Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 01:58:40 Player: Null_error Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (1765) 1765 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 7031 Bonus ------- High Alert Combat Kills 296 Follower Combat Kills 45 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Experimental Targeting Computer > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Improved VTOL Module Advanced ECM Suite Improved Recalibrator Heavy Ion Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Gravity Neutralizer Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Hacking Suite Improved Recalibrator > --- WEAPON ----------- Variable Charge Gun Neutron Cannon > --- INVENTORY -------- VTOL Module Advanced Melee Analysis Suite Advanced ECM Suite Heavy Ion Cannon Power Sword [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Advanced Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 1 . . . . . Utility 6 | . . 2 1 1 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 135 | 8 7 9 36 23 28 17 3 3 . 1 Power 17 | 1 1 1 4 5 3 2 . . . . Engine 9 | 1 1 1 2 3 1 . . . . . Core 8 | . . . 2 2 2 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 2 2 10 4 7 6 1 . . . Treads 9 | 2 . . 4 . 3 . . . . . Leg . | . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . Hover 7 | . 2 2 2 . 1 . . . . . Flight 17 | . . . 3 4 3 6 1 . . . Utility 52 | 3 4 2 12 6 14 6 2 3 . . Device 29 | 2 . 1 5 3 11 2 2 3 . . Storage 2 | 1 . . . . . 1 . . . . Processor 16 | . 3 1 5 2 3 2 . . . . Hackware 2 | . . . 1 . . 1 . . . . Protection 3 | . 1 . 1 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 . 4 10 8 4 3 . . . 1 Energy Gun 16 | . . 2 7 4 2 1 . . . . Energy Cannon 2 | . . . . 1 . 1 . . . . Ballistic Gun 5 | 2 . 2 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . 1 3 1 . . . . 1 Piercing Weapon 2 | . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 3 2 1 . . . . Parts Lost 35 | . . . 12 1 4 4 . 13 . 1 Power 4 | . . . 1 . . 1 . 2 . . Propulsion 12 | . . . 5 . 1 2 . 4 . . Utility 14 | . . . 3 1 2 1 . 6 . 1 Weapon 5 | . . . 3 . 1 . . 1 . . Highest Loss Streak 11 | . . . 8 1 4 3 . 11 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 95 91 98 96 92 94 82 17 15 Engine 4 | . 14 11 3 4 1 5 5 4 . . Core 3 | . . . 5 2 4 2 5 4 . . Treads 4 | . 25 . 13 . 1 5 . . . . Hover 2 | . 2 22 7 . . . . . . . Flight 16 | . . . . 29 28 19 23 20 . . Device 13 | . 7 8 5 5 22 19 23 20 5 . Processor 23 | . 6 32 32 35 16 17 17 15 11 9 Hackware 1 | . . . . . . 5 5 4 . . Protection 3 | . 4 . 6 3 6 1 . . . . Energy Gun 7 | . . 5 11 7 10 6 5 4 . . Energy Cannon 1 | . . . . 2 . . 5 4 . . Ballistic Gun 2 | . 28 16 2 . . . . . . . Slashing Weapon 1 | . . . 1 4 2 . . . . 4 Peak Build Rating 85 | 9 9 12 35 50 71 84 85 84 15 16 Average Rating 48 | 6 8 11 23 44 62 72 84 72 15 14 On Entrance 34 | . 9 8 12 35 49 71 84 84 15 15 Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 15 17 11 17 21 25 32 32 34 3 3 Greatest Support 72 | 40 40 12 66 29 72 60 45 45 3 3 Greatest Overweight (x) 6 | 2 1 . 2 1 1 6 . 4 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 4 4 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 38% | Sprinter 33% | Mutant 13% | Scavenger-Mutant 7% | Scavenger-Sprinter 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 1802 | 322 145 115 449 185 271 140 130 45 . . Remotely 177 | 177 . . . . . . . . . . Salvage Created 2150 | 106 264 140 1134 209 116 181 . . . . Parts 134 | 9 16 16 67 6 6 14 . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 38 | . 2 2 24 4 1 5 . . . . Melee 14 | . . . 10 . . 4 . . . . Guns 19 | . 2 2 12 1 1 1 . . . . Cannons 3 | . . . . 3 . . . . . . AOE 2 | . . . 2 . . . . . . . Classes Destroyed 11 | 2 2 . 5 1 1 . . . . . Worker 3 | . . . 3 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . Recycler 3 | 1 2 . . . . . . . . . Operator 3 | . . . 1 . 1 1 . . . . Watcher 8 | . 1 3 1 2 1 . . . . . Swarmer 11 | . . . 4 3 . 4 . . . . Grunt 18 | . 2 2 14 . . . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 5 | . . . 5 . . . . . . . Hunter 2 | . . . . . 1 1 . . . . Programmer 1 | . . . . 1 . . . . . . Best Kill Streak 11 | 3 3 3 11 3 1 3 . . . . Combat Bots Only 9 | . 1 2 9 3 1 3 . . . