Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 01:29:17 // Halloween2020/ForbiddenLore Player: Rns Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2252) 2252 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 5525 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 132 Aligned with FarCom 300 Friendly Fire -90 Cogmind --------- Core Integrity 230/550 Matter 270/300 Energy 580/580 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ Compact Battery Advanced Sensor Array Advanced Targeting Computer Improved Weapon Shielding Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Minigun > --- INVENTORY (4) ---- Heavy Ion Engine Advanced Treads EM Pulse Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Cooling System High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite EM Pulse Cannon Ion Cannon Minigun Missile Launcher Improved Datajack Heavy Mace [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon YOLO Cannon Energy Gun Medium Laser Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 72 | 1 15 4 15 3 9 4 21 Power 5 | . 2 . 2 . . . 1 Engine 5 | . 2 . 2 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | . 6 . 6 2 . 1 5 Treads 7 | . 2 . 1 . . . 4 Leg 11 | . 2 . 5 2 . 1 1 Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 4 2 5 . 4 2 13 Device 16 | . 2 1 3 . 4 . 6 Storage 6 | 1 2 1 . . . . 2 Processor 4 | . . . 1 . . 2 1 Hackware . | . . . . . . . . Protection 5 | . . . 1 . . . 4 Artifact . | . . . . . . . . Weapon 16 | . 3 2 2 1 5 1 2 Energy Gun . | . . . . . . . . Energy Cannon 3 | . . . . . 1 1 1 Ballistic Gun 5 | . 1 . 1 . 2 . 1 Ballistic Cannon 3 | . 2 . 1 . . . . Launcher 4 | . . 2 . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 4 | . . . 1 . 2 . 1 Parts Lost 10 | . 2 . 3 . . . 5 Power 1 | . . . 1 . . . . Propulsion 2 | . 1 . 1 . . . . Utility 4 | . . . . . . . 4 Weapon 3 | . 1 . 1 . . . 1 Highest Loss Streak 4 | . 2 . 2 . . . 4 Average Slot Usage (%) 95 | . 99 100 100 100 96 89 88 Engine 11 | . 14 14 11 11 11 11 9 Treads 5 | . 12 28 6 . . . 1 Leg 15 | . 1 . 15 22 22 22 16 Wheel 1 | . 13 . . . . . . Device 14 | . 13 1 12 11 10 11 23 Storage 18 | . 14 26 22 22 22 22 12 Processor 7 | . . . 7 11 11 11 9 Protection 2 | . . . 1 . . . 7 Energy Cannon 4 | . . . . . 2 9 8 Ballistic Gun 2 | . 16 . 2 . 2 1 . Ballistic Cannon 6 | . 10 14 18 11 1 . . Launcher 4 | . . 14 . 11 8 1 . Naked Turns . | . . . . . . . . Heaviest Build 100 | 16 44 75 86 80 92 91 100 Greatest Support 44 | 20 40 40 40 20 20 23 44 Greatest Overweight (x) 4 | . 1 1 4 3 4 4 4 Average Overweight (x) 2 | . . 1 2 3 3 3 2 Largest Inventory Capacity 20 | 8 14 20 20 20 20 20 20 Average Capacity 17 | 6 11 19 20 20 20 20 14 Most Carried 20 | 6 12 15 20 20 20 20 20 Average Carried 15 | 6 11 14 18 17 17 18 14 Final Capacity 20 | 8 12 20 20 20 20 20 4 Final Carried 19 | 6 12 15 19 17 18 18 4 Class Distribution -------------------- 52% | Hauler-Mutant 29% | Mutant 17% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Skirmisher | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1472 | 212 307 142 296 54 . 213 248 Remotely . | . . . . . . . . Salvage Created 2241 | 59 399 180 398 10 . 262 933 Parts 140 | 2 28 10 31 2 . 9 58 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 54 | . 13 8 8 3 . 6 16 Guns 10 | . 9 . 1 . . . . Cannons 14 | . 4 . 7 . . . 3 AOE 29 | . . 8 . 3 . 6 12 Classes Destroyed 12 | 1 3 . 3 . . 1 4 Worker 1 | . . . . . . . 1 Builder 3 | . . . . . . . 