Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 23:51:34

Player: muesli

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (2196)     2196
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (264)                264
              TOTAL SCORE: 4640

 Bonus
-------
High Alert Combat Kills    4
Follower Combat Kills      293
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             212/550
Matter                     217/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (169) Ox2
Location                   -8/Storage

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (3) ---
         Improved VTOL Module
         Improved VTOL Module
         Improved VTOL Module
>                 --- UTILITY (3) ------
    High-capacity Storage Unit
         Improved Signal Interpreter
                  Core Analyzer
>                 --- WEAPON (4) -------
            Light Assault Rifle
         Enhanced Autogun
>                 --- INVENTORY (20) ---
                  Aerolev Unit
                  Aerolev Unit
                  Aerolev Unit
         Improved VTOL Module
         Improved VTOL Module
         Improved VTOL Module
                  Heat Sink
            Small Storage Unit
         Advanced Visual Processing Unit
         Improved Signal Interpreter
                  Targeting Computer
                  Armor Integrity Analyzer
  Faulty Enhanced Autogun
         Enhanced Autogun
         Enhanced Autogun
         Enhanced Autogun
                  Rocket Launcher
         Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                VSS Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Core Analyzer
>               --- WEAPON -----------
          Heavy Assault Rifle
                Minigun
       Enhanced Autogun
                Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Wheel
                Wheel
                Heat Sink
          Small Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
                Targeting Computer
                Armor Integrity Analyzer
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Rocket Launcher
       Improved Grenade Launcher
                Missile Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Minigun
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             60   | .   4   15  23  18  
  Power                    3    | .   .   .   1   2   
    Engine                 2    | .   .   .   .   2   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | .   2   5   11  10  
    Treads                 .    | .   .   .   .   .   
    Leg                    21   | .   2   5   10  4   
    Wheel                  1    | .   .   .   1   .   
    Hover                  3    | .   .   .   .   3   
    Flight                 3    | .   .   .   .   3   
  Utility                  6    | .   2   2   1   1   
    Device                 2    | .   2   .   .   .   
    Storage                1    | .   .   1   .   .   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | .   .   8   10  5   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          17   | .   .   6   7   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   
Parts Lost                 24   | .   .   3   13  8   
  Power                    2    | .   .   .   1   1   
  Propulsion               9    | .   .   1   6   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   11   | .   .   2   5   4   
  Highest Loss Streak      6    | .   .   2   6   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   97  91  83  80  
  Engine                   5    | .   14  8   .   5   
  Core                     1    | .   .   .   5   .   
  Leg                      23   | .   28  28  24  18  
  Flight                   1    | .   .   .   .   5   
  Device                   4    | .   11  11  3   .   
  Storage                  9    | .   14  11  9   9   
  Processor                11   | .   .   10  9   15  
  Protection               2    | .   .   .   4   2   
  Energy Gun               1    | .   .   .   6   .   
  Energy Cannon            2    | .   .   8   .   .   
  Ballistic Gun            19   | .   28  12  19  22  
Peak Build Rating          36   | .   7   15  32  36  
  Average Rating           20   | .   6   13  17  29  
  On Entrance              10   | 6   6   7   11  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 11  13  53  58  59  
  Greatest Support         45   | 20  20  30  43  45  
  Greatest Overweight (x)  19   | .   .   2   4   19  
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 20   | .   8   20  20  20  
  Average Capacity         17   | .   8   16  20  20  
  Most Carried             20   | .   8   12  20  20  
  Average Carried          12   | .   6   8   11  18  
  Final Capacity           20   | 8   8   20  20  20  
  Final Carried            20   | 6   7   12  20  18  

