Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 09:24:26 Player: Somberlain Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1979) 1979 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1437) 1437 TOTAL SCORE: 6741 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 491 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 87/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Advanced Terrain Scan Processor Target Analyzer > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (5) ---- Improved Signal Interpreter Authchip [R/Combat] Relay Coupler [Swarmer] (23) Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (18) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced ECM Suite System Shield Relay Coupler [Sentry] > --- WEAPON ----------- Shock Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Authchip [R/Combat] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Hunter] [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility System Shield Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Slots Evolved 6 | . . 2 . 2 . . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 2 . 1 . . . 1 Weapon . | . . . . . . . . . Parts Attached 86 | 7 1 16 1 2 21 3 12 23 Power 15 | 2 . 2 . . 4 . 2 5 Engine 7 | 2 . 2 . . 3 . . . Core 8 | . . . . . 1 . 2 5 Reactor . | . . . . . . . . . Propulsion 27 | 2 1 5 . 1 8 2 5 3 Treads 3 | . . . . . . . 2 1 Leg 18 | 2 1 3 . . 6 2 3 1 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 5 | . . 2 . 1 2 . . . Utility 23 | 1 . 5 . . 5 1 3 8 Device 10 | . . 1 . . 2 1 1 5 Storage 1 | 1 . . . . . . . . Processor 3 | . . . . . . . . 3 Hackware 6 | . . 4 . . . . 2 . Protection 3 | . . . . . 3 . . . Artifact . | . . . . . . . . . Weapon 21 | 2 . 4 1 1 4 . 2 7 Energy Gun 10 | . . 4 . . 2 . 1 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 6 | 2 . . . . 1 . . 3 Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . 1 . . . 1 . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 47 | . 2 6 . . 11 1 11 16 Power 7 | . 1 . . . 2 . 1 3 Propulsion 16 | . 1 2 . . 6 . 4 3 Utility 11 | . . 1 . . 2 1 3 4 Weapon 13 | . . 3 . . 1 . 3 6 Highest Loss Streak 9 | . 1 6 . . 6 1 9 6 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 4 | . 1 3 3 3 4 5 4 4 Power . | . . . . . . . . . Propulsion . | . 1 2 2 1 . . . . Utility 2 | . . . . . 2 3 3 4 Weapon . | . . . 1 2 1 1 . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . . . 1 . . 5 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . . . 1 . . 5 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 78 87 100 90 90 92 75 76 Engine 4 | . 7 8 11 9 8 9 3 . Core 5 | . . . . . . . 4 11 Treads 1 | . . . . . . . 5 3 Leg 12 | . 27 11 . . 21 27 16 3 Flight 3 | . . 9 22 27 3 . . . Device 9 | . . 3 11 9 8 16 10 13 Storage 1 | . 14 6 . . . . . . Processor 5 | . . . . . . . . 14 Hackware 16 | . . 26 33 27 18 11 16 13 Protection 4 | . . . . . 13 9 3 . Energy Gun 8 | . . 17 19 9 11 . 4 5 Energy Cannon 1 | . . . . . . . . 2 Ballistic Gun 3 | . 28 3 . . . 9 3 2 Ballistic Cannon 1 | . . . . . 3 9 3 . Impact Weapon 1 | . . . . 5 1 . 4 2 Peak Build Rating 49 | 6 6 21 21 26 36 38 39 49 Average Rating 27 | 4 5 16 20 24 25 35 25 36 On Entrance 18 | . 6 5 21 20 26 36 35 21 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 27 | 13 13 18 10 10 27 27 25 25 Greatest Support 50 | 20 20 23 10 15 50 50 50 40 Greatest Overweight (x) 3 | . . . . . 2 . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 5 5 Most Carried 7 | 1 2 7 4 4 5 5 5 5 Average Carried 4 | . 1 3 3 3 4 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 5 | . 1 3 4 4 5 5 5 5 Class Distribution -------------------- 48% | Scavenger-Mutant 32% | Mutant 12% | Hacker-Sprinter 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Matter Collected 1697 | 253 71 208 . 30 315 39 366 415 Remotely . | . . . . . . . . . Salvage Created 1796 | . 193 210 . 51 375 117 433 417 Parts 89 | . 8 16 . 2 14 8 19 22 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Combat Hostiles Destroyed 39 | . 4 3 . 1 11 2 10 8 Melee 7 | . . . . 1 3 . 3 . Guns 22 | . 4 3 . . 5 . 3 7 Cannons 9 | . . . . . 3 2 3 1 Classes Destroyed 12 | . 2 3 . . 2 1 3 1 Worker 2 | . . . . . . 2 . . Builder 1 | . 1 . . . . . . . Tunneler 1 | . . . . . . . . 1 Hauler 1 | . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 4 | . . . . . 4 . . . Grunt 19 | . 4 2 . . 5 1 6 1 Duelist 1 | . . . . . . . 1 . Sentry 6 | . . 1 . 1 1 . . 3 Specialist 1 | . . . . . . . 1 . Hunter 3 | . . . . . 1 1 . 1 Programmer 5 | . . . . . . . 2 3 Best Kill Streak 4 | . 2 2 . 1 4 3 3 2 Combat Bots Only 4 | . 2 2 . 1 4 1 3 2 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Hostile Shots Fired 588 | . 69 54 . 2 104 15 113 231 Missed 178 | . 24 17 . 1 32 6 28 70 Hits 410 | . 45 37 . 1 72 9 85 161 Melee 9 | . . . . . . . 4 5 Projectile 401 | . 45 37 . 1 72 9 81 156 Critical Strikes 14 | . 3 1 . . 1 1 6 2 Damage Taken 5446 | . 536 478 . 18 892 130 1350 2042 Core 1515 | . 138 134 . 18 193 17 307 708 Absorbed by Shields 60 | . . . . . 60 . . . Regen/Repaired (Parts) 78 | . . 78 . . . . . . Core Remaining (%) 53 | 100 44 . 66 . . . 2 . Volleys Fired 194 | . 34 27 4 . 30 13 36 50 Largest 2 | . 2 2 2 . 2 2 2 2 Hottest 138 | . 40 121 121 . 128 76 76 138 Shots Fired 325 | . 68 40 5 . 60 26 47 79 Gun 275 | . 68 40 2 . 52 13 32 68 Cannon 44 | . . . . . 8 13 12 11 Launcher . | . . . . . . . . . Special 6 | . . . 3 . . . 3 . Kinetic 183 | . 68 6 . . 14 26 23 46 Thermal 120 | . . 34 5 . 46 . 21 14 Explosive . | . . . . . . . . . Electromagnetic 19 | . . . . . . . . 19 Robot Hit Streak 12 | . 8 7 . . 8 4 5 12 Robot Miss Streak 7 | . 4 7 . . 4 7 3 3 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 6 | . 2 . . . 4 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 207 | . 43 24 . 2 32 7 36 63 Core Hits 105 | . 12 10 . 1 19 5 15 43 Critical Kills 7 | . . . . . 2 3 2 . Critical Parts Destroyed 7 | . . . . . . 2 4 1 Critical Strikes 18 | . . . . . 4 5 7 2 Burn 4 | . . . . . 2 . 1 1 Destroy 12 | . . . . . 2 5 4 1 Smash 2 | . . . . . . . 2 . Melee Attacks 29 | . . . . 4 9 . 10 6 Impact 29 | . . . . 4 9 . 10 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4230 | . 451 280 . 83 976 245 886 1309 Guns 2838 | . 437 280 . . 441 86 448 1146 Cannons 631 | . . . . . 121 159 206 145 Explosions . | . . . . . . . . . Melee 729 | . . . . 83 414 . 232 . Ramming 32 | . 14 . . . . . . 18 Kinetic 2148 | . 437 26 . . 179 245 386 875 Thermal 1126 | . . 254 . . 383 . 268 221 Explosive . | . . . . . . . . . Electromagnetic 195 | . . . . . . . . 195 Impact 729 | . . . . 83 414 . 232 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . 2 7 Average Corruption 4 | . . . . . . . 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . . . 4 24 Message Errors 6 | . . . . . . . . 6 Matter Fused 7 | . . . . . . . 2 5 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 97 | . . . . 