Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 21:14:39 Player: blelm Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (202) 1010 Value Destroyed (6405) 6405 Prototype IDs (310) 6200 Alien Tech Used (13) 2600 Bonus (38460) 38460 TOTAL SCORE: 66975 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 3103 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1028 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -9776 Cogmind --------- Core Integrity 1190/1850 Matter 152/300 Energy 276/1100 System Corruption 6% Temperature Cool (14) Movement Hovering (18) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (9) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler SHELL Armor Graphene Brace AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Shearcannon > --- INVENTORY (17) --- Cooled Antigrav System Cooled Antigrav System Experimental Cooling System Experimental Energy Well (0) Zionite Biocell Array (0) Experimental Reaction Control System AEGIS Remote Shield Core Regenerator Integrity Redistributor Integrity Redistributor Null Cannon Sigix Shearcannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Experimental Targeting Computer Improved Armor Integrity Analyzer Advanced Weapon Cycler Experimental Reaction Control System SHELL Armor Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Null Cannon Sigix Broadsword > --- INVENTORY -------- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Experimental Phase Shifter AEGIS Remote Shield Core Regenerator Integrity Redistributor Sigix Shearcannon Sigix Shearcannon [Rating: 258] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection SHELL Armor Weapon Improved Assault Rifle Energy Gun Warp Gun Energy Cannon Null Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . Utility 9 | . . . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 . 1 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 543 | 4 6 1 37 10 4 18 48 46 2 2 1 . 2 1 10 4 4 . 1 16 5 1 14 5 13 . 10 7 5 3 3 7 56 10 18 17 35 109 8 Power 33 | . . . 5 1 . 1 . 2 1 . . . . . 1 . . . . 1 1 . . . . . 1 . . . 2 . 3 2 1 . 3 8 . Engine 9 | . . . 5 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . . . 1 . . . 1 . 1 . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 1 . 3 8 . Propulsion 85 | 2 3 . 9 . . 2 12 10 . . . . 1 1 2 1 2 . . 8 . . 2 2 1 . . . 1 . . 1 4 2 . 2 5 11 1 Treads 20 | 1 1 . 7 . . 2 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 12 | 1 2 . 2 . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 40 | . . . . . . . . . . . . . . . . . 1 . . 7 . . 2 2 1 . . . 1 . . 1 4 2 . 2 5 11 1 Flight 13 | . . . . . . . 2 4 . . . . 1 1 2 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Utility 229 | 1 1 . 4 2 2 4 9 14 1 2 1 . 1 . 6 1 1 . . 6 2 1 5 2 9 . 7 5 4 2 1 3 20 4 14 9 17 62 6 Device 134 | 1 . . . . 1 1 . 5 . 2 . . . . 1 1 1 . . 2 1 1 3 1 6 . 6 5 2 1 1 3 14 2 12 7 15 36 3 Storage 19 | . 1 . 1 1 . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . . 2 . 1 1 . 8 1 Processor 22 | . . . . . . . 1 3 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 2 . 1 . 7 2 Hackware 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 3 . Protection 47 | . . . 3 1 1 3 8 4 . . 1 . 1 . 3 . . . . 2 1 . 1 1 2 . 1 . 2 1 . . 2 . . . 1 8 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 196 | 1 2 1 19 7 2 11 27 20 . . . . . . 1 2 1 . 1 1 2 . 7 1 3 . 2 2 . 1 . 3 29 2 3 6 10 28 1 Energy Gun 9 | . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 4 . . . . . . Energy Cannon 45 | . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 1 2 . 1 . . 1 . . 10 1 1 2 5 16 1 Ballistic Gun 35 | 1 1 1 12 3 1 6 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 16 | . . . . . . . 6 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . 2 1 3 5 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . Special Weapon 33 | . 1 . 7 2 . 2 3 . . . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . 1 2 4 7 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . . . . 1 8 . . . . . . 1 . . . . . 1 . 1 . 1 . 1 1 . . . 2 . . 1 2 1 2 . Piercing Weapon 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 13 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . . 4 2 . . 3 3 . . . . . . . . . . . 1 . . 8 . 1 . . 2 1 1 . 2 10 . 1 . 2 19 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Lost 17 | . . . 2 . . 6 1 4 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 Power 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . 1 . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 4 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 3 | . . . 1 . . 3 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 97 99 77 99 98 98 92 92 92 92 86 93 92 87 89 86 86 92 98 100 99 100 99 100 100 98 98 96 100 98 92 90 90 88 87 86 79 Engine 4 | . 14 14 11 10 11 10 9 6 1 7 7 7 6 6 5 . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 5 . . . . . . 6 6 6 6 9 11 11 11 11 10 10 10 10 10 10 10 9 4 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 8 8 10 10 3 Treads 9 | . 12 14 29 22 22 22 17 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 15 14 3 11 11 11 8 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . . . . . . . . 28 35 35 35 35 31 31 31 30 33 35 35 35 36 36 37 37 33 33 33 Flight 3 | . . . . . . . . 4 30 30 30 30 26 33 33 32 33 33 33 5 . . . . . . . . . . . . . . . . . . . Device 12 | . 14 14 11 11 12 10 9 13 7 7 7 7 6 6 6 6 8 6 6 8 11 11 11 11 20 21 21 20 20 20 20 21 14 15 15 15 14 10 12 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 6 4 Processor 8 | . . . . . . . 1 8 23 23 23 23 20 20 20 20 20 20 20 17 17 17 17 17 15 15 15 15 15 15 15 13 13 12 12 12 11 10 11 Protection 8 | . . . 9 11 9 11 24 13 . . 3 7 13 13 12 6 6 6 6 5 5 5 4 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . 1 3 5 2 4 4 5 4 5 5 1 5 4 1 . 2 1 1 1 3 Ballistic Gun 5 | . 27 28 20 14 . 16 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 7 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 2 . . . 2 2 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 13 29 29 98 100 100 101 122 121 19 17 20 20 22 22 23 33 23 23 23 47 59 57 57 57 62 62 62 63 60 63 60 61 89 95 105 102 122 146 143 Greatest Support 156 | 16 32 16 60 16 16 16 40 32 22 22 22 22 22 27 23 29 29 23 23 51 62 62 65 62 64 64 64 64 64 64 64 64 101 112 112 112 132 151 156 Greatest Overweight (x) 44 | . 1 1 6 6 6 6 7 4 . . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . 1 44 . Average Overweight (x) . | . . 1 . 