 Class Distribution 
--------------------
 37% | Mutant
 18% | Scavenger-Tank
 12% | Scavenger-Gunner
 11% | Commander-Mutant
 10% | Scavenger-Mutant
  9% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
       Skirmisher | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1882 | 200 96  331 630 625 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2497 | .   135 863 760 739 
  Parts                    133  | .   7   48  37  41  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  54   | .   3   20  16  15  
  Guns                     37   | .   3   9   13  12  
  Cannons                  8    | .   .   8   .   .   
  AOE                      8    | .   .   2   3   3   
Classes Destroyed          13   | .   1   6   3   3   
  Worker                   3    | .   .   2   1   .   
  Builder                  2    | .   .   .   2   .   
  Recycler                 3    | .   .   .   .   3   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  10   | .   .   6   3   1   
  Grunt                    23   | .   3   6   5   9   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   
  Protector                1    | .   .   .   .   1   
  Sentry                   13   | .   .   7   3   3   
  Specialist               4    | .   .   .   4   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   2   7   5   6   
  Combat Bots Only         5    | .   2   5   4   5   
Max Kills in Single Turn   3    | .   1   2   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        323  | .    21   109  101  92   
  Missed                   100  | .    6    33   33   28   
Damage Taken               3435 | .    206  918  1247 1064 
  Core                     604  | .    42   224  182  156  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  30   | .    .    .    22   8    
Core Remaining (%)         75   | 100  83   44   .    .    
Volleys Fired              176  | .    14   72   44   46   
  Largest                  4    | .    2    2    4    4    
  Hottest                  125  | .    40   83   125  101  
Shots Fired                420  | .    28   133  125  134  
  Gun                      367  | .    28   86   121  132  
  Cannon                   45   | .    .    45   .    .    
  Launcher                 8    | .    .    2    4    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  337  | .    28   86   91   132  
  Thermal                  75   | .    .    45   30   .    
  Explosive                8    | .    .    2    4    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | .    5    11   9    17   
  Robot Miss Streak        4    | .    3    3    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    1    1    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           248  | .    17   76   71   84   
  Core Hits                114  | .    8    30   35   41   
  Critical Kills           2    | .    .    1    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         6    | .    .    1    3    2    
    Burn                   3    | .    .    .    3    .    
    Meltdown               1    | .    .    1    .    .    
    Destroy                2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4992 | .    166  1465 1537 1824 
  Guns                     3341 | .    166  828  1092 1255 
  Cannons                  522  | .    .    522  .    .    
  Explosions               1117 | .    .    115  433  569  
  Melee                    .    | .    .    .    .    .    
  Ramming                  12   | .    .    .    12   .    
  Kinetic                  3091 | .    166  828  842  1255 
  Thermal                  772  | .    .    522  250  .    
  Explosive                1117 | .    .    115  433  569  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            73   | .    .    9    6    58   
  Projectiles              .    | .    .    .    .    .    
  Explosions               73   | .    .    9    6    58   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      214  | .    .    .    54   160  
  Shots                    4    | .    .    .    1    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        372  | .    39   372  218  148  
  Average Temperature      69   | .    16   95   66   51   
  Received Heat Transfer   1170 | .    171  306  369  324  
  Effects                  1    | .    .    1    .    .    
    Shutdowns              1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             3    | .    .    1    2    .    
  Heat Transferred         1813 | .    .    851  962  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             583  | .   125 397 408 583 
  Initial                  167  | .   .   52  167 127 
  Average                  202  | .   76  171 252 217 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         53   | .   100 63  23  57  
  Level 1                  44   | .   .   36  76  36  
  Level 2                  2    | .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   1   2   3   4   
  Investigation            2    | .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   1   2   1   
  Assault                  2    | .   .   .   .   2   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           6    | .   1   3   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              98   | .   7   32  24  35  
  Peak Tracking Total      6    | .   4   6   4   6   
  Tactical Retreats        7    | .   1   .   4   2   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            4    | .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          7    | .   .   2   .   5   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          6    | .   1   2   1   2   
  Terminals                5    | .   1   1   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   2   9   2   3   
  Successful               9    | .   1   7   .   1   
  Failed                   7    | .   1   2   2   2   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   .   1   2   3   
  Terminals                12   | .   2   5   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   3   .   1   
  Open Door                1    | .   .   .   .   1   
  Alert Level              2    | .   .   2   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   1   1   .   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               12   | .   .   .   .   12  
  Largest Group            10   | .   .   .   .   10  
  Highest-Rated Group      173  | .   .   .   .   173 
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               70   | .   .   .   .   70  
  Total Damage             933  | .   .   .   .   933 
  Kills                    12   | .   .   .   .   12  
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               4155 | .    351  1147 1105 1552 
Spaces Moved               1895 | 1    244  486  462  702  
  Core                     1    | .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    
  Legs                     1719 | 1    244  486  456  532  
  Wheels                   6    | .    .    .    6    .    
  Hover                    11   | .    .    .    .    11   
  Flight                   158  | .    .    .    .    158  
  Fastest Speed            102  | 120  120  120  140  102  
  Average Speed            179  | 120  120  168  199  194  
  Slowest Speed            1000 | 120  120  260  260  1000 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 2    30   33   22   63   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 13   | .    .    1    12   .    
Terrain Destroyed          95   | .    .    23   42   30   
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    6    .    .    
  AOE                      89   | .    .    17   42   30   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      2330 | .   277 688 556 809 
  Wait                     164  | .   9   112 15  28  
  Move                     1891 | .   243 485 461 702 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | .   3   3   8   9   
  Fast Attach              21   | .   1   5   9   6   
  Attach                   17   | .   .   2   9   6   
  Detach                   4    | .   .   .   4   .   
  Swap                     22   | .   3   8   5   6   
  Drop                     11   | .   4   1   .   6   
  Fire                     176  | .   14  72  44  46  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  105 | -10/Materials | Discovered new exit (range 6)
  249 | -10/Materials | Discovered new exit (range 5)
  308 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Entered another Materials area
  352 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1133 | -9/Materials  | Discovered new exit (range 12)
 1330 | -9/Materials  | Core integrity fell below 50%
 1458 | -9/Materials  | Discovered new exit (range 16)
 1497 | -9/Materials  | Identified exit to Materials
 1499 | -9/Materials  | Entered another Materials area
 1499 | -8/Materials  | Evolved 2 slots: Weapon x2
 1799 | -8/Materials  | Build established: Skirmisher
 1938 | -8/Materials  | Lost 6 parts (4n1u1w)
 2575 | -8/Materials  | Discovered new exit (range 12)
 2579 | -8/Materials  | Build established: Scavenger-Tank
 2601 | -8/Materials  | Identified exit to Storage
 2604 | -8/Materials  | Entered Storage
 2633 | -8/Storage    | Lost 3 parts (1p1n1w)
 3008 | -8/Storage    | Met a pair of Derelict thieves
 3286 | -8/Storage    | Core integrity fell below 50%
 3347 | -8/Storage    | Build established: Scavenger-Gunner
 3580 | -8/Storage    | Garrison activated, responded to threat
 3614 | -8/Storage    | Lost 5 parts (1p1n3w)
 3693 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3983 | -8/Storage    | Build established: Commander-Mutant
 4156 | -8/Storage    | Self-destructed

