Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.05 @ 17:52:14 Player: Jezoensis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (143) 715 Value Destroyed (4358) 4358 Prototype IDs (64) 1280 Alien Tech Used (10) 2000 Bonus (10288) 10288 TOTAL SCORE: 30141 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 209 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1858 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -55 Cogmind --------- Core Integrity 980/1600 Matter 286/300 Energy 226/230 System Corruption 3% Temperature Cool (61) Movement Hovering (38) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Improved Linear Gravjet Cooled Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (13) ----- Medium Storage Unit Structural Scanner Triangulator Spectral Analyzer Advanced Signal Interpreter Seismic Detector Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Cloaking Device Layered Light Armor Plating Improved Powered Armor Spacefold Activator > --- WEAPON (4) ------- Thunder Hammer Enhanced Force Lance > --- INVENTORY (10) --- Cooled Gravmag System Cooled Gravmag System Advanced Actuator Array Improved Transmission Jammer Layered Light Armor Plating Subatomic Replicator Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Aerolev Unit Gravmag Array Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Wardrone Bay > --- WEAPON ----------- Makeshift Hammer Greatsword > --- INVENTORY -------- Micro Fission Core Cooled Gravmag System Triangulator Advanced Sensor Array Makeshift Transmission Jammer [Rating: 163] Favorites ----------- Power Micro Antimatter Reactor Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aerolev Unit Treads Advanced Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Greatsword Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Utility 11 | . . . 1 . . . 2 . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Parts Attached 310 | 8 29 14 17 1 . 1 25 22 7 . 4 2 1 . . 5 . . 3 . 5 1 4 11 . 6 . 7 23 3 26 19 17 13 36 Power 26 | 1 . 2 3 . . . . 2 1 . 2 . 1 . . . . . . . 1 . . 3 . 1 . . 1 1 3 2 . 1 1 Engine 8 | 1 . 2 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . . 1 . 2 . 1 . . . . . . . 1 . . 2 . . . . 1 . 1 . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 2 2 . 1 1 Propulsion 66 | 3 16 6 6 . . . . 9 2 . 1 . . . . 1 . . . . . 1 1 2 . . . . 1 . 1 2 1 6 7 Treads 12 | . 6 1 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 24 | 3 10 5 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . . 2 2 . 1 . . . . 1 . . . . . 1 1 2 . . . . 1 . 1 2 1 6 7 Flight 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 158 | 2 5 1 3 1 . 1 17 7 3 . 1 2 . . . 4 . . . . 4 . 1 5 . 3 . 4 15 1 21 12 13 6 26 Device 95 | 1 4 . 1 1 . . 15 7 . . 1 1 . . . 1 . . . . 4 . . 2 . 2 . 3 9 1 13 10 4 3 12 Storage 6 | 1 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Processor 15 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . . 1 . 3 . 1 1 5 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 36 | . . . 2 . . 1 . . 1 . . 1 . . . 2 . . . . . . . 3 . 1 . 1 4 . 5 2 5 1 7 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 Weapon 60 | 2 8 5 5 . . . 8 4 1 . . . . . . . . . 3 . . . 2 1 . 2 . 3 6 1 1 3 3 . 2 Energy Gun 12 | . 3 . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | 2 4 3 2 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . 1 . . . . 2 . . . . . . . . . . . 2 . . . 1 . . 1 . 1 1 . . 1 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 1 2 . 1 Slashing Weapon 9 | . . 1 1 . . . . . 1 . . . . . . . . . 1 . . . 1 1 . . . 1 1 . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 4 . . . 2 3 . . 1 . . . . . . . 2 . . . . 5 . . . . 3 . 3 2 1 2 2 Parts Lost 27 | . 4 1 2 . . . . 2 . . . . . . . . . . . . . . 2 . . . . . 1 . 4 1 4 . 6 Power 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 8 | . 1 . 1 . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 Utility 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 . 4 Weapon 5 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Highest Loss Streak 3 | . 2 1 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . 2 1 3 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 98 97 100 100 100 100 99 84 84 84 92 92 92 92 85 86 86 85 86 80 84 84 83 88 89 89 88 89 89 89 89 89 79 84 Engine 3 | . 14 13 9 11 11 11 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 3 . . 2 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 5 2 2 7 9 9 8 8 Treads 2 | . 3 1 12 11 11 11 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 24 26 19 22 22 22 18 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . 5 23 23 23 30 30 30 30 20 20 20 20 20 17 19 19 21 23 21 21 21 20 21 19 18 19 18 19 Device 24 | . 14 14 12 22 22 20 19 26 23 23 23 22 23 23 23 24 26 26 26 26 27 29 29 28 29 27 31 30 27 31 30 31 28 26 25 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 4 4 4 4 4 Processor 9 | . . . . . . . 8 9 13 15 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 9 9 11 15 Protection 3 | . . . 9 . . 1 7 . 1 . . . . . . 