Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 17:14:49 Player: Terminus Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (1153) 5765 Value Destroyed (62719) 62719 Prototype IDs (291) 5820 Alien Tech Used (13) 2600 Bonus (101218) 101218 TOTAL SCORE: 190422 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 40919 Follower Combat Kills 2300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 5670 Found Hidden Lab 3000 Decrypted A0 Command 3000 Scanned by Researcher 500 Pursued by Intercept 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1271 Cogmind --------- Core Integrity 611/1850 Matter 248/300 Energy 349/350 System Corruption 15% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (10) ------ (None) > --- INVENTORY (5) ---- Improved Heavy Siege Treads Microwarp Drive Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Accelerator Experimental Weapon Cycler Improved Utility Shielding AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor Improved Heavy Siege Treads Experimental Biometal Heavy Treads Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Core Analyzer Experimental Weapon Cycler Heavy Regenerative Plating Heavy Regenerative Plating AEGIS Remote Shield AEGIS Remote Shield Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Warp Cannon Cooled Nova Cannon [Rating: 253] Favorites ----------- Power Reinforced Quantum Reactor Engine Heavy Ion Engine Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Experimental Core Analyzer Device Improved Cooling System Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware Deep Network Scanner Protection Heavy Regenerative Plating Artifact Microwarp Drive Weapon KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . . 1 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . Weapon 8 | . . . 1 . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 2 . . Parts Attached 990 | 6 11 2 37 7 26 10 21 5 4 8 20 2 18 11 17 8 6 6 18 34 9 11 12 7 34 4 12 26 16 78 11 15 46 113 37 38 101 125 18 Power 29 | 1 1 . 2 . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 3 . 1 . . 1 2 1 . 4 8 . Engine 6 | 1 1 . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 23 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 3 . 1 . . 1 2 1 . 4 8 . Propulsion 38 | 2 1 . 10 . 1 3 3 2 . . . . . . 2 . . . 1 1 2 . . . . . . 2 . . . . 1 1 . 1 . 5 . Treads 36 | 2 1 . 10 . 1 3 3 1 . . . . . . 1 . . . 1 1 2 . . . . . . 2 . . . . 1 1 . 1 . 5 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 529 | 1 3 1 10 4 12 2 6 3 2 3 8 . 11 4 8 4 2 3 4 20 5 5 11 2 19 1 5 20 10 59 5 12 29 59 26 23 64 51 12 Device 405 | . 1 . 3 4 9 2 3 2 2 1 4 . 6 3 6 2 1 . 3 13 5 4 10 2 12 1 4 18 9 55 4 9 25 44 23 22 55 38 . Storage 12 | 1 2 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . 2 . . 1 1 . Processor 19 | . . . . . . . . 1 . . 4 . . . 1 . . . . . . . . . 2 . . . . . . . . 1 2 1 . 6 1 Hackware 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Protection 85 | . . 1 5 . 3 . 3 . . 2 . . 3 1 1 2 1 3 1 6 . 1 1 . 5 . . 2 . 4 1 2 4 11 1 . 8 6 7 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Weapon 394 | 2 6 1 15 3 12 5 11 . 2 5 12 2 7 6 7 4 4 3 12 13 2 6 1 5 15 3 6 1 6 18 6 3 15 51 10 14 33 61 6 Energy Gun 30 | 1 . . . . . . 1 . . . 1 . . . . . . . 3 3 . . . . . . . . . . . . . . . . . 15 6 Energy Cannon 47 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 1 5 2 1 6 10 3 4 4 5 . Ballistic Gun 276 | 1 3 . 11 2 10 4 9 . 1 2 11 1 5 5 5 2 2 2 5 7 1 4 . 3 14 2 3 1 5 13 4 2 9 41 7 9 29 41 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Launcher 22 | . 2 1 3 1 2 1 1 . . 2 . 1 1 . 1 1 1 . 1 . . . . 1 1 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 16 | . . . . . . . . . 1 1 . . . 1 1 1 1 1 3 3 . 2 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 2 1 5 . 2 1 . . 5 . 2 1 . . . . . 1 . . . . . . 1 . . . 3 . . 8 . 1 . 6 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Lost 73 | . 1 . 3 . 3 4 2 . . . . . 1 . 1 . . 1 3 7 . 1 . . 8 1 . . . . . . 2 1 1 1 5 17 10 Power 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . Utility 32 | . . . 1 . 1 . 1 . . . . . 1 . 1 . . . . 5 . . . . 6 . . . . . . . 1 1 . 1 3 6 4 Weapon 33 | . . . 1 . 1 3 1 . . . . . . . . . . 1 2 2 . 1 . . 2 1 . . . . . . . . 1 . 2 9 6 Highest Loss Streak 9 | . 1 . 2 . 2 1 2 . . . . . 1 . 1 . . 1 1 5 . 1 . . 5 1 . . . . . . 2 1 1 1 2 9 4 To Critical Strikes 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 99 99 99 99 99 94 92 92 89 92 92 93 92 93 93 93 92 93 94 94 94 94 90 82 84 85 89 92 93 95 94 85 88 85 89 82 81 Engine 2 | . 13 14 11 11 11 11 9 7 7 7 7 7 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 5 10 11 15 15 15 14 13 9 8 8 8 11 3 Treads 7 | . 27 28 22 22 21 22 18 4 . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Device 14 | . 12 . 11 10 10 11 17 23 23 22 19 23 18 20 19 19 19 15 19 12 16 16 17 17 15 5 13 21 21 21 23 20 19 15 17 14 11 11 11 Storage 5 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 7 | . . . . . . . . 7 7 7 7 7 6 6 7 13 13 13 13 11 11 11 11 11 10 5 5 5 5 5 5 4 4 7 10 11 12 10 12 Hackware 1 | . . . . . . . . . . . . . 6 6 4 . . . . 5 5 5 5 5 4 . . . . . . 4 4 4 4 4 4 . . Protection 7 | . . 13 10 11 11 11 9 7 7 7 10 7 7 6 6 6 6 10 6 9 5 5 5 5 5 17 11 5 5 8 7 6 8 5 4 4 5 7 7 Energy Gun 2 | . 1 . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 6 38 Ballistic Gun 30 | . 13 . 32 32 32 32 34 30 27 27 27 29 32 32 32 32 32 32 30 30 34 32 30 30 32 34 28 31 29 29 30 32 31 31 33 32 39 28 . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 280 | 13 51 54 64 65 69 69 72 73 75 88 84 75 87 86 94 95 107 95 99 109 108 103 99 99 137 138 193 164 208 209 212 217 230 228 227 225 245 280 237 Greatest Support 90 | 40 40 40 40 40 40 40 40 40 28 28 28 28 28 28 28 28 28 28 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 85 85 90 90 90 85 Greatest Overweight (x) 3 | . 1 1 1 1 3 1 1 2 2 3 2 2 3 3 3 3 3 3 3 1 1 1 1 1 1 1 2 2 2 2 3 3 3 3 2 2 2 3 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 4 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 14 20 20 25 25 25 24 25 25 25 25 25 25 25 Average Carried 21 | 1 13 18 19 19 19 19 19 19 19 20 19 20 19 19 19 20 20 19 19 18 19 19 20 19 19 13 14 19 22 24 24 22 24 24 24 24 24 24 23 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 17 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 14 13 19 20 25 25 25 23 25 25 25 25 25 25 4 Class Distribution -------------------- 69% | Scavenger-Executioner 18% | Tank 4% | Scavenger-Tank 4% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Warlord Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Waste Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Armory Scavenger-Executioner | -4/Lab Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Executioner | -3/Section 7 Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Scavenger-Executioner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 65468 | 265 281 370 1286 168 890 286 918 15 101 199 412 337 780 160 802 190 185 372 1254 1168 793 528 699 168 1825 331 933 810 564 4163 591 789 1449 4911 1977 2513 6897 25030 58 Remotely 41476 | . . . . . . . . . . . . . 191 . 381 . . . 125 625 358 132 463 . 1388 76 . 512 435 3435 251 630 1070 2712 1320 1592 4094 21686 . Salvage Created 94424 | . 546 36 2447 277 476 520 1507 15 . 199 95 291 878 . 1109 298 113 431 1338 2253 1922 711 491 454 2100 497 1736 1646 856 3827 337 1027 2301 6805 3001 3112 17564 31042 2166 Parts 3424 | . 50 3 122 21 77 23 80 2 . 11 1 5 51 . 62 14 2 18 56 91 43 27 38 6 63 28 63 36 50 187 14 46 107 372 164 149 442 791 109 Haulers Intercepted 28 | . 2 . 6 . . . 3 . . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . . . . . 1 4 1 1 3 . . Recyclers Shooed 23 | . 1 . 4 . . 1 3 . . . . . 3 . . . . . . 4 . . . . . . 1 . . . . . . . 1 1 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . . . . 1 9 . 2 . . . 15 2 . 52 . . . 38 3 . 25 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 1068 | . 11 9 32 8 8 9 24 . . 8 1 4 9 . 15 9 5 4 28 29 6 4 13 5 44 11 10 6 10 55 4 3 23 78 34 34 162 331 22 Guns 978 | . 2 . 24 2 3 8 17 . . 3 1 1 9 . 9 6 1 4 26 29 6 4 13 1 38 8 10 6 10 55 4 3 22 78 34 34 159 330 18 Cannons 7 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . AOE 77 | . 6 8 8 6 5 1 7 . . 5 . 3 . . 6 3 4 . 2 . . . . 4 6 3 . . . . . . . . . . . . . Classes Destroyed 32 | . 7 1 3 1 2 . 1 . . 1 . . 2 . 1 . . . . . 1 . . . 5 . . . . . . . 2 3 . . 1 1 . Worker 66 | . 5 1 6 1 . . 3 . . . . . 4 . . . . . . 5 . . . . . . 2 . 6 . . 