Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.03.06 @ 09:54:22 Player: 8-wslots of shame Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (296) 1480 Value Destroyed (11965) 11965 Prototype IDs (73) 1460 Alien Tech Used (4) 800 Bonus (9852) 9852 TOTAL SCORE: 35857 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2967 Follower Combat Kills 2180 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -295 Cogmind --------- Core Integrity 1530/1600 Matter 278/300 Energy 375/790 System Corruption 13% Temperature Cool (9) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink Experimental Energy Well Spectral Analyzer Experimental Target Analyzer Experimental Armor Integrity Analyzer Advanced Particle Charger > --- WEAPON (8) ------- Phase Gun HERF Cannon HERF Cannon HERF Cannon Enhanced Nova Cannon Improved Potential Cannon > --- INVENTORY (5) ---- Long-range Sensor Array Advanced Particle Charger AEGIS Remote Shield Improved Potential Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Energy Well Spectral Analyzer Long-range Terrain Scanner Experimental Target Analyzer Experimental Armor Integrity Analyzer Precision Energy Filter Advanced Particle Charger > --- WEAPON ----------- Phase Gun HERF Cannon HERF Cannon HERF Cannon Enhanced Nova Cannon Improved Potential Cannon > --- INVENTORY -------- Long-range Sensor Array Advanced Particle Charger AEGIS Remote Shield Improved Potential Cannon [Rating: 203] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit VTOL Module Utility Spectral Analyzer Device Advanced Shield Generator Storage Advanced Energy Well Processor Spectral Analyzer Hackware Experimental Hacking Suite Protection Zionite Weapon Casing Weapon Makeshift Spear Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . . Utility 6 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 2 . . . . . Weapon 6 | . . . 2 . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Parts Attached 414 | 10 17 6 19 5 2 7 17 6 9 10 . 5 67 5 3 24 6 35 1 1 4 7 26 38 8 3 28 11 34 Power 43 | 1 3 1 . 2 . . 3 2 1 2 . 1 6 . . . 2 2 . . . . 3 4 . . 2 . 8 Engine 20 | 1 2 1 . 2 . . 3 2 . 2 . . 4 . . . 2 1 . . . . . . . . . . . Core 8 | . 1 . . . . . . . 1 . . 1 1 . . . . 1 . . . . . 2 . . 1 . . Reactor 15 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 2 . . 1 . 8 Propulsion 80 | 4 5 . 8 1 . 2 2 1 1 1 . 2 14 . 2 5 2 7 . . 1 . 2 8 . 1 8 . 3 Treads 30 | 2 2 . 5 1 . . 2 1 . . . . 3 . 1 . 2 7 . . . . 1 . . . . . 3 Leg 26 | 2 3 . 1 . . 2 . . . 1 . 1 9 . . 5 . . . . 1 . . 1 . . . . . Wheel 6 | . . . 2 . . . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . . . . . . . . . . . 1 6 . . 8 . . Flight 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . Utility 136 | 2 3 . 5 1 1 . 4 2 3 5 . 2 20 4 1 11 . 7 1 1 3 1 10 23 1 1 8 7 9 Device 66 | 1 2 . 1 . 1 . 1 2 2 2 . . 11 3 1 2 . 2 . . 1 . 4 15 . 1 3 3 8 Storage 10 | . 1 . . . . . . . . . . 1 1 . . . . . . . 2 . 2 1 . . 1 1 . Processor 25 | 1 . . 2 . . . . . 1 1 . . 2 1 . 6 . 2 . 1 . . 1 5 . . 1 1 . Hackware 6 | . . . . . . . 1 . . 1 . . 2 . . 1 . . . . . . 1 . . . . . . Protection 29 | . . . 2 1 . . 2 . . 1 . 1 4 . . 2 . 3 1 . . 1 2 2 1 . 3 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 155 | 3 6 5 6 1 1 5 8 1 4 2 . . 27 1 . 8 2 19 . . . 6 11 3 7 1 10 4 14 Energy Gun 23 | 2 2 . . . . . . . . . . . 5 . . 2 . 1 . . . . . . . . 8 . 3 Energy Cannon 16 | . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . 2 10 Ballistic Gun 16 | 1 2 3 . . . . 1 . . 1 . . 5 . . 2 1 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Launcher 19 | . 1 1 . . . 1 1 1 3 1 . . . . . . . 2 . . . 3 1 1 . . . 2 1 Special Weapon 4 | . 1 . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Impact Weapon 27 | . . 1 6 1 . 4 4 . . . . . 5 . . . 1 5 . . . . . . . . . . . Slashing Weapon 33 | . . . . . . . 2 . 1 . . . 5 1 . 3 . 4 . . . 3 3 2 7 . 2 . . Piercing Weapon 13 | . . . . . . . . . . . . . 1 . . 1 . 4 . . . . 6 . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . . . . 1 . . . . . . . 4 . 2 . . 4 . 2 7 . 2 1 6 2 Parts Lost 87 | . 3 . 1 2 . . 6 9 1 1 . 7 12 1 3 . 3 2 . . . 2 1 7 . 8 4 8 6 Power 12 | . 1 . . 1 . . 1 . . . . 1 2 . . . . 1 . . . . . 2 . . . 1 2 Propulsion 20 | . . . . . . . 1 2 1 . . 3 1 . 1 . 1 . . . . . 1 2 . 3 1 3 . Utility 30 | . 1 . 1 . . . 2 4 . 1 . 1 3 1 2 . . 1 . . . 2 . 2 . 3 2 1 3 Weapon 25 | . 1 . . 1 . . 2 3 . . . 2 6 . . . 2 . . . . . . 1 . 2 1 3 1 Highest Loss Streak 8 | . 2 . 1 1 . . 3 5 1 1 . 4 3 1 2 . 2 1 . . . 2 1 3 . 8 2 6 3 Average Slot Usage (%) 85 | . 98 100 97 98 98 91 85 80 17 67 69 59 91 93 37 70 79 95 100 100 99 98 96 96 98 78 60 66 54 Engine 2 | . 7 1 11 10 11 3 4 6 . 6 7 . 1 6 . . 2 1 . . . . . . . . . . . Core 2 | . 5 12 . . . . . . . . . 5 3 . . . . 2 5 5 5 5 1 1 4 3 1 3 . Treads 9 | . 10 28 18 22 22 6 10 12 7 7 7 . 1 . 2 . 3 21 23 23 19 17 13 . . . . . 11 Leg 5 | . 17 . 2 . . 15 6 . . 6 7 6 11 20 12 15 15 . . . 2 5 5 . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 17 19 12 13 11 . Device 9 | . 21 14 5 11 11 11 8 14 4 10 7 7 15 14 . 9 . 5 11 5 4 4 5 10 14 10 7 8 7 Storage 2 | . 4 14 4 . . . . . . . . 6 1 . . . . . . . 2 5 3 2 . . 2 4 4 Processor 10 | . 2 . 3 . . . . . 2 7 7 7 9 11 11 12 20 15 11 16 17 17 14 20 19 17 11 11 12 Protection 4 | . . . 6 11 11 11 5 . . 6 7 7 3 6 . 5 3 6 11 11 7 4 3 2 4 1 4 2 . Energy Gun 1 | . 16 . . . . . . . . . . . 2 . . 4 . . . . . . . . . . 7 13 5 Ballistic Gun 2 | . 5 21 . . . . . . . 6 7 7 10 . . 2 6 . . . . . . . . . . . . Launcher 1 | . 4 4 . . . . 7 3 1 13 15 4 . . . . . 1 . . . 1 1 . . . . . . Impact Weapon 10 | . . 1 43 42 41 43 39 34 . . . . 