6 6 6 6 6 5 5 5 3 5 8 5 5 7 5 4 4 5 3 3 Energy Gun 2 | . 2 . 8 11 11 11 9 9 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Ballistic Gun 3 | . 25 21 8 . . . 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 4 4 2 4 5 3 4 3 Slashing Weapon 3 | . . 5 5 11 11 11 . . 7 7 7 7 7 7 7 6 6 6 5 6 5 5 4 5 5 5 5 4 2 5 4 3 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 15 21 28 42 42 35 42 65 57 23 23 23 27 26 26 26 32 32 32 32 32 33 33 34 34 34 46 46 49 58 48 59 61 60 48 68 Greatest Support 77 | 32 26 32 26 26 26 26 26 26 24 24 31 31 31 31 31 36 36 36 36 36 36 36 47 50 50 50 50 50 55 55 61 77 61 74 77 Greatest Overweight (x) 5 | . 1 . 1 1 1 1 2 5 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Average Overweight (x) . | . . . 1 1 1 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 5 8 10 15 15 15 15 18 20 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 Most Carried 20 | 6 9 13 15 15 15 15 20 20 19 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 11 | 4 7 9 12 15 15 15 16 19 10 9 9 10 9 10 10 9 10 10 9 10 9 10 9 9 9 9 10 9 9 10 9 9 8 8 9 Final Capacity 20 | 8 10 15 15 15 15 15 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 6 9 13 15 15 15 15 19 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 9 9 10 7 Class Distribution -------------------- 42% | Infiltrator-Ninja 28% | Mutant 11% | Scavenger-Scout 6% | Alien-Ninja 4% | Skirmisher 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -8/Storage Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Infiltrator-Ninja | -6/Factory Infiltrator-Ninja | -6/Lower Caves Infiltrator-Ninja | -6/Lower Caves Infiltrator-Ninja | -6/Zion Infiltrator-Ninja | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Zhirov Infiltrator-Ninja | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Warlord Infiltrator-Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 3954 | 280 347 209 337 . 80 . 495 344 . . 120 3 27 . . 50 . . . . 25 65 46 . 34 25 67 85 352 . 207 223 267 80 186 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5826 | 61 545 151 490 . . . 785 654 . . 156 . . . . 132 . . . . 25 136 187 . . 25 54 53 496 . 775 261 367 96 377 Parts 292 | 8 38 11 24 . . . 49 36 . . 11 . . . . 5 . . . . 2 5 9 . . . . 7 9 . 32 9 23 3 11 Haulers Intercepted 14 | . 1 . 2 . . . 2 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 Recyclers Shooed 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . . . . 9 . . . . . . 5 9 . 2 . . 2 . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 80 | . 11 5 4 . . . 16 7 . . . . . . . . . . . . . 2 6 . . . . 5 14 . 5 1 4 . . Melee 14 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . 5 1 4 . . Guns 42 | . 11 2 4 . . . 12 7 . . . . . . . . . . . . . . . . . . . . 6 . . . . . . AOE 24 | . . 3 . . . . 4 . . . . . . . . . . . . . . . 4 . . . . 5 8 . . . . . . Classes Destroyed 18 | 1 6 . 2 . . . 1 1 . . . . . . . . . . . . . 2 . . . . . . 3 . . 1 1 . . Worker 9 | . 2 . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . 1 Builder 12 | . 1 . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . . 4 Tunneler 9 | 4 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Hauler 14 | . 1 . 2 . . . 2 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 Recycler 8 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Operator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Watcher 5 | . . . . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 23 | . 6 3 . . . . 4 . . . . . . . . . . . . . . . 4 . . . . 5 . . . 1 . . . Grunt 29 | . 5 2 1 . . . 9 2 . . . . . . . . . . . . . 1 2 . . . . . 5 . 1 . 1 . . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 8 | . . . 2 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 4 . 3 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Best Kill Streak 11 | 3 5 5 4 . . . 11 2 . . 2 . . . . 1 . . . . 1 1 4 . . 1 . 5 10 . 3 1 5 1 3 Combat Bots Only 10 | . 4 5 4 . . . 4 2 . . . . . . . . . . . . . 1 4 . . . . 5 10 . 2 1 2 . . Max Kills in Single Turn 3 | 1 2 2 1 . . . 1 1 . . 1 . . . . 1 . . . . 1 1 3 . . 1 1 3 2 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . 1 . . . . . . . . . . . . . . . 3 . . . . 3 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Damage Taken 6451 | . 688 177 235 . . 30 387 490 . . . 57 . . 19 . . . . . . 78 344 . . . . 70 125 30 1019 91 1267 . 1344 Core 1199 | . 77 26 44 . . . 54 110 . . . 25 . . . . . . . . . . 33 . . . . . . . 119 . 91 . 620 Absorbed by Shields 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Regen/Repaired (Parts) 378 | . . . . . . . . 21 . . . . . . . 49 . . . . . . . . . . . . . . . . 308 . . Core Remaining (%) 86 | 100 . 58 . . . 89 . 70 . . . . . . 96 . . . . 100 . . . . 88 . . . . 100 . . 93 100 61 Volleys Fired 218 | 8 48 10 19 . . . 47 48 . . . . . . . . . . . . . . 2 . . . . 3 31 . . . 2 . . Largest 2 | 2 2 2 2 . . . 2 2 . . . . . . . . . . . . . . 1 . . . . 1 2 . . . 1 . . Hottest 122 | 40 100 40 79 . . . 89 122 . . . . . . . . . . . . . . 36 . . . . 36 90 . . . 36 . . Shots Fired 401 | 16 95 18 38 . . . 