Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 12:32:12 Player: Infomantis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (254) 1270 Value Destroyed (11456) 11456 Prototype IDs (51) 1020 Alien Tech Used (1) 200 Bonus (10694) 10694 TOTAL SCORE: 33540 Bonus ------- High Alert Combat Kills 1330 Follower Combat Kills 2080 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -616 Cogmind --------- Core Integrity 1104/1600 Matter 212/300 Energy 172/190 System Corruption 0% Temperature Cool (6) Movement Hovering (49) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Hovering Gravmag-Myomer Exoskeleton > --- UTILITY (13) ----- Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Seismic Detector Experimental Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Experimental Terrain Scan Processor Advanced Reaction Control System Hacking Suite Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Hovering Gravmag-Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Target Analyzer Centrium Heavy Armor Plating Zionite Shade Armor > --- WEAPON ----------- Hypervelocity Multirail KE Hardcell Construct/G Kinetic HMG Construct/G > --- INVENTORY -------- Combat Linear Gravjet Combat Linear Gravjet Coolant Network Experimental Coolant Injector Advanced Energy Well Experimental Terrain Scan Processor Advanced Phase Shifter Centrium Heavy Armor Plating Experimental EM Disruption Field Hacking Suite Experimental System Shield Advanced Corruption Screen Dispersion Rifle Advanced Micro-nuke Launcher Improved Plasma Cutter Enhanced Force Lance SGEMP Prototype [Rating: 205] Favorites ----------- Power Constructs Engine Ion Engine Power Core Nuclear Core Reactor Constructs Propulsion Constructs Treads Armored Treads Wheel Compact Wheel Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Makeshift Thermal Plating Weapon Constructs Energy Gun Constructs Energy Cannon Subdweller Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon Plasma Lance Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . 4 . . 4 . . . . 2 . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . 1 . . . . . . . 1 Utility 11 | . . . 2 . . 3 . . . . 1 . . 1 . . . . 2 . 1 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . Parts Attached 158 | 7 7 4 8 15 3 11 3 . 11 2 2 . 13 8 . 4 4 1 16 18 13 8 Power 6 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . 2 Engine 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Core 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 15 | 2 . 1 3 6 1 2 . . . . . . . . . . . . . . . . Treads 11 | 2 . . 2 6 . 1 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . 1 1 . 1 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 93 | 2 1 1 4 2 1 5 3 . 8 2 1 . 11 3 . 3 4 1 13 13 11 4 Device 46 | 1 . . 3 2 1 2 2 . 2 2 1 . 8 1 . 2 2 1 5 4 4 3 Storage 10 | 1 1 . . . . 1 . . 1 . . . 1 1 . . 1 . 1 1 1 . Processor 19 | . . . . . . 1 . . 5 . . . 1 1 . . . . 5 4 1 1 Hackware 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . Protection 15 | . . 1 1 . . 1 1 . . . . . 1 . . 1 1 . 1 4 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 5 1 1 6 1 4 . . 3 . 1 . 2 5 . 1 . . 3 5 2 2 Energy Gun 10 | . 1 . . 1 1 1 . . . . 1 . . . . . . . . 2 1 2 Energy Cannon 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Ballistic Gun 11 | 2 3 . 1 2 . . . . . . . . . 1 . . . . . 2 . . Ballistic Cannon 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . Launcher 6 | . . . . 1 . 1 . . . . . . . 1 . 1 . . 1 . 1 . Special Weapon 3 | . 1 . . . . . . . 1 . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . Piercing Weapon 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . 2 1 . . . 7 . 1 . 1 1 . . 4 . 4 11 2 . Corrupted Parts 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . . System Corruption 21 | . . . . . . . . . 20 . . . . . . . . 1 . . . . Parts Lost 56 | . . 3 . 5 . 7 . . . . . 1 4 2 . . . . 6 4 18 6 Power 10 | . . 1 . 1 . 2 . . . . . . . . . . . . . 1 3 2 Propulsion 7 | . . 1 . 1 . 2 . . . . . . 2 . . . . . 1 . . . Utility 22 | . . . . . . 1 . . . . . 1 1 2 . . . . 4 1 9 3 Weapon 17 | . . 1 . 3 . 2 . . . . . . 1 . . . . . 1 2 6 1 Highest Loss Streak 6 | . . 2 . 4 . 3 . . . . . 1 1 1 . . . . 3 3 6 2 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Backups 13 | 3 12 14 14 14 14 14 13 14 15 17 18 11 12 14 14 15 15 14 14 13 14 3 Power . | . 1 1 . . . . . . . . . . . . . . . . . . . . Propulsion . | . 1 . . 1 2 1 1 1 1 1 1 . . . . . . . . . . . Utility 8 | . 5 6 6 6 7 8 6 7 8 10 11 7 8 9 9 10 10 10 10 9 10 2 Weapon 4 | 1 3 5 5 5 4 3 5 6 6 6 6 4 3 3 4 4 4 3 3 3 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | 1 4 6 1 2 4 5 . . . 1 1 6 4 . . 1 . . . 6 7 4 Power 3 | . . 2 . . . . . . . . . . . . . . . . . . . 1 Propulsion 9 | 1 . . . 1 3 . . . . . . 1 . . . . . . . . 3 . Utility 29 | . 1 2 . 1 1 4 . . . 1 . 5 1 . . 1 . . . 5 4 3 Weapon 10 | . 3 2 . . . . . . . . 1 . 3 . . . . . . 1 . . Tool/Special 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 100 99 93 98 88 64 67 66 67 73 62 57 66 61 62 67 67 67 61 62 57 36 Engine 2 | . 9 . . . 2 4 4 6 6 6 5 5 1 . . . . . . . . . Core 2 | . 4 13 9 8 6 . 1 . . . . . 3 3 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 5 5 5 5 4 4 3 3 Treads 7 | . 28 26 11 24 19 6 . . . . 5 5 2 1 4 . . . . 4 1 . Leg 1 | . . . . . . . 5 6 6 5 . . . . . 5 5 4 1 . . . Device 16 | . 14 13 16 18 18 18 23 20 15 13 14 13 19 18 10 15 14 14 17 13 12 7 Storage 6 | . 14 14 9 9 9 6 6 6 6 6 5 5 5 5 10 6 5 5 4 4 3 . Processor 8 | . . . . . . 4 6 6 6 13 11 11 11 14 15 15 15 15 15 16 16 9 Protection 3 | . . . 9 9 4 4 2 6 5 6 5 2 2 . . 3 5 5 4 7 4 . Energy Gun 3 | . . . . 6 6 4 8 6 6 7 6 5 2 . 1 5 5 4 . . 1 4 Energy Cannon 2 | . . . . 1 1 . 5 6 6 4 . . 5 . 4 . . . 2 2 4 . Ballistic Gun 5 | . 26 26 24 16 11 . . . . 