Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.22 @ 21:21:53 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (177) 885 Value Destroyed (6179) 6179 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1933) 1933 TOTAL SCORE: 12277 Bonus ------- High Alert Combat Kills 533 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 609/700 Matter 133/300 Energy 100/100 System Corruption 5% Temperature Cool (193) Movement Core (350) Ox6 Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Assault Cannon > --- INVENTORY (10) --- Titanium Leg Titanium Leg Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Improved Weapon Shielding Improved EM Pulse Cannon Advanced Beam Cannon Gauss Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Gauss Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Nuclear Core Titanium Leg Titanium Leg Medium Storage Unit Large Storage Unit Compact Battery Advanced Weight Redist. System Improved Propulsion Shielding Improved Weapon Shielding Relay Coupler [Sentry] Shock Rifle Advanced Beam Cannon Heavy Particle Cannon Heavy Missile Launcher [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Slots Evolved 7 | . 1 2 2 . . . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . 1 . 1 . . . . . Utility 2 | . . 1 1 . . . . . Weapon 2 | . . 1 . . . . 1 . Parts Attached 153 | 6 7 36 21 14 40 13 15 1 Power 14 | 1 . 6 . 2 4 . 1 . Engine 11 | 1 . 6 . 1 2 . 1 . Core 3 | . . . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 39 | 2 1 8 8 . 15 2 2 1 Treads . | . . . . . . . . . Leg 39 | 2 1 8 8 . 15 2 2 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 2 5 3 2 3 . 2 . Device 6 | . . 1 1 2 1 . 1 . Storage 3 | 1 2 . . . . . . . Processor . | . . . . . . . . . Hackware 1 | . . . 1 . . . . . Protection 8 | . . 4 1 . 2 . 1 . Artifact . | . . . . . . . . . Weapon 82 | 2 4 17 10 10 18 11 10 . Energy Gun 15 | 1 . 2 2 1 3 2 4 . Energy Cannon 21 | . . 6 3 4 5 2 1 . Ballistic Gun 23 | 1 2 5 3 2 5 1 4 . Ballistic Cannon 12 | . 1 3 1 . 5 2 . . Launcher 11 | . 1 1 1 3 . 4 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . . . 2 . Parts Lost 7 | . . . . . 1 . . 6 Power . | . . . . . . . . . Propulsion 4 | . . . . . . . . 4 Utility 3 | . . . . . 1 . . 2 Weapon . | . . . . . . . . . Highest Loss Streak 6 | . . . . . 1 . . 6 Average Slot Usage (%) 97 | . 87 98 98 100 99 100 99 94 Engine 8 | . 12 9 8 7 4 8 13 14 Leg 31 | . 27 30 32 33 32 33 28 27 Device 5 | . . 2 3 8 8 8 7 6 Storage 17 | . 22 20 16 16 16 16 14 14 Protection 6 | . . 6 8 8 7 8 7 6 Energy Gun 3 | . 1 . 1 1 4 4 10 6 Energy Cannon 6 | . . 10 6 10 5 3 5 6 Ballistic Gun 7 | . 11 9 10 3 7 6 5 7 Ballistic Cannon 7 | . 10 8 4 8 7 5 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 15 42 60 66 66 66 63 78 78 Greatest Support 71 | 20 30 42 58 58 68 68 68 71 Greatest Overweight (x) 1 | . 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . . 1 1 . . . 1 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 12 16 16 16 16 16 16 15 Most Carried 16 | 6 16 16 16 16 16 16 16 16 Average Carried 15 | 2 11 15 15 15 15 15 14 15 Final Capacity 16 | 8 16 16 16 16 16 16 16 10 Final Carried 16 | 6 16 16 16 16 16 15 16 10 Class Distribution -------------------- 68% | Hacker-Tank 23% | Hacker-Mutant 7% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Garrison Hacker-Tank | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Tank | -7/Factory Hacker-Tank | -7/Waste Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Matter Collected 4224 | 197 246 820 545 462 1070 363 418 103 Remotely . | . . . . . . . . . Salvage Created 6619 | . 