -8/Garrison
   Hacker-Tank | -8/Materials
 Hacker-Mutant | -8/Garrison
   Hacker-Tank | -7/Factory
   Hacker-Tank | -7/Waste

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Was  
Matter Collected           4224 | 197  246  820  545  462  1070 363  418  103  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6619 | .    311  1324 1157 923  1912 386  606  .    
  Parts                    335  | .    10   93   50   39   94   21   28   .    
Haulers Intercepted        12   | .    1    4    3    .    3    .    1    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was 
Combat Hostiles Destroyed  126  | .   .   26  13  24  37  18  8   .   
  Guns                     35   | .   .   6   3   1   14  7   4   .   
  Cannons                  74   | .   .   19  8   19  21  4   3   .   
  AOE                      17   | .   .   1   2   4   2   7   1   .   
Classes Destroyed          16   | .   3   6   1   1   .   2   3   .   
  Worker                   2    | .   .   .   .   .   .   .   2   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   
  Tunneler                 4    | .   .   1   1   .   2   .   .   .   
  Hauler                   12   | .   1   4   3   .   3   .   1   .   
  Recycler                 14   | .   3   3   5   .   2   .   1   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  16   | .   2   5   3   .   4   1   1   .   
  Swarmer                  28   | .   .   9   4   6   4   5   .   .   
  Grunt                    59   | .   .   7   3   15  21  10  3   .   
  Brawler                  4    | .   .   .   .   2   1   .   1   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   
  Sentry                   26   | .   .   9   5   1   9   .   2   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   
  Hunter                   4    | .   .   .   1   .   1   1   1   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   2   4   4   4   6   3   4   .   
  Combat Bots Only         4    | .   .   4   4   4   4   3   2   .   
Max Kills in Single Turn   3    | .   1   1   2   2   2   1   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   2   2   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Was  
Damage Taken               3708  | .    .    564  415  689  1045 574  266  155  
  Core                     292   | .    .    54   27   67   27   26   18   73   
  Absorbed by Shields      11    | .    .    .    .    2    .    9    .    .    
Core Remaining (%)         89    | 100  100  86   .    .    .    73   .    .    
Volleys Fired              387   | 4    18   79   55   55   92   48   25   11   
  Largest                  4     | 1    2    3    3    3    3    3    4    4    
  Hottest                  219   | 40   55   163  169  182  187  169  219  197  
Shots Fired                1021  | 4    35   218  120  157  271  89   94   33   
  Gun                      422   | 4    17   67   67   38   114  38   62   15   
  Cannon                   570   | .    17   147  51   115  157  34   31   18   
  Launcher                 29    | .    1    4    2    4    .    17   1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  566   | .    34   125  68   71   150  43   55   20   
  Thermal                  226   | 4    .    89   29   13   62   14   8    7    
  Explosive                29    | .    1    4    2    4    .    17   1    .    
  Electromagnetic          200   | .    .    .    21   69   59   15   30   6    
  Robot Hit Streak         72    | 4    13   43   33   34   65   72   38   17   
  Robot Miss Streak        3     | .    2    2    2    2    3    1    1    1    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           750   | 4    25   151  89   117  205  58   70   31   
  Core Hits                275   | 1    10   48   35   44   76   32   25   4    
  Critical Hits            18    | .    .    5    2    1    7    1    1    1    
  Critical Kills           9     | .    .    1    1    1    5    1    .    .    
  Critical Parts Destroyed 6     | .    .    4    .    .    1    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           16849 | 43   321  2849 1883 3008 4343 2166 1606 630  
  Guns                     5493  | 43   160  702  822  376  1744 561  889  196  
  Cannons                  9142  | .    161  2029 897  2338 2427 434  422  434  
  Explosions               2214  | .    .    118  164  294  172  1171 295  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  7984  | .    321  1473 733  1044 2552 593  819  449  
  Thermal                  3856  | 43   .    1258 594  301  910  269  306  175  
  Explosive                1657  | .    .    118  124  243  .    1108 64   .    