84 92 . . . . . . . . . . . . . . 2 . . . . 3 51 . . . 2 . . Gun 380 | 16 94 16 38 . . . 76 92 . . . . . . . . . . . . . . . . . . . . 48 . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . 2 . . . . 8 . . . . . . . . . . . . . . . 2 . . . . 3 3 . . . 2 . . Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 201 | 16 75 16 19 . . . 39 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 113 | . 1 . 19 . . . 37 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 20 | . . 2 . . . . 8 . . . . . . . . . . . . . . . 2 . . . . 3 3 . . . 2 . . Electromagnetic 19 | . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . . . . . Robot Hit Streak 16 | 4 9 7 16 . . . 8 5 . . . . . . . . . . . . . . 4 . . . . 6 15 . . . . . . Robot Miss Streak 5 | 3 5 1 3 . . . 3 3 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Secondary Targets 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 327 | 8 59 17 33 . . . 48 48 . . 6 . . . . 2 . . . . 1 4 4 . . 1 1 2 33 . 32 4 12 1 11 Core Hits 187 | 4 24 9 11 . . . 42 17 . . 2 . . . . 1 . . . . 1 3 6 . . . . 8 41 . 10 2 3 1 2 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 . 1 . 1 . 2 Critical Strikes 23 | . . . 2 . . . 2 1 . . . . . . . . . . . . . . 1 . . . 1 . 9 . 4 . 1 . 2 Burn 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . 2 Sever 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . Detonate 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . Melee Attacks 211 | . . 5 8 . . 6 . . 2 . 14 4 1 . 1 2 2 1 . 1 8 5 5 . 1 10 1 6 . 2 51 14 32 8 21 Impact 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 5 . 2 21 10 18 8 19 Slashing 117 | . . 5 8 . . 6 . . 2 . 14 4 1 . 1 2 2 1 . 1 8 5 5 . 1 2 . 1 . . 30 4 14 . . Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 42 | . . 4 3 . . . . . . . 3 . . . . 2 . . . . 1 1 . . . 1 1 . . . 10 3 2 1 10 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 3 . . Damage Inflicted 16530 | 117 769 525 730 . . . 1472 925 . . 547 . . . . 193 . . . . 90 312 480 . . 86 129 406 4171 . 2528 648 984 151 1267 Guns 5335 | 117 769 155 483 . . . 880 925 . . . . . . . . . . . . . . . . . . . . 2006 . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3600 | . . 116 . . . . 592 . . . . . . . . . . . . . . . 321 . . . . 406 2165 . . . . . . Melee 7595 | . . 254 247 . . . . . . . 547 . . . . 193 . . . . 90 312 159 . . 86 129 . . . 2528 648 984 151 1267 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1841 | 117 561 155 204 . . . 447 357 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3445 | . . . 279 . . . 433 568 . . . . . . . . . . . . . . . . . . . . 2165 . . . . . . Explosive 1435 | . . 116 . . . . 592 . . . . . . . . . . . . . . . 321 . . . . 406 . . . . . . . Electromagnetic 208 | . 208 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2880 | . . . . . . . . . . . . . . . . . . . . . . . . . . 86 129 . . . 912 336 263 151 1003 Slashing 4451 | . . 254 247 . . . . . . . 547 . . . . 193 . . . . 90 312 159 . . . . . . . 1616 312 721 . . Piercing 264 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264 Entropic 2006 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2006 . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . 9 9 9 . 3 Average Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . 5 9 9 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Effects 17 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 4 7 1 . 3 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Matter Fused 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2582 | . . 65 . . . . . . . . 188 . . . . 58 . . . . . . 2 . . 46 129 . 49 . 782 246 425 . 592 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 51 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 49 . . . . . . Melee 2531 | . . 65 . . . . . . . . 188 . . . . 58 . . . . . . . . . 46 129 . . . 782 246 425 . 592 Knockbacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 1 1 . 1 Impact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 1 1 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 191 | 6 191 9 148 . . 10 40 71 . . . . . . 13 . . . . . . . 6 . . . . 22 30 . . 161 25 4 80 Average Temperature 39 | 6 79 4 78 . . 10 10 24 . . . . . . 8 . . . . . . . 5 . . . . 13 8 . . 91 17 3 21 Received Heat Transfer 985 | . 273 75 36 . . 36 171 54 . . . . . . 27 . . . . . . 9 84 . . . . . 9 . 21 . 145 . 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 2 7 . 3 Impact Corruptions 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . 11 5 6 . 12 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Heat Transferred 4102 | . . . 666 . . . 1036 1073 . . . . . . . . . . . . . . . . . . . . 1327 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 645 | 20 247 203 267 103 . 1 315 283 83 89 274 . . . . 411 . . . . 413 . . . . 62 . . . . 292 315 566 404 645 Initial 363 | . 13 72 78 103 . . . 83 81 29 62 . . . . 363 . . . . 346 . . . . . . . . . . 137 171 301 242 Average 200 | 7 97 179 164 103 . . 177 157 82 68 144 . . . . 389 . . . . 378 . . . . 24 . . . . 