Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.03 @ 00:17:40

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (118)     590
Value Destroyed (4292)     4292
Prototype IDs (32)         640
Alien Tech Used (1)        200
Bonus (600)                600
              TOTAL SCORE: 13422

 Bonus
-------
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             1300/1300
Matter                     263/300
Energy                     568/580
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (123) Ox4
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
       Heavy Antimatter Reactor
             Particle Reactor
>            --- PROPULSION (5) ---
      Medium Treads
     Armored Medium Treads
             Wheel
             Wheel
     Armored Wheel
>            --- UTILITY (11) -----
    Advanced Heat Sink
    Improved Cooling System
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
    Enhanced Optical Array
  Long-range Terrain Scanner
    Improved Terrain Scan Processor
    Hardened Medium Armor Plating
    Improved Hacking Suite
>            --- WEAPON (3) -------
    Improved EM Pulse Cannon
             HERF Cannon
       Heavy Shock Bomb Launcher
>            --- INVENTORY (28) ---
    Advanced Medium Treads
             Energy Well (500)
    Advanced Terrain Scanner
             Particle Accelerator
             Particle Accelerator
             Particle Accelerator
             Weapon Cycler
    Improved Medium Armor Plating
    Improved Medium Armor Plating
     Layered Light Armor Plating
    Improved Focal Shield
    Improved System Shield
    Advanced System Shield
             Dynamic Insulation System
  Long-range Tractor Beam
             Transdimensional Reconstructor
             Tesla Rifle
    Improved EM Pulse Cannon
    Improved EM Pulse Cannon
       Heavy Plasma Cannon
      Guided Plasma Cannon
             Flak Gun
   Makeshift Axe

 Peak State 
------------
>            --- POWER ------------
       Heavy Antimatter Reactor
             Particle Reactor
>            --- PROPULSION -------
      Medium Treads
     Armored Medium Treads
             Wheel
             Wheel
     Armored Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
    Improved Cooling System
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
    Enhanced Optical Array
    Improved Terrain Scan Processor
             Particle Accelerator
    Hardened Medium Armor Plating
    Improved Hacking Suite
>            --- WEAPON -----------
    Improved EM Pulse Cannon
             HERF Cannon
       Heavy Shock Bomb Launcher
>            --- INVENTORY --------
    Advanced Medium Treads
             Energy Well
    Advanced Terrain Scanner
  Long-range Terrain Scanner
             Particle Accelerator
             Particle Accelerator
             Weapon Cycler
    Improved Medium Armor Plating
    Improved Medium Armor Plating
     Layered Light Armor Plating
    Improved Focal Shield
    Improved System Shield
    Advanced System Shield
             Dynamic Insulation System
  Long-range Tractor Beam
             Transdimensional Reconstructor
             Tesla Rifle
    Improved EM Pulse Cannon
    Improved EM Pulse Cannon
       Heavy Plasma Cannon
      Guided Plasma Cannon
             Flak Gun
   Makeshift Axe
[Rating: 95]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Particle Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  9    | .   .   .   1   .   .   .   2   1   1   1   .   .   2   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             227  | 7   16  17  24  3   1   2   10  12  29  23  9   21  14  .   10  5   21  3   
  Power                    11   | 1   1   1   2   1   .   .   1   .   1   1   .   .   1   .   .   1   .   .   
    Engine                 9    | 1   1   1   2   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               37   | 2   3   7   5   .   .   .   .   1   4   6   .   1   .   .   1   .   6   1   
    Treads                 16   | 1   2   3   2   .   .   .   .   1   1   2   .   .   .   .   .   .   3   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 1   1   4   3   .   .   .   .   .   3   4   .   1   .   .   1   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  95   | 2   6   3   8   2   .   .   5   7   8   6   5   10  9   .   8   4   10  2   
    Device                 54   | 1   2   1   4   1   .   .   1   3   3   3   4   7   6   .   5   2   9   2   
    Storage                8    | 1   1   .   1   .   .   .   1   .   1   1   .   .   .   .   1   1   .   .   