1 5 5 2 4 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 2 4 6 5 5 3 1 . . Slashing Weapon 1 | . . 1 . 1 4 4 . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 4 4 . . 2 2 3 2 5 4 1 4 2 1 Peak Build Rating 205 | 7 13 17 27 33 49 74 88 85 110 110 112 107 115 125 130 135 135 135 159 178 205 112 Average Rating 89 | 5 9 13 25 29 38 59 83 85 91 107 106 98 104 112 115 131 133 134 146 162 179 91 On Entrance 84 | . 7 13 17 27 33 44 74 85 85 107 112 107 92 102 108 130 131 135 135 159 173 74 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 14 32 38 40 50 42 48 53 53 76 76 76 72 63 66 70 75 66 81 90 103 145 42 Greatest Support 247 | 40 40 40 20 62 60 78 94 94 94 94 73 73 74 121 143 143 143 143 190 190 247 164 Greatest Overweight (x) 3 | . . 3 3 3 2 1 . . . 1 1 . 1 1 . . . . . . 1 2 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 15 15 15 15 15 15 15 15 20 5 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 18 20 20 17 15 15 15 15 15 15 15 15 19 5 Most Carried 20 | 7 15 15 15 15 15 15 15 15 20 20 20 20 15 15 15 15 15 15 15 15 20 5 Average Carried 14 | 3 12 14 14 14 14 14 14 15 17 19 19 12 12 14 14 15 14 14 14 14 18 3 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 7 15 15 15 15 15 15 15 15 20 20 20 6 13 15 15 15 15 15 15 15 15 5 Scrap Engine Consumption 322 | . . . . . 28 53 4 3 2 6 7 2 48 25 19 2 2 4 34 30 32 21 Constructs Created 18 | . . . . . 3 5 . . . 1 . . 1 . 1 . . . 1 2 2 2 Constructs Modified 114 | . . . . . 8 6 10 . . 6 . . 24 9 10 . . 3 14 5 15 4 Class Distribution -------------------- 60% | Construct 20% | Mutant 7% | Tank 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Mutant | -3/Testing Construct | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 5302 | 298 174 285 143 437 311 364 130 . 80 94 . . 485 365 128 147 70 64 337 279 1058 53 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13859 | 73 365 311 94 664 603 1801 749 . . 140 . . 1440 678 203 402 232 . 2214 588 2810 492 Parts 630 | 13 26 16 5 46 30 56 28 . . 8 . . 65 28 15 13 6 . 96 37 116 26 Haulers Intercepted 12 | . 1 . 1 1 . 1 . . . . . . 2 . . . . . 4 . 1 1 Recyclers Shooed 6 | . 2 . . 1 . 2 . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . 12 . . . . 15 . . 8 . . . . 17 3 4 2 . . . . Prevented 35 | . . . . . . . 10 . . 4 . . . . 12 9 . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 187 | . 8 7 1 10 9 20 13 . . 3 . . 18 15 8 5 . . 15 8 37 10 Melee 24 | . . . . . . 8 . . . 1 . . 3 . . . . . 3 4 4 1 Guns 59 | . 8 7 1 8 9 4 5 . . 2 . . 3 2 . . . . . . 1 9 Cannons 45 | . . . . 1 . 2 6 . . . . . 9 4 1 1 . . 11 . 10 . AOE 34 | . . . . 1 . 4 1 . . . . . 2 7 7 1 . . 1 . 10 . Classes Destroyed 24 | 1 5 1 1 3 . 4 4 . . . . . 1 . . . . . 1 2 1 . Worker 16 | . . . . 2 . 3 . . . . . . 2 . . . . . 1 1 6 1 Builder 7 | . 1 . . 1 . 1 . . . . . . 1 . . . . . 1 . 2 . Tunneler 10 | 3 . . . . 1 . . . . . . . 1 . . . . . 3 . 2 . Hauler 12 | . 1 . 1 1 . 1 . . . . . . 2 . . . . . 4 . 1 1 Recycler 13 | . . . . 2 1 5 . . . . . . . . . . . . 4 . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Watcher 3 | . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Swarmer 46 | . 3 . . . . 4 4 . . 2 . . . 7 7 . . . . 1 9 9 Saboteur 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Grunt 53 | . 5 2 . 4 . 6 3 . . . . . 9 4 . 3 . . 2 1 14 . Brawler 8 | . . . . . . 2 1 . . . . . 2 1 . 1 . . . . 1 . Duelist 5 | . . . . . . . 3 . . . . . . . . . . . . . 2 . Sentry 22 | . . . 1 5 2 1 . . . . . . 6 1 1 . . . 2 . 3 . Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 9 | . . . . 1 . 3 1 . . . . . . . . . . . 2 . 2 . Programmer 19 | . . . . . . 2 . . . . . . 1 2 . . . . 7 2 4 1 Behemoth 5 | . . . . . . . 1 . . 1 . . . . . 1 . . 1 . 1 . Striker 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Subdweller 12 | . . 5 . . 7 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 16 | 1 4 2 2 6 3 7 7 . . 2 . . 4 5 5 4 . . 5 2 16 5 Combat Bots Only 11 | . 4 2 1 3 3 5 7 . . 2 . . 3 5 5 4 . . 3 2 11 4 Max Kills in Single Turn 5 | 1 1 1 1 3 1 2 2 . . 1 . . 3 4 4 1 . . 2 1 5 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Exploded 4 | . . . . 1 . 1 1 . . . . . 1 4 4 1 . . 1 . 3 . Melee 1 | . . . . . . 1 . . . 1 . . 1 . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Hostile Shots Fired 1942 | . 28 33 8 70 24 306 49 . . 12 . 2 148 42 16 17 . 20 196 80 648 243 Missed 656 | . 3 10 4 15 6 98 16 . . 3 . . 45 10 4 8 . 7 73 12 225 117 Hits 1286 | . 25 23 4 55 18 208 33 . . 9 . 2 103 32 12 9 . 13 123 68 423 126 Melee 27 | . . . . . . 6 1 . . . . 2 1 . . . . . . . 17 . Projectile 1259 | . 25 23 4 55 18 202 32 . . 9 . . 102 32 12 9 . 13 123 68 406 126 AOE 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . . . Critical Strikes 51 | . . 1 1 2 . 4 . . . . . 1 4 1 . . . 1 5 11 18 2 Part Disruptions 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Damage Taken 27005 | . 267 587 55 920 422 2735 651 . . 154 . 87 2586 603 393 215 . 374 2590 1546 10129 2691 Core 2767 | . 32 87 . 61 35 325 201 . . 16 . . 307 82 25 35 . . 101 219 745 496 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 646 | . . . 6 38 27 44 . . . . . . 36 . . . . . . . 495 . Regen/Repaired (Parts) 9954 | . . . . 255 5 581 651 . . 389 . . 1216 376 524 . . 302 828 128 3653 1046 Core Remaining (%) 68 | 100 . 52 . . 82 . . . . 36 . . 69 . . . . 87 . 75 48 69 Volleys Fired 516 | 7 34 26 4 31 19 31 51 . . 4 . 1 54 24 10 10 . 3 72 15 90 30 Largest 3 | 2 2 2 3 3 3 3 3 . . 1 . 2 2 3 2 3 . 3 2 2 2 3 Hottest 426 | 40 100 46 71 150 100 166 241 . . 82 . 128 183 212 197 232 . 232 426 303 228 188 Shots Fired 816 | 14 60 51 12 82 55 37 72 . . 4 . 2 92 35 14 14 . 9 85 18 111 49 Gun 447 | 14 56 51 12 72 55 19 49 . . 4 . 2 18 12 3 4 . 3 1 . 23 49 Cannon 327 | . . . . 9 . 8 23 . . . . . 74 14 7 3 . 6 82 18 83 . Launcher 38 | . . . . 1 . 10 . . . . . . . 9 4 7 . . 2 . 