Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.14 @ 03:53:40 Player: Atrele Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (734) 734 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3334 Bonus ------- None Cogmind --------- Core Integrity 657/700 Matter 287/300 Energy 265/265 System Corruption 2% Temperature Warning (320) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Improved Melee Analysis Suite Hacking Suite > --- WEAPON (3) ------- Beam Rifle Gatling Laser Assault Rifle > --- INVENTORY (15) --- Signal Interpreter Lightning Gun Precision Shock Rifle Faulty Cooled Pulse Rifle Subdweller Beam Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Faulty Mini Assault Cannon Mini Assault Cannon Advanced EMP Blaster Rocket Launcher Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Beam Rifle Gatling Laser Assault Rifle > --- INVENTORY -------- Signal Interpreter Lightning Gun Precision Shock Rifle Cooled Pulse Rifle Subdweller Beam Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Mini Assault Cannon Mini Assault Cannon Advanced EMP Blaster Rocket Launcher Rocket Launcher Heavy Hammer [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Parts Attached 43 | 7 14 7 2 13 Power 6 | 2 2 . 1 1 Engine 6 | 2 2 . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 1 1 1 4 Treads . | . . . . . Leg 9 | 2 1 1 1 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 6 . . 3 Device 1 | . . . . 1 Storage 5 | 1 4 . . . Processor 3 | . 2 . . 1 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 2 5 6 . 5 Energy Gun 7 | . 3 2 . 2 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 2 2 . 2 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . . 1 Power 1 | . . . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 100 99 92 Engine 14 | . 14 14 14 15 Leg 27 | . 28 28 27 23 Storage 13 | . 14 14 14 7 Processor 13 | . 11 14 14 14 Energy Gun 6 | . 9 13 . 3 Ballistic Gun 19 | . 18 11 28 17 Peak Build Rating 34 | 6 12 12 10 34 Average Rating 11 | 4 8 10 9 26 On Entrance 7 | . 6 12 9 10 Naked Turns . | . . . . . Heaviest Build 41 | 11 31 31 30 41 Greatest Support 60 | 20 20 20 20 60 Greatest Overweight (x) 2 | 1 1 1 2 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 10 15 15 15 Most Carried 15 | 4 11 12 15 15 Average Carried 11 | 1 7 11 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 11 12 15 15 Class Distribution -------------------- 83% | Mutant 8% | Hacker-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 886 | 147 351 158 56 174 Remotely . | . . . . . Salvage Created 1114 | . 471 254 183 206 Parts 62 | . 32 8 11 11 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 22 | . 10 7 2 3 Melee 1 | . . 1 . . Guns 21 | . 10 6 2 3 Classes Destroyed 10 | . 5 2 2 1 Worker 1 | . 1 . . . Hauler 3 | . 2 . . 1 Recycler 1 | . . . 1 . Turret 2 | . . 2 . . Watcher 3 | . 3 . . . Swarmer 10 | . 6 4 . . Grunt 6 | . 4 . . 2 Sentry 2 | . . . 2 . Programmer 1 | . . . . 1 Subdweller 3 | . . 3 . . Best Kill Streak 6 | . 4 6 1 2 Combat Bots Only 4 | . 3 4 1 2 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 178 | . 37 81 12 48 Missed 64 | . 8 37 1 18 Damage Taken 1257 | . 225 449 137 446 Core 221 | . 26 129 23 43 Absorbed by Shields . | . . . . . Ignored by Resistances 370 | . 68 137 37 128 Regen/Repaired (Parts) 74 | . 74 . . . Core Remaining (%) 64 | 100 . . 28 . Volleys Fired 95 | 1 48 25 9 12 Largest 3 | 2 2 2 2 3 Hottest 156 | 40 40 112 40 156 Shots Fired 197 | 2 96 45 18 36 Gun 197 | 2 96 45 18 36 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 138 | 2 96 . 18 22 Thermal 59 | . . 45 . 14 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 28 | . 15 26 28 17 Robot Miss Streak 3 | 2 3 2 1 2 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 157 | . 71 46 15 25 Core Hits 63 | . 31 13 7 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 6 | . 1 5 . . Burn 4 | . . 4 . . Destroy 1 | . 1 . . . Smash 1 | . . 1 . . Melee Attacks 8 | . . 8 . . Impact 8 | . . 8 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2262 | 14 709 933 159 447 Guns 1961 | 14 688 668 144 447 Cannons . | . . . . . Explosions . | . . . . . Melee 265 | . . 265 . . Ramming 36 | . 21 . 15 . Kinetic 1017 | 14 688 . 144 171 Thermal 944 | . . 668 . 276 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 265 | . . 265 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact 2 | . . 2 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 4 | . 2 . 2 . Kicked 4 | . 2 . 2 . Crushed . | . . . . . Highest Temperature 336 | . 9 21 31 336 Average Temperature 51 | . 6 13 13 91 Received Heat Transfer 387 | . 108 102 90 87 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 2336 | . . 1739 . 597 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 137 | . 