    Processor              7    | .   .   .   .   .   .   .   3   1   1   .   .   1   1   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   
    Protection             23   | .   3   2   3   1   .   .   .   3   2   1   1   2   1   .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   6   6   9   .   1   2   4   4   16  10  4   10  4   .   1   .   5   .   
    Energy Gun             14   | 1   .   .   2   .   .   1   2   1   5   1   .   .   .   .   .   .   1   .   
    Energy Cannon          25   | .   .   .   1   .   .   1   .   1   4   4   2   6   4   .   .   .   2   .   
    Ballistic Gun          19   | 1   4   3   5   .   1   .   .   .   2   2   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   2   .   .   .   .   .   .   1   1   2   3   .   .   1   .   2   .   
    Special Weapon         5    | .   2   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   1   2   4   2   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   4   .   .   .   .   .   1   .   .   .   1   .   .   4   .   .   
Parts Lost                 18   | .   .   4   2   .   .   .   .   .   4   4   .   1   .   .   1   .   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   1   .   .   .   .   .   .   1   3   .   1   .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   7    | .   .   1   2   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   3   2   .   .   .   .   .   2   3   .   1   .   .   1   .   1   .   
Average Slot Usage (%)     97   | .   100 99  99  100 99  100 99  99  99  96  94  94  93  94  93  93  94  90  
  Engine                   8    | .   14  14  10  11  11  11  9   7   6   11  11  11  5   5   5   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   6   10  9   
  Treads                   7    | .   14  14  12  11  11  11  9   7   6   5   5   5   5   5   5   5   4   4   
  Wheel                    14   | .   14  13  20  22  22  22  18  15  20  14  11  11  10  10  9   10  10  14  
  Device                   8    | .   11  10  7   9   11  11  9   6   11  4   4   3   10  10  9   9   10  9   
  Storage                  20   | .   14  14  22  22  22  22  27  23  20  20  23  23  21  21  21  21  21  19  
  Processor                8    | .   .   .   .   .   .   .   8   10  13  11  11  11  13  10  10  10  10  9   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   1   6   5   5   5   5   5   5   5   4   
  Protection               2    | .   2   3   3   1   .   .   .   5   .   .   .   1   1   5   5   5   4   4   
  Energy Gun               3    | .   1   .   1   11  11  9   7   6   6   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   .   .   1   .   .   .   3   16  14  15  15  12  10  12  9   
  Ballistic Gun            7    | .   22  27  20  11  10  11  9   7   5   7   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   6   5   3   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 13  28  30  48  51  49  56  65  74  81  110 110 114 125 125 125 133 140 .   
  Greatest Support         40   | 10  16  40  26  26  26  26  26  26  32  40  38  38  38  38  40  40  38  .   
  Greatest Overweight (x)  5    | 1   2   2   2   1   1   2   3   2   3   3   2   2   4   3   3   3   5   .   
  Average Overweight (x)   2    | .   1   1   1   1   1   1   2   2   2   2   2   2   3   3   3   2   3   .   
Largest Inventory Capacity 28   | 6   10  10  16  16  16  16  22  22  22  28  28  28  28  28  28  28  28  28  
  Average Capacity         21   | 5   7   10  16  16  16  16  22  22  22  26  28  28  28  28  28  28  28  28  
  Most Carried             28   | 6   10  10  16  16  16  16  21  22  22  28  28  28  28  27  28  28  28  25  
  Average Carried          21   | 4   6   9   13  15  15  15  17  21  21  25  28  27  27  27  27  27  26  24  
  Final Capacity           28   | 6   10  10  16  16  16  16  22  22  22  28  28  28  28  28  28  28  28  28  
  Final Carried            28   | 6   10  10  16  16  16  16  21  22  22  28  28  28  27  27  27  28  25  23  

 Class Distribution 
--------------------
 26% | Hauler-Assassin
 26% | Hauler-Mutant
 17% | Mutant
 17% | Hauler-Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
    Hauler-Skirmisher | -8/Materials
      Hauler-Assassin | -7/Factory
      Hauler-Assassin | -6/Factory
      Hauler-Assassin | -5/Factory
        Hauler-Mutant | -5/Upper Caves
        Hauler-Mutant | -5/Upper Caves
        Hauler-Mutant | -4/Factory
        Hauler-Mutant | -4/Upper Caves
    Hauler-Skirmisher | -4/Upper Caves
    Hauler-Skirmisher | -4/Zhirov
        Hauler-Mutant | -3/Proximity Caves
        Hauler-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           3505 | 291  226  507  321  101  .    39   104  133  306  205  299  313  24   .    293  .    343  .    
