Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 00:31:24 Player: H3-MLN Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (405) 2025 Value Destroyed (18656) 18656 Prototype IDs (374) 7480 Alien Tech Used (13) 2600 Bonus (95626) 95626 TOTAL SCORE: 136687 Bonus ------- Inhibited Evolution 18000 Sticky Parts 4500 Trapped 1250 Unstable Evolution 2250 Triggered High Security 500 Triggered Max Security 1000 High Alert Combat Kills 4201 Follower Combat Kills 3089 Prayed to X0-1V1 5000 Major X0-1V1 Interference 15150 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Challenge Win 7000 Friendly Fire -2014 Cogmind --------- Core Integrity 749/1490 Matter 875/925 Energy 902/1200 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Matter Drive > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Experimental Reaction Control System (fused) X0-1V1's Piety Tracker > --- WEAPON (6) ------- Sigix Sheargun Sigix Sheargun (fused) > --- INVENTORY (6) ---- Protomatter-110 Experimental Energy Well (600) Advanced Phase Shifter Terrabomb Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Experimental Reaction Control System X0-1V1's Piety Tracker > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Protomatter Experimental Energy Well Advanced Phase Shifter Terrabomb [Rating: 251] Favorites ----------- Power Hybrid Fission Core Engine Deuterium Engine Power Core Hybrid Fission Core Reactor Hybrid Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Sigix Exoskeleton Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Self-contained Transmogrifier Device Self-contained Transmogrifier Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced System Shield Protection Makeshift Core Shielding Artifact Phase Armor Weapon Great Axe Energy Gun Sigix Sheargun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Concussive RPG Special Weapon Plasma Flamer Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 9 | . . 1 . 1 1 . . . . 1 . . . . 1 . . . . 1 . 1 . 1 . . 1 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Utility 3 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Weapon 3 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Parts Attached 187 | 5 . 6 3 13 6 3 . . . 2 1 12 . 2 11 . 2 . . 4 7 26 17 25 31 2 3 5 1 Power 34 | 1 . 1 1 1 3 . . . . . . 3 . . 2 . 1 . . 1 . 6 2 4 6 2 . . . Engine 12 | 1 . 1 1 . 1 . . . . . . 3 . . . . . . . . . 2 1 2 . . . . . Core 6 | . . . . 1 2 . . . . . . . . . 2 . 1 . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . 1 . 4 1 2 6 2 . . . Propulsion 39 | 2 . 1 1 5 2 1 . . . 1 . 2 . . 1 . . . . . 1 6 2 8 6 . . . . Treads 19 | 2 . 1 1 4 1 . . . . 1 . 1 . . 1 . . . . . . 4 1 1 1 . . . . Leg 12 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 5 5 . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 2 . 1 . . . . . Flight 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Utility 32 | . . 2 1 2 . . . . . . . 2 . . 2 . . . . . . 3 2 4 6 . 3 4 1 Device 18 | . . 1 1 2 . . . . . . . . . . 2 . . . . . . . 1 3 2 . 2 3 1 Storage 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Processor 7 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 4 | . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 82 | 2 . 2 . 5 1 2 . . . 1 1 5 . 2 6 . 1 . . 3 6 11 11 9 13 . . 1 . Energy Gun 26 | 2 . . . 2 . 2 . . . . . . . . . . . . . . . 6 4 5 4 . . 1 . Energy Cannon 15 | . . 2 . 2 . . . . . . . . . . . . . . . . 1 . 4 3 3 . . . . Ballistic Gun 16 | . . . . . . . . . . . . 1 . 1 3 . 1 . . 2 2 3 . . 3 . . . . Ballistic Cannon 9 | . . . . . 1 . . . . . . . . 1 . . . . . 1 2 1 1 . 2 . . . . Launcher 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 7 | . . . . . . . . . . . . 4 . . 1 . . . . . 1 . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 2 . . . 1 . . . . . . . . 1 . . . . 3 . 4 3 5 9 . 3 . 1 Corrupted Parts 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . System Corruption 21 | . . . . . . . . . . . . . . . 3 . . . . 11 . 7 . . . . . . . Parts Lost 149 | . 1 2 3 11 5 3 . . . . 1 8 . 1 8 . 3 . . 5 1 20 18 33 22 1 . 3 . Power 29 | . 1 . 1 1 2 . . . . . . 2 . . 1 . 2 . . 2 . 5 2 5 5 . . . . Propulsion 30 | . . . 1 5 2 1 . . . . . 1 . . 1 . . . . . . 3 2 9 5 . . . . Utility 21 | . . . 1 1 . . . . . . . 1 . . 1 . . . . . . 3 2 5 3 1 . 3 . Weapon 69 | . . 2 . 4 1 2 . . . . 1 4 . 1 5 . 1 . . 3 1 9 12 14 9 . . . . Highest Loss Streak 16 | . 1 2 1 3 2 3 . . . . 1 8 . 1 3 . 2 . . 4 1 3 7 16 7 1 . 1 . To Critical Strikes 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . Average Backups 10 | 1 4 3 2 4 5 4 5 6 6 5 5 10 15 15 17 19 19 18 19 16 14 18 14 11 4 5 6 5 4 Power . | . 1 . . . . . . . . . . . 1 1 . . . . 1 . . . 1 . . . . . . Propulsion 2 | . 2 1 . . . . 1 . . . 1 5 9 9 9 7 5 4 4 4 3 2 1 1 . 1 . . . Utility 4 | . . 1 1 1 3 4 4 3 4 4 4 3 4 4 5 7 6 7 8 8 8 7 6 5 . . . . 2 Weapon 2 | . 1 1 1 1 2 . . 1 2 . . . 1 1 1 3 6 5 6 4 3 7 6 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 96 | . . 6 . 12 2 . 1 2 . 1 1 3 . . 9 3 7 21 . . . 7 5 3 3 2 1 4 3 Power 5 | . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 . . 1 . Propulsion 40 | . . 3 . 3 . . 1 1 . . . 3 . . 7 1 2 7 . . . 5 3 2 . 2 . . . Utility 22 | . . 1 . 3 . . . 1 . . 1 . . . 1 1 2 6 . . . . 1 1 1 . . 1 2 Weapon 23 | . . 2 . 4 2 . . . . 1 . . . . 1 . 2 8 . . . 1 1 . 1 . . . . Tool/Special 6 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 2 1 Average Slot Usage (%) 85 | . 71 94 98 97 95 99 100 91 80 91 87 88 100 98 89 88 92 88 91 84 86 88 87 73 70 66 45 53 65 Engine 3 | . 14 4 10 6 . 2 . . . . . 10 14 13 10 8 . 3 6 2 . 1 . 1 . . . . . Core 5 | . . 7 . 3 14 17 20 10 . . . 1 3 4 5 8 11 10 9 3 . . 6 2 3 . . . . Reactor 4 | . . . . . . . . 9 20 18 18 3 . . . . . . . 3 10 8 5 4 6 8 9 9 8 Treads 10 | . 28 25 21 16 18 10 13 13 10 4 6 5 9 17 11 12 14 8 8 8 9 8 9 10 1 . . . . Leg 3 | . . . . . . . . . . 10 11 12 8 . . . . . . . . . 2 3 14 16 9 9 8 Device 14 | . . 24 37 18 17 23 20 17 10 19 9 14 18 16 11 8 8 12 16 15 15 11 11 8 14 17 6 15 26 Storage 4 | . . . . . 2 . . . . . . 6 9 9 8 8 8 10 12 7 7 6 7 5 . . . . . Processor 1 | . . 3 . 9 2 . . . . . . 1 . . . . . 2 . . . 2 . 4 6 . 3 2 8 Protection 4 | . . 3 . 5 6 6 10 10 9 3 9 2 . . 2 8 8 1 2 7 7 6 9 3 . . . . . Energy Gun 6 | . 28 4 8 14 1 13 2 . . . . 7 5 2 . . . . . . 2 9 8 16 6 3 17 17 13 Energy Cannon 5 | . . 13 3 8 16 2 . . . . . . 2 11 13 . . 11 17 14 5 9 11 . 4 . . . . Ballistic Gun 4 | . . . . . 9 2 . . . . . . . 10 8 17 32 16 . 1 5 4 . . 1 . . . . Ballistic Cannon 1 | . . . . . 1 2 . . . . . . . 1 . . . . . 3 3 8 10 3 3 4 . . . Launcher 2 | . . 4 . . . . . . . . . 1 20 6 . . . 4 11 7 11 2 . 4 . . . . . Slashing Weapon 7 | . . . . 2 1 8 27 29 30 27 26 21 7 2 2 7 . . 3 5 1 . . . 4 14 . . . Peak Build Rating 251 | 5 14 41 41 37 49 47 53 66 66 68 63 63 56 60 70 78 81 87 89 107 109 124 116 123 131 206 229 237 251 Average Rating 81 | 3 5 35 32 33 43 46 49 59 64 66 62 53 53 53 65 71 76 81 86 93 98 107 100 97 100 132 213 220 236 On Entrance 76 | . 5 13 41 32 37 47 47 53 65 64 62 62 55 54 59 70 78 73 87 85 100 109 96 107 23 119 206 218 237 Avg Prop Armor Cover (%) 8 | . . . 5 3 4 3 3 . . 5 4 7 7 . . . . . . . 1 1 4 12 24 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 9 9 22 21 26 42 39 40 65 62 60 54 79 79 88 93 90 96 95 100 110 130 117 115 103 75 67 31 34 36 Greatest Support 140 | 40 40 43 40 43 42 28 48 75 75 75 40 48 50 70 70 70 80 80 75 75 80 115 105 140 90 94 70 70 70 Greatest Overweight (x) 12 | . . . . 2 1 1 1 . . 2 2 3 3 1 1 1 1 1 1 1 3 1 1 12 1 . . . . Average Overweight (x) . | . . . . . . 1 . . . . 1 2 2 1 1 1 . . 1 1 1 . . . . . . . . Largest Inventory Capacity 21 | 5 5 5 5 6 6 6 6 6 6 6 6 21 21 21 21 21 21 21 21 21 21 21 21 21 6 6 6 6 6 Average Capacity 12 | 5 5 5 5 5 6 6 6 6 6 6 6 17 21 21 21 21 21 21 21 21 21 21 21 18 6 6 6 6 6 Most Carried 21 | 4 4 5 5 6 6 6 6 6 6 6 6 16 16 18 21 21 21 21 21 21 18 21 21 21 6 6 6 6 6 Average Carried 11 | 1 4 4 3 5 5 4 5 5 6 5 5 11 16 16 19 20 20 20 21 18 15 19 17 13 5 5 6 5 5 Final Capacity 21 | 5 5 5 5 6 6 6 6 6 6 6 6 21 21 21 21 21 21 21 21 21 21 21 21 6 6 6 6 6 6 Final Carried 21 | 4 4 5 5 5 6 5 6 6 6 6 6 16 16 18 19 21 21 21 21 16 18 21 15 6 6 6 6 5 4 Transmogrified Parts 318 | . . 