3 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 5 | 1 . . 1 . . . 3 Operator 2 | . . . 2 . . . . Watcher 8 | . 2 . 2 . . . 4 Swarmer 12 | . 6 3 . 3 . . . Grunt 30 | . 7 5 4 . . 5 9 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . . . 1 . Sentry 9 | . . . 3 . . . 6 Best Kill Streak 7 | 1 5 3 3 3 . 3 7 Combat Bots Only 5 | . 5 3 2 3 . 3 4 Max Kills in Single Turn 4 | 1 1 2 1 2 . 3 4 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 2 . 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2356 | . 584 60 726 134 . 112 740 Core 272 | . 92 27 39 25 . . 89 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 52 . . . 84 . Volleys Fired 123 | 2 49 8 30 3 . 4 27 Largest 2 | 2 2 2 2 2 . 1 1 Hottest 100 | 70 70 65 79 74 . 100 100 Shots Fired 202 | 4 87 15 60 6 . 4 26 Gun 70 | 4 59 . 7 . . . . Cannon 122 | . 28 8 53 3 . 4 26 Launcher 10 | . . 7 . 3 . . . Special . | . . . . . . . . Kinetic 156 | 2 83 8 60 3 . . . Thermal 36 | 2 4 . . . . 4 26 Explosive 10 | . . 7 . 3 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | 2 11 4 8 6 . 2 5 Robot Miss Streak 7 | 1 7 2 5 2 . 1 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 112 | 3 49 5 37 2 2 2 12 Core Hits 95 | 2 23 12 19 3 . 8 28 Critical Hits 6 | . 1 . 1 . . . 4 Critical Kills 3 | . 1 . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Melee Attacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6990 | 36 521 515 803 285 . 790 4040 Guns 492 | 36 319 . 137 . . . . Cannons 2740 | . 202 35 666 . . 230 1607 Explosions 3756 | . . 480 . 283 . 560 2433 Melee . | . . . . . . . . Ramming 2 | . . . . 2 . . . Kinetic 1318 | 10 470 35 803 . . . . Thermal 4754 | 26 51 . . . . 790 3887 Explosive 916 | . . 480 . 283 . . 153 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 556 | . . 10 . 20 . 56 470 Projectiles 344 | . . 10 . . . 39 295 Explosions 212 | . . . . 20 . 17 175 Melee . | . . . . . . . . Knockbacks 12 | . 6 1 5 . . . . Impact . | . . . . . . . . Kinetic 12 | . 6 1 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 447 | . . . . 64 . 52 331 Shots 9 | . . . . 2 . 1 6 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 92 | 40 80 15 . . . 92 12 Average Temperature 20 | 20 18 5 . . . 39 8 Received Heat Transfer 576 | . 192 15 180 . . 36 153 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 10 | . . . . . . 2 8 Heat Transferred 4043 | 74 148 . . . . 720 3101 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 657 | 5 201 173 232 104 . 97 657 Initial 47 | . 3 47 . 34 . . . Average 130 | 4 92 70 123 64 . 51 207 Maximum Alert Level 2 | . 1 . 1 . . . 2 Low Security (%) 75 | 100 88 100 81 100 . 100 47 Level 1 18 | . 11 . 18 . . . 37 Level 2 5 | . . . . . . . 14 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . 3 . . . 3 Investigation 3 | . 1 . . . . . 2 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 3 . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 4 | . . . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 23 8 23 3 . 4 20 Peak Tracking Total 6 | . 6 3 5 3 . 3 5 Tactical Retreats 4 | . . . 4 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 11 | . . 1 . . . . 10 Max in Single Turn 2 | . . 1 . . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 23 | . 8 2 4 1 . . 8 Terminals 17 | . 6 1 3 1 . . 6 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . 2 . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 58 | . 18 5 13 1 . . 21 Successful 39 | . 11 4 10 1 . . 13 Failed 18 | . 6 1 3 . . . 