1 26 7 6 6 14 11 11 11 11 6 . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . 7 . . 2 8 8 17 17 17 15 11 8 27 23 3 3 . Piercing Weapon 5 | . . . . . . . . . . . . . 3 6 . 2 3 3 5 5 5 5 17 26 8 6 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 10 16 16 18 22 40 40 27 38 6 44 43 43 68 45 38 30 33 55 30 30 29 34 52 49 54 54 81 83 119 Greatest Support 225 | 40 40 40 40 40 40 40 40 40 3 20 20 20 60 50 50 56 56 112 109 109 109 81 81 77 61 55 85 85 225 Greatest Overweight (x) 15 | . . . 1 . . 2 . 1 1 2 2 4 4 . 1 3 . . . . . . . 3 . . 1 15 . Average Overweight (x) . | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 5 5 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 5 7 4 5 4 4 3 4 4 3 4 2 4 4 4 3 4 4 5 4 4 4 4 4 4 4 4 4 3 Final Capacity 8 | 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 8 8 5 5 5 4 4 5 5 4 4 4 5 5 2 5 5 5 5 5 5 4 4 3 5 5 5 5 5 Class Distribution -------------------- 36% | Mutant 25% | Scavenger-Mutant 16% | Derelict-Mutant 10% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Machinist-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Mutant | -3/Section 7 Mutant | -2/Research Scavenger-Mutant | -2/Testing Generator-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Matter Collected 5882 | 336 205 207 219 53 . 181 153 100 78 341 . 146 1253 40 20 112 198 355 10 10 . 288 470 445 123 58 167 . 314 Remotely 246 | . . . . . . . . . 14 232 . . . . . . . . . . . . . . . . . . . Salvage Created 13269 | 177 529 139 392 133 . 344 540 142 139 332 . 197 2395 146 . . 226 716 . 166 . 571 784 2048 123 58 1605 . 1367 Parts 619 | 13 21 14 18 11 . 9 15 3 3 9 . 13 113 6 . . 11 38 . 14 . 21 49 110 2 2 71 . 53 Haulers Intercepted 20 | . 1 . 2 . . . . . . . . . 5 . . . . 3 . . . . 1 3 1 . 4 . . Recyclers Shooed 6 | . 1 . . . . 1 . . . . . . 3 . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . . . . 8 . 17 . 5 2 1 16 . 7 13 . 16 . . . . . . . Prevented 11 | . . . . . . . . . . . . 2 . . . . 8 . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 205 | . 11 7 5 5 . 6 13 2 2 13 . 7 29 3 . . 4 10 . 2 . 18 9 24 . . 13 . 22 Melee 94 | . . 1 4 3 . . 4 2 . . . . 17 2 . . 4 10 . 2 . 5 6 24 . . 10 . . Guns 20 | . 9 2 . . . . . . . 2 . 1 5 . . . . . . . . . . . . . . . 1 Cannons 15 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 8 AOE 59 | . 2 4 . . . 6 5 . 2 11 . 6 . . . . . . . . . 12 3 . . . . . 8 Classes Destroyed 24 | 2 3 2 4 1 . . 2 . . 1 . . 2 1 . . . . . 1 . 1 1 2 . 1 . . . Worker 25 | . . . 3 . . . 1 . . . . . 2 . . . . 3 . . . . 5 6 1 . 1 . 3 Builder 16 | . . . . . . . . . . . . . 8 . . . . 1 . . . . 2 3 . . 1 . 1 Tunneler 7 | 4 . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 20 | . 1 . 2 . . . . . . . . . 5 . . . . 3 . . . . 1 3 1 . 4 . . Recycler 9 | 1 1 . . . . 1 . . . . . . 2 . . . . . . . . . . 2 . . 2 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 9 | . . . 1 . . . 1 . . . . . 2 . . . . . . . . . . 1 . . 2 . 2 Swarmer 47 | . . 3 1 3 . . 4 . . 1 . 5 7 . . . 1 8 . . . . . 10 . . 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 70 | . 11 3 2 1 . 6 5 . 2 5 . 3 11 2 . . 1 . . . . 9 1 3 . . . . 5 Brawler 6 | . . . . 1 . . 1 . . 1 . . . . . . . . . . . 3 . . . . . . . Duelist 9 | . . . 1 . . . . . . 4 . . 2 . . . 1 . . . . . 1 . . . . . . Protector 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 20 | . . . 1 . . . 2 2 . 1 . . 3 . . . 1 1 . . . 1 . 3 . . 3 . 2 Hunter 12 | . . . . . . . 1 . . . . . 2 . . . . . . 2 . 2 . . . . . . 5 Programmer 34 | . . . . . . . . . . . . . 4 . . . . 1 . . . 2 5 6 . . 6 . 10 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | 5 3 3 3 2 . 6 6 1 2 6 . 3 10 2 . . 4 6 . 1 . 10 5 8 1 1 7 . 7 Combat Bots Only 10 | . 3 3 2 2 . 6 5 1 2 6 . 3 8 2 . . 4 4 . 1 . 10 3 5 . . 4 . 5 Max Kills in Single Turn 4 | 1 2 3 1 1 . 2 4 1 1 3 . 2 2 1 . . 1 1 . 1 . 2 3 1 1 1 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 . . . 2 4 . 1 3 . 2 . . . . . . . . . 2 3 . . . . . 2 Melee 1 | . . 1 1 1 . . 1 1 . . . . 1 1 . . 1 1 . 1 . 1 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Damage Taken 18691 | . 504 263 453 237 51 88 737 858 131 394 . 481 2559 181 362 . 880 353 70 91 . 1386 408 2007 70 717 1599 1268 2543 Core 2541 | . 76 38 65 61 . 18 86 196 57 61 . 91 302 57 78 . 22 19 . 30 . 103 91 528 . 170 92 230 70 Absorbed by Shields 2427 | . . . . . . . . 172 . . . . 312 . . . . 107 25 32 . 271 367 186 . . . . 955 Reduced by Siege Mode 147 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Core Remaining (%) 70 | 100 . 54 . . . 64 84 . . . . 42 . . . . 46 . . . . 84 92 . . 42 . 77 95 Volleys Fired 275 | 13 44 15 . . 1 5 4 . 3 21 . 13 46 . . . 3 1 . . . 20 2 1 . . 6 . 77 Largest 5 | 1 2 2 . . 1 1 1 . 1 3 . 1 5 . . . 1 4 . . . 1 1 1 . . 3 . 1 Hottest 400 | 20 100 40 . . 250 30 30 . 36 91 . 36 400 . . . 24 336 . . . 43 43 43 . . 225 . 200 Shots Fired 400 | 13 81 27 . . 1 5 4 . 3 27 . 13 99 . . . 3 4 . . . 21 2 1 . . 18 . 78 Gun 252 | 13 74 24 . . . . . . . 10 . 7 69 . . . 3 1 . . . . . . . . 18 . 33 Cannon 78 | . . . . . 1 . . . . . . . 30 . . . . 3 . . . . . . . . . . 44 Launcher 65 | . 3 3 . . . 5 4 . 3 17 . 6 . . . . . . . . . 21 1 1 . . . . 1 Special 5 | . 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 141 | 13 9 24 . . . . . . . 10 . 7 75 . . . 3 . . . . . . . . . . . . Thermal 145 | . 69 . . . 1 . . . . . . . 24 . . . . 4 . . . . . . . . . . 47 Explosive 65 | . 3 3 . . . 5 4 . 3 17 . 6 . . . . . . . . . 21 1 1 . . . . 1 Electromagnetic 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 30 Robot Hit Streak 19 | 6 11 19 . . . 3 5 . 3 18 . 3 10 . . . 1 2 . . . 15 7 . . . 15 . 