  Remotely                 83   | .    .    .    .    .    .    .    .    .    .    .    83   .    .    .    .    .    .    .    
Salvage Created            5459 | 151  349  292  443  128  .    146  121  50   442  504  340  788  60   .    510  .    1105 30   
  Parts                    263  | 11   25   15   25   8    .    8    7    7    22   46   13   34   6    .    12   .    24   .    
Haulers Intercepted        5    | .    1    .    1    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    .    .    .    .    3    13   .    .    2    .    1    .    
  Prevented                56   | .    .    .    .    .    .    .    .    .    .    .    8    16   .    .    10   .    22   .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  90   | .   9   13  6   2   .   2   .   1   6   11  7   12  .   .   8   .   13  .   
  Guns                     33   | .   9   10  6   2   .   .   .   .   2   2   .   2   .   .   .   .   .   .   
  Cannons                  16   | .   .   .   .   .   .   2   .   1   2   1   2   2   .   .   2   .   4   .   
  AOE                      24   | .   .   3   .   .   .   .   .   .   2   8   3   6   .   .   1   .   1   .   
Classes Destroyed          16   | 2   5   3   1   1   .   .   .   1   1   .   .   .   .   .   .   .   1   1   
  Worker                   5    | .   1   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
  Builder                  7    | .   .   1   .   .   .   2   1   .   2   1   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 3   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   1   .   1   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   
  Swarmer                  25   | .   3   5   .   .   .   .   .   .   .   9   4   1   .   .   3   .   .   .   
  Grunt                    37   | .   6   .   5   1   .   2   .   .   3   .   2   6   .   .   4   .   8   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   1   .   .   .   .   .   2   1   1   1   .   .   1   .   1   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               6    | .   .   .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   1   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 4   5   4   6   2   .   2   2   1   5   12  4   6   1   .   6   .   4   1   
  Combat Bots Only         9    | .   3   4   3   2   .   2   .   1   2   9   4   6   .   .   6   .   4   .   
Max Kills in Single Turn   6    | 1   1   2   1   1   .   1   1   1   4   6   3   2   1   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   2   .   .   .   .   .   .   2   6   3   2   .   .   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  
Damage Taken               4450  | .    280  781  159  34   .    31   37   24   675  343  192  793  .    .    295  .    806  .    
  Core                     430   | .    35   106  .    18   .    .    .    12   65   1    21   54   .    .    64   .    54   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88    | 100  .    43   .    .    .    95   100  98   92   .    .    92   .    .    .    .    89   .    
Volleys Fired              268   | 7    48   40   20   4    .    6    9    3    28   21   7    21   11   .    14   .    28   1    
  Largest                  3     | 2    2    2    2    2    .    2    2    1    3    3    3    3    2    .    3    .    3    3    
  Hottest                  222   | 60   100  100  100  68   .    120  100  120  155  120  184  203  157  .    203  .    222  203  
Shots Fired                483   | 14   89   73   39   8    .    9    14   3    49   29   15   40   12   .    28   .    58   3    
  Gun                      292   | 14   85   66   38   8    .    6    11   .    33   16   .    8    .    .    .    .    7    .    
  Cannon                   146   | .    .    .    .    .    .    3    .    3    15   9    10   26   12   .    23   .    43   2    
  Launcher                 34    | .    .    4    .    .    .    .    .    .    1    4    5    6    .    .    5    .    8    1    
  Special                  11    | .    4    3    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  234   | 7    75   66   37   4    .    3    6    .    14   14   .    8    .    .    .    .    .    .    
  Thermal                  98    | 7    14   3    1    .    .    3    3    3    15   9    .    15   9    .    5    .    11   .    