14 5 12 16 8 8 20 6 7 6 11 14 17 11 8 7 18 8 9 20 28 11 26 22 6 . . . Integrity Recovered 7608 | . . 263 70 155 197 139 203 345 25 71 78 391 138 212 150 245 245 329 51 276 717 749 474 1118 729 238 . . . Class Distribution -------------------- 34% | Mutant 33% | Tank 8% | Alien-Sigix 7% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Tank | -5/Factory Mutant | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Tank | -4/Proximity Caves Tank | -4/Factory Tank | -4/Extension Tank | -3/Research Tank | -3/Testing Tank | -2/Research Mutant | -2/Quarantine Infiltrator-Gladiator | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9359 | 157 113 177 60 684 933 125 298 . . 20 20 587 . 78 156 160 380 215 97 146 464 1767 282 503 603 29 345 960 . Remotely 356 | . . . . . 312 44 . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20382 | . 454 869 145 1517 1277 125 256 . . . 195 914 . 274 1049 102 584 . 141 261 755 4331 1268 1362 2329 135 282 1654 103 Parts 913 | . 47 60 9 45 67 12 10 . . . 8 20 . 8 33 1 27 . 8 18 38 170 51 55 94 8 26 93 5 Haulers Intercepted 17 | . . 3 . 2 3 . . . . . . . . . 1 . . . . . 3 4 . 1 . . . . . Recyclers Shooed 25 | . 3 1 2 1 . . . . . . . . . . 2 . . . . . 5 5 1 3 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . 14 9 . . . 19 20 . 7 . 5 27 . 3 . . . . . . . . . . Prevented 15 | . . . . . . . . . . . 7 . . 1 . 4 . . 3 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 291 | . 9 17 5 22 23 5 4 . . . 5 11 . 6 5 1 10 . 6 3 8 54 24 20 28 2 3 19 1 Melee 37 | . . . . 4 3 1 4 . . . 5 7 . . 3 . . . . . . . . 1 8 1 . . . Guns 97 | . 8 1 . 6 8 3 . . . . . 3 . . . 1 10 . . . . 15 9 9 4 . . 19 1 Cannons 83 | . . 11 4 6 9 1 . . . . . . . 2 1 . . . . 3 . 23 6 6 10 1 . . . AOE 49 | . 1 5 . 1 3 . . . . . . . . 3 . . . . 5 . 8 10 9 1 . . 3 . . Classes Destroyed 24 | . 4 5 2 1 1 . 1 . . . . . . 1 . . . . . . 1 2 . 2 2 . 1 1 . Worker 28 | . . 1 . 2 . . . . . . . . . . 2 . . . . 1 1 6 9 2 1 2 . 1 . Builder 23 | . 3 1 . 1 1 . . . . . . . . . 3 . . . . 2 5 2 3 2 . . . . . Tunneler 7 | . . . 1 1 1 . . . . . . . . . . . . . . . 1 3 . . . . . . . Hauler 16 | . . 3 . 2 3 . . . . . . . . . 1 . . . . . 3 3 . 1 . . . . . Recycler 20 | . . 1 . 2 . . . . . . . . . . 4 . . . . . 3 7 2 . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 5 | . . 1 . 1 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Drone 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Watcher 12 | . 2 1 . 2 . . . . . . . . . . . . . . . 1 . 4 . . . 1 . 1 . Swarmer 54 | . 3 3 2 . 1 3 4 . . . 2 2 . 2 . . 1 . 4 . 4 8 . 2 3 2 3 5 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 121 | . 6 12 2 17 17 2 . . . . 2 6 . 2 . . 4 . . . . 26 12 2 7 . . 4 . Brawler 7 | . . . . . . . . . . . . . . . . . . . . . . 2 1 1 3 . . . . Duelist 9 | . . . 1 . 2 . . . . . 1 2 . . . . 1 . . . . . 1 . 1 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 22 | . . 2 . 3 1 . . . . . . 1 . 1 . 1 1 . . 1 . 6 . . 5 . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . Hunter 32 | . . . . 2 . . . . . . . . . . 3 . . . 2 2 2 5 6 6 2 . . 2 . Programmer 28 | . . . . . 2 . . . . . . . . . 2 . 3 . . . . 6 4 7 4 . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 24 | . 6 7 2 6 6 3 4 . . . 2 4 . 2 4 1 4 . 4 5 10 10 24 6 7 2 3 5 1 Combat Bots Only 13 | . 4 5 2 5 5 3 4 . . . 2 4 . 2 2 1 4 . 4 2 6 8 13 4 4 2 3 5 1 Max Kills in Single Turn 8 | . 1 2 1 1 2 1 1 . . . 1 1 . 2 1 1 2 . 2 2 7 4 8 4 1 2 3 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Exploded 5 | . 1 2 . 1 2 . . . . . . . . 2 . . . . 2 . 5 4 3 1 . . 3 . . Melee 1 | . . . . 1 1 1 1 . . . 1 1 . . 1 . . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2844 | . 49 51 45 130 84 30 12 . 1 10 53 130 . 17 100 8 41 10 29 50 13 342 272 481 291 55 27 185 328 Missed 889 | . 16 16 8 34 20 7 4 . 1 3 14 34 . 5 14 5 3 7 9 8 6 91 64 114 93 26 20 72 195 Deflected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hits 1955 | . 33 35 37 96 64 23 8 . . 7 39 96 . 12 86 3 38 3 20 42 7 251 208 367 198 29 7 113 133 Melee 71 | . . . 3 . 1 . . . . 3 2 10 . . . . 2 . . . . 3 7 15 5 . . 4 16 Projectile 1884 | . 33 35 34 96 63 23 8 . . 4 37 86 . 12 86 3 36 3 20 42 7 248 201 352 193 29 7 109 117 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 123 | . 1 . 1 4 8 . . . . 3 3 9 . . 8 . 2 . 1 . 1 10 18 29 5 . . 3 17 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Disruptions 6 | . . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . . . . Damage Taken 41331 | . 327 478 401 1370 1128 337 124 . . 336 808 1972 . 236 1498 72 783 68 378 811 396 6005 4441 8719 5169 563 124 2798 1989 Core 7499 | . 86 144 29 150 183 26 31 . . 14 95 482 . 19 120 . 19 . 21 82 30 780 630 2158 776 90 33 863 638 Absorbed by Shields 261 | . . . 52 . . . . . . . . . . . 36 . . . . . . . . 173 . . . . . Reduced by Siege Mode 415 | . . . . . . . . . . . . . . . . . . . 5 39 . 114 48 209 . . . . . Redirected to Shielding 378 | . . . . . 5 . 2 . . . . . . . . . . . . 16 . 132 93 130 . . . . . Ignored by Resistances 4952 | . . . . 72 . . . . . . . . . . 95 3 10 . . . 30 . . . . 300 128 2354 1960 Regen/Repaired (Parts) 163 | . . . . . . . . . . . . . . . . . . 123 . . . . . . 40 . . . . Core Remaining (%) 52 | 100 14 . 30 50 . . . . 69 . . . . 63 . . . . 82 . 89 . 5 . . 23 . . 50 Volleys Fired 1027 | . 32 57 33 73 81 11 . . . . . 30 . 18 41 5 21 . 8 22 23 156 75 97 90 17 23 90 24 Largest 6 | . 2 2 2 3 3 2 . . . . . 1 . 3 4 2 4 . 4 3 4 6 4 5 4 2 2 2 2 Hottest 519 | . 80 136 200 248 178 80 . . . . . 81 . 195 258 61 123 . 251 198 178 519 377 336 345 200 200 200 200 Shots Fired 1863 | . 64 72 36 119 178 21 . . . . . 31 . 28 71 11 80 . 18 33 44 367 113 156 144 19 35 178 45 Gun 1061 | . 64 27 3 70 105 11 . . . . . 31 . 8 37 11 80 . . 2 18 146 33 110 42 5 35 178 45 Cannon 727 | . . 41 27 35 73 10 . . . . . . . 15 27 . . . 12 31 18 211 73 38 102 14 . . . Launcher 50 | . . 4 . 2 . . . . . . . . . 5 . . . . 6 . 8 10 7 8 . . . . . Special 25 | . . . 6 12 . . . . . . . . . . 7 . . . . . . . . . . . . . . Kinetic 545 | . . . . . 106 17 . . . . . 8 . 6 37 11 80 . . 5 29 150 30 28 24 14 . . . Thermal 671 | . . 43 36 113 62 4 . . . . . 16 . 2 7 . . . . 21 7 150 53 93 64 . . . . Explosive 37 | . . 4 . 2 . . . . . . . . . 5 . . . . 6 . 8 7 . 5 . . . . . Electromagnetic 309 | . 64 25 . 4 10 . . . . . . 7 . 15 27 . . . 12 7 . 59 9 14 56 . . . . Slashing 263 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 35 178 45 Entropic 38 | . . . . . . . . . . . . . . . . . . . . . . 1 21 16 . . . . . Robot Hit Streak 43 | . 8 10 7 25 15 3 . . . . . 14 . 13 11 4 7 . 2 6 8 17 7 23 11 4 9 43 4 Robot Miss Streak 13 | . 4 4 3 2 6 13 . . . . . 2 . 2 3 2 4 . 2 1 1 4 3 5 4 1 2 3 3 Penetration Max 3 | . . . . . . . . . . . . 3 . . . . 2 . . . 1 1 1 . . . . 1 1 Secondary Targets 10 | . 3 . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 4 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . Shots Hit Robots 1269 | . 42 44 22 99 83 14 10 . 4 3 10 48 . 15 60 8 53 . 8 21 30 243 69 110 107 6 11 129 20 Core Hits 706 | . 20 37 7 34 55 10 5 . . . 7 29 . 11 13 3 19 . 7 12 43 150 63 53 53 6 6 49 14 Critical Kills 13 | . . . 1 2 . . . . . . . . . . . . 3 . . . 1 2 1 2 1 . . . . Critical Parts Destroyed 26 | . . . . 5 . . . . . . . 4 . . 1 . 4 . . . 2 3 1 6 . . . . . Critical Strikes 87 | . 2 . 1 8 1 . . . 1 1 1 9 . . 6 . 7 . 1 . 5 10 7 9 14 . 1 1 2 Burn 5 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . 1 1 . . . . Meltdown 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Destroy 33 | . . . . 6 . . . . . . . 4 . . 1 . 7 . . . 4 5 . 6 . . . . . Blast 12 | . . . . . . . . . . . . . . . . . . . . . 1 4 5 . 2 . . . . Corrupt 6 | . 2 . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . . . . Smash 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . Sever 23 | . . . . . 1 . . . 1 1 1 5 . . 3 . . . . . . . . . 7 . 1 1 2 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 263 | . . . . 19 14 4 29 1 5 4 25 35 . . 26 1 . . . 1 5 4 1 7 61 21 . . . Impact 24 | . . . . 16 . . . . . . . . . . . . . . . . . . 1 7 . . . . . Slashing 229 | . . . . 3 14 4 29 1 5 4 18 35 . . 26 1 . . . 1 5 4 . . 58 21 . . . Piercing 10 | . . . . . . . . . . . 7 . . . . . . . . . . . . . 3 . . . . Sneak Attacks 28 | . . . . 1 2 1 3 . 1 . . 3 . . 7 1 . . . 1 2 4 . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . 2 . 1 . 4 3 . . . . . . . . . . . . 5 1 . . . Martial Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 61810 | . 632 1347 432 2772 2633 373 554 . 177 81 418 1581 . 774 2591 265 1179 . 859 986 3197 12432 6817 5350 4444 629 986 8552 1749 Guns 24855 | . 584 237 73 1098 696 135 . . . . . 559 . 87 482 153 1179 . . 20 310 3358 1493 2885 534 135 604 8552 1681 Cannons 15410 | . . 555 305 546 1128 93 . . . . . . . 288 654 . . . 220 669 401 5539 1661 1016 2212 55 . . 68 Explosions 13263 | . 48 538 . 168 310 . . . . . . . . 399 84 . . . 639 290 2309 3000 3649 1177 . 270 382 . . Melee 7779 | . . . . 802 493 145 554 . 177 81 418 1022 . . 1283 112 . . . 7 170 412 . 264 1691 148 . . . Ramming 214 | . . 17 3 5 6 . . . . . . . . . 3 . . . . . 7 123 14 8 7 21 . . . Kinetic 8703 | . . . . . 739 182 . . . . . 118 . 17 482 153 1179 . . 92 578 3415 613 719 331 55 . . 30 Thermal 15721 | . 48 712 429 1726 1261 46 . . . . . 331 . 20 169 . . . . 490 133 4592 1432 2703 1209 . 382 . 38 Explosive 6834 | . . 414 . 168 . . . . . . . . . 399 . . . . 639 290 2309 1918 . 427 . 270 . . . Electromagnetic 6272 | . 584 204 . 71 134 . . . . . . 110 . 338 564 . . . 220 107 . 1972 298 464 1206 . . . . Impact 949 | . . . . 685 . . . . . . . . . . . . . . . . . . . 264 . . . . . Slashing 17664 | . . . . 117 493 145 554 . 177 81 386 1022 . . 1283 112 . . . 7 170 412 . . 1585 283 604 8552 1681 Piercing 138 | . . . . . . . . . . . 32 . . . . . . . . . . . . . 106 . . . . Entropic 5315 | . . . . . . . . . . . . . . . 90 . . . . . . . 4460 765 . . . . . Highest Corruption 41 | . . . . 7 13 13 13 13 . . 4 4 4 . 11 23 23 19 . 11 11 14 19 34 41 5 . . . Average Corruption 11 | . . . . 3 1 13 13 13 . . 2 4 2 . 9 19 16 19 . 10 11 9 15 18 32 2 . . . Corruption Purged 17 | . . . . . . . . . . . . . 4 . . . . . . . . . . . 13 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 466 | . . . . 14 14 25 38 3 . . 16 25 3 . 10 22 9 3 . 12 36 59 44 45 77 11 . . . Message Errors 96 | . . . . 3 2 5 11 1 . . 5 7 1 . 1 7 . 1 . 2 5 6 13 8 18 . . . . Matter Fused 105 | . . . . 4 4 8 6 1 . . 1 7 . . 1 6 3 1 . 6 8 15 8 11 10 5 . . . Heat Flow Errors 59 | . . . . . 1 3 12 . . . 2 1 . . 3 3 1 1 . . 5 5 4 7 9 2 . . . Energy Discharges 55 | . . . . 1 2 4 3 . . . 6 3 . . 1 . 1 . . 2 6 11 7 1 4 3 . . . Parts Rejected 6 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 3 . . . . Parts Fused 5 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 2 . . . . Data Loss (minor) 56 | . . . . 3 1 1 5 . . . 1 7 1 . 2 1 2 . . 1 5 8 3 3 12 . . . . Data Loss (major) 24 | . . . . 2 1 1 1 1 . . . . 1 . 1 1 . . . . 3 3 3 2 4 . . . . Misfires 19 | . . . . 1 1 2 . . . . . . . . 1 1 2 . . . 1 2 3 4 1 . . . . Alerts 9 | . . . . . . 1 . . . . . . . . . 2 . . . 1 . 2 . 1 1 1 . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 2 . . . . Weapon Failures 26 | . . . . . 2 . . . . . . . . . . . . . . . 1 5 2 5 11 . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overflow Damage 2427 | . . . . 136 125 39 87 . 29 . . 38 . . 265 96 . . 36 29 147 369 438 299 221 25 48 . . Projectiles 425 | . . . . . 26 . . . . . . . . . 60 . . . . 29 14 124 53 71 48 . . . . Explosions 877 | . . . . 4 4 . . . . . . . . . . . . . 36 . 133 62 385 180 . 25 48 . . Melee 1125 | . . . . 132 95 39 87 . 29 . . 38 . . 205 96 . . . . . 183 . 48 173 . . . . Knockbacks 41 | . . . . 3 4 8 . . . . . . . . . . . . . 1 1 9 7 6 1 . . . 1 Impact 4 | . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 35 | . . . . . 4 8 . . . . . . . . . . . . . 1 1 9 4 6 1 . . . 1 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Self-Inflicted Damage 770 | . . 74 . . 37 . . . . . . . . . 39 . . . . . 191 131 170 128 . . . . . Shots 21 | . . 3 . . 1 . . . . . . . . . 1 . . . . . 8 3 1 4 . . . . . Rammed 25 | . 1 4 1 1 2 . . . . . . . . . 1 . . . . . 1 10 2 2 . . . . . Targets Rammed 30 | . 1 4 1 2 2 . . . . . . . . . 1 . . . . . 1 11 2 2 2 1 . . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Crushed 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 512 | . 264 255 357 447 362 244 211 . . . 169 274 . 289 293 193 228 243 455 361 248 512 455 486 267 213 72 272 275 Average Temperature 117 | . 77 83 174 135 111 114 102 . . . 80 57 . 115 115 88 77 122 236 137 92 140 121 143 69 56 27 55 99 Received Heat Transfer 6081 | . 126 171 124 648 615 36 . . . 27 135 469 . 27 . 18 126 18 . . 27 896 816 548 666 45 . 270 273 Effects 32 | . . . 2 10 1 . . . . . . . . . 1 . . 1 2 1 . 11 . 3 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 11 | . . . 1 4 . . . . . . . . . . 1 . . 1 . 1 . 3 . . . . . . . Interference 12 | . . . 1 4 . . . . . . . . . . . . . . . . . 4 . 3 . . . . . Matter Decay 4 | . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . . . 1 1 . 8 2 4 . . . . . Total Turns 227 | . . . . . . . . . . . . . . . . . . . 9 21 . 112 15 70 . . . . . Longest Duration 23 | . . . . . . . . . . . . . . . . . . . 9 21 . 23 12 20 . . . . . Martial Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Turns 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . Longest Duration 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . Shielding Activations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Turns 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Longest Duration 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . Combat Hostiles 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . Robots Corrupted 24 | . . . . 5 . . . . . . . 1 . 1 2 . . . 1 . . 6 . 3 5 . . . . Combat Hostiles 21 | . . . . 3 . . . . . . . 1 . 1 1 . . . 1 . . 6 . 3 5 . . . . Parts Fried 38 | . 1 . . 11 . . . . . . . 1 . 3 5 . . . 1 . . 9 . 1 6 . . . . Impact Corruptions 6 | . . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 9 | . . . 1 5 . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . Combat Hostiles 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 33 | . . 2 . 13 4 . . . . . . . . . 1 . . . . . . 1 3 6 3 . . . . Heat Transferred 17793 | . 50 1173 986 3673 1879 100 . . . . . 518 . 37 1030 . . . . 563 174 1422 1408 3397 1258 . 100 . 25 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 2 . . 3 . . . . . . . . . 1 . . . . . . 3 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . 1 . 1 1 . . . . . . . . . . . . . . 2 1 4 3 3 3 5 5 5 . Low Security (%) 40 | 100 100 89 100 71 99 . . . . 100 . . . . 100 . . . . 2 68 5 . . . . . . . Level 1 8 | . . 10 . 28 . . . . . . . . . . . . . . . 50 31 9 . . 7 . . . . Level 2 24 | . . . . . . . . . . . . . . . . . . . . 46 . 34 59 82 42 91 . . . Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . 19 40 17 49 . 20 . . Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . 31 . . . . 44 75 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Peak Influence 1921 | . 167 362 109 275 201 . . . . 136 . . . . 165 . . . . 556 310 1373 1059 809 838 1679 1921 1658 . Initial 1228 | . . 20 54 . 109 . . . . . . . . . 30 . . . . . 233 138 758 591 401 447 1100 1228 . Average 439 | . 96 149 50 135 80 . . . . 75 . . . . 45 . . . . 402 173 839 717 633 624 581 1394 1428 . Influence Increases 14549 | . 252 614 140 754 668 125 90 . 55 236 443 287 . 261 442 20 230 15 140 806 732 2235 861 1075 1140 319 1411 1086 112 Destroy 0b10 Robot/C 7160 | . 180 340 100 440 460 100 80 . 20 120 300 260 . 180 180 20 200 . 