  Electromagnetic          3352  | .    .    .    432  1420 881  196  417  6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    5    
  Average Corruption       5     | .    .    .    .    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    1    
    Message Errors         1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            252   | .    .    46   4    63   65   62   12   .    
  Projectiles              191   | .    .    41   4    63   65   18   .    .    
  Explosions               61    | .    .    5    .    .    .    44   12   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 32    | .    2    4    .    7    13   3    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    2    4    .    7    13   3    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      296   | .    2    74   14   52   30   69   55   .    
  Shots                    11    | .    1    1    1    3    1    3    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        350   | .    14   350  315  345  306  198  222  248  
  Average Temperature      91    | .    10   99   111  104  74   47   67   149  
  Received Heat Transfer   1929  | .    .    255  207  504  630  261  72   .    
  Effects                  6     | .    .    3    1    2    .    .    .    .    
    Energy Bleed           3     | .    .    1    .    2    .    .    .    .    
    Interference           2     | .    .    1    1    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    2    3    2    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    3    1    .    2    2    .    .    
  Heat Transferred         6052  | 100  .    2072 938  420  1582 420  261  259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    1    1    2    1    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Was  
Peak Influence             1170 | .    40   370  327  1170 670  626  358  13   
  Initial                  418  | .    .    10   .    66   418  .    243  13   
  Average                  238  | .    13   119  84   630  342  343  192  9    
Maximum Alert Level        4    | .    .    1    1    4    2    2    1    .    
  Low Security (%)         57   | 100  100  84   92   18   23   29   45   100  
  Level 1                  21   | .    .    15   7    13   36   20   54   .    
  Level 2                  16   | .    .    .    .    26   39   50   .    .    
  Level 3                  4    | .    .    .    .    34   .    .    .    .    
  Level 4                  .    | .    .    .    .    7    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    .    2    1    .    7    .    2    .    
  Investigation            2    | .    .    .    .    .    2    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    .    
  Reinforcement            8    | .    .    2    1    .    4    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was 
Distress Signals           7    | .   2   2   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   6   44  26  40  52  20  11  1   
  Peak Tracking Total      6    | .   2   5   6   5   6   4   2   1   
  Tactical Retreats        22   | .   .   1   2   15  1   2   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was 
Traps Triggered            16   | .   .   4   .   8   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was 
Machines Disabled          18   | .   2   4   .   2   2   5   3   .   
  Max in Single Turn       2    | .   1   1   .   1   1   2   2   .   
  Garrison Relay           3    | .   .   .   .   2   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was 
Machines Accessed          43   | .   6   11  8   .   13  .   5   .   
  Terminals                27   | .   5   7   4   .   8   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   2   .   .   .   
  Recycling Units          6    | .   1   2   1   .   1   .   1   .   
  Scanalyzers              5    | .   .   2   1   .   1   .   1   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Total Hacks                140  | .   16  30  36  .   45  .   13  .   
  Successful               105  | .   11  23  25  .   34  .   12  .   
  Failed                   35   | .   5   7   11  .   11  .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   4   3   .   .   2   .   .   .   
  Terminals                80   | .   14  20  16  .   24  .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          20   | .   .   .   9   .   11  .   .   .   
  Recycling Units          11   | .   2   3   1   .   2   .   3   .   
  Scanalyzers              24   | .   .   7   7   .   6   .   4   .   
  Garrison Access          5    | .   .   .   3   .   2   .   .   .   
Terminal Hacks             48   | .   9   13  7   .   14  .   5   .   
  Record                   6    | .   2   1   .   .   2   .   1   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   .   
  Repair Station Index     3    | .   .   .   1   .   1   .   1   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   
  Alert Level              6    | .   1   1   1   .   2   .   1   .   
  Unreport Threat          3    | .   1   .   .   .   2   .   .   .   
  Locate Traps             6    | .   2   1   1   .   1   .   1   .   