17 Robot Miss Streak 8 | 1 3 2 . . . . 1 . . 2 . 2 8 . . . 3 4 . . . 2 . . . . 1 . 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 866 | 10 52 22 52 18 . 8 39 41 3 19 . 6 175 14 . . 15 43 . 8 . 41 34 115 3 5 90 . 53 Core Hits 479 | 5 29 16 9 4 . 15 14 6 6 37 . 18 93 4 . . 9 20 . 4 . 48 23 55 2 1 30 . 31 Critical Hits 34 | . . . . . . . . . . . . . 4 2 . . . 3 . 1 . 1 2 8 . . 2 . 11 Critical Kills 10 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 4 . . . . 3 Critical Parts Destroyed 23 | . . . . . . . . . . . . . 3 2 . . . 2 . 1 . . 1 4 . . 2 . 8 Melee Attacks 972 | . . 20 62 29 . 6 53 42 1 . . . 148 23 . . 16 69 . 10 . 32 53 247 18 18 97 28 . Impact 253 | . . 20 62 29 . 6 50 42 . . . . 5 9 . . 3 14 . 1 . 7 5 . . . . . . Slashing 502 | . . . . . . . 3 . 1 . . . 116 7 . . 10 50 . 8 . 24 35 135 15 10 66 22 . Piercing 216 | . . . . . . . . . . . . . 26 7 . . 3 5 . 1 . 1 13 112 3 8 31 6 . Sneak Attacks 98 | . . . 11 . . 6 2 . 1 . . . 16 . . . . 7 . 2 . 2 13 22 3 1 12 . . Combat Hostiles 7 | . . . . . . . 1 . . . . . . . . . . . . . . 2 1 1 . . 2 . . Follow-up Attacks 219 | . . . 25 11 . 2 12 16 . . . . 37 11 . . 4 12 . 1 . 10 14 54 1 4 5 . . Damage Inflicted 46182 | 149 872 470 1288 314 . 701 1426 816 549 1768 . 899 6828 487 . . 534 2376 . 587 . 3697 2687 6854 369 291 4253 . 7967 Guns 3400 | 135 592 194 . . . . . . . 161 . 68 981 . . . 30 22 . . . . . . . . 397 . 820 Cannons 3775 | . . . . . . . . . . . . . 553 . . . . 34 . . . . . . . . . . 3188 Explosions 11154 | . 255 194 . . . 413 431 . 408 1607 . 831 . . . . . . . . . 2762 244 69 . . . . 3940 Melee 27720 | . . 55 1288 314 . 288 995 815 141 . . . 5290 487 . . 504 2277 . 587 . 935 2443 6785 369 291 3856 . . Ramming 133 | 14 25 27 . . . . . 1 . . . . 4 . . . . 43 . . . . . . . . . . 19 Kinetic 1897 | 135 85 194 . . . . . . . 161 . 68 1224 . . . 30 . . . . . . . . . . . . Thermal 7737 | . 507 26 . . . . 35 . . . . . 310 . . . . 56 . . . . . . . . . . 6803 Explosive 7567 | . 255 168 . . . 413 396 . 408 1607 . 831 . . . . . . . . . 2762 244 69 . . . . 414 Electromagnetic 1128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 397 . 731 Impact 4240 | . . 55 1288 314 . 288 849 815 . . . . 34 139 . . 15 185 . 31 . 158 69 . . . . . . Slashing 19364 | . . . . . . . 146 . 141 . . . 4446 272 . . 412 2092 . 556 . 777 2121 5115 263 89 2934 . . Piercing 4116 | . . . . . . . . . . . . . 810 76 . . 77 . . . . . 253 1670 106 202 922 . . Highest Corruption 13 | . . . 5 6 6 6 . . . . . . 2 2 2 2 . . . . . 5 5 4 . . 5 7 13 Average Corruption 4 | . . . 5 5 6 6 . . . . . . 1 2 2 2 . . . . . 4 2 2 . . 3 5 9 Corruption Purged 12 | . . . . . . . . . . . . . 1 . . . . . . . . . 5 6 . . . . . Effects 124 | . . . 11 8 13 13 . . . . . . 9 5 . . . . . . . 14 4 8 . . 7 12 20 Message Errors 25 | . . . 3 . 3 4 . . . . . . 3 1 . . . . . . . 1 . 3 . . 2 2 3 Matter Fused 29 | . . . 2 1 2 4 . . . . . . . . . . . . . . . 7 1 2 . . 1 3 6 Heat Flow Errors 28 | . . . 3 3 3 1 . . . . . . 2 2 . . . . . . . 2 1 2 . . 2 5 2 Energy Discharges 18 | . . . . 3 3 2 . . . . . . 2 2 . . . . . . . 2 1 . . . 1 . 2 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 Data Loss (minor) 13 | . . . 2 . 2 2 . . . . . . 2 . . . . . . . . . 1 1 . . 1 2 . Data Loss (major) 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4786 | . 1 2 160 22 . 56 159 35 140 67 . 46 380 16 . . 1 200 . . . 188 237 945 . 57 454 . 1620 Projectiles 500 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 498 Explosions 1365 | . . 2 . . . . 46 . 5 67 . 46 . . . . . . . . . 69 . 8 . . . . 1122 Melee 2921 | . 1 . 160 22 . 56 113 35 135 . . . 378 16 . . 1 200 . . . 119 237 937 . 57 454 . . Knockbacks 31 | . . . 2 . . 1 7 . . . . . 20 . . . . . . . . 1 . . . . . . . Impact 10 | . . . 2 . . 1 6 . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 17 | . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . Secondary 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . Self-Inflicted Damage 858 | . 64 28 . . . . 121 . . 31 . 166 . . . . . . . . . 276 . . . . . . 172 Shots 20 | . 1 1 . . . . 3 . . 1 . 4 . . . . . . . . . 8 . . . . . . 2 Rammed 20 | . 3 6 . . . . . 3 . . . . . . . . . 7 . . . . . . . . . . 1 Targets Rammed 27 | 3 5 6 . . . . . 3 . . . . 1 . . . . 8 . . . . . . . . . . 1 Kicked 6 | 3 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Temperature 532 | . 213 . 156 236 269 224 . . . 90 . 15 532 228 . 200 . 237 . . . 152 215 103 . . 285 217 518 Average Temperature 111 | . 72 . 78 103 115 69 . . . 24 . 7 165 131 . 105 . 127 . . . 64 112 55 . . 117 103 119 Received Heat Transfer 2401 | . 249 96 96 6 . 45 180 228 66 93 . 99 322 36 51 . 99 . 27 . . 211 13 134 9 123 45 126 47 Effects 12 | . . . . . 1 1 . . . . . . 8 . . . . . . . . . . . . . . . 2 Shutdowns 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Total Turns 114 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 Parts Fried 33 | . 2 . 7 2 . 1 5 . . . . . . 2 . . . . . . . . . . . . 4 . 10 Impact Corruptions 27 | . 1 . 9 2 . 2 7 3 . . . . . 1 . . . . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . 3 . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . 10 Heat Transferred 6398 | . 1446 50 . . . . 50 . . . . . 700 . . . . 87 . . . . . . . . . . 4065 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 8 | . . . . . . . . . . 3 . . . 1 4 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Peak Influence 2158 | 25 318 243 422 212 . 209 568 280 . . . . 1081 . . . . 221 . . . . 1387 2158 1329 850 1036 847 1547 Initial 1213 | . 16 78 68 82 . . 3 169 . . . . 63 . . . . 156 . . . . 141 669 1213 756 472 582 472 Average 555 | 17 153 170 251 171 . 