Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 14:13:58

Player: KingStarKing

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (96)      480
Value Destroyed (2082)     2082
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (413)                413
              TOTAL SCORE: 5895

 Bonus
-------
High Alert Combat Kills    46
Entered DSFs               500
Friendly Fire              -133

 Cogmind 
---------
Core Integrity             0/700
Matter                     120/300
Energy                     57/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Magnetic Acceleration Cannon
    Magnetic Acceleration Cannon

 Peak State 
------------
>       --- POWER ------------
  Light Deuterium Engine
>       --- PROPULSION -------
        Xenon Bombardment Thruster
        Xenon Bombardment Thruster
        Xenon Bombardment Thruster
        Xenon Bombardment Thruster
>       --- UTILITY ----------
  Small Storage Unit
        Microactuators
        Cloaking Device
        Cloaking Device
        Cloaking Device
        System Shield
>       --- WEAPON -----------
  Heavy Battle Rifle
        Katana
>       --- INVENTORY --------
  Light Nuclear Core
        Xenon Bombardment Thruster
        Xenon Bombardment Thruster
        Xenon Bombardment Thruster
        Xenon Bombardment Thruster
        Katana
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Airjet
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             118  | 8   6   35  34  3   6   .   26  
  Power                    14   | 1   2   4   4   .   1   .   2   
    Engine                 10   | 1   2   4   2   .   1   .   .   
    Core                   4    | .   .   .   2   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   2   14  15  1   .   .   14  
    Treads                 24   | 2   2   14  6   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   .   .   .   
    Flight                 17   | .   .   .   6   1   .   .   10  
  Utility                  26   | 2   1   4   10  2   3   .   4   
    Device                 10   | 1   .   1   3   1   1   .   3   
    Storage                4    | 1   1   1   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   
    Hackware               2    | .   .   .   1   1   .   .   .   
    Protection             9    | .   .   1   5   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 3   1   13  5   .   2   .   6   
    Energy Gun             8    | 1   .   5   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   1   5   .   .   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   2   1   .   .   .   .   
    Slashing Weapon        6    | .   .   1   3   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 30   | .   .   4   4   .   .   .   22  
  Power                    4    | .   .   .   1   .   .   .   3   
  Propulsion               9    | .   .   .   2   .   .   .   7   
  Utility                  10   | .   .   2   1   .   .   .   7   
  Weapon                   7    | .   .   2   .   .   .   .   5   
  Highest Loss Streak      17   | .   .   2   3   .   .   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 98  95  97  100 100 62  
  Engine                   9    | .   14  11  5   .   .   7   3   
  Core                     1    | .   .   .   3   7   6   .   .   
  Treads                   32   | .   28  42  32  .   .   .   .   
  Flight                   2    | .   .   .   1   30  30  30  17  
  Device                   9    | .   14  6   7   12  15  23  13  
  Storage                  10   | .   14  11  9   7   7   7   3   
  Processor                2    | .   .   .   8   .   .   .   .   
  Hackware                 1    | .   .   .   .   15  15  15  8   
  Protection               4    | .   .   3   7   7   6   .   .   
  Energy Gun               3    | .   .   7   2   .   .   .   2   
  Ballistic Gun            10   | .   28  10  .   .   5   7   3   
  Impact Weapon            1    | .   .   3   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   14  15  3   .   2   
Naked Turns                4    | .   .   .   .   .   .   .   4   
Heaviest Build             59   | 13  48  56  59  21  27  26  26  
  Greatest Support         86   | 40  40  86  86  21  21  21  72  
  Greatest Overweight (x)  3    | 1   1   1   3   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  8   8   8   8   
  Average Capacity         16   | 7   15  20  18  8   8   8   6   
  Most Carried             20   | 6   14  20  20  7   8   8   8   
  Average Carried          15   | 4   9   19  18  6   7   8   3   
  Final Capacity           20   | 8   20  20  8   8   8   8   5   
  Final Carried            19   | 6   14  19  7   7   8   8   2   

