Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 00:53:07 Player: Dysmondo Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (81) 405 Value Destroyed (2632) 2632 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (605) 605 TOTAL SCORE: 9082 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 128 Entered DSFs 500 Friendly Fire -186 Cogmind --------- Core Integrity 1129/1150 Matter 16/300 Energy 97/100 System Corruption 0% Temperature Cool (9) Movement Flying (30) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gravmag Array Improved Linear Gravjet VTOL Module VTOL Module Nuclear Pulse Thruster > --- UTILITY (5) ------ Experimental Sensor Array Advanced ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Trap Scanner Recoil Nullifier Improved Recalibrator Drone Bay (2/2) Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Medium Treads Improved Heat Sink Experimental Sensor Array Light Armor Plating Lightning Gun Gauss Rifle Flak Gun [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Visual Processing Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . 2 2 2 Power 2 | . . . 1 . . . . . . . . 1 Propulsion 4 | . . . 1 . . 1 . . . 1 1 . Utility 3 | . . . . . 1 1 . . . . 1 . Weapon 3 | . . . . . 1 . . . . 1 . 1 Parts Attached 93 | 8 12 7 5 2 27 8 4 . 7 6 5 2 Power 16 | 2 2 1 1 . 5 3 1 . 1 . . . Engine 10 | 2 1 . 1 . 3 2 . . 1 . . . Core 6 | . 1 1 . . 2 1 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 4 2 2 1 8 2 . . 4 2 1 1 Treads 5 | . . . . . 3 2 . . . . . . Leg 17 | 2 4 2 2 1 5 . . . 1 . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 1 . 1 Flight 5 | . . . . . . . . . 3 1 1 . Utility 28 | 2 3 2 2 1 6 3 1 . 1 3 3 1 Device 17 | 2 2 1 . . 3 1 1 . 1 3 2 1 Storage 3 | . 1 . . . . 1 . . . . 1 . Processor 2 | . . 1 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 6 | . . . 1 1 3 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 3 2 . . 8 . 2 . 1 1 1 . Energy Gun 6 | 1 1 1 . . 2 . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 8 | 1 2 . . . 3 . 2 . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . 1 . Parts Lost 35 | . 5 1 . . 15 4 7 . 2 . . 1 Power 7 | . 1 . . . 4 1 . . . . . 1 Propulsion 8 | . 2 . . . 3 . 2 . 1 . . . Utility 12 | . 2 1 . . 4 2 3 . . . . . Weapon 8 | . . . . . 4 1 2 . 1 . . . Highest Loss Streak 7 | . 5 1 . . 6 3 7 . 2 . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 86 96 100 100 89 90 70 . 14 46 41 41 Engine 7 | . 7 . 11 11 8 10 10 . 2 6 5 4 Core 6 | . 7 14 11 11 7 3 . . . . . . Treads 6 | . . . . . 4 29 20 . . . . . Leg 18 | . 26 28 33 33 20 . . . 3 . . . Flight 1 | . . . . . . . . . 1 19 17 15 Device 9 | . 13 10 5 . 13 8 16 . 2 13 11 10 Storage 1 | . 2 4 . . . 7 5 . . . . . Processor 5 | . . 10 11 11 8 . . . . . . . Protection 3 | . . . 5 11 2 5 . . . . . . Energy Gun 8 | . 11 13 11 11 12 . . . 3 . . . Ballistic Gun 7 | . 16 13 . . 3 22 16 . . . . . Ballistic Cannon 1 | . . . . . 4 . . . . . . . Launcher 2 | . . . 11 11 . . . . . . . . Naked Turns 149 | . . . . . . . 56 12 81 . . . Heaviest Build 52 | 11 15 15 26 30 42 52 40 . 10 12 12 12 Greatest Support 112 | 20 20 25 35 35 84 112 104 3 20 14 14 30 Greatest Overweight (x) 2 | . 2 . . . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 8 8 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 8 7 5 5 5 5 5 Most Carried 8 | 5 5 5 5 5 5 8 6 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 6 5 5 3 3 4 5 Final Capacity 8 | 5 5 5 5 5 5 8 5 5 5 5 5 5 Final Carried 7 | 4 5 5 5 5 5 7 5 5 2 5 5 5 Class Distribution -------------------- 47% | Scavenger-Mutant 20% | Mutant 11% | Tank 9% | Sprinter 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Matter Collected 2090 | 292 152 230 82 86 602 490 . . 156 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 3024 | 179 447 147 243 98 1004 838 . . 68 . . . Parts 197 | 19 27 17 16 6 55 52 . . 5 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Combat Hostiles Destroyed 55 | 1 7 3 5 2 20 15 . . 2 . . . Melee 4 | . . . . . 