5 5 5 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 17 Average Capacity 18 | 8 14 15 15 25 25 25 25 23 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 Most Carried 25 | 6 15 15 18 23 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 17 Average Carried 17 | 4 11 15 14 20 24 22 24 22 10 10 9 9 9 9 9 9 9 10 10 11 15 15 14 15 14 14 14 15 14 14 15 14 14 14 14 15 16 15 16 Final Capacity 25 | 8 15 15 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 17 Final Carried 25 | 6 15 15 18 24 23 24 25 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 17 17 17 15 Class Distribution -------------------- 22% | Scavenger-Mutant 22% | Mutant 10% | Alien-Sprinter 8% | Scavenger-Scout 7% | Scout 5% | Ninja 4% | Alien-Mutant 4% | Scavenger-Ninja 3% | Alien-Ninja 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Waste Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Ninja | -4/Waste Ninja | -4/Factory Ninja | -4/Upper Caves Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Zhirov Scavenger-Ninja | -3/Proximity Caves Scavenger-Ninja | -3/Research Ninja | -3/Testing Infiltrator-Ninja | -2/Research Alien-Scout | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10857 | 266 55 285 912 144 200 684 1726 1171 127 84 151 19 . . 412 96 101 . 34 29 185 60 990 50 60 . 180 80 60 . 70 . 570 95 117 389 330 1108 17 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9237 | 142 183 140 1144 120 . 390 1579 757 . 24 75 . . . 247 32 30 . 61 29 . . 245 . 60 . 352 . . . . . 297 46 148 506 645 1779 206 Parts 533 | 9 16 9 84 7 . 22 79 47 . . . . . . 10 1 2 . 4 3 . . 13 . 4 . 21 . . . . . 34 5 6 22 38 83 14 Haulers Intercepted 20 | . 1 . 6 . . . 6 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . Recyclers Shooed 14 | . . . 2 . . . 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . . . . . 4 . . . . . . 3 . . . 31 5 . . . 9 . . 4 . . . . . . . . Prevented 18 | . . . . . . . . . . . . 2 . . . . . . . . . . 16 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 110 | . 6 5 20 . . 8 27 12 . . . . . . . . . . 1 . . . 12 . 1 . 2 . . . . . 3 . . 2 4 6 1 Melee 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . . . . . 3 . . 2 2 . . Guns 46 | . 6 5 20 . . 6 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 21 | . . . . . . . 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 1 AOE 32 | . . . . . . 2 15 3 . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Classes Destroyed 23 | 2 3 1 4 . . . 3 1 . . . . . . . 1 1 . . . . . 5 . . . . . . . . . . . . . . 2 . Worker 9 | . . . 1 . . . 3 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Builder 6 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Tunneler 6 | 4 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . 1 . 6 . . . 6 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . Recycler 18 | 1 . . 1 . . 1 5 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 1 1 . Mechanic 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . Operator 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 19 | . 1 . 2 . . . 4 3 . . . . . . . . . . . 1 . . . . . . 2 . . . . . 1 1 1 2 . 1 . Swarmer 29 | . 6 3 7 . . . 7 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Grunt 32 | . . 2 5 . . 6 13 2 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 15 | . . . 7 . . . 6 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Programmer 18 | . . . . . . . . 5 . . . . . . . . . . . . . . . . 1 . 2 . . . . . 3 . . . 4 3 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 6 | 3 6 5 5 . . 4 5 4 . . . . . . 2 . . . 1 1 . . 5 . 1 . 4 . . . . . 4 1 1 3 3 3 1 Combat Bots Only 6 | . 6 5 4 . . 3 4 3 . . . . . . . . . . 1 . . . 5 . 1 . 2 . . . . . 3 . . 2 2 3 1 Max Kills in Single Turn 4 | 1 2 1 1 1 . 1 4 3 . . . . . . 1 1 1 . 1 1 . . 3 . 1 . 1 . . . . . 1 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 3 2 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . 1 . . 1 1 . . Uniques/NPCs Destroyed 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 YI-UF0 (-9/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 10354 | . 111 127 690 . . 859 1248 1257 . . . . . . 221 24 . . . . . . 94 . 146 . 260 . 43 . 23 76 222 . 125 475 814 1218 2321 Core 1051 | . 17 8 79 . . 133 162 127 . . . . . . 44 . . . . . . . 68 . . . 30 . . . . . 33 . 42 . . 45 263 Absorbed by Shields 2869 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . 81 . . . 189 657 1921 Redirected to Shielding 247 | . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . 11 . . . . 220 . Regen/Repaired (Parts) 2978 | . . . . . . . 152 . . . . . . . . . . . . . . . . . . . . . . . . . 153 . 48 353 573 673 1026 Core Remaining (%) 83 | 100 . 90 . . . 47 70 . . . . 81 . . . . . . 94 . . . . 93 . . . . . . 97 . 97 . . 90 . . 64 Volleys Fired 836 | 13 9 11 96 20 . 39 112 47 . . . . . . . 7 7 . . 1 28 23 42 15 49 . 36 . 12 . 19 8 40 2 13 34 26 110 17 Largest 2 | 2 2 2 2 2 . 2 2 2 . . . . . . . 1 1 . . 1 1 1 1 1 1 . 1 . 1 . 1 1 1 1 1 1 1 2 1 Hottest 310 | 40 100 40 100 100 . 100 96 96 . . . . . . . 90 20 . . 90 90 90 90 90 90 . 90 . 90 . 90 90 130 130 130 130 180 310 180 Shots Fired 1115 | 26 17 22 171 30 . 62 203 92 . . . . . . . 7 7 . . 1 28 23 42 15 49 . 36 . 12 . 19 8 40 2 13 33 26 114 17 Gun 441 | 26 16 22 154 20 . 49 152 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Cannon 503 | . . . . . . . 32 90 . . . . . . . 7 . . . 1 28 23 11 15 49 . 36 . 12 . 19 8 36 2 13 33 25 46 17 Launcher 56 | . . . . . . 8 15 2 . . . . . . . . . . . . . . 31 . . . . . . . . . . . . . . . . Special 115 | . 1 . 17 10 . 5 4 . . . . . . . . . 7 . . . . . . . . . . . . . . . 2 . . . 1 68 . Kinetic 561 | 26 16 22 154 20 . 49 184 90 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 447 | . 1 . 17 10 . 5 4 . . . . . . . . 7 7 . . 1 28 23 11 15 49 . 36 . 12 . 19 8 40 2 13 33 22 82 2 Explosive 56 | . . . . . . 8 15 2 . . . . . . . . . . . . . . 31 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 23 15 Phasic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Robot Hit Streak 28 | 7 5 4 22 28 . 24 18 9 . . . . . . . . 4 . . . . . 1 . 1 . 3 . . . . . . . 1 3 8 22 23 Robot Miss Streak 5 | 2 1 2 3 1 . 1 2 5 . . . . . . . . 3 . . . . . 1 . 1 . 2 . . . . . . . . 1 3 4 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 10 | . 4 2 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 674 | 17 11 12 109 25 . 49 154 57 . 1 3 . . . 6 2 6 . 3 1 . . 1 . 6 . 17 . . . . . 15 1 3 18 21 120 16 Core Hits 443 | 9 11 8 44 5 . 24 82 28 . 1 . . . . 3 1 2 . 1 1 . . 74 . 2 . 7 . . . . . 8 1 2 4 12 65 48 Critical Kills 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 37 | . . . 3 . . 2 6 8 . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . 1 . 12 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Destroy 6 | . . . 3 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 12 | . . . . . . . 4 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 15 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 12 1 Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Melee Attacks 429 | . . . . . . . 5 30 1 6 4 1 8 . 34 11 5 . 4 17 6 2 . 1 18 . 35 1 5 . 1 6 51 15 7 35 50 64 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 356 | . . . . . . . 5 30 1 6 4 1 8 . 34 11 5 . 4 17 6 2 . 1 18 . 35 1 5 . 1 4 . . 2 35 50 64 6 Piercing 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 50 15 5 . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sneak Attacks 36 | . . . . . . . 4 3 . . . . . . 3 2 2 . 1 1 . . . . . . 3 . . . . . 2 . . 4 5 6 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . Damage Inflicted 31964 | 142 132 142 1605 360 . 1269 4349 2335 . 70 204 . . . 375 186 195 . 171 80 . . 4291 . 227 . 798 . . . . . 717 64 253 1968 2132 7903 1996 Guns 4574 | 142 131 142 1576 259 . 665 1659 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 8213 | . . . . . . . 731 1533 . . . . . . . . . . . . . . . . 32 . 71 . . . . . . . 95 651 409 2812 1879 Explosions 7048 | . . . . . . 578 1656 523 . . . . . . . . . . . . . . 4291 . . . . . . . . . . . . . . . . Melee 11130 | . . . . . . . 255 279 . 70 204 . . . 375 186 154 . 171 80 . . . . 195 . 727 . . . . . 717 64 158 1317 1723 4338 117 Ramming 77 | . 1 . 5 21 . 15 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6838 | 142 131 142 1576 259 . 665 2390 1533 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2678 | . . . 24 80 . 11 13 348 . . . . . . . . 41 . . . . . . . 32 . 71 . . . . . . . 95 651 . 1312 . Explosive 6700 | . . . . . . 578 1656 175 . . . . . . . . . . . . . . 4291 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14805 | . . . . . . . 255 279 . 70 204 . . . 375 186 154 . 171 80 . . . . 195 . 727 . . . . . . . 73 1317 2132 6591 1996 Piercing 866 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717 64 85 . . . . Highest Corruption 17 | . . . 2 2 2 . . 2 2 2 2 . . 8 8 8 8 8 8 . . . . . 1 1 3 3 3 3 3 . 1 . 1 1 6 17 6 Average Corruption 3 | . . . 2 2 1 . . 1 2 2 2 . . 8 8 8 8 8 8 . . . . . 1 1 1 3 3 3 3 . 1 . 1 1 3 10 2 Corruption Purged 22 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Corruption Blocked 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . Effects 146 | . . . 5 14 8 . . 7 1 2 1 . . 1 13 9 5 . 3 . . . . . . . 6 5 4 1 11 . 1 . 1 2 5 38 3 Message Errors 41 | . . . 3 1 1 . . . 1 1 1 . . . 5 1 1 . 2 . . . . . . . . 2 4 1 3 . 1 . . . . 13 . Matter Fused 33 | . . . 2 5 1 . . 2 . . . . . . 5 4 1 . . . . . . . . . 3 . . . 1 . . . . 1 3 4 1 Heat Flow Errors 16 | . . . . 1 2 . . 1 . . . . . 1 . 2 1 . 1 . . . . . . . . 1 . . 1 . . . . . 1 4 . Energy Discharges 16 | . . . . 2 . . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 1 . . 2 . . . 1 . . 5 1 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 16 | . . . . 2 2 . . 2 . . . . . . 1 . 2 . . . . . . . . . 1 . . . 1 . . . . . . 4 1 Data Loss (major) 11 | . . . . 1 1 . . 1 . . . . . . . 1 . . . . . . . . . . 1 1 . . 2 . . . . . 1 2 . Misfires 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 6 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2347 | . . . . . . 2 118 221 . . 95 . . . 12 24 54 . . . . . 21 . 4 . 155 . . . . . 41 . 3 611 297 689 . Projectiles 441 | . . . . . . . 8 53 . . . . . . . . . . . . . . . . 2 . 12 . . . . . . . . 231 . 135 . Explosions 208 | . . . . . . 2 71 114 . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . Melee 1698 | . . . . . . . 39 54 . . 95 . . . 12 24 54 . . . . . . . 2 . 143 . . . . . 41 . 3 380 297 554 . Knockbacks 18 | . . . . . . . 5 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . 4 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 501 | . . . . . . 91 27 383 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 12 | . . . . . . 4 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 13 | . 1 . 1 1 . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 1 . 2 1 . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 293 | . 20 9 100 114 189 70 75 146 . . . . . 90 13 293 87 . 237 2 34 38 52 46 16 . 10 73 . . 182 5 288 72 40 30 127 127 138 Average Temperature 44 | . 12 8 16 34 83 31 27 32 . . . . . 48 3 86 54 . 122 1 17 20 31 21 10 . 5 48 . . 64 5 97 41 25 14 51 68 81 Received Heat Transfer 1552 | . . 48 228 . . 432 423 189 . . . . . . 69 9 . . . . . . . . 12 . 18 . . . . 9 . . . 27 35 20 33 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Heat Transferred 3294 | . . . 50 259 . 37 37 200 . . . . . . . . 148 . . . . . . . 50 . 74 . . . . . . . 50 350 . 2039 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 722 | 25 242 136 263 88 . 245 394 500 . . . . 34 41 358 . . . . 111 . . . . 249 84 292 . . . . 78 272 183 276 465 466 722 . Initial 284 | . 16 16 . 88 . . 1 127 . . . . 12 11 28 . . . . 40 . . . . 19 39 58 . . . . 9 43 65 102 155 278 284 . Average 163 | 10 138 38 107 31 . 66 207 236 . . . . 15 29 117 . . . . 67 . . . . 114 67 160 . . . . 27 142 124 189 300 344 433 . Maximum Alert Level 5 | . 1 . 1 . . 1 1 2 . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . 1 . 1 2 2 5 . Low Security (%) 54 | 100 74 100 81 100 . 92 47 44 . . . . 100 100 81 . . . . 100 . . . . 91 100 61 . . . . 100 75 100 61 15 . . . Level 1 25 | . 25 . 18 . . 7 52 45 . . . . . . 18 . . . . . . . . . 8 . 38 . . . . . 24 . 38 67 71 9 . Level 2 3 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 28 7 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 3 . . . 3 7 . . . . . . 1 . . . . . . . . . 3 . 3 . . . 1 1 1 . 1 4 3 1 . Investigation 8 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . 2 . . . Extermination 12 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 1 2 2 1 . Reinforcement 12 | . . . 2 . . . 2 4 . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 27 | . . . 2 . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 16 . Communications Jammed 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 4 2 23 5 . . Distress Signals 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 4 2 23 5 . . Times Spotted 419 | . 12 5 39 . . 15 56 31 . . . 5 1 5 19 10 . . 6 2 4 . 44 . 12 6 13 . 5 . 6 2 13 4 5 20 10 40 29 Peak Tracking Total 23 | . 6 2 6 . . 3 6 5 . . . 5 1 5 11 7 . . 5 1 4 . 9 . 4 6 4 . 5 . 7 2 6 2 3 5 4 19 23 Tactical Retreats 50 | . . . . . . . 3 6 . . . 1 . . 5 4 . . 1 . 2 . 2 . 4 . 2 . 1 . 1 . 2 . . 4 3 3 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . . . 1 . . . 1 2 . . . . 1 . . . . . . . . . . . 2 . 1 . . . . . . . 2 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . . . . 1 . 6 . . . . . 1 . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 52 | . . . . . . . 7 10 . . . . . . . . . . . . . . 1 . 1 . . . . . . . 7 2 3 10 2 3 6 Max in Single Turn 5 | . . . . . . . 2 5 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 1 1 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 74 | . 7 . 4 . 2 . 8 8 . . . . 1 . 7 . 1 4 . 1 . . 5 . 4 . 3 . . 4 1 . 3 2 . 6 1 2 . Terminals 33 | . 5 . 4 . . . 6 7 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 . 5 . 2 . Fabricators 8 | . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . 1 . 1 . . . . . 1 . . . 1 . . Repair Stations 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . 1 1 . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . 1 . . 1 . . . Total Hacks 188 | . 25 . 15 . 2 . 18 15 . . . . 2 . 14 . 1 26 . 1 . . 15 . 9 . 7 . . 17 3 . 4 2 . 9 1 2 . Successful 122 | . 6 . 8 . 