5 . Special 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Kinetic 406 | 14 52 51 12 60 39 11 34 . . 4 . 2 14 25 8 3 . 6 36 . 17 18 Thermal 149 | . 4 . . 9 . 6 15 . . . . . 32 . 2 . . . 41 3 6 31 Explosive 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Electromagnetic 256 | . 4 . . 13 16 20 23 . . . . . 46 10 4 11 . 3 8 15 83 . Robot Hit Streak 26 | 6 7 11 15 7 6 11 12 . . 1 . . 12 5 3 6 . 9 26 6 21 8 Robot Miss Streak 7 | 1 3 3 2 4 4 3 7 . . 3 . . 4 3 2 1 . 1 3 1 4 4 Penetration Max 1 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Secondary Targets 5 | . . 1 . . . 1 2 . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 650 | 9 30 40 7 54 50 67 52 . . 5 . . 80 14 6 8 5 8 75 23 84 33 Core Hits 452 | 4 17 12 4 32 22 64 57 . . 4 . . 71 25 13 11 3 5 39 6 50 13 Critical Kills 9 | . 1 . . 1 . . . . . . . . . 3 . . . . . . 2 2 Critical Parts Destroyed 12 | . . . . . . 2 1 . . . . . . 4 . . . . . . 4 1 Critical Strikes 51 | . 1 1 . 2 . 6 1 . . 2 . . 3 7 1 . . . 2 4 15 6 Destroy 23 | . 1 1 . 2 . . 1 . . . . . . 7 1 . . . . . 7 3 Blast 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Corrupt 5 | . . . . . . . . . . . . . 2 . . . . . . . 3 . Smash 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Sever 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Impale 15 | . . . . . . . . . . 2 . . 1 . . . . . 1 4 4 3 Melee Attacks 193 | . . 3 . 4 11 53 . . 1 5 . . 27 . . . 5 . 20 23 32 9 Impact 11 | . . . . . . 11 . . . . . . . . . . . . . . . . Slashing 60 | . . 3 . 4 11 42 . . . . . . . . . . . . . . . . Piercing 122 | . . . . . . . . . 1 5 . . 27 . . . 5 . 20 23 32 9 Sneak Attacks 26 | . . . . . 2 5 . . . . . . 6 . . . . . 4 1 7 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Damage Inflicted 32239 | 101 325 552 107 1250 1366 4005 1711 . . 233 . . 3279 1171 1034 726 358 201 5842 1548 7266 1164 Guns 6074 | 101 320 552 107 799 719 408 807 . . 67 . . 345 289 29 52 . 64 72 . 434 909 Cannons 11804 | . . . . 162 . 120 792 . . . . . 1521 210 159 82 . 137 4689 821 3111 . Explosions 7377 | . . . . 289 28 1772 112 . . . . . 396 672 846 592 . . 131 . 2539 . Melee 6819 | . . . . . 619 1694 . . . 166 . . 961 . . . 358 . 895 727 1151 248 Ramming 165 | . 5 . . . . 11 . . . . . . 56 . . . . . 55 . 31 7 Kinetic 9156 | 101 320 552 107 678 547 1141 586 . . 67 . . 426 619 757 82 . 137 2398 . 322 316 Thermal 4843 | . . . . 162 28 164 333 . . . . . 1283 115 174 . . . 1847 32 112 593 Explosive 2808 | . . . . 269 . . . . . . . . . . . . . . . . 2539 . Electromagnetic 8448 | . . . . 141 172 995 792 . . . . . 553 437 103 644 . 64 647 789 3111 . Impact 549 | . . . . . . 549 . . . . . . . . . . . . . . . . Slashing 1764 | . . . . . 619 1145 . . . . . . . . . . . . . . . . Piercing 4506 | . . . . . . . . . . 166 . . 961 . . . 358 . 895 727 1151 248 Highest Corruption 25 | . 2 2 . 5 5 3 3 . 20 . . 9 15 2 2 2 . 1 6 7 25 . Average Corruption 5 | . 2 2 . 5 5 2 1 . 18 . . 9 11 1 2 1 . 1 4 6 12 . Corruption Purged 10 | . . . . . . . 3 . . . . . 5 . . 2 . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . 15 . . Effects 263 | . 1 15 . 7 63 3 . . 1 . . 3 68 7 7 5 . . 25 17 41 . Message Errors 67 | . . 2 . 1 20 2 . . . . . . 23 1 1 2 . . 4 2 9 . Matter Fused 56 | . . 3 . 1 13 . . . . . . . 19 2 . 1 . . 5 6 6 . Heat Flow Errors 23 | . 1 4 . 1 5 . . . 1 . . . 4 1 . . . . 1 3 2 . Energy Discharges 32 | . . 4 . 2 10 . . . . . . . 8 . 1 . . . 2 2 3 . Parts Rejected 7 | . . . . . . . . . . . . 2 1 . . . . . . . 4 . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 41 | . . 2 . 1 7 1 . . . . . 1 5 1 4 1 . . 9 3 6 . Data Loss (major) 9 | . . . . . 5 . . . . . . . 2 1 . . . . 1 . . . Misfires 5 | . . . . 1 2 . . . . . . . . . . 1 . . . . 1 . Alerts 8 | . . . . . 1 . . . . . . . 2 1 . . . . 2 1 1 . Misdirections 9 | . . . . . . . . . . . . . 3 . . . . . . . 6 . Weapon Failures 5 | . . . . . . . . . . . . . 1 . . . . . 1 . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2369 | . . . . 13 169 168 . . . . . . 167 . 44 . 63 . 529 141 749 326 Projectiles 739 | . . . . 3 . 6 . . . . . . . . . . . . 455 89 186 . Explosions 336 | . . . . 10 . 18 . . . . . . 16 . 44 . . . . . 248 . Melee 1294 | . . . . . 169 144 . . . . . . 151 . . . 63 . 74 52 315 326 Knockbacks 8 | . . . . . . 3 . . . . . . 1 2 . . . . 2 . . . Impact 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 583 | . . . . 166 . 26 . . . . . . 95 25 21 12 . . . . 236 2 Shots 14 | . . . . 3 . 1 . . . . . . 2 1 1 1 . . . . 5 . Rammed 5 | . . . . 1 . 2 . . . . . . 1 . . . . . . . . 1 Targets Rammed 13 | . 1 . . 1 . 2 . . . . . . 1 . . . . . 2 . 3 3 Kicked 7 | . . . . . . . . . . . . . . . . . . . 2 . 3 2 Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 433 | . 221 297 26 247 259 33 228 . 412 160 . 40 433 196 175 130 . 224 335 333 212 16 Average Temperature 100 | . 38 105 19 43 99 9 68 . 179 79 . 24 125 90 85 57 . 130 130 103 77 12 Received Heat Transfer 4266 | . 93 420 45 189 72 537 99 . . . . . 516 99 30 63 . 405 606 111 882 99 Effects 4 | . . . . . . . . . . . . . 3 . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Robots Corrupted 26 | . . . . . . 4 1 . . . . . 1 2 . 3 . . . 4 11 . Combat Hostiles 23 | . . . . . . 1 1 . . . . . 1 2 . 3 . . . 4 11 . Parts Fried 45 | . . . . . . 8 3 . . . . . 1 4 . 3 . . 1 7 18 . Impact Corruptions 7 | . . . . . . 6 . . . . . . 1 . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . 1 3 7 . . . . . . . . . . . 2 . . . Heat Transferred 4357 | . . . . 222 50 302 1114 . . . . . 300 100 197 . . . 1184 37 148 703 Parts Sabotaged 4 | . . . . . . 2 . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . 1 1 1 2 . . . . . 4 1 . 1 . . 1 . 1 . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Maximum Alert Level 5 | . . . . . . 2 . . . . . . 1 1 . . . . 2 1 5 5 Low Security (%) 66 | 100 100 . 