8 Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 43 | . 17 4 6 1 1 . 14 Terminals 45 | . 15 4 8 1 . . 17 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 5 | . 3 . . . . . 2 Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 3 3 1 . . 5 Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Alert Level 3 | . . 1 1 . . . 1 Transport Status 1 | . . . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 Zone Layout 6 | . 1 1 1 1 . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 5 | . 3 . . . . . 2 Report Inventory 3 | . 2 . . . . . 1 Retrieve Components 2 | . 1 . . . . . 1 Scanalyzer 5 | . . . 5 . . . . Insert Component 3 | . . . 3 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 6 1 2 . . . 4 Terminals 13 | . 6 1 2 . . . 4 Assimilate 3 | . 3 . . . . . . Botnet 10 | . 3 1 2 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 6 1 3 1 . . 5 Full Trace Events 3 | . . . . . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time 26 | . . . . . . . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . 9 . . . . . 3 Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 4 | . 2 2 . . . . . Largest Group 2 | . 1 2 2 . . . . Highest-Rated Group 42 | . 10 42 42 . . . . Highest-Rated Ally 31 | . 10 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 34 | . . 7 27 . . . . Total Damage 505 | . . 144 361 . . . . Kills 6 | . . 1 5 . . . . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 10311 | 20 1169 1110 1394 640 2093 854 3031 Spaces Moved 4748 | 11 728 596 601 275 954 375 1208 Core . | . . . . . . . . Treads 1152 | . 252 596 193 . . . 111 Legs 3144 | 11 24 . 408 275 954 375 1097 Wheels 452 | . 452 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 90 180 180 210 210 210 120 Average Speed 192 | 120 128 180 211 210 217 211 197 Slowest Speed 240 | 120 180 180 240 210 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 2 87 99 43 60 93 70 62 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 497 | . . 68 5 37 . 62 325 Melee . | . . . . . . . . Projectile 18 | . . . 5 1 . 2 10 AOE 479 | . . 68 . 36 . 60 315 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 5693 | 13 885 620 667 331 977 425 1775 Wait 647 | . 74 3 2 46 . 41 481 Move 4741 | 10 727 595 600 274 953 374 1208 Hop . | . . . . . . . . Pick Up 51 | . 11 5 11 1 6 . 17 Fast Attach 11 | 1 1 1 . . . . 8 Attach 17 | . 2 . 5 . 4 1 5 Detach 5 | . 1 1 . . 1 2 . Swap 45 | . 12 3 11 3 5 3 8 Drop 50 | . 8 4 8 3 6 . 21 Fire 123 | 2 49 8 30 3 . 4 27 Melee 2 | . . . . . 2 . . Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 13) 1055 | -10/Materials | Discovered new exit (range 4) 1176 | -10/Materials | Discovered new exit (range 9) 1190 | -10/Materials | Entered Mines 1216 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1256 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1368 | -10/Mines | Learned Materials garrison access intel 1512 | -10/Mines | Discovered new exit (range 15) 1569 | -10/Mines | Build established: Hauler-Mutant 1853 | -10/Mines | Discovered new exit (range 16) 2300 | -10/Mines | Entered Materials 2300 | -9/Materials | Accompanied by 2 allies 2300 | -9/Materials | Evolved 2 slots: Utility x2 2301 | -9/Materials | Identified exit to Mines 2305 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2694 | -9/Materials | Discovered new exit (range 14) 2884 | -9/Materials | Discovered new exit (range 16) 3694 | -9/Materials | Entered Mines 3876 | -9/Mines | Discovered new exit (range 