311 1324 1157 923 1912 386 606 . Parts 335 | . 10 93 50 39 94 21 28 . Haulers Intercepted 12 | . 1 4 3 . 3 . 1 . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Combat Hostiles Destroyed 126 | . . 26 13 24 37 18 8 . Guns 35 | . . 6 3 1 14 7 4 . Cannons 74 | . . 19 8 19 21 4 3 . AOE 17 | . . 1 2 4 2 7 1 . Classes Destroyed 16 | . 3 6 1 1 . 2 3 . Worker 2 | . . . . . . . 2 . Builder 2 | . . . . . . . 2 . Tunneler 4 | . . 1 1 . 2 . . . Hauler 12 | . 1 4 3 . 3 . 1 . Recycler 14 | . 3 3 5 . 2 . 1 . Operator 1 | . . 1 . . . . . . Watcher 16 | . 2 5 3 . 4 1 1 . Swarmer 28 | . . 9 4 6 4 5 . . Grunt 59 | . . 7 3 15 21 10 3 . Brawler 4 | . . . . 2 1 . 1 . Duelist 2 | . . 1 . . 1 . . . Protector 1 | . . . . . . 1 . . Sentry 26 | . . 9 5 1 9 . 2 . Demolisher 1 | . . . . . . 1 . . Hunter 4 | . . . 1 . 1 1 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 6 | . 2 4 4 4 6 3 4 . Combat Bots Only 4 | . . 4 4 4 4 3 2 . Max Kills in Single Turn 3 | . 1 1 2 2 2 1 3 . Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 1 2 2 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Damage Taken 3708 | . . 564 415 689 1045 574 266 155 Core 292 | . . 54 27 67 27 26 18 73 Absorbed by Shields 11 | . . . . 2 . 9 . . Core Remaining (%) 89 | 100 100 86 . . . 73 . . Volleys Fired 387 | 4 18 79 55 55 92 48 25 11 Largest 4 | 1 2 3 3 3 3 3 4 4 Hottest 219 | 40 55 163 169 182 187 169 219 197 Shots Fired 1021 | 4 35 218 120 157 271 89 94 33 Gun 422 | 4 17 67 67 38 114 38 62 15 Cannon 570 | . 17 147 51 115 157 34 31 18 Launcher 29 | . 1 4 2 4 . 17 1 . Special . | . . . . . . . . . Kinetic 566 | . 34 125 68 71 150 43 55 20 Thermal 226 | 4 . 89 29 13 62 14 8 7 Explosive 29 | . 1 4 2 4 . 17 1 . Electromagnetic 200 | . . . 21 69 59 15 30 6 Robot Hit Streak 72 | 4 13 43 33 34 65 72 38 17 Robot Miss Streak 3 | . 2 2 2 2 3 1 1 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 750 | 4 25 151 89 117 205 58 70 31 Core Hits 275 | 1 10 48 35 44 76 32 25 4 Critical Hits 18 | . . 5 2 1 7 1 1 1 Critical Kills 9 | . . 1 1 1 5 1 . . Critical Parts Destroyed 6 | . . 4 . . 1 . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16849 | 43 321 2849 1883 3008 4343 2166 1606 630 Guns 5493 | 43 160 702 822 376 1744 561 889 196 Cannons 9142 | . 161 2029 897 2338 2427 434 422 434 Explosions 2214 | . . 118 164 294 172 1171 295 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 7984 | . 321 1473 733 1044 2552 593 819 449 Thermal 3856 | 43 . 1258 594 301 910 269 306 175 Explosive 1657 | . . 118 124 243 . 1108 64 . Electromagnetic 3352 | . . . 432 1420 881 196 417 6 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Message Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 252 | . . 46 4 63 65 62 12 . Projectiles 191 | . . 41 4 63 65 18 . . Explosions 61 | . . 5 . . . 44 12 . Melee . | . . . . . . . . . Knockbacks 32 | . 2 4 . 7 13 3 3 . Impact . | . . . . . . . . . Kinetic 32 | . 2 4 . 7 13 3 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 296 | . 2 74 14 52 30 69 55 . Shots 11 | . 1 1 1 3 1 3 1 . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 350 | . 14 350 315 345 306 198 222 248 Average Temperature 91 | . 