2 . 13 5 . . . . 2 . 6 . 1 26 . 1 . . 15 . 4 . 2 . . 17 3 . 3 1 . 5 . 2 . Failed 66 | . 19 . 7 . . . 5 10 . . . . . . 8 . . . . . . . . . 5 . 5 . . . . . 1 1 . 4 1 . . Catastrophic 12 | . 2 . 3 . . . . 2 . . . . . . 2 . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 196 | . 21 . 5 . 1 . 7 9 . . . . 4 . 42 . . . . 5 . . 1 . 17 . 17 . . . . 3 18 12 8 8 9 9 . Terminals 77 | . 22 . 15 . . . 14 12 . . . . . . 1 . . . . . . . . . 1 . . . . . 3 . . 1 . 6 . 2 . Fabricators 15 | . . . . . . . . 3 . . . . 2 . 3 . . . . . . . . . 2 . 2 . . . . . 2 . . . 1 . . Repair Stations 8 | . . . . . . . 4 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . 2 . . . . . 1 1 . . . . . Garrison Access 13 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . 3 . . . . . 1 . . 3 . . . Terminal Hacks 94 | . 5 . 7 . 2 . 8 2 . . . . . . 1 . 1 26 . . . . 15 . 1 . . . . 17 3 . . . . 4 . 2 . Record 29 | . . . . . 1 . . . . . . . . . . . . 11 . . . . 9 . . . . . . 5 3 . . . . . . . . Part Schematic 14 | . 2 . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . . . . . . . 3 . . . . 5 . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 4 . 1 . Open DSF 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . 2 . . . . . . Network Status 4 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . 1 . . . . . 1 1 . . . . . Insert Component 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . 1 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 9 | . 1 . 1 . . . 2 2 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Terminals 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 4 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . 4 . . . 7 8 . . . . . . 6 . . . . . . . . . 4 . 3 . . . 1 . 1 2 . 3 1 . . Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 102 | . 1 . . . . . . . . . 15 . . . 16 . . 8 . . . . . . . . 8 . . 4 . . 13 9 13 15 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 1 . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 58 | . . . . 3 1 . . . . . 4 . . . 6 . . . 1 1 . . 5 . 6 1 2 . . . . 1 . 1 . . 1 25 . Largest Group 17 | . . . . 3 4 4 . . . . 4 4 . . 3 . . . 1 1 . . 5 4 4 4 2 2 1 . . 1 . 1 . . 1 17 . Highest-Rated Group 2098 | . . . . 40 48 48 . . . . 155 155 . . 210 . . . 96 31 . . 231 182 206 151 206 206 91 . . 29 . 29 . . 27 2098 . Highest-Rated Ally 269 | . . . . 16 16 16 . . . . 40 40 . . 70 . . . 96 31 . . 49 49 103 46 103 103 91 . . 29 . 29 . . 27 269 . Zionite Dispatches 10 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 3 . 1 . . . . 1 . 1 . . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 32 | . . . . . . . . . . . . . . . . . . . . 2 . . 12 . 1 . . . . . . 1 . 2 . . 2 12 . STAY 17 | . . . . . . . . . . . . . . . . . . . . 1 . . 8 . . . . . . . . . . 1 . . 1 6 . FOLLOW 10 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 6 . DROP 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . 1 . . Ally Attacks 390 | . . . . . . 30 . . . . . 7 . . 16 . . . 11 . . . 26 12 . 1 3 15 . . . . . . . . . 269 . Total Damage 22321 | . . . . . . 305 . . . . . 194 . . 258 . . . 608 . . . 684 358 . 23 225 912 . . . . . . . . . 18754 . Kills 75 | . . . . . . 8 . . . . . 1 . . 2 . . . 1 . . . 7 2 . . 2 5 . . . . . . . . . 47 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . 2 . . . . 1 2 2 . . . . 2 . . 3 . . 1 . 1 . . . 2 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . . 8 . . . . . . . . . 2 . 3 . . . . . 5 2 2 2 1 2 . Main Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 25526 | 89 411 740 1985 1185 1022 1458 3046 1754 153 207 407 139 74 34 474 375 227 21 126 305 813 343 718 179 574 33 473 332 321 56 516 144 849 249 317 651 794 3669 263 Spaces Moved 31288 | 48 320 616 996 579 575 705 1253 1407 527 691 940 404 194 110 1325 951 384 78 347 545 1013 565 953 362 1066 95 812 665 584 143 778 274 1437 605 740 1315 1127 4902 857 Core 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Treads 593 | . . . 592 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5318 | 48 320 616 404 579 575 705 1252 819 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18698 | . . . . . . . . . . . . . . . . . . . . 441 1013 565 953 362 1066 95 812 665 584 143 778 274 1437 605 740 1315 1127 4866 857 Flight 6643 | . . . . . . . . 588 527 691 940 404 194 110 1325 951 384 78 347 104 . . . . . . . . . . . . . . . . . . . Fastest Speed 18 | 100 100 115 115 175 175 175 190 26 26 26 26 26 26 23 26 24 25 27 27 27 35 35 33 35 33 33 33 33 33 33 33 33 27 28 28 28 28 18 18 Average Speed 58 | 100 113 115 146 189 175 185 199 97 26 26 26 26 26 25 26 27 26 27 27 36 36 35 34 35 34 33 33 33 33 33 33 33 31 29 28 28 33 48 22 Slowest Speed 2250 | 100 115 115 190 190 190 190 320 155 26 26 26 26 26 26 27 95 27 27 27 100 38 35 35 35 35 33 33 33 33 33 33 33 96 34 28 33 89 2250 28 Overloaded Moves 773 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 755 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . 4 . . . . 3 . 18 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 63 | 4 59 97 71 98 90 100 77 47 68 85 91 71 10 79 47 92 60 74 52 21 84 68 80 49 36 79 24 69 75 61 85 12 85 20 69 72 22 95 66 Regions Visited 39 Branch Regions 25 Pre-discovered Areas 16 | . 1 . . 1 1 . . . . . 2 . . . 5 . . 1 . . . . 2 . . . . . . 3 . . . . . . . . . Known Exits Taken 28 | . . 1 1 . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 31 | . . 1 . 1 . 1 . . 3 3 3 1 . . . 2 4 . 1 . 3 1 . 2 . . . 2 1 . 2 . . . . . . . . Spaces Dug 534 | . 1 . 13 2 . 1 1 21 1 5 . 1 7 . 28 16 3 . 1 17 30 24 27 16 55 . 46 1 16 . 20 13 55 12 12 15 43 31 . Terrain Destroyed 1096 | . 1 . 16 2 . 67 129 108 1 5 . 1 7 . 28 16 3 . 1 17 33 25 209 16 56 . 48 1 17 . 20 13 60 12 13 20 44 107 . Melee 233 | . . . . . . . 1 21 1 5 . 1 7 . 28 9 3 . 1 16 5 2 . 1 12 . 15 1 5 . 1 5 27 12 4 6 24 20 . Projectile 333 | . 1 . 16 2 . 3 6 16 . . . . . . . 7 . . . 1 28 23 7 15 44 . 33 . 12 . 19 8 33 . 9 14 20 16 . AOE 529 | . . . . . . 64 122 71 . . . . . . . . . . . . . . 202 . . . . . . . . . . . . . . 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 36532 | 68 349 627 1333 619 593 773 1566 1653 540 708 1096 436 203 116 1375 1044 486 77 372 623 1420 683 1292 396 1198 96 940 773 692 150 1015 310 1717 647 821 1496 1411 5917 901 Wait 2736 | . 2 . 156 2 . . 84 60 10 8 150 30 . 3 14 68 84 . 20 29 368 93 225 10 32 . 44 95 83 . 213 7 87 8 25 47 141 535 3 Move 31199 | 47 319 615 995 578 574 704 1252 1398 526 690 939 403 189 109 1290 950 381 77 346 542 1012 564 952 361 1066 94 811 664 583 142 777 273 1436 604 739 1314 1126 4901 856 Hop 24 | . . . . . . . . 4 . . . . 2 . 16 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Pick Up 222 | 2 10 . 16 4 3 7 21 22 . . 1 1 1 2 3 1 . . . 7 1 . 7 1 9 1 2 . 1 1 . 3 7 3 4 13 11 55 2 Fast Attach 213 | 1 . . 11 1 1 3 17 6 1 2 . . . . 2 1 3 . 1 8 1 . 13 2 5 . . 6 2 3 2 5 24 4 8 14 9 54 3 Attach 98 | 2 . . 4 1 3 6 2 15 . . 1 . 2 1 1 2 1 . . 2 . . . . 1 . . . 1 . . 