3 1 . . . . . . Guns 44 | 1 7 3 4 . 13 14 . . 2 . . . Cannons 2 | . . . . . 2 . . . . . . . AOE 4 | . . . 1 2 1 . . . . . . . Classes Destroyed 11 | 3 2 2 1 . 1 2 . . . . . . Worker 6 | 1 . 1 . 1 1 2 . . . . . . Builder 3 | . . 1 . . 1 1 . . . . . . Tunneler 6 | 4 1 . . . 1 . . . . . . . Recycler 4 | . 1 1 . . 2 . . . . . . . Watcher 6 | . 1 . 1 . 2 2 . . . . . . Swarmer 11 | . . 3 . . 3 3 . . 2 . . . Grunt 32 | 1 7 . 3 2 12 7 . . . . . . Brawler 1 | . . . . . 1 . . . . . . . Sentry 8 | . . . 2 . 4 2 . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 2 | . . . . . . 2 . . . . . . Thug 1 | . . . . . 1 . . . . . . . Best Kill Streak 11 | 2 6 3 4 2 4 11 . . 2 . . . Combat Bots Only 6 | 1 6 3 3 2 4 5 . . 2 . . . Max Kills in Single Turn 3 | 1 1 1 3 2 2 2 . . 1 . . . Gunslinging 1 | . . . . . 1 1 . . . . . . Exploded 2 | . . . 1 2 1 . . . . . . . Melee 1 | . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Damage Taken 4897 | . 492 241 210 42 1937 1314 218 . 352 . . 91 Core 870 | . 69 42 76 . 358 89 79 . 136 . . 21 Absorbed by Shields 171 | . . . . . 171 . . . . . . . Core Remaining (%) 75 | 100 . 55 . 81 34 . . . 56 100 100 . Volleys Fired 201 | 11 24 15 8 9 74 48 5 . 6 . 1 . Largest 3 | 2 2 2 2 2 3 3 3 . 1 . 1 . Hottest 189 | 60 88 98 108 108 189 84 84 . 55 . 81 . Shots Fired 404 | 15 41 30 10 11 131 144 15 . 6 . 1 . Gun 364 | 15 41 30 8 5 100 144 15 . 6 . . . Cannon 24 | . . . . . 23 . . . . . 1 . Launcher 16 | . . . 2 6 8 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 254 | 4 29 15 . . 47 144 15 . . . . . Thermal 107 | . 3 15 8 5 76 . . . . . . . Explosive 16 | . . . 2 6 8 . . . . . . . Electromagnetic 27 | 11 9 . . . . . . . 6 . 1 . Robot Hit Streak 19 | 7 7 6 2 6 14 19 4 . 1 . 2 . Robot Miss Streak 7 | 2 5 6 2 1 7 7 3 . 3 . . . Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 9 | . 1 1 . . 4 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . . Shots Hit Robots 228 | 10 24 12 4 5 79 83 8 . 2 . 1 . Core Hits 129 | 6 12 6 7 4 51 39 1 . 3 . . . Critical Kills 4 | . . . . . . 4 . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . Critical Strikes 17 | . . 1 . . 9 6 1 . . . . . Burn 6 | . . 1 . . 5 . . . . . . . Destroy 8 | . . . . . 1 6 1 . . . . . Blast 1 | . . . . . 1 . . . . . . . Sever 2 | . . . . . 2 . . . . . . . Melee Attacks 22 | . . . . . 22 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 22 | . . . . . 22 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5742 | 138 347 229 228 175 2435 1903 164 . 67 . 56 . Guns 4069 | 133 347 229 106 61 1070 1892 164 . 67 . . . Cannons 239 | . . . . . 183 . . . . . 56 . Explosions 857 | . . . 122 114 621 . . . . . . . Melee 552 | . . . . . 552 . . . . . . . Ramming 25 | 5 . . . . 9 11 . . . . . . Kinetic 2948 | 25 258 82 . . 527 1892 164 . . . . . Thermal 1054 | . 14 147 106 61 726 . . . . . . . Explosive 857 | . . . 122 114 621 . . . . . . . Electromagnetic 306 | 108 75 . . . . . . . 67 . 56 . Impact . | . . . . . . . . . . . . . Slashing 552 | . . . . . 552 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 2 2 2 4 . . . Average Corruption 1 | . . . . . 1 1 2 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 21 | . . . . . 8 2 6 1 4 . . . Message Errors 2 | . . . . . 2 . . . . . . . Matter Fused 3 | . . . . . . . . 1 2 . . . Heat Flow Errors 3 | . . . . . 2 . . . 1 . . . Energy Discharges 8 | . . . . . 3 2 3 . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . Data Loss (major) 3 | . . . . . 1 . 2 . . . . . Misfires 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 109 | . . . . . 88 . . . . . 21 . Projectiles 21 | . . . . . . . . . . . 21 . Explosions 42 | . . . . . 42 . . . . . . . Melee 46 | . . . . . 46 . . . . . . . Knockbacks 4 | . . . . . 4 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . . 11 29 36 . . . . . . . Shots 4 | . . . 1 2 1 . . . . . . . Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 4 | 1 . . . . 1 2 . . . . . . Kicked 2 | 1 . . . . 1 . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 559 | . 