129 227 381 329 442 Maximum Alert Level 2 | . 1 1 1 . . . 1 1 . . 1 . . . . 2 . . . . 2 . . . . . . . . . 1 1 2 2 2 Low Security (%) 58 | 100 98 96 50 100 . 100 49 80 100 100 75 . . . . . . . . . . . . . . 100 . . . . 76 37 4 . . Level 1 31 | . 1 3 49 . . . 50 19 . . 24 . . . . 66 . . . . 75 . . . . . . . . . 23 62 43 97 44 Level 2 10 | . . . . . . . . . . . . . . . . 33 . . . . 24 . . . . . . . . . . . 52 2 55 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 4 . . . . 1 1 . 1 . . . . . . 2 . . . . 2 . . . . . . . . . 3 . 3 1 3 Investigation 12 | . 4 . . . . 1 . . 1 . . . . . . 2 . . . . . . . . . . . . . . 1 . 2 . 1 Extermination 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . 1 Reinforcement 4 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 18 | . 5 . . . . . 1 3 . . 2 . . . . . . . . 1 . . . . 1 . . . . 1 2 . . . 2 Communications Jammed 80 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 25 2 6 13 33 Distress Signals 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 2 6 13 33 Times Spotted 292 | . 18 5 7 . . 2 20 9 . 6 10 1 . . 5 1 . . . 6 4 3 17 . . 2 . 7 31 1 30 5 46 5 51 Peak Tracking Total 10 | . 5 3 5 . . 2 4 3 . 6 4 1 . . 4 1 . . . 6 2 2 8 . . 2 . 3 10 1 7 4 6 1 5 Tactical Retreats 19 | . 1 . . . . . 2 . . . 1 . . . . 1 . . . 3 1 1 3 . . . . . . . 4 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 7 | . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . 4 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 16 | . 1 . . . . . 1 3 . . . . . . . . . . . . . . . . . 1 . . 2 . . 2 6 . . Max in Single Turn 1 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 45 | . 9 1 3 . . 1 3 3 . . 4 . . 3 . 4 . . 1 . 2 . . 4 . . 1 1 2 . 2 1 . . . Terminals 22 | . 7 . 3 . . 1 3 2 . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . Total Hacks 142 | . 20 1 13 . . 3 10 6 . . 8 . . 25 . 11 . . 8 . 5 . . 17 . . 1 1 7 . 4 2 . . . Successful 93 | . 6 1 9 . . 1 5 2 . . 1 . . 25 . 4 . . 8 . 1 . . 17 . . 1 1 7 . 3 1 . . . Failed 48 | . 13 . 4 . . 2 5 4 . . 7 . . . . 7 . . . . 4 . . . . . . . . . 1 1 . . . Catastrophic 8 | . 3 . . . . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 153 | . 18 . 12 . . 4 4 1 . . 8 . . . . 8 . . . . 14 . . . . 14 . . 1 . 26 13 12 4 14 Terminals 63 | . 18 . 13 . . 3 10 4 . . 6 . . . . 9 . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . Repair Stations 4 | . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 6 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 3 . . . . Terminal Hacks 74 | . 3 1 5 . . 1 4 . . . . . . 25 . 1 . . 8 . . . . 17 . . 1 1 7 . . . . . . Record 11 | . . . . . . . . . . . . . . 6 . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 23 | . . . . . . . . . . . . . . 11 . . . . 8 . . . . 4 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 3 . 2 . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . 6 . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 3 . 4 . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 3 1 . . . Terminals 7 | . 1 . 4 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 2 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decoy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watchers 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 7 . 3 . . 1 2 3 . . 4 . . . . 4 . . . . 2 . . . . . . . . . 2 . . . . Full Trace Events 8 | . 3 . 1 . . 1 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . . . . . . . . . 11 . . . . 23 . . . . 4 . . . . . . . 1 . . 8 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . 38 . . . . . . . 43 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 19 | . . . . . . . . . . . . . 3 . 1 . . . 4 . 1 . . . . 1 . . . . 6 . . 1 2 Largest Group 4 | . . . . . . . . . . . . . 3 . 1 . . . 4 . 1 . . . . 1 . . . . 4 . . 1 2 Highest-Rated Group 244 | . . . . . . . . . . . . . 93 . 96 . . . 159 . 27 . . . . 29 . . . . 156 . . 33 244 Highest-Rated Ally 122 | . . . . . . . . . . . . . 31 . 96 . . . 41 . 27 . . . . 29 . . . . 39 . . 33 122 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . 1 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Total Orders 11 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 1 . 3 . . 3 . STAY 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 2 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . 1 . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 28 | . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . 1 . . . 9 Total Damage 1174 | . . . . . . . . . . . . . . . 467 . . . . . . . . . . . . . . . 22 . . . 685 Kills 11 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 10 | . 3 . 2 . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . . . . . . . 1 . 2 . 1 . 1 1 . 2 2 . 2 . 1 2 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 3 3 3 . 