  Dispatch Records         2    | .   .   1   .   .   .   .   1   .   
  Maintenance Status       2    | .   .   1   .   .   1   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   1   .   .   1   .   .   .   
  Hauler Manifests         3    | .   .   1   .   .   2   .   .   .   
  Registered Components    2    | .   .   .   1   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   .   .   8   .   10  .   .   .   
  Scan Component           10   | .   .   .   4   .   6   .   .   .   
  Repair                   8    | .   .   .   4   .   4   .   .   .   
Recycling Unit Hacks       11   | .   2   3   1   .   2   .   3   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   
  Retrieve Components      7    | .   1   2   1   .   1   .   2   .   
Scanalyzer                 24   | .   .   7   7   .   6   .   4   .   
  Insert Component         13   | .   .   4   4   .   3   .   2   .   
  Analyze                  11   | .   .   3   3   .   3   .   2   .   
Garrison Access Hacks      4    | .   .   .   2   .   2   .   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   .   
  Coupler Status           2    | .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   9   7   .   10  .   5   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   3   3   .   3   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   4   .   4   .   .   .   
  Time                     293  | .   .   .   128 .   165 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   9   10  10  .   .   .   1   .   
Parts Scanalyzed           10   | .   .   3   3   .   3   .   1   .   
  Part Schematics Acquired 10   | .   .   3   3   .   3   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was 
Used RIF Installer         2    | .   .   .   .   1   .   1   .   .   
  Command Fork             1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   6   .   4   .   .   
  Machine Destruction      10   | .   .   .   .   6   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   16  
  Total Damage             297  | .   .   .   .   .   .   .   .   297 
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Was  
Turns Passed               10178 | 116  1139 2046 1324 1198 2043 1097 1137 78   
Spaces Moved               5372  | 61   748  1043 651  542  969  711  621  26   
  Core                     2     | 2    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    
  Legs                     5370  | 59   748  1043 651  542  969  711  621  26   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  150  152  122  130  130  160  
  Average Speed            142   | 117  142  149  150  152  126  130  158  160  
  Slowest Speed            160   | 120  150  150  152  152  152  130  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    99   93   58   71   86   67   18   30   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | 1    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 72    | .    9    9    .    40   .    .    14   .    
Terrain Destroyed          449   | .    9    91   24   40   22   200  63   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               20    | .    .    5    1    .    11   .    3    .    
  AOE                      429   | .    9    86   23   40   11   200  60   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Was  
Total                      7069 | 98   785  1361 901  794  1581 795  715  39   
  Wait                     955  | 22   .    161  141  137  438  12   44   .    
  Move                     5365 | 60   747  1042 650  541  969  709  621  26   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 6    11   19   16   2    16   1    4    .    
  Fast Attach              29   | 6    1    7    4    .    8    .    3    .    
  Attach                   15   | .    1    6    3    .    1    1    3    .    
  Detach                   1    | .    .    .    .    .    .    .    1    .    