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee 1 | . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 480 | . 45 3 146 24 67 80 2 94 . 19 Missed 171 | . 19 1 42 8 46 15 1 35 . 4 Damage Taken 5205 | . 332 21 1572 321 733 1080 24 834 . 288 Core 1627 | . 60 . 302 70 182 426 . 320 . 267 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 41 | . . 41 . . . . . . . . Core Remaining (%) 81 | 100 76 100 45 90 78 . . . . . Volleys Fired 114 | 7 24 7 47 14 10 5 . . . . Largest 2 | 2 2 2 2 2 2 2 . . . . Hottest 285 | 40 40 65 134 138 120 285 . . . . Shots Fired 212 | 14 48 14 84 28 15 9 . . . . Gun 191 | 14 48 14 78 14 15 8 . . . . Cannon 15 | . . . . 14 . 1 . . . . Launcher 6 | . . . 6 . . . . . . . Special . | . . . . . . . . . . . Kinetic 90 | 14 48 10 18 . . . . . . . Thermal 91 | . . 3 50 14 15 9 . . . . Explosive 6 | . . . 6 . . . . . . . Electromagnetic 25 | . . 1 10 14 . . . . . . Robot Hit Streak 18 | 4 7 10 18 8 3 4 . . . . Robot Miss Streak 7 | 1 7 1 4 2 4 1 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 167 | 10 24 11 81 20 6 15 . . . . Core Hits 91 | 4 10 8 51 6 5 7 . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . Critical Strikes 5 | 1 . . . . . 4 . . . . Destroy 1 | 1 . . . . . . . . . . Impale 4 | . . . . . . 4 . . . . Melee Attacks 40 | . . . 23 4 3 10 . . . . Impact . | . . . . . . . . . . . Slashing 30 | . . . 23 4 3 . . . . . Piercing 10 | . . . . . . 10 . . . . Sneak Attacks 2 | . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4059 | 129 287 158 2167 573 154 591 . . . . Guns 2110 | 129 286 158 967 164 132 274 . . . . Cannons 409 | . . . . 409 . . . . . . Explosions 396 | . . . 396 . . . . . . . Melee 1089 | . . . 777 . . 312 . . . . Ramming 55 | . 1 . 27 . 22 5 . . . . Kinetic 716 | 129 286 95 206 . . . . . . . Thermal 1229 | . . 33 626 164 132 274 . . . . Explosive 396 | . . . 396 . . . . . . . Electromagnetic 574 | . . 30 135 409 . . . . . . Impact . | . . . . . . . . . . . Slashing 777 | . . . 777 . . . . . . . Piercing 312 | . . . . . . 312 . . . . Highest Corruption 18 | . . . . 1 18 . . . . . Average Corruption 10 | . . . . 1 17 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . . . 3 25 . . . . . Message Errors 8 | . . . . 2 6 . . . . . Matter Fused 5 | . . . . . 5 . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 6 | . . . . 1 5 . . . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 1 | . . . . . 1 . . . . . Alerts 1 | . . . . . 1 . . . . . Misdirections 3 | . . . . . 3 . . . . . Overload Shots 10 | . . . . . 2 8 . . . . Overflow Damage 146 | . . . 79 67 . . . . . . Projectiles 67 | . . . . 67 . . . . . . Explosions 12 | . . . 12 . . . . . . . Melee 67 | . . . 67 . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 63 | . . . 41 . 22 . . . . . Shots 1 | . . . 1 . . . . . . . Rammed 9 | . 1 . 6 . . 2 . . . . Targets Rammed 9 | . 1 . 6 . . 2 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 688 | . 8 . 285 219 227 688 . . . 2 Average Temperature 90 | . 3 . 66 82 61 254 . . . 2 Received Heat Transfer 1122 | . 195 12 684 18 . . 9 123 . 81 Effects 11 | . . . 1 . . 10 . . . . Shutdowns 3 | . . . . . . 3 . . . . Energy Bleed 2 | . . . 1 . . 1 . . . . Interference 3 | . . . . . . 3 . . . . Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Damage (core) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . 1 5 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 1 1 2 . . . . . Heat Transferred 2235 | . . 75 1279 296 235 350 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 805 | 15 121 188 805 538 378 182 . . . . Initial 320 | . 9 57 79 320 251 63 . . . . Average 327 | 7 51 132 547 387 241 150 . . . . Maximum Alert Level 3 | . . . 3 2 1 . . . . . Low Security (%) 36 | 100 100 100 14 . 30 100 . . . . Level 1 34 | . . . 11 68 69 . . . . . Level 2 17 | . . . 36 31 . . . . . . Level 3 11 | . . . 37 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 2 4 1 1 1 . 1 . . Investigation 4 | . . 1 3 . . . . . . . Extermination 3 | . . . . 1 1 1 . . . . Reinforcement 2 | . . 1 1 . . . . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 2 | . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 153 | . 9 6 54 13 32 5 1 28 . 5 Peak Tracking Total 15 | . 