3 1 4 7 4 2 12 . Builder 20 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . 2 3 2 3 3 . . Tunneler 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Hauler 28 | . 2 . 6 . . . 3 . . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . . . . . 1 4 1 1 3 . . Recycler 58 | . . . 11 3 . 1 3 . . . . . 2 . 1 . . . . . . 2 . . . . 5 . . . . 5 1 1 1 1 15 6 . Carrier 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 19 . Mechanic 19 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 7 8 . Operator 11 | . 2 . 3 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 2 . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 44 | . 3 . 5 . . . 5 . . . . . 2 . 2 . . . . 1 . 1 . . . . 1 . 1 3 . 3 2 3 3 3 . 6 . Swarmer 127 | . 6 3 8 4 . . 3 . . 7 . 4 4 . . 5 . . 12 4 . . 8 5 4 4 . . 1 5 . . 4 10 7 . 4 15 . Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Saboteur 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 11 . Grunt 373 | . 5 . 13 3 . 7 14 . . . . . 2 . 10 3 4 . 10 23 . 3 2 . 12 3 5 . 4 18 3 . 2 15 4 10 76 122 . Brawler 55 | . . . . 1 . 2 1 . . . . . . . 1 . . . 1 . . . 1 . 6 1 . . . 1 . . . 5 1 1 10 23 . Duelist 61 | . . . 2 . . . 2 . . . . . . . 1 1 . . 3 . . . . . 3 . . . . 9 . . . 3 2 2 11 22 . Protector 30 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . 2 . . . . . 2 7 16 . Researcher 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 2 . . . Sentry 44 | . . . 9 . . . 4 . . . . . 1 . 1 . . . 3 . . . . . . . 3 . 1 2 . . . 6 1 . 5 8 . Demolisher 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . 6 . Specialist 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 3 . 2 . . 6 . Hunter 83 | . . . . . . . . . . . . . 1 . . . 1 . . 2 . 1 . . 3 2 2 . 2 4 . 2 3 4 9 3 3 41 . Programmer 126 | . . . . . . . . . . 1 . . 1 . 1 . . . . . . . 2 . 3 1 . . 1 8 . 1 6 20 8 12 26 35 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Behemoth 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 2 . . 4 1 . Compactor 12 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . 6 . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 8 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Tracker 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 2 . . Combat Programmer 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 2 2 . Investigator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Striker 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 8 . Executioner 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . 2 4 . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 9 | . . . . . 8 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 13 | . . 6 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Butcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Marauder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 65 | . 4 3 8 8 8 2 12 1 . 4 1 4 6 . 11 4 4 2 12 8 3 3 5 5 14 4 10 1 9 8 4 5 11 11 11 9 28 65 6 Combat Bots Only 65 | . 3 3 7 7 7 2 9 . . 4 1 4 4 . 8 4 4 2 12 5 3 2 5 5 14 4 7 1 4 7 4 2 7 10 9 8 25 65 6 Max Kills in Single Turn 8 | . 3 3 5 3 2 2 5 1 . 2 1 3 1 . 3 2 1 1 3 4 2 2 2 4 3 4 8 1 2 4 2 3 3 3 5 4 5 6 1 Gunslinging 3 | . . . 1 . . 1 . . . . . . . . . 1 . . 1 1 . . 1 . 2 3 1 . 1 3 . . 1 1 2 2 3 3 . Exploded 4 | . 2 3 4 3 2 1 4 . . 2 . 3 . . 3 2 1 . 2 . . . . 4 2 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 11 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 2 3 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Data Miner (-6/Data Miner) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 3643 | . 34 3 127 13 44 59 71 12 . 21 2 5 55 . 29 4 9 18 74 89 . 9 27 2 110 35 40 . 75 165 14 24 201 401 146 218 430 693 384 Missed 955 | . 9 2 36 2 15 9 25 6 . 7 2 . 13 . 6 1 4 4 21 9 . 3 8 . 26 11 6 . 25 37 3 5 51 79 53 72 156 144 105 Damage Taken 37684 | . 338 24 1293 101 548 809 505 19 . 135 . 56 340 . 367 61 48 494 761 1547 . 124 240 31 2037 306 357 . 558 1511 134 304 1329 3554 960 1636 3084 9341 4732 Core 2678 | . 53 . 200 12 97 48 31 . . 36 . . 26 . 32 . 11 112 37 73 . . 26 15 233 . 13 . 29 50 . 25 44 193 110 78 81 232 781 Absorbed by Shields 25514 | . . . . . . . 199 12 . 51 . 21 117 . 135 21 18 142 281 133 . . 39 . 194 . 339 . 229 1458 128 292 991 3318 976 1568 3147 7341 4364 Reduced by Siege Mode 883 | . . . . . . . . . . . . . . . . . . . 8 65 . 11 4 . 52 6 6 . 23 61 10 6 38 113 13 64 65 290 48 Redirected to Shielding 318 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318 Ignored by Resistances 844 | . . . . . . . . . . 19 . . 56 . . . 11 . . 35 . . 17 . 70 91 . . . . . 51 494 . . . . . . Regen/Repaired (Parts) 8284 | . 137 . . . . . 146 . . . 8 . . 88 321 . . . . 464 . . . . 166 . . 364 101 198 . . . 1094 1487 25 58 3094 533 Core Remaining (%) 74 | 100 . 78 . . . 10 94 . . . . 94 . . . . . . 74 . . . . . . 65 . . . . 100 . . 88 . 88 . . 33 Volleys Fired 2209 | 3 49 17 121 11 85 30 57 3 . 11 7 9 40 5 34 6 8 14 38 40 15 12 38 6 52 17 30 14 27 146 31 13 59 154 57 87 156 623 84 Largest 10 | 2 2 1 3 3 3 3 4 4 . 4 4 4 5 1 5 5 5 5 5 6 6 6 5 5 6 6 6 6 6 6 6 7 7 7 8 8 10 10 10 Hottest 840 | 60 90 60 66 63 83 76 132 94 . 94 94 108 117 30 125 125 140 127 198 240 221 185 145 145 193 200 257 197 208 213 208 233 320 333 296 289 388 581 840 Shots Fired 9887 | 6 95 17 342 25 120 82 217 9 . 30 28 30 156 5 151 22 24 70 160 190 88 71 82 21 268 49 113 84 101 611 96 78 237 836 323 407 1292 2683 668 Gun 9498 | 6 59 . 335 21 114 79 214 9 . 26 28 27 155 5 148 20 18 70 155 190 85 71 82 19 261 45 102 84 95 560 78 76 211 803 308 377 1278 2616 668 Cannon 309 | . 31 2 . . . . . . . . . . . . . . . . . . 3 . . . . . 11 . 6 51 18 2 26 33 15 30 14 67 . Launcher 79 | . 5 15 7 4 6 3 3 . . 4 . 3 . . 3 2 6 . 5 . . . . 2 7 4 . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8763 | 3 44 . 335 21 114 79 200 9 . 26 28 27 155 5 148 20 18 70 151 187 88 71 82 19 261 45 102 84 95 560 78 76 211 803 308 377 1278 2585 . Thermal 1035 | 3 46 2 . . . . 14 . . . . . . . . . . . 4 3 . . . . . . 11 . 6 51 18 2 26 33 15 30 14 94 663 Explosive 79 | . 5 15 7 4 6 3 3 . . 4 . 3 . . 3 2 6 . 5 . . . . 2 7 4 . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 Robot Hit Streak 125 | 3 13 1 18 11 18 17 15 9 . 5 6 10 15 4 11 12 20 27 22 30 19 19 14 8 29 29 14 22 12 33 21 7 29 44 14 41 56 125 37 Robot Miss Streak 9 | 2 3 1 4 1 4 2 3 2 . 2 2 2 3 1 4 2 . 2 6 3 2 2 2 . 3 2 6 1 2 5 3 2 4 8 8 5 9 6 4 Penetration Max 3 | . . . . . 1 . . . . . . . . . 1 . . . 1 3 1 1 1 1 1 1 1 . 2 2 1 1 1 1 1 2 2 1 . Secondary Targets 378 | . . . 6 . 1 4 2 . . . . . 2 . 2 4 . . 11 7 . . 6 . 16 3 2 . 3 20 1 1 8 19 14 15 71 152 8 Max Gunslinging Chain 3 | . . . 1 . 1 2 1 . . . . . 1 . 1 2 . . 1 1 . . 2 . 2 3 1 . 1 3 1 1 1 1 3 2 3 2 1 Shots Hit Robots 6526 | 4 52 1 235 17 69 63 146 5 . 16 17 14 100 4 91 12 18 56 111 144 68 41 30 6 167 23 65 58 49 356 68 33 136 516 169 221 827 2025 493 Core Hits 4244 | 2 32 15 111 14 46 29 79 1 . 17 5 12 44 . 57 11 16 25 68 93 18 21 19 10 138 23 44 18 45 169 24 29 70 290 125 141 658 1546 179 Critical Kills 152 | . . . 2 . 3 1 . . . . . . . . . 1 . 2 1 24 5 2 3 . 6 2 4 3 3 1 . . 3 14 5 8 30 29 . Critical Parts Destroyed 152 | . . . . . 11 . . . . . . . 1 . . . . . 1 21 3 1 2 . 5 1 1 . 3 4 1 1 5 29 5 7 31 19 . Critical Strikes 353 | . . . 2 . 22 1 . . . . . . 1 2 . 1 . 3 2 45 17 3 5 . 11 3 6 6 6 5 1 1 10 52 10 17 65 56 . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . Destroy 349 | . . . 2 . 22 1 . . . . . . 1 2 . 1 . 3 2 45 17 3 5 . 11 3 6 6 6 5 1 1 9 51 10 17 63 56 . Melee Attacks 55 | . . . . . . . . . 5 6 . . . . 1 5 1 11 3 5 . 9 5 4 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 55 | . . . . . . . . . 5 6 . . . . 1 5 1 11 3 5 . 9 5 4 . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 210775 | 49 1173 500 3707 672 1622 1089 2960 84 . 769 249 519 1562 83 2533 455 1013 1042 2922 2648 1204 881 785 544 7759 987 2217 1442 1946 9940 1620 1255 4432 16401 5790 6979 32251 68901 19790 Guns 197129 | 47 447 . 2849 200 1185 764 2110 84 . 250 249 270 1562 83 1626 213 195 923 2103 2606 1131 867 785 182 5452 496 1621 1442 1888 9940 1298 1243 4149 16265 5790 6932 31822 68270 19790 Cannons 1937 | . 302 17 . . . . . . . . . . . . . . . . . . 73 . . . . . 77 . 39 . 322 . 71 134 . . 385 517 . Explosions 11156 | . 377 475 828 427 437 317 850 . . 519 . 249 . . 907 242 818 . 819 . . . . 362 2307 491 519 . . . . . 212 . . . . . . Melee 119 | . . . . . . . . . . . . . . . . . . 119 . . . . . . . . . . . . . . . . . . . . . Ramming 434 | 2 47 8 30 45 . 8 . . . . . . . . . . . . . 42 . 14 . . . . . . 