100 100 100 . . . . . 100 100 58 76 . . . . 65 68 41 . Level 1 17 | . . . . . . 56 . . . . . . 41 23 . . . . 10 31 11 . Level 2 8 | . . . . . . 43 . . . . . . . . . . . . 24 . 14 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . 5 14 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . 23 55 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . 2 29 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1765 | 5 95 . 36 169 102 509 . . . . 51 . 369 317 . . . . 473 266 1721 1765 Initial 1028 | . . . . 10 52 250 . . . . 51 . . 167 . . . . . 256 86 1028 Average 235 | . 26 . 7 79 10 389 . . . . 20 . 173 148 . . . . 194 196 584 1419 Influence Increases 9889 | 15 307 50 53 431 262 1106 385 . . 212 . . 834 544 634 272 21 45 1072 282 2321 1043 Destroy 0b10 Robot/C 4440 | . 160 40 20 200 40 440 260 . . 120 . . 360 300 320 160 . 20 540 160 920 380 Destroy 0b10 Robot/NC 395 | 15 15 . 5 30 30 75 10 . . . . . 35 . . . 15 . 80 5 65 15 Destroy Leader 876 | . 44 10 12 72 . 76 40 . . 20 . . 104 40 30 20 . 10 142 10 192 54 Allied During Kill 768 | . . . . . 6 23 . . . 72 . . . . 284 92 6 15 133 . 53 84 Successful Hack 88 | . 26 . . . 13 10 . . . . . . 4 . . . . . 2 12 . 21 Select Force Hacks 260 | . 30 . . 30 150 . . . . . . . . . . . . . . . 50 . Disable Machine 510 | . 15 . . 45 15 120 . . . . . . 60 90 . . . . . 45 90 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . 150 . Destroy Structure 757 | . 2 . 1 39 8 52 . . . . . . 76 54 . . . . 100 20 381 24 Advance Influence 250 | . . . . . . 250 . . . . . . . . . . . . . . . . Partial Spotted 90 | . . . . . . . . . . . . . 45 15 . . . . . . 15 15 Lose Combat Pursuer 1305 | . 15 . 15 15 . 60 75 . . . . . 150 45 . . . . 75 30 405 420 Influence Decreases 8132 | 15 304 53 27 322 397 680 586 225 . 129 83 . 492 605 463 457 288 45 615 585 760 1001 Entered New Map 1926 | . . 3 . 16 83 . 158 44 . . 32 . . 175 105 87 267 . . 201 68 687 Time Decay 5376 | 15 304 50 27 256 314 510 428 181 . 129 51 . 452 410 318 350 21 45 475 334 452 254 Lost Part 520 | . . . . 50 . 70 . . . . . . 40 20 . . . . 60 40 180 60 Lost Ally 310 | . . . . . . 100 . . . . . . . . 40 20 . . 80 10 60 . Squads Dispatched 50 | . 1 . . 3 . 4 . . . . . . 6 2 . . . . 6 3 18 7 Investigation 7 | . 1 . . 2 . . . . . . . . 2 . . . . . . . 2 . Extermination 18 | . . . . . . 2 . . . . . . 3 2 . . . . 4 1 3 3 Reinforcement 16 | . . . . 1 . 1 . . . . . . 1 . . . . . 2 2 8 1 Assault 5 | . . . . . . . . . . . . . . . . . . . . . 4 1 Garrison 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 19 | . . . 1 2 1 2 . . . . . . 2 . . . . . 1 1 8 1 Communications Jammed 63 | . . . . . . . . . . . . . 1 . . . . . 62 . . . Distress Signals 50 | . . . . . . . . . . . . . 1 . . . . . 49 . . . Times Spotted 424 | . 15 8 2 22 8 35 17 . . 6 . 6 41 18 17 8 . 1 40 16 117 47 Peak Tracking Total 31 | . 4 2 3 6 3 11 7 . . 5 . 5 8 5 5 4 . 1 4 4 31 9 Tactical Retreats 42 | . 1 . 1 1 1 2 2 . . . . 1 7 3 . . . . 5 1 8 9 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 10 | . 1 . . . . 1 . . . . 1 . 4 1 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . 6 6 6 6 6 6 . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 39 | . 1 . . 3 1 8 . . . . . . 4 6 4 . . . . 3 7 2 Max in Single Turn 2 | . 1 . . 2 1 1 . . . . . . 1 1 2 . . . . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 52 | . 6 . . 5 12 4 . 3 . . 1 . 4 2 2 . 4 . 4 1 3 1 Terminals 16 | . 5 . . 2 6 2 . . . . . . . . 1 . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 2 . . . . . . . 1 1 Repair Stations 4 | . . . . 1 . 1 . . . . . . 1 1 . . . . . . . . Recycling Units 8 | . 1 . . 1 5 . . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Access 9 | . . . . 1 . 1 . . . . 1 . 1 1 . . . . 2 . 2 . Total Hacks 121 | . 19 . . 12 24 9 . 6 . . 1 . 9 6 6 . 17 . 6 1 4 1 Successful 80 | . 13 . . 7 15 5 . 6 . . . . 3 3 6 . 17 . 2 1 1 1 Failed 41 | . 6 . . 5 9 4 . . . . 1 . 6 3 . . . . 4 . 3 . Catastrophic 11 | . 1 . . 2 . 2 . . . . 1 . 1 . . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 103 | . 16 . . 2 21 3 . . . . 3 . 8 11 . . . . 13 12 14 . Terminals 47 | . 17 . . 5 15 5 . . . . . . . . 5 . . . . . . . Fabricators 9 | . . . . . . . . . . . . . 6 . . . . . . . 2 1 Repair Stations 12 | . . . . 5 . 2 . . . . . . 2 3 . . . . . . . . Recycling Units 12 | . 2 . . 1 7 . . . . . . . . . . . . . 2 . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . Garrison Access 12 | . . . . 1 . 2 . . . . 1 . 1 3 . . . . 2 . 2 . Terminal Hacks 40 | . 3 . . 2 4 2 . 6 . . . . . . 6 . 17 . . . . . Record 14 | . . . . . . . . 4 . . . . . . 5 . 5 . . . . . Part Schematic 6 | . . . . . 2 . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 10 | . . . . 4 . 2 . . . . . . 2 2 . . . . . . . . Scan Component 5 | . . . . 2 . 1 . . . . . . 1 1 . . . . . . . . Repair 5 | . . . . 2 . 1 . . . . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 23 | . 9 . . 1 11 1 . . . . . . . . . . . . . . 1 . Terminals 15 | . 8 . . . 6 1 . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . . . 5 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . 1 5 . . . . . . . . . . . . . . . . . Tunnel 7 | . 1 . . 1 5 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . . 3 5 4 . . . . 1 . 4 1 1 . . . 3 . 2 1 Full Trace Events 3 | . . . . 1 . . . . . . . . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . 2 . . . 15 . . . . . . . 4 . 1 12 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . . 18 Parts Repaired 5 | . . . . 2 . 1 . . . . . . 1 1 . . . . . . . . Time 220 | . . . . 76 . 50 . . . . . . 50 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 2 . . . . . . . . . . . . . . 6 . Machine Destruction 4 | . . . . . . 2 . . . . . . . . . . . . . . 2 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 34 | . . . . . 4 1 . 2 9 . . . . 5 1 . . . 6 . 