  Explosive                4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          147   | .    .    .    1    4    .    3    5    .    20   6    15   17   3    .    23   .    47   3    
  Robot Hit Streak         26    | 4    25   15   14   15   .    5    12   .    12   7    17   26   3    .    15   .    12   9    
  Robot Miss Streak        5     | 1    2    2    3    1    .    1    1    .    5    3    .    5    .    .    1    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           333   | 9    68   50   32   7    .    3    8    .    38   17   13   26   2    .    20   .    37   3    
  Core Hits                215   | 5    19   27   22   5    .    4    4    1    34   28   10   29   2    .    6    .    18   1    
  Critical Hits            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              48    | .    .    .    .    .    .    .    1    16   19   12   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 48    | .    .    .    .    .    .    .    1    16   19   12   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10579 | 116  840  1085 434  126  .    161  156  47   1438 803  560  1527 120  .    1209 .    1830 127  
  Guns                     3401  | 116  840  662  434  126  .    45   156  .    416  265  .    238  .    .    .    .    103  .    
  Cannons                  3570  | .    .    .    .    .    .    79   .    47   375  111  242  614  98   .    806  .    1089 109  
  Explosions               3586  | .    .    423  .    .    .    37   .    .    647  427  318  675  .    .    403  .    638  18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  22    | .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    
  Kinetic                  2696  | 53   731  662  434  64   .    .    61   .    255  198  .    238  .    .    .    .    .    .    
  Thermal                  2091  | 63   109  .    .    .    .    116  .    47   542  205  .    485  .    .    294  .    230  .    
  Explosive                872   | .    .    423  .    .    .    .    .    .    449  .    .    .    .    .    .    .    .    .    
  Electromagnetic          4898  | .    .    .    .    62   .    45   95   .    192  400  560  804  98   .    915  .    1600 127  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    .    1    2    2    5    4    4    4    4    4    .    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    1    1    2    3    4    4    4    4    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  61    | .    .    .    .    .    .    .    .    .    1    3    4    17   4    5    15   3    9    .    
    Message Errors         12    | .    .    .    .    .    .    .    .    .    .    1    1    2    1    2    4    1    .    .    
    Matter Fused           12    | .    .    .    .    .    .    .    .    .    .    .    .    4    1    2    2    1    2    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    1    3    .    3    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    3    1    1    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    1    .    1    2    1    .    1    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Targeting Errors       9     | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    2    .    2    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            421   | .    .    23   .    .    .    17   .    .    51   5    12   139  .    .    102  .    46   26   
  Projectiles              215   | .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    83   .    29   26   
  Explosions               206   | .    .    23   .    .    .    17   .    .    51   5    12   62   .    .    19   .    17   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      218   | .    .    60   .    .    .    31   .    .    .    44   .    16   .    .    35   .    32   .    
  Shots                    13    | .    .    2    .    .    .    1    .    .    .    3    .    2    .    .    2    .    3    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378   | .    102  40   30   30   .    246  12   10   98   198  362  378  192  243  333  .    319  57   
  Average Temperature      84    | .    24   15   7    16   .    89   7    7    28   68   167  133  51   131  130  .    110  30   
  Received Heat Transfer   993   | .    156  60   93   24   .    .    .    18   246  18   54   153  .    .    39   .    132  .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    5    .    8    1    
  Combat Hostiles          17    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    5    .    8    .    
  Parts Fried              35    | .    .    .    .    .    .    .    .    .    .    3    5    2    .    .    6    .    16   3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    6    .    
  Heat Transferred         3480  | 150  250  .    .    .    .    210  .    80   940  490  .    640  .    .    400  .    320  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    .    1    .    .    1    3    1    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Peak Influence             382  | 20  340 349 292 151 .   57  94  101 338 382 .   .   176 .   .   .   .   91  
  Initial                  161  | .   11  46  43  96  .   .   18  36  13  .   .   .   161 .   .   .   .   77  
  Average                  118  | 9   177 243 154 116 .   44  41  51  97  130 .   .   159 .   .   .   .   91  
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Low Security (%)         82   | 100 59  39  63  100 .   100 100 100 78  93  .   .   100 .   .   .   .   100 
  Level 1                  17   | .   40  60  36  .   .   .   .   .   21  6   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   1   .   .   1   1   3   4   .   .   1   1   .   .   .   .   .   