19 . . 12 . 2 . 47 44 114 . Kinetic 175713 | 27 342 . 2849 200 1185 764 1905 84 . 250 249 270 1562 83 1626 213 195 923 2009 2526 1204 867 785 182 5452 496 1621 1442 1888 9940 1298 1243 4149 16265 5790 6932 31822 67075 . Thermal 23567 | 20 407 17 . . . . 205 . . . . . . . . . . . 94 80 . . . . . . 596 . 39 . 322 . 71 134 . . 385 1580 19617 Explosive 10637 | . 377 475 828 427 437 317 850 . . 519 . 249 . . 907 242 818 . 819 . . . . 362 2307 491 . . . . . . 212 . . . . . . Electromagnetic 305 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 173 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 119 | . . . . . . . . . . . . . . . . . . 119 . . . . . . . . . . . . . . . . . . . . . Highest Corruption 58 | . . . 1 1 . . . . . 1 1 . . . . . . . . 1 27 27 28 28 28 11 . . . 5 8 3 8 30 4 7 8 58 15 Average Corruption 17 | . . . 1 1 . . . . . 1 1 . . . . . . . . 1 15 27 27 28 17 11 . . . 2 6 2 4 18 2 5 6 32 7 Corruption Purged 73 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1647 | . . . 19 18 . . . . . 7 . . . . . . . . . 13 15 53 68 57 6 29 . . . 29 19 9 47 196 10 70 192 762 28 Message Errors 388 | . . . 9 6 . . . . . . . . . . . . . . . 5 4 13 17 12 3 7 . . . 8 4 2 15 36 5 9 48 182 3 Matter Fused 335 | . . . 5 2 . . . . . 3 . . . . . . . . . . 5 13 18 12 . 7 . . . 4 5 1 11 45 . 15 43 143 3 Heat Flow Errors 178 | . . . 1 4 . . . . . . . . . . . . . . . . 1 6 12 8 1 3 . . . 5 3 1 4 19 2 9 25 73 1 Energy Discharges 178 | . . . 2 1 . . . . . 1 . . . . . . . . . 2 2 7 8 6 2 3 . . . 3 3 1 5 28 1 10 18 74 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 . Parts Fused 18 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 7 . 1 1 6 . Data Loss (minor) 191 | . . . . 5 . . . . . 2 . . . . . . . . . 2 1 6 6 13 . 4 . . . 3 3 1 7 14 2 5 24 89 4 Data Loss (major) 67 | . . . . . . . . . . . . . . . . . . . . 1 . 1 4 2 . 2 . . . 1 1 1 2 8 . 5 7 31 1 Misfires 55 | . . . 1 . . . . . . . . . . . . . . . . 1 . 4 1 1 . 1 . . . 2 . . 1 5 . 4 4 29 1 Alerts 31 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . 1 . 1 . 6 . 3 4 13 . Weapon Failures 202 | . . . 1 . . . . . . . . . . . . . . . . 2 2 1 1 2 . 1 . . . 2 . 1 1 26 . 9 18 121 14 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 437 | . 5 8 36 30 6 . 21 . . . . . . . 16 18 15 59 4 . . . . 25 16 . 138 . . . . . 7 . . . . 33 . Projectiles 31 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . 17 . Explosions 331 | . . 8 36 30 6 . 21 . . . . . . . 16 18 15 . 4 . . . . 25 16 . 129 . . . . . 7 . . . . . . Melee 75 | . . . . . . . . . . . . . . . . . . 59 . . . . . . . . . . . . . . . . . . . 16 . Knockbacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 269 | . . 18 96 . 26 . . . . . . . . . . . . . 70 . . . . . . . . . . 59 . . . . . . . . . Shots 7 | . . 2 2 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Rammed 44 | 2 7 1 3 5 . 3 2 . . . . . . . . . . . . 3 . 2 . . . . . . 3 . . 1 . 1 . 4 2 5 . Targets Rammed 49 | 2 7 1 4 7 . 3 2 . . . . . . . . . . . . 3 . 2 . . . . . . 3 . . 1 . 1 . 5 3 5 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Highest Temperature 338 | . 78 52 162 225 40 267 42 6 . 20 12 12 91 . 50 2 2 64 144 338 264 242 238 246 231 134 326 . 78 271 162 54 206 204 181 181 178 178 158 Average Temperature 120 | . 37 27 19 91 15 80 11 4 . 8 7 5 32 . 22 2 2 27 27 88 102 57 76 80 68 28 120 . 30 33 66 16 49 108 125 106 161 113 123 Received Heat Transfer 3968 | . 138 . 411 24 . 495 238 . . . . . 89 . 151 24 15 . 139 614 . 18 17 . 167 21 66 . 117 122 6 . 24 204 25 166 246 404 27 Effects 7 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . 2 . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Interference 6 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . 2 . . . . . . . . . . . . . . . Siege Activations 211 | . . . . . . . . . . . . . . . . . . . 2 12 3 3 4 1 9 3 3 6 5 21 1 4 9 32 8 11 37 29 8 Total Turns 6864 | . . . . . . . . . . . . . . . . . . . 26 144 54 256 20 3 156 16 61 161 154 302 70 199 109 447 105 243 1605 2655 78 Longest Duration 1387 | . . . . . . . . . . . . . . . . . . . 16 26 38 130 8 3 38 8 46 113 104 36 70 170 18 59 27 70 250 1387 18 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fried 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 7 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 3 Parts Melted 72 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 3 . . 28 4 28 Heat Transferred 13900 | 50 879 37 . . . . 407 . . . . . . . . . . . 111 111 . . . . . . 474 . 18 . 370 . 71 111 . . 240 1264 9757 Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 10573 | . 280 96 377 314 . 421 460 225 . . . . 309 67 1565 . . . . 455 120 138 . . . . 949 290 862 1308 . 149 364 1374 969 1094 4097 10573 . Initial 2621 | . . 17 . 112 . . 85 137 . . . . 59 67 . . . . . 182 120 84 . . . . 132 282 . 422 . . 18 39 772 544 656 2621 . Average 2482 | . 129 37 218 55 . 207 124 175 . . . . 178 55 876 . . . . 232 120 65 . . . . 543 92 358 901 . 58 128 552 632 610 2600 7662 . Maximum Alert Level 5 | . 1 . 1 1 . 2 2 1 . . . . 1 . 4 . . . . 2 . . . . . . 3 1 3 4 . . 1 4 3 3 5 5 . Low Security (%) 27 | 100 86 100 39 93 . 52 64 84 . . . . 71 100 4 . . . . 51 100 100 . . . . 31 75 39 . . 100 79 8 1 . . . . Level 1 10 | . 13 . 60 6 . 31 32 15 . . . . 28 . 10 . . . . 40 . . . . . . 14 24 15 . . . 20 18 2 2 . . . Level 2 10 | . . . . . . 15 3 . . . . . . . 21 . . . . 8 . . . . . . 2 . 30 29 . . . 46 56 70 10 . . Level 3 8 | . . . . . . . . . . . . . . . 33 . . . . . . . . . . . 51 . 14 42 . . . 21 40 27 16 . . Level 4 3 | . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . 27 . . . 5 . . 11 . . Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 33 . High Security 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 66 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 175 | . 3 . 3 . . 1 3 . . . . . 1 . 13 . . . 1 6 . 3 . . . . 4 . 1 7 . 1 6 21 14 10 37 40 . Investigation 15 | . 2 . 2 . . . 1 . . . . . . . 4 . . . . 1 . 1 . . . . . . . . . . . 2 1 1 . . . Extermination 36 | . . . . . . . . . . . . . . . 2 . . . . 2 . 1 . . . . . . 1 3 . 1 3 7 2 4 8 2 . Reinforcement 19 | . 1 . 1 . . 1 2 . . . . . 1 . 2 . . . . . . 1 . . . . 2 . . 2 . . . 2 2 . . 2 . Assault 73 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . 2 . . . 3 1 2 26 36 . Garrison 18 | . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . 2 . . . . . . 2 8 . . . . Intercept 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 47 | . . . 1 . . . 4 . . . . . 1 . 3 . . . . . . . . . 1 . 1 . 1 3 . 1 3 4 1 . 1 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1421 | . 20 9 48 9 41 17 34 2 . 8 2 3 13 . 40 8 6 4 32 36 5 8 14 1 90 11 13 4 43 58 3 8 29 92 44 39 194 391 42 Peak Tracking Total 43 | . 3 3 8 6 9 4 10 1 . 4 1 4 4 . 7 4 4 2 8 6 3 2 5 1 16 5 5 1 11 5 2 2 9 9 6 8 15 43 4 Tactical Retreats 47 | . 1 1 1 1 6 4 . . . . . . . . . . 1 . 4 4 . . 1 . 4 2 1 . . . . 1 . 4 3 . 3 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 15 | . 1 . 2 . . . 1 . . . . . 1 . 1 . . . . 3 . . . . . . 1 . . . . 2 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 134 | . 1 1 5 . 11 . . . . . . . . . 9 . . . 1 1 . . . . . . 21 . 3 13 6 1 4 22 6 15 3 7 4 Max in Single Turn 21 | . 1 1 1 . 2 . . . . . . . . . 1 . . . 1 1 . . . . . . 21 . 1 1 2 1 1 2 1 2 1 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 107 | . 9 . 11 3 1 . 10 4 . . . . 2 . 5 . . 4 . 4 . 5 . . 2 . 2 . 1 4 1 3 6 12 3 8 6 1 . Terminals 78 | . 7 . 10 1 . . 8 4 . . . . 2 . 3 . . . . 3 . 3 . . . . 2 . 1 4 . 2 6 10 2 4 5 1 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Repair Stations 10 | . 1 . 1 . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 1 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Total Hacks 360 | . 27 . 40 5 6 . 33 16 . . . . 8 . 25 . . 32 . 16 . 14 . . 3 . 8 . 3 10 20 12 12 26 13 16 12 3 . Successful 228 | . 19 . 24 2 6 . 21 8 . . . . 2 . 7 . . 32 . 9 . 12 . . 3 . 3 . 2 5 20 5 8 18 9 7 6 . . Failed 130 | . 7 . 16 3 . . 11 8 . . . . 6 . 18 . . . . 7 . 2 . . . . 5 . 1 5 . 7 4 8 4 9 6 3 . Catastrophic 24 | . 1 . 1 . . . 3 2 . . . . 1 . 4 . . . . 1 . 1 . . . . . . . 3 . 1 . 3 1 2 . . . Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 147 | . 17 . 28 1 . . 18 13 . . . . 6 . 6 . . . . 11 . 6 . . 1 . 5 . 2 9 . . 6 11 1 6 . . . Terminals 238 | . 21 . 38 3 . . 27 16 . . . . 8 . 9 . . . . 13 . 11 . . . . 8 . 3 10 . 7 12 22 11 9 7 3 . Fabricators 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 4 . . . Repair Stations 40 | . 5 . 2 . . . 