2 2 2 . 8 8 27 4 Detach 69 | . . . . 3 2 . 1 3 . . 1 . 1 . . 1 1 . . 1 . . 1 . . . . . . . . . 7 1 3 4 4 32 3 Swap 248 | 1 6 1 23 8 . 9 29 26 1 . . . . . 7 1 . . . 6 4 1 1 3 7 . 10 2 2 1 1 . 30 4 12 1 18 30 3 Drop 396 | 2 2 . 30 1 3 2 36 42 1 2 . 1 . 1 8 2 3 . 1 9 1 . 20 3 12 1 6 5 3 3 2 6 33 4 10 17 18 102 4 Fire 836 | 13 9 11 96 20 . 39 112 47 . . . . . . . 7 7 . . 1 28 23 42 15 49 . 36 . 12 . 19 8 40 2 13 34 26 110 17 Melee 423 | . . . . . . . 5 30 1 6 4 1 8 . 34 11 5 . 4 17 5 2 . 1 17 . 31 1 5 . 1 6 51 15 7 35 50 64 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 14 | . 1 . 2 1 . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 6 . Rewire 40 | . . . . . 7 . . . . . . . . . . . . . . . . . 31 . . . . . . . . . . . . 1 . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / [*Ext]) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 13) 157 | -10/Materials | Discovered new exit (range 6) 249 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 501 | -10/Materials | Entered Mines 557 | -10/Mines | Identified exit to Materials 672 | -10/Mines | Discovered exit to Materials (range 14) 1241 | -10/Mines | Entered Materials 1241 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2055 | -9/Materials | Build established: Scavenger-Mutant 2093 | -9/Materials | Discovered new exit (range 10) 2157 | -9/Materials | Identified exit to Mines 2592 | -9/Materials | Discovered new exit (range 10) 3226 | -9/Materials | Entered Mines 3519 | -9/Mines | Learned Materials emergency access door positions 3526 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3582 | -9/Mines | Destroyed YI-UF0 3593 | -9/Mines | Found Prototype Launcher 3596 | -9/Mines | Found Prototype Storage 3601 | -9/Mines | Identified YI-UF0's Doublenader 3604 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 3753 | -9/Mines | Learned location of Zion (-7) 3783 | -9/Mines | Discovered new exit (range 5) 3963 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4098 | -9/Mines | Discovered new exit (range 6) 4250 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4402 | -9/Mines | Discovered new exit (range 5) 4411 | -9/Mines | Entered Exiles 4411 | -9/Exiles | Found Exiles lab destroyed 4411 | -9/Exiles | Accompanied by 3 allies 4438 | -9/Exiles | Discovered new exit (range 15) 4585 | -9/Exiles | Opened EX-Vault 4604 | -9/Exiles | Found Skeleton Box 5412 | -9/Exiles | Discovered new exit (range 14) 5433 | -9/Exiles | Entered Mines 5433 | -8/Mines | Accompanied by 4 allies 5725 | -8/Mines | Discovered new exit (range 7) 6124 | -8/Mines | Lost 3 parts (1p1u1w) 6207 | -8/Mines | Core integrity fell below 50% 6231 | -8/Mines | Lost 3 parts (1n2u) 6242 | -8/Mines | Discovered new exit (range 7) 6321 | -8/Mines | Build established: Mutant 6809 | -8/Mines | Build established: Scavenger-Mutant 6891 | -8/Mines | Entered Materials 6891 | -8/Materials | Evolved 2 slots: Utility x2 7125 | -8/Materials | Build established: Mutant 7582 | -8/Materials | Build established: Scavenger-Mutant 7703 | -8/Materials | Repaired Imp. Light Armor Plating 8728 | -8/Materials | Build established: Mutant 8735 | -8/Materials | Discovered new exit (range 16) 9019 | -8/Materials | Garrison activated, responded to threat 9191 | -8/Materials | Discovered new exit (range 16) 9937 | -8/Materials | Entered Factory 9937 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11500 | -7/Factory | Discovered new exit (range 8) 11506 | -7/Factory | Identified exit to Factory 11525 | -7/Factory | Discovered exit to Factory (range 16) 11580 | -7/Factory | Discovered exit to Factory (range 15) 11672 | -7/Factory | Identified exit to Storage 11672 | -7/Factory | Identified exit to Lower Caves 11691 | -7/Factory | Entered Lower Caves 11765 | -7/Lower Caves | Build established: Scavenger-Scout 11796 | -7/Lower Caves | Encountered a Warlord checkpoint 11796 | -7/Lower Caves | Learned location of 1 exit from Factory 11811 | -7/Lower Caves | Discovered new exit (range 10) 11814 | -7/Lower Caves | Identified exit to Lower Caves 11844 | -7/Lower Caves | Entered another Lower Caves area 11853 | -7/Lower Caves | Discovered exit to Factory (range 8) 11957 | -7/Lower Caves | Learned location of 1 exit from Factory 12026 | -7/Lower Caves | Learned Factory non-interactive machine intel 12037 | -7/Lower Caves | Encountered a Warlord checkpoint 12050 | -7/Lower Caves | Discovered new exit (range 6) 12051 | -7/Lower Caves | Identified exit to Zion 12051 | -7/Lower Caves | Entered Zion 12078 | -7/Zion | Discovered new exit (range 16) 12082 | -7/Zion | System corruption cleaned by Quarantine Array 12089 | -7/Zion | Learned 4 Factory zone layouts 12111 | -7/Zion | Learned location of Warlord (-5) 12149 | -7/Zion | Visited the Megawrench Repair Shop 12165 | -7/Zion | Learned location of 1 exit from Factory 12187 | -7/Zion | Learned location of Recycling (-7) 12203 | -7/Zion | Given A8's code to call for help 12252 | -7/Zion | Imprinted 12254 | -7/Zion | Declared Zion's savior 12303 | -7/Zion | Found CR-A16's Pointy Stick 12312 | -7/Zion | Identified exit to Proximity Caves 12458 | -7/Zion | Entered Proximity Caves 12458 | -6/Proximity Caves | Accompanied by 4 allies 12460 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12584 | -6/Proximity Caves | Discovered exit to Factory (range 8) 12597 | -6/Proximity Caves | Entered Factory 12597 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12598 | -6/Factory | Identified exit to Lower Caves 12598 | -6/Factory | Identified exit to Factory 12600 | -6/Factory | Loaded intel: 199 non-interactive machine locations 12671 | -6/Factory | Sucked down chute 12671 | -6/Factory | Entered Waste 12677 | -6/Waste | Spotted C-40 Crusher 12686 | -6/Waste | EMP discharged 12687 | -6/Waste | Spotted C-40 Crusher 12690 | -6/Waste | Spotted C-40 Crusher 12691 | -6/Waste | Spotted C-40 Crusher 12699 | -6/Waste | Spotted C-40 Crusher 12701 | -6/Waste | Discovered new exit (range 20) 12705 | -6/Waste | Identified exit to Factory 12705 | -6/Waste | Entered Factory 12751 | -6/Factory | Retrieved Zion intel report: Component Schematics 12780 | -6/Factory | Identified exit to DSF 12783 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12796 | -6/Factory | Retrieved Zion intel report: Emergency Access 12801 | -6/Factory | Discovered exit to Factory (range 4) 12805 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12828 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12921 | -6/Factory | Discovered exit to Factory (range 11) 12978 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12979 | -6/Factory | Zion Light squad teleported in 13043 | -6/Factory | Spotted B-75 Beast 13071 | -6/Factory | Build established: Scout 13126 | -6/Factory | Retrieved Zion intel report: Main Access 13136 | -6/Factory | Zion Light squad teleported in 13155 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13168 | -6/Factory | Discovered exit to Lower Caves (range 17) 13178 | -6/Factory | Discovered exit to Lower Caves (range 7) 13179 | -6/Factory | Entered Lower Caves 13181 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13197 | -6/Lower Caves | Learned Factory terminal intel 13259 | -6/Lower Caves | Learned location of 1 exit from Factory 13520 | -6/Lower Caves | Discovered new exit (range 12) 13553 | -6/Lower Caves | Identified exit to Lower Caves 13554 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13554 | -6/Lower Caves | Entered another Lower Caves area 13555 | -6/Lower Caves | Discovered exit to Factory (range 11) 13773 | -6/Lower Caves | Discovered new exit (range 7) 13775 | -6/Lower Caves | Identified exit to Data Miner 13781 | -6/Lower Caves | Entered Data Miner 13781 | -6/Data Miner | Discovered new exit (range 6) 13785 | -6/Data Miner | Met Data Miner 13792 | -6/Data Miner | Learned location of Section 7 (-2) 13792 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13796 | -6/Data Miner | Received God Mode back door access code from Data Miner 13802 | -6/Data Miner | Identified exit to Proximity Caves 13802 | -6/Data Miner | Entered Proximity Caves 13852 | -5/Proximity Caves | Learned Factory garrison access intel 13860 | -5/Proximity Caves | Learned 8 Factory zone layouts 13891 | -5/Proximity Caves | Escorted by Enhanced Grunt 13908 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13928 | -5/Proximity Caves | Entered Factory 13928 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13929 | -5/Factory | Identified exit to Upper Caves 13930 | -5/Factory | Identified exit to Factory 13931 | -5/Factory | Loaded intel: 26 terminal locations 13932 | -5/Factory | Loaded intel: 4 garrison access locations 13968 | -5/Factory | Zion Hover Resupply teleported in 14036 | -5/Factory | Build established: Scavenger-Scout 14081 | -5/Factory | Discovered exit to Factory (range 4) 14233 | -5/Factory | Entered Upper Caves 14409 | -5/Upper Caves | Build established: Scout 15012 | -5/Upper Caves | Discovered new exit (range 21) 15045 | -5/Upper Caves | Identified exit to Upper Caves 15046 | -5/Upper Caves | Entered another Upper Caves area 15167 | -5/Upper Caves | Spotted B-75 Beast 15181 | -5/Upper Caves | Identified exit to Warlord 15389 | -5/Upper Caves | Entered Warlord 15409 | -5/Warlord | Discovered new exit (range 8) 15523 | -5/Warlord | Learned 4 Armory zone layouts 15523 | -5/Warlord | Learned 4 Research zone layouts 15523 | -5/Warlord | Learned 4 Testing zone layouts 15523 | -5/Warlord | Learned location of Testing (-3) 15523 | -5/Warlord | Learned Quarantine stockpile data 15542 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15609 | -5/Warlord | Visited the Vortex Lab 15612 | -5/Warlord | Found Prototype Energy Gun 15612 | -5/Warlord | Identified Vortex Rail 15615 | -5/Warlord | Found Prototype Piercing Weapon 15615 | -5/Warlord | Identified Vortex Lance 15618 | -5/Warlord | Found Vortex Rail 15622 | -5/Warlord | Found Prototype Launcher 15622 | -5/Warlord | Identified Vortex Catalyst Activator 15624 | -5/Warlord | Warlord's base attacked by MAIN.C 15629 | -5/Warlord | Found Vortex Lance 15648 | -5/Warlord | Rebuked by Warlord 15652 | -5/Warlord | Opened Warlord's prototype stash 15656 | -5/Warlord | Found Prototype Device 15656 | -5/Warlord | Identified Exp. Phase Shifter 15663 | -5/Warlord | Found Prototype Device 15663 | -5/Warlord | Identified System Purifier 15674 | -5/Warlord | Found Prototype Hackware 15676 | -5/Warlord | Found Prototype Processor 15974 | -5/Warlord | Warlord forces counterattacked 16002 | -5/Warlord | Spotted Executioner 16041 | -5/Warlord | Spotted Striker 16045 | -5/Warlord | Build established: Commander-Scout 16052 | -5/Warlord | Allies destroyed Striker 16062 | -5/Warlord | Identified exit to Proximity Caves 16107 | -5/Warlord | Entered Proximity Caves 16107 | -4/Proximity Caves | Accompanied by 5 allies 16242 | -4/Proximity Caves | Learned Research garrison access intel 16283 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16286 | -4/Proximity Caves | Entered Factory 16286 | -4/Factory | Evolved 2 slots: Utility x2 16344 | -4/Factory | Discovered new exit (range 4) 16345 | -4/Factory | Identified exit to Research 16358 | -4/Factory | Identified Spectral Analyzer 16423 | -4/Factory | Discovered new exit (range 7) 16430 | -4/Factory | Retrieved Zion intel report: Trap Installations 16431 | -4/Factory | Zion Heavy squad teleported in 16574 | -4/Factory | Discovered exit to Research (range 19) 16743 | -4/Factory | Zion Hacking Resupply teleported in 16746 | -4/Factory | Found Prototype Hackware 16764 | -4/Factory | Spotted B-86 Titan 16847 | -4/Factory | Identified Exp. System Shield 16847 | -4/Factory | Identified Ghost Barrier 16857 | -4/Factory | Retrieved Zion intel report: Active Terminals 16858 | -4/Factory | Zion Fire squad teleported in 16860 | -4/Factory | Sucked down chute 16860 | -4/Factory | Entered Waste 16861 | -4/Waste | Met a frightened Derelict 16865 | -4/Waste | Spotted C-40 Crusher 16869 | -4/Waste | Spotted C-40 Crusher 16875 | -4/Waste | 1 allies followed down the chute 16877 | -4/Waste | Spotted C-40 Crusher 16877 | -4/Waste | Spotted C-40 Crusher 16878 | -4/Waste | Spotted C-40 Crusher 16879 | -4/Waste | Spotted C-40 Crusher 16882 | -4/Waste | Discovered new exit (range 23) 16884 | -4/Waste | Found Prototype Processor 16893 | -4/Waste | Identified exit to Factory 16893 | -4/Waste | Entered Factory 16905 | -4/Factory | 3 allies followed down the chute 16993 | -4/Factory | Build established: Ninja 17016 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17052 | -4/Factory | Identified Exp. Signal Interpreter 17119 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17329 | -4/Factory | Spotted B-86 Titan 17344 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17345 | -4/Factory | Zion Heavy squad teleported in 17348 | -4/Factory | Discovered new exit (range 7) 17360 | -4/Factory | Garrison activated, responded to threat 17366 | -4/Factory | Identified exit to Upper Caves 17366 | -4/Factory | Entered Upper Caves 17366 | -4/Upper Caves | Accompanied by 2 allies 17470 | -4/Upper Caves | Learned Research stockpile data 17476 | -4/Upper Caves | Identified exit to Upper Caves 17491 | -4/Upper Caves | Encountered a Warlord checkpoint 17591 | -4/Upper Caves | Found Alien Artifact 17591 | -4/Upper Caves | Identified Core Expander 17591 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 17698 | -4/Upper Caves | Entered another Upper Caves area 17698 | -4/Upper Caves | Accompanied by 1 ally 17704 | -4/Upper Caves | Discovered exit to Research (range 23) 17746 | -4/Upper Caves | Learned Research terminal intel 17783 | -4/Upper Caves | Learned 12 Research zone layouts 17814 | -4/Upper Caves | Found Prototype Protection 17814 | -4/Upper Caves | Identified Zio. Weapon