 Class Distribution 
--------------------
 70% | Mutant
 21% | Scavenger-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  
Matter Collected           1398 | 315  140  430  336  .    .    .    177  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3095 | 196  256  1259 853  .    221  .    310  
  Parts                    170  | 14   22   64   57   .    .    .    13   
Haulers Intercepted        4    | .    .    2    2    .    .    .    .    
Recyclers Shooed           2    | .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Combat Hostiles Destroyed  66   | .   11  29  18  .   1   .   7   
  Melee                    29   | .   .   6   17  .   .   .   6   
  Guns                     30   | .   11  17  .   .   1   .   1   
Classes Destroyed          12   | 3   4   3   .   .   1   .   1   
  Worker                   6    | 2   .   3   1   .   .   .   .   
  Builder                  3    | .   .   3   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   2   2   .   .   .   .   
  Recycler                 3    | 1   .   2   .   .   .   .   .   
  Operator                 4    | .   1   2   1   .   .   .   .   
  Watcher                  4    | .   1   2   1   .   .   .   .   
  Swarmer                  31   | .   9   13  6   .   .   .   3   
  Grunt                    22   | .   2   11  7   .   .   .   2   
  Sentry                   10   | .   .   5   5   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Compactor                1    | .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 3   5   5   4   .   1   .   6   
  Combat Bots Only         6    | .   5   4   4   .   1   .   6   
Max Kills in Single Turn   2    | 1   2   1   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  
Hostile Shots Fired        542  | .    71   212  131  .    .    .    128  
  Missed                   140  | .    17   59   27   .    .    .    37   
Damage Taken               6246 | .    520  2142 1486 .    .    .    2098 
  Core                     1337 | .    93   358  180  .    .    .    706  
  Absorbed by Shields      52   | .    .    .    .    .    .    .    52   
  Regen/Repaired (Parts)   608  | .    .    480  128  .    .    .    .    
Core Remaining (%)         59   | 100  62   10   67   .    .    .    .    
Volleys Fired              140  | 26   33   56   12   .    1    .    12   
  Largest                  2    | 2    2    2    2    .    2    .    2    
  Hottest                  79   | 60   40   79   79   .    69   .    69   
Shots Fired                237  | 50   66   91   13   .    2    .    15   
  Gun                      233  | 50   66   91   13   .    1    .    12   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    1    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  174  | 49   66   50   1    .    1    .    7    
  Thermal                  41   | .    .    24   12   .    .    .    5    
  Explosive                4    | .    .    .    .    .    1    .    3    
  Electromagnetic          18   | 1    .    17   .    .    .    .    .    
  Robot Hit Streak         9    | 5    4    9    6    .    1    .    6    
  Robot Miss Streak        4    | 3    4    4    1    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           289  | 33   35   117  76   2    1    .    25   
  Core Hits                99   | 15   19   31   23   .    1    .    10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    6    1    .    .    .    .    
  Critical Strikes         17   | .    .    10   7    .    .    .    .    
    Burn                   3    | .    .    2    1    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    
    Smash                  8    | .    .    7    1    .    .    .    .    
    Sever                  5    | .    .    .    5    .    .    .    .    
Melee Attacks              233  | .    .    83   113  2    16   .    19   
  Impact                   89   | .    .    76   13   .    .    .    .    
  Slashing                 144  | .    .    7    100  2    16   .    19   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    11   6    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        12   | .    .    1    11   .    .    .    .    
Damage Inflicted           7604 | 250  325  3571 2614 97   19   .    728  
  Guns                     1697 | 250  325  775  165  .    19   .    163  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               82   | .    .    .    .    .    .    .    82   
  Melee                    5779 | .    .    2750 2449 97   .    .    483  
  Ramming                  46   | .    .    46   .    .    .    .    .    
  Kinetic                  1110 | 237  325  419  15   .    19   .    95   
  Thermal                  452  | .    .    234  150  .    .    .    68   
  Explosive                82   | .    .    .    .    .    .    .    82   
  Electromagnetic          135  | 13   .    122  .    .    .    .    .    
  Impact                   2943 | .    .    2584 359  .    .    .    .    
  Slashing                 2836 | .    .    166  2090 97   .    .    483  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    .    .    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    9    .    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    .    
    Matter Fused           4    | .    .    4    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            993  | .    .    778  145  58   .    .    12   
  Projectiles              9    | .    .    9    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    984  | .    .    769  145  58   .    .    12   
Knockbacks                 9    | .    .    9    .    .    .    .    .    
  Impact                   8    | .    .    8    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    26   .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   2    | .    1    1    .    .    .    .    .    