  Investigation            3    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   1   .   .   1   1   1   2   .   .   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Distress Signals           7    | .   2   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   19  16  10  2   .   .   3   8   25  15  7   17  2   .   11  .   13  .   
  Peak Tracking Total      11   | .   5   3   3   2   .   .   2   3   11  9   4   8   1   .   5   .   4   .   
  Tactical Retreats        21   | .   3   3   .   .   .   .   .   2   8   1   .   2   .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Traps Triggered            3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Machines Disabled          16   | .   .   2   .   .   .   .   .   .   8   5   .   .   .   .   .   .   .   1   
  Max in Single Turn       3    | .   .   1   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Machines Accessed          30   | .   3   .   2   .   1   .   5   5   9   5   .   .   .   .   .   .   .   .   
  Terminals                26   | .   3   .   2   .   .   .   5   5   7   4   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Total Hacks                84   | .   15  .   4   .   1   .   15  11  26  12  .   .   .   .   .   .   .   .   
  Successful               45   | .   9   .   3   .   1   .   8   4   14  6   .   .   .   .   .   .   .   .   
  Failed                   39   | .   6   .   1   .   .   .   7   7   12  6   .   .   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   14  .   2   .   1   .   13  7   11  8   .   .   .   .   .   .   .   .   
  Terminals                77   | .   15  .   4   .   .   .   15  11  22  10  .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   4   .   3   .   1   .   5   1   8   2   .   .   .   .   .   .   .   .   
  Part Schematic           3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   5   .   .   .   .   .   3   3   4   3   .   .   .   .   .   .   .   .   
  Terminals                18   | .   5   .   .   .   .   .   3   3   4   3   .   .   .   .   .   .   .   .   
    Track                  4    | .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   .   .   .   .   1   2   2   1   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   3   .   2   .   .   .   5   5   8   4   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   .   26  26  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   26  26  .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Turns Passed               7484 | 95  429 569 307 186 254 70  343 968 887 614 322 628 302 218 571 152 562 7   
Spaces Moved               5561 | 68  255 386 175 170 250 47  252 798 680 440 263 488 191 182 427 113 376 .   
  Core                     15   | 15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   44   | .   .   6   10  .   .   .   7   .   6   .   .   .   13  .   .   .   2   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   5502 | 53  255 380 165 170 250 47  245 798 674 440 263 488 178 182 427 113 374 .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 100 100 100 100 110 110 103 103 110 110 110 120 120 115 120 .   
  Average Speed            109  | 80  94  108 105 100 100 100 113 110 103 106 110 110 128 120 120 124 121 .   
  Slowest Speed            270  | 90  110 180 200 100 100 110 220 110 200 116 110 110 250 120 125 125 270 .   
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       44   | 4   65  95  21  35  68  18  33  26  30  18  55  77  29  42  67  58  62  .   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   .   .   .   1   1   1   1   .   .   1   .   .   .   1   .   
  Unknown Exits Taken      12   | 1   1   1   1   1   1   1   .   .   .   .   1   1   .   1   1   1   .   .   
Scrap Searched             13   | .   .   3   .   1   .   .   .   .   .   .   2   3   .   .   3   .   1   .   
Spaces Dug                 84   | .   4   3   1   .   .   .   4   18  20  15  .   4   9   .   .   .   6   .   
Terrain Destroyed          167  | .   4   44  1   .   .   7   4   18  42  15  7   9   9   .   .   .   7   .   
  Melee                    47   | .   .   .   .   .   .   .   1   16  19  11  .   .   .   .   .   .   .   .   
  Projectile               42   | .   4   3   1   .   .   1   3   2   3   4   .   5   9   .   .   .   7   .   
  AOE                      78   | .   .   41  .   .   .   6   .   .   20  .   7   4   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res 
Total                      6346 | 92  351 453 250 180 254 60  288 865 778 542 278 533 233 181 453 124 427 4   
  Wait                     51   | .   14  2   13  .   .   4   .   8   4   4   .   1   1   .   .   .   .   .   