  Swap                     109  | .    5    23   14   14   31   12   9    1    
  Drop                     82   | .    2    23   18   5    26   2    5    1    
  Fire                     387  | 4    18   79   55   55   92   48   25   11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            50   | .    .    .    .    40   .    10   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 5 exits: *Fac x3 / Sto / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Identified exit to Materials
     4 | -11/Scrapyard | Discovered exit to Materials (range 16)
   117 | -11/Scrapyard | Entered Materials
   117 | -10/Materials | Evolved 1 slot: Propulsion x1
   317 | -10/Materials | Build established: Hacker-Mutant
   339 | -10/Materials | Identified exit to Materials
   339 | -10/Materials | Discovered exit to Materials (range 16)
   492 | -10/Materials | Identified exit to Mines
   492 | -10/Materials | Discovered exit to Mines (range 12)
  1025 | -10/Materials | Discovered exit to Materials (range 15)
  1123 | -10/Materials | Discovered exit to Materials (range 10)
  1256 | -10/Materials | Entered another Materials area
  1256 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1649 | -9/Materials  | Build established: Hacker-Tank
  1915 | -9/Materials  | Identified exit to Materials
  1915 | -9/Materials  | Discovered exit to Materials (range 7)
  2204 | -9/Materials  | Discovered exit to Materials (range 15)
  2383 | -9/Materials  | Build established: Hacker-Gunner
  2690 | -9/Materials  | Identified exit to Mines
  2690 | -9/Materials  | Discovered exit to Mines (range 14)
  3195 | -9/Materials  | Build established: Hacker-Tank
  3266 | -9/Materials  | Discovered exit to Materials (range 16)
  3302 | -9/Materials  | Entered another Materials area
  3302 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3332 | -8/Materials  | Identified exit to Storage
  3332 | -8/Materials  | Discovered exit to Storage (range 16)
  3556 | -8/Materials  | Discovered exit to Storage (range 12)
  3920 | -8/Materials  | Repaired Imp. Aluminum Leg
  3922 | -8/Materials  | Repaired Imp. Aluminum Leg
  3954 | -8/Materials  | Repaired Imp. Aluminum Leg
  3994 | -8/Materials  | Repaired Imp. Aluminum Leg
  4206 | -8/Materials  | Identified exit to Factory
  4206 | -8/Materials  | Discovered exit to Factory (range 16)
  4500 | -8/Materials  | Discovered exit to Factory (range 11)
  4621 | -8/Materials  | Identified exit to Garrison
  4626 | -8/Materials  | Entered Garrison
  4684 | -8/Garrison   | Triggered checkpoint
  4702 | -8/Garrison   | Garrison Relay disabled
  4724 | -8/Garrison   | Triggered checkpoint
  4918 | -8/Garrison   | Triggered checkpoint
  4956 | -8/Garrison   | Triggered checkpoint
  5064 | -8/Garrison   | Triggered checkpoint
  5198 | -8/Garrison   | Identified exit to Materials
  5198 | -8/Garrison   | Discovered exit to Materials (range 9)
  5260 | -8/Garrison   | Triggered checkpoint
  5378 | -8/Garrison   | Triggered checkpoint
  5465 | -8/Garrison   | Discovered exit to Materials (range 13)
  5547 | -8/Garrison   | Installed Relay Interface Framework
  5730 | -8/Garrison   | Triggered checkpoint
  5762 | -8/Garrison   | Garrison Relay disabled
  5801 | -8/Garrison   | Discovered exit to Materials (range 10)
  5824 | -8/Garrison   | Entered Materials
  6136 | -8/Materials  | Repaired Titanium Leg
  6175 | -8/Materials  | Repaired Carbon-fiber Leg
  6308 | -8/Materials  | Discovered exit to Factory (range 3)
  6418 | -8/Materials  | Garrison activated, responded to threat
  6862 | -8/Materials  | Discovered exit to Factory (range 15)
  7242 | -8/Materials  | Discovered exit to Factory (range 4)
  7656 | -8/Materials  | Repaired Adv. Beam Cannon
  7694 | -8/Materials  | Repaired Hvy. Particle Cannon
  7867 | -8/Materials  | Identified exit to Garrison
  7867 | -8/Materials  | Entered Garrison
  8104 | -8/Garrison   | Triggered checkpoint
  8155 | -8/Garrison   | Garrison Relay disabled
  8166 | -8/Garrison   | Triggered checkpoint
  8236 | -8/Garrison   | Triggered checkpoint
  8253 | -8/Garrison   | Build established: Hacker-Mutant
  8468 | -8/Garrison   | Triggered checkpoint
  8516 | -8/Garrison   | Discovered exit to Factory (range 15)
  8572 | -8/Garrison   | Spotted B-75 Beast
  8572 | -8/Garrison   | Spotted B-75 Beast
  8624 | -8/Garrison   | Triggered checkpoint
  8726 | -8/Garrison   | Triggered checkpoint
  8822 | -8/Garrison   | Discovered exit to Factory (range 8)
  8839 | -8/Garrison   | Expanded RIF knowledge: Command Fork
  8928 | -8/Garrison   | Phase Generator disabled
  8964 | -8/Garrison   | Entered Factory
  8964 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
  9080 | -7/Factory    | Build established: Hacker-Tank
 10098 | -7/Factory    | Identified exit to Factory
 10098 | -7/Factory    | Discovered exit to Factory (range 5)
 10101 | -7/Factory    | Sucked down chute
 10101 | -7/Factory    | Entered Waste
 10102 | -7/Waste      | Met a frightened Derelict
 10116 | -7/Waste      | EMP discharged
 10122 | -7/Waste      | Spotted C-40 Crusher
 10165 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10168 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10171 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10174 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 10177 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10179 | -7/Waste      | Self-destructed

 Last Messages 
---------------
10160_ X>BTQ#XYXHYHQ7O%UJ PVPV=BD,4V<A,/QPG
10162_ Slug penetrates C-40 Crusher.