111 215 239 159 559 13 . . 189 . 20 . Average Temperature 117 | . 37 77 75 45 176 6 . . 110 . 15 . Received Heat Transfer 1806 | . 294 . 72 9 1071 351 . . . . . 9 Effects 19 | . . . 1 . 18 . . . . . . . Shutdowns 7 | . . . . . 7 . . . . . . . Energy Bleed 2 | . . . 1 . 1 . . . . . . . Interference 4 | . . . . . 4 . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 2553 | . 37 407 185 111 1813 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Peak Influence 627 | 35 237 177 224 157 604 627 215 87 164 75 108 57 Initial 274 | . 6 92 33 87 22 274 215 87 64 75 36 52 Average 184 | 18 136 141 121 93 320 365 177 87 102 75 65 52 Maximum Alert Level 2 | . 1 . 1 . 2 2 1 . . . . . Low Security (%) 65 | 100 70 100 76 100 24 . 85 100 100 100 100 100 Level 1 25 | . 29 . 23 . 51 73 14 . . . . . Level 2 8 | . . . . . 24 25 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . 2 3 . . 1 . . . Investigation 1 | . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 3 | . . . . . 1 1 . . 1 . . . Assault 2 | . . . . . 1 1 . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Distress Signals 6 | . . . 1 . 2 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | 1 11 6 11 2 35 30 5 . 7 2 7 18 Peak Tracking Total 17 | 1 6 3 7 2 6 6 5 . 3 4 2 17 Tactical Retreats 12 | . 2 1 . . 4 1 . . 3 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Traps Triggered 7 | . 1 . . . 2 2 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Machines Disabled 12 | . 2 . 1 . 6 2 . . 1 . . . Max in Single Turn 1 | . 1 . 1 . 1 1 . . 1 . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Machines Accessed 19 | . 3 . 2 . 4 4 . 1 . . 5 . Terminals 12 | . 2 . 1 . 3 2 . 1 . . 3 . Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations 2 | . 1 . 1 . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 52 | . 10 . 6 . 16 8 . 1 . . 11 . Successful 23 | . 4 . 3 . 7 2 . 1 . . 6 . Failed 29 | . 6 . 3 . 9 6 . . . . 5 . Catastrophic 4 | . 2 . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . . Terminals 37 | . 9 . 4 . 10 5 . 1 . . 8 . Fabricators 3 | . . . . . . 1 . . . . 2 . Repair Stations 3 | . 1 . 2 . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . 1 . Terminal Hacks 16 | . 4 . 2 . 2 2 . 1 . . 5 . Record 4 | . . . 1 . . . . . . . 3 . Part Schematic 1 | . . . . . . . . . . . 1 . Robot Analysis 2 | . . . 1 . 1 . . . . . . . Open DSF 3 | . . . . . . 1 . 1 . . 1 . Level Access Points 1 | . . . . . . 1 . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . 1 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . . . Recycle Component 1 | . . . . . 1 . . . . . . . Process 2 | . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 2 . 3 3 . 1 . . 4 . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Total Allies 5 | . . 3 . 1 . . 1 . . . . . Largest Group 3 | . . 3 3 1 1 . 1 . . . . . Highest-Rated Group 40 | . . 40 40 31 31 . 31 . . . . . Highest-Rated Ally 31 | . . 16 16 31 31 . 31 . . . . . Total Orders 9 | . . . . . . . . . . 3 6 . ROAM 1 | . . . . . . . . . . 1 . . EXPLORE 5 | . . . . . . . . . . 2 3 . RETURN 3 | . . . . . . . . . . . 3 . Ally Attacks 46 | . . 9 27 4 3 . 3 . . . . . Total Damage 479 | . . 52 285 60 40 . 42 . . . . . Kills 7 | . . 3 2 1 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Robot Analysis Total 2 | . . . 1 . 1 . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . Drone Launches 6 | . . . . . . . . . . 2 4 . Drone Recoveries 6 | . . . . . . . . . . 2 4 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Turns Passed 4956 | 477 392 482 259 708 1167 625 214 12 151 63 340 66 Spaces Moved 3729 | 260 235 296 184 477 584 278 195 24 188 121 713 174 Core 291 | 24 3 . . . . . 110 24 130 . . . Treads 462 | . . . . . 99 278 85 . . . . . Legs 1938 | 236 232 296 184 477 485 . . . 28 . . . Wheels . | . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . 11 Flight 1027 | . . . . . . . . . 