120 60 280 1220 480 440 620 80 500 380 . Destroy 0b10 Robot/NC 640 | . 25 40 5 55 30 . . . . . . . . 10 55 . . . . 25 65 170 70 30 10 20 10 20 . Destroy Leader 1220 | . 44 98 20 118 96 10 10 . 10 . 20 10 . 20 64 . 30 . 20 22 20 220 70 92 50 2 102 72 . Allied During Kill 1015 | . . . . . 3 . . . 25 98 108 2 . 51 41 . . . . . 153 101 . 27 33 6 232 135 . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Successful Hack 82 | . . . . 21 27 . . . . . . . . . . . . . . . . 24 . . 6 4 . . . Disable Machine 1095 | . . 30 . 30 30 . . . . 15 . . . . 15 . . . . 405 . 45 90 30 135 105 120 15 30 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 50 . Destroy Structure 1955 | . 3 76 . 45 22 . . . . 3 . . . . 42 . . . . 188 108 350 136 201 126 87 192 309 67 Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . 15 15 Lose Combat Pursuer 915 | . . 30 15 45 . 15 . . . . 15 15 . . 45 . . 15 . . . 105 15 255 135 15 105 90 . Miscellaneous 212 | . . . . . . . . . . . . . . . . . . . . 106 106 . . . . . . . . Influence Decreases 15719 | . 204 522 280 512 745 290 90 . 55 120 559 287 . 213 353 157 172 66 147 328 945 1152 1156 1414 1059 632 1254 1373 1634 Entered New Map 5564 | . . 28 86 . 133 62 . . . . 44 . . . 18 52 . 58 7 . 245 127 590 462 313 348 664 693 1634 Time Decay 6831 | . 194 324 164 422 562 198 90 . 55 100 453 187 . 213 213 105 152 8 140 278 410 595 386 522 506 254 110 190 . Lost Part 1450 | . 10 20 30 90 50 30 . . . . 10 80 . . 80 . 20 . . 50 10 200 180 330 220 10 . 30 . Lost Ally 1724 | . . . . . . . . . . 20 52 20 . . 42 . . . . . 280 230 . 100 20 20 480 460 . Purge Threat 150 | . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 110 | . 3 4 . 8 15 . . . . . . 1 . . 3 . . . . 2 1 16 8 12 7 12 11 7 . Investigation 23 | . 2 3 . 4 6 . . . . . . . . . 1 . . . . . . 4 1 . . . 1 1 . Extermination 21 | . . . . . 2 . . . . . . . . . 1 . . . . 1 . 3 2 5 4 1 1 1 . Reinforcement 27 | . 1 1 . 4 4 . . . . . . . . . 1 . . . . . 1 4 3 2 1 3 . 2 . Assault 30 | . . . . . . . . . . . . 1 . . . . . . . 1 . 1 2 5 2 7 8 3 . Garrison 7 | . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . . 2 2 1 1 . . . . Construction Impeded 7 | . . . . 1 3 . . . . . . . . . . . . . . . 1 1 1 . . . . . . Haulers Reinforced 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 45 | . . . . 1 . . . . . . . . . . 1 . . . . . 2 3 2 5 4 2 2 23 . Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . 4 5 2 . . . . . . . Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . . 5 2 . . . . . . . Times Spotted 614 | . 12 23 6 36 34 7 4 . 1 7 15 25 . 9 11 1 10 8 6 4 16 78 45 70 62 37 25 45 17 Peak Tracking Total 36 | . 5 5 3 4 5 3 4 . 1 3 4 9 . 4 6 1 4 7 4 2 5 7 11 21 7 36 19 13 17 Tactical Retreats 43 | . . 2 1 4 . 1 . . . . 1 1 . . 3 . . 1 . . . 5 1 10 6 1 2 2 2 ECM-based Alert Blocks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 116 | . 3 5 . 8 10 . . . . 3 . . . . 3 . . . . 2 8 9 4 7 12 4 8 30 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 83 | . . 2 . 2 2 . . . . 1 . . . . 1 . . . . 27 1 3 6 2 10 12 9 3 2 Max in Single Turn 6 | . . 1 . 1 1 . . . . . . . . . 1 . . . . 6 1 2 1 1 1 1 1 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 29 | . . 2 . 5 8 . . . . . . . 4 . . . . 2 . 1 1 1 1 . 1 1 1 1 . Terminals 15 | . . 2 . 3 7 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Fabricators 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 92 | . . 5 . 15 17 . . . . . . . 31 . . . . 7 . 1 1 2 3 . 6 2 1 1 . Successful 56 | . . 2 . 9 1 . . . . . . . 31 . . . . 7 . . . 1 1 . 3 1 . . . Failed 36 | . . 3 . 6 16 . . . . . . . . . . . . . . 1 1 1 2 . 3 1 1 1 . Catastrophic 6 | . . . . . 3 . . . . . . . . . . . . . . 1 . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 106 | . 1 3 . . 10 . . 1 . . . . . . 7 . . 1 . 1 6 7 9 5 29 . 3 23 . Terminals 29 | . . 5 . 6 14 . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . Fabricators 7 | . . . . . 3 . . . . . . . . . . . . . . 1 . . 3 . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . 7 . . . . . . . . . . . . . . . . . 2 . . 6 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 44 | . . 2 . 2 1 . . . . . . . 31 . . . . 7 . . . . . . . 1 . . . Record 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . 1 . . . . . . . . 3 . . . . 6 . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . 6 . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . . 4 . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . 2 . 4 8 . . . . . . . . . . . . . . 1 1 1 1 . 1 . 1 1 . Full Trace Events 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 74 | . . . . 1 . . . 15 . . . . 13 . . . . . . . . . 10 . 20 . . 15 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . 4 . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 1 . . . . . . . . . . . . . . . 8 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Total Allies 133 | . . . . . 1 . . 9 . . . 1 . 1 3 . . . . . 16 12 . 6 1 1 36 46 . Largest Group 14 | . . . . . 1 . . 9 9 9 8 1 . 1 3 . . . . . 14 6 . 3 1 1 12 14 . Highest-Rated Group 573 | . . . . . 12 . . 316 316 316 285 32 . 96 266 . . . . . 573 271 . 345 82 183 423 345 . Highest-Rated Ally 269 | . . . . . 12 . . 42 42 42 42 32 . 96 145 . . . . . 51 81 . 115 82 183 269 99 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . 1 . . . . . 2 3 . 1 . . 1 . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 6 | . . . . . 1 . . . . . . . . . 2 . . . . . 1 1 . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Ally Attacks 545 | . . . . . 5 . . . 6 30 56 2 . 11 13 . . . . . 48 66 . 17 11 5 149 126 . Total Damage 17941 | . . . . . 56 . . . 115 514 955 79 . 375 623 . . . . . 1245 2294 . 433 445 455 5448 4904 . Kills 87 | . . . . . . . . . 1 6 11 2 . 5 5 . . . . . 6 15 . 2 3 2 25 4 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . X0-1V1 Amusement Gains 758 | . 5 15 16 24 59 29 9 . 7 28 7 14 . 19 12 5 8 53 11 26 26 81 40 61 61 37 55 40 10 Average Entertainment 49 | . 10 12 18 27 37 64 37 . 10 28 25 24 . 20 21 19 14 29 31 47 41 67 89 73 88 81 69 63 16 Good Acts 144 | . . 2 5 10 9 1 2 . 1 2 4 2 . 3 4 1 7 4 1 1 5 9 10 6 17 7 7 10 14 Bad Acts 91 | . . 3 1 5 3 2 3 . 1 1 2 7 . 1 . 1 1 2 1 2 3 4 5 6 7 9 2 8 11 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 5012 | . . . 4 29 774 224 . . 20 139 . . . 522 69 . . . 13 561 983 313 282 391 190 498 . . . IFF 159 | . . . . . . . . . 20 139 . . . . . . . . . . . . . . . . . . . Terrain 1520 | . . . . . 774 224 . . . . . . . 522 . . . . . . . . . . . . . . . Cloaking 411 | . . . . . . . . . . . . . . . . . . . . . . . . . . 411 . . . Spoofing 673 | . . . . . . . . . . . . . . . . . . . . . . . 282 391 . . . . . Jamming 2627 | . . . . . . . . . . . . . . . 69 . . . 13 561 983 313 . . 190 498 . . . ECM 33 | . . . 4 29 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 20 | . . . 1 . . 1 2 2 2 . 3 3 . 2 . 1 1 . 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 8 . . 7 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 27176 | 75 457 754 415 1317 1677 726 949 1432 461 247 1212 1314 691 1323 1032 426 572 1583 588 602 983 1893 903 1445 1373 610 353 1585 178 Spaces Moved 13700 | 44 118 370 207 505 777 282 428 866 268 122 413 368 113 525 306 169 216 770 233 207 256 551 310 777 876 616 571 2032 404 Core 468 | 5 . . . . . . . . . . . . . . . . . . . . . . . 258 205 . . . . Treads 8183 | 39 118 370 207 489 777 282 428 866 268 49 . 208 113 525 306 169 216 770 233 207 256 551 310 425 1 . . . . Legs 5028 | . . . . . . . . . . 73 413 160 . . . . . . . . . . . 89 670 616 571 2032 404 Wheels 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 152 160 100 157 225 165 160 160 140 185 185 242 232 240 240 160 160 240 240 240 152 150 40 50 30 30 30 30 Average Speed 153 | 147 160 159 160 183 171 235 203 161 160 176 250 304 379 242 243 240 224 198 240 255 296 230 214 137 96 72 30 30 30 Slowest Speed 650 | 160 160 160 160 260 250 240 240 165 160 280 280 410 385 250 255 240 240 260 240 260 460 270 270 650 200 110 30 30 30 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 35 | . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . 15 9 7 . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 Exploration Rate (%) 45 | 3 18 39 51 50 29 42 56 90 57 6 61 53 74 71 16 44 59 88 47 8 43 26 56 18 73 56 19 80 45 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 10 | . . . 1 . . . 1 2 . . 1 2 1 . . . . . . . . . . . . . . 2 . Known Exits Taken 13 | . . . 1 . . . . . 1 1 1 . . 1 1 1 1 . . . . 1 1 . . 1 1 1 . Unknown Exits Taken 16 | 1 1 1 . 1 1 1 1 1 . . . 1 1 . . . . 1 1 1 1 . . 1 1 . . . . Scrap Searched 17 | . . . . . . . 2 2 1 . 2 1 . 2 . 3 4 . . . . . . . . . . . . Spaces Dug 156 | . . . . 4 6 . 13 . . . 3 7 . 2 5 . . . . 1 3 13 6 9 23 12 23 18 8 Terrain Destroyed 1326 | . 3 95 . 54 28 2 13 . . . 3 7 . 59 19 2 1 . 99 101 130 173 94 63 44 44 69 188 35 Melee 46 | . . . . 1 . . 13 . . . 3 7 . . 4 . . . . . 3 . . 2 9 4 . . . Projectile 373 | . . 1 . 14 16 2 . . . . . . . 2 8 2 1 . . 4 7 42 17 17 35 11 47 112 35 AOE 906 | . 3 94 . 39 12 . . . . . . . . 57 6 . . . 99 97 120 131 77 44 . 29 22 76 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Tes Res Qua Sec Acc Com Ac0 Total 17785 | 52 321 456 251 755 948 320 462 898 293 150 548 473 376 553 472 182 260 840 247 250 429 865 443 984 1179 742 722 2875 439 Wait 2136 | . 169 4 7 110 56 20 8 28 22 18 111 13 264 5 60 . 7 28 7 15 33 76 13 60 73 73 123 730 3 Move 13669 | 43 118 369 206 504 776 281 427 865 267 121 412 367 112 524 305 168 215 769 232 206 255 550 309 776 875 615 570 2029 403 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 222 | 4 . 9 1 22 4 1 2 2 . 3 2 17 . 4 17 5 8 21 . . 3 31 13 15 23 6 1 6 2 Fast Attach 100 | 5 2 3 1 4 5 1 . . . . 1 10 . . 4 . 1 . . . 7 8 4 11 22 4 3 3 1 Attach 115 | . . 4 2 9 1 2 . . . 2 1 2 . 2 7 . 1 . . 4 1 21 15 15 17 4 . 3 2 Detach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drop 99 | . . 6 . 12 2 . 1 2 . 2 1 3 . . 9 3 7 22 . . . 8 5 1 7 2 1 4 1 Fire 1027 | . 32 57 33 73 81 11 . . . . . 30 . 18 41 5 21 . 8 22 23 156 75 97 90 17 23 90 24 Melee 238 | . . . . 19 14 4 24 1 4 4 20 29 . . 26 1 . . . 1 5 4 1 7 55 19 . . . Ram 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Crush 25 | . . 4 1 2 2 . . . . . . . . . 1 . . . . . 1 11 2 1 . . . . . Escape Stasis 47 | . . . . . 2 . . . . . . . . . 2 . . . . 2 14 . 6 . 13 2 1 5 . Rewire 97 | . . . . . 5 . . . . . . . . . . . . . . . 87 . . . . . . 5 . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Extension -3/Research (discovered 3 exits: Res / *Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 11) 501 | -10/Materials | Discovered new exit (range 5) 508 | -10/Materials | Made a sacrifice at D.C.S.S. Altar Unit 508 | -10/Materials | Forcibly received Sfc. Transmogifier from X0-1V1 509 | -10/Materials | Core integrity fell below 50% 509 | -10/Materials | Core integrity fell below 20% 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 1 slot: Utility x1 702 | -9/Materials | Discovered new exit (range 11) 741 | -9/Materials | Identified exit to Materials 741 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 764 | -9/Materials | Core integrity fell below 50% 1015 | -9/Materials | Discovered exit to Materials (range 14) 1078 | -9/Materials | X0-1V1 announced a LAN party 1287 | -9/Materials | Entered Mines 1418 | -9/Mines | X0-1V1 revealed exit location to -8/Materials 1426 | -9/Mines | X0-1V1 activates XOMVISION 1559 | -9/Mines | Learned Materials terminal intel 1645 | -9/Mines | Learned location of Storage (-7) 1646 | -9/Mines | Discovered exit to Materials (range 9) 1702 | -9/Mines | Entered Materials 1702 | -8/Materials | Evolved 1 slot: Weapon x1 1703 | -8/Materials | Loaded intel: 12 terminal locations 1804 | -8/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 1917 | -8/Materials | Lost 3 parts (3n) 2001 | -8/Materials | Build established: Gunner 2086 | -8/Materials | X0-1V1 announced a LAN party 2302 | -8/Materials | X0-1V1 foreshadows a heat wave 2395 | -8/Materials | X0-1V1 whisked you away to safety 2465 | -8/Materials | Lost 3 parts (1p1n1w) 2478 | -8/Materials | Ambient heat levels rising (+10) 2656 | -8/Materials | Ambient heat levels rising (+10) 2871 | -8/Materials | X0-1V1 put everyone to sleep 2872 | -8/Materials | Discovered new exit (range 16) 2916 | -8/Materials | Ambient heat levels falling (-10) 2991 | -8/Materials | Build established: Gladiator 3019 | -8/Materials | Entered Factory 3019 | -7/Factory | Evolved 1 slot: Power x1 3019 | -7/Factory | X0-1V1 put everyone to sleep 3496 | -7/Factory | Build established: Tank 3547 | -7/Factory | X0-1V1 sent you into danger 3656 | -7/Factory | X0-1V1 activates XOMVISION 3706 | -7/Factory | Identified exit to Factory 3753 | -7/Factory | Allied Derelicts emerged from ambush trap array 3876 | -7/Factory | Allied Derelicts emerged from ambush trap array 4020 | -7/Factory | X0-1V1 woke everyone up 4163 | -7/Factory | Garrison activated, responded to threat 4217 | -7/Factory | Build established: Skirmisher 4582 | -7/Factory | Allied Derelicts emerged from ambush trap array 4649 | -7/Factory | Discovered new exit (range 6) 4673 | -7/Factory | System corruption reached 10% 4696 | -7/Factory | Entered Lower Caves 4874 | -7/Lower Caves | Lost 3 parts (1n2w) 4997 | -7/Lower Caves | Learned Factory terminal intel 5148 | -7/Lower Caves | Build established: Mutant 5170 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5353 | -7/Lower Caves | Melee accuracy permanently improved by X0-1V1 (+6%; -60 max core) 5363 | -7/Lower Caves | Encountered a Warlord checkpoint 5413 | -7/Lower Caves | Discovered new exit (range 5) 5422 | -7/Lower Caves | Entered another Lower Caves area 5437 | -7/Lower Caves | Learned 4 Factory zone layouts 5444 | -7/Lower Caves | Discovered exit to Factory (range 11) 5597 | -7/Lower Caves | X0-1V1 activates XOMVISION 6310 | -7/Lower Caves | Discovered new exit (range 13) 6320 | -7/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 16) 6371 | -7/Lower Caves | Entered Zion 6429 | -7/Zion | System corruption cleaned by Quarantine Array 6510 | -7/Zion | Discovered new exit (range 8) 6907 | -7/Zion | Found Unknown Piercing Weapon 6966 | -7/Zion | Learned location of Data Miner (-6) 6982 | -7/Zion | Given the Hacking Drone Bay 6986 | -7/Zion | Found Prototype Device 7086 | -7/Zion | Gained Derelict followers 7153 | -7/Zion | Received a visual enhancement algorithm 7155 | -7/Zion | Ran a visual enhancement algorithm 7171 | -7/Zion | Learned Factory emergency access door positions 7204 | -7/Zion | Met Imprinter 7235 | -7/Zion | Imprinted 7238 | -7/Zion | Declared Zion's savior 7803 | -7/Zion | Entered Proximity Caves 7803 | -6/Proximity Caves | Accompanied by 9 allies 8106 | -6/Proximity Caves | Learned Factory stockpile data 8152 | -6/Proximity Caves | Core integrity permanently improved by X0-1V1 (+200) 8228 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8264 | -6/Proximity Caves | Entered Factory 8264 | -6/Factory | Accompanied by 9 allies 8264 | -6/Factory | Evolved 1 slot: Weapon x1 8264 | -6/Factory | Identified CR-A16's Pointy Stick 8265 | -6/Factory | Identified exit to Lower Caves 8269 | -6/Factory | Loaded intel: 26 terminal locations 8511 | -6/Factory | Entered Lower Caves 8511 | -6/Lower Caves | Accompanied by 8 allies 8527 | -6/Lower Caves | X0-1V1 caused items to flee you 8726 | -6/Lower Caves | Items stopped fleeing you 8961 | -6/Lower Caves | Identified exit to Lower Caves 8961 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Lower Caves 9139 | -6/Lower Caves | Lost 4 allies 9389 | -6/Lower Caves | Learned location of 1 exit from Factory 9723 | -6/Lower Caves | Entered another Lower Caves area 9966 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9975 | -6/Lower Caves | X0-1V1 sent you into danger 10019 | -6/Lower Caves | Found DCF Scrap (12 items) 10049 | -6/Lower Caves | X0-1V1 upgraded hostiles (x2) 