145 320 234 . . . . 468 . . . . 114 . . . . 716 1274 1269 815 757 731 856 Maximum Alert Level 5 | . 1 1 2 1 . 1 2 1 . . . . 3 . . . . 1 . . . . 4 5 4 3 3 3 4 Low Security (%) 29 | 100 67 59 27 61 . 39 30 24 . . . . 23 . . . . 94 . . . . 16 . . . . . . Level 1 19 | . 32 40 64 38 . 60 36 75 . . . . 19 . . . . 5 . . . . 10 . . . . . . Level 2 16 | . . . 7 . . . 33 . . . . . 35 . . . . . . . . . 31 6 . . 33 16 33 Level 3 18 | . . . . . . . . . . . . . 21 . . . . . . . . . 13 23 . 100 66 83 40 Level 4 13 | . . . . . . . . . . . . . . . . . . . . . . . 28 51 100 . . . 26 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 5 . 2 . . . 2 1 . 1 . . 15 . 1 . 1 2 . . . 1 7 20 2 2 4 . 9 Investigation 21 | . 3 . 2 . . . . . . . . . 8 . . . . . . . . . 4 1 2 . 1 . . Extermination 11 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 2 . . 2 . 1 Reinforcement 17 | . 2 . . . . . 2 . . . . . 1 . . . . 1 . . . . . 4 . 2 1 . 4 Assault 22 | . . . . . . . . . . 1 . . 3 . 1 . 1 . . . . 1 1 10 . . . . 4 Garrison 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Distress Signals 22 | . 1 1 1 . . . 1 . . . . . 3 . . . . . . . . . . 6 . 1 2 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 552 | . 18 13 17 6 3 5 23 7 17 20 . 12 47 7 11 . 28 23 6 2 . 22 27 109 4 21 35 32 37 Peak Tracking Total 19 | . 3 3 4 3 9 3 5 4 8 8 . 3 7 3 11 . 8 5 3 1 . 5 5 19 2 13 7 17 5 Tactical Retreats 66 | . . 1 2 1 . . 8 1 6 . . 1 2 . 5 . 4 2 . . . 1 . 15 1 2 6 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Traps Triggered 4 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Machines Disabled 29 | . 2 3 . . 1 . 3 1 . . . . . . . . . . . . . 1 . 4 2 1 . 5 6 Max in Single Turn 3 | . 2 1 . . 1 . 3 1 . . . . . . . . . . . . . 1 . 1 1 1 . 1 1 Garrison Access 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Machines Accessed 40 | . 3 . 6 . 2 . . 2 . . 3 . 13 . . 1 . 2 . . 4 . 4 . . . . . . Terminals 16 | . 1 . 3 . . . . 2 . . . . 10 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . Total Hacks 120 | . 6 . 17 . 2 . . 8 . . 19 . 31 . . 2 . 4 . . 17 . 14 . . . . . . Successful 79 | . 4 . 11 . 2 . . 3 . . 19 . 11 . . 2 . 3 . . 17 . 7 . . . . . . Failed 41 | . 2 . 6 . . . . 5 . . . . 20 . . . . 1 . . . . 7 . . . . . . Catastrophic 6 | . 1 . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 4 . 4 . 1 . . 5 . . . . 18 . . . . 4 . . . . 13 29 5 5 . 3 3 Terminals 47 | . 2 . 13 . . . . 8 . . . . 24 . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . . . . . . . 5 . . . . . . . . . 11 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . . . Terminal Hacks 49 | . . . 5 . 2 . . 1 . . 19 . 3 . . 2 . . . . 17 . . . . . . . . Record 9 | . . . . . 1 . . . . . 3 . . . . . . . . . 5 . . . . . . . . Part Schematic 14 | . . . . . . . . . . . 8 . . . . 2 . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 3 . . . . . . . . . 5 . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Build 5 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Analyze 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 14 | . 2 . 3 . . . . 2 . . . . 5 . . . . . . . . . 2 . . . . . . Terminals 6 | . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Operators 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . Jam 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . 4 . . . . 2 . . . . 12 . . . . 1 . . . . 2 . . . . . . Full Trace Events 7 | . . . . . . . . . . . . . 5 . . . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 5 . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . . . . . 8 . . . . 2 . 1 . . 4 . . . . . . . . Parts Built 8 | . . . . . . . . . . . . . 2 . . . . . . . . . 6 . . . . . . Matter 1140 | . . . . . . . . . . . . . 636 . . . . . . . . . 504 . . . . . . Time 463 | . . . . . . . . . . . . . 253 . . . . . . . . . 210 . . . . . . Total Part Build Rating 36 | . . . . . . . . . . . . . 12 . . . . . . . . . 24 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Total Allies 36 | . . 2 . 3 . . . . . 2 . 1 . . . 4 2 6 . . . . 5 10 . . . . 1 Largest Group 6 | . . 2 1 3 . . . . . 2 2 3 2 . . 4 4 3 3 1 . . 3 6 . . . . 1 Highest-Rated Group 449 | . . 45 31 40 . . . . . 32 32 127 108 . . 156 156 210 210 64 . . 288 449 . . . . 30 Highest-Rated Ally 269 | . . 31 31 16 . . . . . 16 16 95 95 . . 41 49 70 70 64 . . 103 269 . . . . 30 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 6 . . . . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Light 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . 7 . . . . 1 ROAM 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Ally Attacks 314 | . . 13 36 . . . . . . 4 . 31 12 . . . 53 15 55 4 . . 47 44 . . . . . Total Damage 8872 | . . 189 508 . . . . . . 43 . 649 260 . . . 1208 414 1027 . . . 2826 1748 . . . . . Kills 67 | . . 5 9 . . . . . . 2 . 5 1 . . . 12 1 6 . . . 17 9 . . . . . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . 1 2 . . . . 1 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . 2 1 . 2 . 1 . 3 2 . 1 . . 1 . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Decoded 0b10 Intel 40 | . . . . . . . . . . . . . . . . . . 31 . . . . 9 . . . . . . Traps 15 | . . . . . . . . . . . . . . . . . . 13 . . . . 2 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Items 18 | . . . . . . . . . . . . . . . . . . 14 . . . . 4 . . . . . . Machines 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guards 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 1 . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Turns Passed 19252 | 189 604 632 926 294 536 435 492 296 288 751 242 416 1872 463 149 1278 637 1256 355 937 237 711 1258 1681 239 136 745 364 833 Spaces Moved 12815 | 97 302 316 470 144 327 304 192 114 446 315 84 276 1039 342 215 930 625 725 207 546 134 355 625 1599 363 175 608 397 543 Core 2048 | 4 . . . . . . . 16 446 90 . 3 . . 210 495 357 136 . . . . . . . . . 19 272 Treads 4357 | 67 118 316 326 144 327 69 126 98 . . . . . . . . . 589 207 546 134 355 625 39 . . . . 271 Legs 2801 | 26 184 . 78 . . 235 66 . . 225 84 273 580 342 5 435 268 . . . . . . . . . . . . Wheels 525 | . . . 66 . . . . . . . . . 459 . . . . . . . . . . . . . . . . Hover 3084 | . . . . . . . . . . . . . . . . . . . . . . . . 1560 363 175 608 378 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 160 95 160 160 120 120 50 50 50 290 120 105 120 50 50 50 50 167 167 167 170 166 40 48 55 48 50 50 Average Speed 116 | 144 135 160 157 160 160 131 146 156 50 209 290 132 119 120 52 128 85 144 167 167 168 170 168 57 54 58 54 72 97 Slowest Speed 800 | 160 160 160 200 160 160 280 160 260 100 290 290 290 200 120 200 200 133 167 167 167 170 170 170 200 55 80 105 800 145 Overloaded Moves 36 | . . . . . . . . . . . . . . . . . . . . . . . . 26 10 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 46 | 5 49 62 38 27 70 66 19 3 65 44 70 43 40 67 46 89 75 17 53 72 61 57 16 60 54 13 22 68 20 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 12 | . 2 . 1 . 1 . . . 1 . 1 . . . . . . . . . 3 . . 3 . . . . . Known Exits Taken 8 | . . . 1 . . . . . . . . . 1 . . 1 . 1 1 . . . 1 . . 1 1 . . Unknown Exits Taken 21 | 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . . 1 1 1 . 1 1 . . 1 . Scrap Searched 23 | . . . . . . 1 . . 3 4 . 1 . 1 2 5 3 . 1 2 . . . . . . . . . Spaces Dug 207 | . 3 5 . . . . . . 7 3 . 8 21 . . . . 7 . . . 2 5 53 7 5 13 17 51 Terrain Destroyed 796 | . 40 27 . . 1 48 62 . 8 89 . 46 23 . . . . 8 . . . 170 16 62 7 5 13 17 154 Melee 130 | . . . . . . . . . . . . . 21 . . . . 7 . . . 2 5 53 7 5 13 17 . Projectile 22 | . 4 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 15 AOE 644 | . 36 27 . . 1 48 62 . 8 89 . 46 . . . . . . . . . 168 11 9 . . . . 139 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Total 15898 | 128 407 383 604 181 341 329 332 170 504 379 84 311 1447 377 255 1013 716 874 217 565 147 412 794 2225 389 195 908 454 757 Wait 1317 | . 18 16 49 11 2 . 74 15 40 15 1 16 133 13 28 35 37 29 9 8 . 12 94 423 . . 155 6 78 Move 12785 | 96 301 315 469 143 326 303 191 113 445 314 83 275 1038 341 214 929 624 724 206 545 133 354 624 1598 362 174 607 396 542 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 107 | 4 9 2 7 1 4 3 4 1 2 5 . 2 14 2 1 7 1 10 . 2 2 . 4 7 1 . 5 1 6 Fast Attach 262 | 8 5 1 8 2 1 3 9 4 4 7 . 3 50 3 1 21 6 23 . . 4 1 13 25 7 2 23 8 20 Attach 86 | 1 4 . 7 . 1 2 6 . 5 2 . 2 12 1 2 2 . 7 . 1 1 1 1 5 . 2 4 2 15 Detach 80 | 2 2 . 7 . . . 3 . 3 2 . . 10 1 1 5 2 5 . . 2 . 3 6 2 2 5 6 11 Swap 71 | 1 8 5 4 3 . 2 2 2 . 1 . . 5 1 . 1 . 5 1 . . 5 12 9 1 . 1 1 1 Drop 247 | . 11 3 18 4 6 7 7 6 1 3 . . 42 4 8 13 10 18 1 2 5 . 13 22 5 5 15 12 6 Fire 275 | 13 44 15 . . 1 5 4 . 3 21 . 13 46 . . . 3 1 . . . 20 2 1 . . 6 . 77 Melee 608 | . . 20 35 17 . 4 32 26 1 . . . 96 11 . . 9 44 . 7 . 19 28 129 11 10 87 22 . Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kick 6 | 3 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Crush 20 | . 3 6 . . . . . 2 . . . . . . . . . 8 . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . . . 9 . . . . . . 24 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / Arm) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 190 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 10) 768 | -10/Materials | Discovered new exit (range 13) 794 | -10/Materials | Entered Mines 889 | -10/Mines | Met a Derelict bent on vengeance 1026 | -10/Mines | Excavation squad dispatched 1026 | -10/Mines | A large section of the Mines collapsed 1276 | -10/Mines | Excavation squad dispatched 1405 | -10/Mines | Discovered new exit (range 9) 1426 | -10/Mines | Entered Materials 1426 | -9/Materials | Accompanied by 1 ally 1426 | -9/Materials | Evolved 2 slots: Weapon x2 1427 | -9/Materials | Identified exit to Mines 1431 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2098 | -9/Materials | Build established: Scavenger-Mutant 2352 | -9/Materials | Entered Mines 2604 | -9/Mines | Assembled infested the area 2614 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2639 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2639 | -9/Mines | Discovered new exit (range 5) 2646 | -9/Mines | Entered Exiles 2686 | -9/Exiles | Met 8R-AWN 2712 | -9/Exiles | Met EX-HEX 2779 | -9/Exiles | Met EX-DEC 2808 | -9/Exiles | Learned location of Zion (-6) 2915 | -9/Exiles | Met EX-BIN 2938 | -9/Exiles | Aligned with FarCom system 2939 | -9/Exiles | Given EX-Vault access code 2979 | -9/Exiles | Opened EX-Vault 2992 | -9/Exiles | Found Longsword +1 3001 | -9/Exiles | Found Firepult 3014 | -9/Exiles | Found Trap Reconfigurator 3049 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3142 | -9/Exiles | Attacked by the Exiles 3164 | -9/Exiles | Discovered new exit (range 14) 3182 | -9/Exiles | Stole three prototypes: Firepult, Longsword +1, Trap Reconfigurator 3182 | -9/Exiles | Entered Mines 3601 | -8/Mines | Discovered new exit (range 14) 3617 | -8/Mines | Entered Materials 3617 | -8/Materials | Evolved 2 slots: Weapon x2 3798 | -8/Materials | Lost 3 parts (1n1u1w) 4063 | -8/Materials | Discovered new exit (range 10) 4109 | -8/Materials | Entered Factory 4109 | -7/Factory | Evolved 2 slots: Utility x2 4336 | -7/Factory | Discovered new exit (range 13) 4367 | -7/Factory | Lost 4 parts (1n2u1w) 4405 | -7/Factory | Entered Lower Caves 4431 | -7/Lower Caves | Lost 5 parts (1n2u2w) 4476 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4656 | -7/Lower Caves | Build established: Mutant 4687 | -7/Lower Caves | Discovered new exit (range 12) 4693 | -7/Lower Caves | Entered another Lower Caves area 4693 | -7/Lower Caves | Spotted UZ-XRP(f) 4693 | -7/Lower Caves | Spotted ST-3EH(f) 4694 | -7/Lower Caves | Encountered a Master Thief 4694 | -7/Lower Caves | Encountered a Master Thief 4694 | -7/Lower Caves | Trap Reconfigurator stolen by Master Thief 4694 | -7/Lower Caves | Dirty Bomb Trap stolen by Master Thief 4699 | -7/Lower Caves | Discovered new exit (range 8) 4700 | -7/Lower Caves | Spotted QI-VVD(f) 4702 | -7/Lower Caves | Encountered a Master Thief 4705 | -7/Lower Caves | Dirty Bomb Trap stolen by Master Thief 4831 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5053 | -7/Lower Caves | Learned Factory interactive machine intel 5091 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5391 | -7/Lower Caves | Build established: Derelict-Mutant 5418 | -7/Lower Caves | Discovered new exit (range 8) 5444 | -7/Lower Caves | Entered Data Miner 5444 | -7/Data Miner | Accompanied by 2 allies 5444 | -7/Data Miner | Discovered new exit (range 6) 5500 | -7/Data Miner | Met Data Miner 5558 | -7/Data Miner | Learned location of Section 7 (-3) 5558 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5601 | -7/Data Miner | Received God Mode back door access code from Data Miner 5686 | -7/Data Miner | Entered Proximity Caves 5686 | -6/Proximity Caves | Accompanied by 2 allies 5706 | -6/Proximity Caves | Escorted by Enhanced Grunt 5745 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 5906 | -6/Proximity Caves | Learned Factory terminal intel 5943 | -6/Proximity Caves | Learned 4 Factory zone layouts 5948 | -6/Proximity Caves | Core integrity fell below 50% 6096 | -6/Proximity Caves | Discovered new exit (range 6) 6102 | -6/Proximity Caves | Entered Factory 6102 | -6/Factory | Accompanied by 2 allies 6102 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6104 | -6/Factory | Loaded intel: 44 interactive machine locations 6105 | -6/Factory | Loaded intel: 20 terminal locations 6338 | -6/Factory | Found Launcher Loader 6343 | -6/Factory | Discovered new exit (range 3) 6406 | -6/Factory | Lost 3 parts (3w) 6431 | -6/Factory | Incoming investigation squad redirected 6594 | -6/Factory | Spotted B-75 Beast 6795 | -6/Factory | Fabricated Plasma Sword (x1) 6879 | -6/Factory | Fabricated Plasma Sword (x1) 7012 | -6/Factory | Local fabrication network quarantined 7039 | -6/Factory | Identified exit to Lower Caves 7159 | -6/Factory | Crushed by falling debris 7413 | -6/Factory | Build established: Mutant 7502 | -6/Factory | First assault squad dispatched 7546 | -6/Factory | Incoming assault squad redirected 7590 | -6/Factory | Destroyed 8 combat bots 7708 | -6/Factory | Incoming investigation squad redirected 7870 | -6/Factory | Incoming assault squad redirected 7875 | -6/Factory | Build established: Scavenger-Mutant 7882 | -6/Factory | Incoming assault squad redirected 7951 | -6/Factory | Garrison activated, responded to threat 7974 | -6/Factory | Entered Lower Caves 7974 | -6/Lower Caves | Spotted UY-YCQ(f) 7974 | -6/Lower Caves | Spotted 9A-VQA(f) 7975 | -6/Lower Caves | Encountered a Master Thief 7975 | -6/Lower Caves | Encountered a Master Thief 7983 | -6/Lower Caves | Destroyed UY-YCQ(f) 7988 | -6/Lower Caves | Plasma Sword stolen by Master Thief 8052 | -6/Lower Caves | Encountered a Warlord checkpoint 8424 | -6/Lower Caves | Discovered new exit (range 12) 8437 | -6/Lower Caves | Entered another Lower Caves area 8439 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8441 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8550 | -6/Lower Caves | Spotted 8J-26L(f) 8551 | -6/Lower Caves | Encountered a Master Thief 8551 | -6/Lower Caves | Spotted YU-H8R(f) 8552 | -6/Lower Caves | Encountered a Master Thief 8552 | -6/Lower Caves | Spotted 9X-XHV(f) 8553 | -6/Lower Caves | Encountered a Master Thief 8558 | -6/Lower Caves | Flexi-carbon Leg stolen by Master Thief 8563 | -6/Lower Caves | Core integrity fell below 50% 8563 | -6/Lower Caves | Fusion Compressor stolen by Master Thief 8574 | -6/Lower Caves | Imp. Actuator Array stolen by Master Thief 8582 | -6/Lower Caves | Discovered new exit (range 9) 8586 | -6/Lower Caves | Entered Zion 8620 | -6/Zion | Identified exit to Proximity Caves 8668 | -6/Zion | Learned 4 Factory zone layouts 8680 | -6/Zion | System corruption cleaned by Quarantine Array 8790 | -6/Zion | Learned Factory emergency access door positions 9000 | -6/Zion | Build established: Derelict-Mutant 9094 | -6/Zion | Imprinted 9096 | -6/Zion | Declared Zion's savior 9307 | -6/Zion | Learned Factory terminal intel 9455 | -6/Zion | Found Prototype Processor 9455 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9458 | -6/Zion | Found Prototype Processor 9458 | -6/Zion | Identified Spectral Analyzer 9463 | -6/Zion | Found Prototype Processor 9463 | -6/Zion | Identified Exp. Core Analyzer 9491 | -6/Zion | Found Exp. Armor Integrity Analyzer 9504 | -6/Zion | Found Prototype Hackware 9504 | -6/Zion | Identified Exp. Hacking Suite 9864 | -6/Zion | Entered Proximity Caves 9864 | -5/Proximity Caves | Accompanied by 4 allies 10229 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10394 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10496 | -5/Proximity Caves | Discovered new exit (range 9) 10501 | -5/Proximity Caves | Entered Factory 10501 