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 8174 | 80 593 253 338 86 165 184 535 595 68 118 237 165 145 30 135 171 88 77 382 111 253 163 165 95 84 182 76 165 595 144 517 222 356 112 489 Spaces Moved 12412 | 43 470 209 215 81 158 153 318 294 105 215 439 375 321 76 324 352 182 165 828 239 478 331 314 167 201 387 185 345 978 328 904 437 553 189 1053 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1933 | 35 470 209 215 81 158 153 318 294 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10440 | . . . . . . . . . 105 215 439 375 321 76 324 352 182 165 828 239 478 331 314 167 201 387 185 345 978 328 904 437 553 189 1022 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 80 80 100 105 105 105 105 115 42 42 40 40 40 40 40 40 45 45 45 45 45 45 43 40 40 40 40 40 40 40 40 27 40 27 32 Average Speed 50 | 89 83 87 103 105 105 105 115 141 42 42 41 40 40 40 40 44 45 45 45 45 45 45 44 41 40 40 40 40 40 40 40 38 40 35 34 Slowest Speed 155 | 100 95 100 105 105 105 105 120 155 42 42 42 40 40 40 40 45 45 45 45 45 45 45 48 45 40 40 40 40 90 40 40 45 90 40 43 Overloaded Moves 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . 15 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Spacefolds 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Exploration Rate (%) 46 | 3 92 53 24 22 55 41 31 37 5 82 13 75 58 71 59 16 50 41 89 50 17 62 51 61 46 12 45 59 90 61 42 67 38 8 44 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 19 | . 2 1 . . . . . . . . . . 1 1 1 . . . 1 . 9 . . 3 . . . . . . . . . . . Known Exits Taken 27 | . . . 1 . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . . . . . . . . . 2 1 . . . 1 . 3 . . 2 1 . 3 . 1 2 . . . . . . . Spaces Dug 67 | . 1 1 3 . . 1 . . 2 . 2 3 1 . . . 2 1 . . 6 1 1 . 1 6 . 3 . 2 9 4 6 2 9 Terrain Destroyed 225 | . 1 16 3 . . 1 36 . 2 . 2 3 1 . . . 2 1 . . 6 1 13 . 1 6 . 16 66 2 9 4 22 2 9 Melee 66 | . . 1 3 . . 1 . . 2 . 2 3 1 . . . 2 1 . . 6 1 1 . 1 6 . 3 . 2 9 4 6 2 9 Projectile 10 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . AOE 149 | . . 15 . . . . 36 . . . . . . . . . . . . . . . 12 . . . . 13 57 . . . 16 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total 13530 | 64 567 251 279 83 157 166 406 394 131 242 463 380 336 75 326 364 183 165 839 239 502 336 327 189 202 406 185 362 1123 336 1007 477 627 217 1124 Wait 154 | . 2 . 3 . . 7 6 10 . 26 2 . 4 . 2 . . . . . 7 . . . . . . . 68 4 1 . 10 . 2 Move 12359 | 42 469 208 214 80 157 152 317 293 105 214 438 374 320 75 323 351 181 164 827 238 477 330 313 166 200 386 184 344 977 327 903 436 552 188 1034 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 97 | 6 9 9 7 1 . . 6 7 4 1 2 . 5 . . 3 . . 3 . 2 . 1 3 1 3 . 1 6 . 7 3 3 1 3 Fast Attach 103 | 6 2 3 7 . . . 2 5 . . 1 . . . . 1 . . 3 . . 1 1 7 . . . 1 18 . 9 3 6 8 19 Attach 67 | 1 4 2 3 . . . 4 4 4 . . . . . . 2 . . . . 1 . 2 2 . 2 . . . . 7 5 10 3 11 Detach 35 | . 1 . 3 . . . 1 3 . . . . . . . 1 . . . . . . 1 . . . . . 1 . 2 1 8 3 10 Swap 150 | 1 23 9 7 1 . 1 19 13 3 . 3 2 1 . . 2 . . . . 4 . 1 4 . 4 . 6 5 3 11 12 7 2 6 Drop 134 | . 9 5 8 1 . . 4 11 13 1 3 . 5 . . 2 . . 6 . 3 . 1 7 . 2 . 2 17 . 12 6 1 4 11 Fire 218 | 8 48 10 19 . . . 47 48 . . . . . . . . . . . . . . 2 . . . . 3 31 . . . 2 . . Melee 192 | . . 5 8 . . 6 . . 2 . 14 4 1 . 1 2 2 1 . 1 8 5 5 . 1 9 1 5 . 2 42 11 28 8 20 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . 8 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Arm / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 21 | -11/Junkyard | Discovered new exit (range 16) 81 | -11/Junkyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 11) 293 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 8) 598 | -10/Materials | Discovered new exit (range 8) 657 | -10/Materials | Central database locked down 662 | -10/Materials | Discovered new exit (range 9) 674 | -10/Materials | Entered Mines 696 | -10/Mines | Discovered new exit (range 8) 713 | -10/Mines | Learned location of Zion (-6) 716 | -10/Mines | Met a Derelict bent on vengeance 772 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 904 | -10/Mines | Discovered new exit (range 10) 927 | -10/Mines | Entered Materials 927 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1199 | -9/Materials | Identified exit to Mines 1265 | -9/Materials | Entered Mines 1272 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1347 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1347 | -9/Mines | Discovered new exit (range 5) 1351 | -9/Mines | Entered Exiles 1378 | -9/Exiles | Met 8R-AWN 1395 | -9/Exiles | Met EX-HEX 1456 | -9/Exiles | Met EX-BIN 1470 | -9/Exiles | Met EX-DEC 1505 | -9/Exiles | Discovered new exit (range 14) 1516 | -9/Exiles | Entered Mines 1615 | -8/Mines | Discovered new exit (range 7) 1700 | -8/Mines | Entered Materials 1700 | -8/Materials | Evolved 2 slots: Utility x2 1702 | -8/Materials | Discovered new exit (range 15) 1718 | -8/Materials | Identified exit to Storage 1958 | -8/Materials | Discovered new exit (range 5) 2235 | -8/Materials | Entered Storage 2736 | -8/Storage | Discovered new exit (range 16) 2813 | -8/Storage | Repaired Imp. Sensor Array 2828 | -8/Storage | Identified exit to Factory 2830 | -8/Storage | Entered Factory 2830 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2894 | -7/Factory | Discovered new exit (range 9) 2898 | -7/Factory | Sucked down chute 2898 | -7/Factory | Entered Waste 2902 | -7/Waste | Spotted C-40 Crusher 2910 | -7/Waste | Spotted C-40 Crusher 2913 | -7/Waste | Spotted C-40 Crusher 2920 | -7/Waste | Spotted C-40 Crusher 2944 | -7/Waste | Spotted C-40 Crusher 2945 | -7/Waste | Spotted C-40 Crusher 3012 | -7/Waste | Discovered new exit (range 10) 3015 | -7/Waste | Identified exit to Factory 3016 | -7/Waste | Entered Factory 3074 | -7/Factory | Discovered new exit (range 9) 3086 | -7/Factory | Identified exit to Lower Caves 3128 | -7/Factory | Build established: Scavenger-Scout 3253 | -7/Factory | Entered Lower Caves 3339 | -7/Lower Caves | Spotted B-75 Beast 3415 | -7/Lower Caves | Discovered new exit (range 8) 3418 | -7/Lower Caves | Identified exit to Lower Caves 3418 | -7/Lower Caves | Entered another Lower Caves area 3498 | -7/Lower Caves | A Commander dispatched an escort 3557 | -7/Lower Caves | Discovered new exit (range 5) 3558 | -7/Lower Caves | Identified exit to Data Miner 3563 | -7/Lower Caves | Entered Data Miner 3563 | -7/Data Miner | Accompanied by 3 allies 3563 | -7/Data Miner | Discovered new exit (range 7) 3564 | -7/Data Miner | Commander's escort returned to base 3564 | -7/Data Miner | Commander's escort returned to base 3564 | -7/Data Miner | Commander's escort returned to base 3565 | -7/Data Miner | Identified exit to Proximity Caves 3570 | -7/Data Miner | Met Data Miner 3579 | -7/Data Miner | Learned location of Section 7 (-3) 3579 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3584 | -7/Data Miner | Received God Mode back door access code from Data Miner 3593 | -7/Data Miner | Entered Proximity Caves 3630 | -6/Proximity Caves | Learned Factory garrison access intel 3653 | -6/Proximity Caves | Escorted by Enhanced Grunt 3663 | -6/Proximity Caves | Spotter reported a threat 3724 | -6/Proximity Caves | Spotter reported a threat 3725 | -6/Proximity Caves | Discovered new exit (range 10) 3727 | -6/Proximity Caves | Identified exit to Factory 3728 | -6/Proximity Caves | Entered Factory 3728 | -6/Factory | Evolved 2 slots: Utility x2 3729 | -6/Factory | Loaded intel: 4 garrison access locations 3735 | -6/Factory | Identified exit to Lower Caves 3800 | -6/Factory | Incoming investigation squad redirected 3884 | -6/Factory | Repaired Broken Adv. Actuator Array? 3899 | -6/Factory | Entered Lower Caves 3955 | -6/Lower Caves | Encountered a Warlord checkpoint 3963 | -6/Lower Caves | Learned 4 Factory zone layouts 3982 | -6/Lower Caves | Discovered new exit (range 12) 3987 | -6/Lower Caves | Identified exit to Lower Caves 3987 | -6/Lower Caves | Entered another Lower Caves area 3989 | -6/Lower Caves | Discovered new exit (range 20) 4061 | -6/Lower Caves | Build established: Infiltrator-Ninja 4063 | -6/Lower Caves | Discovered new exit (range 5) 4064 | -6/Lower Caves | Identified exit to Zion 4064 | -6/Lower Caves | Entered Zion 4083 | -6/Zion | Discovered new exit (range 21) 4142 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4157 | -6/Zion | Learned location of Quarantine (-3) 4262 | -6/Zion | Given A8's code to call for help 4311 | -6/Zion | Found Prototype Launcher 4311 | -6/Zion | Identified Rocket Array 4367 | -6/Zion | Imprinted 4369 | -6/Zion | Declared Zion's savior 4446 | -6/Zion | Identified exit to Proximity Caves 4446 | -6/Zion | Entered Proximity Caves 4454 | -5/Proximity Caves | Spotter reported a threat 4505 | -5/Proximity Caves | Spotter reported a threat 4510 | -5/Proximity Caves | Spotted B-75 Beast 4524 | -5/Proximity Caves | Identified exit to Factory 4557 | -5/Proximity Caves | Entered Factory 4557 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4558 | -5/Factory | Identified exit to Extension 4559 | -5/Factory | Discovered new exit (range 23) 4584 | -5/Factory | Identified exit to Upper Caves 4681 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4682 | -5/Factory | Zion Melee Resupply teleported in 4810 | -5/Factory | Entered Upper Caves 4811 | -5/Upper Caves | Learned 4 Factory zone layouts 4858 | -5/Upper Caves | Spotted B-75 Beast 4970 | -5/Upper Caves | Discovered new exit (range 6) 4972 | -5/Upper Caves | Identified exit to Upper Caves 4973 | -5/Upper Caves | Entered another Upper Caves area 5056 | -5/Upper Caves | Identified exit to Factory 5057 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5136 | -5/Upper Caves | Discovered new exit (range 4) 5137 | -5/Upper Caves | Identified exit to Zhirov 5138 | -5/Upper Caves | Entered Zhirov 5138 | -5/Zhirov | Discovered new exit (range 3) 5147 | -5/Zhirov | Met Zhirov 5157 | -5/Zhirov | Found Alien Artifact 5157 | -5/Zhirov | Identified Integrated Reactor 5157 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5190 | -5/Zhirov | Found Alien Artifact 5190 | -5/Zhirov | Identified Transdimensional Reconstructor 5190 | -5/Zhirov | Warped through subspace 5190 | -5/Zhirov | Identified exit to Proximity Caves 5217 | -5/Zhirov | Learned location