10092 | -6/Lower Caves | Core integrity fell below 50% 10173 | -6/Lower Caves | X0-1V1 turns hostiles against one another 10173 | -6/Lower Caves | Lost 8 parts (2p1n1u4w) 10308 | -6/Lower Caves | Learned location of Extension (-4) 10659 | -6/Lower Caves | X0-1V1 sent you into danger 10934 | -6/Lower Caves | Learned Factory emergency access door positions 10984 | -6/Lower Caves | Discovered new exit (range 5) 11037 | -6/Lower Caves | Entered Data Miner 11037 | -6/Data Miner | Discovered new exit (range 6) 11111 | -6/Data Miner | Met Data Miner 11180 | -6/Data Miner | Learned location of Section 7 (-2) 11180 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11238 | -6/Data Miner | Received God Mode back door access code from Data Miner 11468 | -6/Data Miner | Build established: Gunner 11728 | -6/Data Miner | Entered Proximity Caves 11963 | -5/Proximity Caves | Escorted by Enhanced Grunt 12213 | -5/Proximity Caves | Identified exit to Factory 12247 | -5/Proximity Caves | Core integrity restored by X0-1V1 (+170) 12587 | -5/Proximity Caves | Core integrity restored by X0-1V1 (+170) 12635 | -5/Proximity Caves | Build established: Skirmisher 12779 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13051 | -5/Proximity Caves | Entered Factory 13051 | -5/Factory | Accompanied by 1 ally 13051 | -5/Factory | Evolved 1 slot: Utility x1 13052 | -5/Factory | Identified exit to Upper Caves 13260 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13261 | -5/Factory | Zion Heavy squad teleported in 13326 | -5/Factory | X0-1V1 put everyone to sleep 13331 | -5/Factory | Build established: Tank 13596 | -5/Factory | Found Prototype Protection 13603 | -5/Factory | Found Prototype Protection 13743 | -5/Factory | X0-1V1 sent allied Quarantine Guard (x1) 13788 | -5/Factory | System corruption reached 10% 13841 | -5/Factory | Lost 3 parts (3w) 14079 | -5/Factory | Build established: Mutant 14083 | -5/Factory | Entered Upper Caves 14085 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14249 | -5/Upper Caves | Identified exit to Upper Caves 14249 | -5/Upper Caves | X0-1V1 revealed exit location to -5/Upper Caves 14337 | -5/Upper Caves | Encountered a Warlord checkpoint 14509 | -5/Upper Caves | Entered another Upper Caves area 14511 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14581 | -5/Upper Caves | Identified exit to Warlord 14586 | -5/Upper Caves | Discovered new exit (range 9) 14756 | -5/Upper Caves | Build established: Tank 15081 | -5/Upper Caves | Entered Warlord 15134 | -5/Warlord | System corruption cleaned by Quarantine Array 15211 | -5/Warlord | Opened Warlord's prototype stash 15217 | -5/Warlord | Found Prototype Reactor 15222 | -5/Warlord | Found Prototype Device 15237 | -5/Warlord | Found Prototype Device 15681 | -5/Warlord | Visited the Vortex Lab 15685 | -5/Warlord | Warlord's base attacked by MAIN.C 15693 | -5/Warlord | Found Prototype Energy Gun 15696 | -5/Warlord | Found Prototype Energy Gun 15701 | -5/Warlord | Found Prototype Launcher 16035 | -5/Warlord | Warlord forces counterattacked 16307 | -5/Warlord | X0-1V1 vaporized surrounding terrain (radius 18) 16321 | -5/Warlord | Rebuked by Warlord 16360 | -5/Warlord | Warlord base infiltrated, sounded retreat 16361 | -5/Warlord | Enhanced Grunt warped into view 16361 | -5/Warlord | Enhanced Grunt warped into view 16361 | -5/Warlord | Enhanced Grunt warped into view 16361 | -5/Warlord | Enhanced Demolisher warped into view 16361 | -5/Warlord | Enhanced Demolisher warped into view 16361 | -5/Warlord | Enhanced Demolisher warped into view 16374 | -5/Warlord | Spotted Striker 16375 | -5/Warlord | Spotted Striker 16564 | -5/Warlord | Spotted Executioner 16612 | -5/Warlord | X0-1V1 sent hostile Thug (x5) 16614 | -5/Warlord | Discovered new exit (range 14) 16636 | -5/Warlord | Found Prototype Processor 16643 | -5/Warlord | Found Prototype Processor 16658 | -5/Warlord | Lost 22 allies 16664 | -5/Warlord | Entered Proximity Caves 16688 | -4/Proximity Caves | Learned location of 2 exits from Research 16962 | -4/Proximity Caves | Learned Research terminal intel 17137 | -4/Proximity Caves | X0-1V1 activates XOMVISION 17243 | -4/Proximity Caves | Discovered new exit (range 5) 17252 | -4/Proximity Caves | Entered Factory 17252 | -4/Factory | Evolved 1 slot: Weapon x1 17555 | -4/Factory | Identified Vortex Chain Reactor 17560 | -4/Factory | System corruption reached 10% 17591 | -4/Factory | Lost 4 parts (1p3w) 17592 | -4/Factory | X0-1V1 added 0b10 threat records associated with you (minor) 17662 | -4/Factory | Discovered new exit (range 16) 17752 | -4/Factory | First assault squad dispatched 17854 | -4/Factory | Entered Extension 17956 | -4/Extension | Rescued a captive Derelict 17956 | -4/Extension | Rescued a captive Derelict 18183 | -4/Extension | Zion Fire squad teleported in 18255 | -4/Extension | X0-1V1 added 0b10 threat records associated with you (minor) 18294 | -4/Extension | Zion Kinetic Resupply teleported in 18389 | -4/Extension | Rescued a captive Derelict 18483 | -4/Extension | X0-1V1 activates XOMVISION 18514 | -4/Extension | Spotted B-86 Titan 18606 | -4/Extension | Spotted B-86 Titan 18614 | -4/Extension | Destroyed B-86 Titan 18614 | -4/Extension | Destroyed B-86 Titan 18636 | -4/Extension | Lost 11 allies 18654 | -4/Extension | Disrupted transfer network 18735 | -4/Extension | X0-1V1 vaporized surrounding terrain (radius 19) 18824 | -4/Extension | Discovered new exit (range 3) 18837 | -4/Extension | Entered Research 18837 | -3/Research | Accompanied by 2 allies 18837 | -3/Research | Evolved 1 slot: Propulsion x1 18838 | -3/Research | Identified exit to Armory 18839 | -3/Research | Identified exit to Research 18839 | -3/Research | Identified exit to Testing 18840 | -3/Research | Loaded intel: 23 terminal locations 19134 | -3/Research | Destroyed 8 combat bots 19144 | -3/Research | Garrison activated, responded to threat 19297 | -3/Research | Weapon slot count temporarily expanded by X0-1V1 (+1) 19466 | -3/Research | Garrison activated, responded to threat 19469 | -3/Research | Identified Vortex Shotgun (x2) 19525 | -3/Research | Lost 3 parts (1n2w) 19562 | -3/Research | Core integrity fell below 50% 19588 | -3/Research | Lost 3 parts (1n2w) 19716 | -3/Research | Weapon slot count reverted to normal (-1) 19742 | -3/Research | Zion Zionite Resupply teleported in 19788 | -3/Research | Cargo convoy interrupted 19837 | -3/Research | First assault squad dispatched 19873 | -3/Research | Zion Hacker squad teleported in 19912 | -3/Research | X0-1V1 sent you to a vault 19938 | -3/Research | System corruption reached 10% 19947 | -3/Research | Incoming investigation squad redirected 19969 | -3/Research | Found Gamma Bomb Array 19982 | -3/Research | Core integrity restored by X0-1V1 (+285) 20010 | -3/Research | Lost 5 allies 20011 | -3/Research | Identified Exp. Targeting Computer 20041 | -3/Research | Lost 3 parts (2u1w) 20059 | -3/Research | Spotted B-86 Titan 20074 | -3/Research | Zion Fire squad teleported in 20075 | -3/Research | Incoming investigation squad redirected 20206 | -3/Research | Allied Derelicts emerged from ambush trap array 20299 | -3/Research | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 20337 | -3/Research | Terminal network hard line cut 20350 | -3/Research | Spotted B-86 Titan 20377 | -3/Research | Sterilization system engaged 20377 | -3/Research | Non-combat units ordered to evacuate 20477 | -3/Research | Combat units ordered to evacuate 20677 | -3/Research | Ambient heat levels rising (+10) 20730 | -3/Research | Entered Testing 20882 | -3/Testing | Found Prototype Energy Cannon 20980 | -3/Testing | First assault squad dispatched 20987 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 21010 | -3/Testing | Incoming assault squad redirected 21011 | -3/Testing | Incoming assault squad redirected 21090 | -3/Testing | Lost 7 parts (1n1u5w) 21161 | -3/Testing | X0-1V1 whisked you away to safety 21180 | -3/Testing | Lost 3 parts (1p1n1w) 21184 | -3/Testing | Spotted Striker 21192 | -3/Testing | X0-1V1 enhanced Transport squad support 21215 | -3/Testing | Found Prototype Energy Gun 21267 | -3/Testing | X0-1V1 put everyone to sleep 21327 | -3/Testing | X0-1V1 announced a LAN party 21346 | -3/Testing | Found Gamma Bomb Array 21429 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 21504 | -3/Testing | Lost 4 parts (4w) 21517 | -3/Testing | Core integrity fell below 20% 21540 | -3/Testing | Identified Vortex Catalyst Activator 21565 | -3/Testing | Identified Zio. Weapon Casing 21566 | -3/Testing | Identified Hyp. EM Gauss Rifle 21582 | -3/Testing | Lost 3 parts (1u2w) 21583 | -3/Testing | Discovered exit to Research (range 14) 21601 | -3/Testing | Destroyed 13 combat bots 21618 | -3/Testing | Found Prototype Energy Cannon 21633 | -3/Testing | Entered Research 21633 | -2/Research | Evolved 1 slot: Propulsion x1 21656 | -2/Research | Zion Light squad teleported in 21745 | -2/Research | Lost 3 allies 22133 | -2/Research | First assault squad dispatched 22182 | -2/Research | System corruption reached 10% 22212 | -2/Research | Lost 5 parts (2p1u2w) 22525 | -2/Research | Lost 4 parts (2n2w) 22535 | -2/Research | Identified Disintegrator 22858 | -2/Research | Terminal network hard line cut 22868 | -2/Research | System corruption reached 30% 22884 | -2/Research | Identified Potential Cannon 22901 | -2/Research | Core integrity fell below 50% 22906 | -2/Research | Core integrity fell below 20% 22916 | -2/Research | Identified Hacking Drone Bay 22916 | -2/Research | X0-1V1 rescued you from certain death 22917 | -2/Research | Incoming assault squad redirected 22942 | -2/Research | Lost 16 parts (2p6n1u7w) 22979 | -2/Research | X0-1V1 rescued you from certain death 23069 | -2/Research | Allied Derelicts emerged from ambush trap array 23069 | -2/Research | X0-1V1 sent allied S-43 Plague (x3) 23072 | -2/Research | Discovered new exit (range 13) 23072 | -2/Research | Spotted B-90 Cyclops 23078 | -2/Research | Entered Quarantine 23092 | -2/Quarantine | X0-1V1 mutated your Propulsion slot to Weapon slot 23114 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 23114 | -2/Quarantine | Ran a visual enhancement algorithm 23154 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 23158 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 23168 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 23191 | -2/Quarantine | Build established: Mutant 23191 | -2/Quarantine | Identified System Purifier 23193 | -2/Quarantine | Identified Exp. Phase Shifter 23194 | -2/Quarantine | Identified Exp. Core Analyzer 23375 | -2/Quarantine | Found Alien Slashing Weapon 23422 | -2/Quarantine | Found Alien Energy Cannon 23464 | -2/Quarantine | Found Alien Reactor 23561 | -2/Quarantine | Retrieved Zion intel report: Branch Access 23566 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 23593 | -2/Quarantine | Identified Sigix Broadsword 23634 | -2/Quarantine | X0-1V1 sent allied Cetus Guard (x1) 23637 | -2/Quarantine | Core integrity restored by X0-1V1 (+281) 23647 | -2/Quarantine | Lost 4 parts (1n1u2w) 23696 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 23747 | -2/Quarantine | Scanned by Researcher 23898 | -2/Quarantine | Found Alien Artifact 23911 | -2/Quarantine | Found Alien Artifact 23965 | -2/Quarantine | X0-1V1 activates XOMVISION 24061 | -2/Quarantine | Cryocooling Duct disabled 24076 | -2/Quarantine | Ambient heat levels rising (+20) 24076 | -2/Quarantine | Non-combat units ordered to evacuate 24143 | -2/Quarantine | Core integrity restored by X0-1V1 (+294) 24156 | -2/Quarantine | Lost 7 parts (1p2n2u2w) 24186 | -2/Quarantine | Identified Transdimensional Reconstructor 24186 | -2/Quarantine | Warped through subspace 24223 | -2/Quarantine | Found Alien Artifact 24223 | -2/Quarantine | Identified Core Reset Matrix 24223 | -2/Quarantine | Identified Matter Drive 24223 | -2/Quarantine | Identified Dimensional Node Initializer 24223 | -2/Quarantine | Used Core Reset Matrix 24225 | -2/Quarantine | Weapon slot count temporarily expanded by X0-1V1 (+3) 24227 | -2/Quarantine | Detected hypermatrix surge 24227 | -2/Quarantine | Sensed 12 artifacts in vicinity 24232 | -2/Quarantine | Lost 5 parts (2p2n1w) 24243 | -2/Quarantine | Found Transdimensional Reconstructor 24245 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24247 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24247 | -2/Quarantine | Warped through subspace 24261 | -2/Quarantine | Found Phase Armor 24324 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 24328 | -2/Quarantine | First assault squad dispatched 24352 | -2/Quarantine | Incoming assault squad redirected 24371 | -2/Quarantine | Spotted Fortress 24445 | -2/Quarantine | Discovered new exit (range 8) 24446 | -2/Quarantine | Discovered new exit (range 5) 24451 | -2/Quarantine | Entered Section 7 24452 | -2/Section 7 | Detected hypermatrix surge 24452 | -2/Section 7 | Sensed 22 artifacts in vicinity 24474 | -2/Section 7 | X0-1V1 caused items to flee you 24476 | -2/Section 7 | Build established: Gladiator 24633 | -2/Section 7 | X0-1V1 activates XOMVISION 24644 | -2/Section 7 | Items stopped fleeing you 24654 | -2/Section 7 | Found Integrity Redistributor 24686 | -2/Section 7 | Weapon slot count reverted to normal (-3) 24764 | -2/Section 7 | Crushed by falling debris 24765 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+204) 24817 | -2/Section 7 | Found LRC Matter Compressor 24817 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 24824 | -2/Section 7 | Found LRC Inertial Stabilizer 24824 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 24863 | -2/Section 7 | Found Core Expander 24948 | -2/Section 7 | X0-1V1 redirected Transport squads to designated parking area 24949 | -2/Section 7 | Integrated with Sigix Exoskeleton 24949 | -2/Section 7 | Installed Core Expander, added new Utility slot 24965 | -2/Section 7 | Scanned by Researcher 24965 | -2/Section 7 | Warped through subspace 24980 | -2/Section 7 | Found Matter Drive 24988 | -2/Section 7 | Found Transdimensional Reconstructor 24990 | -2/Section 7 | Found Transdimensional Reconstructor 24991 | -2/Section 7 | Found Transdimensional Reconstructor 24997 | -2/Section 7 | Identified exit to Access 24997 | -2/Section 7 | X0-1V1 revealed exit location to -1/Access 24998 | -2/Section 7 | Found Terrabomb 25019 | -2/Section 7 | Spotted Executioner 25019 | -2/Section 7 | Spotted Executioner 25039 | -2/Section 7 | Spotted S7 Guard 25043 | -2/Section 7 | Found Core Membrane 25043 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 25046 | -2/Section 7 | Spotted Alpha 7 25046 | -2/Section 7 | Spotted Alpha 7 25048 | -2/Section 7 | X0-1V1 sent allied H-81 Overseer (x1) 25057 | -2/Section 7 | Intercept squad dispatched 25057 | -2/Section 7 | Spotted Tracker 25057 | -2/Section 7 | Spotted Tracker 25059 | -2/Section 7 | Spotted S7 Guard 25061 | -2/Section 7 | Entered Access 25061 | -1/Access | Evolved 1 slot: Utility x1 25066 | -1/Access | Emitted hypermatrix ping 25071 | -1/Access | Assembled emerged from beneath the floor 25083 | -1/Access | Assembled emerged from beneath the floor 25090 | -1/Access | Zion Experimental squad teleported in 25094 | -1/Access | Identified exit to Command 25094 | -1/Access | X0-1V1 revealed exit location to -1/Command 25175 | -1/Access | Assembled emerged from beneath the floor 25241 | -1/Access | Intercept squad dispatched 25249 | -1/Access | Lost 3 allies 25254 | -1/Access | Build established: Alien-Sigix 25281 | -1/Access | Found Prototype Device 25281 | -1/Access | Identified Exp. Phase Shifter 25283 | -1/Access | Found Prototype Processor 25283 | -1/Access | Identified Exp. Targeting Computer 25292 | -1/Access | High security lockdown imminent 25303 | -1/Access | Lost 4 allies 25337 | -1/Access | Murdered