Casing 17966 | -4/Upper Caves | Learned 8 Research zone layouts 18014 | -4/Upper Caves | Discovered new exit (range 18) 18019 | -4/Upper Caves | Identified exit to Zhirov 18019 | -4/Upper Caves | Entered Zhirov 18019 | -4/Zhirov | Discovered new exit (range 3) 18032 | -4/Zhirov | Learned location of Quarantine (-2) 18032 | -4/Zhirov | Learned location of Command (-1) 18041 | -4/Zhirov | Found Alien Artifact 18041 | -4/Zhirov | Identified Integrated Reactor 18041 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18049 | -4/Zhirov | Found Alien Artifact 18075 | -4/Zhirov | Identified exit to Proximity Caves 18075 | -4/Zhirov | Entered Proximity Caves 18096 | -3/Proximity Caves | Build established: Scavenger-Ninja 18589 | -3/Proximity Caves | Discovered exit to Research (range 7) 18591 | -3/Proximity Caves | Entered Research 18591 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18592 | -3/Research | Identified exit to Testing 18592 | -3/Research | Identified exit to Research 18594 | -3/Research | Loaded intel: 22 terminal locations 18594 | -3/Research | Spotted B-86 Titan 18595 | -3/Research | Loaded intel: 4 garrison access locations 18673 | -3/Research | Zion Melee Resupply teleported in 18683 | -3/Research | Incoming investigation squad redirected 18709 | -3/Research | Discovered exit to Research (range 16) 18735 | -3/Research | Entered Testing 18742 | -3/Testing | Found Prototype Energy Gun 18742 | -3/Testing | Identified Hyp. EM Gauss Rifle 18755 | -3/Testing | Found Prototype Energy Gun 18755 | -3/Testing | Identified Warp Gun 18767 | -3/Testing | Spotted PH-BXHQ1WBOBZ 18769 | -3/Testing | Spotted PG-FVKAS5TKIB 18776 | -3/Testing | Found Prototype Device 18776 | -3/Testing | Identified Exp. Focal Shield 18825 | -3/Testing | Retrieved Zion intel report: Component Schematics 18921 | -3/Testing | Found Prototype Protection 18921 | -3/Testing | Identified SHELL Armor 18952 | -3/Testing | Found Prototype Energy Cannon 18952 | -3/Testing | Identified Imp. Potential Cannon 18999 | -3/Testing | Retrieved Zion intel report: Guard Positions 19068 | -3/Testing | Retrieved Zion intel report: Emergency Access 19074 | -3/Testing | Found Prototype Device 19078 | -3/Testing | Identified Exp. Thermal Defense Suite 19188 | -3/Testing | Found Prototype Energy Cannon 19188 | -3/Testing | Identified Null Cannon 19215 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 19228 | -3/Testing | Build established: Ninja 19242 | -3/Testing | Fabricated Cmb. Gravmag System (x2) 19287 | -3/Testing | Discovered exit to Research (range 11) 19305 | -3/Testing | Retrieved Zion intel report: Trap Installations 19584 | -3/Testing | Entered Research 19584 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19617 | -2/Research | Identified Transdimensional Reconstructor 19680 | -2/Research | Retrieved Zion intel report: Emergency Access 19696 | -2/Research | Retrieved Zion intel report: Prototype Schematics 19697 | -2/Research | Zion Infowar Resupply teleported in 19700 | -2/Research | Found Exp. Signal Interpreter 19745 | -2/Research | Build established: Infiltrator-Ninja 19797 | -2/Research | Discovered new exit (range 6) 19833 | -2/Research | Identified exit to Quarantine 19833 | -2/Research | Entered Quarantine 19848 | -2/Quarantine | Found Alien Artifact 19848 | -2/Quarantine | Identified Core Reset Matrix 19848 | -2/Quarantine | Used Core Reset Matrix 19852 | -2/Quarantine | Detected hypermatrix surge 19852 | -2/Quarantine | Sensed 15 artifacts in vicinity 19959 | -2/Quarantine | Found Sigix Broadsword 19973 | -2/Quarantine | Found Subatomic Replicator 20022 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 20027 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 20043 | -2/Quarantine | Cryocooling Duct disabled 20058 | -2/Quarantine | Ambient heat levels rising (+20) 20058 | -2/Quarantine | Non-combat units ordered to evacuate 20070 | -2/Quarantine | Found Prototype Processor 20093 | -2/Quarantine | Identified Exp. Core Analyzer 20125 | -2/Quarantine | Spotted Fortress 20145 | -2/Quarantine | Discovered new exit (range 5) 20146 | -2/Quarantine | Identified exit to Section 7 20150 | -2/Quarantine | Entered Section 7 20151 | -2/Section 7 | Sensed 22 artifacts in vicinity 20168 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 20203 | -2/Section 7 | Found Integrated Dissipator 20203 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20252 | -2/Section 7 | Incoming investigation squad redirected 20257 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 20296 | -2/Section 7 | Spotted S7 Guard 20302 | -2/Section 7 | Found Integrated Thermoelectric Network 20302 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 20321 | -2/Section 7 | Found Integrated Dissipator 20321 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20326 | -2/Section 7 | Spotted Executioner 20326 | -2/Section 7 | Spotted Executioner 20338 | -2/Section 7 | Spotted B-99 Colossus 20426 | -2/Section 7 | Found Integrity Redistributor 20481 | -2/Section 7 | Found LRC Armor 20481 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 20482 | -2/Section 7 | Found LRC Storage 20482 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 20527 | -2/Section 7 | Found Integrity Redistributor 20569 | -2/Section 7 | Spotted Executioner 20575 | -2/Section 7 | Spotted Striker 20575 | -2/Section 7 | Spotted Striker 20638 | -2/Section 7 | Spotted Striker 20638 | -2/Section 7 | Spotted Striker 20646 | -2/Section 7 | Found Sigix Shearcannon 20672 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 20673 | -2/Section 7 | Warped through subspace 20742 | -2/Section 7 | Spotted B-90 Cyclops 20790 | -2/Section 7 | Discovered new exit (range 12) 20791 | -2/Section 7 | Spotted S7 Guard 20796 | -2/Section 7 | Found Core Regenerator 20801 | -2/Section 7 | Identified exit to Access 20801 | -2/Section 7 | Entered Access 20801 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 20850 | -1/Access | Retrieved Zion intel report: Branch Access 20850 | -1/Access | Identified exit to Command 20851 | -1/Access | Zion Zionite Resupply teleported in 20855 | -1/Access | Found Prototype Protection 20855 | -1/Access | Identified Zio. Weapon Casing 20864 | -1/Access | Found Zio. Weapon Casing 20918 | -1/Access | Found Prototype Hackware 20951 | -1/Access | Identified Exp. System Shield 21381 | -1/Access | Spotted B-99 Colossus 21411 | -1/Access | Found Antimissile System 21521 | -1/Access | Found Prototype Hackware 21524 | -1/Access | Identified Exp. Hacking Suite 21546 | -1/Access | Found Antimissile System 21595 | -1/Access | Entered Command 21661 | -1/Command | Retrieved Zion intel report: Active Terminals 21711 | -1/Command | Retrieved Zion intel report: Emergency Access 21743 | -1/Command | Disengaged cave seal 21743 | -1/Command | Zionites emerged from the dark tunnel 21851 | -1/Command | Build established: Alien-Sprinter 21862 | -1/Command | Found Prototype Protection 21862 | -1/Command | Identified Zio. Shade Carapace 21864 | -1/Command | Found Zio. Shade Carapace 21871 | -1/Command | Found Prototype Energy Cannon 21871 | -1/Command | Identified Zio. Alpha Cannon 21877 | -1/Command | Found Prototype Processor 21877 | -1/Command | Identified Exp. Targeting Computer 21881 | -1/Command | Zionites emerged from the dark tunnel 21997 | -1/Command | Spotted B-99 Colossus 22028 | -1/Command | Spotted M Guard 22029 | -1/Command | Spotted M Guard 22038 | -1/Command | Spotted Combat Programmer 22041 | -1/Command | Spotted Combat Programmer 22052 | -1/Command | System corruption reached 10% 22054 | -1/Command | Allies destroyed Combat Programmer 22057 | -1/Command | Allies destroyed Combat Programmer 22069 | -1/Command | Allies destroyed M Guard 22081 | -1/Command | Allies destroyed M Guard 22081 | -1/Command | All MAIN.C guards destroyed 22087 | -1/Command | Found Prototype Launcher 22087 | -1/Command | Identified Hellfire Missile Launcher 22089 | -1/Command | Found Prototype Device 22089 | -1/Command | Identified Thermal Barrier 22106 | -1/Command | Found Zio. Weapon Casing 22109 | -1/Command | Found Zio. Weapon Casing 22125 | -1/Command | Found Prototype Reactor 22125 | -1/Command | Identified Zero-point Reactor 22131 | -1/Command | Found Prototype Device 22131 | -1/Command | Identified AEGIS Remote Shield 22141 | -1/Command | Found AEGIS Remote Shield 22143 | -1/Command | Found Zero-point Reactor 22152 | -1/Command | Found Zero-point Reactor 22190 | -1/Command | Met MAIN.C 22194 | -1/Command | 0b10 Conduit disabled 22203 | -1/Command | Allies destroyed MAIN.C Shell 22204 | -1/Command | MAIN.C activated Command garrisons 22205 | -1/Command | Used Subatomic Replicator to replicate Sigix Shearcannon 22212 | -1/Command | Allies destroyed MAIN.C 22222 | -1/Command | Discovered new exit (range 39) 22222 | -1/Command | Discovered new exit (range 90) 22222 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 22232 | -1/Command | Found Zio. Weapon Casing 22261 | -1/Command | Found Exp. Targeting Computer 22398 | -1/Command | Found Prototype Energy Cannon 22398 | -1/Command | Identified Zio. Alpha Cannon Mk. II 22487 | -1/Command | Found Exp. System Purifier 23116 | -1/Command | Build established: Alien-Mutant 23625 | -1/Command | Found Exp. Phase Shifter 23909 | -1/Command | Found Zio. Weapon Casing 23917 | -1/Command | Found Exp. Targeting Computer 23938 | -1/Command | Build established: Alien-Sprinter 24337 | -1/Command | Found Exp. Targeting Computer 24390 | -1/Command | Found Exp. Core Analyzer 24500 | -1/Command | Phase Generator disabled 24809 | -1/Command | Found Exp. Powered Armor 24844 | -1/Command | Found Singularity Reactor 25000 | -1/Command | Found Exp. Phase Shifter 25129 | -1/Command | Build established: Alien-Mutant 25216 | -1/Command | Found Exp. Core Analyzer 25255 | -1/Command | Warped through subspace to slip node 25255 | -1/Command | Discovered new exit (range 5) 25264 | -1/Command | Entered Access_0 25265 | -1/Access_0 | Sensed 4 artifacts in vicinity 25265 | -1/Access_0 | Met Architect 25293 | -1/Access_0 | A6 warped into view 25335 | -1/Access_0 | Subspace Access Node disabled 25364 | -1/Access_0 | A5 warped into view 25373 | -1/Access_0 | Found Integrity Redistributor 25373 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-100) 25406 | -1/Access_0 | Subspace Access Node disabled 25441 | -1/Access_0 | A4 warped into view 25444 | -1/Access_0 | Subspace Access Node disabled 25450 | -1/Access_0 | Subspace Access Node disabled 25473 | -1/Access_0 | Build established: Alien-Sprinter 25518 | -1/Access_0 | Destroyed Architect 25519 | -1/Access_0 | Architect triggered a singularity event 25523 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25523 | -1/Access_0 | Warped through subspace to slip node 25523 | -1/Access_0 | Discovered new exit (range 8) 25527 | *** | Escaped singularity! Last Messages --------------- 25521_ Knocked back. 25522_ A0_COM: 8. 25522_ Penetrated by HV Slug. 25522_ Knocked back. 25522_ Penetrated by HV Slug. 25522_ HV Slug penetrates Wall. 25522_ HV Slug penetrates Enhanced Hunter. 25522_ Enhanced Hunter suffers critical hit (Destroy). 25522_ Enhanced Hunter knocked back. 25522_ Penetrated by HV Slug. 25522_ HV Slug penetrates Wall. 25523_ A0_COM: 7. 25523_ A6 follow-up attacks with Enh. Force Lance. 25523_ Acquired Hpw. Transdimensional Reconstructor. 25523_ Warped through subspace, drawn to slip node. 25523_ EXIT=FOUND 25524_ A0_COM: 6. 25525_ A0_COM: 5. 25526_ A0_COM: 4. 25527_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 95 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Power Amplification 50 Armor Coverage 900 Resistance: TH 50 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 79 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Energy Filtering 50 Particle Charging 30 Offensive Hacking 16 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Myomer Leg | -2/Quarantine | Z-intel Adv. Thermal Shield | -2/Quarantine | Z-intel Lrn. Tractor Beam | -2/Quarantine | Z-intel Seismic Detector | -2/Quarantine | Z-intel Hardcell Cannon | -2/Quarantine | Z-intel Focal Shield | -2/Quarantine | Z-intel Centrium Wheel | -2/Quarantine | Z-intel HERF Cannon | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Quarantine | Z-intel Power Amplifier | -2/Quarantine | Z-intel Imp. Weapon Shielding | -2/Quarantine | Z-intel Imp. Actuator Array | -2/Quarantine | Z-intel Energy Filter | -2/Quarantine | Z-intel Core Analyzer | -2/Section 7 | Z-intel Adv. Launcher Guidance Computer | -2/Section 7 | Z-intel Antimissile System | -2/Section 7 | Z-intel Impulse Thruster Array | -2/Section 7 | Z-intel Cmb. Linear Gravjet | -2/Section 7 | Z-intel Imp. Core Shielding | -2/Section 7 | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel Com. Wheel | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Nuclear Pulse Array | -2/Section 7 | Z-intel Quantum Rifle | -2/Section 7 | Z-intel Adv. Focal Shield | -2/Section 7 | Z-intel Reaction Control System | -2/Section 7 | Z-intel Adv. System Shield | -2/Section 7 | Z-intel Adv. Reaction Control System | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -3/Testing | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Subatomic Replicator Sigix Broadsword Integrated Dissipator Integrated Thermoelectric Network LRC Armor LRC Storage High-powered Transdimensional Reconstructor Sigix Shearcannon Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed FissionImpactBroadsword Manual? 0 Play Time 10:33:18 Cumulative 489.7 hours Start 2022.04.04 @ 18:46:15 End 2022.04.12 @ 21:14:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type 6 Total 23 Types 1/5/4/1/1/1/8/1/1 Lore% 89 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44c506ec-d3f9-4ef8-a3d7-b82bd46f280a