30 121 713 163 Fastest Speed 30 | 50 120 120 120 120 120 160 50 50 39 30 30 30 Average Speed 95 | 113 120 120 120 120 130 160 98 50 60 30 30 31 Slowest Speed 190 | 120 150 120 120 120 190 160 160 50 130 42 34 46 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 13 29 60 26 72 50 13 81 1 83 3 22 6 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 . . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 31 | . . . . 31 . . . . . . . . Terrain Destroyed 147 | . . . 15 64 62 4 2 . . . . . Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . 5 4 2 . . . . . AOE 136 | . . . 15 64 57 . . . . . . . Terrain Rammed 1 | . . . . . 1 . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac DSF Fac Fac Fac Total 4743 | 428 304 394 212 602 837 351 205 23 221 147 836 183 Wait 567 | 130 14 66 9 109 107 1 . . 8 12 110 1 Move 3708 | 259 234 295 183 476 583 278 194 23 187 120 706 170 Hop 5 | . . . . . . . . . . . 3 2 Pick Up 64 | 15 11 2 3 2 6 8 . . 8 4 5 . Fast Attach 41 | . 3 5 2 2 21 3 1 . . 2 1 1 Attach 42 | 8 6 1 2 . 4 4 2 . 7 4 4 . Detach 22 | . 1 3 2 . 7 2 1 . . 4 2 . Swap 10 | . 3 1 1 . 2 1 1 . . . . 1 Drop 47 | 4 8 6 2 4 9 4 1 . 4 1 4 . Fire 201 | 11 24 15 8 9 74 48 5 . 6 . 1 . Melee 22 | . . . . . 22 . . . . . . . Ram 1 | . . . . . 1 . . . . . . . Kick 2 | 1 . . . . 1 . . . . . . . Crush 2 | . . . . . . 2 . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / [*Min] / [Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 107 | -11/Junkyard | Discovered new exit (range 8) 478 | -11/Junkyard | Entered Materials 479 | -10/Materials | Build established: Mutant 690 | -10/Materials | Lost 5 parts (1p2n2u) 789 | -10/Materials | Discovered new exit (range 14) 870 | -10/Materials | Entered Mines 886 | -10/Mines | Met a Derelict bent on vengeance 1032 | -10/Mines | Build established: Scavenger-Mutant 1078 | -10/Mines | Learned 4 Materials zone layouts 1163 | -10/Mines | Discovered new exit (range 7) 1270 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1300 | -10/Mines | Learned location of 1 exit from Materials 1318 | -10/Mines | Discovered new exit (range 7) 1326 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1352 | -10/Mines | Entered Materials 1352 | -9/Materials | Accompanied by 3 allies 1352 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1353 | -9/Materials | Identified exit to Materials 1365 | -9/Materials | Discovered new exit (range 14) 1577 | -9/Materials | Discovered new exit (range 14) 1611 | -9/Materials | Entered Mines 1788 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1792 | -9/Mines | Found Prototype Device 1828 | -9/Mines | Learned location of Zion (-7) 1841 | -9/Mines | Learned Materials terminal intel 1848 | -9/Mines | Assembled infested the area 1853 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1951 | -9/Mines | Met a Derelict testing a Signal Generator 2255 | -9/Mines | Discovered exit to Materials (range 9) 2281 | -9/Mines | Discovered exit to Materials (range 9) 2303 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2304 | -9/Mines | Discovered new exit (range 5) 2319 | -9/Mines | Entered Materials 2319 | -8/Materials | Accompanied by 1 ally 2319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2320 | -8/Materials | Loaded intel: 12 terminal locations 2411 | -8/Materials | Lost 3 parts (2u1w) 3040 | -8/Materials | Lost 3 parts (1p1n1w) 3189 | -8/Materials | Core integrity fell below 50% 3215 | -8/Materials | Lost 6 parts (2p2n2w) 3473 | -8/Materials | Discovered new exit (range 8) 3486 | -8/Materials | Entered Factory 3486 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3563 | -7/Factory | Identified exit to Factory 3692 | -7/Factory | Build established: Tank 3975 | -7/Factory | Lost 3 parts (1p2u) 4111 | -7/Factory | Sucked down chute 4111 | -7/Factory | Entered Waste 4112 | -7/Waste | Met a frightened Derelict 4128 | -7/Waste | Spotted C-40 Crusher 4133 | -7/Waste | Spotted C-40 Crusher 4160 | -7/Waste | Spotted C-40 Crusher 4175 | -7/Waste | Spotted C-40 Crusher 4176 | -7/Waste | Spotted C-40 Crusher 4212 | -7/Waste | Spotted C-40 Crusher 