Z-Experimental 25348 | -1/Access | Assembled emerged from beneath the floor 25372 | -1/Access | High security lockdown engaged 25373 | -1/Access | Energy Cycler disabled 25374 | -1/Access | Assembled emerged from beneath the floor 25387 | -1/Access | X0-1V1 sent you to a vault 25414 | -1/Access | Entered Command 25419 | -1/Command | Emitted hypermatrix ping 25424 | -1/Command | Assembled emerged from beneath the floor 25428 | -1/Command | Retrieved Zion intel report: Guard Positions 25434 | -1/Command | Retrieved Zion intel report: Component Schematics 25439 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 25441 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 25443 | -1/Command | Assembled emerged from beneath the floor 25528 | -1/Command | Lost 10 allies 25553 | -1/Command | X0-1V1 sent allied Striker (x2) 25564 | -1/Command | Retrieved Zion intel report: Emergency Access 25566 | -1/Command | Retrieved Zion intel report: Branch Access 25571 | -1/Command | Assembled emerged from beneath the floor 25607 | -1/Command | Lost 3 allies 25664 | -1/Command | First assault squad dispatched 25669 | -1/Command | Phase Generator disabled 25688 | -1/Command | Crushed by falling debris 25715 | -1/Command | Assembled emerged from beneath the floor 25743 | -1/Command | Spotted Combat Programmer 25753 | -1/Command | Crushed by falling debris 25760 | -1/Command | Met MAIN.C 25778 | -1/Command | 0b10 Conduit disabled 25781 | -1/Command | X0-1V1 sent allied G-67 Veteran (x2) 25782 | -1/Command | Lost 3 allies 25807 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 25813 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 25813 | -1/Command | Allies destroyed MAIN.C Shell 25813 | -1/Command | Spotted M Shell/Def 25813 | -1/Command | Spotted M Shell/Atk 25813 | -1/Command | Spotted M Shell/Def 25813 | -1/Command | Spotted M Shell/Atk 25813 | -1/Command | Spotted M Shell/Atk 25813 | -1/Command | Spotted M Shell/Def 25813 | -1/Command | Spotted M Shell/Atk 25813 | -1/Command | Spotted M Shell/Def 25813 | -1/Command | MAIN.C activated Command garrisons 25823 | -1/Command | Core integrity restored by X0-1V1 (+238) 25837 | -1/Command | Retrieved Zion intel report: Unaware Analyses 25842 | -1/Command | X0-1V1 sent you into danger 25844 | -1/Command | X0-1V1 sent you to a vault 25977 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 25993 | -1/Command | Destroyed MAIN.C 25996 | -1/Command | Discovered new exit (range 195) 25996 | -1/Command | Discovered new exit (range 93) 25996 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26030 | -1/Command | Lost 5 allies 26245 | -1/Command | X0-1V1 sent you into danger 26598 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 24) 26602 | -1/Command | X0-1V1 sent hostile Guerrilla (x2) 26702 | -1/Command | Found Exp. Weapon Cycler 26706 | -1/Command | Found Exp. Targeting Computer 26737 | -1/Command | All MAIN.C guards destroyed 26776 | -1/Command | Found Exp. Core Analyzer 26810 | -1/Command | Assembled emerged from beneath the floor 26827 | -1/Command | Core integrity restored by X0-1V1 (+327) 26947 | -1/Command | Found Corrupted Exp. Targeting Computer 26993 | -1/Command | Identified exit to Access_0 26993 | -1/Command | X0-1V1 revealed exit location to -1/Access_0 26996 | -1/Command | Warped through subspace to slip node 26999 | -1/Command | Entered Access_0 27000 | -1/Access_0 | Sensed 3 artifacts in vicinity 27000 | -1/Access_0 | Met Architect 27012 | -1/Access_0 | Core integrity restored by X0-1V1 (+327) 27023 | -1/Access_0 | Subspace Access Node disabled 27025 | -1/Access_0 | X0-1V1 vaporized surrounding terrain (radius 19) 27029 | -1/Access_0 | Identified exit to Surface 27029 | -1/Access_0 | X0-1V1 revealed exit location to -0/Surface 27039 | -1/Access_0 | A6 warped into view 27041 | -1/Access_0 | X0-1V1 vaporized surrounding terrain (radius 24) 27056 | -1/Access_0 | X0-1V1 vaporized surrounding terrain (radius 24) 27066 | -1/Access_0 | Subspace Access Node disabled 27068 | -1/Access_0 | X0-1V1 sent hostile Guerrilla (x1) 27073 | -1/Access_0 | A5 warped into view 27084 | -1/Access_0 | Subspace Access Node disabled 27122 | -1/Access_0 | X0-1V1 vaporized surrounding terrain (radius 18) 27130 | -1/Access_0 | Weapon slot count temporarily expanded by X0-1V1 (+4) 27135 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 27164 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 27172 | -1/Access_0 | Warped through subspace to slip node 27177 | *** | Heading to fleet! Last Messages --------------- 27169_ HV Slug penetrates Earth. 27169_ Quantum Shear penetrates Earth. 27171_ Quantum Shear penetrates A2 Statue. 27171_ Core Membrane filtered system corruption (1). 27172_ A6 follow-up attacks with Enh. Force Lance. 27172_ Penetrated by Quantum Shear. 27172_ HV Slug penetrates Enhanced Sentry. 27172_ HV Slug penetrates A8. 27172_ A8 knocked back. 27172_ Warped through subspace, drawn to slip node. 27174_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Prototype Device suddenly appears amidst shimmering waves of color. 27176_ Acquired Prototype Device. 27176_ Identified X0-1V1's Piety Tracker. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#################################??????? | | ??????????#################################??????? | | ??????????#################################??????? | | ?????????###################################?????? | | ?????????###################################?????? | | ?????????###################################?????? | | ?????????###################################?????? | | ????????################# ##################?????? | | ????????################ ##################????? | | ????????################ X ##################????? | | ????????################ #################?????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ???????################# #################?????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 50 Energy Generation 55 Energy Capacity 2500 Matter Stores 1000 Matter Capacity 1000 Sight Range 21 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 2 Jamming Range 22 Cloak Strength 4 EM Shielding 2 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- Centrium Medium Armor Plating | -2/Quarantine | Z-intel Coolant Network | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Exp. Cesium-ion Thruster | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Hds. Centrium Heavy Treads | -2/Quarantine | Z-intel Ragnarok Missile Launcher | -2/Quarantine | Z-intel Lgt. Antimatter Cannon | -2/Quarantine | Z-intel Quantum Reactor | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Adv. Hacking Suite | -1/Command | Z-intel Imp. Arc Projector | -1/Command | Z-intel Lrn. Terrain Scanner | -1/Command | Z-intel Antigrav System | -1/Command | Z-intel Matter Compressor | -1/Command | Z-intel Field Propulsion Drive | -1/Command | Z-intel Imp. System Guard | -1/Command | Z-intel Adv. Particle Charger | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Dispersion Rifle | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Mic. Antimatter Reactor | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Sigix Broadsword Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Phase Armor Matter Drive Integrity Redistributor LRC Matter Compressor LRC Inertial Stabilizer Sigix Exoskeleton Sigix Sheargun Core Expander Core Membrane Achievements -------------- None Challenges ------------ Inhibited Evolution Sticky Parts Trapped Unstable Evolution Game ------ Seed TachyonChargeDatajack Manual? 0 Play Time 06:43:34 Cumulative 1754.0 hours Start 2026.08.28 @ 17:35:36 End 2026.08.29 @ 00:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 530 Rogue 522 Adventurer 4 Explorer 4 Win Type 2 Total 70 Types 31/9/5/4/2/5/7/2/3/2 Lore% 97 Gallery% 96 Achievement% 92 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc28b7e8-d595-468e-964a-21574899e10a