Targets Rammed             3    | .    1    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    
Highest Temperature        189  | 20   12   189  80   .    9    .    .    
  Average Temperature      33   | 15   7    37   32   .    6    .    .    
  Received Heat Transfer   1425 | .    96   591  576  .    .    .    162  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              17   | .    .    17   .    .    .    .    .    
  Impact Corruptions       35   | .    .    32   3    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    
  Heat Transferred         1295 | .    .    740  407  .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Peak Influence             570  | 40  311 570 412 168 64  44  95  
  Initial                  240  | .   26  .   240 156 58  44  34  
  Average                  180  | 18  131 202 260 165 62  44  40  
Maximum Alert Level        2    | .   1   2   2   .   .   .   .   
  Low Security (%)         55   | 100 84  58  2   100 100 100 100 
  Level 1                  32   | .   15  11  97  .   .   .   .   
  Level 2                  11   | .   .   29  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   5   2   .   .   .   4   
  Investigation            4    | .   .   3   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   2   2   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Distress Signals           12   | .   1   9   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              123  | .   24  49  32  .   1   .   17  
  Peak Tracking Total      6    | .   3   5   5   .   1   .   6   
  Tactical Retreats        14   | .   4   4   2   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Traps Triggered            3    | .   1   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Machines Disabled          2    | .   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Machines Accessed          11   | .   .   5   4   1   .   1   .   
  Terminals                5    | .   .   2   1   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   1   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                38   | .   .   25  9   2   .   2   .   
  Successful               25   | .   .   15  8   1   .   1   .   
  Failed                   13   | .   .   10  1   1   .   1   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                10   | .   .   5   1   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          21   | .   .   18  3   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Terminal Hacks             3    | .   .   1   .   1   .   1   .   
  Record                   1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   .   14  3   .   .   .   .   
  Scan Component           10   | .   .   8   2   .   .   .   .   
  Repair                   7    | .   .   6   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   4   3   1   .   .   .   
  Full Trace Events        4    | .   .   3   1   .   .   .   .   
  Feedback Events          2    | .   .   2   .   .   .   .   .   
    Corruption             2    | .   .   2   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   6   1   .   .   .   .   
  Time                     188  | .   .   156 32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Total Allies               1    | .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   1   
  Highest-Rated Group      31   | .   .   .   .   .   31  31  31  
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   2   .   1   
  Total Damage             63   | .   .   .   .   .   43  .   20  
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   2   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  
Turns Passed               6519 | 303  1273 2604 1685 26   316  11   301  
Spaces Moved               3348 | 143  537  1176 867  51   356  7    211  
  Core                     71   | 11   .    .    .    .    .    .    60   
  Treads                   2500 | 132  537  1176 655  .    .    .    .    
  Legs                     10   | .    .    .    .    .    .    .    10   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    95   | .    .    .    95   .    .    .    .    
  Flight                   672  | .    .    .    117  51   356  7    141  
  Fastest Speed            26   | 50   160  160  26   26   27   99   28   
  Average Speed            142  | 153  204  161  133  33   69   99   55   
  Slowest Speed            245  | 160  240  240  245  96   99   99   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    
Exploration Rate (%)       45   | 10   58   72   59   2    96   1    69   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    10   10   .    6    .    .    
Terrain Destroyed          55   | .    .    11   10   .    16   .    18   
  Melee                    26   | .    .    10   10   .    6    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      28   | .    .    .    .    .    10   .    18   
Terrain Rammed             1    | .    .    1    .    .    .    .    .    
  Walls Destroyed          1    | .    .    1    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  
Total                      4588 | 182  661  1671 1248 57   405  11   353  
  Wait                     585  | .    72   250  176  .    23   5    59   
  Move                     3342 | 142  536  1175 866  51   355  6    211  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  84   | 6    8    38   23   1    2    .    6    
  Fast Attach              42   | 7    1    3    11   1    1    .    18   
  Attach                   19   | .    .    5    5    1    .    .    8    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     58   | 1    5    27   19   1    5    .    .    
  Drop                     94   | .    5    32   41   .    3    .    13   