3 3 Largest Group 9 | . . . . . 4 4 . 2 9 9 6 3 . 5 6 3 2 2 4 1 2 3 Highest-Rated Group 479 | . . . . . 63 63 . 62 285 285 205 102 . 435 479 261 192 192 281 27 269 379 Highest-Rated Ally 269 | . . . . . 16 20 . 31 40 40 40 40 . 96 96 96 96 96 269 27 269 135 Zionite Dispatches 7 | . . . . . . . . . . . . . . 1 . . . . 3 . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 218 | . . . . . . 12 . . . 20 . 6 . . 40 23 . 11 70 . 15 21 Total Damage 12187 | . . . . . . 617 . . . 443 . 103 . . 831 1167 . 377 6047 . 1480 1122 Kills 53 | . . . . . . 6 . . . 3 . . . . 8 3 . 1 14 . 8 10 Allies Corrupted 3 | . . . . . . 1 . . . . . . . . . . . . 2 . . . Allies Melted 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Active Infowar (turns) 14816 | 106 1036 1177 168 595 1218 1171 1059 399 971 660 152 113 1314 703 . . 245 709 1461 596 851 112 Optics 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Sensors 7488 | . . . . . . 799 1059 399 971 660 152 113 1294 703 . . . . . 467 851 20 IFF 1710 | . . . . . . . . . . . . . . . . . 245 709 756 . . . Structural 39 | . . . 1 . . 38 . . . . . . . . . . . . . . . . Seismic 4938 | 106 1036 1177 167 595 1218 373 . . . . . . . . . . . . 154 . . 112 T.N.C. 956 | . . . . . . . . . . . . . . . . . . . 865 91 . . Jamming 1770 | . . . . . . . . . . . . . 203 . . . . . 1441 126 . . Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 2 1 3 . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . 1 2 . . . . . 3 . . Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 19523 | 183 1036 1228 171 595 2382 1380 1059 399 971 660 152 113 1589 990 700 790 412 825 1461 750 1125 552 Spaces Moved 15214 | 91 497 704 134 270 1347 734 1315 617 1322 600 186 158 1535 599 614 459 269 567 1072 740 787 597 Core 99 | 4 . . . . . . . . . . . . . . . . . . . . 21 74 Treads 6362 | 87 497 618 . 201 1026 678 29 . . 1 186 158 839 227 600 . . . 190 740 285 . Legs 5825 | . . . . . 4 56 1219 617 1322 599 . . 107 4 14 459 269 532 407 . 102 114 Wheels 924 | . . 86 134 69 317 . . . . . . . . . . . . 35 229 . 2 52 Hover 1754 | . . . . . . . . . . . . . 589 368 . . . . 246 . 377 174 Flight 250 | . . . . . . . 67 . . . . . . . . . . . . . . 183 Fastest Speed 49 | 50 160 125 95 125 85 85 63 63 63 63 63 63 57 95 95 134 134 101 65 65 50 49 Average Speed 98 | 155 160 155 101 156 152 120 64 63 63 63 67 63 74 134 95 134 134 131 98 65 80 56 Slowest Speed 265 | 160 160 240 125 232 265 135 135 63 63 96 96 63 180 194 134 134 134 134 144 65 118 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . 2 . . . . . . . . . . . . . . 4 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 58 43 13 46 99 13 85 65 90 80 7 69 33 14 65 67 62 72 30 55 36 19 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 18 | . 2 1 . 1 7 . . 1 1 1 . . . . 1 . 3 . . . . . Known Exits Taken 15 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . . . . . . . 1 . . . Scrap Searched 19 | . . 2 . . . . 1 1 2 3 . . . . 2 3 . 5 . . . . Spaces Dug 83 | . 3 . . 3 1 2 . . . . . . 4 5 . . . . 8 5 52 . Terrain Destroyed 471 | . 3 . . 38 7 48 30 . . 1 . . 38 29 56 . . . 36 10 170 5 Melee 22 | . . . . 3 1 2 . . . . . . 1 . . . . . 1 5 9 . Projectile 81 | . 3 . . 2 . . 18 . . 1 . . 3 5 2 . . . 19 5 23 . AOE 365 | . . . . 33 6 46 12 . . . . . 34 24 54 . . . 16 . 135 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total 18704 | 117 676 795 161 376 1625 1127 1458 626 1458 873 214 167 1850 753 711 621 314 634 1360 947 1097 744 Wait 2126 | 4 115 38 4 31 176 244 84 10 104 253 20 5 165 102 80 140 23 55 142 104 135 92 Move 15181 | 90 496 703 133 269 1346 733 1311 616 1321 599 186 157 1534 598 613 458 268 566 1071 739 786 588 Hop 5 | . . . . . . . 1 . . . . . . . . . . . . . . 4 Pick Up 135 | 8 12 11 6 6 5 16 2 . 5 3 2 1 13 7 2 1 3 1 4 11 11 5 Fast Attach 116 | 7 . . 2 7 3 4 1 . 9 . 2 3 15 5 . 4 6 1 14 16 11 6 Attach 61 | . . 3 3 4 . 10 1 . 4 . . . 11 5 1 . . . 6 1 9 3 Detach 39 | . . . . . 2 7 1 . 4 1 . . 11 4 . . . . 4 1 3 1 Swap 82 | . 10 3 4 11 1 9 1 . 2 2 . . 5 1 3 4 1 6 7 7 5 . Drop 180 | 1 8 8 5 12 14 14 3 . 8 6 4 . 14 7 2 4 8 2 15 30 12 3 Fire 516 | 7 34 26 4 31 19 31 51 . . 4 . 1 54 24 10 10 . 3 72 15 90 30 Melee 186 | . . 3 . 4 11 46 . . 1 5 . . 27 . . . 5 . 20 23 32 9 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick 7 | . . . . . . . . . . . . . . . . . . . 2 . 3 2 Crush 5 | . 1 . . 1 . 2 . . . . . . 1 . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . . . . . . . Rewire 58 | . . . . . 48 6 1 . . . . . . . . . . . 3 . . . Trap 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 4) 311 | -10/Materials | Build established: Mutant 946 | -10/Materials | Discovered new exit (range 13) 1045 | -10/Materials | Loaded intel: 22 trap records 1087 | -10/Materials | Learned Storage trap positions 1121 | -10/Materials | Identified exit to Mines 1121 | -10/Materials | Identified exit to Materials 1134 | -10/Materials | Discovered new exit (range 8) 1155 | -10/Materials | Learned 4 Recycling zone layouts 1157 | -10/Materials | Learned location of 1 exit from Recycling 1194 | -10/Materials | Learned 2 Storage zone layouts 1220 | -10/Materials | Entered Subcaves 1221 | -10/Subcaves | Approached by a straggling Scientist 1228 | -10/Subcaves | Discovered new exit (range 11) 1416 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1433 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1816 | -10/Subcaves | Learned location of Zion (-6) 1884 | -10/Subcaves | Disturbed a concealed Subdweller 2116 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2213 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2215 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2257 | -10/Subcaves | Discovered new exit (range 10) 2448 | -10/Subcaves | Entered Materials 2448 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2449 | -8/Materials | Identified exit to Storage 2619 | -8/Materials | Entered Storage 2620 | -8/Storage | Identified exit to Factory 2621 | -8/Storage | Loaded intel: 23 trap records 2823 | -8/Storage | Lost 4 parts (1p1n2w) 2863 | -8/Storage | Repaired Hpw. Shotgun 2904 | -8/Storage | Repaired Adv. Treads? 