  Move                     5543 | 67  254 385 174 169 249 46  251 797 679 439 262 487 190 181 426 112 375 .   
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  112  | 10  9   6   12  1   2   1   9   13  11  26  .   2   6   .   2   1   1   .   
  Fast Attach              26   | 4   .   .   3   1   .   .   4   2   2   1   .   1   2   .   .   5   1   .   
  Attach                   47   | 3   3   4   5   .   1   .   1   2   6   7   .   1   7   .   1   1   3   2   
  Detach                   9    | .   .   .   .   1   .   .   3   .   .   2   .   .   2   .   .   1   .   .   
  Swap                     155  | .   13  13  16  2   .   2   5   8   21  15  9   19  5   .   9   .   17  1   
  Drop                     83   | 1   10  3   7   2   2   1   5   16  6   15  .   1   7   .   1   4   2   .   
  Fire                     268  | 7   48  40  20  4   .   6   9   3   28  21  7   21  11  .   14  .   28  1   
  Melee                    48   | .   .   .   .   .   .   .   1   16  19  12  .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 5 exits: [*Fac] / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / [*Zhi])
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 15)
   96 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  305 | -10/Materials      | Discovered new exit (range 8)
  377 | -10/Materials      | Discovered new exit (range 7)
  525 | -10/Materials      | Entered Mines
  539 | -10/Mines          | Assembled infested the area
  569 | -10/Mines          | Discovered new exit (range 8)
  799 | -10/Mines          | Core integrity fell below 50%
  811 | -10/Mines          | Lost 3 parts (1p1n1w)
  958 | -10/Mines          | Learned Materials stockpile data
  966 | -10/Mines          | Discovered new exit (range 12)
  987 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1024 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1094 | -10/Mines          | Entered Materials
 1094 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1275 | -9/Materials       | Discovered new exit (range 14)
 1401 | -9/Materials       | Entered Mines
 1431 | -9/Mines           | Met a Derelict bent on vengeance
 1545 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1583 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1583 | -9/Mines           | Discovered new exit (range 5)
 1587 | -9/Mines           | Entered Exiles
 1611 | -9/Exiles          | Met 8R-AWN
 1628 | -9/Exiles          | Met EX-HEX
 1633 | -9/Exiles          | Build established: Scavenger-Mutant
 1656 | -9/Exiles          | Met EX-BIN
 1668 | -9/Exiles          | Aligned with FarCom system
 1669 | -9/Exiles          | Given EX-Vault access code
 1692 | -9/Exiles          | Opened EX-Vault
 1701 | -9/Exiles          | Found Gui. Plasma Cannon
 1723 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1735 | -9/Exiles          | Exiles lab attacked by MAIN.C
 1833 | -9/Exiles          | Discovered new exit (range 10)
 1841 | -9/Exiles          | Left Exiles lab with Gui. Plasma Cannon
 1841 | -9/Exiles          | Entered Mines
 1899 | -8/Mines           | Discovered new exit (range 10)
 1911 | -8/Mines           | Entered Materials
 1911 | -8/Materials       | Evolved 2 slots: Utility x2
 2152 | -8/Materials       | Identified exit to Factory
 2254 | -8/Materials       | Entered Factory
 2254 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2838 | -7/Factory         | Build established: Hauler-Assassin
 3022 | -7/Factory         | Identified exit to Factory
 3222 | -7/Factory         | Entered another Factory area
 3222 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3479 | -6/Factory         | Discovered new exit (range 13)
 3561 | -6/Factory         | Identified exit to Lower Caves
 3757 | -6/Factory         | Garrison activated, responded to threat
 3942 | -6/Factory         | Identified exit to Factory
 4109 | -6/Factory         | Entered another Factory area
 4109 | -5/Factory         | Accompanied by 1 ally
 4109 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4254 | -5/Factory         | Identified exit to Upper Caves
 4254 | -5/Factory         | Identified exit to Extension
 4520 | -5/Factory         | Destroyed 9 combat bots
 4523 | -5/Factory         | Lost 3 parts (2n1w)
 4569 | -5/Factory         | Discovered new exit (range 9)