of Testing (-2) 5217 | -5/Zhirov | Learned location of Command (-1) 5219 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5233 | -5/Zhirov | Entered Proximity Caves 5317 | -4/Proximity Caves | Entered Factory 5317 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5318 | -4/Factory | Identified exit to Research 5454 | -4/Factory | Retrieved Zion intel report: Active Terminals 5460 | -4/Factory | Retrieved Zion intel report: Trap Installations 5464 | -4/Factory | Discovered new exit (range 7) 5466 | -4/Factory | Identified exit to Upper Caves 5477 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5478 | -4/Factory | Zion Infowar Resupply teleported in 5499 | -4/Factory | Entered Upper Caves 5505 | -4/Upper Caves | Identified exit to Upper Caves 5575 | -4/Upper Caves | Entered another Upper Caves area 5582 | -4/Upper Caves | Learned location of 1 exit from Research 5737 | -4/Upper Caves | Discovered new exit (range 8) 5740 | -4/Upper Caves | Identified exit to Warlord 5740 | -4/Upper Caves | Entered Warlord 5838 | -4/Warlord | Found Prototype Device 5838 | -4/Warlord | Identified Wardrone Bay 5942 | -4/Warlord | Rebuked by Warlord 5946 | -4/Warlord | Opened Warlord's prototype stash 5953 | -4/Warlord | Found Prototype Processor 5953 | -4/Warlord | Identified Exp. Core Analyzer 5967 | -4/Warlord | Warlord's base attacked by MAIN.C 5988 | -4/Warlord | Found Prototype Energy Gun 5988 | -4/Warlord | Identified Vortex Rail 6038 | -4/Warlord | Found Vortex Rail 6137 | -4/Warlord | Destroyed 10 combat bots 6245 | -4/Warlord | Warlord forces counterattacked 6267 | -4/Warlord | Spotted B-86 Titan 6267 | -4/Warlord | Spotted B-90 Cyclops 6271 | -4/Warlord | Spotted Striker 6282 | -4/Warlord | Destroyed B-86 Titan 6329 | -4/Warlord | Discovered new exit (range 14) 6333 | -4/Warlord | Identified exit to Proximity Caves 6335 | -4/Warlord | Entered Proximity Caves 6386 | -3/Proximity Caves | Spotted B-86 Titan 6446 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6476 | -3/Proximity Caves | Discovered exit to Research (range 5) 6479 | -3/Proximity Caves | Entered Research 6479 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6480 | -3/Research | Identified exit to Armory 6480 | -3/Research | Identified exit to Quarantine 6481 | -3/Research | Identified exit to Research 6530 | -3/Research | Retrieved Zion intel report: Active Garrisons 6603 | -3/Research | Discovered exit to Research (range 22) 6620 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 6641 | -3/Research | Retrieved Zion intel report: Unaware Analyses 6642 | -3/Research | Zion Infowar Resupply teleported in 6646 | -3/Research | Found Prototype Processor 6646 | -3/Research | Identified Spectral Analyzer 6840 | -3/Research | Zion Hover Resupply teleported in 6869 | -3/Research | Crushed by falling debris 6889 | -3/Research | Zion Fire squad teleported in 6978 | -3/Research | Discovered exit to Research (range 12) 6987 | -3/Research | Incoming investigation squad redirected 6996 | -3/Research | Entered Quarantine 7009 | -3/Quarantine | Spotted Alpha 7 7024 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 7035 | -3/Quarantine | Found Alien Artifact 7054 | -3/Quarantine | Found Alien Artifact 7057 | -3/Quarantine | Identified Subatomic Replicator 7069 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 7082 | -3/Quarantine | Found Alien Slashing Weapon 7082 | -3/Quarantine | Identified Sigix Broadsword 7095 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 7114 | -3/Quarantine | Discovered exit to Research (range 19) 7179 | -3/Quarantine | Spotted Fortress 7214 | -3/Quarantine | Discovered new exit (range 6) 7215 | -3/Quarantine | Identified exit to Section 7 7218 | -3/Quarantine | Entered Section 7 7222 | -3/Section 7 | Identified Core Reset Matrix 7222 | -3/Section 7 | Used Core Reset Matrix 7226 | -3/Section 7 | Sensed 22 artifacts in vicinity 7238 | -3/Section 7 | Found Core Regenerator 7238 | -3/Section 7 | Used Core Regenerator, restored core integrity (+119) 7245 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 7256 | -3/Section 7 | Found Navigation Efficiency Matrix 7256 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 7300 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 7312 | -3/Section 7 | Found Spacefold Activator 7334 | -3/Section 7 | Found Integrated Thermoelectric Network 7334 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 7347 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 7358 | -3/Section 7 | Found Integrated Reactor 7358 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7392 | -3/Section 7 | Found Integrated Mediator 7486 | -3/Section 7 | Spotted B-86 Titan 7497 | -3/Section 7 | Spotted Alpha 7 7498 | -3/Section 7 | Search patrols dispatched 7514 | -3/Section 7 | Build established: Alien-Ninja 7521 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 7564 | -3/Section 7 | Discovered exit to Research (range 15) 7574 | -3/Section 7 | Entered Research 7574 