6 . . . . . . . 12 . . . . 3 . . . . . . . . . . . . . 3 2 2 5 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 5 . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Terminal Hacks 146 | . 8 . 12 2 6 . 10 5 . . . . 1 . 1 . . 32 . 5 . 5 . . 3 . 2 . 1 3 20 2 5 12 7 1 3 . . Record 41 | . 1 . . . 6 . . . . . . . . . . . . 11 . . . . . . 3 . . . . . 20 . . . . . . . . Part Schematic 17 | . . . 1 . . . . . . . . . . . . . . 12 . 1 . . . . . . 1 . . . . . 1 1 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . 2 . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Open Door 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . 3 . . Branch Access Points 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 20 | . 1 . 3 . . . 1 . . . . . . . 1 . . . . 1 . 2 . . . . . . . 2 . 1 2 4 2 . . . . Unreport Threat 18 | . . . 2 . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . 1 4 5 1 . . . Locate Traps 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Investigation Status 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Repair Station Hacks 25 | . 4 . 2 . . . 6 . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . 1 2 2 3 . . Scan Component 14 | . 2 . 1 . . . 3 . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 1 1 2 . . Repair 11 | . 2 . 1 . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 3 . 1 . . . . . Insert Component 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . 1 . . . . . Analyze 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 44 | . 7 . 10 . . . 5 3 . . . . 1 . . . . . . 2 . 4 . . . . 1 . 1 2 . . 3 4 . 1 . . . Terminals 43 | . 6 . 10 . . . 5 3 . . . . 1 . . . . . . 2 . 4 . . . . 1 . 1 2 . . 3 4 . 1 . . . Assimilate 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 39 | . 4 . 10 . . . 5 3 . . . . 1 . . . . . . 1 . 3 . . . . 1 . 1 2 . . 3 4 . 1 . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 85 | . 7 . 10 1 . . 10 4 . . . . 2 . 5 . . . . 4 . 4 . . . . 2 . 1 4 . 3 5 9 3 7 3 1 . Full Trace Events 13 | . 2 . 3 . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . 2 1 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 3 . . . . . . 6 . . . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . 1 . . . . . . . 14 . . . 1 . . 12 . 1 . . . . . . 1 . . . . . 1 8 . 3 . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 145 | . . . . . . . . . . . . . . . . . . . . . . 117 . . . . . . . . . . . . . 28 . . . Total Part Build Rating 22 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . 8 . . . Parts Repaired 10 | . 2 . . . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . Time 430 | . 52 . 51 . . . 96 . . . . . . . 39 . . . . 28 . . . . . . . . . . . . . . 54 56 54 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 45 | . . . . 2 . . . . . . . . . 20 . . . . 2 1 . . . . . . . 19 . 1 . . . . . . . . . Largest Group 20 | . . . . 2 1 . . . . . . . . 20 20 2 2 . 2 1 1 . . . . . . 19 19 2 . . . . . . . . . Highest-Rated Group 783 | . . . . 50 19 . . . . . . . . 783 783 92 92 . 79 10 10 . . . . . . 702 702 65 . . . . . . . . . Highest-Rated Ally 65 | . . . . 31 19 . . . . . . . . 50 50 46 46 . 49 10 10 . . . . . . 50 50 65 . . . . . . . . . Total Orders 14 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . EXPLORE 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . RETURN 9 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 462 | . . . . 7 25 32 . . . . . . . . 245 14 2 . 7 . . . . . . . . . 130 . . . . . . . . . . Total Damage 11752 | . . . . 147 121 167 . . . . . . . . 6986 325 23 . 196 . . . . . . . . . 3787 . . . . . . . . . . Kills 67 | . . . . 2 . 3 . . . . . . . . 38 1 . . . . . . . . . . . . 23 . . . . . . . . . . Allies Corrupted 7 | . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . 4 . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 140 | . 2 . 1 . . . 2 1 . . . . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 1 . . . . 1 2 . 1 . . . 3 1 . 1 . . . 2 . . 2 . . . . . . . . . . . . . Drone Launches 31 | . . . . . 10 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Drone Recoveries 27 | . . . . . 9 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 70209 | 140 1304 1418 3386 2559 1663 404 1889 264 633 573 1670 397 700 483 1396 731 652 466 849 1258 372 996 1317 1204 2023 745 621 1636 760 1965 700 695 1771 3996 1084 1963 6783 18129 614 Spaces Moved 21508 | 81 516 519 1186 913 553 103 578 159 440 388 1071 267 389 313 794 463 346 156 329 358 115 249 475 479 670 261 146 426 138 390 184 115 387 999 249 481 1444 4159 219 Core 22 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Treads 16476 | 68 516 519 1186 913 553 103 578 32 . . . . . . . . . . 176 358 115 249 475 479 670 261 146 426 138 390 184 115 387 999 249 481 1444 4159 107 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4907 | . . . . . . . . 127 440 388 1071 267 389 313 794 463 346 156 153 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 240 130 130 130 130 130 130 130 145 145 145 145 145 240 240 240 240 240 240 240 320 320 320 320 320 320 320 295 295 295 320 295 50 Average Speed 251 | 142 188 240 240 240 240 240 240 152 130 130 130 130 133 131 145 145 145 145 195 240 240 240 240 240 240 240 320 320 320 320 320 332 378 298 295 304 320 337 275 Slowest Speed 450 | 160 240 240 240 240 400 240 240 240 130 145 130 130 145 145 145 145 145 145 240 240 240 240 240 240 240 240 320 320 320 320 400 400 400 400 295 320 320 450 295 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Microwarps 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Exploration Rate (%) 52 | 5 95 90 97 98 73 38 57 6 55 63 83 43 10 94 32 65 53 80 50 11 74 8 64 62 71 43 5 95 6 43 94 5 43 70 12 55 37 79 17 Regions Visited 39 Branch Regions 23 Pre-discovered Areas 35 | . 1 1 . 2 1 . . . . . 1 . . . . 1 . 27 . . . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 . 1 . . 1 . 1 . . . . 1 . . . 1 . . 1 1 . . . . . 1 . . . . . 1 . . . . Unknown Exits Taken 23 | 1 1 1 . 1 . 1 1 . 1 . 1 1 . . . 1 1 1 . . . . . 1 1 1 . . . 1 1 1 1 1 . 1 1 1 . Scrap Searched 30 | . . 1 . 1 . 1 . . 5 2 3 4 . . . 2 2 . 2 . . . 2 4 . 1 . . . . . . . . . . . . . Spaces Dug 261 | . . 9 9 . . . . . 2 50 . 17 . . 1 5 1 . 3 5 . 6 14 19 . 14 5 . 4 19 . 1 14 17 7 9 11 19 . Terrain Destroyed 1756 | . 28 80 41 41 69 17 35 . 2 61 . 47 . 1 21 42 34 1 61 11 . 9 35 39 52 53 165 8 9 93 . 2 61 84 76 68 91 181 138 Melee 34 | . . . . . . . . . 2 4 . . . . 1 5 1 . 3 5 . 6 4 3 . . . . . . . . . . . . . . . Projectile 748 | . . . . . 33 1 . . . . . . . 1 . . . 1 4 2 . 3 30 1 17 20 34 7 9 77 . 2 39 72 68 52 29 108 138 AOE 847 | . 28 80 41 41 34 16 35 . . 57 . 47 . . 20 37 33 . 54 . . . . 35 35 33 131 . . 7 . . 21 . . . . 62 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 34775 | 97 748 673 1503 1256 773 202 989 179 495 430 1338 302 518 382 980 498 478 349 452 659 185 602 603 516 976 349 245 663 405 818 251 395 581 1677 486 812 3275 8362 273 Wait 9237 | . 142 132 88 306 96 53 289 6 43 18 217 25 59 30 120 17 118 158 42 197 29 307 74 16 194 67 44 185 200 161 14 250 71 346 127 184 1516 3268 28 Move 21377 | 80 515 518 1185 912 552 102 577 158 439 387 1070 266 389 312 793 462 345 155 328 358 114 248 474 478 669 260 146 425 137 389 183 114 386 998 248 480 1443 4158 124 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 330 | 6 18 3 26 4 4 . 19 2 1 . 5 . 5 8 6 . . 2 5 16 7 7 . 1 7 . 11 5 10 15 4 1 8 21 11 6 19 61 6 Fast Attach 186 | 4 4 . 5 4 7 . 6 1 2 . 14 . 2 4 1 . . . . 1 2 . . 3 8 . . 4 2 2 4 . 5 24 . 6 16 51 4 Attach 153 | 2 1 . 5 . 3 4 5 2 . . . . 3 . 3 . . 1 3 9 . 1 . . 6 2 2 4 . 1 1 2 4 10 7 2 13 42 15 Detach 25 | . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . 1 . . 1 11 6 Swap 663 | . 6 2 27 3 16 6 10 2 2 8 6 2 13 7 13 8 6 5 15 24 7 10 12 4 20 2 10 18 14 75 8 13 37 86 30 30 72 34 . Drop 444 | . 6 . 41 9 10 4 24 3 3 . 19 . 6 15 9 . . 3 3 6 11 6 . 4 19 . 2 8 12 22 6 1 11 35 6 12 30 92 6 Fire 2209 | 3 49 17 121 11 85 30 57 3 . 11 7 9 40 5 34 6 8 14 38 40 15 12 38 6 52 17 30 14 27 146 31 13 59 154 57 87 156 623 84 Melee 55 | . . . . . . . . . 5 6 . . . . 1 5 1 11 3 5 . 9 5 4 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 49 | 2 7 1 4 7 . 3 2 . . . . . . . . . . . . 3 . 2 . . . . . . 3 . . 1 . 1 . 5 3 5 . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 12 . Rewire 28 | . . . . . . . . . . . . . . 1 . . . . 15 . . . . . . . . . . 7 . . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / Low x2 / Ext x2) -6/Waste -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 8) 570 | -10/Materials | Discovered new exit (range 9) 642 | -10/Materials | Repaired Lgt. Treads 670 | -10/Materials | Repaired Assault Rifle 791 | -10/Materials | Discovered new exit (range 12) 1109 | -10/Materials | Discovered new exit (range 10) 1159 | -10/Materials | Central database locked down 1255 | -10/Materials | Discovered new exit (range 6) 1445 | -10/Materials | Entered Mines 1446 | -10/Mines | Assembled infested the area 1451 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1888 | -10/Mines | Learned location of Storage (-9) 2031 | -10/Mines | Discovered new exit (range 7) 2846 | -10/Mines | Discovered new exit (range 8) 2863 | -10/Mines | Entered Materials 2863 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2864 | -9/Materials | Identified exit to Mines 3158 | -9/Materials | Build established: Tank 3167 | -9/Materials | Discovered new exit (range 12) 3695 | -9/Materials | Discovered new exit (range 12) 3699 | -9/Materials | Identified exit to Storage 4605 | -9/Materials | Build established: Scavenger-Tank 4642 | -9/Materials | Destroyed 7 combat bots 5057 | -9/Materials | Discovered new exit (range 8) 5444 | -9/Materials | Discovered new exit (range 12) 6249 | -9/Materials | Entered Mines 6303 | -9/Mines | Build established: Tank 6479 | -9/Mines | Core integrity fell below 50% 6512 | -9/Mines | Destroyed 7 combat bots 6675 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7051 | -9/Mines | Found the Drone Emporium 7068 | -9/Mines | Found Prototype Device 7068 | -9/Mines | Identified Thief Drone Bay 7477 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 8096 | -9/Mines | Discovered new exit (range 8) 8187 | -9/Mines | Discovered new exit (range 16) 8709 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8711 | -9/Mines | Discovered new exit (range 5) 8808 | -9/Mines | Entered Exiles 8808 | -9/Exiles | Accompanied by 1 ally 8809 | -9/Exiles | Identified exit to Mines 8867 | -9/Exiles | Met 8R-AWN 8908 | -9/Exiles | Met EX-HEX 9035 | -9/Exiles | Met EX-DEC 9078 | -9/Exiles | Learned location of Zion (-7) 9359 | -9/Exiles | Attacked by the Exiles 9431 | -9/Exiles | Destroyed 7 combat bots 9479 | -9/Exiles | Found 8R-AWN's Boregun 9563 | -9/Exiles | Destroyed 8R-AWN 9601 | -9/Exiles | Found Prototype Processor 9632 | -9/Exiles | Found Prototype Device 9632 | -9/Exiles | Identified AS-neutralizer No. 17b 9647 | -9/Exiles | Found 8R-AWN's Boregun 9918 | -9/Exiles | Destroyed EX-HEX 9927 | -9/Exiles | Destroyed EX-BIN 9992 | -9/Exiles | Destroyed EX-DEC 10032 | -9/Exiles | Found Prototype Device 10032 | -9/Exiles | Identified System Purifier 10471 | -9/Exiles | Entered Mines 10483 | -8/Mines | Core integrity fell below 20% 10651 | -8/Mines | Discovered new exit (range 21) 10875 | -8/Mines | Entered Materials 10875 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 11310 | -8/Materials | Repaired Shield Generator 11346 | -8/Materials | Repaired Autogun 11595 | -8/Materials | Repaired Shield Generator 12332 | -8/Materials | Destroyed 9 combat bots 12458 | -8/Materials | Central database locked down 12742 | -8/Materials | Discovered new exit (range 10) 12764 | -8/Materials | Entered Factory 12764 | -7/Factory | Evolved 2 slots: Utility x2 12764 | -7/Factory | Identified Exp. Targeting Computer 12861 | -7/Factory | Identified exit to Lower Caves 13028 | -7/Factory | Entered Lower Caves 13029 | -7/Lower Caves | Encountered a Warlord checkpoint 13328 | -7/Lower Caves | Spotted B-75 Beast 13553 | -7/Lower Caves | Learned Factory terminal intel 13564 | -7/Lower Caves | Discovered new exit (range 16) 13661 | -7/Lower Caves | Entered another Lower Caves area 13819 | -7/Lower Caves | Identified exit to Zion 13841 | -7/Lower Caves | Encountered a Warlord checkpoint 14197 | -7/Lower Caves | Learned Factory stockpile data 14234 | -7/Lower Caves | Entered Zion 14308 | -7/Zion | System corruption cleaned by Quarantine Array 14513 | -7/Zion | Discovered new exit (range 11) 15026 | -7/Zion | Found CR-A16's Pointy Stick 15063 | -7/Zion | Found Prototype Energy Gun 15063 | -7/Zion | Identified Storm Laser 15331 | -7/Zion | Given the Hacking Drone Bay 15493 | -7/Zion | Found Prototype Processor 15493 | -7/Zion | Identified Exp. Melee Analysis Suite 15496 | -7/Zion | Found Prototype Processor 15496 | -7/Zion | Identified Exp. Terrain Scan Processor 15502 | -7/Zion | Found Prototype Processor 15502 | -7/Zion | Identified Exp. Core Analyzer 15506 | -7/Zion | Found Prototype Hackware 15640 | -7/Zion | Attacked by Zionites 15904 | -7/Zion | Entered Proximity Caves 15919 | -6/Proximity Caves | Learned 8 Factory zone layouts 16293 | -6/Proximity Caves | Discovered new exit (range 6) 16301 | -6/Proximity Caves | Entered Factory 16301 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 16302 | -6/Factory | Identified exit to Factory 16302 | -6/Factory | Identified Exp. System Shield 16304 | -6/Factory | Loaded intel: 28 terminal locations 16606 | -6/Factory | Identified exit to Lower Caves 16606 | -6/Factory | Identified exit to Extension 17001 | -6/Factory | Sucked down chute 17001 | -6/Factory | Entered Waste 17002 | -6/Waste | Joined by Warlord forces that had cleared the area 17141 | -6/Waste | Found Enh. Force Lance 17436 | -6/Waste | Discovered new exit (range 14) 17484 | -6/Waste | Entered Factory 17484 | -6/Factory | Accompanied by 20 allies 17566 | -6/Factory | Repaired Broken Hvy. Treads 17723 | -6/Factory | Lost 3 allies 18005 | -6/Factory | Garrison activated, responded to threat 18056 | -6/Factory | Discovered exit to Extension (range 15) 18189 | -6/Factory | Build established: Scavenger-Tank 18202 | -6/Factory | Lost 6 allies 18534 | -6/Factory | First assault squad dispatched 18742 | -6/Factory | Destroyed 8 combat bots 18742 | -6/Factory | Discovered exit to Lower Caves (range 16) 18880 | -6/Factory | Entered Lower Caves 18880 | -6/Lower Caves | Accompanied by 3 allies 19144 | -6/Lower Caves | Learned Factory non-interactive machine intel 19302 | -6/Lower Caves | Build established: Scavenger-Gunner 19441 | -6/Lower Caves | Discovered new exit (range 4) 19611 | -6/Lower Caves | Entered another Lower Caves area 19611 | -6/Lower Caves | Accompanied by 2 allies 19612 | -6/Lower Caves | Encountered a Warlord checkpoint 19666 | -6/Lower Caves | Learned 4 Factory zone layouts 20005 | -6/Lower Caves | Spotted B-75 Beast 20215 | -6/Lower Caves | Discovered new exit (range 9) 20263 | -6/Lower Caves | Entered Data Miner 20264 | -6/Data Miner | Discovered new exit (range 6) 20292 | -6/Data Miner | Met Data Miner 20321 | -6/Data Miner | Learned location of Section 7 (-3) 20321 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20343 | -6/Data Miner | Received God Mode back door access code from Data Miner 20362 | -6/Data Miner | Destroyed Data Miner 20365 | -6/Data Miner | Interfaced with the Data Conduit 20678 | -6/Data Miner | Found Prototype Hackware 20729 | -6/Data Miner | Entered Proximity Caves 20761 | -5/Proximity Caves | Build established: Scavenger-Tank 20803 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 20861 | -5/Proximity Caves | Spotted B-75 Beast 20903 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20980 | -5/Proximity Caves | Destroyed 12 combat bots 20987 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 21109 | -5/Proximity Caves | Build established: Scavenger-Gunner 21548 | -5/Proximity Caves | Discovered exit to Factory (range 13) 21578 | -5/Proximity Caves | Entered Factory 21578 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 21578 | -5/Factory | Identified Deep Network Scanner 21580 | -5/Factory | Loaded intel: 246 machine locations 21581 | -5/Factory | Loaded intel: 194 non-interactive machine locations 21715 | -5/Factory | Identified exit to Upper Caves 21865 | -5/Factory | Build established: Scavenger-Executioner 21943 | -5/Factory | Garrison activated, responded to threat 22146 | -5/Factory | Repaired Hvy. Treads? 