3173 | -8/Storage | Used back door to open Recycling access 3173 | -8/Storage | Discovered new exit (range 5) 3214 | -8/Storage | Entered Recycling 3215 | -8/Recycling | Identified exit to Factory 3218 | -8/Recycling | Build established: Tank 4160 | -8/Recycling | Learned Factory non-interactive machine intel 4228 | -8/Recycling | Learned location of 1 exit from Extension 4257 | -8/Recycling | Learned Storage stockpile data 4258 | -8/Recycling | Learned Factory scanalyzer intel 4316 | -8/Recycling | Learned 2 Lower Caves zone layouts 4427 | -8/Recycling | Entered Scraplab 4437 | -8/Recycling | Found Prototype Device 4437 | -8/Recycling | Identified Scrap Engine 4700 | -8/Recycling | Build established: Mutant 5249 | -8/Recycling | Build established: Commander-Construct 5596 | -8/Recycling | Entered Factory 5596 | -6/Factory | Accompanied by 4 allies 5596 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5597 | -6/Factory | Identified exit to Lower Caves 5598 | -6/Factory | Loaded intel: 204 non-interactive machine locations 5599 | -6/Factory | Loaded intel: 4 scanalyzer locations 5701 | -6/Factory | Garrison activated, responded to threat 5765 | -6/Factory | Lost 4 allies 5798 | -6/Factory | Lost 3 parts (1n1u1w) 6048 | -6/Factory | Build established: Mutant 6313 | -6/Factory | Repaired Power Sword 6422 | -6/Factory | Build established: Construct 6864 | -6/Factory | Cargo convoy interrupted 6942 | -6/Factory | Found PL-3XN's Ring of Power 6976 | -6/Factory | Entered Lower Caves 7175 | -6/Lower Caves | Destroyed 7 combat bots 7539 | -6/Lower Caves | Spotted B-75 Beast 7555 | -6/Lower Caves | Core integrity fell below 50% 7560 | -6/Lower Caves | Destroyed B-75 Beast 7578 | -6/Lower Caves | Discovered new exit (range 9) 7584 | -6/Lower Caves | Identified exit to Lower Caves 7604 | -6/Lower Caves | Learned location of 1 exit from Factory 8035 | -6/Lower Caves | Entered another Lower Caves area 8115 | -6/Lower Caves | Entered an active Warlord outpost 8115 | -6/Lower Caves | Learned Factory security intel 8118 | -6/Lower Caves | A Commander dispatched an escort 8126 | -6/Lower Caves | Learned Extension trap positions 8126 | -6/Lower Caves | Learned Armory garrison access intel 8340 | -6/Lower Caves | Learned Factory garrison access intel 8373 | -6/Lower Caves | Discovered new exit (range 16) 8406 | -6/Lower Caves | Identified exit to Zion 8434 | -6/Lower Caves | Entered Zion 8434 | -6/Zion | Accompanied by 2 allies 8435 | -6/Zion | Commander's escort returned to base 8435 | -6/Zion | Commander's escort returned to base 8464 | -6/Zion | Discovered new exit (range 16) 8473 | -6/Zion | Identified exit to Proximity Caves 8506 | -6/Zion | Learned Factory stockpile data 8676 | -6/Zion | System corruption reached 10% 8683 | -6/Zion | System corruption cleaned by Quarantine Array 8760 | -6/Zion | Found Prototype Device 8760 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8848 | -6/Zion | Gained Derelict followers 8919 | -6/Zion | Found GAL Module 8976 | -6/Zion | Found Prototype Special Weapon 8976 | -6/Zion | Identified RU-N14's Throwing Claymores 8980 | -6/Zion | Found RU-N14's Throwing Claymores 9025 | -6/Zion | Learned location of Warlord (-5) 9056 | -6/Zion | Given A8's code to call for help 9090 | -6/Zion | Met Imprinter 9100 | -6/Zion | Imprinted 9102 | -6/Zion | Declared Zion's savior 9266 | -6/Zion | Found Prototype Processor 9266 | -6/Zion | Identified Exp. Targeting Computer 9284 | -6/Zion | Found Prototype Processor 9284 | -6/Zion | Identified Exp. Signal Interpreter 9289 | -6/Zion | Found Prototype Processor 9289 | -6/Zion | Identified Exp. Core Analyzer 9295 | -6/Zion | Found Prototype Hackware 9405 | -6/Zion | Entered Proximity Caves 9405 | -5/Proximity Caves | Accompanied by 9 allies 9561 | -5/Proximity Caves | Spotted B-75 Beast 9579 | -5/Proximity Caves | Destroyed B-75 Beast 9722 | -5/Proximity Caves | Learned location of Armory (-3) 9733 | -5/Proximity Caves | Learned Factory garrison access intel 9744 | -5/Proximity Caves | Identified exit to Factory 10065 | -5/Proximity Caves | Entered Factory 10065 | -5/Factory | Accompanied by 6 allies 10065 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10066 | -5/Factory | Identified exit to Upper Caves 10069 | -5/Factory | Loaded intel: 4 garrison access locations 10217 | -5/Factory | Sucked down chute 10217 | -5/Factory | Entered Waste 10222 | -5/Waste | Spotted C-40 Crusher 10227 | -5/Waste | Spotted C-40 Crusher 10231 | -5/Waste | Spotted C-40 Crusher 10231 | -5/Waste | Spotted C-40 Crusher 10231 | -5/Waste | Spotted C-40 Crusher 10232 | -5/Waste | EMP discharged 10232 | -5/Waste | Spotted C-40 Crusher 10268 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10272 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10308 | -5/Waste | Discovered new exit (range 15) 10327 | -5/Waste | 6 allies followed down the chute 10329 | -5/Waste | Identified exit to Factory 10330 | -5/Waste | Entered Factory 10331 | -5/Factory | Loaded intel: 4 garrison access locations 10404 | -5/Factory | Retrieved Zion intel report: Guard Positions 10599 | -5/Factory | Repaired Adv. Sensor Array 10951 | -5/Factory | System corruption reached 10% 11833 | -5/Factory | Discovered new exit (range 10) 11845 | -5/Factory | Identified exit to Factory 11883 | -5/Factory | Terminal network hard line cut 11919 | -5/Factory | Entered another Factory area 11919 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12098 | -4/Factory | Repaired Imp. Medium Armor Plating? 