 4723 | -5/Factory         | Entered Upper Caves
 4842 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4944 | -5/Upper Caves     | Build established: Hauler-Mutant
 5015 | -5/Upper Caves     | Learned Factory machine intel
 5028 | -5/Upper Caves     | Discovered new exit (range 16)
 5045 | -5/Upper Caves     | Entered another Upper Caves area
 5269 | -5/Upper Caves     | Learned Factory security intel
 5417 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5422 | -5/Upper Caves     | Discovered new exit (range 17)
 5441 | -5/Upper Caves     | Identified exit to Warlord
 5650 | -5/Upper Caves     | Discovered new exit (range 22)
 5673 | -5/Upper Caves     | Entered Factory
 5673 | -4/Factory         | Evolved 2 slots: Utility x2
 5675 | -4/Factory         | Loaded intel: 222 machine locations
 5688 | -4/Factory         | Discovered new exit (range 35)
 5720 | -4/Factory         | Discovered new exit (range 61)
 5773 | -4/Factory         | Identified exit to Research
 5967 | -4/Factory         | Identified exit to Upper Caves
 5975 | -4/Factory         | Entered Upper Caves
 6187 | -4/Upper Caves     | Discovered new exit (range 5)
 6193 | -4/Upper Caves     | Entered another Upper Caves area
 6194 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6242 | -4/Upper Caves     | Discovered exit to Research (range 23)
 6487 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6540 | -4/Upper Caves     | Learned Research security intel
 6696 | -4/Upper Caves     | Learned Research emergency access door positions
 6756 | -4/Upper Caves     | Discovered new exit (range 8)
 6764 | -4/Upper Caves     | Entered Zhirov
 6764 | -4/Zhirov          | Discovered new exit (range 3)
 6783 | -4/Zhirov          | Build established: Hauler-Skirmisher
 6787 | -4/Zhirov          | Met Zhirov
 6816 | -4/Zhirov          | Found Alien Artifact
 6816 | -4/Zhirov          | Identified Integrated Reactor
 6816 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 6832 | -4/Zhirov          | Found Alien Artifact
 6916 | -4/Zhirov          | Entered Proximity Caves
 6918 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7371 | -3/Proximity Caves | Discovered exit to Research (range 20)
 7478 | -3/Proximity Caves | Entered Research
 7478 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7485 | -3/Research        | Self-destructed

 Last Messages 
---------------
07432_ Acquired 86 matter.
07433_ Flexi-carbon Leg self-destruct mechanism malfunctions.
07434_ Acquired 6 matter.
07434_ Acquired 4 matter.
07435_ System corrupted: Heat flow error (+223).
07436_ Adv. Heat Sink self-destruct mechanism malfunctions. <x2>
07469_ Acquired Fire Trap.
07470_ Dropped Fire Trap.
PARAMETERS=PROPULSION_1,UTILITY_1
LOCATION=RESEARCH
GOAL=ESCAPE
07478_ Receiving FarCom transmissions...
07478_ Terminal disabled.
07478_ Destroyed Imp. Hover Unit.
07479_ O-24 Administrator system terminally corrupted.
07479_ Imp. Datajack fried.
07479_ System Shield fried.
07479_ System Backup Module fried.
Loading Research emergency access points (x54)...
Loading Research security intel (x23)...

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#????????????????????????????? |
| ????????????????????????????????#????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          53
Energy Capacity            1020
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       110
EM Shielding               2
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Particle Charging          30
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
     Lrg. Storage Unit | -10/Materials | Hacked
 Imp. Weapon Shielding | -8/Materials  | Hacked
       Arm. Huge Wheel | -6/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileInsulatedLeg
  Manual?         0
Play Time         02:30:59
  Cumulative      217.1 hours
  Start           2021.09.01 @ 20:56:00
  End             2021.09.03 @ 00:17:40
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          93
  Rogue           11
  Adventurer      80
  Explorer        2
Win Type          -
  Total           10
  Types           10/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          71
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b953bbd-deb0-4ad3-905b-ad1495486ca0