4258 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4261 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4264 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4265 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4267 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4268 | -7/Waste | Crushed by Compactor (1 part destroyed) 4299 | -7/Waste | Lost 7 parts (2n3u2w) 4310 | -7/Waste | Discovered new exit (range 11) 4325 | -7/Waste | Entered Factory 4337 | -7/Factory | Identified exit to DSF 4337 | -7/Factory | Entered DSF 4362 | -7/DSF | Discovered exit to Factory (range 16) 4366 | -7/DSF | Additional patrols routed to DSF 4420 | -7/DSF | Identified Exp. Sensor Array 4488 | -7/DSF | Entered Factory 4488 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4546 | -6/Factory | Discovered new exit (range 4) 4551 | -6/Factory | Entered another Factory area 4551 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4577 | -5/Factory | Identified exit to DSF 4768 | -5/Factory | Build established: Sprinter 4806 | -5/Factory | Discovered new exit (range 51) 4864 | -5/Factory | Discovered new exit (range 11) 4891 | -5/Factory | Entered another Factory area 4891 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4957 | -4/Factory | Self-destructed Last Messages --------------- 04913_ Connecting with DSF Access... 04913_ Current location identified: Factory 04936_ Penetrated by Slug. 04936_ Slug penetrates A-15 Conveyor. 04939_ C-30 ARC bursts open, deploying its payload. 04939_ G-73 Enforcer unfolds itself. 04939_ G-67 Veteran unfolds itself. 04946_ Lgt. Deuterium Engine destroyed. 04948_ Triggered Stasis Trap. 04948_ A bubble of rippling energy engulfs the area. 04948_ Field strength at 90. 04949_ Field strength at 80. 04950_ Field strength at 70. 04951_ Field strength at 60. 04952_ Field strength at 50. 04953_ Field strength at 40. 04954_ Field strength at 30. 04955_ Field strength at 20. 04956_ Field strength at 10. 04957_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????# ??+ | | ?????????????????????????# ???# | | ?????????????????????????# ???# | | ???????????????????????########### #####+##### | | ???????????????????????# # #?????????? | | ???????????????????????# # #?????????? | | ???????????????????????# / #?????????? | | ???????????????????????# # #?????????? | | ??????????????########## # #?????????? | | ??????????????# # # #?????????? | | ??????????????# = # ! # #?????????? | | ??????????????# # # #?????????? | | ??????????????# ##+######## " #?????????? | | ??????????????#!!! ##?#??????# "%"#?????????? | | ??????????????#!!! ##?#??????? " #?????????? | | ??????????????#!! ## #??????? #?????????? | | ???????????????? ##?#??????? #?????????? | | ?????????????????? ##?##?????? ?#?????????? | | ???????????????????#+###? #?????? ? #?????????? | | ???????????######??# ??? #?????? ??????????? | | ???????????# ??#?### #?????? ????????????? | | ???????????# ##?#######?????????????????????? | | ???????????# """ # ########T ##???????????????? | | ???????????#= """ + u #?????????? | | ???????????# """ # ###/########???????????????? | | ???????????# ## ## @ #???????????????????? | | ???????????######??# ## == #???????????????????? | | ???????????????????# ## == #???????????????????? | | ???????????????????! # = !#???????????????????? | | ??????????????????? # = #???????????????????? | | ??????????????????# # #???????????????????? | | ??????????????????############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 340 Matter Stores 363 Matter Capacity 600 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 600 Resistance: KI 25 Evasion (%) 64 Recoil Reduction 4 Item Schematics ----------------- Recoil Nullifier | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed ColdChipPenetrator Manual? 0 Play Time 02:21:17 Cumulative 14.3 hours Start 2023.11.08 @ 14:08:13 End 2023.11.10 @ 00:53:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88f94707-4ce6-4878-8ad5-b51062c3d77e