5) 3885 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3971 | -9/Mines | Learned location of Zion (-7) 3983 | -9/Mines | Discovered new exit (range 6) 4269 | -9/Mines | Discovered new exit (range 19) 4321 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4334 | -9/Mines | Entered Exiles 4386 | -9/Exiles | Met 8R-AWN 4422 | -9/Exiles | Met EX-HEX 4503 | -9/Exiles | Met EX-DEC 4775 | -9/Exiles | Visited The Gauntlet 5081 | -9/Exiles | Met EX-BIN 5400 | -9/Exiles | Discovered new exit (range 14) 5679 | -9/Exiles | Aligned with FarCom system 5681 | -9/Exiles | Given EX-Vault access code 5731 | -9/Exiles | Opened EX-Vault 5738 | -9/Exiles | Found Prototype Processor 5744 | -9/Exiles | Found Prototype Device 5745 | -9/Exiles | Identified Supersonic Drone Bay 5753 | -9/Exiles | Found Prototype Energy Cannon 5755 | -9/Exiles | Identified YOLO Cannon 5810 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6404 | -9/Exiles | Discovered new exit (range 14) 6427 | -9/Exiles | Left Exiles lab with YOLO Cannon 6427 | -9/Exiles | Entered Mines 6730 | -8/Mines | Build established: Hauler-Skirmisher 7123 | -8/Mines | Discovered new exit (range 12) 7173 | -8/Mines | Discovered new exit (range 3) 7199 | -8/Mines | Identified exit to Materials 7281 | -8/Mines | Entered Materials 7281 | -8/Materials | Evolved 2 slots: Utility x2 7282 | -8/Materials | Identified exit to Factory 7283 | -8/Materials | Loaded intel: 1 garrison access location 8681 | -8/Materials | Discovered exit to Factory (range 3) 8804 | -8/Materials | Build established: Mutant 9765 | -8/Materials | Discovered exit to Factory (range 12) 10081 | -8/Materials | First assault squad dispatched 10131 | -8/Materials | Core integrity fell below 50% 10161 | -8/Materials | Lost 4 parts (3u1w) 10312 | -8/Materials | Self-destructed Last Messages --------------- 10152_ Acquired Adv. Treads. 10156_ U-05 Engineer builds a Door. 10156_ U-05 Engineer lays Concrete. 10157_ U-05 Engineer builds a Wall. 10160_ U-05 Engineer lays Concrete. 10160_ Acquired Ion Cannon. 10161_ U-05 Engineer lays Concrete. 10164_ U-05 Engineer builds a Wall. 10167_ U-05 Engineer lays Concrete. 10169_ Acquired Minigun. 10170_ U-05 Engineer lays Concrete. 10178_ Acquired 43 matter. 10186_ U-05 Engineer lays Concrete. 10188_ U-05 Engineer builds a Wall. 10188_ U-05 Engineer lays Concrete. 10239_ Acquired 17 matter. 10245_ Acquired Imp. Weapon Shielding. 10266_ Acquired Com. Battery. 10276_ U-05 Engineer builds a Wall. 10306_ Acquired Adv. Sensor Array. 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""" #?# # #??## | | ?????????????# # """"" ### ############## | | ?????????????# # """"" # #???# ! # | | ?????????????# # """"" # #???# # | | ?????????????# # """ # " #???# """ !# | | ?????????????# # # "T #??## """ # | | ?????????????# ########### #??#" =# | | ?????????????######??????#### #?##" [ = # | | ????????????????????????## # #?# ""##+### | | ???????????????????########### ##?# " [= = | | ?????????"?"???????# # #??# = / | | ?????????"G"???????# # #??# | | ?????????"""??###### +% #??# ==!# "" | | ??????????????# # # ####"# *%# # | | ??????????????# + # =%% # "##+ | | ??????????????# # # ####"#% # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedProcessingClaws Manual? 0 Play Time 01:24:16 Cumulative 40.4 hours Start 2020.11.19 @ 00:10:09 End 2020.11.23 @ 01:29:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b46f8cfb-b7e7-4848-890c-2cc99479c349