10 99 111 104 74 47 67 149 Received Heat Transfer 1929 | . . 255 207 504 630 261 72 . Effects 6 | . . 3 1 2 . . . . Energy Bleed 3 | . . 1 . 2 . . . . Interference 2 | . . 1 1 . . . . . Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . 2 3 2 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . 3 1 . 2 2 . . Heat Transferred 6052 | 100 . 2072 938 420 1582 420 261 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . 1 1 2 1 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Peak Influence 1170 | . 40 370 327 1170 670 626 358 13 Initial 418 | . . 10 . 66 418 . 243 13 Average 238 | . 13 119 84 630 342 343 192 9 Maximum Alert Level 4 | . . 1 1 4 2 2 1 . Low Security (%) 57 | 100 100 84 92 18 23 29 45 100 Level 1 21 | . . 15 7 13 36 20 54 . Level 2 16 | . . . . 26 39 50 . . Level 3 4 | . . . . 34 . . . . Level 4 . | . . . . 7 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 2 1 . 7 . 2 . Investigation 2 | . . . . . 2 . . . Extermination 1 | . . . . . . . 1 . Reinforcement 8 | . . 2 1 . 4 . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Distress Signals 7 | . 2 2 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 200 | . 6 44 26 40 52 20 11 1 Peak Tracking Total 6 | . 2 5 6 5 6 4 2 1 Tactical Retreats 22 | . . 1 2 15 1 2 1 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Traps Triggered 16 | . . 4 . 8 1 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Machines Disabled 18 | . 2 4 . 2 2 5 3 . Max in Single Turn 2 | . 1 1 . 1 1 2 2 . Garrison Relay 3 | . . . . 2 . 1 . . Phase Generator 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Machines Accessed 43 | . 6 11 8 . 13 . 5 . Terminals 27 | . 5 7 4 . 8 . 3 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . 2 . . . Recycling Units 6 | . 1 2 1 . 1 . 1 . Scanalyzers 5 | . . 2 1 . 1 . 1 . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 140 | . 16 30 36 . 45 . 13 . Successful 105 | . 11 23 25 . 34 . 12 . Failed 35 | . 5 7 11 . 11 . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . 4 3 . . 2 . . . Terminals 80 | . 14 20 16 . 24 . 6 . Fabricators . | . . . . . . . . . Repair Stations 20 | . . . 9 . 11 . . . Recycling Units 11 | . 2 3 1 . 2 . 3 . Scanalyzers 24 | . . 7 7 . 6 . 4 . Garrison Access 5 | . . . 3 . 2 . . . Terminal Hacks 48 | . 9 13 7 . 14 . 5 . Record 6 | . 2 1 . . 2 . 1 . Prototype ID Bank 3 | . 1 1 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 2 | . . 2 . . . . . . Repair Station Index 3 | . . . 1 . 1 . 1 . Recycling Unit Index 1 | . . . 1 . . . . . Alert Level 6 | . 1 1 1 . 2 . 1 . Unreport Threat 3 | . 1 . . . 2 . . . Locate Traps 6 | . 2 1 1 . 1 . 1 . Dispatch Records 2 | . . 1 . . . . 1 . Maintenance Status 2 | . . 1 . . 1 . . . Security Status 1 | . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 2 | . . 1 . . 1 . . . Hauler Manifests 3 | . . 1 . . 2 . . . Registered Components 2 | . . . 1 . 1 . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 3 | . 1 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 18 | . . . 8 . 10 . . . Scan Component 10 | . . . 4 . 6 . . . Repair 8 | . . . 4 . 4 . . . Recycling Unit Hacks 11 | . 2 3 1 . 2 . 3 . Process 1 | . . 1 . . . . . . Report Inventory 2 | . 1 . . . 1 . . . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 7 | . 1 2 1 . 1 . 2 . Scanalyzer 24 | . . 7 7 . 6 . 4 . Insert Component 13 | . . 4 4 . 3 . 2 . Analyze 11 | . . 3 3 . 3 . 