5 2 12 5 14 4 1 15 . 4 Tactical Retreats 23 | . 2 . 6 2 4 . 1 7 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 8 | . . . 3 4 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 1 | . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 16 | . 1 4 1 6 1 3 . . . . Terminals 14 | . 1 3 1 5 1 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 28 | . 2 7 3 7 2 7 . . . . Successful 9 | . 1 4 1 2 . 1 . . . . Failed 19 | . 1 3 2 5 2 6 . . . . Catastrophic 7 | . . . 2 2 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 2 4 2 7 2 8 . . . . Terminals 25 | . 2 5 3 6 2 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 5 | . 1 1 1 1 . 1 . . . . Record 1 | . . . 1 . . . . . . . Robot Analysis 3 | . 1 1 . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Track 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 12 | . 1 3 1 3 1 3 . . . . Full Trace Events 2 | . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 3 | . . . . . 3 . . . . . Largest Group 3 | . . . . . 3 . . . . . Highest-Rated Group 93 | . . . . . 93 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . 16 . . . . . Total Damage 316 | . . . . . 316 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 3 | . 1 1 . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 4543 | 147 209 192 1004 664 835 266 490 661 7 68 Spaces Moved 6538 | 76 91 254 704 1808 1850 402 564 646 15 128 Core 548 | 10 . . 21 9 . . . 365 15 128 Treads 446 | 66 62 . 294 . 7 17 . . . . Legs . | . . . . . . . . . . . Wheels 55 | . . . 55 . . . . . . . Hover 606 | . 29 254 323 . . . . . . . Flight 4883 | . . . 11 1799 1843 385 564 281 . . Fastest Speed 23 | 50 56 56 29 26 23 23 32 33 50 50 Average Speed 45 | 149 129 56 99 28 30 43 32 66 50 50 Slowest Speed 535 | 160 160 56 200 100 160 535 33 250 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 37 | . . . . 23 12 . . 2 . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 30 | 5 28 19 56 37 25 8 60 74 7 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 4 1 . . Spaces Dug 18 | . . . 9 4 4 1 . . . . Terrain Destroyed 60 | . . . 51 4 4 1 . . . . Melee 7 | . . . . 4 3 . . . . . Projectile 1 | . . . . . . 1 . . . . AOE 51 | . . . 51 . . . . . . . Terrain Rammed 1 | . . . . . 1 . . . . . Walls Destroyed 1 | . . . . . 1 . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total 7733 | 92 130 290 881 1905 2086 453 873 877 14 132 Wait 846 | . 2 12 38 56 196 10 301 230 . 1 Move 6456 | 75 90 253 703 1761 1827 401 563 641 14 128 Hop 35 | . . . . 23 10 . . 2 . . Pick Up 39 | 2 4 3 13 7 4 2 3 . . 1 Fast Attach 31 | 7 . 2 8 4 4 6 . . . . Attach 13 | . . 1 6 . 3 1 . 1 . 1 Detach 2 | . . . . . 1 . . 1 . . Swap 91 | 1 7 6 22 19 21 10 3 2 . . Drop 52 | . 2 6 15 13 6 6 3 . . 1 Fire 114 | 7 24 7 47 14 10 5 . . . . Melee 40 | . . . 23 4 3 10 . . . . Ram 6 | . . . 5 . 1 . . . . . Kick . | . . . . . . . . . . . Crush 4 | . 1 . 1 . . 2 . . . . Escape Stasis 4 | . . . . 4 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 253 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 356 | -10/Materials | Identified exit to Materials 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Utility x2 448 | -9/Materials | Repaired Assault Rifle? 466 | -9/Materials | Discovered new exit (range 4) 467 | -9/Materials | Identified exit to Materials 549 | -9/Materials | Entered another Materials area 549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -8/Materials | Lost 8 parts (1p2n2u3w) 957 | -8/Materials | Destroyed 9 combat bots 1159 | -8/Materials | Core integrity fell below 50% 1205 | -8/Materials | Build established: Scavenger-Mutant 1498 | -8/Materials | Discovered new exit (range 4) 1505 | -8/Materials | Identified exit to Factory 1553 | -8/Materials | Entered Factory 1553 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1960 | -7/Factory | Discovered new exit (range 9) 1994 | -7/Factory | Identified exit to Storage 2173 | -7/Factory | Discovered new exit (range 14) 2215 | -7/Factory | Identified exit to Factory 2217 | -7/Factory | Entered another Factory area 2217 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2258 | -6/Factory | Build established: Sprinter 2405 | -6/Factory | Allied Derelicts emerged from ambush trap array 2561 | -6/Factory | Crushed by falling debris 2561 | -6/Factory | System corruption reached 10% 2592 | -6/Factory | Lost 4 parts (1n2u1w) 2959 | -6/Factory | Lost 3 allies 2980 | -6/Factory | Found Prototype Processor 2980 | -6/Factory | Identified Exp. Targeting Computer 2982 | -6/Factory | Found Exp. Targeting Computer 2983 | -6/Factory | Found Faulty Exp. Targeting Computer 3013 | -6/Factory | Discovered new exit (range 14) 3050 | -6/Factory | Cargo convoy interrupted 3052 | -6/Factory | Entered another Factory area 3052 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3162 | -5/Factory | Lost 3 parts (1p1n1u) 3281 | -5/Factory | Discovered new exit (range 15) 3318 | -5/Factory | Entered Upper Caves 3322 | -5/Upper Caves | Learned Factory security intel 3736 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3797 | -5/Upper Caves | Discovered new exit (range 10) 3808 | -5/Upper Caves | Entered another Upper Caves area 4272 | -5/Upper Caves | Build established: Mutant 4335 | -5/Upper Caves | Learned 4 Factory zone layouts 4337 | -5/Upper Caves | Spotted B-75 Beast 4367 | -5/Upper Caves | Core integrity fell below 50% 4415 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4423 | -5/Upper Caves | Lost 11 parts (2p4n4u1w) 4450 | -5/Upper Caves | Discovered new exit (range 13) 4469 | -5/Upper Caves | Entered Zhirov 4469 | -5/Zhirov | Discovered new exit (range 3) 4476 | -5/Zhirov | Entered Proximity Caves 4518 | -4/Proximity Caves | Core integrity fell below 20% 4544 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04390_ Penetrated by Slug. 04390_ Slug penetrates Wall. 04391_ Gravity Neutralizer destroyed. 04392_ Nuclear Pulse Array destroyed. 04396_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 04415_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04419_ Y-72 Warden: "REQUESTING BACKUP." 04430_ Hacking Suite destroyed. 04450_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04469_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04487_ Dropped Adv. ECM Suite. 04492_ Acquired Adv. ECM Suite. 04526_ Adv. Targeting Computer destroyed. 04544_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#####????????????????????????????????????? | | ????##### # ##???????????????????????????????????? | | ##### #???????????????????????????????????? | | # ###?????????????????????????????????? | | # # #?????????????????????????????????? | | ## # ## #######???????????????????????????? | | ## # ## #???????????????????????????? | | ## # # #???????????????????????????? | | #### #### ## #???????????????????????????? | | ##?## #?###### #???????????????????????????? | | #??## #??????# #???????????????????????????? | | #???? #??????# #???????????????????????????? | | #??## #?????## #?????????????#?????????????? | | #?## ####### ##??????????? h#?????????????? | | # ### ## ##??????? #?????????????? | | ## ## ##????? ##????????????? | | ## ### ##### #????????????? | | ### ### @ #????????????? | | #?# ### ### #?????????????? | | #?# g ##???????????????????? | | ######### #????????????????????? | | ##?????## ####?????????????????? | | ### #??????## #?????????????????? | | ??## ##???????# #?????????????????? | | ??## #???????## #?????????????????? | | ??# ##???????# #?????????????????? | | ??## #????????# ## #?????????????????? | | ???## #???###### ### ##?????????????????? | | ????# ##### #?## # #??????????????????? | | ???## #### ####### #??????????????????? | | #### ####??# #????? #??????????????????? | | #?????## #?????? ???????????????????? | | #??????## #??????????????????????????? | | ##???????? ?????????????????????????? | | # #????????? ????????????????????????? | | ## #???????? #???????????????????????? | | ?### ###???????? ##???????????????????????? | | ???## ##??????????######????????????????????????? | | ????####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 12 Armor Coverage 150 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 28 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireGrapheneFacilitator Manual? 0 Play Time 01:36:22 Cumulative 48.9 hours Start 2024.09.12 @ 00:22:33 End 2024.09.12 @ 01:58:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,20,15) Steam 1 RUN: f1e201a6-68e5-4fcc-bbe1-b9f3a0978896