2 22 4 69 . Projectiles 4 | . . . . . . 4 . . Explosions . | . . . . . . . . . Melee 93 | . . . . 2 22 . 69 . Knockbacks 6 | . . . . . 1 2 3 . Impact 1 | . . . . . 1 . . . Kinetic 5 | . . . . . . 2 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 Shots . | . . . . . . . . . Rammed 9 | . . . . . . . . 9 Targets Rammed 19 | . 9 . . . . . . 10 Kicked 10 | . 9 . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 328 | . 31 168 57 . 328 11 224 184 Average Temperature 67 | . 10 65 27 . 91 11 82 59 Received Heat Transfer 1796 | . 354 246 . . 413 63 495 225 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 3 | . . . . . . . 2 1 Impact Corruptions 4 | . . . . 1 1 . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 2667 | . . 609 . . 996 . 592 470 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Maximum Alert Level 2 | . . . . . 2 1 1 . Low Security (%) 69 | 100 100 100 100 100 14 . 40 100 Level 1 17 | . . . . . 29 100 59 . Level 2 13 | . . . . . 56 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 593 | . 55 60 23 52 593 288 353 184 Initial 288 | . . . 23 . 27 288 150 184 Average 135 | . 15 3 6 20 360 259 237 29 Influence Increases 1751 | . 95 169 1 62 696 104 353 271 Destroy 0b10 Robot/C 1120 | . 80 60 . 20 520 60 220 160 Destroy 0b10 Robot/NC 30 | . 5 10 . . . 10 . 5 Destroy Leader 184 | . 10 24 . 10 30 10 20 80 Allied During Kill 86 | . . . . . 74 9 3 . Successful Hack 23 | . . . . . 7 8 . 8 Anti-Garrison Action 50 | . . . . . . . 50 . Destroy Structure 18 | . . . 1 2 5 7 . 3 Partial Spotted 30 | . . . . 30 . . . . Lose Combat Pursuer 210 | . . 75 . . 60 . 60 15 Influence Decreases 1736 | . 95 109 61 20 145 465 232 609 Entered New Map 608 | . . . 37 . 15 305 82 169 Time Decay 607 | . 75 64 24 20 . 70 . 354 Lost Part 381 | . 20 45 . . 110 10 110 86 Lost Ally 140 | . . . . . 20 80 40 . Squads Dispatched 9 | . 1 1 . . . . . 7 Investigation 1 | . . 1 . . . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 2 | . 1 . . . . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Distress Signals 7 | . . 2 . 1 . 1 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 7 15 . 6 29 4 17 26 Peak Tracking Total 7 | . 2 6 . 6 7 2 7 7 Tactical Retreats 7 | . . 2 . . 1 . 3 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Traps Triggered 7 | . . . . . 4 . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Machines Disabled 2 | . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Machines Accessed 11 | . . 2 . 2 1 2 1 3 Terminals 7 | . . 1 . 1 1 1 1 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 16 | . . 3 . 2 2 3 1 5 Successful 10 | . . 2 . 1 1 2 1 3 Failed 6 | . . 1 . 1 1 1 . 2 Catastrophic 4 | . . 1 . 1 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 7 | . . 1 . 1 . 2 . 3 Terminals 11 | . . 1 . 1 2 2 1 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 5 | . . . . . 1 1 1 2 Open Door 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 Registered Components 2 | . . . . . . 1 . 1 Patrol Navigation 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 2 . 1 . 2 1 2 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . . 2 . formatsys_high 2 | . . . . . . . 2 . Relay Couplers Released 6 | . . . . . 3 . 3 . Machine Destruction 3 | . . . . . . . 3 . Programmers 3 | . . . . . 3 . . . Attached 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 8 | . . . . . 8 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled 1 | . . . . . 1 . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Total Allies 11 | . . . 1 . 8 . 2 . Largest Group 7 | . . . 1 1 7 4 1 . Highest-Rated Group 98 | . . . 31 31 98 56 15 . Highest-Rated Ally 39 | . . . 31 31 39 26 15 . Total Orders . | . . . . . . . . . Ally Attacks 84 | . . . . . 75 2 7 . Total Damage 1227 | . . . . . 1078 26 123 . Kills 17 | . . . . . 15 1 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Active Infowar (turns) 1419 | . . 195 123 63 72 138 200 628 Sensors 453 | . . 195 123 63 72 . . . Terrain 952 | . . . . . . 138 200 614 ECM 14 | . . . . . . . . 14 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Turns Passed 4380 | 46 261 529 123 63 1046 156 499 1657 Spaces Moved 3061 | 33 126 454 265 162 806 87 271 857 Core 121 | 5 . . . . 22 . 9 85 Treads 340 | . . . . . . . 84 256 Legs 1459 | 28 126 165 . . 590 87 178 285 Wheels 231 | . . . . . . . . 231 Hover . | . . . . . . . . . Flight 910 | . . 289 265 162 194 . . . Fastest Speed 29 | 50 120 32 32 29 29 120 100 50 Average Speed 101 | 109 120 63 32 29 96 120 131 146 Slowest Speed 200 | 120 120 120 32 29 150 120 160 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . 4 2 . . . . . Potential Cave-ins 2 | . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 24 28 48 21 62 12 27 28 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 12 | . . . 2 2 . 5 . 3 Terrain Destroyed 17 | . . . 2 2 . 10 . 3 Melee 5 | . . . . 2 . . . 3 Projectile 12 | . . . 2 . . 10 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Total 3933 | 40 173 644 290 172 994 113 348 1159 Wait 386 | . 2 139 22 . 11 7 13 192 Move 3044 | 32 125 446 260 162 805 87 270 857 Hop 5 | . . 3 2 . . . . . Pick Up 21 | . 2 5 1 2 7 . 3 1 Fast Attach 54 | 6 . 10 . 1 10 1 7 19 Attach 13 | . 1 2 . 1 5 . 4 . Detach 3 | . . 1 . . 2 . . . Swap 29 | 1 . 6 1 . 10 2 3 6 Drop 30 | 1 . 5 . 2 8 3 1 10 Fire 194 | . 34 27 4 . 30 13 36 50 Melee 29 | . . . . 4 9 . 10 6 Ram 1 | . . . . . . . . 1 Kick 10 | . 9 . . . . . . 1 Crush 8 | . . . . . . . . 8 Escape Stasis 47 | . . . . . 39 . . 8 Rewire 59 | . . . . . 58 . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Core integrity fell below 50% 288 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 383 | -9/Materials | Repaired Aluminum Leg 446 | -9/Materials | Lost 6 parts (2n1u3w) 550 | -9/Materials | Discovered new exit (range 14) 837 | -9/Materials | Entered Mines 873 | -9/Mines | Discovered new exit (range 7) 879 | -9/Mines | Learned location of Recycling (-9) 908 | -9/Mines | Received a Mining Laser from a helpful Derelict 910 | -9/Mines | Build established: Hacker-Sprinter 960 | -9/Mines | Entered Materials 960 | -8/Materials | Accompanied by 1 ally 960 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1023 | -8/Materials | Identified exit to Garrison 1023 | -8/Materials | Entered Garrison 1063 | -8/Garrison | Triggered checkpoint 1078 | -8/Garrison | Triggered checkpoint 1081 | -8/Garrison | Triggered checkpoint 1106 | -8/Garrison | Discovered new exit (range 12) 1117 | -8/Garrison | Lost 4 parts (1p1n1u1w) 1133 | -8/Garrison | Triggered checkpoint 1196 | -8/Garrison | Lost 6 parts (1p4n1u) 1476 | -8/Garrison | Build established: Scavenger-Mutant 1590 | -8/Garrison | Discovered new exit (range 12) 1603 | -8/Garrison | Triggered checkpoint 1794 | -8/Garrison | Installed Relay Interface Framework 1985 | -8/Garrison | Triggered checkpoint 2018 | -8/Garrison | Lost 3 allies 2019 | -8/Garrison | Triggered checkpoint 2035 | -8/Garrison | Discovered new exit (range 15) 2037 | -8/Garrison | Triggered checkpoint 2069 | -8/Garrison | Entered Materials 2069 | -8/Materials | Accompanied by 4 allies 2177 | -8/Materials | Lost 4 allies 2225 | -8/Materials | Identified exit to Garrison 2225 | -8/Materials | Entered Garrison 2227 | -8/Garrison | Triggered checkpoint 2327 | -8/Garrison | Triggered checkpoint 2367 | -8/Garrison | Triggered checkpoint 2416 | -8/Garrison | Core integrity fell below 50% 2433 | -8/Garrison | Core integrity fell below 20% 2456 | -8/Garrison | Lost 9 parts (1p3n3u2w) 2668 | -8/Garrison | Discovered new exit (range 13) 2707 | -8/Garrison | Triggered checkpoint 2724 | -8/Garrison | Entered Factory 2724 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3335 | -7/Factory | Garrison activated, responded to threat 3356 | -7/Factory | Build established: Mutant 4180 | -7/Factory | Core integrity fell below 50% 4219 | -7/Factory | Lost 6 parts (1p1n2u2w) 4347 | -7/Factory | Lost 4 parts (1n2u1w) 4352 | -7/Factory | Core integrity fell below 20% 4381 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04302_ Triggered Ambush Trap. 04302_ L-41 Fighter emerges from a hatch in the floor. 04302_ S-27 Virus emerges from a hatch in the floor. 04304_ Slammed into S-27 Virus. 04308_ Gatling Laser destroyed. 04309_ Slammed into S-27 Virus. 04309_ Imp. Heat Sink destroyed. 04310_ Slammed into S-27 Virus. 04313_ Slammed into L-41 Fighter. 04316_ U-05 Engineer lays Concrete. 04316_ Lgt. Treads destroyed. 04316_ System Shield destroyed. 04317_ System corrupted: Heat flow error (+139). 04341_ 84A6,QO>M,4LG10E<>SNK2&> 04357_ M-28 Smith repairs S-27 Virus. 04360_ System corrupted: Energy discharge (-36). 04363_ Mic. Nuclear Core destroyed. 04379_ Acquired Flak Gun. Map ----- +----------------------------------------------------+ | "" ######################??????? | | "" / #??????? | | "" ############# #??????? | | "" ! #??????# ###????? | | #??????# #????? | | #??????+ " #????? | | #??????# #????? | | #??????# !######### #????? | | #??????### ##????????# #????? | | /#+####????????# ??????????# #????? | | ??????????????# ??????????# #????? | | ??????????????#???????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ??????????????????########## #????? | | ??????????????????? # #????? | | ??????????????????? """" # #????? | | ?????????????????# ""S"" # #????? | | ?????????????????# "" "" @ # #????? | | ?????????????????# # #????? | | ?????????????????#!! ss#????? | | ?????????????????#!! ! # #????? | | ?????????????????#!! # T#???? | | ?????????????????#####+##### #???? | | ???????????????????????????# ##???? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????# #????? | | ???????????????????????????? ?????? | | ???????????????????????????? ?????? | | ????????????????????????????+?????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 2 Armor Coverage 300 Evasion (%) 64 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 30 Relay Coupler Types 1 Relay Coupler Value 21 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 13% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hackathon Challenges ------------ None Game ------ Seed AntigravElectrostormBasin Manual? 0 Play Time 00:35:45 Cumulative 58.4 hours Start 2026.09.03 @ 08:50:31 End 2026.09.03 @ 09:24:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1a12702-c79c-4f18-a0cc-280e86d6d61a