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10502 | -5/Factory | Identified exit to Upper Caves 10505 | -5/Factory | Loaded intel: 22 terminal locations 10931 | -5/Factory | Zion Light squad teleported in 10962 | -5/Factory | Found Prototype Protection 10962 | -5/Factory | Identified Zio. Weapon Casing 11399 | -5/Factory | Build established: Scavenger-Mutant 11656 | -5/Factory | Zion Light squad teleported in 11757 | -5/Factory | Entered Upper Caves 11757 | -5/Upper Caves | Accompanied by 3 allies 11764 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11766 | -5/Upper Caves | Build established: Mutant 11870 | -5/Upper Caves | Found Zio. Weapon Casing 11979 | -5/Upper Caves | Encountered a Warlord checkpoint 12035 | -5/Upper Caves | Identified exit to Upper Caves 12112 | -5/Upper Caves | Entered another Upper Caves area 12112 | -5/Upper Caves | Accompanied by 1 ally 12224 | -5/Upper Caves | Encountered a Warlord checkpoint 13023 | -5/Upper Caves | Discovered new exit (range 8) 13049 | -5/Upper Caves | Entered Zhirov 13049 | -5/Zhirov | Discovered new exit (range 3) 13080 | -5/Zhirov | Met Zhirov 13118 | -5/Zhirov | Found Alien Artifact 13118 | -5/Zhirov | Identified Integrated Dissipator 13118 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13187 | -5/Zhirov | Found Alien Artifact 13224 | -5/Zhirov | Learned location of Quarantine (-3) 13224 | -5/Zhirov | Learned location of Testing (-2) 13224 | -5/Zhirov | Learned location of Command (-1) 13239 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13286 | -5/Zhirov | Entered Proximity Caves 13799 | -4/Proximity Caves | Spotted B-86 Titan 13854 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13929 | -4/Proximity Caves | Destroyed 10 combat bots 13977 | -4/Proximity Caves | Discovered new exit (range 11) 13979 | -4/Proximity Caves | Learned Research terminal intel 13997 | -4/Proximity Caves | Entered Factory 13997 | -4/Factory | Evolved 2 slots: Weapon x2 13998 | -4/Factory | Identified exit to Armory 14092 | -4/Factory | Zion Light squad teleported in 14179 | -4/Factory | Discovered new exit (range 20) 14196 | -4/Factory | Fabricated Mak. Spear (x2) 14385 | -4/Factory | P-70 Sage assimilated allied AM-7O5(z) 14392 | -4/Factory | Found Zio. Weapon Casing 14413 | -4/Factory | Found Zio. Weapon Casing 14424 | -4/Factory | Found Zio. Weapon Casing 14577 | -4/Factory | Retrieved Zion intel report: Main Access 14577 | -4/Factory | Identified exit to Research 14578 | -4/Factory | Zion Heavy squad teleported in 14721 | -4/Factory | Build established: Messiah-Mutant 14747 | -4/Factory | First assault squad dispatched 14828 | -4/Factory | Fabricated Mak. Spear (x2) 14899 | -4/Factory | Local fabrication network quarantined 14920 | -4/Factory | Fabricated Mak. Spear (x2) 15229 | -4/Factory | Build established: Machinist-Mutant 15255 | -4/Factory | Entered Research 15255 | -3/Research | Evolved 2 slots: Utility x2 15256 | -3/Research | Loaded intel: 21 terminal locations 15322 | -3/Research | Zion Hover Resupply teleported in 15410 | -3/Research | Found Exp. ECM Suite 15505 | -3/Research | First assault squad dispatched 15520 | -3/Research | Zion Fire squad teleported in 15647 | -3/Research | Zion Experimental squad teleported in 15751 | -3/Research | Retrieved Zion intel report: Trap Installations 15761 | -3/Research | Retrieved Zion intel report: Component Stockpiles 16068 | -3/Research | P-80 Master assimilated allied RT-25S(i) 16122 | -3/Research | Found Prototype Protection 16122 | -3/Research | Identified Zio. Shade Armor 16126 | -3/Research | Found Zio. Shade Armor 16131 | -3/Research | Lost 3 parts (1p1n1u) 16192 | -3/Research | Spotted B-86 Titan 16319 | -3/Research | Garrison activated, responded to threat 16376 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 16377 | -3/Research | Zion Heavy squad teleported in 16483 | -3/Research | Spotted B-86 Titan 16571 | -3/Research | Discovered new exit (range 15) 16573 | -3/Research | Retrieved Zion intel report: Unaware Schematics 16574 | -3/Research | Zion Zionite Resupply teleported in 16580 | -3/Research | Identified exit to Research 16646 | -3/Research | Zion Thermal Resupply teleported in 16647 | -3/Research | Terminal network hard line cut 16662 | -3/Research | Incoming assault squad redirected 16691 | -3/Research | High security lockdown imminent 16771 | -3/Research | High security lockdown engaged 16918 | -3/Research | Spotted Investigator 16918 | -3/Research | Identified Transdimensional Reconstructor 16918 | -3/Research | Warped through subspace 16925 | -3/Research | Discovered new exit (range 4) 16936 | -3/Research | Entered Quarantine 16974 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 17036 | -3/Quarantine | Found Alien Artifact 17055 | -3/Quarantine | Cryocooling Duct disabled 17069 | -3/Quarantine | Discovered exit to Research (range 20) 17070 | -3/Quarantine | Ambient heat levels rising (+20) 17070 | -3/Quarantine | Non-combat units ordered to evacuate 17127 | -3/Quarantine | Incoming investigation squad redirected 17129 | -3/Quarantine | Spotted Fortress 17132 | -3/Quarantine | Incoming investigation squad redirected 17173 | -3/Quarantine | Discovered new exit (range 6) 17175 | -3/Quarantine | Entered Section 7 17203 | -3/Section 7 | Found Alien Artifact 17203 | -3/Section 7 | Identified Integrated Mediator 17203 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 17242 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 17268 | -3/Section 7 | Discovered exit to Research (range 16) 17306 | -3/Section 7 | Core integrity fell below 50% 17311 | -3/Section 7 | Entered Research 17311 | -2/Research | Evolved 2 slots: Propulsion x2 17327 | -2/Research | Found Adv. Powered Armor 17337 | -2/Research | Lost 8 parts (3n3u2w) 17548 | -2/Research | Build established: Mutant 17554 | -2/Research | Spotted B-90 Cyclops 17972 | -2/Research | Discovered new exit (range 7) 18054 | -2/Research | Identified exit to Testing 18056 | -2/Research | Entered Testing 18065 | -2/Testing | Found Prototype Launcher 18065 | -2/Testing | Identified Z-bomb Delivery System 18108 | -2/Testing | Found Prototype Device 18113 | -2/Testing | Spotted Striker 18115 | -2/Testing | Spotted Striker 18128 | -2/Testing | Unstable Terrabomb Derivative detonated 18247 | -2/Testing | Crushed by falling debris 18255 | -2/Testing | Found Prototype Energy Cannon 18255 | -2/Testing | Identified Imp. Potential Cannon 18258 | -2/Testing | Found Imp. Potential Cannon 18304 | -2/Testing | Found Prototype Device 18304 | -2/Testing | Identified Beam Splitter 18309 | -2/Testing | Found Prototype Device 18309 | -2/Testing | Identified Exp. Focal Shield 18384 | -2/Testing | Found Prototype Processor 18384 | -2/Testing | Identified Exp. Target Analyzer 18418 | -2/Testing | Discovered new exit (range 6) 18420 | -2/Testing | Entered Access 18420 | -1/Access | Evolved 2 slots: Power x2 18444 | -1/Access | Lost 6 parts (1p1n1u3w) 18549 | -1/Access | Spotted B-99 Colossus 18555 | -1/Access | Identified AEGIS Remote Shield 18713 | -1/Access | First assault squad dispatched 18849 | -1/Access | Build established: Generator-Mutant 18914 | -1/Access | Identified Subatomic Replicator 18914 | -1/Access | Used Subatomic Replicator to replicate Imp. Potential Cannon 18957 | -1/Access | System corruption reached 10% 19018 | -1/Access | Zion Infowar Resupply teleported in 19189 | -1/Access | Incoming assault squad redirected 19231 | -1/Access | Spotted B-99 Colossus 19233 | -1/Access | Spotted B-99 Colossus 19238 | -1/Access | Discovered new exit (range 12) 19253 | *** | Escaped! Last Messages --------------- 19235_ Slug penetrates Wall. 19236_ Main Access Shell breached. 19238_ EXIT=FOUND 19244_ System corrupted: Heat flow error (+267). 19244_ Penetrated by Slug. 19244_ Lgt. Quantum Reactor destroyed. 19244_ Slug penetrates Earth. 19244_ Penetrated by Slug. 19247_ Prc. Energy Filter destroyed. 19247_ Slug penetrates Reinforced Barrier. 19247_ Penetrated by Slug. 19247_ Slug penetrates Reinforced Barrier. 19247_ Penetrated by Slug. 19247_ Slug penetrates Main Access Shell. 19249_ Detecting system override signal. 19249_ Slug penetrates Main Access Shell. 19249_ Penetrated by Slug. 19249_ Slug penetrates Main Access Shell. 19252_ Penetrated by Slug. 19252_ Slug penetrates Main Access Shell. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#??????????????#????????????????????????? | | ????????????????????????#????????????????????????? | | ????? ???#######????##???????????????????????????? | | ?????????# ????" ???????????????????????????? | | ?????????# ????" ????????"??????????????????? | | ??####+### ???" """"""?????????????????????? | | ??? ???" " "?????????????????????? | | ?? ???" " "@ "??"??????????????????? | | ? ?"?" " "" " "??????????????????? | | ??? ???" " "??????????????????? | | ?????????# """" "? ???????????????? | | ?????????# "??????????????????? | | ?????????# B "??????????????????? | | ?? ? ????########BB### #######"??????????????????? | | ???????????#??# #?#?????????????????????? | | ?? ? ? ###### #???????????????????????? | | ??????? ??# #???????????????????????? | | ??????????# ###??????????????##???????? | | ???? ???# " ; ###???########### #????????? | | ???#?#????# """ ;####### ###??????? | | #?????#???# """ + ?????? | | ???#?????##] " # ?????? | | ???#??????# ## #######???????????? | | ???###????# ## ##?????????????????? | | #?????##### ## ###??? ????????????? | | ????### ##########" #?#????????????????? | | ??####"" #?#??# " #?#???? ???????????? | | ?## ###########"""[ ##???#?????????????? | | ?# [ %= #?????? ???????????? | | ?# = = !% #????#?????????????? | | ## % ####### ###""""[""### #???#??????????????? | | ## # ### #?## ### #??#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 65 Energy Capacity 970 Matter Stores 487 Matter Capacity 500 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 60 ECM Strength 5 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 33 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 14 Melee Accuracy 16 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 50 Particle Charging 25 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 16 Defensive Hacking 14 Item Schematics ----------------- Hammer | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Arc Thrower | -6/Zion | Free Ripper | -6/Zion | Free Mak. Spear | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free B-74 Champion | -3/Research | Z-intel A-02 Transporter | -3/Research | Z-intel T-07 Excavator | -3/Research | Z-intel R-10 Processor | -3/Research | Z-intel E-15 Imp | -3/Research | Z-intel Fabricated ------------ Plasma Sword | x1 | -6/Factory Plasma Sword | x1 | -6/Factory Mak. Spear | x2 | -4/Factory Mak. Spear | x2 | -4/Factory Mak. Spear | x2 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed GreatPoweredManipulator Manual? 0 Play Time 02:24:38 Cumulative 1935.4 hours Start 2021.03.06 @ 07:16:06 End 2021.03.06 @ 09:54:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2563 Rogue 2555 Adventurer 0 Explorer 8 Win Type 0 Total 212 Types 44/27/83/3/3/5/44/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c294f9b1-90c4-427e-972f-3ef1aa904a86