10165_ Hrd. Medium Armor Plating crushed.
10165_ Shock Rifle crushed.
10168_ Titanium Leg crushed.
10168_ Hvy. Particle Cannon crushed.
10168_ Cooling System destroyed.
10169_ Slug penetrates C-40 Crusher.
10171_ Imp. Titanium Leg crushed.
10171_ Deuterium Engine crushed.
10172_ Slug penetrates C-40 Crusher.
10174_ Titanium Leg crushed.
10174_ Lrg. Storage Unit crushed.
10174_ Gauss Rifle crushed.
10177_ C-40 Crusher suffers critical hit.
10177_ Imp. Propulsion Shielding crushed.
10177_ Lrg. Storage Unit crushed.
10177_ Nuclear Core crushed.
10177_ Titanium Leg crushed.
10177_ Deuterium Engine crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????######?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????  #?????????? |
| ????????????????????###    ########    #?????????? |
| ????????????????????#                  #?????????? |
| ????????????????????#                  #?????????? |
| ????????????????????#   =              #?????????? |
| ????????????????????#                  #?????????? |
| ????????????????????### !![########    #?????????? |
| ????????############??#[]@*#?????????????????????? |
| ????????#          #??# CC!#?????????????????????? |
| ????????#          #??# CC #?????????????????????? |
| ????????#          ####    ########    #?????????? |
| ????????#                               ?????????? |
| ????????#                               ?????????? |
| ????????#                               ?????????? |
| ????????#             %!*               ?????????? |
| ????????#          ####!   ########    ??????????? |
| ????????#          #??#    #????????? ???????????? |
| ????????#          #??#    #?????????????????????? |
| ????????############??#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????      ?????????????????????? |
| ??????????????????????       ????????????????????? |
| ??????????????????????        ???????????????????? |
| ??????????????????????         ??????????????????? |
| ??????????????????????#    #####?????????????????? |
| ???????????????????????    #?????????????????????? |
| ???????????????????????    #?????????????????????? |
| ???????????????????????    ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                40
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
          Imp. Aluminum Leg | -9/Materials | Scanalyzed
          Lrg. Storage Unit | -9/Materials | Scanalyzed
      Weight Redist. System | -9/Materials | Scanalyzed
            Rocket Launcher | -8/Materials | Scanalyzed
         Hvy. Assault Rifle | -8/Materials | Scanalyzed
   Hrd. Light Armor Plating | -8/Materials | Scanalyzed
                Gauss Rifle | -8/Materials | Scanalyzed
      Imp. Weapon Shielding | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
      Hvy. Missile Launcher | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              BladeUltimatePerforator
  Manual?         0
Play Time         02:59:06
  Cumulative      14.9 hours
  Start           2021.05.22 @ 17:10:22
  End             2021.05.22 @ 21:21:53
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           4
  Adventurer      0
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ac47ae5-8a71-433b-b803-c4f9e0c84c4b