12356 | -4/Factory | Discovered new exit (range 7) 12364 | -4/Factory | Identified exit to Research 12385 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12667 | -4/Factory | Discovered new exit (range 11) 12676 | -4/Factory | Identified exit to Upper Caves 12848 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12849 | -4/Factory | Zion Hacker squad teleported in 12854 | -4/Factory | Enhanced Grunt warped into view, answering call for help 12858 | -4/Factory | Enhanced Grunt warped into view, answering call for help 12909 | -4/Factory | Entered Upper Caves 12909 | -4/Upper Caves | Accompanied by 5 allies 12946 | -4/Upper Caves | Encountered a Warlord checkpoint 12975 | -4/Upper Caves | Attracted the attention of an 0b10 base 12977 | -4/Upper Caves | Learned Armory terminal intel 12977 | -4/Upper Caves | Learned Extension terminal intel 12977 | -4/Upper Caves | Learned Armory security intel 12977 | -4/Upper Caves | Learned Extension stockpile data 12977 | -4/Upper Caves | Learned Armory trap positions 12995 | -4/Upper Caves | Spotted B-86 Titan 13008 | -4/Upper Caves | Allies destroyed B-86 Titan 13198 | -4/Upper Caves | Found DCF Scrap (14 items) 13365 | -4/Upper Caves | Discovered new exit (range 15) 13378 | -4/Upper Caves | Identified exit to Upper Caves 13387 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13609 | -4/Upper Caves | Entered another Upper Caves area 13609 | -4/Upper Caves | Accompanied by 3 allies 13611 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13707 | -4/Upper Caves | Discovered exit to Research (range 9) 13984 | -4/Upper Caves | Encountered a Warlord checkpoint 14122 | -4/Upper Caves | Spotted B-86 Titan 14132 | -4/Upper Caves | Destroyed B-86 Titan 14315 | -4/Upper Caves | Discovered new exit (range 4) 14395 | -4/Upper Caves | Identified exit to Zhirov 14399 | -4/Upper Caves | Entered Zhirov 14399 | -4/Zhirov | Accompanied by 2 allies 14401 | -4/Zhirov | Discovered new exit (range 3) 14425 | -4/Zhirov | Met Zhirov 14449 | -4/Zhirov | Learned location of Quarantine (-2) 14449 | -4/Zhirov | Learned location of Testing (-3) 14472 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14493 | -4/Zhirov | Found Alien Artifact 14493 | -4/Zhirov | Identified Integrated Dissipator 14493 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14653 | -4/Zhirov | Identified exit to Proximity Caves 14811 | -4/Zhirov | Entered Proximity Caves 14811 | -3/Proximity Caves | Accompanied by 2 allies 14999 | -3/Proximity Caves | Spotted B-86 Titan 15022 | -3/Proximity Caves | Allies destroyed B-86 Titan 15494 | -3/Proximity Caves | Discovered exit to Research (range 15) 15636 | -3/Proximity Caves | Entered Research 15636 | -3/Research | Accompanied by 2 allies 15636 | -3/Research | Evolved 2 slots: Utility x2 15940 | -3/Research | Zion Fire squad teleported in 15954 | -3/Research | P-80 Master assimilated allied OV-GJ4(i) 15959 | -3/Research | P-80 Master assimilated allied 9E-9NO(i) 16415 | -3/Research | Spotted B-86 Titan 16448 | -3/Research | Found Fusion Bomb Launcher 16452 | -3/Research | Zion Experimental squad teleported in 16481 | -3/Research | Found Prototype Processor 16481 | -3/Research | Identified Exp. Terrain Scan Processor 16503 | -3/Research | Destroyed B-86 Titan 16603 | -3/Research | Found Exp. Terrain Scan Processor 16617 | -3/Research | Lost 3 parts (1n1u1w) 16633 | -3/Research | Zion Kinetic Resupply teleported in 16846 | -3/Research | Found Prototype Launcher 16846 | -3/Research | Identified Mni. Smartbomb Launcher 17024 | -3/Research | Discovered new exit (range 7) 17043 | -3/Research | Terminal network hard line cut 17097 | -3/Research | Entered Testing 17097 | -3/Testing | Accompanied by 1 ally 17117 | -3/Testing | Spotted PY-FV7M2V9GB0 17121 | -3/Testing | Destroyed PY-FV7M2V9GB0 17159 | -3/Testing | Found Adv. Micro-nuke Launcher 17164 | -3/Testing | Found Prototype Device 17164 | -3/Testing | Identified Exp. EM Disruption Field 17183 | -3/Testing | Spotted Striker 17183 | -3/Testing | Retrieved Zion intel report: Active Terminals 17195 | -3/Testing | Spotted Striker 17211 | -3/Testing | Destroyed Striker 17231 | -3/Testing | Spotted Alpha 7 17232 | -3/Testing | Destroyed Striker 17286 | -3/Testing | Destroyed Alpha 7 17290 | -3/Testing | Found Prototype Processor 17290 | -3/Testing | Identified Exp. Target Analyzer 17307 | -3/Testing | Lost 3 parts (1p2w) 17314 | -3/Testing | Stole the SGEMP Prototype 17349 | -3/Testing | Found Prototype Ballistic Gun 17349 | -3/Testing | Identified Hyp. Multirail 17438 | -3/Testing | Found Prototype Device 17438 | -3/Testing | Identified Exp. Hardlight Generator 17493 | -3/Testing | Retrieved Zion intel report: Trap Installations 17590 | -3/Testing | Build established: Mutant 17801 | -3/Testing | Identified Exp. System Shield 17809 | -3/Testing | Found Prototype Protection 17809 | -3/Testing | Identified Centrium Heavy Armor Plating 17814 | -3/Testing | Found Centrium Heavy Armor Plating 17828 | -3/Testing | Retrieved Zion intel report: Component Schematics 17836 | -3/Testing | Discovered new exit (range 12) 17847 | -3/Testing | Identified exit to Research 17847 | -3/Testing | Entered Research 17847 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17884 | -2/Research | Found Exp. Terrain Scan Processor 17885 | -2/Research | Found Exp. Terrain Scan Processor 17957 | -2/Research | Build established: Construct 18142 | -2/Research | System corruption reached 10% 18305 | -2/Research | Zion Experimental squad teleported in 18322 | -2/Research | Spotted B-90 Cyclops 18343 | -2/Research | Destroyed B-90 Cyclops 18358 | -2/Research | Found Prototype Protection 18358 | -2/Research | Identified Zio. Weapon Casing 18379 | -2/Research | Found Prototype Protection 18379 | -2/Research | Identified Zio. Shade Armor 18443 | -2/Research | Garrison activated, responded to threat 18511 | -2/Research | Zion Recon squad teleported in 18556 | -2/Research | Spotted B-90 Cyclops 18705 | -2/Research | Destroyed 11 combat bots 18741 | -2/Research | Lost 3 parts (2u1w) 18835 | -2/Research | Lost 6 parts (1p2u3w) 18843 | -2/Research | Zion Heavy squad teleported in 18847 | -2/Research | First assault squad dispatched 18862 | -2/Research | Cargo convoy interrupted 18862 | -2/Research | Spotted Executioner 18862 | -2/Research | Spotted Executioner 18867 | -2/Research | Spotted Striker 18942 | -2/Research | Destroyed Striker 18967 | -2/Research | Discovered new exit (range 13) 18971 | -2/Research | Core integrity fell below 50% 18971 | -2/Research | Identified exit to Access 18972 | -2/Research | Entered Access 18972 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18973 | -1/Access | Delivered the SGEMP Prototype to Zhirov 18973 | -1/Access | Zhirov transferred Access data 18974 | -1/Access | Loaded intel: 128 machine locations 18974 | -1/Access | Loaded intel: 68 trap records 18974 | -1/Access | Identified exit to Surface 18974 | -1/Access | Discovered exit to Surface (range 234) 18974 | -1/Access | Identified exit to Command 18974 | -1/Access | Discovered exit to Command (range 165) 18989 | -1/Access | Lost 6 parts (1p4u1w) 19032 | -1/Access | Fabricated Enh. Quantum Rifle (x2) 19096 | -1/Access | Zhirov warped through subspace 19218 | -1/Access | Energy Cycler disabled 19222 | -1/Access | First assault squad dispatched 19238 | -1/Access | Build established: Hacker-Mutant 19401 | -1/Access | Garrison activated, responded to threat 19490 | -1/Access | Spotted B-99 Colossus 19490 | -1/Access | Spotted B-99 Colossus 19524 | *** | Escaped! Last Messages --------------- Renamed Hovering Gravmag-Myomer Exoskeleton. 19444_ ALERT: Security rotation in progress. 19444_ TF Node disabled. 19444_ Adv. Sensor Array tumbles out of TF Node. 19464_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1I. 19474_ Scrap Engine consumes Enh. Nova Cannon. 19487_ K-01 Serf cleans the Wave Collapse Detector. 19489_ Hacking Suite destroyed. 19490_ Slug penetrates Wall. 19490_ Scrap Engine destroyed. 19490_ Penetrated by Slug. 19490_ Slug penetrates Wall. 19490_ Penetrated by Slug. 19490_ Slug penetrates Wall. 19494_ Penetrated by Slug. 19494_ Slug penetrates Wall. 19494_ Penetrated by Slug. 19494_ Slug penetrates Wall. 19522_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | + # ########+########### | | # # "" ##### ###### | | # # "" ##### ###### | | # #"""""" ##### " ###### | | # #"""""" + + """ + | | ############ # "" ##### """ # | | ############ # "" ##### " ###### | | # """ # + ##### ###### | | # ""R" # # ##### ###### | | # "" " # #################################### | | # # #################################### | | # + | | # # s | | # # ####### s""#####/############# | | # # ####### ""### = ## | | # # ####### s ""### ## | | ############ ####### T### ## | | # ####### ""### ## | | + ####### ""### ## | | # ####### ""### " ## | | " # ###### ## """ #### | | """" # ####### ### """ #### | | """"" # ####### ### " #### | | """""# ####### ### #### | | """" # ####### ### ! #### | | " # ####### @" ### #### | | # ####### "" ###########/####### | | # ####### ########### ####### | | ############ ####### ###########/####### | | ############ ####### #### ###### | | # #######""""""""""#### ###### | | # #######""""""""""#### ###### | | + #######""""""""""#### ] + | | # #######""""""""""#### # | | ## ####### #### / # | | ## ####### #### # | | ## ####### #### ! # | | ## ####### ############## | | ## ####### ############## | | ## ####### ############## !! | | ##+####### ############ !! | | # ####### ""############# !! | | ############ ####### | | ############ ####### | | ############ ####### | | ######################## #######+#### | | ########### # ###### # | | ########### # ###### # | | ########### #% ###### # | | ########### # ###### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 100 Energy Generation 63 Energy Capacity 904 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 2010 Jamming Range 16 Power Amplification 20 Additional Mass Support 12 Corruption Block 20 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 13 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -8/Recycling | Hacked Hcp. Storage Unit | -8/Recycling | Hacked Drone Bay | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Shock Bomb Launcher | -3/Research | Scanalyzed Adv. Focal Shield | -3/Testing | Z-intel Imp. Force Field | -3/Testing | Z-intel Imp. Remote Force Field | -3/Testing | Z-intel Com. Matter Pod | -3/Testing | Z-intel Terrain Scan Processor | -3/Testing | Z-intel Adv. Signal Interpreter | -3/Testing | Z-intel Point Defense System | -3/Testing | Z-intel Adv. ECM Suite | -3/Testing | Z-intel Hvy. Disruptor Cannon | -3/Testing | Z-intel Imp. Heavy Treads | -3/Testing | Z-intel Imp. Fusion Compressor | -3/Testing | Z-intel Lance | -3/Testing | Z-intel Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Enh. Quantum Rifle | x2 | -1/Access | Preloaded Repaired ---------- Hpw. Shotgun | 12% | -8/Storage Adv. Treads | 14% | -8/Storage Power Sword | 23% | -6/Factory Adv. Sensor Array | 25% | -5/Factory Imp. Medium Armor Plating | 68% | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeHypercooledMachine Manual? 0 Play Time 04:04:27 Cumulative 492.8 hours Start 2025.05.05 @ 23:07:10 End 2025.05.06 @ 12:32:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 277 Adventurer 7 Explorer 18 Win Type 0 Total 39 Types 25/0/6/2/0/1/1/2/0/2 Lore% 93 Gallery% 87 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 689f09cb-c6ab-46b5-a507-3dc70f27072d