  Fire                     140  | 26   33   56   12   .    1    .    12   
  Melee                    213  | .    .    82   95   2    15   .    19   
  Ram                      1    | .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    2    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    7    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory
-7/Waste
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  304 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  747 | -10/Materials | Discovered new exit (range 13)
 1508 | -10/Materials | Discovered new exit (range 14)
 1577 | -10/Materials | Entered another Materials area
 1577 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1929 | -9/Materials  | Repaired Lgt. Treads
 1963 | -9/Materials  | Repaired Lgt. Treads
 1990 | -9/Materials  | Repaired Lgt. Treads
 2017 | -9/Materials  | Repaired Seismic Detector
 2047 | -9/Materials  | Repaired Lgt. Treads
 2066 | -9/Materials  | Discovered new exit (range 13)
 3528 | -9/Materials  | Discovered new exit (range 13)
 3557 | -9/Materials  | Repaired Lgt. Treads
 3871 | -9/Materials  | Crushed by falling debris
 3871 | -9/Materials  | Core integrity fell below 50%
 4103 | -9/Materials  | Core integrity fell below 20%
 4176 | -9/Materials  | Discovered new exit (range 3)
 4181 | -9/Materials  | Entered another Materials area
 4181 | -8/Materials  | Evolved 2 slots: Utility x2
 4224 | -8/Materials  | Build established: Scavenger-Mutant
 5082 | -8/Materials  | Identified exit to Garrison
 5356 | -8/Materials  | Discovered new exit (range 11)
 5399 | -8/Materials  | Repaired Imp. Treads
 5511 | -8/Materials  | Build established: Mutant
 5848 | -8/Materials  | Lost 3 parts (1p1n1u)
 5866 | -8/Materials  | Entered Factory
 5866 | -7/Factory    | Evolved 2 slots: Utility x2
 5892 | -7/Factory    | Sucked down chute
 5892 | -7/Factory    | Entered Waste
 5892 | -7/Waste      | The area was eerily silent
 5893 | -7/Waste      | Met a frightened Derelict
 5980 | -7/Waste      | A Compactor rumbled back to life
 5980 | -7/Waste      | Spotted C-40 Crusher
 5994 | -7/Waste      | Destroyed C-40 Crusher
 6053 | -7/Waste      | Discovered new exit (range 16)
 6208 | -7/Waste      | Entered Factory
 6208 | -7/Factory    | Accompanied by 3 allies
 6219 | -7/Factory    | Identified exit to DSF
 6219 | -7/Factory    | Entered DSF
 6219 | -7/DSF        | Accompanied by 4 allies
 6253 | -7/DSF        | Additional patrols routed to DSF
 6310 | -7/DSF        | Lost 4 parts (1n2u1w)
 6350 | -7/DSF        | Lost 3 allies
 6404 | -7/DSF        | Core integrity fell below 50%
 6438 | -7/DSF        | Lost 17 parts (3p6n5u3w)
 6513 | -7/DSF        | Core integrity fell below 20%
 6520 | -7/DSF        | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
06476_ Acquired Imp. Carbon-fiber Leg. <x2>
06481_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
06492_ Knocked back.
06495_ Imp. Carbon-fiber Leg severed.
06496_ Acquired 14 matter.
06498_ Acquired Autogun.
06498_ Imp. Carbon-fiber Leg severed.
06500_ Autogun severed.
06501_ Acquired Autogun.
06503_ Autogun severed.
06504_ Acquired Autogun.
06504_ Imp. Carbon-fiber Leg severed.
06506_ Autogun severed.
06508_ Pulse Rifle destroyed.
06508_ Acquired 12 matter.
06514_ Acquired Magnetic Acceleration Cannon.
06514_ Imp. Carbon-fiber Leg severed.
06516_ Acquired Magnetic Acceleration Cannon.
06516_ System Shield severed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ????????????????????#########??????????????????? |
|   ????????????????????#  ///  #?###??????????????? |
|   ????????????????????#  ///  #===#  ##"?????????? |
|   ????????????????????#                ??????????? |
|   ?????????????????????           ???????????????? |
|   ??????????????????????#@  #????????????????????? |
|   ????????????????????###c  ###??????????????????? |
|   ????????????????????#     [[#??????????????????? |
|   ????????????????????#  cc [[#??????????????????? |
|   ????????????????????#     [[#??????????????????? |
|   ????????????????????##;   ###??????????????????? |
|   ????????????????????#]]   !!#??????????????????? |
|   ??????????????????###]    !!#??????????????????? |
|   ????????????####### #=]   !!#??????????????????? |
|   ??????#######"   ##   # a ###??????????????????? |
|   ?????##    ##         #  x##???????????????????? |
|   ?????#"    #"    "         ##??????????????????? |
|   ??????#     ^   "%"      x      ???????????????? |
|   ???####     ^    "      H        ??????????????? |
|   ???#  "%  %  =     a             ??????????????? |
|   ???###"!![!"#              ##!!!#??????????????? |
|   ?????##!!==""   #  !###   ##?!!!#??????????????? |
|   ??????##"!%=""#########   ###?###??????????????? |
|   ??????##! ! *##?????#!!   !!#??????????????????? |
|   ??????#"%=   #??????#!!   ! #??????????????????? |
|   ??????##!!   #??????#!!   !!#??????????????????? |
|   ???????##  #"#??????###   "##??????????????????? |
|   ???????#    =#??????#!!   ==#??????????????????? |
|   ???????#  = =#??????#!!   ==#??????????????????? |
|   ???????## =##########!!   ==#??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             3
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           4
Defensive Hacking          20

 Item Schematics 
-----------------
 Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              BottomlessZioniteDriver
  Manual?         0
Play Time         01:42:53
  Cumulative      10.3 hours
  Start           2024.04.07 @ 05:33:56
  End             2024.04.09 @ 14:13:58
Sessions          27
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          91%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78c5bd78-bd7e-4130-90f5-041148f1edda