2 . Garrison Access Hacks 4 | . . . 2 . 2 . . . Unlock Access 2 | . . . 1 . 1 . . . Coupler Status 2 | . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 4 9 7 . 10 . 5 . Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . 3 3 . 3 . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . . 4 . 4 . . . Time 293 | . . . 128 . 165 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 30 | . 9 10 10 . . . 1 . Parts Scanalyzed 10 | . . 3 3 . 3 . 1 . Part Schematics Acquired 10 | . . 3 3 . 3 . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Used RIF Installer 2 | . . . . 1 . 1 . . Command Fork 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . 6 . 4 . . Machine Destruction 10 | . . . . 6 . 4 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 Total Damage 297 | . . . . . . . . 297 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Turns Passed 10178 | 116 1139 2046 1324 1198 2043 1097 1137 78 Spaces Moved 5372 | 61 748 1043 651 542 969 711 621 26 Core 2 | 2 . . . . . . . . Treads . | . . . . . . . . . Legs 5370 | 59 748 1043 651 542 969 711 621 26 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 152 122 130 130 160 Average Speed 142 | 117 142 149 150 152 126 130 158 160 Slowest Speed 160 | 120 150 150 152 152 152 130 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 4 99 93 58 71 86 67 18 30 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 72 | . 9 9 . 40 . . 14 . Terrain Destroyed 449 | . 9 91 24 40 22 200 63 . Melee . | . . . . . . . . . Projectile 20 | . . 5 1 . 11 . 3 . AOE 429 | . 9 86 23 40 11 200 60 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Total 7069 | 98 785 1361 901 794 1581 795 715 39 Wait 955 | 22 . 161 141 137 438 12 44 . Move 5365 | 60 747 1042 650 541 969 709 621 26 Hop . | . . . . . . . . . Pick Up 75 | 6 11 19 16 2 16 1 4 . Fast Attach 29 | 6 1 7 4 . 8 . 3 . Attach 15 | . 1 6 3 . 1 1 3 . Detach 1 | . . . . . . . 1 . Swap 109 | . 5 23 14 14 31 12 9 1 Drop 82 | . 2 23 18 5 26 2 5 1 Fire 387 | 4 18 79 55 55 92 48 25 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 50 | . . . . 40 . 10 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x3 / Sto / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Propulsion x1 317 | -10/Materials | Build established: Hacker-Mutant 339 | -10/Materials | Identified exit to Materials 339 | -10/Materials | Discovered exit to Materials (range 16) 492 | -10/Materials | Identified exit to Mines 492 | -10/Materials | Discovered exit to Mines (range 12) 1025 | -10/Materials | Discovered exit to Materials (range 15) 1123 | -10/Materials | Discovered exit to Materials (range 10) 1256 | -10/Materials | Entered another Materials area 1256 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1649 | -9/Materials | Build established: Hacker-Tank 1915 | -9/Materials | Identified exit to Materials 1915 | -9/Materials | Discovered exit to Materials (range 7) 2204 | -9/Materials | Discovered exit to Materials (range 15) 2383 | -9/Materials | Build established: Hacker-Gunner 2690 | -9/Materials | Identified exit to Mines 2690 | -9/Materials | Discovered exit to Mines (range 14) 3195 | -9/Materials | Build established: Hacker-Tank 3266 | -9/Materials | Discovered exit to Materials (range 16) 3302 | -9/Materials | Entered another Materials area 3302 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3332 | -8/Materials | Identified exit to