22197 | -5/Factory | Discovered new exit (range 14) 22208 | -5/Factory | Lost 5 parts (3u2w) 22836 | -5/Factory | Sucked down chute 22836 | -5/Factory | Entered Waste 22841 | -5/Waste | 1 allies followed down the chute 22851 | -5/Waste | EMP discharged 22883 | -5/Waste | Spotted C-40 Crusher 22884 | -5/Waste | Destroyed C-40 Crusher 22930 | -5/Waste | Spotted C-40 Crusher 22933 | -5/Waste | Destroyed C-40 Crusher 22939 | -5/Waste | Spotted C-40 Crusher 22945 | -5/Waste | Spotted C-40 Crusher 22951 | -5/Waste | EMP discharged 22951 | -5/Waste | System corruption reached 10% 22951 | -5/Waste | Spotted C-40 Crusher 22961 | -5/Waste | Destroyed C-40 Crusher 22961 | -5/Waste | Destroyed C-40 Crusher 22965 | -5/Waste | Destroyed C-40 Crusher 23051 | -5/Waste | EMP discharged 23054 | -5/Waste | Spotted C-40 Crusher 23060 | -5/Waste | Destroyed C-40 Crusher 23151 | -5/Waste | EMP discharged 23184 | -5/Waste | Discovered new exit (range 11) 23208 | -5/Waste | Entered Factory 23209 | -5/Factory | Loaded intel: 275 machine locations 23510 | -5/Factory | Fabricated Imp. Force Field? 24204 | -5/Factory | Entered Upper Caves 24205 | -5/Upper Caves | Identified exit to Upper Caves 25030 | -5/Upper Caves | Learned Factory non-interactive machine intel 25521 | -5/Upper Caves | Entered another Upper Caves area 26713 | -5/Upper Caves | Discovered new exit (range 3) 26725 | -5/Upper Caves | Entered Warlord 26809 | -5/Warlord | System corruption cleaned by Quarantine Array 27368 | -5/Warlord | Learned 4 Access zone layouts 27368 | -5/Warlord | Learned Testing trap positions 27717 | -5/Warlord | Met Warlord 27738 | -5/Warlord | Opened Warlord's prototype stash 27742 | -5/Warlord | Warlord's base attacked by MAIN.C 27749 | -5/Warlord | Found Vortex Chain Reactor 27909 | -5/Warlord | P-70 Sage assimilated allied WG-KT5(Y) 27919 | -5/Warlord | P-80 Master assimilated allied SC-8PO(B) 27920 | -5/Warlord | Spotted SC-8PO(B) 27932 | -5/Warlord | Destroyed SC-8PO(B) 28037 | -5/Warlord | Lost 11 allies 28092 | -5/Warlord | Warlord forces counterattacked 28135 | -5/Warlord | Destroyed B-86 Titan 28137 | -5/Warlord | Spotted B-75 Beast 28138 | -5/Warlord | Destroyed B-75 Beast 28156 | -5/Warlord | Lost 5 allies 28163 | -5/Warlord | Spotted Striker 28177 | -5/Warlord | Spotted Executioner 28217 | -5/Warlord | Destroyed Executioner 28236 | -5/Warlord | Found Exp. Core Analyzer 28237 | -5/Warlord | Lost 21 allies 28260 | -5/Warlord | Found Exp. Targeting Computer 28417 | -5/Warlord | Warlord base infiltrated, sounded retreat 28467 | -5/Warlord | Lost 8 allies 28491 | -5/Warlord | Spotted Striker 28594 | -5/Warlord | Spotted Striker 28612 | -5/Warlord | Spotted Striker 28623 | -5/Warlord | Destroyed Striker 28643 | -5/Warlord | Spotted Striker 28650 | -5/Warlord | Spotted Striker 28663 | -5/Warlord | Destroyed Striker 28665 | -5/Warlord | Lost 17 allies 28671 | -5/Warlord | P-70 Sage assimilated allied T8-46A(Y) 28685 | -5/Warlord | Destroyed Striker 28706 | -5/Warlord | Destroyed 14 combat bots 28710 | -5/Warlord | Lost 5 parts (4u1w) 28720 | -5/Warlord | Discovered new exit (range 13) 28748 | -5/Warlord | Entered Proximity Caves 29364 | -4/Proximity Caves | Learned Research garrison access intel 29432 | -4/Proximity Caves | Discovered new exit (range 7) 29493 | -4/Proximity Caves | Entered Factory 29493 | -4/Factory | Evolved 2 slots: Power x2 29494 | -4/Factory | Identified exit to Armory 29495 | -4/Factory | Loaded intel: 320 machine locations 29496 | -4/Factory | Loaded intel: 268 non-interactive machine locations 29935 | -4/Factory | Garrison activated, responded to threat 29980 | -4/Factory | Destroyed 7 combat bots 30114 | -4/Factory | Sucked down chute 30114 | -4/Factory | Entered Waste 30138 | -4/Waste | Spotted C-40 Crusher 30146 | -4/Waste | Destroyed C-40 Crusher 30189 | -4/Waste | Spotted C-40 Crusher 30192 | -4/Waste | Destroyed C-40 Crusher 30287 | -4/Waste | Spotted C-40 Crusher 30288 | -4/Waste | Destroyed C-40 Crusher 30428 | -4/Waste | Spotted C-40 Crusher 30429 | -4/Waste | Destroyed C-40 Crusher 30482 | -4/Waste | Spotted C-40 Crusher 30486 | -4/Waste | Destroyed C-40 Crusher 30526 | -4/Waste | Spotted C-40 Crusher 30614 | -4/Waste | Destroyed C-40 Crusher 31031 | -4/Waste | Discovered new exit (range 11) 31294 | -4/Waste | Warlord forces began an assault 31750 | -4/Waste | Entered Factory 31750 | -4/Factory | Accompanied by 19 allies 31751 | -4/Factory | Loaded intel: 256 machine locations 31776 | -4/Factory | Identified exit to Upper Caves 32003 | -4/Factory | Lost 4 allies 32189 | -4/Factory | Lost 7 allies 32415 | -4/Factory | P-70 Sage assimilated allied 75-ULR(g) 32498 | -4/Factory | Cargo convoy interrupted 32505 | -4/Factory | Spotted Striker 32510 | -4/Factory | Entered Armory 32510 | -4/Armory | Accompanied by 2 allies 32511 | -4/Armory | Loaded intel: 99 machine locations 32589 | -4/Armory | Found Fusion Bomb Launcher 32819 | -4/Armory | P-70 Sage assimilated allied LE-OFH(m) 32847 | -4/Armory | P-70 Sage assimilated allied GC-IXR(m) 33010 | -4/Armory | First assault squad dispatched 33163 | -4/Armory | Destroyed 7 combat bots 33224 | -4/Armory | Destroyed 7 combat bots 33870 | -4/Armory | Destroyed 7 combat bots 34172 | -4/Armory | Spotted B-86 Titan 34191 | -4/Armory | Destroyed B-86 Titan 34301 | -4/Armory | Found Exp. System Shield 34468 | -4/Armory | Discovered new exit (range 2) 34475 | -4/Armory | Entered Lab 34477 | -4/Lab | Discovered new exit (range 9) 34512 | -4/Lab | Hidden lab's door opened automatically 34512 | -4/Lab | Sensor layout match revealed 34513 | -4/Lab | Gained access to the hidden lab's interior 34647 | -4/Lab | Found Prototype Energy Cannon 34661 | -4/Lab | Found Prototype Protection 34661 | -4/Lab | Identified Exp. Powered Armor 34669 | -4/Lab | Found Deep Network Scanner 34726 | -4/Lab | Detected by scanners 34735 | -4/Lab | Confronted by A5 34749 | -4/Lab | Disabled Active System Cloaker 34788 | -4/Lab | Destroyed A5 34865 | -4/Lab | Found Alien Artifact 34865 | -4/Lab | Identified Core Regenerator 34865 | -4/Lab | Used Core Regenerator, restored core integrity (+92) 34883 | -4/Lab | Found Alien Artifact 34883 | -4/Lab | Identified Integrated Mediator 34883 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 34934 | -4/Lab | Found Alien Artifact 35079 | -4/Lab | Decrypted terminal 35079 | -4/Lab | Acquired modification code for an L2 power cell 35175 | -4/Lab | Entered Research 35175 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 35176 | -3/Research | Loaded intel: 114 machine locations 35177 | -3/Research | Loaded intel: 4 garrison access locations 35236 | -3/Research | Identified Core Reset Matrix 35236 | -3/Research | Identified Warp Cannon 35351 | -3/Research | Discovered new exit (range 9) 35617 | -3/Research | Discovered new exit (range 8) 35870 | -3/Research | Entered Quarantine 35871 | -3/Quarantine | Loaded intel: 76 machine locations 36063 | -3/Quarantine | Found Alien Artifact 36268 | -3/Quarantine | Destroyed 7 combat bots 36450 | -3/Quarantine | Cryocooling Duct disabled 36465 | -3/Quarantine | Ambient heat levels rising (+20) 36465 | -3/Quarantine | Non-combat units ordered to evacuate 36840 | -3/Quarantine | Discovered new exit (range 8) 37278 | -3/Quarantine | Spotted Fortress 37301 | -3/Quarantine | Destroyed Fortress 37313 | -3/Quarantine | Intercept squad dispatched 37317 | -3/Quarantine | Spotted Tracker 37317 | -3/Quarantine | Spotted Tracker 37324 | -3/Quarantine | Destroyed Tracker 37333 | -3/Quarantine | Destroyed Tracker 37344 | -3/Quarantine | Destroyed Combat Programmer 37344 | -3/Quarantine | Destroyed Combat Programmer 37402 | -3/Quarantine | Found Vortex Chain Reactor 37409 | -3/Quarantine | Found Centrium Heavy Armor Plating 37628 | -3/Quarantine | Discovered new exit (range 5) 37641 | -3/Quarantine | Entered Section 7 37642 | -3/Section 7 | Loaded intel: 158 machine locations 37687 | -3/Section 7 | Found Alien Artifact 37687 | -3/Section 7 | Identified Integrity Redistributor 37687 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-188) 37798 | -3/Section 7 | Spotted S7 Guard 37820 | -3/Section 7 | Destroyed S7 Guard 37903 | -3/Section 7 | Found Core Regenerator 37903 | -3/Section 7 | Used Core Regenerator, restored core integrity (+276) 38124 | -3/Section 7 | Found Alien Artifact 38198 | -3/Section 7 | Destroyed 8 combat bots 38312 | -3/Section 7 | Discovered new exit (range 4) 38391 | -3/Section 7 | First assault squad dispatched 38416 | -3/Section 7 | Spotted S7 Guard 38423 | -3/Section 7 | Destroyed S7 Guard 38468 | -3/Section 7 | Destroyed 10 combat bots 38534 | -3/Section 7 | Found Alien Artifact 38802 | -3/Section 7 | Identified Integrated Thermoelectric Network 38802 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 38928 | -3/Section 7 | System corruption reached 10% 39120 | -3/Section 7 | Spotted Executioner 39120 | -3/Section 7 | Spotted Executioner 39128 | -3/Section 7 | Destroyed Executioner 39160 | -3/Section 7 | Destroyed