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7604 | -2/Research | Lost 3 parts (2u1w) 7633 | -2/Research | Zion Hover Resupply teleported in 7669 | -2/Research | Discovered new exit (range 3) 7681 | -2/Research | Identified exit to Access 7686 | -2/Research | Entered Access 7686 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7801 | -1/Access | Retrieved Zion intel report: Branch Access 7801 | -1/Access | Identified exit to Command 7802 | -1/Access | Zion Heavy squad teleported in 7819 | -1/Access | Found Prototype Protection 7819 | -1/Access | Identified Zio. Weapon Casing 7887 | -1/Access | Spotted B-99 Colossus 7964 | -1/Access | Search patrols dispatched 7965 | -1/Access | Found Unknown Protection 7965 | -1/Access | Identified Imp. Powered Armor 7971 | -1/Access | Found Unknown Piercing Weapon 7971 | -1/Access | Identified Enh. Force Lance 8091 | -1/Access | Retrieved Zion intel report: Component Stockpiles 8159 | -1/Access | Retrieved Zion intel report: Prototype Schematics 8173 | -1/Access | Discovered new exit (range 3) 8174 | -1/Access | Identified exit to Surface 8175 | *** | Heading to fleet! Last Messages --------------- [ Energy Mantle ] [ Exp. Biometal Medium Treads ] [ Tiamat Missile Launcher ] [ Adv. KE Penetrator ] [ Exp. Transmission Jammer ] [ Helical Railgun ] [ Hvy. Wave Gun ] [ Lrn. Phase Cannon ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Schematics ] [ 2 : Active Terminals ] >>\\ZION-SEEK-2 [ Targeting Active Terminals... ] 08161_ Navigation matrix triggers involuntary quantum shift. 08172_ Spacefolded through Wall. 08173_ EXIT=FOUND 08173_ Spacefolded through Main Access Shell. 08174_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | """ !##### ! ##### ##### # " ##?????????? | | ##?## [ # """ ##?????????? | | ##?## + """ ##?????????? | | ###+###?## ############ ## " ##?????????? | | # ###?### ############# ## ##?????????? | | ??? ##??### ###????????##+## [ ##?????????? | | ??? ##???## # ????????? #############?????????? | | ??? ##???## # ??????????????###########?????????? | | # ####### # ??????????????????????????????????? | | ### ####### # ??????????????????????????????????? | | * # ??????????????????????????????????? | | # ??????????????????????????????????? | | # ??????????????????????????????????? | | ##??### # ??????????????????????????????????? | | ##??### + ??????????????????????????????????? | | ##???## # ??????????????????????????????????? | | ##???## # ??????????????????????????????????? | | ##???## ##??????????????????????????????????? | | ##???## ########????????????????????????????? | | ##???## #######"????????????????????????????? | | ##???## """T""""????????????????????????????? | | ##???## """ """"????????????????????????????? | | ##???## "??""""""????????????????????? | | ###??## "??" "????????????????????? | | ###+###??## "??" "" "????????????????????? | | ##??## "??" @" "?"??????????????????? | | ##??## "??" " "??????????????????? | | ##??## " """""" "??????????????????? | | ##??## " "??????????????????? | | ###### " ""?????????????????? | | ########### #######"###########?????????????????? | | """" ## ###################?????????????????? | | "T"" ## ###############?????????????????????? | | ## # ##?????????????????????? | | ## # ##?????????????????????? | | " ## + ##?????????????????????? | | """ ## # ##?????????????????????? | | """## # ##?????????????????????? | | " ## # !! ##?????????????????????? | | = ## # !! ##?????????????????????? | | ## # !! ##?????????????????????? | | ## # ##?????????????????????? | | ## # ##?????????????????????? | | #######+### # + ?????????????????????? | | ## # ##?????????????????????? | | ??## ###############?????????????????????? | | ??## ######################?????????????????????? | | ??## #########??????????????????????????????????? | | ??## ???????????????????????????????????????????? | | ??## ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 57 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Armor Coverage 550 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 71 Melee Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Energy Mantle | -1/Access | Z-intel Exp. Biometal Medium Treads | -1/Access | Z-intel Tiamat Missile Launcher | -1/Access | Z-intel Adv. KE Penetrator | -1/Access | Z-intel Exp. Transmission Jammer | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Hvy. Wave Gun | -1/Access | Z-intel Lrn. Phase Cannon | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Sigix Broadsword Core Reset Matrix Core Regenerator Navigation Efficiency Matrix Spacefold Activator Integrated Thermoelectric Network Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationAssemblyWeb Manual? 0 Play Time 03:11:50 Cumulative 964.8 hours Start 2023.07.03 @ 21:38:17 End 2023.07.05 @ 17:52:14 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 499 Rogue 372 Adventurer 125 Explorer 2 Win Type 2 Total 113 Types 88/9/8/2/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 915a2af3-c3d2-46ca-9bcf-d67a8b20ec3c