Storage 3332 | -8/Materials | Discovered exit to Storage (range 16) 3556 | -8/Materials | Discovered exit to Storage (range 12) 3920 | -8/Materials | Repaired Imp. Aluminum Leg 3922 | -8/Materials | Repaired Imp. Aluminum Leg 3954 | -8/Materials | Repaired Imp. Aluminum Leg 3994 | -8/Materials | Repaired Imp. Aluminum Leg 4206 | -8/Materials | Identified exit to Factory 4206 | -8/Materials | Discovered exit to Factory (range 16) 4500 | -8/Materials | Discovered exit to Factory (range 11) 4621 | -8/Materials | Identified exit to Garrison 4626 | -8/Materials | Entered Garrison 4684 | -8/Garrison | Triggered checkpoint 4702 | -8/Garrison | Garrison Relay disabled 4724 | -8/Garrison | Triggered checkpoint 4918 | -8/Garrison | Triggered checkpoint 4956 | -8/Garrison | Triggered checkpoint 5064 | -8/Garrison | Triggered checkpoint 5198 | -8/Garrison | Identified exit to Materials 5198 | -8/Garrison | Discovered exit to Materials (range 9) 5260 | -8/Garrison | Triggered checkpoint 5378 | -8/Garrison | Triggered checkpoint 5465 | -8/Garrison | Discovered exit to Materials (range 13) 5547 | -8/Garrison | Installed Relay Interface Framework 5730 | -8/Garrison | Triggered checkpoint 5762 | -8/Garrison | Garrison Relay disabled 5801 | -8/Garrison | Discovered exit to Materials (range 10) 5824 | -8/Garrison | Entered Materials 6136 | -8/Materials | Repaired Titanium Leg 6175 | -8/Materials | Repaired Carbon-fiber Leg 6308 | -8/Materials | Discovered exit to Factory (range 3) 6418 | -8/Materials | Garrison activated, responded to threat 6862 | -8/Materials | Discovered exit to Factory (range 15) 7242 | -8/Materials | Discovered exit to Factory (range 4) 7656 | -8/Materials | Repaired Adv. Beam Cannon 7694 | -8/Materials | Repaired Hvy. Particle Cannon 7867 | -8/Materials | Identified exit to Garrison 7867 | -8/Materials | Entered Garrison 8104 | -8/Garrison | Triggered checkpoint 8155 | -8/Garrison | Garrison Relay disabled 8166 | -8/Garrison | Triggered checkpoint 8236 | -8/Garrison | Triggered checkpoint 8253 | -8/Garrison | Build established: Hacker-Mutant 8468 | -8/Garrison | Triggered checkpoint 8516 | -8/Garrison | Discovered exit to Factory (range 15) 8572 | -8/Garrison | Spotted B-75 Beast 8572 | -8/Garrison | Spotted B-75 Beast 8624 | -8/Garrison | Triggered checkpoint 8726 | -8/Garrison | Triggered checkpoint 8822 | -8/Garrison | Discovered exit to Factory (range 8) 8839 | -8/Garrison | Expanded RIF knowledge: Command Fork 8928 | -8/Garrison | Phase Generator disabled 8964 | -8/Garrison | Entered Factory 8964 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 9080 | -7/Factory | Build established: Hacker-Tank 10098 | -7/Factory | Identified exit to Factory 10098 | -7/Factory | Discovered exit to Factory (range 5) 10101 | -7/Factory | Sucked down chute 10101 | -7/Factory | Entered Waste 10102 | -7/Waste | Met a frightened Derelict 10116 | -7/Waste | EMP discharged 10122 | -7/Waste | Spotted C-40 Crusher 10165 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10168 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10171 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10174 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10177 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10179 | -7/Waste | Self-destructed Last Messages --------------- 10160_ X>BTQ#XYXHYHQ7O%UJ PVPV=BD,4V