Executioner 39178 | -3/Section 7 | Found Exp. Core Analyzer 39192 | -3/Section 7 | Found Prototype Device 39221 | -3/Section 7 | Identified Adv. Kinecellerator 39312 | -3/Section 7 | Found Alien Artifact 39463 | -3/Section 7 | Spotted B-99 Colossus 39487 | -3/Section 7 | Destroyed B-99 Colossus 39522 | -3/Section 7 | Found Prototype Ballistic Gun 39522 | -3/Section 7 | Identified Multirail 39527 | -3/Section 7 | Found Multirail 39616 | -3/Section 7 | Found Alien Artifact 39616 | -3/Section 7 | Identified Integrated Dissipator 39616 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 39725 | -3/Section 7 | Found Alien Artifact 39725 | -3/Section 7 | Identified LRC Energy Well 39725 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 39730 | -3/Section 7 | Found Alien Artifact 39730 | -3/Section 7 | Identified LRC Armor 39730 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 39901 | -3/Section 7 | Found Alien Artifact 39901 | -3/Section 7 | Identified Integrated Reactor 39901 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 40066 | -3/Section 7 | Intercept squad dispatched 40074 | -3/Section 7 | Spotted Tracker 40075 | -3/Section 7 | Spotted Alpha 7 40075 | -3/Section 7 | Spotted Alpha 7 40075 | -3/Section 7 | Spotted Tracker 40082 | -3/Section 7 | Destroyed Tracker 40085 | -3/Section 7 | Destroyed Tracker 40096 | -3/Section 7 | Destroyed Alpha 7 40096 | -3/Section 7 | Spotted Combat Programmer 40102 | -3/Section 7 | Destroyed Alpha 7 40103 | -3/Section 7 | Spotted Combat Programmer 40113 | -3/Section 7 | Destroyed Combat Programmer 40113 | -3/Section 7 | Destroyed Combat Programmer 40148 | -3/Section 7 | Found Multirail 40158 | -3/Section 7 | Found Exp. Phase Shifter 40401 | -3/Section 7 | Found Alien Artifact 40401 | -3/Section 7 | Identified Spacefold Activator 40583 | -3/Section 7 | Spotted B-86 Titan 40600 | -3/Section 7 | Destroyed B-86 Titan 41200 | -3/Section 7 | Intercept squad dispatched 41206 | -3/Section 7 | Spotted Tracker 41214 | -3/Section 7 | Destroyed Tracker 41220 | -3/Section 7 | Spotted Combat Programmer 41222 | -3/Section 7 | System corruption reached 30% 41223 | -3/Section 7 | Destroyed Combat Programmer 41440 | -3/Section 7 | Garrison activated, responded to threat 41471 | -3/Section 7 | Destroyed 8 combat bots 41637 | -3/Section 7 | Entered Research 41637 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 41638 | -2/Research | Identified exit to Testing 41639 | -2/Research | Loaded intel: 92 machine locations 41752 | -2/Research | Garrison activated, responded to threat 42126 | -2/Research | Repaired Centrium Heavy Armor Plating 42137 | -2/Research | First assault squad dispatched 42206 | -2/Research | Garrison activated, responded to threat 42348 | -2/Research | Destroyed 9 combat bots 42568 | -2/Research | Garrison activated, responded to threat 42721 | -2/Research | Entered Testing 42722 | -2/Testing | Loaded intel: 24 trap records 42723 | -2/Testing | Loaded intel: 61 machine locations 42978 | -2/Testing | Repaired Imp. Weapon Cycler? 43124 | -2/Testing | Found Prototype Ballistic Cannon 43124 | -2/Testing | Identified Omega Cannon 43516 | -2/Testing | First assault squad dispatched 43598 | -2/Testing | Destroyed 8 combat bots 43847 | -2/Testing | Intercept squad dispatched 43854 | -2/Testing | Spotted Tracker 43855 | -2/Testing | Spotted Tracker 43866 | -2/Testing | Destroyed Tracker 43870 | -2/Testing | Spotted Combat Programmer 43876 | -2/Testing | Destroyed Tracker 43879 | -2/Testing | Destroyed Combat Programmer 43880 | -2/Testing | Spotted Combat Programmer 43885 | -2/Testing | Destroyed Combat Programmer 43904 | -2/Testing | Found Exp. Phase Shifter 44568 | -2/Testing | Discovered new exit (range 9) 44622 | -2/Testing | Fabricated Mak. Salvage Targeting Computer (x2) 44684 | -2/Testing | Entered Access 44684 | -1/Access | Evolved 2 slots: Weapon x2 44686 | -1/Access | Loaded intel: 112 machine locations 44817 | -1/Access | Repaired Adv. Kinecellerator 45226 | -1/Access | First assault squad dispatched 45600 | -1/Access | Discovered new exit (range 7) 45634 | -1/Access | Destroyed B-99 Colossus 45666 | -1/Access | Spotted B-99 Colossus 45680 | -1/Access | Destroyed B-99 Colossus 45712 | -1/Access | Found Multirail 45722 | -1/Access | Found Multirail 45783 | -1/Access | Found Multirail 45929 | -1/Access | Intercept squad dispatched 45949 | -1/Access | Spotted Tracker 45949 | -1/Access | Spotted Tracker 45952 | -1/Access | Destroyed Tracker 45956 | -1/Access | Destroyed Tracker 45993 | -1/Access | Spotted Combat Programmer 45997 | -1/Access | Destroyed Combat Programmer 46009 | -1/Access | Spotted Combat Programmer 46016 | -1/Access | Destroyed Combat Programmer 46059 | -1/Access | Found Exp. Phase Shifter 46680 | -1/Access | Destroyed 9 combat bots 47799 | -1/Access | High security lockdown imminent 47826 | -1/Access | Destroyed 10 combat bots 47879 | -1/Access | High security lockdown engaged 48111 | -1/Access | Destroyed 9 combat bots 48116 | -1/Access | Spotted Striker 48121 | -1/Access | Destroyed Striker 48142 | -1/Access | Destroyed 9 combat bots 48210 | -1/Access | Scanned by Researcher 48212 | -1/Access | Spotted Striker 48214 | -1/Access | Spotted Investigator 48214 | -1/Access | Spotted Executioner 48216 | -1/Access | Destroyed Striker 48220 | -1/Access | Destroyed Executioner 48220 | -1/Access | Destroyed Investigator 48241 | -1/Access | Destroyed 9 combat bots 48270 | -1/Access | Sterilization system engaged 48285 | -1/Access | Destroyed Executioner 48312 | -1/Access | Destroyed 25 combat bots 48470 | -1/Access | Found Exp. Phase Shifter 48570 | -1/Access | Ambient heat levels rising (+10) 48720 | -1/Access | Ambient heat levels rising (+10) 48870 | -1/Access | Ambient heat levels rising (+10) 49020 | -1/Access | Ambient heat levels rising (+10) 49170 | -1/Access | Ambient heat levels rising (+10) 49320 | -1/Access | Ambient heat levels rising (+10) 49470 | -1/Access | Ambient heat levels rising (+10) 49555 | -1/Access | Spotted B-99 Colossus 49580 | -1/Access | Destroyed B-99 Colossus 49598 | -1/Access | Found Multirail 49604 | -1/Access | Found Multirail 49620 | -1/Access | Ambient heat levels rising (+10) 49770 | -1/Access | Ambient heat levels rising (+10) 49807 | -1/Access | Energy Cycler disabled 49890 | -1/Access | Spotted B-99 Colossus 49920 | -1/Access | Ambient heat levels rising (+10) 49980 | -1/Access | Spotted B-99 Colossus 49986 | -1/Access | Destroyed B-99 Colossus 50070 | -1/Access | Ambient heat levels rising (+10) 50220 | -1/Access | Ambient heat levels rising (+10) 50370 | -1/Access | Ambient heat levels rising (+10) 50520 | -1/Access | Ambient heat levels rising (+10) 50670 | -1/Access | Ambient heat levels rising (+10) 50820 | -1/Access | Ambient heat levels rising (+10) 50970 | -1/Access | Ambient heat levels rising (+10) 51120 | -1/Access | Ambient heat levels rising (+10) 51270 | -1/Access | Ambient heat levels rising (+10) 51420 | -1/Access | Ambient heat levels rising (+10) 51467 | -1/Access | Entered Command 51468 | -1/Command | Loaded intel: 64 machine locations 51763 | -1/Command | First assault squad dispatched 51778 | -1/Command | Identified Subatomic Replicator 51778 | -1/Command | Used Subatomic Replicator to replicate Linked Autogun 52187 | -1/Command | High security lockdown imminent 52267 | -1/Command | High security lockdown engaged 52492 | -1/Command | Destroyed 19 combat bots 52565 | -1/Command | Spotted Investigator 52567 | -1/Command | Destroyed Investigator 52595 | -1/Command | Destroyed 18 combat bots 52679 | -1/Command | Destroyed Striker 52705 | -1/Command | Destroyed 20 combat bots 52870 | -1/Command | Destroyed Executioner 52872 | -1/Command | Destroyed Striker 52892 | -1/Command | Destroyed Executioner 52892 | -1/Command | Destroyed Striker 52919 | -1/Command | Spotted Investigator 52919 | -1/Command | Destroyed Investigator 52936 | -1/Command | Spotted Striker 52939 | -1/Command | Destroyed 25 combat bots 53092 | -1/Command | Destroyed Executioner 53092 | -1/Command | Destroyed Executioner 53115 | -1/Command | Destroyed 12 combat bots 53131 | -1/Command | Spotted Striker 53133 | -1/Command | Destroyed Striker 53139 | -1/Command | Destroyed Investigator 53141 | -1/Command | Spotted Striker 53141 | -1/Command | Destroyed Striker 53142 | -1/Command | System corruption reached 10% 53153 | -1/Command | Destroyed Striker 53154 | -1/Command | Destroyed Striker 53181 | -1/Command | Destroyed 26 combat bots 53458 | -1/Command | Destroyed Investigator 55296 | -1/Command | Spotted B-99 Colossus 55308 | -1/Command | Destroyed B-99 Colossus 55479 | -1/Command | Spotted M Guard 55479 | -1/Command | Spotted M Guard 55479 | -1/Command | Spotted Combat Programmer 55490 | -1/Command | Spotted Combat Programmer 55516 | -1/Command | Destroyed M Guard 55519 | -1/Command | System corruption reached 30% 55522 | -1/Command | Destroyed Combat Programmer 55532 | -1/Command | Destroyed Combat Programmer 55554 | -1/Command | Lost 9 parts (1n4u4w) 55568 | -1/Command | Destroyed M Guard 55568 | -1/Command | All MAIN.C guards destroyed 55659 | -1/Command | Found Prototype Device 55659 | -1/Command | Identified AEGIS Remote Shield 55667 | -1/Command | Found AEGIS Remote Shield 55683 | -1/Command | Found Zero-point Reactor 55706 | -1/Command | Found Zero-point Reactor 55716 | -1/Command | Found Zero-point Reactor 55726 | -1/Command | Found Zero-point Reactor 55729 | -1/Command | Found Exp. Targeting Computer 55737 | -1/Command | Found Prototype Protection 55737 | -1/Command | Identified Hvy. Regenerative Plating 55759 | -1/Command | Found Prototype Energy Cannon 55760 | -1/Command | Identified Cld. Nova Cannon 55915 | -1/Command | Found Hvy. Regenerative Plating 57746 | -1/Command | Spotted Striker 57747 | -1/Command | Destroyed Striker 57750 | -1/Command | Phase Generator disabled 57759 | -1/Command | Spotted Alpha 7 57761 | -1/Command | Destroyed Alpha 7 58867 | -1/Command | Destroyed 30 combat bots 59149 | -1/Command | Destroyed 65 combat bots 59523 | -1/Command | Destroyed 16 combat bots 59823 | -1/Command | Lost 3 parts (1u2w) 59834 | -1/Command | Destroyed 35 combat bots 64192 | -1/Command | Met MAIN.C 64207 | -1/Command | 0b10 Conduit disabled 64241 | -1/Command | Destroyed MAIN.C Shell 64244 | -1/Command | MAIN.C activated Command garrisons 64272 | -1/Command | Destroyed MAIN.C 64296 | -1/Command | Identified Transdimensional Reconstructor 64296 | -1/Command | Identified Microwarp Drive 64296 | -1/Command | Discovered new exit (range 52) 64296 | -1/Command | Discovered new exit (range 99) 64296 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 64309 | -1/Command | Found Zero-point Reactor 64325 | -1/Command | Found Singularity Reactor 64600 | -1/Command | Found AEGIS Remote Shield 64618 | -1/Command | Found Zero-point Reactor 64631 | -1/Command | Found Exp. System Purifier 65129 | -1/Command | Found Adv. Particle Accelerator 65135 | -1/Command | Found Exp. Weapon Cycler 66585 | -1/Command | Found Exp. Core Analyzer 66590 | -1/Command | Found Exp. Core Analyzer 66594 | -1/Command | Found Exp. Targeting Computer 69550 | -1/Command | Warped through subspace to slip node 69550 | -1/Command | Discovered new exit (range 4) 69596 | -1/Command | Entered Access_0 69597 | -1/Access_0 | Loaded intel: 53 machine locations 69599 | -1/Access_0 | Met Architect 69600 | -1/Access_0 | Architect warped through subspace 69609 | -1/Access_0 | Destroyed A8 69642 | -1/Access_0 | Architect warped through subspace 69679 | -1/Access_0 | Architect warped through subspace 69713 | -1/Access_0 | Found Exp. Weapon Cycler 69715 | -1/Access_0 | Architect warped through subspace 69755 | -1/Access_0 | Architect warped through subspace 69779 | -1/Access_0 | Subspace Access Node disabled 69794 | -1/Access_0 | Architect warped through subspace 69819 | -1/Access_0 | Spotted Enhanced Programmer 69827 | -1/Access_0 | Spotted Enhanced Programmer 69828 | -1/Access_0 | Destroyed Enhanced Programmer 69832 | -1/Access_0 | Architect warped through subspace 69836 | -1/Access_0 | Destroyed Enhanced Programmer 69866 | -1/Access_0 | Architect warped through subspace 69879 | -1/Access_0 | Spotted Enhanced Programmer 69892 | -1/Access_0 | Destroyed Enhanced Programmer 69894 | -1/Access_0 | Subspace Access Node disabled 69911 | -1/Access_0 | Architect warped through subspace 69925 | -1/Access_0 | Spotted Enhanced Programmer 69943 | -1/Access_0 | Destroyed Enhanced Programmer 69952 | -1/Access_0 | Architect warped through subspace 69988 | -1/Access_0 | Architect warped through subspace 70014 | -1/Access_0 | Architect warped through subspace 70034 | -1/Access_0 | Spotted Enhanced Programmer 70042 | -1/Access_0 | Destroyed Enhanced Programmer 70054 | -1/Access_0 | Spotted Enhanced Programmer 70064 | -1/Access_0 | Architect warped through subspace 70073 | -1/Access_0 | Core integrity fell below 50% 70075 | -1/Access_0 | Subspace Access Node disabled 70085 | -1/Access_0 | Architect warped through subspace 70091 | -1/Access_0 | A6 warped into view 70093 | -1/Access_0 | Lost 3 parts (1u2w) 70097 | -1/Access_0 | Spotted Enhanced Programmer 70103 | -1/Access_0 | Destroyed A6 70109 | -1/Access_0 | Architect warped through subspace 70115 | -1/Access_0 | Destroyed Enhanced Programmer 70140 | -1/Access_0 | Architect warped through subspace 70147 | -1/Access_0 | Architect warped through subspace 70148 | -1/Access_0 | Lost 4 parts (1u3w) 70154 | -1/Access_0 | Architect warped through subspace 70172 | -1/Access_0 | Architect warped through subspace 70184 | -1/Access_0 | Subspace Access Node disabled 70202 | -1/Access_0 | Destroyed Architect 70203 | -1/Access_0 | Architect triggered a singularity event 70204 | -1/Access_0 | Released all parts (19) 70204 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 70205 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 70205 | -1/Access_0 | Warped through subspace to slip node 70205 | -1/Access_0 | Discovered new exit (range 8) 70210 | *** | Escaped singularity! Last Messages --------------- 70204_ Released Exp. Core Analyzer. 70204_ Released Enh. Quantum Rifle. 70204_ Released Hvy. Quantum Rifle. 70204_ Released Singularity Reactor. 70204_ Released Hvy. Quantum Rifle. 70204_ Hvy. Quantum Rifle crushed and broken. 70204_ Released Enh. Quantum Rifle. 70204_ Enh. Quantum Rifle crushed and broken. 70204_ Released Enh. Quantum Rifle. 70204_ Enh. Quantum Rifle crushed and broken. 70204_ Acquired data core, extracted unknown sensor trigger ID. 70205_ A0_COM: 9. 70205_ Acquired Hpw. Transdimensional Reconstructor. 70205_ Warped through subspace, drawn to slip node. 70205_ EXIT=FOUND 70206_ A0_COM: 8. 70207_ A0_COM: 7. 70208_ A0_COM: 6. 70209_ A0_COM: 5. 70210_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 99 Energy Capacity 1350 Matter Stores 417 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 2400 Resistance: KI 30 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Core Analysis 12 Recoil Reduction 2 Particle Charging 50 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 25 Defensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Adv. Terrain Scan Processor | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Drone Bay | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Arm. Huge Wheel | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Drone Bay | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Hvy. Linear Accelerator | -6/Data Miner | Free KE Penetrator | -5/Factory | Hacked Imp. Heavy Treads | -4/Factory | Hacked Biometal Leg | -3/Quarantine | Hacked Electron Diverter | -3/Section 7 | Archive Lrn. Tractor Beam | -3/Section 7 | Hacked Hvy. Wave Gun | -3/Section 7 | Archive Proton Burst Cannon | -3/Section 7 | Archive Com. Particle Reactor | -3/Section 7 | Archive Coolant Network | -3/Section 7 | Archive Imp. KE Penetrator | -3/Section 7 | Archive Exp. Energy Well | -3/Section 7 | Archive Prc. Matter Filter | -2/Testing | Archive Com. Tesla Bomb Launcher | -2/Testing | Archive Cld. Q-thruster | -2/Testing | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -2/Testing | Archive Fabricated ------------ Imp. Force Field | x2 | -5/Factory Mak. Salvage Targeting Computer | x2 | -2/Testing Alien Tech Used ----------------- Core Regenerator Integrated Mediator Integrity Redistributor Integrated Thermoelectric Network Integrated Dissipator LRC Energy Well LRC Armor Integrated Reactor Spacefold Activator Subatomic Replicator Transdimensional Reconstructor Microwarp Drive High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipFusionTorch Manual? 0 Play Time 08:04:20 Cumulative 1949.3 hours Start 2024.06.13 @ 15:25:46 End 2024.06.16 @ 17:14:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 674 Rogue 674 Adventurer 0 Explorer 0 Win Type 6 Total 152 Types 30/14/65/7/1/2/31/1/1 Lore% 97 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ead39ae7-d3ba-4f96-9cb4-96a27f94b1b5