 Last Messages 
---------------
  Leg. <x2>
03945_ Extracted 1 energy.
03946_ R-06 Scavenger collects Wheel.
03948_ Extracted 1 energy. <x2>
03962_ Dropped Aluminum Leg. <x2>
03973_ R-06 Scavenger collects Aluminum Leg.
03976_ Extracted 1 energy.
03976_ R-06 Scavenger collects Aluminum Leg.
03978_ Extracted 1 energy. <x2>
04103_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
04105_ K-01 Serf collects debris. <x2>
04108_ K-01 Serf cleans the Door Terminal.
04113_ W-25 Informer sends out distress signal.
04135_ S-10 Pest destroyed.
04138_ Acquired 11 matter.
04140_ K-01 Serf collects debris.
04141_ Acquired Lgt. Assault Rifle.
04142_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ??????????????????????###################### |
|       ?????????????? ???????#            /         |
|       ??????????????# "?????# ############         |
|       ??????????????? ""????# ######?????#         |
|       ??????????????? ""????# #  ==#?????#    !=   |
|       ????????????????  ????#=+  ==#?????#    !=   |
|       ????????????" ###+#####[#  ==#?????#       " |
|       ????????????" /   =!=gg%#T####?????#       T |
|       ???????????????## %[gm% ###????????#       " |
|       ????????????????# *gu##+###????????#         |
|       ????????????????#  @=#    #????????#####/### |
|       ????????????????#  g[#    #???????????#      |
|       ????????##+######    #    #??## #######      |
|       ????????#          k #    #           +      |
|       ????????#   #####  g #    #"""  """   #      |
|       ????????????????#    #    #???  """   +      |
|       ????????????????#    +=   #???  """   #      |
|       ????????????????#+##+######??         #    % |
|       ??????????????????? = ?????          ?#    % |
|       ???????????????????   ????#         ??#   %  |
|       ??????????????????   ! ???#########???#      |
|       ??????????????????     ???????????????#   ## |
|       ?????????????????#######??????#########   #T |
|       ??????????????????????????????#  !!#  #   ## |
|       ??????????????????????????????#    "  #   #? |
|       ??????????????????????????????#=      +   #? |
|       ??????????????????????????????#    "  #   #? |
|       ??????????????????????????????#    #T##   #? |
|       ??????????????????????????????#    ####   #? |
|       ??????????????????????????????######??#   #? |
|       ??????????????????????????????????????#   ## |
|       ??????????????????????????????????????###### |
|       ???????????????????????????????????????????# |
|       ???????????????????????????????????????????# |
|       ??????????????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Core Shielding             20
Evasion (%)                55
Core Analysis              6

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              HeatTrapDoublenader
  Manual?         0
Play Time         00:31:05
  Cumulative      19.3 hours
  Start           2025.02.07 @ 23:53:01
  End             2025.02.10 @ 23:51:34
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           38
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 353e9506-fd3e-475a-b51f-32b95b2e3699