137 . 30 97 Initial . | . . . . . Average 31 | . 53 . 11 31 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . . 3 Investigation 3 | . 2 . . 1 Extermination 1 | . . . . 1 Reinforcement . | . . . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 16 11 2 18 Peak Tracking Total 6 | . 4 6 1 5 Tactical Retreats 6 | . 1 2 . 3 Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 26 | . 9 . 13 4 Terminals 14 | . 7 . 5 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 10 | . 1 . 8 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 77 | . 35 . 35 7 Successful 51 | . 25 . 21 5 Failed 26 | . 10 . 14 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 53 | . 30 . 20 3 Fabricators 2 | . . . . 2 Repair Stations 4 | . 4 . . . Recycling Units 18 | . 1 . 15 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 30 | . 20 . 9 1 Record 12 | . 9 . 3 . Part Schematic 2 | . . . 2 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 5 | . 4 . 1 . Open DSF 1 | . . . . 1 Alert Level 3 | . 2 . 1 . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 15 | . 1 . 12 2 Report Inventory 10 | . 1 . 8 1 Retrieve Components 5 | . . . 4 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 7 . 8 4 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 42 | . . . . 42 Total Part Build Rating 8 | . . . . 8 Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . . . 8 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 5097 | 59 1524 1317 1633 564 Spaces Moved 2719 | 35 918 638 835 293 Core 8 | 8 . . . . Treads . | . . . . . Legs 2711 | 27 918 638 835 293 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 125 Average Speed 166 | 118 138 190 190 145 Slowest Speed 260 | 190 190 190 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 97 33 95 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 3085 | 50 1085 681 861 408 Wait 131 | . 73 1 3 54 Move 2715 | 34 917 637 834 293 Hop . | . . . . . Pick Up 60 | 8 22 2 7 21 Fast Attach . | . . . . . Attach 18 | 6 4 . 1 7 Detach . | . . . . . Swap 25 | 1 10 7 1 6 Drop 29 | . 9 1 4 15 Fire 95 | 1 48 25 9 12 Melee 8 | . . 8 . . Ram . | . . . . . Kick 4 | . 2 . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -9/Recycling -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 4) 640 | -10/Materials | Identified exit to Materials 748 | -10/Materials | Discovered new exit (range 12) 760 | -10/Materials | Identified exit to Mines 932 | -10/Materials | Discovered exit to Materials (range 16) 1139 | -10/Materials | Discovered exit to Materials (range 16) 1439 | -10/Materials | Discovered new exit (range 8) 1508 | -10/Materials | Repaired Assault Rifle 1535 | -10/Materials | Repaired Aluminum Leg 1582 | -10/Materials | Identified exit to Subcaves 1584 | -10/Materials | Entered Subcaves 1757 | -10/Subcaves | Discovered new exit (range 14) 2333 | -10/Subcaves | Core integrity fell below 50% 2394 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2899 | -10/Subcaves | Identified exit to Recycling 2901 | -10/Subcaves | Entered Recycling 4118 | -9/Recycling | Discovered new exit (range 14) 4140 | -9/Recycling | Identified exit to Factory 4534 | -9/Recycling | Entered Factory 4534 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4756 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 5094 | -7/Factory | Garrison activated, responded to threat 5098 | -7/Factory | Self-destructed Last Messages --------------- 05034_ ALERT: Rogue bot located, Programmers report to Factory Zone 5T. 05045_ C-30 ARC bursts open, deploying its payload. 05045_ G-47 Trooper unfolds itself. 05053_ ALERT: Cargo convoy en route, clear transfer corridor. 05063_ K-01 Serf collects debris. 05063_ U-05 Engineer builds a Wall. 05065_ K-01 Serf collects debris. 05070_ Dropped Hvy. Hammer. 05071_ Acquired Hvy. Mace. 05083_ Connecting with DSF Access... 05093_ System corrupted: Matter fused (-6). 05094_ L-41 Fighter heat damages Axe. 05094_ P-60 Hacker calls for garrison reinforcements. 05094_ ALERT: Activating Garrison Access F002. 05095_ Y-54 Guardian emerges from the garrison. 05095_ Ion Engine destroyed. 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""" =#????? | | ???????????????????????????????????""??"" #????? | | ???????????????????????????????????????? ?????? | | ????????????????????????????????????????" ?????? | | ????????????????????????????????????????" ?????? | | ????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Recycling | Hacked Imp. Titanium Leg | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed EtherialImpactGreatsword Manual? 0 Play Time 00:44:12 Cumulative 8.2 hours Start 2025.04.14 @ 03:11:57 End 2025.04.14 @ 03:53:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a44d449a-e5b3-475d-a19c-7cd5a4f5c424